This looks awesome! As a board game enthusiast who works in climate policy, it’s been so cool to see this project develop! Can’t wait to get my hands on the final product 😁
Great to see all the important rules explained and I understand why CMYK kept it simple. Important to note, though, that usually only one crisis card is visible and able to have cards tucked under it, but that there are other local projects which can reveal other crisis cards. So in this example game, we should assume that something happened to allow the Oil Industry Negligence crisis to be revealed for the infrastructure-tagged card with its bridge icon to be tucked under it, mitigating that crisis. Other than that, this is the best how to play video I've ever seen. Thank you so much, CMYK, for your care in putting this and the excellent rulebook together!
Great learn to play video! Extremely well directed and illustrated. Awesome that this important topic now is getting its deserved landing in my beloved board game bubble. Thank you!
Been waiting for this update for forever now! CMYK does not disappoint, the gameplay and rules are executed really well! Cannot wait to see how this plays out when we get our copy. I've got a few questions if that's alright: 1. Is there any way to make this game more challenging/easier as a whole? 2. What components/mechanics makes this game replayable? Overall, awesome production for the rules explanation! The game looks stellar and September cannot come soon enough
Of course! 1. The game ships with a deck of modular challenge cards that can be used to vary difficulty. But also… 2. The decks themselves are really what create variability, similar to Wingspan or Terraforming Mars. Since there are so many potential combos, it's really different each game which strategy will be the winning one.
This is such a good video. Helped me clarify a few points from the excellent rule book. Which I’m turn, aided a brilliant first game last night. Thanks.
They made the game look easy to win. I'm assuming there will be different levels of difficulty. Overall looks awesome! And I'm looking forward to recieving mine! Also the video itself is great and easy to understand. 👏🏼👏🏼
There's a solo mode, and the game scales VERY well down to 1p. It just removes all of the cards that involve exchanging, interactions between players, etc.
Anyone know how ongoing crises work? When moving to the next round, will ongoing crises move down/up? For example, if the forecast crisis is ongoing and was not ignored by tucking cards, does it stay as the forecast crisis for the next round?
Prefacing my comment I am a backer and realise this game is specifically targeting the environmental education of anyone playing and is an all ages experience. My comments are in no way intending to advocate for any kind of contest within the team. What I had imagined was a much more robust Crisis deck! Maybe several decks are included...I have forgotten but the cards covered here were not encouraging (5:28 / 7:52) Oil Industry Negligence card needed a single card to counter it, wow, if only. So, watching this I am a little worried. It seems that along with the deep consultation with climate scientists to develop a comprehensive suite of realistic actions and consequences there hasn't been the same incorporation of human behavioural responses. For instance the hardening of corporations where threatened then leading to a divergence of corporate and political interests, the recognised and ongoing deterioration in comprehensive international relations, alongside significant trends towards corrupt self-interested authoritarianism and how the team mitigates these restrictions on progressing climate issues. Apparently, also being overlooked will be the planetary exploitation being experienced consequential of these pressures alongside the new opportunities resultant from climate change.The inability to enforce anything or to deal with the spread of violence, political/military tensions, and inevitable militarisation which will challenge the funding of climate change mitigation seem to have been avoided as well. That none of these incredibly significant, unpredictable and destructive factors appear to be modelled here beyond the seemingly slight challenges of the Crisis deck is disappointing. Even an all encompassing corruption track that escalates with the discarding of many cards which then incurs a cost on the playing of many cards or when resolving of crises would have helped. For example discarding Universal Healthcare and Tax Haven Regulations would both easily qualify for such a cost while being able to play the Global Project card Treaty of the Amazon (9:57) without having to overcome the vast network of corrupt vested interests that would challenge such an enterprise seems like it undermines the immersive potential of the game creating a very idealised and essentially naive experience. I do not think that this game is then likely to portray the experience of climate change better than CO2 which I hoped it would as I find it hard to get that played due to a friend's perception of the science underpinning that game, sigh. Thank you for the effort you have gone to here. All the best.
The crisis card deck is pretty large (48 cards), so I'll be curious to see your reaction once you've seen that more in depth. For example, there are multiple cards related to the oil industry, both at the corporate malfeasance level and environmental externalities related to pollution. And there are also cards specifically related to political/social/military tension and unrest.
We might try that! We've (2 people) played a couple times, and it's hard to see how to win. We play "Freedom" (a more cooperative game) sometimes, and had a similar problem, but then we realized it's possible to win if we included a third ghost player. Haven't tried that here, since the players in Daybreak are much more independent.
@@backrowspectator update : i have gotten a lot better at this game, and yeah at 2 players it might seem like unachievable but game just works. i am sure u know having recurring useful big impact engines , and drawing generally more cards help too.
"I'm the US, so we have no social resilience." LOL Perfect. Looking forward to the game!
I was going to make the same exact comment!
This looks awesome! As a board game enthusiast who works in climate policy, it’s been so cool to see this project develop! Can’t wait to get my hands on the final product 😁
Always climate policy, never climate science...
Great to see all the important rules explained and I understand why CMYK kept it simple. Important to note, though, that usually only one crisis card is visible and able to have cards tucked under it, but that there are other local projects which can reveal other crisis cards. So in this example game, we should assume that something happened to allow the Oil Industry Negligence crisis to be revealed for the infrastructure-tagged card with its bridge icon to be tucked under it, mitigating that crisis.
Other than that, this is the best how to play video I've ever seen. Thank you so much, CMYK, for your care in putting this and the excellent rulebook together!
This was my one question on the whole video, thank you!
Great learn to play video! Extremely well directed and illustrated. Awesome that this important topic now is getting its deserved landing in my beloved board game bubble. Thank you!
Definitely one of the best rules teach I've ever watched. Well done to the team! Can't wait to get my copy!
Been waiting for this update for forever now! CMYK does not disappoint, the gameplay and rules are executed really well!
Cannot wait to see how this plays out when we get our copy. I've got a few questions if that's alright:
1. Is there any way to make this game more challenging/easier as a whole?
2. What components/mechanics makes this game replayable?
Overall, awesome production for the rules explanation! The game looks stellar and September cannot come soon enough
Of course!
1. The game ships with a deck of modular challenge cards that can be used to vary difficulty. But also…
2. The decks themselves are really what create variability, similar to Wingspan or Terraforming Mars. Since there are so many potential combos, it's really different each game which strategy will be the winning one.
@@cmykgames Do you mean Crisis cards when you say challenge cards?
@@stephenfarrell8587 No, they're a completely different deck of cards that create different scenarios!
Looks great, Can't wait to play.
Going to rewatch once I get my copy.
This is such a good video. Helped me clarify a few points from the excellent rule book. Which I’m turn, aided a brilliant first game last night. Thanks.
Yup, that video was super high quality!
So looking forward to playing our first game this weekend!
Whoa, super excited for this game!
So excited to get this game!
7:52 how were they able to tuck any cards to face down crisis card?
In general you can’t, but there are cards that allow players to flip additional crisis cards
@@alxhague I wondered if that was the case, but the video made it look like it wasn't flipped
This was an excellent teaching video! I'm so happy I backed this game. I LOVE the theme so much and can't wait to play this game!
They made the game look easy to win. I'm assuming there will be different levels of difficulty.
Overall looks awesome! And I'm looking forward to recieving mine!
Also the video itself is great and easy to understand. 👏🏼👏🏼
Definitely not easy :)
The game also ships with a deck of modular challenge cards that can be used to vary difficulty
Looks amazing! Can’t wait!
Is one hour enough time to play the game (I am hoping to incorporate it into a class)?
Probably a little longer than that with setup and a teach!
my 1 thing i dont get. 🧐 i get how the game works.. it seems it 100% rely on people working together... so how would it work solo?
There's a solo mode, and the game scales VERY well down to 1p. It just removes all of the cards that involve exchanging, interactions between players, etc.
AH ok. because it seems like the whole point of the game is to piggy back the other person's turn so i was confused then on how it works solo. 🤣
@@jabbawookeez01 Note: no player turns, all the local projects (card playing) phase is happening simultaneously in any order you like.
Anyone know how ongoing crises work? When moving to the next round, will ongoing crises move down/up? For example, if the forecast crisis is ongoing and was not ignored by tucking cards, does it stay as the forecast crisis for the next round?
It doesn’t take up a “slot,” it just stays in play. Hope that helps!
@@alxhague Thank you! Much appreciated!
Hteat quality video
I hope that is a pre-release copy and the production copy will have nicer cards; those cards look really thin.
Looks like a fun game though.
It's a mix of final and near final components: but don't worry, the cards are 300gsm bluecore
@@cmykgames Is there a rule book online that we can view for free?
Prefacing my comment I am a backer and realise this game is specifically targeting the environmental education of anyone playing and is an all ages experience. My comments are in no way intending to advocate for any kind of contest within the team. What I had imagined was a much more robust Crisis deck! Maybe several decks are included...I have forgotten but the cards covered here were not encouraging (5:28 / 7:52) Oil Industry Negligence card needed a single card to counter it, wow, if only.
So, watching this I am a little worried. It seems that along with the deep consultation with climate scientists to develop a comprehensive suite of realistic actions and consequences there hasn't been the same incorporation of human behavioural responses. For instance the hardening of corporations where threatened then leading to a divergence of corporate and political interests, the recognised and ongoing deterioration in comprehensive international relations, alongside significant trends towards corrupt self-interested authoritarianism and how the team mitigates these restrictions on progressing climate issues. Apparently, also being overlooked will be the planetary exploitation being experienced consequential of these pressures alongside the new opportunities resultant from climate change.The inability to enforce anything or to deal with the spread of violence, political/military tensions, and inevitable militarisation which will challenge the funding of climate change mitigation seem to have been avoided as well. That none of these incredibly significant, unpredictable and destructive factors appear to be modelled here beyond the seemingly slight challenges of the Crisis deck is disappointing. Even an all encompassing corruption track that escalates with the discarding of many cards which then incurs a cost on the playing of many cards or when resolving of crises would have helped. For example discarding Universal Healthcare and Tax Haven Regulations would both easily qualify for such a cost while being able to play the Global Project card Treaty of the Amazon (9:57) without having to overcome the vast network of corrupt vested interests that would challenge such an enterprise seems like it undermines the immersive potential of the game creating a very idealised and essentially naive experience.
I do not think that this game is then likely to portray the experience of climate change better than CO2 which I hoped it would as I find it hard to get that played due to a friend's perception of the science underpinning that game, sigh.
Thank you for the effort you have gone to here.
All the best.
The crisis card deck is pretty large (48 cards), so I'll be curious to see your reaction once you've seen that more in depth. For example, there are multiple cards related to the oil industry, both at the corporate malfeasance level and environmental externalities related to pollution. And there are also cards specifically related to political/social/military tension and unrest.
omg omg this is an amazing game ! great conecept and artwork. but game is cruel, starting with 7 cards would ease the game play instead of five .
Have you tried the "+" challenge cards? Those can give you some better conditions to win!
@@alxhague yes trying them now. 6 cards in hand or 6 local stages helps ! we have found the majority of the world player is toughest to play
We might try that! We've (2 people) played a couple times, and it's hard to see how to win. We play "Freedom" (a more cooperative game) sometimes, and had a similar problem, but then we realized it's possible to win if we included a third ghost player. Haven't tried that here, since the players in Daybreak are much more independent.
@@backrowspectator update : i have gotten a lot better at this game, and yeah at 2 players it might seem like unachievable but game just works. i am sure u know having recurring useful big impact engines , and drawing generally more cards help too.
I find the whispering to the camera kinda cringe. That thing only works when you break the 4th wall, but the entire video is you speaking to me.
discard universal healthcare card to do something good for the environment? Not crazy about that.
Looks like a great way to reinforce climate change believers' hysteria within a colorful, fun echo chamber.
Sorry, you guys did a good job. Its just that I cringed so hard.
Game companies stop the w0k3 rubbish
they make plenty of games about war and colonialism stop complaining and go play those
All the worst aspects of the board gaming hobby in one neat little box
What on earth are you doing spending your time watching videos about stuff you don't like? Be nicer to yourself and go do something you love!
All the worst aspects of UA-cam trolling, in one neat little comment.