Not that you got wrong but something we overlooked was the surpassing play. The card you play in any position needs to only surpass the LEAD card not all previous cards. This specification during the teach is important to avoid players constantly taking single pip actions where they don't need to.
Love this collaboration with Sam!!! As a loving patron, here's a few extra rules details that's not mentioned (or I might have just missed from the video): 1. You can re-arrange resources whenever you gain a resource or a city gets returned to the boards REGARDLESS if it causes overflow or resource being covered 2. You can tax a rival city even though there's no more resources in the same pool just to capture agents 3. You can discard as many resources as you want without using it's effect in prelude (useful for resources that's outraged or just to benefit from the full effect for certain guild cards). As for guild cards, the current consensus is that you need to at least be able to fulfill part of its effect to use its prelude discard effect (some people like to throw the cards away just to prevent other people from stealing it) 4. You can use the prelude effect of a card that you gained during the prelude phase IF you obtained it by using a psionic to battle in which you stole that card as this does not count as a "secure" 5. Tournament rule states that during each round, you discard the face-up cards face-up and facedown cards facedown as players like to count cards instead of needing to remember them. If the draw pile ever runs out from guild cards effect, shuffle the 2 piles together and put on top (as draw effects draw from bottom). I find this quite fun to play in a casual game as well. 6. I'm not sure which version of the rulebook I have, I suppose there's a line stating that during a catapult action, you have to stop at a system controlled by a rival prior to the catapult action or a planet (I suppose the planet part means you can't catapult through planets since you'd just stop there)
Rules clarification: when using Raid dice and rolling Key icons, you can only steal from the defender if there are attacking ships remaining after damage has been dealt.
Love your approach and tone to teaching! It seriously makes the teach always feel so quick and seamless. I dunno if this is too personal but I’d love to know after all your experience reviewing/playing games, what 3-5 games are forever games for you?
Thanks! I've definitely got a few that will probably stay on my shelves for the foreseeable future. TI4 is on the list for sure. War of the Ring probably. Spirit Island. Maybe Race for the Galaxy. There are probably others, but those are the ones that immediately come to mind. To early to say if Arcs will go the distance, though I do like it a lot.
that was one heck of an intro! normally board game UA-camrs get wrong how to do a skit, and it just becomes cringy, but you guys absolutely nailed it, I was actually laughing 👏👏👏
The weapon resource is a bit confusing. Do you only need one weapon resource to change as many pips into battles or do you need one resource per pip you want to change?
Think of weapons as a card modifier. Instead of adding actions or pips like the others resources, weapon changes the description of any card by adding "or battle" at the end of the description. So for example a mobilization card says "move or influence" if you played a weapon it says "move or influence or battle". I have been teaching it like that and I think it helps.
@@RTFMwhoops, guess I’m just dumb and missed it. So glad this video is out there, I was bummed to not have it to send to the first few people I introduced to arcs!!
It stands for Read The F-ing Manual, which I thought was just cheeky enough to be a good channel name, even though the whole point is that you won't need to read the manual after watching a video but w/e.
3:21 It would be nice if you started with set up, and after that give an overview. Then I could share the video with my other players from that timestamp, and tell them they "only" have to watch the last 20 minutes of the video. Because they don't need to know how to set up the game, I'll do that for them.
It's certainly not for everyone, but I would recommend giving it another try. I definitely felt like I understood the game a lot better my second time around.
Major rules goof here, Shayman. Players will actually all play their cards simultaneously and then take actions. Just clarifying for anyone who is confused!
I'm afraid that's incorrect. As it says in the rules, the player with initiative takes their turn, which includes playing a card, potentially declaring ambition and taking prelude actions, then taking card actions, after which the next player in clockwise order takes their turn. I'm not sure where you got that from as I don't find any reference to cards being played simultaneously.
@@RTFM my ex-wife and I ran the demo for this at pax, back before the divorce… and while she did get full custody of our daughter, I think I know how to play Arcs. I don’t have access to the rulebook right now, as I’m currently incarcerated, but I’ll check it when I get out.
Wow this is awkward... how can you think people play cards 'simultaneously' unless you completely misunderstood the rules or have never placed? It starts wit the player with initiative and then goes clockwise around the table! LOL! :D
This is absolutely not true and would completely break the game. Not sure why you think this would be the case or are so confidently incorrect in this assumption.
Thanks for watching! Did you notice anything I got wrong? Reply to this comment with a timestamp and I'll add a correction.
Not that you got wrong but something we overlooked was the surpassing play. The card you play in any position needs to only surpass the LEAD card not all previous cards. This specification during the teach is important to avoid players constantly taking single pip actions where they don't need to.
@@Steevo1977 That's a good point
Love this collaboration with Sam!!!
As a loving patron, here's a few extra rules details that's not mentioned (or I might have just missed from the video):
1. You can re-arrange resources whenever you gain a resource or a city gets returned to the boards REGARDLESS if it causes overflow or resource being covered
2. You can tax a rival city even though there's no more resources in the same pool just to capture agents
3. You can discard as many resources as you want without using it's effect in prelude (useful for resources that's outraged or just to benefit from the full effect for certain guild cards). As for guild cards, the current consensus is that you need to at least be able to fulfill part of its effect to use its prelude discard effect (some people like to throw the cards away just to prevent other people from stealing it)
4. You can use the prelude effect of a card that you gained during the prelude phase IF you obtained it by using a psionic to battle in which you stole that card as this does not count as a "secure"
5. Tournament rule states that during each round, you discard the face-up cards face-up and facedown cards facedown as players like to count cards instead of needing to remember them. If the draw pile ever runs out from guild cards effect, shuffle the 2 piles together and put on top (as draw effects draw from bottom). I find this quite fun to play in a casual game as well.
6. I'm not sure which version of the rulebook I have, I suppose there's a line stating that during a catapult action, you have to stop at a system controlled by a rival prior to the catapult action or a planet (I suppose the planet part means you can't catapult through planets since you'd just stop there)
Best video covering this topic I've seen so far.
Thanks!
Ok. That was the first UA-cam"channel subscribe" pitch I've ever liked. That is a good way of doing it
Hey thanks!
Thank you for all your hard work and tutorials! Very well done as always
Thanks! Glad you like it!
i literally laughed out loud when the beat was dropped
Great work, thank you. A delightful, well-done intro, too. Much appreciated.
Thanks!
Rules clarification: when using Raid dice and rolling Key icons, you can only steal from the defender if there are attacking ships remaining after damage has been dealt.
Ah, good spot! I've added a note.
Great video! Thank you for your fantastic work
Thanks!
Thanks TP, I was waiting for this and it will be sent to all of my group each time someone wants to try Arcs! :)
Great rules explanation! Loved how you managed to fit in that Faith no More reference 🙂
:D
Love these collaborations, Shea (& Sam)! 🖖
Love your approach and tone to teaching! It seriously makes the teach always feel so quick and seamless.
I dunno if this is too personal but I’d love to know after all your experience reviewing/playing games, what 3-5 games are forever games for you?
Thanks! I've definitely got a few that will probably stay on my shelves for the foreseeable future. TI4 is on the list for sure. War of the Ring probably. Spirit Island. Maybe Race for the Galaxy. There are probably others, but those are the ones that immediately come to mind. To early to say if Arcs will go the distance, though I do like it a lot.
love the video! really good intro to the game :)))
going to have the be aggressive cheer stuck in my head all night now
YEEEES! 🎉🙌🏼🎉🙌🏼 Was so hoping you'd do a HtP video for Arcs! 🙌🏼
I see youve entered your Fifth Element phase
Our first game went smoothly thanks to you Shea! Cheers!
Great! Happy to help!
Wonderful collaboration! So funny! 😂
Thanks!
Thanks for the teach! It was really well done!
Thanks! Glad you liked it!
Greate vid, loved the surprise collab
Thanks! I've been wanting to bring Sam in on a video for a while now. Really glad we were able to make it work.
Amazing video as always. Thanks so much for doing these
Great teach! Thanks for the vid🙂
Great rules video. Looking forward to the campaign rules video.
Thanks! It'll go public in two weeks.
excellent teach! thank you!
Instant subscribe. Love the way you teached this. Can you come over and teach me the rest of my collection as well? 😂
This is great! Please do a video on Ascendancy when you can! Your videos help teach heavy games and I know that one would be great on here.
that was one heck of an intro! normally board game UA-camrs get wrong how to do a skit, and it just becomes cringy, but you guys absolutely nailed it, I was actually laughing 👏👏👏
Love this game. So much.
Love Shea, love Arcs … but the hair.
Preordered 🎉
Will exclusively be calling all fresh ships as “rizzed” from now on.
Then my work here is done.
The weapon resource is a bit confusing. Do you only need one weapon resource to change as many pips into battles or do you need one resource per pip you want to change?
Think of weapons as a card modifier. Instead of adding actions or pips like the others resources, weapon changes the description of any card by adding "or battle" at the end of the description.
So for example a mobilization card says "move or influence" if you played a weapon it says "move or influence or battle".
I have been teaching it like that and I think it helps.
Did you point out that you can drop off ships during a catapult move?
Yep, and you can see me do it at 16:10
@@RTFMwhoops, guess I’m just dumb and missed it. So glad this video is out there, I was bummed to not have it to send to the first few people I introduced to arcs!!
@@mikeys5313 No worries! Glad you like the video!
Fresh ships have aura
Just out of curiosity, what does R.T.F.M. stand for? Excellent tutorials, thanks, and keep up the good work.
Likely means Read The Fucking Manual
It stands for Read The F-ing Manual, which I thought was just cheeky enough to be a good channel name, even though the whole point is that you won't need to read the manual after watching a video but w/e.
Top game!
Wait. Is it 26 minutes or 27? I must know!!!
Haha, whoops! Typo on the thumbnail. Fixed it.
Oh wow, your hair looks nice!
Thanks!
3:21 It would be nice if you started with set up, and after that give an overview. Then I could share the video with my other players from that timestamp, and tell them they "only" have to watch the last 20 minutes of the video. Because they don't need to know how to set up the game, I'll do that for them.
"I really need to change my passwords..."
According to the likes, your hair is approved by 7 out of 11. So conclusion is you should rock that do!
Haha, that's the plan!
Hah the hairstyle is very 90's emo highschooler and I think your old one suited you FAR better, but if you love it then rock on. :D
yo whatsup with that haircut
He's one of Remonas ex's. It's awesome
You ok bro?
My first game frustrated me into anger.
I don't know if it is as good as a game as the interwebz wants us to believe...
It's certainly not for everyone, but I would recommend giving it another try. I definitely felt like I understood the game a lot better my second time around.
Haven’t watched, but there is absolutely ZERO chance you can finish a game in 27 minutes.
He is now bisexual
that nose ring is just ridiculous haha. paired with the comb over thing it's unbearable.
Major rules goof here, Shayman. Players will actually all play their cards simultaneously and then take actions. Just clarifying for anyone who is confused!
I'm afraid that's incorrect. As it says in the rules, the player with initiative takes their turn, which includes playing a card, potentially declaring ambition and taking prelude actions, then taking card actions, after which the next player in clockwise order takes their turn. I'm not sure where you got that from as I don't find any reference to cards being played simultaneously.
@@RTFM my ex-wife and I ran the demo for this at pax, back before the divorce… and while she did get full custody of our daughter, I think I know how to play Arcs. I don’t have access to the rulebook right now, as I’m currently incarcerated, but I’ll check it when I get out.
Wow this is awkward... how can you think people play cards 'simultaneously' unless you completely misunderstood the rules or have never placed? It starts wit the player with initiative and then goes clockwise around the table! LOL! :D
@@matthelion😂😂😂😂😂
This is absolutely not true and would completely break the game. Not sure why you think this would be the case or are so confidently incorrect in this assumption.