The Real Size of Skyrim | Asmongold Reacts
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- Опубліковано 27 тра 2024
- by @lion_towers3d • The True Scale of Falk... • The Real Scale of Mark... • The Real Size of Solit...
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Bethesdas biggest problem isn't the engine, its that current Bethesda isn't a good developer anymore. The engine is only the second problem.
One of the laziest game developers.
Devs are all woke. Woke aren't creative they can't think for themselves.
Ya but who cares as long as the team is diverse right?
Yeah, the engine could do this if they'd actually iron out old bugs and fix things instead of saying it works and moving on.
All their problems started when they expanded to a multi-studio business. There's yet to be a single studio that doesn't start making terrible games once they get to a certain size and the priority changes from making good games to making money first and foremost.
What the market wants is Unreal 5 Lusty Argonian Maid.
Dem jiggle physics gon be crazy
Polishing that spear all night long
@@Ravensfriend this comment is crazy
I like to bring Lydia back to my Whiterun home (she not worthy of seeing my Solitude, Markarth, or Windhelm residences) and remove her armor before slapping her around a bit. She’ll quit her housecarl job but always returns because she is nothing without a man’s guidance.
Spear Cleaning in Unreal 5
If they remake Skyrim again in Unreal 5. It would have to be at this scale and nobody will see me again for years
You wouldn't be able to run it so no worries
Well that's probably never going to happen but on the bright side the wayward realms is over 5000 times the size of Skyrim on unreal 5. Not only did the devs create arena and Daggerfall but also helped work on Morrowind and Oblivion. It's going to be Elder Scrolls on steroids so no one will see you for years.
@@slashrocks19801 it will probably happen in 10 years or so just like they are modding oblivion and morrowind into the skyrim engine. and how they also made morrowind in Unity.
modders will recreate skyrim in whatever engine will be good at the time
@@Ted_KenzokuI've been modding for 18 years a lot of teams don't really think things through really well prime examples recreating Morrowind and Oblivion. There's a much easier approach in doing this and it is similar to Daggerfall unity where having to own the game because that's the data being utilized but that gets imported into another game engine. The development time is 1 to 2 years you don't need to waste over 10 years messing around essentially rebuilding the game in gamebyro/creation engine.
@@slashrocks19801 you also need to own the games for skyblion and skywind. And the result wouldn't be as good.
There is morrowind unity, but it won't be nearly as good as skywind because it's just the old morrowind slightly remastered
I wonder if Epic Games will have a problem with calling them "dark" elves.
Elves of color 😂
@@kwerby3285 Elves of the Shade
Aren't they Dumer? Heh
@@itslife1399
Them shade elves trying to steal my catalytic converter off my carriage last night. I put my hound on them. They won't be back.
@@nunyabusiness7477 GOD DAMN!! 😂
For only $1000 you can have the 'we're seriously done' remaster. Thanks Todd😆
it's funny cause it's accurate!
Some dude alone in his bedroom: I can make it.
Bethesda with their thousands employees and millions of dollars: Nah... Impossible.
He probably just imported Skyrim maps into unreal 5 and tweaked some stuff not really hard
@@SaimesierP Thinking it just works like that is an insanely delusional take.
@@SaimesierPreplicate it then
1) Bethesda (ie the team that work on Bethesda only games) even under microsoft is still tiny compared to many AAA titles.
2) This isn't a playable game, you can make amazing things in unreal engine but to recreate the questing, scripting, physics and NPC actions (as broken as they can be) isn't that easy in UE5. Creation Engine was made for this not graphics and pretty much no one has matched it the creation engine for easy modding abilities yet and Skyrim is more than a decade old.
@@SaimesierP If its that simple, then they have zero excuse.
For most people the driving force to keep on living is to see their kids grow up. For me, it’s to see what video games look like in 30 years
No way most ppl are like that, having kids is mostly for having someone to take care of you when you are old
Same
@@ChenLinYu323 I mean, I don’t have kids but I feel like a lot of parents want to grow old to see their kids reach those milestones, like to play with them when they’re young, see them graduate, a dad probably wants to walk his daughter down the aisle on her wedding day, and then later in life they want to help take care of grandchildren. I don’t think most parents are just greedy pricks that only care about being taken care of in their old age. That’s a pretty pessimistic way of seeing things.
@@ChenLinYu323 You have no clue what you are talking about and its hilarious.
As a parent myself, this is false. While I certainly didn't have kids just to have someone take care of me in old age, they are not my sole reason for continuing to live. I quite like being alive, I quite enjoy being able to experience life. Part of that is of course watching my kid grow up, but I'd live forever if I could.
Keep in mind this is a pre rendered scene with no npcs or anything else that would make a game. If there was a game to this scale it would take forever to make with all the questwriting and scripting.
Yep one city alone in Skyrim could be an entire Open World, doing everything is not achievable in the current state of technology
But! If it did happen, it'd be the game that everyone plays and talks about for decades
Even if it was doable in a decent amount of time, it wouldn't be a good game. Nobody would want to run through a city that is several miles big. A quest taking you to another far away city? Have fun riding there 5 hours in real time.
As great as this kind of stuff looks, as an actual game it would be extremely unpractical and people for good reason would not enjoy it.
Make auto generated quests based upon player actions taken from a curated list so there would only be 100ish quests that would then be automatically modified to fit the circumstances that generated the quest. Make the NPCs have varying behavior patterns based upon their location and its condition as well as their relationship level with the player and other nearby NPCs.
Of course to do this they would need to hire highly experienced software engineers to design and implement them and pay them like they were. It would take a team of 6-10 people with 5-10 years design experience each and a compensation package of about $500,000 a year for each.
What game would spend at least $25,000,000 on creating quests and NPC behavior for an untried product? None.
You don't need a question in every house though.
After starfield Ngl, I'll take a skyrim special special Unreal edition.
i feel starfield biggests problem is the promise of an unexplored, limitless, expanse that allows the player to do anything.
Bethesda really shines when they can put restrictions on the game world, and carefully curate an experience under the guise of "an open world sandbox".
Couldve used unreal skyrim a decade ago tbh
@@kiim0 The game was presented as an exploration game, people expected space skyrim or fallout. Just goes to show that the general populace is dumb as hell.
@@IntertwiningRosesthere's is no exploration, that is the problem
starfield was a joke, literally played it for 30min, fucking garbage
Finally, Skyrim ²
No one cares
made by a single DUDE
I care
@@Zeldawrld I care
I care man, i care@@Zeldawrld
Yet Bethesda INSISTS on using their old engine.
if they decided to use unreal it would actually be insane
Because building a new one would require spending money.
Bethesda doesn’t spend money, they produce it.
Who cares
Because the engine is extreemly modable and actually works, this would never work as a game. Maybe with a 10000090 Ti
Epic would probably partner with them just to get the fucking tech out there. It would benefit both damn company's. Not like Epic needs it. But still
Ok I’ll wait for my RTX 9090 😅😅
You a Npc
DLSS 36
Comes with a LN2 tank to cool it
RTX 10,000 EXTREME ED
@@Zeldawrldyou structured that like an npc
This is always my biggest peeve with games, so few have a "to scale" feel to them.
The witcher 3 is a prime example of this
Ghost Recon Breakpoint was the last time I went “holy shit” when I flew up into the sky in a helicopter and saw how massive the world is. It’s mostly trees and mountains but man there sure was a great deal of em lol
I agree, but at the same time I don't want to take 30 min to walk across a city.
Kingdom Come Deliverence
Why would they make it to scale? It'd feel even more empty than it already is, Starfield being a good example of this. You can run to each end of skyrim in 10 minutes but most fast travel even that because they think it takes too long.
"We don't know what the market wants." = "We don't want to put forth too much effort."
"We want to sell you the definitive edition 2 years later" - "We want to sell you the remaster 6 years later"
Also equals to "we have modders who do the work for us for free".
I want bass music rhythm racing game. That's what I want. With the ability for players to import songs and let players damn near MAKE new game mechanics for their own levels by giving them basically, development tools
@@prodigy_xd*laugh-cries in The Last Of Us*
Are you expecting studios to spend decades on one game ? Then you should love Star citizen
"graphics don't sell games" 💀 I'd buy skyrim again if it looked like this
you know that there are mods on pc that actually make the game look like this right? you only need a good pc for it
@@robenriven Lol, that and making sure your mod list will work.
@@robenriven Narrator voice: "There, in fact, weren't mods that made the game look like this."
@@beakwooda.k.aadregallus8788very true, the mod list thing is even a bit higher in the list. Even with a top of the line PC, but you have a shit load order, nothing will work.
@@beakwooda.k.aadregallus8788 it not hard to setup the mod list, you just need to read or just use the one install
*us watching on 1080 no bitrate
WOW LOOKS SOOOOO GOOOOOOD
👁👄👁
anyone getting Shadow of the Colossus vibes?
To be fair it does, because I know I'd have to run this on downscaled res.
Yo🤟🇦🇴 1080 sure...😅
I wish i could play Skyrim for the first time again...
I've already preordered.
Because the next Elder Scrolls won't be out until 2028 at the earliest.
Skyrim and every PS2 game
I wish I could play Oblivion for the first time again.😢
@@jfkst1 I Bet TES6 gonna be bad
12:40 Just 2 videos before " Real Talk: Do Graphics Sell Games Anymore? | Asmongold Reacts "
This right here^
Why is that even a question? Look how many games just advertise as being the shiny new realistic game you need....
Graphics get your attention, but they aren't the main attraction.
However, in this case, we already know everything else about Skyrim. This is all about what graphics can do all on their own, or when they add to an otherwise (subjectively) good game.
And yet gaming was great sub 30fps for forever. This new focus on fps is a joke. I wonder what clowns will cry about after fps is no longer hot
This is not just graphics, it's made the game much bigger. Skyrim is downscaled massively from how big it is in the Lore. The capital Solitude is like 8 houses. In this it is much closer.
yeah, but it's not the point of the other video that good graphics can't be great. Asmon says this more than once in his reaction. It's the unecessary focus on it and that a bad game still is a bad game even when the graphics are good. Of course some titles, like Skyrim, profit from great graphics. At the time with some amazing views, the music and the feel, Skyrim provided great immersion and the good enough graphics was a major point of it.
This would be an amazing thing just to walk through especially in VR if all you wanted was a nature walk. And you don't even have to worry about the horse-sized spiders, dog-sized rats, wolves, bears, three-eyed trolls, or bandits hindering your way.
Finally, Skyrim:16x the detail
TESVI rendered with a 100th of this magnitude would strain the Creation engine, and Bethesda without the Creation engine is like a leper without leprosy.
Bethesda have chosen a hill to die on, and they're gonna make damn sure they'll die on that hill.
12:35 I actually saw that camera trick in a bob ross 3d render thing. You basically use your IRL camera to record a path (can't quite remember how) and just add the recorded path to the in scene camera. Creates a far more realistic camera movement than anything you can quickly do in any engine.
I bet it’s just a big empty replication of the map that has zero engine strain besides graphics. Once you add all the dialogue, enemy’s, skill trees, etc etc while keeping the same fidelity then I’ll be impressed. Cool tech demo though
It's a rendered scene. UE is also a VFX/cinematography software nowadays. Everything on screen is what's in the world. Behind the camera? Nothing. Behind those walls? Nothing. Behind the buildings in hidden alleyways? Also nothing. Camera paths are preplanned and everything is staged, just like it would be in a TV show or Movie, because that's all that's needed. There is no map, but instead a scene. The strain is on the GPU during production of the scene, then on the CPU during rendering.
Too many of the slow moving or still shots are ruined by the dumb choice to use the wobble camera effect.
Load in an iron dagger that does 1074720749365% bonus one handed weapon damage
... -15 FPS
You have 0 idea how a game is made
Hey look, 16 times the detail Todd
Older games art direction + modern graphics = Big D
so what is happening with oblivion atm, where they are taking the original game and injecting it into unreal 5 as a remaster..?
@@Volfur2251 Are you talking about Skyblivion? Its a fan project where they are remaking Oblivion in the Skyrim Engine. Honestly they are taking so long that someone else can just recreate it in Unreal faster than they are doing.
This isn't art directed - it's just photorealistic lighting.
this has near zero art direction. You don't need direction to make a cobblestone street look like a real cobblestone street.
Skyrim was so small and the cities were so tiny even from day 1 I couldn’t believe how small white run was I thought there was more of the city hiding somewhere it’s like 25 structures
Right. Like we are told Whiterun is a massive city in the center of Skyrim. But its like 20 tiny cabins with a small ass castle.
It's called abstraction. There is no reason to make a 1-to-1 scale of a country or a continent. And you fill it with things too. And PS3/Xbox360 won't be running it if it does.
Look at Star Citizen being a 10 year, almost $600 million game and it isn't complete yet and the majority of people'w rig won't be able to run it on a stable 30fps or 60fps.
Do you know the overworld in older games? You go outside a city/village and your character becomes a giant like in old Final Fantasy games.
@@MillenniumEarl014 they abstracted way too much, it’s too small
@@totallynotthecia The city does what it needs to do. Making the city 5x bigger for the sake of making it bigger won't add anything of value other than running longer and harder to look for specific NPCs.
Most of the citizens have homes, daily routines, and all the homes can be entered. If it was lore accurate, say there was multiple thousand citizens, you can imagine the performance when they start pathfinding their way to work (remember skyrim came out 2011) not to mention rendering all the houses with all of their objects without loading screens, as people would so prefer. Ditching those details you would get Witcher: lots of population with 90% of the people standing still, rest walking in loops, nothing interactable, can't enter majority of buildings. Works for that game, but the cities in that game are more of a facade than anything else.
"They want it to run on a phone. Then make a better phone." THANK YOU! Stop making this shit thinner and more fragile. Give me a steel frame with rubberized grips, millimeter thick gorilla glass that will never fucking scratch, let alone crack, and a big ass fucking battery, and make it able to run Crisis, or whatever big ass fucking game is out now. I don't care if it's an inch fucking thick, If I wanted to look like I wasn't carrying a phone I'd leave the damn thing at home. Give me a device that I'm supposed to use, I don't need a personal piece of modern art that's supposed to make me look ethereal and NOT perform the actions I need it to perform. A phone is a tool, not a goddamn status symbol.
this video is the length of the legendary receipt and for that i appreciate the video
Can't wait this to release in the next Century.
Daggerfall : 180,000 square miles
Kilometers?
it's randomly generated
@@Channel-tf7ch Because hand crafting that is impossible.
A way to avoid low res textures at close range is for the developers to deny the player to get in nose-range close to walls etc.
Crazy how it being compressed through UA-cam twice and with a max quality of 1080p it still looks insane…
So Unreal Engine 5 - Uses new technology called Nanite - Which takes high poly models {Millions of polys} and turns them into Nanite {In UE5.5 - they will also introduce Nanite for skeletons - which means massive armies all in real-time} - So before you used to have to have like 3 / 4 models of the same item from LOD {Level of Detail} 1 to like 3 / 4 - 3 /4 being basically the lowest form and used for distance - as you used to get closer - the LOD level changes from low to high - Nanite - totally eliminates the OLD LOD system completely. The lighting in UE5 - also uses Lumen - with is GI based real-time lighting - Before we had to set up the lighting and 'bake' the lighting - Lumen does this in Real-Time and so UE5.4 also added a new tool called PCG - which enables you to place 'biomes' {Small environments - Such as a patch of grass; rocks; plants and a trees} quickly and easily!
BUT it is still a LOT of work to set this all up - And you need a GOOD PC to do it well. All of this together is on the heavy side!
It's incredibly expensive to maintain solid frame-rates. Not worth it.
That's all visual/GPU stuff which is what UE is known for. UE couldn't handle half of the amount of scripts, permanent object placement, NPC's, etc. that are all CPU intensive like Creation Engine can. Creation Engine exists for a reason and there's a reason you've never seen a game to the scale of a Bethesda Game Studio's game in Unreal Engine and never will.
Skyrim rereleased again before GTA 6 launch, who’d would’ve guessed
We didn't laugh
There's no joke
It's a dead joke to be honest. Skyrim is dead in the sense of Bethesda. Only kept alive by the modding community.
@@xKontractKi11er if only. bethesda keeps updating the game every few months to add a useless paid mod that breaks all the community mods that need to be updated
Love it when he says "can you see the grainyness" and it looks like he is watching it in 480p and I can't see anything
Honestly while I look at this and find it remarkable. That is the same feeling when I saw vanilla Skyrim on launch. I looked, seen the distant mountains, knowing I could go to them, the vast scale of it all and detail of those far away lands really blew me away. Now not so much but it does still amazes me.
Skyrim but 16x times the detail.
TONY STARK WAS ABLE TO BUILD THIS IN A CAVE!!! WITH A BOX OF SCRAPS!!!
NASA computer to be able to resell and replay Skyrim again, Tom Howards spidey sense is tingling.
5:30
Interesting seeing how it was scaled. That plateau in the middle is the small cliff that the temple sits on in the game.
Asmond's last video: Do Graphics Sell Games Anymore? | Asmongold Reacts
Well, guess we know the answer to that question only 1 day later...
It’s not just graphics it’s also amazing world design and 90000 buildings at once
@@SamahLama And we also demand it to be created in less than 3 years. With 80 detailed quests and compelling long stories, and mod friendly, too. And $60.
Turns out, he's full of it.
We think we want this size, but when it takes us 20 minutes to walk from the gate to nearest shop or quest location in the city it dawns on us that perhaps a magnitude smaller would be better. Personally
Its cool and all, but, how many minutes was each frame of that video rendering :D
He’s only been at this for 2 years and he has tons more on his page, really talented.
All I see is a hermit watching a landscaping video
Unfortunately, Bethesda still use the ol Skyrim creation engine for Elder scroll 6.
Which is fine. And it will still be the biggest game of the decade.
@@xKontractKi11er You still have that much faith after Starfield?
@@xKontractKi11erno, it's outdated trash and the only people defending it are fan boys using the lame excuse "it's easy". Easy doesn't mean good.
@@SparkShadow212the elder scroll titles will play big part. No matter how good the graphics get. Fantasy will always be good for most people
@@xKontractKi11ermy god, my is in denial
I knew I always needed a 10 minute video of Asmon saying “oh my god” repeatedly.
Cant wait the “Expectations vs Reality” video about this.
Bethesda main ips will never reach this level of quality
How does UE5 graphics = quality?
Supporting the industry standard to require you to purchase the newest $1kUSD graphics card as a barrier to entry is qUaLiTy.
Skyrim in UE5: ❎
Lord Of The Rings: ✅
The irony is that Lord of the Rings VFX was done by Weta, which is owned by Unity, UE's competitor engine.
12:29 i literally thought this last one was him clicking on a real life video i was so tripped out for a sec
Tod: I want this Skyrim!
Bethesda: We have Skyrim at home
Hell yeah boys
Corny
@@Zeldawrldyour poop this morning?
Game Devs: "We don't know what the market wants. Also shut down any modding and fan made videos of any kind."
you know skyrim is the most modded game right
@@natem355 Very aware.
The only thing it’s missing is the smoke from all those chimneys, it be cold in Skyrim. Which would also tie into the heat distortion, though unlikely given how little direct sunlight this region receives, possible but I wouldn’t say definitely
That last one of blackreach could have been easily a wow Zangarmarsh version in unreal 5 . That was amazing looking.
I'd pay $120 for this. Unreal engine 5 special edition skyrim
This is the wrong way to negotiate. You always lowball first. Don't go shouting how you'd pay nearly double the price of a new game for something off the jump you doofus. Tell them you'd maybe pay $40 to play Skyrim again if it looked like this.
If this was legit a game. It'd be the only game allowed to have AAAA claim
It's a testament to how awesome those videos are that Asmon is impressed without having played the game. People who have played it (myself included) saw these videos a year ago and were screaming "Hey Bethesda, instead of making another edition of Skyrim, why not hire this guy officially to remake the Skyrim landscape in Unreal 5 and license the combat update mods made by the community?"
"he's probably seen lord of the rings *multiple* times" is probably my new favorite assessment of a person and i am unashamedly stealing it
This wasn't made on the type of computer power ol' Toddy has. And it's beautiful.
I'm kinda sick of seeing these "WOW OMG XXX GAME IN UE5" time-wasters. Skyrim is a videogame. This is a video. Building and rendering in UE5 is not hard. If this was all it took to make Skyrim in UE5 Todd would have already done it and re-released it 7 times. All it's missing is some animation, some rigging, some physics, some collision, some scripting, some NPCs, some dialogue, some quests, some zone transitions, some items, some monsters, and 16x the detail.
Big true
I'm pretty sure this was just fan service from a fan to immerse said fans in the possibilities of the future. But you knew this, and you hate everything beautiful.
We got Elder scrolls 6 made in UE5 coming this fall and its called Avowed somehow nobody hype this game nor mention it
@@TheAzrai yeah you're right I'm just imagining the hundred comments on this exact video saying "WoW bEtHeSdA aRe So LaZy AnD sTuPiD wHy HaVeN'T tHeY mAdE tHiS".
Not saying they can't be lazy and stupid, but this ain't the reason.
I'm ngl, if they actually made Skyrim in UE5, I'd throw my money at Bethesda
That dude should port the opening scene of "Hey youre awake..."
These scale videos is literally how skyrim feels when I play it. Will love that game forever, even if es6 is absolutely amazing I will still probably just go back to this game for all time
Skyrim is pretty small.
Morrowind was the size of the side of a house.
Daggerfall was bigger than England.
{:o:O:}
And daggerfall is tiny compared to arena
How will Bethesda ever counter this?
They won't.
Who cares
Releasing Skyrim re:re master
Counter what? A rendered cinematic?
You gonna ask them to counter Game of Thrones next? They both have dragons and castles.
@@Shadowsphere1 don't be so tetchy,Todd
Daily reminder that Iliac Bay in Daggerfall was approximately the size of Great Britain, the game was meant to represent the world of Tamriel in true scale 1:1. Skyrim is much larger than Iliac Bay, if you compare on a map of Nirn. Of course, there's very good reason the game maps after are downsized a lot in comparison, Daggerfall made generous use of procedural generation, but it's fun to think about. Just about everything is shrunk to 1/10000th the size or something ridiculous like that. The Throat of the World would be quite the hike.
This is what you get when no managers are involved.
Bro who gives a shit about graphics. Good gameplay, good story is all that matters to me in a videogame.
Good graphics are nice to have but aren't a must... Yet I do like to have a pretty view now and so often
Devs: “We don’t know what the market wants”
UA-cam: *exists*
anyone know what hardware they running on for these showcase?
"This should be the metaverse, not that Mii-U menu thing"
Can confirm, running around in huge maps ripped from games in VRchat is great! Graphics don't have to be the best ever, even just revisiting Metroid prime or Zelda maps was fun. There's also a lot of original maps, so sometimes you meet other explorers and exchange portal informations, tell them about that one campfire hidden on the other side of the lake that's a good spot and they tell you about a hidden cave with fancy crystals on the walls you missed.
It's fun to explore these kind of maps as a change of pace from the more social places.
Bonus point is you can still use a "mii" looking avatar or the fanciest, most unoptimised ones if you want. There's no need to compromise, people make all kind of maps in many styles and same for avatars really. One day you encounter low poly questies, another someone is summoning spaceships or puppeting some monster-hunter creatures.
It's funny how people always forget this platform exist or believes it's all just memes and E-girls. There is a lot going on, outside of the trending tab.
"Let's make it a game"
"Ohh. The FPS. The FPS!!"
If we had this as VR no one would go to work
that water at the end looked so good but it did have an issue... it was stagnate and vibrating toward the shore... it wasn't flowing anywhere...
I feel like if todd had vision and skyrim came out now, this couldve been the skyrim we got.
For a long while Skyrim was my most played game. Seeing again those scenarios was amazing.
Would love to see the grey beards temple at the top of the mountains.
I'm assuming these mods aren't available yet are they?
And that’s what we all thought what it looked like when it came out. I would so play this again in that.
0:46 Are Those Airplanes?✈ 🛩🐦🦆🦅🦉🦜
Dude we did the same ooh's and aah's for Unreal 4 and nothing ever came out like the demo!
This stuff is why I think the user-built meta-verse that Tim Sweeney envisions is actually interesting. He’s not fixated on VR but instead focusing on content creation and interlinking that content between authors.
The best Ad to get hit with while playing Elder Scrolls would be when you fast travel to a location and the loading screen is Trivago.
You folks don't remember when Witcher 3 came out but this is similar to what people were saying about Witcher 3, on Ultra settings, back then. People were blown away by the surface textures, lighting, etc.
If this were made by Bethesda, there'd be a loading screen between each shot in the cinematic.
Todd should change his quote to "it just barely works"
I can feel my PC catching fire just from watching this video.
With tes6 being confirmed it'll be on tamriel again, they might up the ante when it comes to scale
When they drop the next Eldar scrolls and it doesn't look half as good........... you right though, if this was just a showcase of what the locations look like and how big the world map is going to be for the next ES, people would pre-order at 150
skyrim vr with these graphics would be life altering experience
Did anybody notice?
Those huts/houses looked like they were made in Valheim ( you can see it well around the 9:30 & 9:50 mark )
How was the time-lapse effect achieved in this video?
2:18 look at the REFLECTION IN THE WATER!!!!!!
"we don't know what the market wants... that doesn't cost us much money but will make hundreds of millions"
Tod Howard: I refused to accept this!
Something like this is what you would need in order to convincingly make something like the "Full-Dive" MMOs you see sometimes in certain anime real. Really up close you could definitely tell that it is artificial, but from even a slight distance, a lot of the footage we have seen that is made in Unreal 5 is almost indistinguishable from real life.
Can't wait for this version of Skyrim to launch.
Coming to Steam in 2038.
"Finally, you're awake... Oh Sh*t, wait this is too good to be real. Nevermind."
Bethesda:
Sad he didn't watch the Whiterun one, it really looked like Rohan, so good
i cant wait for the load screen behind every door.