How to retopologize in ZBrush using Zremesher

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 49

  • @johncormican562
    @johncormican562 2 роки тому +1

    This has been a lifeline!! My gosh, THE most easy to understand tutorial. Cannot thank you enough!!!

  • @meglovesfrogs
    @meglovesfrogs 4 роки тому

    i've watched about a dozen videos on how to do this but yours is the only one that covered polypaint and i finally got mine working!!!! thank you!!!!

  • @TopsonNoble
    @TopsonNoble 5 років тому +9

    Wow! It worked like magic!!! Am soo happy... God bless you for this awesome tutorial... Am subscribing to your channel straightaway

  • @TimeForged
    @TimeForged 5 років тому +6

    Finally a thorough guide, thank you so much!

  • @neumann1940
    @neumann1940 5 років тому +4

    Great explanation , so simple and easy to follow , not those gaggy mouths need to be paid and you get nothing but blablabla and making things even more complicated , God bless , thanks' for the video

    • @Victory3D
      @Victory3D  5 років тому +1

      Hey Muhammed, I can totally relate. In victory3d.com/, we make videos that are pretty much straight to the point, no time wasting. :)

  • @cervantes3dart638
    @cervantes3dart638 4 роки тому

    Thank you thank you thank you! This was a clear and concise tutorial that really helped understood on how to use the zremesher

  • @SheeshMaster64
    @SheeshMaster64 3 роки тому

    Wow it's so much easier than I thought

  • @tobiasfendt3370
    @tobiasfendt3370 5 років тому

    very good tutorial. explained very carefully. thank you for your work

  • @anzatzi
    @anzatzi 4 роки тому

    Super helpful and clear!

  • @boogerfoot
    @boogerfoot 6 років тому +2

    beautiful tut, thanks

    • @Victory3D
      @Victory3D  6 років тому

      tut appreciates you admiring its beauty! thanks :)

  • @troyBORG
    @troyBORG 2 роки тому

    The red model color with the red squares is hard to see.

  • @TonyG718
    @TonyG718 5 років тому +1

    Hi! New to Zbrush and just bought your course on Udemy. Quick question! What is the overall point of Repotopoly? Is it for animation and posing? I just finished my base mesh character and don’t know where to go next as far as coloring/posing etc.

    • @TonyG718
      @TonyG718 5 років тому +8

      Hi, Tony from the past, this is Tony from the future-and I’ll answer your question. (or our question, get it? lol) Okay! so the point of Retopology is to create a smooth and consistent edge flow to the wireframe of your model. This will better prepare your project for the next production phase. Without Retopology, you won’t be able to properly set up your character for rigging and animation and you’ll be sculpting on an uneven surface. If all you want to do is sculpt a design and not animate it, (like the project your working on now) Then you won’t necessarily need it. But you will eventually learn it, and make incredible projects using it. You’ll see. Oh BTW-even though we never finished that course on UDEMY, our Goliath sculpt still turned out to be pretty awesome. 😉😎#GreetingsfromtheFuturE

    • @TonyG718
      @TonyG718 5 років тому +4

      Whoa...Mind blown. Thanks!

  • @rachkaification
    @rachkaification 5 років тому +1

    Im waiting for a zbrush twin program that has an industry compatible and comprehensible UI where you can easily get used to and find what you are looking for in no time. Zbrush is a hell of a program but it's like somebody has put a camouflage on it. It's so confusing even someone who worked in the industry for years but is new to it struggles with it's alien UI.

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 4 роки тому

    nice. thank you very much

  • @YThates
    @YThates 4 роки тому

    What is the name of this instructor? I've never heard or read about that tip about adding more geometry and it makes me more curious on what other tips they can offer.

  • @leirwilson425
    @leirwilson425 6 років тому

    You earned a subscribe for solving my problems. 🤣🤣🤣

  • @craiggreenway5440
    @craiggreenway5440 6 років тому

    Thanks for this, really informative

    • @Victory3D
      @Victory3D  6 років тому +1

      Glad you found this informative. Thanks for watching!

  • @legally_blind
    @legally_blind 4 роки тому

    Thanks so much lady , One question soo if I subdivide this many times isnt the polycount gonna be too high? (I'm on my first job so i really dont know)

    • @legally_blind
      @legally_blind 4 роки тому

      Im trying to stay below 4k polys so I can make an animatable Unity character .

  • @JaySamurai79
    @JaySamurai79 5 років тому

    I haven't tried what's in the video yet but as always seems straightforward. Would this be the best method for characters for a game, and could I use this method for the whole body? Thxs

    • @JaySamurai79
      @JaySamurai79 5 років тому

      Yoo' hoo Hey down here lol please answer my original post. I've got a character for a fighting game I plan to animate. Could I use this method for my character to then go into a games engine? Thanks

  • @mch43856
    @mch43856 5 років тому

    Awesome video, thanks alot!

  • @thepresence2095
    @thepresence2095 4 роки тому

    I'm totally new to z brush 🙈 is the zremesh topology immediately animation friendly?

  • @notmyname90
    @notmyname90 4 роки тому

    thanks! this was very helpfull!

  • @bilarlarbi8592
    @bilarlarbi8592 5 років тому

    merci Victoire!

  • @rangerraad5379
    @rangerraad5379 4 роки тому

    can we animate with this low res

  • @realmdudormir
    @realmdudormir 4 роки тому

    good tutorial, but im grossed out at the sculpt

  • @Milan_Smidt
    @Milan_Smidt 4 роки тому

    THANK YOU!!!

  • @sgsolutions2679
    @sgsolutions2679 5 років тому

    great help

  • @jean-francoisduval1907
    @jean-francoisduval1907 6 років тому

    Why do you project your polypaint on your zremeshed head ?

    • @Victory3D
      @Victory3D  6 років тому +1

      To control the amount of polys distributed throughout the mesh 👌

    • @gsdg-studio-dreibach7153
      @gsdg-studio-dreibach7153 5 років тому

      UsePolypaint is active, but its do not work for me. ZB 2018.1

  • @yashkaushik6116
    @yashkaushik6116 6 років тому

    can we use it with game characters? How bad will the animation look with zremesher topology and not the manual topology, i have heard everywhere always do manual topology for game characters but no one shows what exactly happens if you use zremeshed character and animate that

    • @corazonbryant6081
      @corazonbryant6081 6 років тому

      You can use this method with game characters, however, you will need to make modifications using 3d programs such as 3ds Max or Maya

    • @yashkaushik6116
      @yashkaushik6116 6 років тому

      Corazon Bryant thanks

  • @aprendendocomgames
    @aprendendocomgames 6 років тому

    Can i use this retopologized model into a game engine?

    • @Victory3D
      @Victory3D  6 років тому +1

      Hi there, yes you can for objects such as rocks, but for characters that are to be animated, I suggest you take it in 3ds Max or Maya after using Zremesher to further edit and create more animatable-friendly topology.

    • @aprendendocomgames
      @aprendendocomgames 6 років тому

      @@Victory3D Thank you so much for the attention! 😊 I will try it out. 😉

    • @elvisdurmishi9893
      @elvisdurmishi9893 6 років тому +3

      @@Victory3D But he is a rock. He is actually The Rock.

    • @Victory3D
      @Victory3D  6 років тому

      Anonymous 1 🤣😃🤣

  • @Si-Toecutter
    @Si-Toecutter 5 років тому

    i love you

  • @gbrgbr7378
    @gbrgbr7378 6 років тому +1

    ✌👍👍👍👍👍👍👍👍👍🌹🌹🌹🌹❤thanks hany @gbr.6