Beta64 - A Link to the Past / Zelda 3

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  • Опубліковано 22 лип 2014
  • The Legend of Zelda: A Link to the Past helped form the Zelda series into what we know and love today. The addition of breakable walls and new attacks have been kept in the series for over 20 years thanks to this game. But A Link to the Past wasn't meant to be for the SNES at first. Instead, the game was actually planned to be the third Zelda title for the NES.
    Enjoy!
    Link to skull statue glitch:
    www.flyingomelette.com/odditie...
    Link to Chris Houlihan room glitch:
    strategywiki.org/wiki/The_Lege...
    Sources:
    tcrf.net/The_Legend_of_Zelda:...
  • Ігри

КОМЕНТАРІ • 863

  • @NordicAndNerdy
    @NordicAndNerdy 10 років тому +424

    That's so cool that we got one of the most iconic Zelda moves, the spin attack, just because of development limitations. Frankly, I'm glad; the spin attack is way cooler than a diagonal slice.

    • @CaLemLiza
      @CaLemLiza 10 років тому +2

      Samus' varia suit came about the same way!

    • @Seamus_Dolan
      @Seamus_Dolan 10 років тому +3

      Yeah but no one uses it. lol

    • @ZipplyZane
      @ZipplyZane 9 років тому +6

      I also wonder if ti's why Link's attack improved. In the original Zelda, he stabbed it forward like a dagger, and could only hit what was directly in front of him. The SNES slash goes through the diagonal.

    • @NordicAndNerdy
      @NordicAndNerdy 9 років тому

      ZipplyZane I would imagine it was also the limitations of the NES that caused them to give Link a stab, animating a full slash would have taken much more.

    • @Terioth
      @Terioth 9 років тому

      This Nordic and Nerdy guy seems like a butt

  • @ToiletPlugger
    @ToiletPlugger 8 років тому +310

    It's interesting that almost every single zelda mechanic started with Link to The Past. That's a solid pedigree.

    • @warioland523
      @warioland523 8 років тому +35

      The game could be considered a prototype to Ocarina of Time in a way. Many of the aspects from this game were carried over to Ocarina. You could even say the jumping between present and future could be comparable between going from the Light and Dark Worlds in this game. Also Kakariko still carried over to Ocarina of Time as the largest town area in the game though Link To The Past had a happier version of the town I think. Ocarina of Time's Kakariko does appear to be happy but then you go to places in the village like the Graveyard, the Royal Family's Tomb, The Bottom of The Well/Kakariko Well, and of course the Shadow Temple itself. There is also 3 other graves. One has a heart piece, the other has the Hylian Shield, and the third one has you racing the ghost of Dampe because in the second half of the game he becomes a ghost for some reason. The abundance of horror themed enemies in the Kakariko region as a whole was probably enough to scare kids away from the game for weeks.

    • @Densiozo
      @Densiozo 6 років тому +17

      ZeldaKing64 That's exactly what I felt when I played OOT plenty of time. I was like "Am I playing ALTTP but in 3D?"

    • @jonahhoward5109
      @jonahhoward5109 6 років тому +8

      Aside from the breakable walls. While they weren't obvious, there were still breakable walls in the original Legend of Zelda game on the NES.

    • @Krystalmyth
      @Krystalmyth 5 років тому +8

      @@Densiozo I think Ocarina did towns better, and gave Link a far more personal quest. Though I found Link to the Past to be far more mature and cutthroat. Events like Blind the Bandit taking the body of a maiden, until made to stand in the light of day, the Flute Kid cursed to never know his homeland as he rots in the underworld as a hollow tree, the sacrifice of the maidens one by one by a sociopathic sorceror, handed the blade and shield by your only known guardian as he dies in a cold wet ditch during a storm, escorting the princess through the catacombs with her own temple guards after your blood, the execution of a priest who guarded a princess in your stead, his final breath a desperate plea for you to save her life, and being the first being to traverse a world of darkness as a being of light really carried a lot of weight with me.

    • @joeltopgun
      @joeltopgun 5 років тому +3

      Nes Zelda : Prototype
      Nes Zelda 2 : Cool platformer, continues Nes Zelda storyline/feel
      SNES Zelda : Elaborates heavily on Zelda 1, adding many rpg and new game mechanics to the Nes Zelda overhead pokesword battler original
      Gameboy Links Awakening : Heavily uses SNES Zelda Mechanics, whole new story
      N64 Zelda1 : Takes almost exact same story from SNES Zelda and turns it into a 3d adventure game, but with whole new gameplay
      N64 ZeldaMajora : Same gameplay mechanics as N64Zelda1 but with a whole new story (using characters from N64 Zelda)
      Gamecube Windwaker : Uses N64 Zelda1 Mechanics, whole new story, +weirdDragonBoatGuy +pirates ++humour
      I think we know the rest...

  • @NSTYFatMan
    @NSTYFatMan 10 років тому +510

    The game would have been so different if that one rock was there. :(

    • @Rpodnee
      @Rpodnee 7 років тому +70

      I always felt like something was missing at that bridge. This video confirms that it was the rock.

    • @kiyezz-__-358
      @kiyezz-__-358 6 років тому +3

      XD

    • @thindon6661
      @thindon6661 5 років тому +1

      Ikr

    • @hi-yv9kn
      @hi-yv9kn 5 років тому +1

      NSTYFatMan rip

    • @Aspenisms
      @Aspenisms 5 років тому +7

      What did the rock ever do to the development team?

  • @stephenobrien6983
    @stephenobrien6983 8 років тому +75

    I never knew you could use the pegasus boots to destroy the breakable walls...

    • @HeroicJay
      @HeroicJay 8 років тому +3

      +Stephen O'Brien Only some of them though.

  • @RoseColoredGaming
    @RoseColoredGaming 8 років тому +39

    I would wager that the 4 unused "villager" sprite sets are the now un-brainwashed soldiers in civilian garb.

    • @Sypaka
      @Sypaka 5 років тому +7

      They look a bit similar to the Wizzrobes throwing beams at you.

  • @urdnal
    @urdnal 7 років тому +5

    2:20 The visible cracks weren't chosen _instead_ of hollow sounds, they were added _in addition to_ hollow sounds. You can still tap the walls by holding the attack button and pressing d in the direction of a wall.

  • @TimGaukerToons
    @TimGaukerToons 8 років тому +154

    heh-heh... Link in the Description...
    So... what exactly was Triforce Saga then? I know it's fake but what was the game shown?

    • @Lrtzeh
      @Lrtzeh 7 років тому

      420 69 it

    • @god5295
      @god5295 7 років тому +11

      "this comment is the truth! lol"
      nah not really
      all zelda games are fine, perspective of however that game is, well that's just retarded

    • @KittyEvalia
      @KittyEvalia 7 років тому +8

      The Triforce Saga is might be referring to the earlier Game Boy Zelda games; "Oracle of Ages" which focuses on Nayru, and "Oracle of Seasons" which focuses on Din. Both these games came out in 2001. The Zelda III hoax came out in 2005, so it probably tried to cash in on the idea of faking a "beta" of the Oracle game series.
      There was suppose to be a third Oracle game that more focused on Farore, but was cut.

    • @ama1212
      @ama1212 7 років тому

      ALL zelda are fine? Even the CDI?

    • @god5295
      @god5295 7 років тому

      i said zelda games not spin off games.

  • @Drathy
    @Drathy 10 років тому +19

    Great episode, learned a couple things!
    Just a clarification: the hidden/cracked wall sounds are still in the game. Most materials in the game produce different sounds when being walked into with the sword drawn, including cracked walls/doors/etc.

  • @BBladem83
    @BBladem83 10 років тому +2

    Great video! This series is amazing. I can't wait for the next one!

  • @MetaKnight68
    @MetaKnight68 8 років тому +217

    3:12
    "255 rubies"
    NO, NO NO NO.
    "RUPEES."

    • @estlin2001
      @estlin2001 8 років тому +65

      Lamp oil, rope, bomb? You want it, you got it my friend, as long as you have enough rubees.

    • @ItsAnH
      @ItsAnH 7 років тому +3

      Greatest meme in that subseries.

    • @ZainDhananil1k3ab0s5
      @ZainDhananil1k3ab0s5 7 років тому +7

      JawaKiller I'm sorry what? No "I wonder what's for dinner?"

    • @ItsAnH
      @ItsAnH 7 років тому +11

      Zain Dhanani Nah. Especially in comparison to "Come back when you are a little, MMMM...Richer!"

    • @lemonbreadsf3828
      @lemonbreadsf3828 7 років тому +4

      Its yours my friend
      as long as you have enough RUBIES

  • @MashMash
    @MashMash 5 років тому +8

    This game is and will always stay by far my favorite

  • @1stRedCommander
    @1stRedCommander 6 років тому +8

    what i really like about this game when i was a kid was a ll the mystery, it was cool every time u played it you found a secret some thing new and its not like you could use the internet to find anything

  • @GetMoreOdder
    @GetMoreOdder 10 років тому

    I love your videos Beta 64, keep on making em you got my support, I love seeing your videos pop up in my feed!

  • @dairylives
    @dairylives 7 років тому +3

    I like this preschool approach. " there are THREE blocks in this picture, and there are FOUR blocks in this picture!"

  • @R3SerialPro
    @R3SerialPro 10 років тому +25

    Another thing that sprang to mind about the "Beta" Zelda 3 cartridge is, why would Nintendo put the beta on a 72-Pin Nintendo cartridge as opposed to a 60-Pin Famicom cartridge?

    • @williamdrum9899
      @williamdrum9899 3 роки тому

      Funny enough some NES Hogan's Alley cartridges are secretly 60-pin Famicom boards with an adapter. This was done due to a shortage of 72 pin cartridges

    • @cliffjumper1984
      @cliffjumper1984 3 роки тому

      @@williamdrum9899 its not just hogan's alley....

  • @ElGranCharkikan
    @ElGranCharkikan 7 років тому +2

    One of my favorites games ever, thanks for this video

  • @mealbaffler
    @mealbaffler 9 років тому

    Awesome channel man, great videos! So much information about games I love that I would have never known otherwise.

  • @Sly88Frye
    @Sly88Frye 10 років тому

    I think this is the first video of yours I have watched. Pretty awesome! I have just subscribed.

  • @BiggBertz
    @BiggBertz 10 років тому

    Well saw the longest ad in my life before watching a classic game room review. So I'm here and subscribed

  • @SergioPL
    @SergioPL 10 років тому +1

    Nice job man! Great channel!

  • @marnea1
    @marnea1 10 років тому +12

    Again great video.
    But I was watching it again and I do feel compelled to point out a few mistakes I overlooked during my initial viewing.
    2:07 Breakable walls can still be tapped by Link's sword in the released version of the game. By charging the a Spin Attack and holding it, then walking up to a wall Link is facing, he will begin to tap it with his sword, and Breakable Walls do indeed make different sounds. You made it sound as though the feature wasn't implemented. Though granted the visible cracks did make it near useless, there are a few parts were it helps out.
    10:09 Silicon Knight did not create Metal Gear. They created *a Metal Gear*, more specifically the Gamecube remake of Metal Gear Solid called The Twin Snakes.

    • @AgeofReason
      @AgeofReason 2 роки тому +2

      Solid comment remaining in current year 2022

  • @LanCeeXD
    @LanCeeXD 9 років тому +1

    An 8-bit variable holds up to 256, but since 0 is also counted, the LIMIT is 255.

  • @Thekinggamelon
    @Thekinggamelon 10 років тому +7

    In my honest point of view, I say both A link to the past and Ocarina of time prove to the entire world of gaming a great success they became. At least Zelda 3 didn't suffer the same fate like Ocarina of time when the URA was taken off instead of being used to expand more the Ocarina of time adventure.
    If there was A link between worlds, it's because Nintendo knows what's the best Nintendo games should be used for not only remakes, but for also new stories to make, as long as the originality and the true magic behind these timeless titles does not vanish.

  • @markuss88
    @markuss88 Рік тому +1

    8 Years and its still my favorite Episode.

  • @locktock9
    @locktock9 8 років тому +3

    this was also my first zelda game i properly played, i experienced my first time pulling the mastersword on this one. it was well earned too as it took me a huge amount of time and effort to get there. it was glorious!

  • @RawrImHere
    @RawrImHere 10 років тому +33

    5:37 I accidentally pressed on Link in the video, it went on pause. xD

  • @osaka35
    @osaka35 10 років тому +74

    Breakable walls were in the original zelda.

    • @arich7072
      @arich7072 5 років тому +7

      Ya i was like damn bro how tf do u not know that.

    • @bigtedder
      @bigtedder 5 років тому +5

      bombable yes, not breakable bc there was no dash

    • @arich7072
      @arich7072 5 років тому +3

      Ya but thats not really an addition thats just another way to break cracked walls. Even if some are only breakable by bombs. But either way u right 👍

    • @ryanthephone8716
      @ryanthephone8716 5 років тому +6

      Yes but you couldn't even FRIGGIN TELL HALF THE TIME

    • @randmiller88
      @randmiller88 4 роки тому +10

      They obviously meant "visibly" breakable walls.

  • @hikuro14
    @hikuro14 10 років тому +1

    Favorite game of all time. I am so glad to see real beta footage of this game.

  • @supermetroid009
    @supermetroid009 7 років тому +39

    SILICON KNIGHTS CREATORS OF METAL GEAR!??? REAlly? really? yeah that must be the reason why everyone is mad at Konami because silicion knights clearly made metal gear NOt Konami yeah that makes sense... -_-

    • @Gudamangipo
      @Gudamangipo 7 років тому +1

      lol

    • @DaVince21
      @DaVince21 7 років тому +16

      Yep. They were involved in Metal Gear Solid: The Twin Snakes, but nothing else when it comes to Metal Gear.

  • @logfinite
    @logfinite 10 років тому +5

    i loved with link between worlds, it was the first time i played a 60fps game and when the title screen loaded i was like,
    WOOOOAHHH!

  • @ryonagana
    @ryonagana 7 років тому +11

    there some pictures of beta in zelda alltp manual
    like the lamp

  • @ERROR24016
    @ERROR24016 9 років тому +34

    Do the beta of super mario world

  • @iggy9790
    @iggy9790 4 роки тому

    Loved the video. There was also Beta shots of Link using the Book of Madura to read various other writings around the world - like on the railings of the Eastern Palace.

  • @Round2GamingChannel
    @Round2GamingChannel 10 років тому

    Wow - such a fantastic episode! I had no idea about most of these facts. Just played through it for the first time in 'years' for one of the previous CartridgeClub games - and had a blast. Want to back an play it again now :) Overall, great episode! Thanks for sharing!

  • @kaleidoscopeon
    @kaleidoscopeon 7 років тому +2

    A game which introduced me to RPG games. Loved it!

  • @AishaDracoGryph
    @AishaDracoGryph 7 років тому +20

    Breakable walls were in the original zelda for nes, you used bombs to break them.

  • @thepaperpatron2170
    @thepaperpatron2170 9 років тому

    Great video as usual!

  • @psy0m934
    @psy0m934 6 років тому +4

    this game is a legend.....that music is so epic

  • @norwatchgaming2952
    @norwatchgaming2952 3 роки тому +1

    I never knew Dream was a part of A Link to The Past at one point.

  • @intoolerance
    @intoolerance Рік тому

    I remember as a kid, seeing the friggin SNES box with an illustration of beta Zelda ALTTP where the magic meter that looked like a jar, I always thougt I was missing a magic upgrade (past the 1/2).

  • @amylee9092
    @amylee9092 4 роки тому +5

    I love how this game is in the SNES collection. Never did beat it, but since I have a year, two months, and ten days of online left, maybe this time I finally will.

    • @d-righty
      @d-righty 2 роки тому

      Did you do it?

    • @Sqk.
      @Sqk. 2 роки тому

      Didya beat it?

  • @TXFDA
    @TXFDA 9 років тому +17

    Wish me luck. I embark on my journey to play and beat Link to the Past for the first time.

  • @TryppiDnB
    @TryppiDnB 5 років тому

    The first memories of my existence were this game. By far my favorite video game of all time hands down.

  • @ApsBooProductionsOfficial
    @ApsBooProductionsOfficial 10 років тому

    Awesome as usuall!

  • @Deadlybrownboy
    @Deadlybrownboy 10 років тому

    I love this channel :D

  • @coffeebupper834
    @coffeebupper834 8 років тому

    Really good video narration

  • @ArcasDevlin
    @ArcasDevlin 10 років тому +1

    This is *the* game I grew up on. I was 7 when it came out and we got it, and though I'd played 1 and 2 on the NES, I usually just watched my big brother. I played through this game so many times, sometimes just to steal the guy's sign and make him follow me.

  • @KTSpeedruns
    @KTSpeedruns 7 років тому +2

    I would agree that "freedom" of exploration sets it apart from other games. However, I never count sandbox-like freedom for exploration as an inherent positive thing. Whether it actually adds to the experience has to do with execution as well as preference and taste.
    So if we can all stop treating open worlds as an inherent positive, that'd be great.

  • @persistentpixels2693
    @persistentpixels2693 8 років тому +5

    I can't believe you missed the biggest thing. Compare the betas again, the perspectives are different. They were either using a bigger tile set or had it zoomed in. If you look close and count the tiles you will see the tile number counts are the same, and the tiles look bigger.
    I don't even think they were capable of having a zoom feature. That tileset might of been 18x18 pixels instead of the 16x16 in the final version

    • @clayzulah
      @clayzulah 8 років тому +5

      +PersistentPixels The beta images are taken from magazine scans and have likely been cropped/enlarged. It'd be highly, highly irregular for a game from this era not to divide its graphics data by sets of 8/16/32/etc. pixels.

  • @classicmail8239
    @classicmail8239 7 років тому

    Visible cracks were chosen on breakable walls but the hollow sounds are still there, it's how you identify a cracked wall that is or isn't breakable.

  • @mxbunnycatter
    @mxbunnycatter 4 роки тому +1

    The Chris Houlihan room is actually alive and well in the pal version of the game as well...
    I've used a tutorial in the past in order to make it appear, and that was on a pal territory cartridge.

  • @genghisjohn2701
    @genghisjohn2701 7 років тому +1

    Hey Beta, did you ever play Pirates! for NES/Sega? any reviews on that one?

  • @Pensive_Scarlet
    @Pensive_Scarlet 7 років тому +1

    Praise Miyamoto, provider of crumbly walls! It still astounds me that no one's made a simple hack of Zelda 1 that adds in a crumbly wall graphic and maybe a tiny dead tree graphic as well. I do enjoy the old school map referencing sometimes, but I think more people would be able to get into the game if it had some modernized facets to optimize it. :o

  • @UnknownFox
    @UnknownFox 7 років тому

    The whole wall thing and sound would make since of why we can tap on the walls and doors with our sword.

  • @Alfa
    @Alfa 8 років тому +1

    5:27
    that skull was in fact used but hidden from sight unless you use the exploration glitch.
    it's in scykoh's glitchfest of a link to the past

  • @MrJWTH
    @MrJWTH 10 років тому

    Regarding the first comparison scene, I may be wrong but is it even possible in the final version of the game for 5 enemies to be on screen at once?

  • @cavegoat24
    @cavegoat24 8 років тому +1

    How about a beta of the original Paper Mario? It would be interesting to find out the info on what it was before the paper idea (Mario RPG 2).

  • @nickstod5789
    @nickstod5789 10 років тому +2

    After seeing some stuff from the early stages of Zelda: Spirit Tracks, I'd like to see you do a Beta64 on Spirit Tracks! Maybe one on the whole DS Zelda series!

  • @ShawnBarnes
    @ShawnBarnes 8 років тому

    I know this video is old, but the Chris Houlihan room is accessible if you start the game at the sanctuary and get to the hole near the castle in a quick enough time. Its available in the SNES versions.

  • @smmoom1212
    @smmoom1212 9 років тому

    i'm sure you get 10000 requests a day, but if you'll take one more :P i'd love to see one for the original metal gear game, if you ever find the time! :P thanks either way for making these super informative videos, ill enjoy them no matter what the game is :D

  • @danielkelly2252
    @danielkelly2252 7 років тому

    the chris houlihan room does appear in the pal versions of the game as ivebeen in the room on my snes copy of the game

  • @TXFDA
    @TXFDA 9 років тому

    The skull statues were technically used. Using the free movement glitch that lets you walk outside the map in a dungeon, allowing you to get to pretty much any room in the game, there's at least one room that has the skull statues. The room itself just isn't used anywhere, but it is technically in the game still, and you can get to it with the glitch.
    Not a big difference to what you said, but it's not technically unused. They just didn't put any doors that lead to that room anywhere in the game.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 6 років тому +1

    I just realised why people are hyping it up so much. It had a story, a huge map, two huge maps in fact, loads of items, good music and more. What I didn't get is that although plenty of other Zelda games live up to this standard it was the first to do it all, it revolutionized the series. It is the game that left Zelda II in the dust.

  • @CorrosiveGamers1
    @CorrosiveGamers1 10 років тому +10

    "Incredibly Polished" have you ever seen a speedrun?

    • @CorrosiveGamers1
      @CorrosiveGamers1 10 років тому

      Peggy Hill yes and every zelda game is heavily broken

    • @misterjorden126
      @misterjorden126 10 років тому +6

      CorrosiveGamers Not exactly, since most of the glitches in zelda games arent accessible unless you actually try to do them.

    • @CorrosiveGamers1
      @CorrosiveGamers1 10 років тому

      Jorden robert Ya I guess you got me there.

  • @ealswytheangelicrealms
    @ealswytheangelicrealms 3 роки тому +1

    The first time I played the game was the Japanese Super Famicom version on my Super Famicom I had bought with a voltage converter. The game was really difficult because it was hard to figure out what to do next because the text was in Japanese but I struggled through it. When it came out here in English I had finished the Japanese version many times so I knew everything to do. I remember they had a demo cart at a Captron Nintendo video game store before the game was officially released and I played the game there and the employees and gamers watching me couldn't believe how good I was at the game. They thought I was playing it for the first time and marveled at me being able to figure out where to go and what to do next so fast. They didn't know I had already completed the Japanese Super Famicom version dozens of times. I had a lot of fun impressing everyone at how good at the game I was. I did the same thing with Secret of Mana and Chrono Trigger. Completed the Japanese Super Famicom version before the game was released here. There was a Japanese toy store in downtown Los Angeles and I went there and bought all the Super Famicom RPG's before they came out here.

  • @chillaxgaming2515
    @chillaxgaming2515 7 років тому

    was there once a roc's item? like the roc's cape in the minish cap?

  • @NationOfMasturbation
    @NationOfMasturbation 9 років тому +2

    I think ***** is underrated and deserves a lot more subs.

  • @wetwerd2003
    @wetwerd2003 9 років тому

    I remember a cricuit city in fresno many years ago. It was the first time i saw a SNES. It had a link to the past playing on it. I was mabey 7 but I remember I was completely blown a way. No words could describe how aswsome it looked and how i felt.

  • @yootubewatcher1
    @yootubewatcher1 7 років тому +2

    Wow... I never knew you could run into the cracked walls until now! 20+ years later!....

    • @casualyoutuber3160
      @casualyoutuber3160 6 років тому

      One_With_God 33 neither did I O_o the amount of bombs...

    • @hurricane1nox
      @hurricane1nox 6 років тому

      seriously lol i just played thru it this weekend n bombed every one of those walls >

  • @AirshBornely
    @AirshBornely 10 років тому +1

    Nice job on this Beta64! (despite the fact I've known most of this stuff since I've done my research and I really love this game!)
    Btw, what do you plan on covering in the future?

  • @pyrotech8285
    @pyrotech8285 8 років тому +4

    Silicon Knights only made the Gamecube remake of Metal Gear Solid, not the entire series.

  • @gorbyrc
    @gorbyrc 9 років тому

    ***** Worth mentioning is that the different sound when striking a wall was used in the Fire Temple in Ocarina of Time. That wall didnt have any visible cracks afaik, but had different sound (though also given away by the map to the observant players)

  • @Rocks4You97
    @Rocks4You97 6 років тому +1

    I dig the overall colours of the beta so much more than the original game. They're just so much warmer!

  • @knightlife98
    @knightlife98 5 років тому

    One of my utmost favorite games!!!!

  • @wardan1230
    @wardan1230 10 років тому

    Please do a Beta64 episode on the beta of Wario World (GC) i remember seeing allot if not all the E3 or beta shots of this game back in a E3 2002 article of Nintendo Power and EGM, but i know nothing of its early development cycle and wanted to request an episode to see if footage, unused audio/untracks, gameplay mechanics, unused enemies/unused bosses unused stages or if it had origins on the Nintendo 64 i just want to know if this game had anything behind its creation to final product if its worth an episode covering its beta, also great videos i enjoy them allot and keep kicking ass - Dan "The Face"

  • @herrgrauwolf4862
    @herrgrauwolf4862 7 років тому

    Incredible Game. Good video.

  • @sinephase
    @sinephase 3 роки тому +1

    A truly excellent game! :D

  • @LumanareM
    @LumanareM 6 років тому

    I learned a few things about my fav Zelda game (and I've played OoT, and say that!)'s Dev cycle. Never knew how it started in '88, or WHY link Spin attacks...

  • @rykaosieghart4824
    @rykaosieghart4824 7 років тому +11

    There was breakable walls in the first Zelda game

    • @theobserver4214
      @theobserver4214 6 років тому +2

      dead and you had to do trial and error to do it. It's boring

    • @solidussnake1906
      @solidussnake1906 4 роки тому +4

      Boom-able walls, not breakable. And not visibly able to tell either.

  • @Octolicia
    @Octolicia 10 років тому +2

    2:28 The sound idea wasn't scrapped in the process! We can still hear sounds if we touch cracked walls. And what you're saying isn't totally true since in the Zelda ALTTP style game on the Sattelaview, the cracks were removed from most part of the dungeons.

  • @theexcreeperpe
    @theexcreeperpe 10 років тому

    Happy 60,000

  • @NewTypexvii
    @NewTypexvii Рік тому

    The Chris Houlihan room can be accessed without a glitch. You need to get from the Sanctuary to the secret hole entrance from the beginning of the game on the side of the castle grounds in a set amount of time.

  • @JoannaJedrzejczyksForehead
    @JoannaJedrzejczyksForehead 5 років тому

    In the description, breakable walls have been in the Zelda series, since the original.
    I’ll give it to ALTTP for adding elements, themes, and locations (ie: Kakariko Village, etc).
    But the 2 most groundbreaking games in the series were the original, and OoT.

  • @deirdrelegge
    @deirdrelegge 9 років тому

    This is awesome!

  • @Theunloved1738
    @Theunloved1738 2 роки тому

    What is it with games against the number 3, I always feel like games in general stop counting after 2 and then just make whatever title other than 3

  • @memebois4307
    @memebois4307 10 років тому

    Yay he's back :D

  • @quiggaxx
    @quiggaxx 2 роки тому

    7:05 isn't that the sprite for the guy you need the pegasus boots to catch in kakariko village ?

  • @spartonberry
    @spartonberry 7 років тому

    I don't know if it has been mentioned, but which SNES Zelda beta cartridge is fake? One of those looks like it was used in Nintendo of America's in-house game "library". NP once wrote they kept at least one copy of every licensed game as a reference copy for employees, such as Game Play Counselors.

  • @GiordanDiodato
    @GiordanDiodato 7 років тому

    I just noticed that Link's sprite in the beta version is slightly different than the final version.

  • @Fangzthewolf
    @Fangzthewolf 10 років тому +1

    I am surprised you didn't mention the stuff stated in the Hyrule Historia, like the retro future design.

  • @noahgs123
    @noahgs123 9 років тому

    13 years old stills plays such a great game

  • @HarvestDude
    @HarvestDude 7 років тому

    Actually the sound of the wall cracks is different from other solid wall spots when poked with the sword.

  • @RandomMcSomethin
    @RandomMcSomethin 9 років тому +31

    There's a thing called Minish Cap; it's one of the most underrated Zelda games of all time

    • @cathya7045
      @cathya7045 7 років тому +1

      RandomMcSomethin I swear I need to beat Minish Cap I played it on emulators twice on my phone but everytime I get to the second to last dungeon I always wind stop changing phone LOL XD

    • @yareuz
      @yareuz 5 років тому

      Your so fucking right

    • @Xeno_Solarus
      @Xeno_Solarus 5 років тому +2

      Minish Cap was the first Zelda game I completed. I absolutely love that game.

    • @cube2fox
      @cube2fox 5 років тому

      I was a bit disappointed with Minish Cap... To me it felt like a downgrade compared to the excellent Oracle games. (Except for the graphics obviously.)

  • @Spacecoke
    @Spacecoke 8 років тому

    I'm pretty sure I remember that character that has a mouse like face being a shop keeper or something like that?

  • @DarshanBhambhani
    @DarshanBhambhani 3 роки тому +1

    I'm today's age that I realize Lorule theme is Hyrule castle theme backward

  • @the_synack
    @the_synack 6 років тому

    A 1/4 magic upgrade is also in the game, and was removed at the last minute. The randomizer uses it for its Easy difficulty.

  • @taimakitty
    @taimakitty 8 років тому

    I named my Bowser amiibo "Killa7" after some sort of Melee abridged show I watched as a kid. Now I know the origin to that name. Ayyy thanks Beta64.

    • @chaoko99
      @chaoko99 8 років тому

      +Sonix the NMH No, Killer7, It's a game on the gamecube.. weird one.. I can't properly explain what it is.. just google "Killer7"

  • @itsmeithink9670
    @itsmeithink9670 6 років тому

    Oh wow I just realised I have that poster with the beta alttp pictures on. Cool

  • @scene_machine
    @scene_machine Рік тому

    Quite interesting how if the beta stood, Link would have 16 hearts instead of the 20. Idk why but that’s always stood out for me

  • @MetroidFREAK21
    @MetroidFREAK21 10 років тому

    Could you do the beta for Metroid Fusion? Or Prime 1-2?