Rayman 3 Fan Remake DevLog#03 Player Camera
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- Опубліковано 20 тра 2024
- In today's episode, I will discuss some of the player camera logic, as well as some blueprints related to the camera. The camera system is still pretty rough, but I figured, sharing what I have so far won't hurt anyone. Hope you enjoy!
Rayman 3 Remake Gameplay Video: • Rayman 3 Fan Remake Un...
Instagram: / markedasunreal
Twitter/X: / markedasunreal
HighRes Screenshots: www.artstation.com/artwork/Ke...
Chapters:
0:00 Intro
0:59 Opening statement and analyzing original camera
2:10 Creating the cameraman class
2:45 Camera follow behavior
4:48 Camera obstruction behavior
6:31 Camera blueprint 1
10:44 Camera blueprint 2
12:12 Outro
#rayman #unrealengine #fanart #gamedev #devlog - Ігри
Mark uploading yet another behind the scenes masterpiece. Always excited to see you upload new videos man. Keep it up. :D
Woooooo! Another DEVLOG! Love watching it .
loving this series, can't wait for the release. great job!
Were soooo back baby
Here's the great stuff my dude!🙏🔥
!!!!Me CoRrrrrrrrrrrrroooooooo Aaaaaaaai!!!!!!❤
I love that there's yet another Rayman game remake and that the love for those games hasn't died down. The effort you pour into this is simply amazing and actually looks like a fun thing to do myself.
Maybe my only criticism would be that you very literally make this a remake. The camera never felt to me to be that good and I certainly would have loved a more modern camera system, like in a remaster, but the best option probably would be to make that a toggle in the options. I know it's extra work and probably also not your goal, but I believe one of the best things you can do, at least after you're done to your satisfaction, is to take some of the systems and modernize them. Most obviously some control schemes, camera movements, hitboxes and to some degree maybe even small interactions like aiming / focusing / tracking a locked on enemy.
I hope you don't read this as distain for what you've done. I still think this is absolutely amazing and love the attention to detail. I'm personally just also someone that loves to see such things brought up to today's levels, because nostalgia tints our view in weird ways.
Yea, I'm seriously considering modernizing the camera and maybe even leaving this system behind if I have to. What I would like the most is to create some kind of system that keeps some of the original camera behavior and blends with modern systems :)
great job, it really looks amazing !
I appreciate your work and watching the DevLog feels great even though I have mostly no idea of video designing 😂. I am very excited about the engine for the enemies and wether difficulty is adjustable since this is sth I missed in the original. Keep up the good work👍
Keep up the good work Mark! 🙌
I like how you focus on small details beside the 3d models which is good but it cost time, efort = time (; also what version of unreal engine are you using
Started in 5.2 then moved to 5.3 :)
we really really wants remake :) of rayman 3 mark you the best dont stop it, if you finally do it and ubisoft hire you :) all will be happy :)
Ubisoft should hire you to do a N.Sane/Reignited Trilogy kind of thing for the original Rayman trilogy.
Also, unrelated, but seeing Rayman 3's original textures feels weird to me right now as i'm currently replaying through the game on PC in combination with Better Rayman 3 and the Rayman 3 Hoodlum Havoc HD for PC (v2.1) community texture mod. (also the PS2 video file replacement mod, cause the PS2 has higher quality video's compared to the PC version.)
hello do you have discord
thank you
This is so so cool
Nice
blud is brackeys 2
Hi! This is super helpful, I've been trying to implement that exact camera in Blueprints a few days ago. I've been stuck on collisions though, how did you handle them in the end?
I did it the same way I did the collision for player movement, so check out my previous dev log :)
hey bro can you let us play the game and make mac portwe need to play it please / amazing work man
I definitely want to let people play this, but there is still much work to be done here before It's ready for that
You're me but 50x more skilled. holy shit
It's just a matter of practice, keep at it and you will be 50x more skilled than me ;)
@@MarkedasUnreal Thank you! Your work is inspiring :)
Question. are you gonna fully remake the game? and can you release it? or will that not work because of copyright reasons?
I'm not yet sure how far I'm going to take this project but I am still working on it. I can't release it for money of course, but I'm pretty sure I can upload the game somewhere for people to download for free
Hello, I have a question to ask, after watching the first video it seems that nanite helped a lot since youre using very raw uncompressed assets.
Im genuinely curious about the polygon count for your game if its all uncompressed nanite assets, and i wanna know if theres any compromises youre facing for using that much nanite(storage? framerate? stuttering or anything? or is it running buttery smooth with all that geometry? if so id be insanely impressed tbh.)
Hi, my interior scenes have usually between 250k-500k triangles and exterior scenes have around 500k - 1000k. As for performance, in my experience, Nanite isn't really making that much of an impact. I think storage is the only issue here, as those nanite models tend to take more disk space. Can't say the same about Lumen though
🤯🤯🤯👌🏽👌🏽😎
🥰🥰🥰🫵🫵😎
From where you get the Assets ?
I made them myself from scratch, except for the animations. I took those from the original game
@@MarkedasUnreal Ah, i thought you also took them from the game cause it looks so identical.
Your work and dedication to the project are truly remarkable; you excel both in design and explanation! Do you have a platform where we can financially support the project? 😃💥💪
Thank you very much ❤ as for financial support, at the moment, no, I do not
Wow really cool!
But i prefer Rayman 1 =P never liked the 3D versions of it
If ubisoft takes this video down means they actually care for rayman
If they actually care they'll hire him and make this remake official or develop Rayman 4.
@@slyrxccoon only if they would do a saga
they cant take it down, he modeled everything and coded his own remake.
let’s not tempt fate alright..
@@thereborne5219 but it’s still ubisoft’s IP.
They will always have full control over their characters and games.
It doesn’t matter if he made all the assets himself.
It’s the same reason you see Nintendo fangames getting taken down all the time too.
The only reason so many rayman fangames actually *do* exist, is because Ubisoft lets them exist.
ye ye im not good at english