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We got tons of NEW Assassin's Creed Mirage Details...
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- Опубліковано 14 лип 2023
- The developers of Assassin's Creed Mirage had an "Ask me Anything" on Reddit a couple days ago. Where they answered many fan questions, giving us far more details about Assassin's Creed Mirage. In this video I touch on the ones I felt were the most significant and my thoughts on them...
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00:00 Introduction
2:45 I hope that we get Bayek’s outfiy from the hidden ones dlc. It looks so good in Valhalla, and I can’t stop imagining how good it might look in Baghdad
Just please give it better cloth physics
Also according to the devs on the subreddit, the parkour is still being tuned, we definitely won't have the ejects, but at least the parkour movement and velocity we have seen in the gameplay and trailers can be improved in the final game.
From what I've gathered, my assumption was correct. They don't actually want Parkour. They want good climbing.
Instead of using momentum and surroundings to get to where you want to, they want you to go climb in a single direction than change your position horizontally.
To put things in perspective, they don't want the Assassins to move like Ninjas but more like glorified climbers.
I WANNA MOVE LIKE A NINJA WITH A HIDDEN BLADE!!
I don't understand why of all the park our they could've shown they displayed they showed us jumping from wooden beam to wooden beam which is like mechanics thats the most basic of basic mechanics 😮like they could have shown us a clip of Altair in AC 1 doing the exact same thing.....
@@itizwhatitiz9560 why do you think that even then it doesn't have to be original ac parkour or ac unity parkour it can be a mix or something completely new wich might add some fun movement its still under development and even then if they have good climbing wich has you choosing where to climb instead of it being automated that its good with me
@@Adam-edits because so far we haven't seen anything that would suggest parkour is actually going to be fun? Classic AC parkour was fun, because we basically had a toolkit, a moveset, that we could use pretty much whenever we wanted to without restrictions. it added the depth to the game.
For mer personally, this has killed my interest in the game. Imagine talking big about how parkour is going to feel more like Unity, Ezio trilogy and so on, but it's just the same parkour system from the RPG saga slapped on a better map, but functionally, nothing actually changes about the system. this should have been kept a DLC for Valhalla, what a waste of time this has become for me.
I miss how the Ezio games had parkour systems which kept you on the edge of your seat. One bad move and you could fall to the ground, losing health. It made mastering the system feel like you were actually developing a skill, making gameplay more fluid. Mastering the side and back ejects were a big part of this skill, sad they won’t be in Mirage
Yeah I also miss randomly climbing random things all the time while I am chasing somebody. Or falling when I wanted to climb.
I agree with you
@@IskenderCaglarM41B441 “no bro you can’t make fun of any old games that I played as a kid, that’s my childhood, they were superior games bro” -average ac fan
You play the same game dude? The back eject sucked and sent you the wrong direction all the time, plus ezio climbed things that you didn’t want him to, and would jump and leap to places you didn’t want him to, it was clunky and slow, and in most cases when you died from a chase scene it was because of some bs, like getting stuck on some clutter.
@@lobear3074exactly. Even the UA-camrs have fallen into the stupid arguments most ax fans make. Ezio era free running is so over glorified.
I think the correct term for the past AC parkour is considered free running. Before the RPGs.
If anything, that's the thing they should be working on. I didn't have a problem with the RPG elements. But they screwed the parkour up by getting rid of the free running.
@@samuelbaker8724Instead of the skill tree for the eagle it should’ve been a parkour tree
@@samuelbaker8724yeah man even if they wanna get rpg elements in game do it but don't downgrade the things that are good like amazing assassination animation
If only they were able make the worlds more parkour friendly coz alot if the new games tie buildings together with ropes across rooftops which in my opinion dropped the quality of parour and also havinv mountainous areas made everything into a rock climbing game and dragged out gameplay
@@Newera1047Fax
Your vids are really helpful to keep us in the assassin's creed loop
u make it a lot easier to follow the process by making these vids
Facts
I definitely wish we could go back to the Kenway saga style free running, I appreciated the simplicity of it through 3, black flag and rogue.
Love how the initial marketing for this game was a return to roots with parkour and movement, only to find out that the parkour is identical to Valhalla...
It has been spruced up but basically, yeah. The other stuff might make up for it, I'm not sure yet.
Then what is the point?
Parkour environment
Not parkour itself
Seriously the Devs never said parkour would return in its original form
They said they were trying to improve the flow of it
And looked at unity and ac2 as main inspirations
This never meant the parkour system
This meant the city and environment that the parkour is used
@@kp-legacy-5477 Making the parkour environment better (which was sorely needed, to be fair) unfortunately had the side effect of making the lack of momentum-conservation between jumps in these Valhalla animations even more blindingly obvious.
...well at least the stealth mechanics seem alright.
What's wrong with vallhalla parkour??? There aren't so many buildings like Paris or Florence bruh
If we are talking legacy outfits, the number 1 outfit I’ve always wanted to be brought back would be Arno’s Dead Kings outfit. Still my favorite look in the series and it makes me sad that it’s never been used in any other AC games as far as I’m aware
Bruh it's just a shitty cloak
It will never be in any other game
@@kp-legacy-5477let a man like what he likes😭 it’s just cosmetic
On the subject of Legacy Robes, I think the cloth sims will look absolutely incredible; in Valhalla, the fit on Eivor looked odd, and the sim was almost non existent. On the topic of must see outfits, I would love to see something different or new takes on things we've seen before: Ezio (AC 2 & Revelations), Adewale (Freedom Cry and/or Rogue), Arbaaz, Henry Green, Shay's Assassin Drip, Bayek Hidden One, Aguilar! I think it would be interesting if Bordeaux uses an Apprentice and Master theme--where appropriate!
The perfect DLC expansion to Mirage would be the story in 'The Golden City' novel, where Basim and Hytham go to Constantinople, and grow their relationship, etc. Seeing the actual pre Turkish roman/byzantine Constantinople would've been so cool. Also it would be the perfect opportunity to add the assassin recruit mechanic back into the game.
Yea and have hytham as a constant follower would be cool too
They should introduce the idea of the hook blade in it aswell, nice tie in with revelations
@somerandomdude8887 good idea. But sadly ubisoft is lazy
You just suggested as a DLC that they make an entire city
Like ffs some people really don't understand game development aye
@@kp-legacy-5477 siege of Paris in valhalla
I think im starting to warm up to Mirage now. Sure its not like the classics down to a T, but i may check it out since you still have that aura from the old era in it.
Looks amazing! Honestly the re-introduction of the credits is the overall game changer here obviously, truly changes this game for the better..
I could see Mirage getting DLCs. Maybe Basim traveled to Masyaf, maybe he met Al-Mualim's father or something. Could be cool!
Edit: also, a DLC of Basim being a full-fledged Master Assassin could actually give us the ability to train new assassins like in Revelations. Now that'd be sick.
this game takes place more than 300 years before ac1 💀
Basim meeting Hytham if he doesn't already in the game or something like the Golden City book
@@darthbacon3331 So? He could very well see Masyaf being built and meet and ancestral to Al-Mualim or even Altair.
@@BatmanDCEU I'd like to see that! I hope Hytham is in this.
Man why the game flame physics, parkour and story cutscene looks like trash. I believe it's not worth playing after all.
I genuinely think the Unity parkour system was the way to go, obviously it needs to be tuned a lot more because playing unity recently, as good as it can feel, it’s just not consistent enough
What i found immersion breaking starting with the Ezio triology was the full sync and confirmation pop-ups every time you accept a story mission.
We didnt have this when playing the legendary Altair in AC1, my fav game in the series.
Ac1 still feels almost next gen with its mission design
It flows so naturally
I fully agree the mission prompts really broke the immersion
If you love ac1 you will not enjoy this game. Its a origins re skin.
@@Forty3Snakes you know its possible to love both the old and the new games?
@@Forty3Snakes tbf origins is imo the best ac game ubisoft has made since ezio.
Just a shame we didnt get another triology because having a new protagonist every game means we dont get to know them properly.
Odyssey had litterally nothing to do with assassins even though the game was a perfect rpg and valaha was just a massive dissappointment in every possible aspect except making fun of a fat dude trying to parkour.
I'd love to see Shay's Templar outfit and Bayek's robes from the base game and The Hidden Ones DLC.
I also hope whistling is going to be in the game.
I think whistling was in one of the trailers :)
@@Liam_Elshmaa I believe it should be returning but I can't remember if it is cause of the noise makers.
If they do put Bayek's outfit in, most likely it'll be the hidden ones outfit.
@@ghostwarrior3878 the Shadow Warrior outfit was his best
Ezio's (Revelations), Bayek's. Maaaaybe Arno's.
I wish Basim gets a second game and maybe we get a chance to use recruits like in the old ac
what will be cool is when they decide to give color options of these legacy outfits like ezios but different tintet colors, 3 or something for each legazy outfit would be a nice addition ❤ but they probably won‘t
I just wanna say thank you master assassins for making these videos because you are getting me really hyped for mirage and I love the videos
Aguilar outfit please, I would wear it from start to finish, it would look perfect with setting like Baghdad
I bet with y'all, as soon as we improve in the Rank we are going to improve as Basim. Parcour wise i bet, He will become more fluid, faster and more agile. I guess his combat becomes faster and i tell you. The hate because of the instant kill abbility is just stupid, cause lorewise Altaïr was so talented that He didn't have a Lifebar it was a desynchronisationbar. And Basim is so fast, that the Animus can't render his fast moveset, so imma believe that my theory is right.
While I agree the complaints about the instant kill the desync comparison you made doesn't make any sense
Altair only had that cause Originally in the game you would die in 1-2 hits
But the Devs felt that wasn't good by the end so it's a desync bar.
@@kp-legacy-5477 IT makes sense, you just wanna hate the game. It is confirmed that He never got Hit and this is his synchbar instead of a lifebar. So idc what you say, the instant kills for mirage are good to mq
All ac games have synchronization bar! The protagonist have only been hit during some cutscenes (like Ezio at the beginning of Brotherhood or Connor when he tanked a cannonball)
@@Justinoo_Motivational I never said the teleport was bad
I like it too
Just saying your comparison sucks ass
To which it does
I really want the aguilar outfit in this game I think it would be so sick.
Credit to you for keeping this clickbait free, this kinda stuff is actually really interesting to know!
9:14 this alone basically means that they are really confident in what they created. This alone gets me excited for the game.
I loved the hidden ones outfit for bayek, I hope it appears here, and also I hope they make altairs outfit looks as cool as the first game.
I love master assassin’s videos it brightens my day
the thing about the contracts not being generated, they should have handcrafted ones that’s a given and makes sense, but if they added ai generated ones after you’ve completed all the handmade ones it’d make an easy fix for post story content, I wish they did something like that with bounty missions in rdr2 as a well Hitman has it figured out with freelance
Next chance you get, could you ask them how they dignify that wraith kill chain ability? Its been really bothering me seeing as theyre going for realism
I don't understand why when Basim does that "Teleport thingy" it looks similar to Shadow of Mordor's "Shadow Strike".
I never thought I’d have to worry about having credits in a game I know some people don’t really care about the credits, but I need them to let me know that the game is actually done, at least subconsciously. I don’t want to be that one person that thinks a play is done and starts to get up to leave just to realize that the play is still going on and then sits back down, and then the same thing happens again a little further into it. This is one thing that actually really REALLY ANNOYED ME in AC Valhalla.
Man, I really hope we eventually get a dlc set in Constantinople. I’d love to see the city again, but during the reign of the Byzantine Empire instead.
What about that teleportation move? Don't tell they wanna let it stay like that
The fact that this video didn't mention it is crazy.
@@arkhamshow8996 yeah exactly
He defends Ubisoft a lot. The absent of a lot detail features (like hood on/off) and the presents of nonsense feature (like slow down time teleportation) is kinda worrying especially when they claim to "go back to the roots" and it turns out to be lies too (which makes more concerning)
It would be cool if we got Bayeks hidden ones robes for one of the legacy outfits
This title on the notifications is really something
Something I've had issues with regarding legacy outfits...the robes sticking to the legs. No movement at all. They form to your legs.
They fixed the robe physics so the don't looked glued to your legs
@@catto250 fuckin fantastic. Good news
leo K is a W one of the best ac players and probably the best way of learning ac related gameplay wise
I particularly want the revelations outfit or maybe the Altair master outfit you get at the end of AC 2, I’m surprised we haven’t gotten the master Altair outfit before considering how good it is and that Ezio wears it at the beginning of brotherhood
I mean
Good is subjective
I personally think it's the ugliest ac outfit with Ezio's father's outfit being the ugliest in the franchise
No hood toggle is a good thing imo
Yeah didn’t have it in unity or older games not much of a issue
@@Newera1047 I’d be surprised to say the least if anyone is bothered now that you mention it
It's probably the coolest mechanic they don't choose to add. These small things don't make or break a game but it's this attention to detail that will make the game special
See all Rockstar games, they're all full of small details like this. That's why they are special. (Like how in GTA 5, main character will wear helmet while riding some bikes, you can turn off cars and headlights or that you can eat food to replenish health, none of this are useful but are some of 100s of small details that make GTA 5 that successful)
toggle? fuck that shit we need button with what we can put hood down and on
@@itizwhatitiz9560 totally agree mate, good points.
I hope they include ezios ACII outfit
I would like Thomas De Carneillon outfit but that’s a bit of a stretch I think.
ima just say it, AC4's Altair outfit was the best legacy outfit in any game. Also am I the only one who noticed that they had Arno and Jacob's outfits YEARS before Unity or Syndicate came out? And they DRAMATICALLY changed up Arno's outfit.
Cool video idea making a ranking list about what legacy outfits are the best and ranking them.
origins felt like a breath of fresh air and i hope that mirage will be to
i’m so pissed about the parkour bro
I’m hoping Altairs outfit looks nice and slim because the apprentice outfit has a very slim look to it
The wall ejects is really disappointing. Idk how they can say it’s a return to roots without that
there are wall ejects in all ACs, what is not in all of them is the side eject
@@kenni3313Valhalla and odyssey are the only ones without a wall/side eject
@@worstthanaveragegamer1041 And syndicate
@@kenni3313 true, basically every other ones besides those few have it.
Plus, like in the video in the newer games theres not enough situations to actually use these moves
they changed from dlc to a whole game very early on... AND THEY STILL CAN'T MAKE A DECENT PARKOUR SYSTEM
So something that kind of confuses me is the contracts bring limited in number. Cause we know these are supposed to be our primary way of earning tokens for the factions, but if that's limited does that mean eventually we just can't earn tokens anymore?
getting the black assassin outfit from unity would be cool.
My biggest question: can we replay missions and contracts in this? That way we can test out different approaches.
Yes
there was so much talk of black box missions it wouldn't make sense not to replay and get the most out of them
No. The devs deliberately said that there will be no mission replay or even ng+ in the game. Its was answered on interviews. ua-cam.com/video/nqtzJKwhh1Y/v-deo.html
Remember boys. No matter how promising, no preordering.
I would love to see a dlc in Constantinople with basim as a mentor, haytham and the end of the dlc could be when basim meet sigurd
A lack of eject is a huge blow to parkour. It's so dumbed down and robotic now compared to AC1.
The only bummer is the parkour tbh. Besides that, everything else seems like Ubisoft gets what the essence of old AC was. Outside of that it looks like they kinda know what they're doing.
If I had my way there’d be a BUNCH of outfits with different variations (like Ghost of Tsushima) so the more the better (although I can’t get the Edward Kenway outfit for Valhalla to work which still annoys me and Ubisoft isn’t going to fix)
Other than the teleporting I’m still liking what I’m seeing (Ghost of Tsushima multi kills or Batman Arkham Knight Fear Takedowns would be better in my opinion)
I also so on an article that Red is going to be the last RPG game which I’m not sure is valid but we’ll see
I'm so hyped for this game and i think it's gonna do really great, i hope ubisoft gets back its previous glory
Time to play Unity & Syndicate
Would love to see the harlequin and knight outfit that was in ac brotherhood.
I really hope Connor's outfit is in this game, I love Ac3 and would love to be able to use it in Mirage
I hope We could Let people join the brotherhood by saving them just like black flag
In black flag you would recruit people for the ship crew
True but this game is about Basim rising through the ranks, the devs stated it wouldn't make sense for him to be recruiting people as he's a novice at the start. If they make a true sequel to mirage maybe then it could work.
@@rune5416yeah ur right, but i just wanted to say that it Would be cool
the only problem i have with the you can do all the assasinations in whatever order you want is if there is no 'final' charecter like the master templar or soething like that then will the assasinations feel disconected an miss matched and how is charecter development gonna work when you dont lnow what order ur gonna do the assasinations? Also parkour still worries me
"Hood toggle will not be in the game."
Modders: Are you sure about that?
With every detail I find out I’m becoming less and less disappointed in myself for preordering it
I hope it's not gonna be boring. I mean, AC1, AC2, AC3, AC4 were great when released but now it kinda feels outdated. I hope it's not gonna be similar with Mirage
Love your video and can't wait for this game
Thanks for the heads up, quite sad to head about the ejects but I guess I didnt even know they existed until a few weeks ago so I cant be too sad I suppose
Thank you mentor
I wanna know how much of the parkour stuff from Unity is returning, especially dedicated up/down parkour buttons.
Dedicated parkour up/down was introduced in unity, but unity parkour isn't about just that. And it's not like that thing doesn't exist in the rpg saga either
I guess every single Gaming Company it’s in their villain arc
that just made my day to hear we finally are wearing a hood again no matter what
Would you be able to do more gameplay like in origins or unity please 🙏 your the best ❤
Yo your videos are awesome, and I can’t wait for mirage
Being a big fan of Origins, im kind of disappointed about not being able to toggle ur hood
Im glad I found this channel
No side ejects is just so sad. That was where most of the fun in classic ac parkour was for me. It was cool and dynamic added freedom of choice. Man i wanna be excited for mirage, but I can't help but be disappointed
imagine missing one of the most basic features that made AC parkour fun and engaging. The only new parkour move we actually have seen is that pole move to get across larger gaps, but that doesn't add depth to the system. it's just a bridge, but they didn't make it look like one.
Honestly, I’ve just accepted this is how the parkour will be for awhile, if I want expressive parkour I play the old ones like ac1 to ac rogue/unity, if I want beautiful open worlds with wide landscapes I play origins or Valhalla. They’ll bring it back one day just not anytime soon.
What's side ejects?
@@IskenderCaglarM41B441 when you can jump left or right on a wall to land on a platform or a bar you can swing from. A back eject is jumping backward on a wall to grab onto another wall or platform behind. Older games let you do this from any height and you had a longer distance.
I have to say I didn’t expect them to be in the game. So I’m not really disappointed. But that is definitely a subjective thing and I can completely understand you. Still excited for this game.
october will be an amazing month for games spiders man 2 and ac mirage
I just hope there's a lot of targets to kill and in multiple ways. Albeit not likr Hitman games, but at least different approaches than usual. Super excited. My God October is gonna be with AC and SM2 🔥🔥🔥🔥
Cannot wait for this game looks great wish they had faster parkour tho
it have
I just want optional objectives for a 100% completion. Im a Trophy hunter and i really liked it in the earlier games. It gives you a challenge to play the game instead of:
Find your target.
kill him.
Leave the area.
Thats too simple IMO.
Give us REAL stealth, like stay undetected or kill some enemies in a certain way or kill none at all.
I miss this......
Honestly i think they should just add side and back ejecting back. Its not like they don’t already have the movement from previous game they couldn’t just copy/paste. Were not asking for much. We just want the very basic mechanisms that have already been put in the games before. Literally just copy/paste arnos side eject. Its the same engine so I don’t see the problem.
always love to see when u upload
Would be cool if you made a playthrough on ac mirage would love to see it I had very fun on ac 3 video didnt get bored and watched full 3 hours.
Can you do a survive or stealth challenge for ghost of Tshushima
we can't wait to play the game brother awesome video buddy 😃😀😃
Honestly, right now I'm okay with no DLC. Although I would really love if assassinations contracts would be extensely replayable, or if like weekly new contracts could pop up (but cool ones, not like the Reda's missions from Valhalla...)
I just want to see cloth physics in Valhalla the roads just stuck to Ava was legs they took the immersion away and it seems Mirage they fixed the cloth physics 😅
I really just wish they add AC revelation outfit cuz damn ezio look good with black outfit
5:12 also what was that
Probably won't be buying because of parkour, but hopefully modders will fix it. I still like the rest of the news very much.
I'm just growing in hope
I basically never used the ejects in the old games, so it’s not a big loss to me.
The lack of parkour is a huge disappointment. But if I ever thought a company would be this open to what’s going on to their fanbase it would never in a million years be ubisoft so gotta give them some props😂
I hope there will be a new game plus that's huge for me for replayability
Is the one shot kill after parrying back as well? That made the combat really fun in games like black flag
I really really hope that the super heavy RPG mechanics are continuing to fade back out of Assassin's Creed. Also the Dagger on his back seen at 7:33 looks like The Prince of Persia: Sands of Time dagger (the movie one made by Disney with Jake as the lead. That movie was arguably more Assassin's Creed than the Assassin's Creed movie we got with Michael).
@@theProClaimer It's much easier to actually interest the players with RPG elements. It's the most popular type of game on the world. If they just come back to the roots, the game are gonna be very boring. And the RPG games are far more entertaining according to the AC players.
I honestly think ezio’s revelations robes fit the best out of all his outfits
Really disappointing that we can't remove the hood or put it back when we want. It's a feature I longed to have since AC2 and although I *hate* the rpg trilogy, it was something I really loved in Origins. I also don't love the fact that we can kill every target in the order we want. It suggests a lesser impact on both the overall story and Basim's character development.
Can’t wait to wear altairs outfit in mirage
The fact that back and side ejects are not a meaningful part of Basim's parkour moveset has killed my interest in this game. Parkour is like 90% of the gameplay. They do mention they are still fine tuning it and giving players more control, but how? What meaningful control can you give the player? So far we have seen the player jump around and climb up walls in a straight line. Nothing that has impressed me yet.
I wouldn't mind a delay, if it means allowing them to work in more parkour moves that add depth and player/skill expression to the game, like back and side ejects.
I hope Ubisoft will drop new parkour gameplay at some point that will convince me otherwise, but if Parkour is just this low skill floor, low skill ceiling system, then I am not interested whatsoever. Shame, honestly.
This is still one of the craziest to put down a game since getting upset about not having a leveling system like the rpgs
@@BatmanDCEU Craziest? Craziest what? I have a hard time understanding what you are talking about. and why are you talking about a leveling system like the rpgs? Huh?
I ain't buying it until i see some more gameplay after release because i bought Valhalla and bruh I'm regretting it 18hrs in and I'm bored it feels like I'm doing the same thing over and over and why tf devs needed to add an option to make up with randvi they were making break the bro code i ain't doin that