How to make 2D Glow in Unreal Engine 5 - Paper 2D Tutorial
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- Опубліковано 15 тра 2024
- Get my Unreal Engine 2D Course:
tinyurl.com/2DActionPlatformer
Download the assets:
/ starter-assets-5-10326...
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/ cobracode
Learn how to create and use emissive maps in Unreal Engine 5 for your Paper 2D Sprites!
🔔Subscribe: / @cobracode
Twitter: / cobracodedev
Discord: / discord
Timecodes:
0:00 Intro
0:46 Making a custom material
1:52 Adding a texture slot
3:22 Adding the emissive map
7:21 Adjusting color and strength
10:52 Adding a second emissive map
Inspired by Brackeys: • How to make 2D GLOW in...
Icons made by Freepik (www.freepik.com) from Flaticon (www.flaticon.com/)
#cobracode #gamedev #unrealengine #ue5
Get my Unreal Engine 2D Course:
tinyurl.com/2DActionPlatformer
Download the assets to follow along:
www.patreon.com/posts/starter-assets-5-103265082
I love your tutorials, i m so happy everytime i see use of 2d in UE.
Thanks man!
Always the best!
The best channel ever! Everyone here knowing it 😊
Keep it up, my friend!
The effect look great.
I've already bought the course, but thanks for the others :D
How I love this channel ❤
I love you man, just wanted to let you know that :)
Thanks mate! The best ;)
very nice. thanks
Really informative. I didn't even know this was a feature in unreal. Makes me wonder when you'd want to use this vs niagara effects
Thanks!
I haven't messed around with niagara much yet, but I think an effect like this wouldn't be possible with it.
This is used when you have a part of your flipbook that you want to glow, Niagara would be used if you want to spawn a sort of particle effect that isn't directly drawn into your characters sprite sheet.
Cool contents man !..
Do you share any content about autotiling for unreal engine it can be really nice.
Thank!
There's a great video about autotiling from Rocky Mullet.
It's not a tutorial, but rather a devlog though, but should still have some helpful information for you.
ua-cam.com/video/V7PzNrtIWUg/v-deo.htmlsi=xYties7FOwl43IpI
@@CobraCode Thanks for the video. I know that one. it is really nice feature for 2d games.
Can you make a tutorial on multi-directional attacks?
Please cobra code, we need a top down tutorial. Maybe like pokemon or action arpg please please :)
Thanks for the reminder.
I do want to go back to top down as well since it's highly requested.
There are a lot of things to still figure out and improve on though.
Sick! Can you combine this with the edge lighting from one of ur videos?
Yes, you certainly can!
@@CobraCode Thanks! I appreciate your videos a lot, its a good start and ive been having fun piecing stuff together.
Glad I can combine these. I have to learn more about surfaces so I can adjust the edge lighting a bit, right now its creating really dark shadows when not near a strong light source. But thats the fun of it, figuring it all out! :D
Awesome video man, as always.
Do you have in plan to make a video with smooth animation, but not the pixel art. Something like New Joe & Mac: Caveman Ninja remaster. I played that game, and I really like the animation of the characters and enemies. That animation is not Pixel art, it's HD. I tried to export 60 FPS sprites from spriter, to try it out, and it is smooth. But there is always some jitter. So wondering if there is a way to do it.
Thanks again for awesome video
Hey, not quite sure from looking at that game if they're using bone based animations or just HD sprite sheets.
I do have plans to look into HD sprite sheets, but for bone based animations there currently is no free solution AFAIK, so most viewers won't be able to follow along.
Somebody is working on a free plugin right now using Unreal engine's built in rigging tools though, so in case that works out I'll definitely cover it.
@@CobraCode Yeah, I meant about the sprite animation. Not the bone based animation. I also think bone animation is way to advanced. Can you tell me any good plugin for this bone animation for 2D?
Thanks
@@OniBojan Spine 2D by esoteric software is the one that most people used and it has a plugin for Unreal
How heavy is the processing on this? Can it be used on background elements?
Not heavy at all.
It's just an extra emissive map to process!
@CobraCode Hello! quick question: all you 2d games in unreal seem to be pixel art, so does only pixel art work in unreal/work better? or does regular 2d art work as well? many thanks in advance
Hey, it also works with regular 2D art.
Here's a full list of the games I'm aware of
tinyurl.com/Unreal2DGames
@@CobraCode thank you!
hey thanks!
WHEN we can play your game?
Are u working every day for the game?
Hey, do you mean the Beat 'em up?
Sadly it's not gonna be any time soon.
I'm not directly working on the game and haven't been since the last devlog about a year ago.
The main bottlenecks with the game holding me back are animations and AI, so I've been spending the last couple of months practicing pixel art every day and reading books about AI implementation.
I think I'm finally getting to a point where I can start to make some progress on the game soon though!
@@CobraCode
I have great respect for what you have learned and achieved so far. Definitely stick with it, I am sure that you will become a great game designer and that you will achieve the goal in all your games!
@@ZimMabu_GameDev. Thank you so much :)
Thanks for the tutorial. Unfortunately this doesn't work for me. Ive followed through five and 6 times to the letter and still end up with the same result. Everything works fine up until I add the second additional texture. As soon as I do though the entire sprite glows like the sun. And the _e texture has no effect. I didn't have the default emissive texture so i made one and imported the png. I do have an alternative way of making sections of the sprite glow but its a lot more time consuming. Any helps appreciated. Thanks🤗
Can you make a tutorial of how to make a 2d game like the newer The Oregon Trail? It would help a lot and would earn you at least 1 sub.
2d in unreal why not take a 50 caliber to a street fight