How Armored Core 6 Mastered Level Design

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  • Опубліковано 6 вер 2024

КОМЕНТАРІ • 96

  • @mush2282
    @mush2282 9 місяців тому +66

    Did you know you can actually see the Strider wreckage if you look backwards from the starting point. Grid 086 is also visible in the strider mission, in the top right part of Bona Dea Dunes

    • @SilverGlint
      @SilverGlint  9 місяців тому +7

      I didn't know that! That's amazing

    • @mush2282
      @mush2282 9 місяців тому +13

      @@SilverGlintyou even caught a glimpse of it in this video accidentally. Go back to 2:55

  • @MaidenlessScrub
    @MaidenlessScrub 9 місяців тому +49

    Nossacc (or however his name is spelled) wasn't hired to eliminate you. He was hiding from loan sharks because he borrowed too much money. You can find an AC wreck of a loan shark in the opposite tube, and Nossacc also thought that you were a loan collector when you found him.

    • @SilverGlint
      @SilverGlint  9 місяців тому +17

      Oh my I got it completely wrong then my bad! Thanks for the correction( just goes to show there are even more details in it than I thought)

  • @ChocoLTRose
    @ChocoLTRose 9 місяців тому +115

    Grid 086 feels like the closest thing Armored Core has to an open world

    • @SilverGlint
      @SilverGlint  9 місяців тому +19

      It really does, I hope they lean more into this sort of thing in the future

    • @humha7613
      @humha7613 9 місяців тому +22

      As cool as it sounds. I would prefer that Armored Core TO STAY THE CUR AWAY FROM THAT GENRE

    • @codename1176
      @codename1176 9 місяців тому +3

      So a massive wasteland full of nothing?

    • @ayeaung3527
      @ayeaung3527 9 місяців тому

      ​​​​​​@@humha7613 the more fitting genre for armored core will be like escape from tarkov style extraction royal style. Since it is Mercernies games too. It fit in the AC world.
      You take missions see couples of briefings and fly to the open world map that fill will military weapons, MT and bosses and do your missions. You also fine other AC doing their own things. There are courps AC( AI) and Independence (players).
      The missions will be range from extract certain items, Vip, assassins someone in transport aircraft, destroy enemies bases, go to city and kill certain people in civilian populated city, participate in big missions/operations from big corps that multiple AC, spaceship, tank and Corps MT will fight eachother.

    • @SilverGlint
      @SilverGlint  9 місяців тому +16

      @@humha7613 I agree, I don't want any open world shenanigans in Armored Core, but expansive interconnected level layouts like the Grid can be further expanded upon

  • @armoredcorelore
    @armoredcorelore 9 місяців тому +43

    Very nice work here Glint. Grind 086 does feel like it own little world with all that is going on. The mts, all the moving parts and the sounds. Its a fun level to enjoy and just watch everything work.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      Thanks ACL! Yeah I really like how it feels the grid itself has always been there, just working and active before, during and after the players visiting it

    • @Laikafan02
      @Laikafan02 9 місяців тому +2

      Hell yeah! I always wanted to go onto the grids after the first mission… and pretty much every time we see them in the background, getting to gird 086 got me pump up!

    • @armoredcorelore
      @armoredcorelore 9 місяців тому

      @@Laikafan02 It is a pretty sweet place, i just want to a few hours there to see what it has to offer.

  • @Laikafan02
    @Laikafan02 9 місяців тому +8

    Grid 086 is when armored core had finally got me hooked, for me, armored core had been these shades of militaristic desert camo and bland drab deserts and desecrated urban buildings, finally seeing that after the Baltaeus fight got me hooked on the game, hell any grid or desert mission are my favorites in the game

  • @suirenko7721
    @suirenko7721 9 місяців тому +17

    That intro is so good, can see this one has been cooking for a bit.
    Good examination of one of my favourite levels in the game, it's a great flexible sandbox of encounters with different levels of difficulty and very open vertically that allows us to start those encounters as you see fit making it a nice playground to test your AC vs different MT types with a layout so good they used it more than once and like you said it's also a good introduction to RaD and one of the most memorable characters in the game.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      Mhm! Glad we share the same line of thinking, and thank you, it has been cooking for a long time indeed!

  • @1KBestK
    @1KBestK 8 місяців тому +4

    Fun fact about Nosaac, if you run away from him and fly back up the pipe without killing him, he has special dialogue! There's also dialogue for if you then come back after that as well. It inspired me to see if other similarly hidden ACs had the same, but I never found any. SPOILERS AHEAD:
    On the mission where you can fight G6 Red by going down into the area with all the fire, a mission area boundary actually traps you in until you kill him. I thought it was kind of lame at first, but (and this might not be intentional, just lack of a recorded line, I could be coping) after thinking a bit it made a lot of sense. Your operator for that mission is ALLMIND, not Ayre or Walter, and they want every trace of you scrubbed so they can fake your death. Plus, it's likely ALLMIND just wants as many pilots dead as possible, both so they don't get in their way and so they can steal as many souls of old-gen pilots as possible.

    • @josephwilson6272
      @josephwilson6272 7 місяців тому +1

      Ahhh you're the only other person who's ever mentioned this about the Nosaac fight!
      And, there IS another case of this special dialogue; Ring Freddie in the mission where you have to destroy the PCA LCs and HC.

    • @1KBestK
      @1KBestK 7 місяців тому

      @@josephwilson6272 Oh right, I forgot about that one! I did actually get it at one point

  • @DarkstarArchangel
    @DarkstarArchangel 9 місяців тому +5

    Armored Core 6 succeeded masterfully at dynamic map-design which is something what Armored Core For Answer failed to do, despite the fact that I enjoyed ACFA I should acknowledge that ACFA in many missions it was too empty, too open (mostly because of how fast-paced it was but I felt it could've done it differently).
    Armored Core 6 on the other hand succeeds in that category, not one area feels too empty or open, just enough for heavy action combat while having no areas that are flat. Even the backgrounds just seeing multiple large Grid areas make the world feel believable, alive and a lot going on which is what I expect in Sci-Fi fictional worlds where buildings (great and small) are everywhere.

    • @SilverGlint
      @SilverGlint  9 місяців тому +2

      They really nailed it on the backdrops and making the environment come to life with this one

  • @GilboPaints
    @GilboPaints 9 місяців тому +4

    086 was so cool with the little secrets. It made me wish the other levels had as many nooks and crannies, especially since you were supposed to play the game 3 times anyways.

  • @christopherlyndsay8611
    @christopherlyndsay8611 9 місяців тому +4

    What I think they could expand upon in AC6 dlc or AC7, is open areas with multiple interesting objectives that you can tackle in different orders. AC6 sort of has this but only with missions where the focus is scanning stuff, but I think small but focused open worlds as individual levels would benefit player agency significantly

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Yeah basically just a bigger more complex version of the grid, but I think balancing healing and classic mission structure with exploration might be tough

    • @christopherlyndsay8611
      @christopherlyndsay8611 9 місяців тому +1

      @@SilverGlint I think a very easy way of balancing with healing would be by replenishing heals (and ammunition) when you complete one of the objectives of the level. That way you won’t need extra heals that could ruin the excitement of combat

  • @PinkTuskedMammoth
    @PinkTuskedMammoth 9 місяців тому +13

    086 is a truely well designed area. You know it was good because it got used for 3 different missions and each time didnt feel like it was just being reused but felt like it was necessary to return too.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      Precisely Pink, this is deliberate and it all lands so well

    • @PinkTuskedMammoth
      @PinkTuskedMammoth 9 місяців тому +1

      on a side note... How did you get rid of your HUD... I wanna do a whole run like that

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      @@PinkTuskedMammoth it's a mod available on nexusmods!

    • @PinkTuskedMammoth
      @PinkTuskedMammoth 9 місяців тому

      @@SilverGlint cool thanks!

  • @love_ark
    @love_ark 9 місяців тому +6

    What was a great design was that kick-ass production value introduction to this video! Especially with that Michael Bay transformer-esk theme music that I love every time I hear it! You're editing skills are top-notch these days! But I do have to agree with you, Grid 086 slowed the pace of the game down because the players' curiosity made them want to explore every nook and cranny that this area had to offer. The airship would have been another great one but, we were limited by it boundaries most of the time which made it linear. >_

  • @ColtonGamingTV
    @ColtonGamingTV 7 місяців тому +1

    Grid 086 is easily my favorite level as it is filled with lots of actions and lots of hidden secrets like logs that you have to go out of your way to find.

  • @nimmord.12
    @nimmord.12 9 місяців тому +3

    We need more Grid 086 and that one mission where you have to destroy some generatos or reactors and then fight baltheus 2.0

  • @1KBestK
    @1KBestK 8 місяців тому +1

    The trap with the explosive barrels also can be triggered by you directly by shooting them down from the ceiling! Carla even has dialogue for it.

  • @care8071
    @care8071 9 місяців тому +9

    What would've made it better in my opinion is if you get access to both missions on 086 in NG++. Since both start at different locations, From could have you retracing your steps. To really make it feel like you are making amends to Carla for the shitstorm you've kicked up.

  • @hyperfixatedd
    @hyperfixatedd 8 місяців тому +1

    Great video as always!
    It's clear to see you put a lot of effort in this one and it shows

    • @SilverGlint
      @SilverGlint  8 місяців тому +1

      Thank you, im glad I managed to impress a bit

    • @hyperfixatedd
      @hyperfixatedd 8 місяців тому +1

      @@SilverGlint more than a bit mate hehe

  • @ericcarlton87
    @ericcarlton87 9 місяців тому +1

    Very well thought out. About half way thru. Waiting for my customers to finish with my finance manager before I get them out of here. Can’t wait to watch/listen to the rest on my way home

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Thank you! Glad you enjoyed it!

  • @Th3_L30n
    @Th3_L30n 9 місяців тому +2

    Not to be that guy, but the concept of multiple missions ocurrying in several areas of the same larger map is something the Armored Core has done from the very beginning. Grid 086 feels like an expanded version of the same concept, but done with a much bigger budget and experiences after 2 decades of making games.
    It's something From Software has done in all its games since the beginning of the studio, where they constantly improve or rework previous ideas they had or did on previous entries of the same franchise or even different ones they worked at.

    • @SilverGlint
      @SilverGlint  9 місяців тому +2

      You're very correct in being that guy, this is exactly the case, froms games since inception, particularly AC titles have always leaned on this philosophy, which in turn lead to dark souls being made.
      This is a continuation of an established design Hallmark of the whole studio, that's been cultivated for decades

    • @Th3_L30n
      @Th3_L30n 8 місяців тому

      @@SilverGlint Yep, in fact the very first game has several missions in the same underground complex, but you are only given access to different levels of the same map depending of the mission. Rather than simply recicle the same map and pretend it's a new area with no relation, they outright tell you they still need you to "clean" the place and retrieve a valuable asset. It's sad to see they decided to cut the 3D Map function after the 4th gen, since it really worked to convey the size of the maps at the time, and your progress throught the missions.

  • @aoi6967
    @aoi6967 9 місяців тому +1

    Ah grid 86. One of my most replayed missions. If there's only one gripe I have with the grids is that we don't get to explore the top of them other than the sea spider fight, which is by the end near the edge of it.

  • @TeQxktcg
    @TeQxktcg 9 місяців тому +1

    So, this is all Kojima inspired speculation and boarder nonsense from my part but it bears mention, I guess: we get introduced to "Cinder" Carla but also "Chatty" Stick here. Ayre lays the foundation on how to interpret their written names when she elaborates the meaning of "Cinder", specifically affirming the usage of quotation marks for a nickname or inside joke. As you play through the game "Chatty" becomes quite easy to interpret, Carla never could get him to say more then necessary and inversely he was never able to understand her motto "get your laughs off while you can" ensuing an intriguing dynamic between the reserved AI and his eccentric creator.
    As to how Kojima ties into this, pun intended, he's the person that introduced me to the idea of the stick and the rope, he had this whole philosophical thesis going on in the run up to Death Stranding wherein the stick is analogues to warding of the bad and the rope to secure the good. Considering Carla is the feminine version of Carl, as in Carl Jung, the name Stick might have pretty deep implications. The feminine Carla creating, and interacting with, the masculine Stick has interesting implications if you read the later's arena profile from a Jungian perspective. It's also worth the mention Carla specifically made Stick without backup server, she did so to preserve is identity, effectively allowing him to experience mortality. In a broader philosophical sense, harkening back to Kojima, the name might symbolise the dual nature of tools and technology wherein the stick represents a tool that can be used for control and punishment, while the rope symbolises a tool used for connection and creation. This duality is often present in Kojima's work and, I'd argue, frontmost and centre to the narrative of Armored Core 6.
    That does beg the question of what happened to rope?
    Well.. there is another AI that, opposed to Stick who's all body, is of all mind; who'm Carla seemingly has a backdoor into, or at the very least is capable of manipulating somewhat, as demonstrated in her arena battle; who's feminine and shares similarities with Carla's personality and traits; and, arguably, could originate the RRI where one Carla used to work, perhaps, before her outlook on tools and technology changed; who's for all mercenaries, opposed to just Carla.
    Whilst that is, as mentioned before, all speculation and nonsense in a way there is the fact that AllMind names herself Markson, as in son of Marcus, as in Marcus Antonius, as in Ceasar's right-hand man.
    Kate, by the way, short for Katherine which could originate from the Greek katharos meaning pure or unsullied.. Kinda cute, right? The "unsullied" son of Marcus, it's almost as if there' a precedent for such ironic naming; that is if we're to assume the fires of Ibis necessitated the restoration from backup.
    I will say however, it is us that "let the die be cast" arguably making us Ceasar's analogue which would suggest a Marcus more along the lines of Brutus; in which case Rusty's ALBA would probably reference Alba Longa and thus would equate the fires of Ibis with the burning of Troy.
    I'm not cohesive enough to truly puzzle this all together, I wouldn't be eloquent enough the phrase it either; I've always just been really inspired by the likes of Miura, Kojima and Miyazaki from an early age and thus read a lot of random history, mythology, philosophy, esoteric scripture, literature etc etc.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      This was one of the most interesting comments I've read on my comment section ever, thanks for sharing your ideas and articulating them pretty perfectly

  • @smokespear983
    @smokespear983 9 місяців тому +1

    Really impressed with the cohesiveness of you video, you did a great job explaining and showing your points with the Grid.

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Thank you so much, glad you liked it

  • @eherden2169
    @eherden2169 9 місяців тому +6

    Its the stage with most rewards in the game and one of the ones it took me the most to S rank. I also like the Grid 012 area (Honest Brute Mission) and how far one can fly and explore.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      I just find the whole concept of the grids really cool!

  • @ryankruchowski1951
    @ryankruchowski1951 9 місяців тому +2

    To all the AC pilot's out there. Let your curiosity run wild. Just be sure to bring extra ammunition and new underwear.

  • @mcm3adows
    @mcm3adows 9 місяців тому +5

    My favorite level to test builds

  • @NPC_YouTube
    @NPC_YouTube 9 місяців тому +5

    I was so surprised by how large the map was while exploring/hunting battle logs, I kinda wished there were more maps like these

  • @adventuresoftigtourettesin5885
    @adventuresoftigtourettesin5885 9 місяців тому +1

    GAME OF THE YEAR NO QUESTION

  • @thefloatingjar1328
    @thefloatingjar1328 9 місяців тому +4

    👌🐸Very good.

  • @Vespyr_
    @Vespyr_ 8 місяців тому +1

    If every stage was as good as Grid 086, Armored Core VI would have fared more memorably in the mainstream.
    Sadly it's the only stage with this level design in mind. The rest don't even come close sadly.

  • @nabot1356
    @nabot1356 9 місяців тому +1

    Great content as always, keep on that awesome work dude

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Thanks a ton! Cheers Raven

  • @alephkasai9384
    @alephkasai9384 9 місяців тому +2

    How'd ya get that Grid 086 text at the beginning to look so natural? Did ya port it in game? Made a 3d asset outside and greenscreened it?

    • @SilverGlint
      @SilverGlint  9 місяців тому

      It was done using a combination of adobe premiere and after effects text manipulation and 3d camera tracking, hope that helps!

  • @baseddepartment6469
    @baseddepartment6469 9 місяців тому +1

    I really didn't care much for grid 086, until I finished all 3 endings and was cleaning my achievements. I realized, oh shit, this level is way bigger than I thought, this is the coolest mission in the game

    • @SilverGlint
      @SilverGlint  9 місяців тому

      It doesn't sink in until you start putting it all together indeed

  • @Plus_Escapee
    @Plus_Escapee 9 місяців тому +1

    I try to play this level every day, ever since I unlocked it I can't help but do runs of 086. It's loaded with secrets and things to fight. You can kill everything, or skip all the enemies in speed runs that take your AC through twisting corridors, wide open spaces, and epic battles. Traps, destructible objects, a couple of battles with ACs, multiple Terapod MTs, and an amazing, dangerous bossfight.
    What did I do to deserve something THIS awesome??

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      Precisely this is very next level

  • @officer_miller
    @officer_miller 9 місяців тому +2

    Grid 086 is what would happen if armored core was supposed to be made like dark souls

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Well to be fair this sort of layout and map design has been present since forever, especially in earlier armored core games, I guess one could say this is more of a natural evolution of the series, or that demon's souls was Inspired by armored core's previously established ideas!
      We do need more of this though

  • @serikaonoe6493
    @serikaonoe6493 9 місяців тому +1

    The game needed more levels like this, less setpieces and more classic AC mission design

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Yeah, 3rd and 1st gen level design was a lot like this exact style, this is the best way to do it imo

  • @greyborg3846
    @greyborg3846 9 місяців тому +1

    Man, I was so confused for a moment when I was just listening to this while making supper. I was like, "Wait, why do I hear Zentreya in this video?", lol. Good video though. I thought I had explored this area pretty well, but it sounds like I still missed a couple things.

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Ahah Abi is zentreyas cousin it seems.
      Thank you, glad you enjoyed it

  • @schizoidonmars9877
    @schizoidonmars9877 9 місяців тому +1

    can you do a video on some of the builds you use? they look really fun to play in combat

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Will do! I'll do a build showcase sometime soon :)

  • @SurpriseNerf
    @SurpriseNerf 9 місяців тому +1

    I still think MIA was my favorite in terms of storytelling and looks.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      MIA is a really solid one

    • @SurpriseNerf
      @SurpriseNerf 9 місяців тому

      @@SilverGlint I will eventually get to that review. The survival horror bin has been deep.

  • @kancerkrab6545
    @kancerkrab6545 9 місяців тому +1

    How were you able to get gameplay with no HUD?

    • @SilverGlint
      @SilverGlint  9 місяців тому

      This is a mod combined with reshade basically

  • @Yanagi-wn9md
    @Yanagi-wn9md 9 місяців тому +1

    BUT FINDING THE BATTLE LOGS AINT FUN, HAHAAHAHAHAA I PUNCHED MY SOFA BC OF IT.

    • @SilverGlint
      @SilverGlint  9 місяців тому +1

      A RITE OF PASSAGE RAVEN, ENDURE IT

  • @everything-narrative
    @everything-narrative 9 місяців тому +1

    I was jazzed to watch this, but like, please buy a decent mic and do a real voiceover.

    • @SilverGlint
      @SilverGlint  9 місяців тому

      Thanks for watching, sorry if it puts you off, but this is ultimately how I'm choosing to roll with this content for the foreseeable future!

  • @JordTheeNord
    @JordTheeNord 9 місяців тому +1

    Love this game but can we talk about how boring those 5 minute defense missions are? They are so absurdly lazy and by far the most boring parts of AC6

    • @JordTheeNord
      @JordTheeNord 9 місяців тому +1

      honestly might be some of the most boring content in the entire franchise

    • @SilverGlint
      @SilverGlint  9 місяців тому

      The missile defense one I find is quite cool, but the other one on xylem sucks for sure

    • @alephkasai9384
      @alephkasai9384 9 місяців тому +1

      I liked the missile defence at the watchtower. Nice change of pace from the assault jobs we take all the time. The xylem one was more iffy.
      Though really, I wish there was one more escort mission.

    • @JordTheeNord
      @JordTheeNord 9 місяців тому

      @@alephkasai9384 and @SilverGlint I think defense missions can be fun but this was just a really boring attempt at it imo. I'd guess about 90 percent of both missions are just spamming small mt squads. This mission tries to spice things up with the PCA warship however that's the most underwhelming enemy in the game. The AI act really dumb too as they just ignore you and rush the objective. I feel they needed to add more enemies and different enemy types to make it more interesting. Would be cool if you had allies of your own too. Like your own little MT squad or a friendly AC to balance out the bigger enemy force.

  • @wubi3427
    @wubi3427 9 місяців тому +1

    are you serious,the game's level is as cheap as some ps3 vintage

    • @SilverGlint
      @SilverGlint  9 місяців тому +7

      Yeah I'm dead serious, if you go back and play through any previous iteration of these games, including the PS3 launch title, you'll see a night and day difference.
      In any case even to contemporary standards this is a certified W on how to do world building.

    • @grailedrobin
      @grailedrobin 9 місяців тому +1

      ko