Why I HATE Stalker Anomaly
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- Опубліковано 25 кві 2024
- So I've been playing Anomaly since it came out in 2018. I've tried GAMMA, EFP, and all the rest but it seems my opinion differs from that of the mainstream. Or maybe not. Let me know in the comments.
Oh and Chernobyl happened 38 years ago today.
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#gamma #anomaly #chernobyl #chornobyl
To list all the addons I use would be way too much but here is a few of the big ones...
New Levels: www.moddb.com/mods/stalker-an...
Stalker Movement Improvements (I made this one): www.moddb.com/mods/stalker-an...
Western Goods: www.moddb.com/mods/stalker-an...
DLTX Mini Mod Pack: www.moddb.com/mods/stalker-an...
There ya go. Any specific questions about addons ask in the comments and I might reply. Thanks for watching! - Ігри
I'm just gonna leave this here...
So at the end of this video I asked: Was it worth it to spend all this time modding Anomaly just to get it to be playable for me and less over the top and hardcore?
The answer is no. No it is not. The more I played the more frustrating I found the various gameplay features.
The games story ending (which I just got to replaying the past few days) entails an absurd amount of walking simulator gameplay which is just lazy. Honestly seems like the developers ran out of steam in the last third of it or so gameplay wise. The writing of the whole thing sucks and is ultimately inconsequential with nothing ever being revealed, changed, or anything in the end.
I thought I had never finished this games main quest but it turns out I did years ago. It just ends awkwardly without any real conclusion or climax. I remember thinking back when I did the last quest that my game must be bugged since I didn't get any quests after it but nope. That's just it. That's the game.
Honestly the negatives with this game FAR outweigh the positives and I wonder if all the people who praise this game the way they do ever beat it or got further than the first few levels because it seems like from what I've seen online the reception is sort of lukewarm among many of the people who got to the end.
At the end of the day Anomaly does nothing but waste your time with pointless grindy elements. The amount of times I had to stop mid firefight to repair gear and armor was just...it completely broke the flow of the gameplay but I had to do it unless I wanted the game to break my wallet.
There is no more love/hate relationship with Anomaly for me. I HATE this game. This mod. It is terrible and I wont be coming back to it. Ever. Again.
Even the worst Stalker mods I've played have more vision and creativity than this. Anomaly feels like it was written by a 15 year old larper.
I still wanna make Stalker videos but when it comes to Anomaly I'm out. I wanted to like this mod, I tried so hard. It wasn't worth it. If you're on the fence or in the same predicament I've been in for the last several years of 'should I mod this mod more to make it playable? Maybe it will be worth it" I say DON'T. Play something else. Try True Stalker, Goldsphere, Lost Alpha, RTTN, hell try OP 2. Try anything but this mess of Tarkov wanna be fake milsim bullshit.
Thanks for reading my rant. I'm gonna go get some water and fresh air.
I have invested many hours modding stalker, and in my experience, it has really been worth it, with all the knowledge I acquired, I would make my own stalker game.
I’ve played numerous run throughs on Anomaly, specifically UNISG, Loner, and Merc Ironman. Finished all of them. Love it every step of the way.
Fair enough to each their own.
Fair enough everybody has different tastes Anomaly just isn't mine.
@@BrokenCircle1 I really don't like anomaly base, I removed almost all the mechanics that you and I don't like
Love the fact that when you said that it was a fan mod and not a cheap husk of a game by a giant company, you roasted the in-game store in Halo Infinite.
Thing is, Anomaly (and a few other mods that was its predecessors like Call of Misery or Dead Air) is for people who have played the og trilogy countless ties and look for something more open-ended and challenging. Anomaly's crafting, economy and progression make no sense and that's *intended.* The problem isn't that, it's how most newcomers don't realize that it's not aimed at them. Its popularity is simply caused by the rising popularity of difficult games in the recent years. Some people came into the franchise for a "survival shooter" and GAMMA/EFP gives them exactly that. (There's a reason other modpacks like Expedition or NOMAD aren't quite as popular despite being competent.) Also, GAMMA/EFP atleast brings a method to Anomaly's chaos. The mechanics still arbitrarily challenging yes, but atleast there's a certain way to work through them. Some people dig it and that simply won't change no matter how much we yell.
Also you're somewhat wrong about difficulty mods not being a thing before Anomaly. Mods like AMK (turned into Zone of Alienation later) for SHoC or Misery for CoP were popular back in the day. Some of Anomaly's features can be traced back to those. Artifact cooking, unscripted blowouts and dropping your gun when you're hit came from AMK. Skinning mutants and cooking them, lead artifact containers came from Misery etc.
But in the end, I agree that Anomaly and its popular modpacks gave the newcomers a wrong idea about what the games are meant to be. I don't enjoy them for mostly the same reasons as you and try my best to have people check out the originals and other well made mods.
Also I've taken a look at your channel and decided to subscribe.
Well thanks for that but I never said difficulty mods were never a thing before just that they weren't the mainstream. Take Lost Alpha for example. At one time it was by far the most anticipated mod for Stalker and the most popular when it first came out. It wasn't a hardcore mod at all.
Even OP while challenging and sometimes a difficulty to wrap your head around isn't made with all the hardcore survival elements in mind it's more like spam mutants everywhere but at the same time for every overpowered mutant horde you come across you'll also come into scenarios where you yourself are also overpowered so its a mixed bag.
I just don't like how hardcore has become the mainstream now, it always existed just wasn't 'the way' people played Staler. Maybe I should have been clearer on that front.
I tried Nomad, it was cool I liked the spirit of it just had a hard time getting it to run on my PC well, in reality what I have put together is similar to that but with less graphical enhancements.
Dead Air sounds like a Left 4 Dead mod for S.T.A.L.K.E.R.
Dead Air isnt Anomalys predecessor, its sister mod to Last Day which itself is Anomalys predecessor.
I was really critical at first watching this video. I think you summed it up quite well here. I played the stalker games all when they came out or a few years thereafter. I started modding it myself and spent hours downloading things I wanted to have in "my" zone, running into bugs and incompatibilities, yet kept going because the zone just called me back. And I was a huge fan of the Misery mod project. To that, Anomaly and nowadays mostly GAMMA TOTALLY makes sense to me. I also think, that some mechanics in their default setting might be a bit too much or maybe too hardcore but noone and nothing is keeping me from tweaking it to my liking to craft exactly the experience I want. I get it, that this is not how eveyone wants to play. But then, maybe the zone is not made for you. ;)
@@Deathoutofhell 'maybe the zone isn't made for me' would be a valid argument if Anomaly and its offshoots were anything like the base games where you know the zone was made.
But they aren't.
Hey! I agree with all u said. I mean, I do not believe that there is a stalker player, who never cursed during the game or said " I will never do it again". But all of us especially those who played three vanilla originals, will come back to it. I call myself a professional COC player and after all those hours the game (still) manages to kick my butt and go back there to get un-alive. Let's c what stalker 2 will do.
Thanks for watching. What version of CoC do you play?
coc's idea of mashing the trilogy's maps together in a freeplay experience wasnt new at all
for the western side of the community maybe
but the eastern community has had mods like this since the late 2000's and early 2010s
the ENTIRE lost world series is a good example as each of them are freeplay mods with every map from the trilogy, custom maps, as well as integrating hardcore elements
btw great video i agree wth pretty much everything you said here
Thanks for watching!
I played Anomaly with the EFP mod, there's a slightly different crafting system there, I found it super addictive (though yes, somewhat nonsensical). Don't know if it's the same in vanilla Anomaly. I also liked that you can adjust the difficulty as much as you like - I actually made the economy much more forgiving, and absolutely enjoyed the whole experience.
Everyone is entitled to their opinion. I personally love it. I have not played the base Anomaly for a long time though. As you said, it's a platform for customization. I would build my own mod list from Moddb and some of my own personal mods. After Gamma and EFP came out I just started using those with a few cherry picked mods. For me it's all about grinding through the hobo stage.
Fair enough. Everybody has different tastes.
That's funny. I was playing the first game, Shadow of Chernobyl, early this morning. I'm not going to watch the video unfortunately, because I don't want spoilers. But keep making videos :)
There aren't any spoilers. I don't talk about story just gameplay.
I enjoyed Anamoly... I had a very different experience to you. Game was solid, no crashes. It was not that hard, and it felt pretty rewarding. I could go on and on about my experience, but to summarize:
I had no issue with the economy, difficulty and I did not find the inventory management to be annoying.
The start is hard, but rewarding.
The game is fun, but my only complaint is that I would love some more story based/scripted quests that focus on secrets and atmosphere.
You should check out Call of the Zone if you haven’t already. I love it for all the reason I dislike anomaly. A highlight to me is it’s questing system, as it might be one of the most unique I’ve seen in any game. Every single random quest feels like it could be a main quest on its own. The creator sadly passed away a couple years ago, RIP DoctorX, but I know people were trying to port more of his systems/mechanics into Anomaly.
I have tried it quite alot. Vanilla, repacks, my own custom build. I always have a problem with loads of crashes, stutters, and just general performance hitches sadly.
Edit: but it is cool and yes RIP Doctor X. I really wonder what Stalker modding would look like today in an alternate world where he never died and CoTZ was finished.
Anomaly is cool for the first few hours that you play it, since you feel so free for a while. However, after a while, I just found it to feel empty and boring despite all the content available. I took a break from STALKER for about a year and then recently reinstalled Call of Pripyat, and I still think the base games hold up so well that there is no need for Anomaly and other mods.
Yeah lately I've been feeling the same
Anomaly has a lot of content but a lot of that content is basically as meaningful as an empty room.
Exactly. I think the standards for games are really low these days and people often mistake content for quality.@@pipopoikapelaa5468
@@pipopoikapelaa5468 as if sandbox games ever had "meaningful content", the whole point of a sandbox is to create own "meanings" out of contents that are completely senseless unless organised and arranged by the player under his chosen premises. just look at minecraft.
A lot of Anomaly mechanics are taken from Misery mod for cop. But even misery wasn't that grindy.
So I've heard.
They should make Stalker MMORPG mod at this point since they love boring grind so much. Grind dogs for 20h to lvl up your guy and a gunner class. So fun (not).
They have it's called Stalcraft. I tried it once for like an hour. Didn't like it. Really not sure what the deal is with all these online only/hardcore grinding sim games.
I swear its like people have no lives other than gaming sometimes.
When I play a game I just wanna hop in and have fun because regular life is stressful and grindy enough.@@Dregomz02
Yeah, I felt the same way with the additional mechanics, they are so unintuitive and the game won't allow you to do crafting early because it seems like the Basic Tools has higher tier than any other tools in the loot table, like why is that?
Also, the radiant quest is just, fetch this and kill that, sometimes with a gimmick like RF fetch, it gets old very quickly.
I like checkin out your videos sometimes and im just curious if u ever tried the metro series of games
Actually I am replaying the first one right now. I've wanted to make a video on them for years. It's nowhere near done as I am in the replay and get footage phase but it will come eventually.
@@BrokenCircle1 nice ill be waiting for it
I find Anomaly fun... but only with the story disabled and with the Old World addon installed (to simplify the game and remove a lot of unnecessary crap). Ultimately, I enjoy exploring the Zone more than following the story. Especially because that first playthrough ended with me constantly dying for no reason at a door inside of the Monolith War Lab that I was presumably meant to wait on a timer for it to unlock. Safe to say, I deleted the character and restarted with the story disabled after that.
Must say that this is a brilliant video essay lol
Btw what ur opinion on stalker op 2.2?
Thanks for watching. Well I've played it a bit. It is certainly interesting and it has loads of content. The quests can be a bit confusing at times and the translation is a little rough which is a shame because some of the quests really require you read and understand the dialogue.
I don't know how to feel about the non Stalker things in the game like Deathclaws and all the bug enemies. Feels a bit too much but then again who knows. I've been playing it on and off over the last month or so.
I am intrigued but overall unsure what to think.
What i hate the most is the items bloat. We can get around the artificial difficulty, lessen it, remove it whatever, but what do i do about all the items ? If removed then trader inventory needs to be changed and drops & stashes & laying items around too.
Yeah that's one of the things I wasn't able to fix in my build. The mods that remove the bloat are all outdated sadly. It's really annoying having to constantly stop to repair things so they don't go below the threshold.
@@BrokenCircle1 DLTX minimodpack can ease up the repair as well.
I have that installed...which module fixes repair though? @@florin9243
@@BrokenCircle1 ehh these can help but idk.
Modules : -smoother progression, -toolkit remap, -repair kits revision, -missing parts vanilla, -helmet parts. These are easily editable and even remove contents from them due to DLTX.
I want to mention the Loot Rebalance module which enables you to edit even outfit/weapon/recipes drops condition with ease.
Addons :
1.Grok craft and repair overhaul
2.crafting parts with returns
3.High level tooklits include low level toolkits
4.No toolkit requirement for vices. (haven't tested this one yet)
Depending how you take these you might brick the balance.
I purposely avoided the use of WPO and OPO. There may be stuff ive missed, my modpack is too big...
EDIT : Trader Overhaul mod.
So basically, the author made toolkits (basic,advanced,expert) purchasable from some of the traders around the map. I think there's an error tho because mechanics somehow sell them even if they tell you they don't have any...
Completely 100% agree. Also another point that I think people overlook, another LARGE negative, is how a vast amount of the new fans in the community that came in strictly because of Anomaly/Gamma/EFP now expect Stalker 2 to be Anomaly 2, and I can already see the rage and the blasting of the game when it releases and it's *nothing* like that. I've constantly seen comments on so many youtube videos trashing the original trilogy and constantly telling people to ignore them as "outdated bad games" and to "just play Anomaly it's better". It infuriates me.
Anomaly is a fine game *for what it is*, as are Gamma and EFP, but it's not *Stalker*. It's wearing a Stalker cosplay and covering itself with the appearance, setting, and location with a fanfiction level story that now all these new people think is what Stalker actually is. Constantly seeing lore questions on the subreddit talking like Anomaly is canon, asking dumb questions about things in the lore that are answered in the original games but they have no clue because "just play Anomaly its better".
When you see a question like "Who's this Strelok guy why am I even going after him" asked for the millionth time by these types of fans and then see the whole SoC plot completely ruined and spoiled because of the dumb question and the fact that they refuse to play the originals, it really just lets the wind out of your sails. Yeah, I get it, everyone has different tastes in what they enjoy. It's great that they all enjoy the grindy bloated survival aspects of Anomaly/Gamma/EFP, cool more power to them, but don't come into the franchise and act like the entire facet of Stalker needs to change to be more like Anomaly/Gamma/EFP just because of that, when that wasn't what the originals were like at all.
I agree entirely. Sadly we live in an age where it seems like people want to insert themselves into any franchise, not learn the backstory, not respect it's legacy, and demand it change for them for some reason.
This is half the reason why every game that comes out these days all feel generic and the same.
I've been enjoying gamma after trying anomaly and beating all the vanilla games, and like, yeah i pretty much agree. I like hard games, i enjoy some masochism, but a lot of it feels like artificial realism, which breaks immersion. One of the main things about gamma is that you can't buy or sell guns or armor, which just seems dumb to me. I still scavenge, that's mainly how i like to find gear, but it totally breaks immersion for me that the shop keepers wouldn't have the main thing you need in the zone.
Fair enough. Thanks for watching
there is a lore reason in the game, i don’t like it from a gameplay perspective but it is explained
@@fuglaa4766 yeah there's a loading screen message that says "something something gun control" but like, bullshit lol. There's also just like, the fact that apparently, you're the only one in the Zone who repairs their weapons. i'm in the Cordon still and i've looted some guns, fixed them up to like 100%, most of their components are good condition, but nobody else does this. Nobody in the military, nobody in the various raiders and other stalkers, despite stores only friggin selling gun repair supplies, nobody else uses them.
@@fuglaa4766 idk where else to put this, nobody i know plays this game lol but here, pro tip: in the cordon you can get one or two missions from Wolf to go kill mutants, easy enough, but if you're low on ammo, just sleep, the storm will kill the mutants, completing the quest, and you get like 5-10k out of it
I agree with some things, I f*cking hate the damage and economy system in this game a dog will bite your toe and you will lose 67% HP and bleed FOR NO F*CKING REASON making you use like 7 bandages and medkits that you can't afford to buy early cause you barely have money.
Economy is so stupid that I had to use mods to fix it, Oh you used 3 mags of AK? Okay if you want more it costs 120k like???????? WHY????
Found a new weapon? right now you need to find or buy 17 different itens to fix it because aparently no one has a functional pistol in this god damn game, same with armors or head gears.
I play anomaly with two game changing small mods: Increased loot drops and increased ammo drops. It makes the whole difference when you regularly find full health weapons and armor, as well as realistic full mags of ammo on enemies
Yeah I had that installed. Still repairing weapons was a slogfest. Same with armor.
i just play Old World Addon with other addons to make it even more vanilla, like original textures, original UI/Footstep sounds, original mutant sounds etc.
"NPC do and are extremely accurate in full Auto behind a bush" isn't that just normal Stalker clear skies?
Clear Sky is the worst of the original games though. Not really a model to follow when making the most popular Stalker mod.
as someone who has played HUNDREDS of hours of anomaly and its modpacks, i can i agree with many things. i still love these games and would play them for hundreds of hours more, but only because i have a deeper passion to the IP, having played the trilogy growing up. but god damn, thats what always kills it for me. it's just way too much. game has what must be 90 weapons in its arsenal and ive only ever used around 20% of that because getting weapons is an odyssey.
Yeah it really is too much, for me it always felt too redundant and repetitive. I guess that's all games to an extent but being someone who played vanilla, other mods, and alot of CoC before Anomaly came out I guess I have more time in it so it's like for me I'm more worn out than most.
Thanks for watching.
I have the same problems with the mod, and so, would you post your modpack?
It didn't fix everything. Repairing was still a pain and there was alot of walking simulator gameplay. Also for some reason when I looked at the ground the games framerate would get cut in half. Occasionaly crashed too.
@@BrokenCircle1 I'm sorry but I really dont get the criticism :( if it is so bad - maybe just play another game. And first and foremost, accept that there are people out there who enjoy this kind of gameplay. Not everything needs to be a dumbed down version of call of duty were you have one item for healing, one for repair and one ammo type to collect to mow through hordes of enemies while doing fetch quests to bridge the time between cutscenes.
You talk about it again as if vanilla Stalker was dumbed down like CoD. It isn't. People can enjoy what they want but drastically changing the base game then acting as if it's the best/definitive way to play Stalker just isn't right.
@@Deathoutofhell
kinda new to stalker and tried this mod and i kinda felt the same way. do you (or anyone) have reccomendations for good mods to try?
Thank you for having common sense. First off I reccomend you play vanilla. Shadow of Chernobyl id your best bet there. Clunky but the truest Stalker experience you'll find.
Clear Sky is skippable but good if you want all the backstory. Call of Pripyat I highly reccomend.
Beyond that the True Stalker mod is fantastic though you might feel a bit lost if you know nothing about the original games. Nonetheless it is very polished and well put together. I did a video on that very recently check it out.
Also there is Lost Alpha which is very mixed. Alot of cool things there but alot of not so good things as well (too much walking simulator stuff) but I still reccomend it. Also did a video on that about a year ago.
gamma
play the entire trilogy vanilla (yes including clear sky its honestly second best in the trilogy next to SoC)
after that i suggest going through some story mods like incubator, oblivion lost remake, and FOTOGRAF
and maybe try to get into soup mods like narodnaya solyanka 2016, stalkersoup, and op2.2
>wacky out of place skin
We have those, called it Deanon's Anime Guns
Also Is that Classic Textures? The grass/trees look good
I have finished the base trilogy and might give anomaly a try. I might post my impression here later
Please dont, there is dozens of better mods to start your modding journey, popular mod doesnt equal good mod (its the opposite usually)
Many mods are much more polished with better stories, sidequests, mechanics that arent confusing and locked behind RNG walls etc.
Anomaly just isnt a good start
don't. like the other commenter said popular doesnt equal good
and this goes especially for stalker
lost alpha? only good part about it for the entire 10 years of it being out and getting updates has been the maps
true stalker? overrated and overhyped slop that really doesnt feel much like the trilogy
anomaly? a bad port of a bad mod based on a bad mod based on two meh mods ported to a bad engine
i felt like this the first time i played anomaly but i prefer sandbox type games so gamma is up there for me. i started by looking for games similar to DayZ. i guess this is for masochist more than casual players. BUT i can say gamma got me into the world and lore. i went back and researched the book and movie and played CS so far(not liking it too much but i dont dislike it at all, trying call of prip next)
im looking forward to stalker 2. the lore and story is pulling me in and i see they included some elements from anomaly. best of both worlds!
Try SoC next. Clear Sky is the worst one in the series.
To each their own. Thanks for watching and being civil.
@@BrokenCircle1 thanks for the advice. ill buy that one now. i dont agree with a lot of your takes but thats why i like your content. a different perspective. im definetly subbing
@@silentskillz5045 Very cool.
i mean it aint that grindy, by like 4 hours in i already had an ak and some duty armor.
the crafting system is kinda useless unless you're playing gamma, also you can customize how hard progression is when making your world
I think anomaly was just a platform for the stalker community and few use it as it's meant. Like if you've ever played operation flashpoint dragon rising, the mod community was crazy and there was a lot of scripted quest mods that were fun af. I feel like if people utilized the engine for anomaly and the ability to mod there could be some amazing fan story-driven projects, or even adaptations of the original games scripted and ported into the anomaly platform. Instead people are looking for hardcore survival or tarkov clones. I personally like efp because of some of the features that it adds and I like preparation with magazines.. But I add a whole bunch of mods and turn off some of theirs to make it closer to the original games, but then add things for quality of life. I'm about to try out the mysteries of the zone mod, to see how the scripted questing is implemented in anomaly... But ya i feel it's more of a platform that people used in the unintended way, successfully. It's definitely not for newcomers. I mainly played call of pripyat, and couldn't get into the other two cuz I could never get them to run(the irony), but I mainly like anomaly for the gunplay, and the"stalker simulator" aspect where it's like a random dude in the zone..and I think that's the main reasons people go to anomaly and it's mods for. And the AI is way better then most AAA GAMES... With extra mods of course😂
Fair enough. Everyone has their own tastes. Thanks for watching and taking time to comment.
Anomaly looks like Stalker for people who doesnt whats Stalker
Basically
I will say, I have played Anomaly, but only with Gamma since that's what I was interested in. I do concurr with you that the weapon durability is too low and kind of ridiculous. I'd like it if weapon parts (a majority of them) were able to be swapped on the fly and didn't require the kits. The economy is not setup to make sense and the grind is also kind of bad.
I'm looking forward to Stalker 2 now... I hope it won't be a shitshow on release and we get to enjoy it.
I never played any other stalker game btw. I did like the setting and wanna see where it goes.
My entry into this genre of pseudo-russian apocalypse is actually a VR title called Into the Radius.
whats your fav vanilla stalker
im trying to understand stalker and you say in videos many people dont get what made vanilla stalker great and are just milsim addicts
what are the best and worst parts of vanilla stalker
Hard to answer. SoC has the best worldbuilding by far as well as the maps. CoP is a bit better on gameplay in my opinion.
Personally what the trilogy so great on it's own is that the journey was linear yet fulfilling, the goal was clear, and they are fairly balanced for average players.
SoC was great for first step into the series as it balances the introduction of everything the zone has to offer, such as hostile stalkers, mutants, places crawling with mutants, build-up to the heart of the zone, etc.
CS was attempted to polish some of it's mechanics, but best regarded as action FPS game since you'll be shooting stalkers 95% most of the time and not so much opportunity experiencing the horrors of the zone.
CoP was pretty open and has a lot good handcrafted sidequest to help you get through the main story and keep you immersed. It was the most polished stalker experience, in gameplay as he said, from other two. But lacks opportunity to revisit locations from previous games, not even the Chernobyl NPP. Which comes to....
Anomaly, what made it so popular is that due to that modpack, of course, and also it's a free game that can anyone can get and play without having any of the trilogy. It also has more content and mechanics for those who want more, which most are just straight up bloat and inconveniencing for some. Additional mods to alleviate those issues, sure, but we are talking the fundamental issues of the mod on it's own, not nickpicking about whether we can, should, or not to customize them based on our preference. It was the base game that was already laid on. Of course no one would give a shit as it's already obvious since everyone had the choice and opinions don't matter because it is what it is.
Sorry for the rant in the end, I might have overthinking this a bit too much. Can't say much about the worst part of the trilogy, they was alright as for me.
Anomaly has many things that are brought from Misery almost untouched, hence the problems of so many illogical things, they are former fans who wanted something much more hardcore, but they went too far and it became somewhat insufferable, there are certain points that I disagree with, and some that I do agree with. btw, good video essay.
Fair enough. Thanks for watching.
I love Misery, but Anomaly has nothing of the Misery feeling other than all of the thoughtlessly ported items. On Misery you could just buy a gun, fully upgrade it and it would pay for itself in one day of game time.
In Anomaly, you need a dozen repair kits and those hard fo find upgrade kits or spend the entire GDP of Uganda to upgrade your gun, then you need to spend the GDP of Greece just to buy a reasonable ammo reserve for it as NPCs will just drop one or two most of the time (And you'll also have to wait a week of game time because trader restock is scripted and can't be accelerated). Once you have your gun, you now spend half of your time just walking around because most maps are deserted of things you can use it against, unless you go to Limansk/Red Forest.
Overall point of anomaly being mid I agree with, but many of your issues with it were completely separate from mine. I’ll have to do a video on it at some point looking at anomaly on the whole
What did you dislike about Anomaly?
I think some of these are valid criticisms, but Anomaly isn't that reliant on the crafting system by default. You're thinking of Gamma. In regular Anomaly, technicians can repair and upgrade gear for money, with no other items required. Also, everything negative you mentioned here can be directly configured in-game, no mods required.
Yeah but the cost of it is insane. And as I said as soon as you take away the grind (by lowering the vanilla settings) theres no substance in stock Anomaly.
i respect your oppinion an you are right about all the false things anomaly does but HAPPILY all those problems like gun maintenance and Drugs making no sence can easily be bypassed with some simple mods like better economy better traders better repair system and more
now we need the follow up "Why I LOVE Stalker Anomaly"
But I don't sadly. Honestly I'm done with the mod for good.
@@BrokenCircle1 i noticed when replaying it last night because of this video that anomaly placements were super cruel, walked next to a jeep and died because there was an electric one on the other side
@@TSK_Silver I know EXACTLY which one you're talkong about.
I really like the soc freeplay mod because it’s a mostly vanilla mod, but it feels new
What SoC freeplay mod? What's it called?
@@BrokenCircle1 I found it when I was browsing stalker mods in mod.db, set it for shadow of Chernobyl and look up freeplay
Simplicity. This mod lacks the simplicity Call of Chernobly has offered. Misery style mods are only fun If It's your first or 2nd run. After that, It gets extremely dull and boring. And imagine having to pass through Garbage for the 2139812nd time. I no longer find myself wishing to play Anomaly. Not only It lacks quests and an actual story, it's also worse now thanks to the hardcore mods. When I play Anomaly, I want a simple experience. Get a quest, go to a place and kill a lot of people. Take their gear, enjoy the profit. Old World Addon was just a fresh breath, I am glad It exists.
Aside from that, I don't even want to talk about how these mods introduce weapons and armor that do not even fit into Stalker. What's worse is that GAMMA has introduced so many casuals into the franchise and now Stalker games are no longer Stalker games. The community is filled with all kinds of weird people, and they have ruined the identity of Stalker. What's gonna happen next is that when Stalker 2 comes out (doubt It'll ever come out) its gonna have an identity crisis thanks to the new fanbase.
I swear I have seen someone believing their game was glitched when they had entered the factory in Yantar. The guy was complaining about how his screen was messed up with yellow tint and weird graphical artifacts and asking how to fix it on GAMMA discord. When someone replied him with "Turn off the Miracle Machine" solution, he asked "how do I do it, through Mod Organizer or Mod Menu in the main menu?" That alone sums up the entire situation.
We need mods like True Stalker.
I agree completely. True Stalker was fantastic. I reviewed that ahlbout two or three weeks ago.
I played Misery for years and loved just wandering the Zone with no real objective other than I felt like doing that day, kill pseudogiants with only a knife?, go buy one from Owl and head out, clear all of Pripyat out of Monolithians?, just made sure to had enough rounds for the whole thing. Freeplay is FUN, but not when you need to be the Zone's delivery boy to make any real money and bullets are so ridiculously hard to get.
In my experience the mod feels like a reverse Misery, where combat is actually easy but the economy makes Argentina look like Switzerland, and pretty much every derivative mod I've looked at just turns the whole thing into Tarkov at home.
@@tanostrelok2323 Yes. This is accurate.
@@tanostrelok2323 Is Misery freeplay? I never played it. I've played alot of Misery derived mods but never the original.
@@BrokenCircle1 Misery doesn't change a single mission of the original COP story, you're given the option of entering freeplay after you evacuated the military, just like the original. And in my opinion, that's where the real fun of the mod began.
If you have made it to the point where you can clear vanilla COP in Master with nothing but your starting equipment (With the exception of the SEVA for the underground pass) I highly recommend that you try it out, it is indeed a lot harder but barring the psi mutant hiccup it isn't really unbalanced in terms of combat.
Hahahah also broke have a new UA-cam
Why did you make a new one?
@@BrokenCircle1 I had two gmail accounts I delete one of them because I want one account the old one was Connected to my youtube and it delete my UA-cam
Ah I see.@@Pinky1925-ze2jn
this trajectory of "hardcore mods" arent really a new development, its around since 2011-2012 and you can already see the roots of the issues back then, some mods economy used to be so harsh that you can soft lock your game out of sheer rng if not enough essential items spawn, item bloat was around even back where crafting and repair mechanics doesnt exist, and stale pieces of bread costing thousands of roubles were the staple of the economy. The funny thing is, it didnt make the game any harder, just the impression of difficulty as the combat is still heavily weighted in your favor, and the "harsh" economy has always been a band aid solution to cap your overall progression as you will come out on top of most combat encounters.
Anomaly is for dorks. CoC has always been better. Shame they stopped updating it.
I wish Dr X never passed away. For obvious reasons plus so he could have keept working on CoTZ.
Very good video! Awesome of you also to mention the hypocricy of modders who don't want their stuff changed and iterated upon. Cave dweller nerds at their finest.
Yeah that one made a few people mad but f#ck em.
Thanks for watching and thanks for the kind words.
I like to play anomaly/gamma from time to time but they are definitely not my favourite mods, im not really into hardcore survival, inventory management mods, i really like COC because its simplicity, you have all maps with original stalker difficulty and management elements, you can easily jump into games enjoy, progress quite quickly, without dying often, long ago i really enjoyed stalker soup mod, to this day still preffer playing lost alpha, golden spheres, true stalker, oblivion lost remake, also anomaly/gamma is too repetitive for my taste with same tasks all the time, running tru zones for 100 times to kill someone etc...its great for first run or second afterwards it gets boring quickly, maybe adding more dynamic tasks would be better but i doubt we will see since engine already reached limits, maybe we will see much more improved version of these mods in S2
Yeah I literally just turned the game off right now before seeing this comment. I've actually never fully beaten Anomaly's main quest (come close two or three times but could never bring myself to finish it)
The whole thing feels very unfinished and inconsequential. The Sin storyline is interesting but they ultimately boil down to just another generic cult. The fight with Eidolon feels like just another generic enemy, ISG feels like more mercenaries and there really isn't much story development the monolith are back but OK how?
Story aside constantly having to stop to repair gear is infuriating. Also it seems like the more you get into the main quest the more of a walking simulator it becomes. It suffers from alot of the same problems of CoC after a while in that once you get past the grind or remove it with addons there isn't much to do from a gameplay perspective. Like I said the story is mid tier at best and it just gets to the point where stashes, quest rewards, and new items no longer matter and just feels like you're playing a walking simulator with little substance.
Since you mentioned soup mods I've recently delved into OP 2.2 a bit and while there are certainly things I dislike about it one thing I have to say is that mod is dripping with unique dialogue, quests, and bits of lore that we just don't see in Anomaly. Also it's a bit more simple and oddly feels closer to classic Stalker than Anomaly.
That's my rant for the day. Sorry it was so long. Good hunting Stalker.
I think Anomaly is alright even if a bit broken. I always get mods to improve my experience and I can't stand garbage like GAMMA and their Tarkov kids who never played vanilla SoC
To each their own. For me in the end I've finally given up on it. It's too barebones for my liking with all the depth being in the crafting system that I hate.
Been trying more OP 2. It's interesting to say the least.
@@BrokenCircle1 I understand, I do agree with the crafting system and the feeling of spending way too much time on getting mods to run properly that you also mentioned in the video. It is also why I don't have the energy to play Anomaly today
Yeah believe me I do get that. I've honestly given up on anomaly (see pinned comment if you really wanna read a rant lol) Thanks for watching! @@monolith4653
If I can’t spend 7k on this game then it sucks.
Hehehehehehe
I am very sorry but... skill issue.
I am very sorry but...basement dweller issue.
@BrokenCircle1 You can go in settings and fix a lot of the difficulty settings your talking about. You may enjoy it better that way. It is a big learning curve with the crafting system and progression so I get it. The zone plays for keeps brother!
Did you actually watch the video? It isn't that much about the difficulty but more the lack of proper quests, the absurd amount of walking simulator gameplay, and the overall tediousness of it. @@williamschippling1565
@@BrokenCircle1 >walking simulator gameplay
Did you even play the trilogy?
Did you even watch the video? @@Jurglenuts
Based
idk why i wanted to try it but bruh idk if its fking ping but im from europe and i kept if i move like teleport instead of moving its fking awful optimalization
There is no ping in single player games. And it runs fine on my 7 year old PC. You either downloaded some garbage version or your mods put a massive strain on your system.
Your problems are all configurable at base Anomaly settings and those that don't - have mods.
Anomaly was never intended to be a complete game, just like Call of Chernobyl before it. It's a playground for you to play in. That's why there is no proper quest and even "main storyline" is just glorified fetch quest.
Also, Anomaly is not even a game in a sense. It's a mod. People would have to know how to tweak and tune it properly to experience the game better. That is the main selling point of Anomaly, ability to configurate it how you like it.
I would respectfully disagree on it being a "mod" status. Yes, on a very technical level, it is nothing more than using an upgraded X-ray engine and duct taping all three game's maps together, but it *is* a standalone exe and doesn't require anything else to run. It's a standalone game, in that sense.
It's a sandbox, I agree with you there. Problem is a vast majority of people don't click with the sandbox experience, and the OG Trilogy by and large were not sandbox experiences, minus remaining behind for free play in CoP.
It's a different taste in genre, but Broken's point of it not really *being* Stalker is valid. Anomaly is a sandbox wearing a Stalker cosplay, is the best way I can describe it.
@@x570Belmont agree to disagree.
SoC and CoP were sandbox experience if you ignore main quest. Especially CoP which mostly focused on side quests. And SoC is full of repeatable fetch quests. (Also, Minecraft says otherwise about clicking with sandboxes)
If you're going by the letter and not by the spirit then yes, it's not Stalker. If we're take into account what is being stalker means in universe, Anomaly is exactly stalker experience. Go around, do odd jobs, hunt mutants, find artefacts, gain rep.
Watch three videos about Stalker by
DJ Peach Cobbler, he explains it pretty well.
@@sabnock31 Agree to disagree, I understand the point about CoP because there *is* a freeplay mode in it as well, but your point about SoC I feel is extremely disingenuous. You cannot free access the Zone while ignoring the main quest, areas are locked off to you. The linear story narrative is what gives you the progression unlocks to advance. If you ignored the main quest, how do you get into Rostok then? How to access the Miracle Machine? Or how to go North past Radar? SoC is a narrative experience, it's not a sandbox.
I also disagree on the argument of "letter" vs "spirit". The spirit is what GSC designed, and what they designed were narrative driven experiences, not a sandbox experience.
I don't understand why Anomaly fans (Which again, I will point out that I am one, and I enjoy the game with all the different various modpacks) get so defensive about this. This isn't a negative towards Anomaly. It's merely stating an objective fact that Anomaly is *not* Stalker. No one's saying it doesn't have atmosphere, ambiance, or that it's a *bad* game. My entire point is that it's NOT Stalker, it's wearing a Stalker cosplay.
At the end of the day, we can all debate this ad nauseum but it doesn't take away anything from the original trilogy and what they were, nor will it change the direction that GSC goes with Stalker 2 either. I've seen so many rabid Anomaly people trashing 2 for, what we see in the trailers, being far more of a narrative story than a sandbox. This is what I dislike about Anomaly in principle. Not the game, but the effect it's having on the Stalker fanbase.
@@x570Belmont and you cannot get access to the End without beating Ender Dragon. Even in sandboxes there should be some progression.
GSC did not make a game about being a stalker. They made another three games about "chosen one". And, funnily enough, in CoP it is the least noticeable. But they made other stalkers like stalkers, who, again, roam around, do odd jobs, hunt mutants, find artefacts, gain rep. Even if it's simulated.
Anomaly fan? Not at all. I have not more than 200 hours in it combined with Call of Chernobyl. I prefer modded OGs.
Because it's true stalker experience. Not S.T.A.L.K.E.R.. You're not the chosen one, you're just another shmuck in the Zone who tries to survive and get rich in the process.
And S.T.A.L.K.E.R. 2, if it even releases, will be bad at the start, if not in the story, then in technical aspect. Every title in the series on launch was a buggy mess and it took multiple patches to fix it and then mods on top of it. Their trend to delay the game already shows that it is either a buggy mess or straight up unfinished. Microsoft would not let them delay it that much if it was "just to polish" like devs stated before. I would excuse them one, maybe two delays in 2022, but not when they already relocated.
Played all the originals multiple times and love them. Still Love Anomaly/GAMMA. One of my favorite fps surivival experiences, whether its in the same vein as previous stalker games or not.
Honestly, I can't tell which version Anomaly you're reviewing in this video. Vanilla Anomaly 1.5.2. doesn't impose on you to use a bunch of different toolkits to fix your gun or stalker suit, because you can just bring the gun to a technician and pay them to fix it for you and you can buy guns and armors in perfect condition from the traders. I don't think it's too expensive, but even if you think it is, money is easy to come by in Vanilla Anomaly by looting random stashes and selling the things you won't be using and doing the same quest for 2 or 3 or even sometimes 4 NPCs. Vanilla Anomaly is very enjoyable to me, personally. GAMMA, on the other hand, has all of the bs weapons and suits repair mechanics that you mentioned, but you exaggerated how much your weapon gets damaged by using it. I had never had an AK malfunction on me after firing a few rounds at 100% condition of all parts and I've never had to replace the barrel of the gun after firing just a few shots. At the most, after a couple of mags you have to use gun oil to bring the gun's condition from 97% to 100% again, which isn't that annoying. You also never said you were talking about GAMMA. It's like we've played completely different mods. GAMMA's idea, as far as I understand, is that you can open the mod managing tool and customize the experience to your liking, so I don't get the complaint, because you can make the game as easy or as difficult as you want it to be.
Yeah it's garbage it's hardcore for sake of being hardcore, og stalker could be a bit harder but this is too much they buffed everything by 10x while your character is weaker than ever, it also feels like some garbage grindy mmorpg which is not fun at all. Your gun is breaking all the time while ai can shoot forever (just like in OG they have unlimited ammo because f you i guess). I hate how everyone all over internet tries to push Gamma on everyone instead the original trilogy with few optional mods. I just hope it won't shape the gameplay design of Stalker 2 because it would be disastrous.
Agreed. The problem too with Anomaly is the fact that the AI have unlimited ammo that they spray and pray but unlike the vanilla game their weapons are quite accurate.
Firefights in vanilla are often drawn out because of how inaccurate the weapons can be. In Anomaly its kind of one and done.
the thing your missing is that for those of us who have been playing the original games and mods up to that point desire an increasingly more difficult challenge to keep our favorite game interesting and fresh. anomaly is for veterans and to be honest anomaly is a cake walk to me even with the difficulty options cranked. also the game gives you so many options and modularity that if theirs basically anything you dont like about the game you can change. its a sandbox. use your head and creativity. roleplay and set goals.
lastly the game is not for everyone and wasn't meant top be. once again its for long time veterans of the franchise.
I'm not missing anything. It makes me wonder if you actually listened to any of the points. My gripes with the difficulty were really only minor complaints. My real issues with Anomaly lie with the extreme amount of walking simulator gameplay especially later in the quest, the lack of much story, and the tedious grinding it has. Not difficulty.
And you say 'those of us who played vanilla and mods' as if I am not part of that. I played vanilla and mods for years before Anomaly and the fact is most of the people playing Anomaly are not veterans of the series. Alot of randoms which leads to its own set of problems.
Grinding is actually what balances the game i.e. so you cant get end level gear early and have the rest of the playthrough as walk in a park. Toolkits are not a problem, once you learn where and how to obtain basic (hint: Hip gives you basic toolkit as reward for bringing her TOZ194 pump shotgun and 20 shells) and advanced tools you can get by crafting 5 basic toolkits which you can get from army guy named Spirit in Yantar by trading 8 bottles of vodka (red one) iirc. Getting ingame money is not a problem either by doing missions and selling mutant parts to Butcher at Garbage. Weapon condition deteriorates fast when you do not maintain parts in the rifle itself - you need to clean those to 100% condition and then you'll not have issues. Anomaly is fine.
Maybe to you but not to me.
I've never had anomoly crash, even on my laptop.
I hated it too and now i finished anomaly, gamma and efp and its fenomenal. A ton of weapons missions and attachments just great. Hard but great. You just gotta know how to fix and craft things!
It's not a matter of knowing how. I know how I just didn't like it.
I LOVE Misery, but Anomaly is kinda lacking in most aspects, GAMMA I'm not touching with a 10 foot pole.
I think the game would be a lot more fun if the economy was properly reworked, from there you can just adjust difficulty to whatever you want.
The real problem is how every Anomaly derivative seems to be Tarkov lookalikes, kinda beats the original purpose of the platform.
Hello,
I am a stalker game series modder, I took part in some fairly "big" projects / mods since Misery and then to Anomaly, and now GAMMA.
First of all I want to say that you are giving criticism over the mod, but sometimes it feels like you are mixing what the engine / mod is capable of, what features it added and... just the settings choices that were set for the users of the vanilla mod. Just before I give precisions to my statements, now one should know that even Anomaly became a COC like building platform, as now most people play GAMMA (sometimes even trying hard to run it with shaders when their specs can clearly not keep up with it) some other people also play more "forgotten" packs like EFP, but that's mainly the deal. Along with that is only left the world of soup mods or WIP OGSR/Gunslinger custom monolith engine operated mod/modpacks (some of them will be exciting to see released and are far from finished)
So yeah when you are talking about the settings and actual mechanics in anomaly and their realism level, yes it's retarded and totally unrealistic sometimes. But it's just a matter of a few configs that you can change or mod addition to address that. I would agree the average modding ignorant user would get frustrated, but unfortunately even with mods you would eventually find the need to further tweak things to your own taste. That's the downside of modularity and huge choice of configurating mods and options...
Now you also probably want to understand some of the limitations there are. First the engine, it's getting old, and even if people do wonder implementing new features, they most likely create new issues or face not fully working features, that require further development and it's hard and extremely time consuming. Some people are specialist in coding, texturing, animating...etc, for a modded GAME ! It's not always the average "learn on the go with a bit of experience" which, I admit, I belong to, eventhough I managed to understand and create a few cool things with my modding team lately. Another example : you were talking about : "why the actor reloads the gun fully when jammed, bahhhhh" → this is a perfect example of not a technical limitation, because now you can have animations (and even variants of them) for it. It's just that it's hard to find good animators reanimating everything with good quality. Some animations set were taken from STCOP, and anm_reload_misfire didn't even exist when it was ported as original placeholder assets. When anomaly started, it was not even a thing, but the game has evolved. Now for instance gun modding and animating can be far more complex, and even with sounds, which is my specialty.
Also it's wrong suggesting anomaly/gamma/efp pretends to be realistic in the first place. Yes they aim for that, but they don't introduce it like this to anyone. Hardcore ? definitely yes. An example that comes around often is people bashing Gamma because of micromechanics and super huge & complex crafting system. I do agree as a personal experience and taste that indeed it's overwhelming and boring, and I would prefer more gunplay. Also balancing is not often that good, for instance having guns balanced to NPC, then NPC rebalanced according to gun damage, all of this going back and forth. Yes that's bad approach. They should have gone straight away from ballistic data, like in Tarkov, and set once and for all what a bullet can do in average in a vest or even a part of an armor. How often have I seen announcements of cartridges being rebalanced for the n-th time in Gamma... And again, that's a balance thing, not a hardcoded damage system. But even considering then how damage are calculated and dealt to NPC/Player, there are mod that bypassed the vanilla damage calculation system, that you can balance yourself for hundreds of hours trying to match idk, Tarkov or real life things "somehow".
I am not going further in details with other things you mentionned, there are right statements, wrong ones and mid right or wrong ones. In fact it all comes down to some known hard issues which have either always been lying around and are most likely never going to be fixed, or some that are fixed / on their way to be fixed. And modders / devs have to work around that until changes are made. I just think overall that you have the point of view from people who just casually play the mod, or barely touch(ed) the "scratchable" surface of dirt of modding. But when you actually talk to people who dived hard inside of it, I think you should realize that anomaly and gamma team and modding community did an INSANE job, and seeing them every now and then casually bringing new breakthrough features is huge, despite all odds against them.
The mod or modpacks from anomaly are not user friendly, yet people with knowledge still find time to help the completely unaware and modding-ignorant people even for them to be able to customize their game which very often spam all over the place with dumb requests or reports. In conclusion the negatives DO NOT outweight the positives, you just have to really get motivated and commit to it in a way. Yes again as I said earlier I'm talking about investing hundreds of hours into it, if not thousands if you start making your own mods, added to that the need to get skilled people with you and I am sorry if you find the mod is bullshit milsim, because it then means you are kinda missing the whole point of it.
You seem to be assuming I'm ignorant to alot of what goes into this when that isn't the case. I understand the engine is old, I know what goes into making the game work how it does.
I guess part of my problem is just that. Sometimes I think it's better when games sort of 'stay in their lane'. Vanilla Stalker isn't realistic in the slightest and trying to make things realistic in the X-Ray engine is as you pointed out quite difficult near in some cases impossible so why not just accept that it is what it is rather than going to an awkward midpoint somewhere between realistic and absurd? I never liked the balancing of that.
While I can see how some people don't mind this to each their own saying that some things I said are wrong is just condescending and egotistical.
My opinions are just that opinions. I always use this example for things like this: I love the game Spore. I think it is one of the best games of all time. Many people do not like Spore. They say it is too dumbed down, childish, and basic. I disagree with them and still love the game but I don't get mad when they tell me my silly space game sucks. I can see why they think that way and that's all this is.
I dislike Anomaly not because of a lack of understanding or skill but because I simply dislike the way it's put together. It isn't proper Stalker and has been built in such a way it is something completely different that doesn't follow the gameplay conventions established by the official games. That's my problem with it.
In my view mods should enhance what already is in a game, not completely change it into something it is not. This is why I generally don't like overhaul mods.
But that's that.
I’ve only played gamma, and it’s not exactly the same as anomaly, but in my opinion I like some of the hardcore elements. I do understand your argument though.
5:58 Wtf it's not true, parts rarely spawn, you mostly use technician (pay them) or craft them.
6:40 You clean your guns also in Anomaly. After I repair weapon I rarely have to use any kit.
в що грати тим, хто періодично грає в Сталкер вже 15 років?
кому одночасно набридло і хочеться ще?
хто хоче грати в ММО, але на своїх умовах?
гра, де ти не рятуєш світ на який тобі начхати, і просто займатися своїми справами?
гра, де не треба кудись поспішати чи наздоганяти?
і це все одночасно
тому мені подобається Anomaly Gamma, а складність - завжди можна змінити серез налаштування, сам граю на максимальній складності і обмеженою кількістю життів, кожному своє )
I think "hate" is a little bit of a strong word. I do agree though, this series needs more story-driven mods and less tactical shooters mods
“why is my hot chocolate so hot?? the temperature ruins the experience of cold chocolate that i was expecting when i ordered the hot chocolate from this hot chocolate menu!!” man are slow?? or just miserable and slow??
nothing better than stalker fans arguing about what stalker may or may not be 15 years (!) after the last official iteration released
I'm gonna make a review of this game, oh no! too many good reviews! too saturated,. hmm lemme make a hate review to become at least relevant. the algorthm will love me now. hehehehe
-you 😂😂😂😂
nice job btw.
Not even close. I originally had titled the video 'why I both love and hate stalker anomaly' because I've always had mixed feelings about this mod.
As I played more those mixed feelings moved more towards hate and since I realized that and mostly had negative things to say I changed the title to what it is. I even left a note in the comments (pinned) to explain further.
This really weird and quite frankly pathetic low hanging fruit of accusing me of making it for some sort of algorthymic clout makes objectively no sense.
Most of my Halo videos do better than this type of content. My reviews on indie games often do far better than those.
This whole 'for the algorythm thing' is a baseless claim with no evidence other than 'I didn't like what I heard here so I'm going to insult it'.
love it or hate it, we both invested our time to this game. and we both should respect that. yes I understood that you indrectly insulting this game for whatever reason, but what if try to bring back those exciting memories and moments, surprising and schocking unusual experience, frustrating and painful deaths this game gave you, and share it to your friends instead.I bet that would bring more fun reaction right? than to say something like this game is trash just because you can't get that dophamine itch you had from halo or whatever,. m just saying, there are people who love darksouls, and m not. and thats fine, but its fun to see people enjoying those types of games, thats why - no reason to question why those contents get millions of views right. wether theur free or not. games are not ment to be fun all the time. like.. uhmm monopoly. but if lots of people playing it, theres nothing wrong with the game,.. maybe its only you?
I like Anomaly a lot, I’ve been keeping up with it since the beginning of its development but I can certainly say that Gamma and EFP are much more superior ways of playing the game. I personally enjoy EFP a lot more just because it puts more focus on combat and progressing with combat. Gamma and base Anomaly are the way for survival players.
I literally only played stalker shadow of chernobyl for one playthrough and didnt even get the real ending and I basically only needed 3 hours to get used to stalker anomaly features. Literally just do like 5 simple quick easy quests and you already can buy a nice ak and 200 ammo for it. Too many enemies? Throw a grenade. Don't have a grenade? Buy it. Dont want to engage in the repair system? Get money and pay someone else to do it for you. The thing about npcs being able to see you behind bushes is true but the npcs are NOT accurate at all, if you think they are accurate, it's probably because you cant position yourself properly and cant aim, because i hardly get shot playing anomaly, and I spent 0 hours modding anomaly.
I have to wonder what settings ypu played on to say they aren't accurate. Also being condescending and talking to me like I don't know how to play the game wont get you anywhere.
The fact you didn't play SoC much shows. You have no clue what Stalker is meant to be and are the typical example of the worst of the Anomaly players.
Stalker is a game for the story stalker anomaly is your story.
Skill issue.
But un-jokingly, I dare you to try stalker gamma....
Tried it. Hated it more than vanilla anomaly. Also don't like the guy that makes it.
Tried EFP once too. It was meh. Wasn't a fan.
@@BrokenCircle1 I will admit I havent finished it either, I just used to play it as a sandbox experience. I got pretty far but never got the the wish master thingy...wateva its called.
Um, are you going to mention the downsides?
The downsides? you're kidding right? Half this video was me mentioning the downsides.
@@BrokenCircle1 It's a freeplay mod with crafting, without those things what is there to do?
Jesus bro, just play something else. If you don't enjoy it, cool. Seems like a waste of time to bitch about something that wasn't made for you.
It was just my take on something that's extremely overhyped for what it is. No need to talk and act like an emotionally stunted 6 year old. @@samithonjames370
I like stalker gamma…
Anomaly is highly modular. A lot youre complaining about can be changed in the settings yourself to alter your experience. Other than that, maybe dont play a hardcore title if you dont like (its) hardcore features.
Youre just moaning to moan which is your right, it just makes you look foolish
Skill issue. I love my mistress and every single ounce of pain she inflicts on my deprived gamer mind. I love Anomaly. I will forever be a goon to the zone. Join the monolith!
lmao sounds like a bunch of complaining to me XD . Skill issue , get good .
Except what I talked about wasn't so much of skill rather the game being tedious and unfun. Also 'skill issue get good' has to be one of the most no life basement dwelling things I've ever heard.
@@BrokenCircle1 Not everyone who disagrees wtih you is a no-life basement dweller. You sound like a no-life basement dweller because you made a video complaining about something that doesn't matter.
You don't like freeplay mods, cool-beans. Plenty of people do, gtfo out my feed. Disliked and blocked. Get fukt.
You see I call people like him and now you a basement dweller because of the way you talk. You talk like a literal 15 year old, can't handle a disagreement then projects your anger by saying it's everybody else then you make assumptions about me that aren't true. I like some freeplay mods just not the over the top hardcore ones.
Also telling someone they're blocked...I mean really shows the level of maturity here, that's why I call people like you guys basement dwellers.
@@BrokenCircle1 lmao its just a game , good luck in life !
The game is a dumb shit messs but can complain since it's free and even tho twith its issue I have played the games so many times more than any tripple a slop that has come recent, no game scratches that itch like stalker anomaly.
You don't like this mod but sure have done your share of milking it for content. Why play so much of something you very clearly don't enjoy? Are you just trying to ride the Anomaly hype train to views and subs? I don't plan on watching you further, but free advice: review things you actually enjoy. This mod is clearly not in that category, and I imagine most stalker mods aren't either.
You're kidding right? First off I barely make Stalker content and when I do half the time it's not Anomaly related.
Sad that you get so wound up when someone doesn't like your precious mod.
And your advice is useless I'll do what I want.
Bro, this video makes no sense lol you are litterally complaining about the fact that hardcore mods are hardcore, its about that experiencie you shouldnt force yourself to play It and then proceed to upload a video complaining LOL go play cod. U are complaining about something thats completely free and litterally nobody cares if u like It or not, the legion of people who play Anomaly or GAMMA are there for that hardcore experience
It was just an opinion. Sorry I hurt your feelings little guy.
@@BrokenCircle1 u didnt hurt me in any way bro, the video has quality but the content made no fucking sense thats all
@@BrokenCircle1 complain about the fact that something exists LOL its intended to be like that on purpose
@@mulissolez let me put it this way. Stalker Anomaly is for the people who wanted a "hardcore survival" game that using the skin of a Stalker game. The main story is just a rethread of the original trilogy, there's not much to do considering the inherit disadvantage of a freeplay mod which what Anomaly falls in category, and everything else is just exist to gimp player even further. Besides it doesn't help the fact that Anomaly has an issue I called item bloat. Tell me does other stalker mods have this issue or you even played the original trilogy?
Sounds like a zoomer complaining.
Lmfao, after watching the video, what you were complaining literally makes 0 sense in any way possible. It's all in your head, the vast Majority of the players literally like the way anomaly works cuz it's stated that it's how original Stalker were intended but was not achieved due to lack of funds and time.
Many people have been intrigued enough to buy the Trilogy after playing Anomaly or other stalker Mods. What's wrong with that? In the end we all playing Stalker and the reason why the Community still standing strong to these days.
Not even the Devs were complaining about this.
Only the Elitist OG wannabe does.
also have you ever touched any modpack outside of the Anomaly? I'm begging you go check the OG Modpacks cuz you sound really uninformed about this lmao.
and you said you love how many mods you can choose to add to your game? and yet you don't want to appreciate the modders works just by crediting their name?? sounds like you're the one being hypocritical here.
TL:DR. Looks like some angry basement dwelling stuff to me.
@@BrokenCircle1 funny enough, not me making a video complaining about a complete non sense lmao.
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If you think you know what the devs wanted, try the Oblivion Lost Remake then, it is much more align with what the STALKER Trilogy much more horror focus rather than Anomaly's survival focus.
you couldn't be more wrong
loved and enjoyed stalker even before anomaly came out lol, I don't like anomaly
Same.