Gaming as a Perfectionist

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  • Опубліковано 5 тра 2024
  • Click this link sponsr.is/bootdev_daryltalksg... and use my code DARYLTALKSGAMES to get 25% off your first payment for boot.dev! That’s 25% your first month or your first year, depending on the subscription you choose.
    I wouldn’t call myself a perfectionist, but when I play video games… somehow I really start to feel like one. It’s so tough for me to just… play the damn game without feeling as though I have to do every side quest, get every weapon, and play things as optimally as I can. That gets old real quick, and maybe it does for you as well. Let’s talk about why this is and maybe, how to fix it!
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    DTG Intro motion graphic by Icaro, if you’d like to hire him for a Twitch overlay/motion design just like this one, hit him up here! ▶ / icarogabriel17
    "The HAB" (0:00)
    Boot.Dev could be the move (2:54)
    How games have conditioned us (4:33)
    Hopelessly double checking (8:36)
    How games earn back our trust (10:04)
    How we let go (12:59)
    What I've learned (17:08)
    Something after the credits... (18:35)
    ▶Games Shown
    Fire Emblem: Three Houses (2019)
    NieR Replicant ver.1.22 (2021)
    Final Fantasy VII Rebirth (2024)
    Alan Wake 2 (2023)
    NieR: Automata (2017)
    God of War (2018)
    Resident Evil 4 (2023)
    Control (2019)
    Metroid Dread (2021)
    The Legend of Zelda: Tears of the Kingdom (2023)
    Final Fantasy VII Remake (2020)
    Hollow Knight (2017)
    Elden Ring (2022)
    Ghost of Tsushima (2020)
    Hellblade: Senua’s Sacrifice (2017)
    Prey (2017)
    Ultros (2024)
    The Last of Us (2013)
    Final Fantasy X-2 (2003)
    Dead Space (2008)
    Dead Space (2024)
    Persona 4 Golden (2012)
    Mass Effect (2007)
    Slay The Princess (2023)
    Firewatch (2016)
    The Legend of Zelda: Skyward Sword (2011)
    Axiom Verge (2015)
    Dandara (2018)
    Final Fantasy X (2001)
    Signalis (2022)
    Unsighted (2021)
    God of War (2018)
    Xenoblade Chronicles (2010)
    Devil May Cry 5 (2019)
    Celeste (2018)
    Sea of Stars (2023)
    The Legend of Zelda: Twilight Princess (2006)
    ▶Movies/TV/Anime Shown
    Liar Liar (1997)
    Frieren (2024)
    The Big Bang Theory (2007-19)
    Memento (2000)
    ▶Media/Clips/Considerations:
    Hidden Struggles Behind Anxiety and Depression (How To Overcome)
    ua-cam.com/users/livewH6ZXWgi...
    You Can't LOGIC Your Way Out of Depression
    • You Can't LOGIC Your W...
    • This Is How To Overcom...
    ▶Music Sources (in Order):
    Undertale OST - The Choice
    Street Fighter Third Strike OST - You Blow My Mind (Arranged)
    Gran Turismo 5 OST - Satoshi Bando - Mesmerium
    Chrono Trigger OST - Battle 1
    Super Mario Galaxy OST - File Select and Dead Space ambience
    NieR: Automata OST - Birth of a Wish
    Idol Janshi Suchie Pai III OST - Destiny Cyber Night
    Castlevania Chronicles OST - Thrashard In The Cave
    Ghost in The Shell S.A.C. OST - Filter Fish
    Mario Party 6 OST - Warming Up
    Resident Evil Code Veronica X OST - A Moment of Relief
    There Came an Echo OST - Radial Lock
    Deadly Arts OST - Sakai's Stage Theme
    Mewmore - Abandoned Ship
    ( • Mewmore // Abandoned S... )
    ▶Research Sources
    Why Your Brain Dwells on Unfinished Tasks
    hbr.org/2020/10/why-your-brai...
    Overcome Perfectionism
    www.goodtherapy.org/learn-abo...
    Perfectionism (Mindtools)
    www.mindtools.com/a4jvsqi/per...
    Maladaptive Perfectionism and Depression
    www.ncbi.nlm.nih.gov/pmc/arti...
  • Ігри

КОМЕНТАРІ • 1,5 тис.

  • @DarylTalksGames
    @DarylTalksGames  18 днів тому +84

    Be sure to check out sponsr.is/bootdev_daryltalksgames and use my code DARYLTALKSGAMES to get 25% off your first payment for boot.dev! That’s 25% your first month or your first year, depending on the subscription you choose.
    Thanks again for watching everyone! What is your "must play perfectly" game?

    • @mimszanadunstedt441
      @mimszanadunstedt441 16 днів тому +3

      Sorry, I have to focus on outcomes. The issue, is the scope of outcomes can be subverted, through providing meta-context. Meta-perspective. Like 'icecream won't kill me' But, 'it will give me a stomach ache, ruin my gut microbiome a bit, cause temporary mood problems if it doesn't have adequate fiber or electrolytes (Ben n Jerries does)'. So in this sense, yes, everything *Matter*s. But, its a game, its not real, so you're allowed to have it not matter. However, it conditions us in real life as you are demonstrating. Thus, ironically, it matters again.

    • @mimszanadunstedt441
      @mimszanadunstedt441 16 днів тому +3

      Granted, the message is good. But ya know, can't change the world. Or can we? But if everyone picks icecream, ya know what'll happen.

    • @lexecomplexe4083
      @lexecomplexe4083 15 днів тому

      @@mimszanadunstedt441 Bruh lay down the crack pipe please 😷

    • @ugurcankarakas6554
      @ugurcankarakas6554 15 днів тому +3

      @@mimszanadunstedt441 I believe it's okay to challenge yourself when playing games as long as you're using it as a learning opportunity. There's bunch of people talking about how beating Dark Souls change how they approach life, some said it even helped them overcome depression.
      So how you frame that challenge is the most important part imo. As long as you're challenging yourself to get better it's good.

    • @shinin-light
      @shinin-light 15 днів тому +2

      I think the message is great, but the analysis slightly missed the point. When you look a those games creating the "trust" issue (early Final Fantasy, your Dead Space example, etc..) they were produced when the average gamer was younger, had more spare time, and had fewer games to play. So missing content was ok because people were used to play the same game multiple times. Now it's not like that anymore, people want to complete a game and move on to the next.
      TL;DR: Missing content was a promise of replayable fun, now it's a threat of wasted time.

  • @SunsetChannel
    @SunsetChannel 16 днів тому +3615

    All of us can remember those heartbreaking moments when you go to a path you think is optional but you quickly realise that it is an actual main path and you just skipped some side stuff

    • @leithaziz2716
      @leithaziz2716 16 днів тому +87

      Ah! I hate that!
      Sorry, you just re-awakened some memories.

    • @LastChanceWasTaken
      @LastChanceWasTaken 16 днів тому +11

      Trek To Yomi got me multiple times with this.

    • @AWanderingSwordsman
      @AWanderingSwordsman 16 днів тому +77

      A "reload my last save" moment for me.

    • @Arirezz
      @Arirezz 16 днів тому +7

      How tf you use that emoji? That looks dope

    • @LordFrood
      @LordFrood 16 днів тому +1

      And then you realize it's a game and go for a walk

  • @sarcasm-83
    @sarcasm-83 15 днів тому +1731

    Crossroads of not being sure which way is the "right way" then taking a few steps to gather more info and being locked into a cutscene that pushes me to an entirely new area with no way back is the source of my trust issues.

    • @MoistHarvester
      @MoistHarvester 15 днів тому +43

      Exactly omg

    • @MemoryMori
      @MemoryMori 15 днів тому +11

      Oh yes....the old UbySoft and EA games....I see that you are a Gamer of culture too :D :D :D

    • @cirnocard5710
      @cirnocard5710 15 днів тому +47

      For me, when it's not clear, I just pick a path and go. If it wasn't the main route, cool free chest. If it was, I basically forget about the other path entirely unless I ever come on a return trip

    • @Kuuribro
      @Kuuribro 15 днів тому +38

      @@cirnocard5710 True Enlightenment

    • @alau5643
      @alau5643 15 днів тому +1

      Lmao all the time

  • @korinthian7313
    @korinthian7313 15 днів тому +287

    JRPGs did this to me. Getting to the end and being like "I was supposed to do WHAT 26 hours ago?" is a very compulsion-forming feeling.

    • @teamsabre4
      @teamsabre4 14 днів тому +27

      Replaying a 100 hour jrpg to get the true ending? Nah. Thats why i dont play jrpgs anymore.

    • @chux4w
      @chux4w 13 днів тому +18

      FFX-2 perfect ending is insane. FFXII zodiac spear? Purely bait to buy the guide book. Infinite Undiscovery? Holy shit. I bought that guide book to avoid missing side quests and it literally says "there are too many side quests to list, make sure you talk to everyone after every major plot event to avoid missing any."

    • @NihongoWakannai
      @NihongoWakannai 13 днів тому +18

      Yeah, it's legitimately just horrible design to lock a "true ending" behind doing some random thing in a 100 hour game. We barely have time to play these games let alone REPLAY them because we didn't talk to bob bobbinson the janitor in chapter 3 and buy the magic washbucket.

    • @GloomyFish
      @GloomyFish 13 днів тому +2

      not a jrpg, but I got that first time I played Cave Story

    • @dbappio
      @dbappio 12 днів тому +5

      @@GloomyFish i love cave story with all my heart but the steps to get the booster 2.0 and properly save curly is something so frustratingly specific i don't know anyone without a guide would figure out on their own

  • @MsKornkitty
    @MsKornkitty 15 днів тому +147

    I think the worst part of this tendency is that it's the games you LOVE most that you want to see every bit of, so they're the ones you end up ruining for yourself with perfectionism. There's nothing like seeing an 'achievable' route to 100% for making me get bored and drop off instead. I do have OCD and I am trying to work on this.
    There are some games that I won't even play because I know they're going to trigger the inner 'checklist'.
    Honestly, any game that makes it easy to go back and finish loose ends is doing it right.

  • @high.level.noob.
    @high.level.noob. 16 днів тому +1149

    Finally someone talks about this. I feel absolutely insane when I play games just because of this thing.

    • @leithaziz2716
      @leithaziz2716 16 днів тому +17

      Hello, Jeralt of the River.

    • @fenix8132
      @fenix8132 16 днів тому +4

      We all been there, including in The Witcher games 😅

    • @LordFrood
      @LordFrood 16 днів тому +18

      You'll scour every inch of a game while missing out on real life, that's grim, dawg

    • @kevinburke1325
      @kevinburke1325 15 днів тому +15

      I scour every inch of the games and I have done everything in the entire world. Scouring every inch of a game doesn't take away from life. ​@LordFrood

    • @Phnx327
      @Phnx327 15 днів тому +6

      Same here, I forget what was happening in the story because I can't NOT explore this random corner in case there is a potential key item.

  • @Ajan-X
    @Ajan-X 17 днів тому +1327

    I learned this 10 years ago, when i got my first son. No time to search every corner and do every sidequest og getting platinum trophies. Focus on main quest, and do side stuff that is engaging. As a bonus i found out that progressing main story often unlocks stuff making side stuff easier 😉👍

    • @AriannaBredin
      @AriannaBredin 16 днів тому

      Full video
      ua-cam.com/video/zPGcrb5_ZXc/v-deo.html

    • @YoshMaster
      @YoshMaster 16 днів тому +60

      I need to learn to do this because having my daughter so far only made me be super slow at finishing games.. now I spend 4-5 months on a single game because I still want to 100% it 😅 I’m pretty sure I’d have more overall fun playing more games in year but doing 85% of the stuff in it but I’m 40 now and I’ve never been able to not do 98%+ of the stuff in my games (especially jrpgs). It just drives me wild 😅

    • @Ajan-X
      @Ajan-X 16 днів тому +9

      @@YoshMaster True. Was the same for me. Especially trophies and achievements made me stressed and burnt out. Then i just started to shrug at it and now i dont care. I play the games the way i want to. (I do however have a problem with FF7 remake, mainly because i remember there being so much missable content in the original...😅)

    • @xDiGiiTaLx
      @xDiGiiTaLx 16 днів тому +10

      I tell my friends without kids "I dont have to not have fun"

    • @gucciguy3408
      @gucciguy3408 16 днів тому +4

      Yea about the only way you’d be able to perfect most things while being a family person is to quite literally have it as your job. Atleast if you play a ton of different games. Otherwise I feel if you only play a decent amount of different games you could theoretically perfect most games that aren’t the 100+ hour type.

  • @DipolarApathy
    @DipolarApathy 15 днів тому +82

    Yeah but also the high you get when you DO find a hidden cutscene, funny dialogue, or secret weapon is something else

  • @LAK_770
    @LAK_770 15 днів тому +122

    Tim Rogers mentions this in his first Action Button video on FF7R. “Trinketitis” he calls it, which refers both to developers’ sense of obligation to pack games with unnecessary baubles in random corners off the main path (“tchotchke pockets”), and gamers’ sick compulsion to check these corners despite tremendous dissonance with story objectives and even when they KNOW it will not be worthwhile. The overall effect on the gameplay experience is something we all recognize but rarely interrogate. Seeing someone else independently realize this and articulate it in their own thorough way is fascinating.

    • @revolversnake126
      @revolversnake126 15 днів тому +11

      *doom shotgun mp3*

    • @LAK_770
      @LAK_770 12 днів тому +3

      @@revolversnake126 **thank you**

  • @Dark_Peace
    @Dark_Peace 16 днів тому +500

    This is definitly me. I always talk to each NPC in a RPG after each mission to see if anyone changed their dialog. I try to get every interaction with every item and background element. I use more brain power to determine which way is the main objective and which is the bonus path than to study for my CS exams.

    • @AriannaBredin
      @AriannaBredin 16 днів тому +1

      Part 2: Interview
      ua-cam.com/video/zPGcrb5_ZXc/v-deo.html

    • @YoshMaster
      @YoshMaster 16 днів тому +36

      Haha I relate so much to the NPC dialogues 😂 I was like that for yeaaaars but one day it clicked in my head that even if villager #4 in town X changes from “please help our village” to “thank you for helping our village” and I do read both, I will never for the life of me remember him once I finish the game haha😅 I still like to talk to everyone once but now I skip retalking after events unless they are an important character. I feel like the older I get, the less I care about small talk from NPCs in my jrpgs…

    • @RoanoraZoro123
      @RoanoraZoro123 16 днів тому +15

      @@YoshMaster Unless you play the trails games where talking to the npcs is actually fun.

    • @ssyxji659
      @ssyxji659 16 днів тому +1

      Literally me 😂

    • @Dark_Peace
      @Dark_Peace 16 днів тому +19

      @@YoshMaster I don't want to miss any joke or lore. And I like to see just how far the devs are taking the attention to detail. Sometimes I watch about game secrets x time later and i'm like "omg, if you go there with this character while holding this item, then their animation slightly changes ! Of course ! Why didn't I think about doing that ? This is such a nice touch."

  • @mikemac-man3796
    @mikemac-man3796 16 днів тому +370

    That first clip of FF7R is so funny cause it’s literally just me in every game. The camera points you in the right direction, the characters are walking that direction so you start creeping that way as you turn your camera but the opposite direction is an open hallway that definitely leads to nothing and is just a waste of time but you see it’s there and immediately are sprinting that direction.

    • @july_fish
      @july_fish 15 днів тому +17

      Yes, I almost always do that even in 2D games. Absolutely nothing on the left side, I still go left then hit the invisible boundary

    • @Yodalemos
      @Yodalemos 14 днів тому +2

      But sometimes they reward you for it! Had to backtrack a whole lot to get the last of the treasures in the sewers.

    • @wunderwalze
      @wunderwalze 13 днів тому +2

      It’s so immersion breaking fr

    • @sonicpsycho13
      @sonicpsycho13 10 днів тому

      First time playing OG FFVII, I missed picking up the potions from the dead soldiers when you first jump off the train. 27 years ago.

  • @jamesvonderhaar2553
    @jamesvonderhaar2553 15 днів тому +41

    The best travel advice I ever got was to travel as if you were coming back - otherwise you’ll fixate more on what you’re missing than what you’ve actually done.
    I think video games are similar: play as if you’re coming back for a second play through.

  • @wiiuandmii7619
    @wiiuandmii7619 15 днів тому +18

    What this immediately put me in mind of was the door in Hollow Knight's Fungal Wastes that you can't open. It doesn't do anything, it doesn't block the path forward, there's barely even a reason for it to be there at all, but it exists. And every time I walk by it, I have to check my map, just to be sure...

  • @ajp12
    @ajp12 16 днів тому +589

    My fear of missing content is so strong that I have no compunctions about using walkthroughs or looking up what's missable beforehand, and I'm perfectly content that way.

    • @LordFrood
      @LordFrood 16 днів тому +28

      Just watch a Let's Play at that point and save yourself the $60 lol

    • @alucardvalentine6418
      @alucardvalentine6418 15 днів тому +11

      I do exactly that too

    • @julianrobertson1869
      @julianrobertson1869 15 днів тому +159

      ​@@LordFroodplaying vs watching are completely different experiences even if there are no surprises.

    • @TriforceofButts
      @TriforceofButts 15 днів тому +47

      One of my greatest joys in life is opening a walkthrough (I prefer written to video) and just playing through the entirety of a game using it. I've also gotten pretty good at identifying what my definition of "complete" means for a game.

    • @spudmcqueen
      @spudmcqueen 15 днів тому +13

      I've played almost all Soulsborne games this way and don't regret it at all

  • @billyfaulk6789
    @billyfaulk6789 16 днів тому +248

    Never has there been an essay that spoke so specifically to both my video games and my adhd

    • @tyty04292
      @tyty04292 14 днів тому +3

      Exactly what I was thinking. I never thought someone would go in-depth on this subject in a way that perfectly described what I experience.

    • @laurapronk9967
      @laurapronk9967 14 днів тому +9

      ADHD perfectionist gang! It can be so frustrating. I played Eastward last year and at some point discovered I missed out on a couple extra skills that would've been helpful. But there was no way to go back to the locations where I could get them, except if I replayed a whole-ass chapter. Unfortunately, I wasn't really enjoying the game that much and was only reluctantly plowing through it because I felt I should finish it, but that doesn't stop my brain from angrily thinking about it every now and then

    • @tyty04292
      @tyty04292 14 днів тому +4

      @@laurapronk9967 I definitely have had that happen before. I also noticed that if I spent a lot of time on my phone or something instead of playing games I'll be like "dang I could have made some serious progress on one of my games and been closer to completing it so I can move on to the other games I have to play." As if it is a sort of chore to be done.

    • @dewecond
      @dewecond 11 днів тому +3

      The worst part is when you get bored before you finish the game and now you’re both unsatisfied because you missed something and can’t force yourself to go back to it because it is no longer engaging

  • @seanaugagnon6383
    @seanaugagnon6383 15 днів тому +37

    Trust. You are 100% correct. I recently replayed baulders gate 3 on honor mode. I realized I needed to trust the devs that I may actually have MORE fun by missing some Uber powerful items. And you know what? I did have more fun. I got to the final boss beat up, missing core items from my build and I WON. Instead of feeling like a good smashing a bug. I felt like David killing Goliath.

    • @ValexNihilist
      @ValexNihilist 12 днів тому

      The resident evil games forced me to learn this. It started to click after so many times of using 20 bullets to pick up 5. Or having to use a first aid spray and my reward is a green herb.

  • @elheber
    @elheber 10 днів тому +4

    I've been calling this phenomenon Dalliance: the strong need to avoid the "right way" until you've explored the "wrong way" first. This is most deadly in games with environmental puzzles like (Uncharted or SOMA) where you'll go the wrong way, mutter "what does this do" while you pull a lever or something, and it unblocks the right path forward that you never saw or even knew was blocked because you were too busy going the wrong way first!

  • @DavidJCO
    @DavidJCO 16 днів тому +173

    I am perfectionist that is not particularly good at videogames, which is super frustrating. I want so badly to unlock everything possible and in just the first run, that I forget the main reason I play videogames: to have fun; not to do chores... like the ones I am ignoring to do while playing.

  • @MattBee2k2
    @MattBee2k2 16 днів тому +67

    Man this hit's the nail on the head. Lately I've started preferring linear games as this aspect of my personality just makes me apprehensive about playing so many games I enjoy because I just can't steamroll the main content even if I want to.
    Its especially bad in games like elden ring where whole new secret areas and boss and content can be hidden behind some tiny wee path you almost never went down.

    • @YoshMaster
      @YoshMaster 16 днів тому +18

      I’ve been going back to older, linear, simple games lately.. i really feel uncomfortable with the wave of open world and open ended games of the last 5-8 years.. I find it much more relaxing to follow an oldschool jrpgs like FF4 than anything in newer AAA jrpgs. I even play some DQ1 or something super short and simple once in a while as a sort of palette cleanser 😅

    • @mewblaster_
      @mewblaster_ 15 днів тому +13

      ​@@YoshMasterme too! I hate open world games so much because there's just too much to explore and my brain can't handle it. I really love linear games, and I hope that the open world fad dies out soon.

    • @IAmHoTSHoTzz
      @IAmHoTSHoTzz 15 днів тому +10

      @@mewblaster_ Open world games often feel like they're wasting your time.

    • @balzo_benevolo
      @balzo_benevolo 15 днів тому +2

      Ikr?
      Personally, I go for perfectionism in linear games because exploring a side path that might be a dead end takes very little time, or mere seconds (the chest in the sewers in FF7R at the beginning of this video is a perfect example).
      Meanwhile, in open world games, exploring side paths not only can take a while, but most of the times is just an incredible waste of time, and especially considering how big some open worlds are it also feels frustrating wondering around for entire minutes just to find nothing meaningful.
      That's why when I play open world games, if I find something that sounds like remotely boring or a chore to do, I skip, or I go online seeing if it can lead to something interesting.
      When it comes to platinums, I avoid them if I feel like I will not enjoy them. For example, I didn't get all the trophies in Batman: Arkham City because some of them were related to 3-starring all the Riddler's challenges with Catwoman, Robin and Nightwing. I ain't doing that sht, because, in terms of gameplay, those characters are just outright downgraded version of Batman, and I do not enjoy playing as them due to that.

  • @sirbradfordofhousejones
    @sirbradfordofhousejones 15 днів тому +10

    “Play the game like you’ll play it again” is a phrase I saw on someone’s fire emblem UA-cam video comment section that REALLY helped me with this issue. Whether I actually do play it again or not does not matter- I just like the freedom it gives me to make mistakes and move on.

  • @Descro382
    @Descro382 15 днів тому +17

    This is why I accept that I'm gonna do multiple playthroughs. I actually love doing a "me" run where I play the way I wanna play, explore how I wanna explore, and fuck around, experiment and fully engage with the story. Then I have a "janitor" playthrough where I do cleanup and see what I missed and get to engage with the conversation about everything online. Resident Evil did this to me and I love it for it

    • @NihongoWakannai
      @NihongoWakannai 13 днів тому +6

      Unfortunately I don't have time to replay a 120 hour JRPG. This is why persona gives me damn anxiety despite liking the games. Because I know if I don't do things right I could miss out on major parts of the game and it sucks.

    • @Descro382
      @Descro382 13 днів тому

      @@NihongoWakannai I get that to a certain extent

  • @tbahr123
    @tbahr123 16 днів тому +112

    I don’t NEED to see EVERYTHING in a game, but I don’t want to miss any of the “best” stuff. This means I’m frequently googling things like “top five side quests in _____” whatever game I’m playing

    • @octavianpopescu4776
      @octavianpopescu4776 16 днів тому +10

      I'm the same way. I don't think it's perfectionism, as much as wanting specific things. In Elden Ring I wanted to beat all the important bosses, with achievements associated with them, but I didn't care about beating ALL bosses. Or the endings, I sided with Ranni and I don't care about experiencing the other 2 endings. I especially don't like achievements/objectives like collect all X. I don't care about that, only about what I like. I don't think I've ever had 100% achievements in any game, nor do I care to. There are some things I don't want to do and that's fine. I think it's a matter of wanting to maximize what I get out of a game without having to replay/redo things.

    • @leithaziz2716
      @leithaziz2716 16 днів тому +5

      "Cave of Dreams" is a popular sidequest among Witcher 3 fans. However, it's a quest in Skellige that's tied to 2 prior sidequests before it and is missable once you play the main story "King's Gambit". I've still never experienced this quest up to now because it's so easily missable. I respect that the game is confident enough to let me miss it, but I would like to play the quest one day.

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому +11

      Majora’s mask is a game full of side quests, and is in my opinion the pinnacle of side quest design. The only issue is that they work so well BECAUSE of the premise, so it’s not really a format that would work in other games.
      The best side quest in the game involves actual characters that have real personalities to them that make it feel like they would exist regardless of if the player was playing the game. It felt like “another world” due to how natural the interactions felt, and the intrinsic reward you get of satisfaction once you help them out is unrivaled, paired with the actual good rewards you get for helping them

    • @Venomx-nb1jr
      @Venomx-nb1jr 15 днів тому +1

      Or the critical choice scenarios and looking up which is the better choice

    • @slavsit7600
      @slavsit7600 15 днів тому +1

      @@Venomx-nb1jr me in fallout

  • @EmptyCrux
    @EmptyCrux 15 днів тому +16

    during chase mission:
    "He ran that way! Let's go aft-- oooooo what's dat??? Let's check it out!"

  • @aruman1985
    @aruman1985 15 днів тому +16

    that moment when the game tease you with something you can't go or obtain yet but you can clearly see it, always make me think "how do i get there? did i miss a path?"

    • @Askanon
      @Askanon 14 днів тому

      The classic you can see a chest on the ledge below you but there's no clear path to reach it. God do I still hate that kind of stuff to this day. Makes me crazy. xD

  • @Diduilitm
    @Diduilitm 15 днів тому +21

    i never really saw this type of behavior as perfectionism, i believe i do it because i like to explore everything the developers add to their games. they spent their time creating these side contents, so it would be a shame if i didn't see everything there is to see

  • @IAMED2
    @IAMED2 16 днів тому +36

    I think Alan Wake II nailed the right game design for getting you to trust the game. They let you go back to old areas a lot and sometimes give you indications that it's "exploring time", but they also let you deviate in the moment if you want. They (now) give you counters for all kinds of collectibles, and use maps, case board hints, and upgrades that let you find what you missed. They have tempo so you get resources you need for extra exploring encounters without overloading you or draining your resources when you explore (it wasn't perfect but it worked well enough). By altering the environment at different story beats, story content is really hard to miss. And then they give you a clear point-of-no-return indicator that you can back away from.

    • @MrJagermeister
      @MrJagermeister 14 днів тому +3

      Playing AW2 now and I find myself save scumming, if I enter a fight and miss a bunch of shots and waste my precious ammo or take a ton of damage. Especially if I’ve already looted all the environment boxes so in my mind, I already have all the health items, batteries, ammunition, and the big stuff like flares.
      I realize that just running is a viable thing to do as well, but I often compulsively reload a save and find that it’s been 45 minutes since I began that encounter because I’m trying to do it perfectly, when what I *should* be doing is enjoying the story and the pace and tempo they intended, and trust that enemies I defeat will drop more resources if I’m resource-poor, and they won’t trap me into being unable to progress in the game because I missed those shots or took that damage.
      Or… at least, I *want* to trust that they won’t let me get to a spot where I’ve looted everything and have no ammo and now I’m out of health items because I can’t fight back and now the batteries are gone so I can’t stun-and-run. Right? I’m asking you for permission to believe this about the game so I can enjoy it the way I think it’s meant to be enjoyed.
      *****
      One of my favorite features from TLOU2 is the sonar ping that points me directly to resources and ammo, and now you can adjust a slider for how much dmg you take or how much your companion will dish out and receive, how much dmg you do and how many resources you find etc. It’s such a perfectly accessible game that truly lets you customize the way you want to play it and is the gold standard for how I’d like to see those types of games be made.
      Ghost of Tsushima is also the cure for the open world game - instead of tons of markers on a map, Ubisoft-style, I can follow a fox or songbird or pillar of smoke and discover a trinket or upgrade or cosmetic or point of interest or quest. I can follow the wind to my destination and pay attention to the world and the gorgeous graphics rather than the direction of an arrow on a map. They truly made so many genre-redefining choices that every game should steal and implement and I hope to see more follow their lead going forward.

    • @an_asp
      @an_asp 13 днів тому +2

      @@MrJagermeister After playing AW2 and then watching someone else play it with way less careful ammo use, I was almost offended to learn that the game dynamically adjusts item drops and that it wasn't actually necessary for me to hoard so many resources and be so careful. I was regularly being given empty boxes because I had so much and they were finding a whole arsenal in every locker.

    • @MrJagermeister
      @MrJagermeister 13 днів тому

      @@an_asp that’s good to know, I’m gonna stop trying to play it so perfectly. I’d been under the impression it was survival horror enough that I’d be without ammo if I didn’t make the shots with what I had. But had also been getting empty boxes (and was reloading saves until I got a box with something in it - this video felt like it was made for me personally). Appreciate the response, I think I’ll enjoy the story and tension a lot more when I’m not save scumming my way through it. I’ll still have to look for upgrades and words if I don’t use a guide but knowing this makes a huge difference in how I can play it. Thanks!

  • @icarusgaming6269
    @icarusgaming6269 15 днів тому +7

    The way that I fixed this was to refocus my perfectionism on a different aspect of the game. Instead of optimizing for completion, I optimized for immersion. The first step was to disallow the use of maps, scans, waypoints, radars, and other artificial navigation aids. Fucking unbind the button if you have to. Now some games are just unplayable like this, but we're looking for level design involving things like intelligently placed paths, radiant communication of nearby content, verbal navigation instructions, breadcrumb signage, and visually distinctive landmarks. In order to find what to do next, the game has to hit you with one or more of these things. You may even want to take notes so you remember the verbal instructions for later. It's not up to you what you're doing next because you have to actually search and learn the level layout, like you do in real life when you move to a new town. You will get lost doing this, but when that monkey starts screaming at me to check the other way, now I yell back "No, my character would never do that," because I used my perfectionism to cure my perfectionism

  • @gmaster257
    @gmaster257 15 днів тому +15

    I feel like perfectionism gets in the way of both my ability to enjoy games and my ability to do day-to-day tasks. I get burned out from my unrealistic standards for my tasks and play a game to avoid feeling that way again, only to get burned out from playing a game because I have unrealistic goals in the game. And then I just end up feeling like doing absolutely nothing. So yeah, probably better to just take it easy and be okay with letting things be imperfect, be it video games or general life stuff.

  • @saemonarogue787
    @saemonarogue787 15 днів тому +8

    This is me to a T. In Stardew Valley, the most open-ended do whatever you want, whenever you want type game I play; I still make sure to gain friendship with key npcs first so I don't "miss" some cutscenes. Even though there's nothing tracking it and no one else would ever know I didn't get those cutscenes... And don't get me started on games with breakables everywhere, 50% of my time in those games is devoted to hunting them all down.

    • @Alexia-ys6yx
      @Alexia-ys6yx 15 днів тому +5

      That is the main reason I can't play Stardew Valley. There is so much to do, and there is a constant time limit for each day. Yes, I know the game doesn't actually have a time limit, but just having the day go by so quickly results in a rush to get anything done because "Oh god, how is it already 11am, I just woke up!". It's genuinely the most stressful game I have ever played.

    • @The5ci3ntist
      @The5ci3ntist 11 днів тому +1

      @@Alexia-ys6yx omg same, the day night cycle in stardew is so stressful, i tried playing it without the day limit but that was no fun either...

  • @ssjbargainsale
    @ssjbargainsale 16 днів тому +39

    One thing that helped me learn to let go and just enjoy these things is remembering all the amazing moments I had when I fucked up in a game and I had to adapt or really focus in order to overcome some situation, or even the story shocking me because me missing stuff actually changed the game. Those stay with you more than having a platinum

  • @mailman019
    @mailman019 16 днів тому +81

    This one really strikes me on a personal level. A fear of failure because I may have missed content has made games that I otherwise would've enjoyed a lot more of an unnecesaary chore because of my own mental desire for perfection, even if I never go for completion.
    This puts so much into perspective, and gives me some strategies to focus on trying to have fun even if it means I miss something along the way

  • @ceebs7263
    @ceebs7263 15 днів тому +5

    I used to basically force myself to 100% every game I played because of the fear of missing content and my perfectionism. Tears of the Kingdom really broke me down though because of how much content there is. I spent 220 hours with totk and I still didn’t do everything. I realized something while playing that game though, probably while on my 140th shrine or something. What I realized is that we only have so much time! If you obsessively 100% every game you play, you won’t get to play as many different games, and I realized that having the time to play more games was more important to me. Since coming to that conclusion, I have been finishing significantly more games than I ever did before, and I haven’t 100% completed a single one of them.

  • @maynardburger
    @maynardburger 15 днів тому +50

    "but the knowledge that in two or three years when I go back to replay it that there's so much more to discover" - that is exactly why I DONT want to miss stuff. I dont replay games that often, and I'm especially not keen on replaying a 150+ hour game like TOTK anytime remotely soon. So I took my time and absolutely did try and be thorough. I feel like a lot of what you're going over here in this video isn't actually a huge problem for most people. I think many of us straight up enjoy exploring and checking stuff out, even if it's not always given a great payoff. I like finding out what the game is hiding from me and seeking it out. And I'm no 'completionist'. I dont think I've ever 100% any game, ever. But I do like to explore and do side content and whatnot until I'm satisfied or have exhausted the variety or progression potential in a game. Which means not doing EVERYTHING, just...most everything. And that works for me quite well. I dont have to try and battle some psychological aspect or anything and can just do what comes natural to me and have fun. Dont overthink everything.

    • @nevisysbryd7450
      @nevisysbryd7450 13 днів тому +1

      Not only is not a problem, a lot of the time, if I am not delving that deeply and combing that thoroughly through a game, it is likely because I do not like it enough for the effort to be worth it.

    • @Rakka5
      @Rakka5 13 днів тому +13

      Dingdingding. Perfectionism is in direct corralition with how long a game is. Short game like Doom? I'll blast through it then go back for all secrets on next run. A 200+ hour game like Witcher 3? I'll fucking go after each and every secret, quest, objective etc because even if I absolutely love the game (I did) there is no chance in hell I'll replay it in the next 15 years. Way too much time investment.

    • @zacastica
      @zacastica 13 днів тому +7

      I just think this video isn't for you then. You played like that because it was fun for you, but a lot of us feel like we HAVE to complete everything even when we don't want to or it's just boring. Just look at the other comments here. So many people are talking about how they ruined their playthrough of a game by trying to be a perfectionist and complete everything even if it's boring. Personally, I would've enjoyed FF7 Rebirth SO much more if I didn't try to complete every single thing possible in the game. I couldn't allow myself to leave quests unfinished and areas unexplored, even when I only wanted to continue the main story quests. This video isn't about ignoring side content but to realize that it's OKAY to miss content.

    • @Simon-L-B
      @Simon-L-B 12 днів тому +1

      Don’t overthink? Wow what great advice, you’ve changed my life with that, I can just stop a big part of who I am by not doing it, amazing! You should tell doctors and therapists all the world over about your new revelation!

  • @pokemigas6049
    @pokemigas6049 16 днів тому +32

    I needed this honestly. I get so caught up with 100% every game I own that it sometimes damps my enjoyment of them and makes me not want to touch them again. Thanks for putting into words what I needed to hear. Even though I already knew, I need to put it into practice and I'm sure this will help

    • @sneezyfido
      @sneezyfido 3 дні тому

      At first game design was such that 100% was aligned with flow. There would be no sidestepping distractions in urgent rushes, and plenty in lulls. There was a time for exploration and a time for progression.
      Game designers let go of this in favor of padding playtime.
      Basically it's lower quality design.

  • @4daptability991
    @4daptability991 16 днів тому +12

    The Zeigarnik Effect doesn't explain what causes the more detailed memory for those with unfinished tasks. It doesn't help that Dr. Kumar only describes it as “tension” that can be easily forgotten after completing the task. It's more of a commentary on societal discipline than a study of how the mind works.

  • @mikedelgrande5296
    @mikedelgrande5296 15 днів тому +5

    Finally! You made a video specifically about me. I triple normal playtimes because I literally clear the map. I avoid the main quest until there’s nothing left. I absolutely must have every item, piece of gear, and kill every enemy. I often organically fully complete games because of how I play. I would feel like I was missing out on the most important gameplay if I only did the main quest.

  • @Daedalik
    @Daedalik 13 днів тому +4

    It's amazing how much perfectionism can take the fun out of games for this exact reason. It's ruined quite a few experiences for me, and often makes it difficult to finish games and move on to all of the other games I want to play. I feel like my gaming perfectionism and my gaming backlog might be correlated in some way... I guess it's time to get a therapist. Great video as always Daryl!

  • @Shinsoku99
    @Shinsoku99 16 днів тому +27

    I had a small chuckle @17:14 when opening the door in Elden Ring. Because right there, on the right side of the door is an invisible wall, of which I didn't know of or discovered in my first playthrough, and only came across it almost 2 years later in my second playthrough incidentally, and now being one of the most memorable parts of the game and I show every other player I invade or get summoned to.

    • @JoshWien
      @JoshWien 15 днів тому +3

      *sweats nervously* Uh, which room is that again? I may have missed that...

    • @Askanon
      @Askanon 14 днів тому

      @@JoshWien Looks like the chapel of Raya Lucaria (SP? The magic school) There is indeed a hidden room on the right side of the chapel. I didn't know about it myself until someone else mentioned it. Forget what's in there.

  • @DragonDoFogo
    @DragonDoFogo 15 днів тому +10

    I'll try to 100% a game from the very beginning if I can, mainly cause as soon as I'm done, I'm done... I don't replay games because there's already something else I want to play next. And yes it sucks when you miss something but you gotta learn to move on and engage with what's in front of you.
    Great topic for discussion, there's so much to talk about it not only from a "gamer/consumer" perspective but as a dev too.

  • @uraynuke
    @uraynuke 15 днів тому +9

    I was screaming in my head the entire time: *"TRUST!! THE ANSWER IS TO TRUST THE GAME!!",* so it was quite cathartic to see you lead to the same conclusion :P

  • @freshstartyt
    @freshstartyt 15 днів тому +8

    During a playthrough of a game, I will try my hardest to find the extra hidden content. Half the time I end up going the main path by accident instead of the optional one and losing my mind that I managed to mess up.

  • @KyogresHideout_Vegito2121
    @KyogresHideout_Vegito2121 16 днів тому +35

    This is me. I hate missing out on content. Gotta at least try to do everything. I can't begin to count how many times I've searched Gamefaqs to see if a game has any permanant missables to look out for regardless of how minor they may be.

    • @user-zh5lj1ec4k
      @user-zh5lj1ec4k 15 днів тому

      We loser gamers actually spend all your days gaming this hard huh? No lie, the very few titles I play I do all side quests unless they get repetitive in which I just complete the main story. Y’all just leave and breathe gaming don’t you? Pathetic.

  • @RobbiePDX
    @RobbiePDX 16 днів тому +33

    1:26 - * stares in House of Leaves/Infinite Jest *

    • @doublepipe.
      @doublepipe. 16 днів тому +2

      Reading HoL right now and thought the exact same thing. Just that the side story (Johnny's comments on his sex live) isn't nearly as interesting as the "main quest"

    • @RobbiePDX
      @RobbiePDX 16 днів тому +2

      @@doublepipe. I definitely see where you're coming from on first read.
      The implications of every part of the story, interwoven with the main thread - by read 3 or 4, you start wanting to pay much closer attention to all the stuff being discussed on the "side".
      It's sort of like...if you ignore Johnny's mom's stuff until the end vs. reading it as you progress. Things take on a different context.

    • @girlnextfall
      @girlnextfall 16 днів тому +2

      Not you OP you made it through multiple times, you platinumed HoL lol

    • @RobbiePDX
      @RobbiePDX 15 днів тому

      @@girlnextfall ?
      Is good book.
      Like, top 3 for me.

  • @octo448
    @octo448 15 днів тому +2

    "I am incredible at ruining things for myself."
    This is the most relatable thing you've ever published here. XD That hit me in the Oof.

  • @MasonLopez
    @MasonLopez 14 днів тому +3

    One trick that worked for me was to focus on the perfect "experience". Once I started looking at it this way, I realized a cave is only fun when there's either a quest to go to the cave, or when the game explicitly proves that there's worthwhile things to find in there.
    This naturally helped because most games of course DON'T do that, and so I stopped exploring pointless caves. Then when a quest actually sent me back there, and the interesting stuff spawned in, I got a good experience.
    Now I only explore when there's a reason to do it, or I'm specifically in the mood to just take in the sights. Either way, it's rooted in me having fun rather than completion, and just that alone makes all the difference.

  • @alaslipknot
    @alaslipknot 13 днів тому +3

    "I refuse to optimize the fun out of my time anymore"
    Man this video is amazing, i watching the whole thing a smile because just few months ago this was exactly the topic i was talking about with my therapist, except, instead of "fear of missing content" in video game, it was "fear of missing the perfect experience" in real life, it was something that caused me to delay, skip and never do random fun things just because i had a tiny fear of maybe it will not go as perfectly as i planned, there is a whole reason behind this from a diagnosis perspective (am autistic) but for some reason i never thought about how this exact behavior also exists during my gaming experience.
    Spoiler:
    the solution to my IRL issue were 2 simple things
    1) delegate whenever its possible (i dont plan trips and vacations anymore, my wife does them)
    2) YOLO, if (1) is not possible i just push and try to ignore the initial "warnings of the perfectionists"
    anyway, really great video!

  • @YungRamo
    @YungRamo 16 днів тому +30

    THis is a huge issue for me in modern games, Im generally of the opinion that having these loot corridors that are obviously not the objective path is detrimental to the experience.
    Also besides the tips you mentioned, there is another trick I use to protect myself from HABs: Mind control myself into saying ill play it again a second time perfectly, for this first time, just play it doing only what i find fun in the moment (even though deep down i know i never will)

    • @23ChickenWings
      @23ChickenWings 16 днів тому +10

      I do this too! Helps tremendously. Allows me to “let go” of the FOMO and get past the short term memory effect he talks about out. Most games I actually won’t come back to, but now I don’t have the lingering uncompleted feelings.

    • @helpumuch6887
      @helpumuch6887 15 днів тому +6

      Self gaslighting go hard

    • @CatCheshireThe
      @CatCheshireThe 15 днів тому +5

      Yeah I think a big issue is the existence of all the "side loot", even if 99% of the time it's just basic consumables you will never use, is where a lot of this instinct comes from. The original intent behind doing this was to reward players for "exploration", as a way to acknowledge that they had a thought to check off the beaten path and say "good job". The problem is this reward mechanism creates a compulsion - because now you *know* there's going to be stuff there, you can't *not* check it.

  • @seastilton7912
    @seastilton7912 15 днів тому +2

    There's a great scene in Frieren where Himmel confirms that the route ahead would be the way to the end of the dungeon, and instead tells them to turn around and check other way first, exactly as you describe here. Feels so relatable

  • @LegendaryCard
    @LegendaryCard 6 днів тому +1

    Daryl, you have to stop making me cry with your videos. Definitely hits home because gaming lately felt more like a chore than enjoyment, and sometimes while I'm enjoying myself I refuse to put it down.
    Your video about backlogs helped me to realize that I need to let go of some games despite how much I might love them, so hopefully I can learn to let go some more and just go enjoy myself with something else

  • @GabrielWehrle
    @GabrielWehrle 16 днів тому +7

    I've never experienced this when gaming, but definitely experience similar stuff when trying to start a project. So much so, that I won't start certain projects or will never complete others. Like you've said, I've found it super helpful to start something with the goal in mind that I will purposely create something crappy (or, in the case of gaming, purposely play a game with the goal of missing content). Thanks for another excellent video and reminding me how to approach this!

  • @ivanbluecool
    @ivanbluecool 16 днів тому +35

    How to make a side quest fun is to make it either automatic or something you'd do naturally and then get the quest automatically completed. Also the reward shouldn't just be gold. It should be a great weapon skill or item that makes the quest feel worth it like an early op sword or something that makes the game easier
    Bug fable for example a side quest I wish I did sooner gave you A FOUTH PARTY MEMBER which is massive in that game and they stack with other people who go in your party it's incredible
    Basically game developers. Don't make side quests that give you nothing you can't already grind. Make it feel like it matters.

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому +1

      Probably the greatest side quest I’ve ever done was in majora’s mask,
      The quest worked extremely well because the characters in it felt like real people with real emotions and the gameplay loop with the side quest had an extremely well done intrinsic payoff that gave you a satisfaction of completing it, on top of the quest itself giving actual good rewards

    • @ivanbluecool
      @ivanbluecool 15 днів тому +2

      @@jaswanthvardireddy2243 yeah game developers should give better rewards for side quests. Even generic stuff can be good like a boat load of money not just a few hundred gold for early game. Same with some end game potions if they don't want to give special items yet
      For special items they should be useful for the game and make the gameplay feel or play better so players want to continue down many storylines so it doesn't feel like a check off list

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому +4

      @@ivanbluecool I think a game with great side quests all around would honestly probably be harder to make than a game with a great main quest.
      The idea of adding an impactful reward ATOP of having a great gameplay loop is something that’s extremely hard to pull off. I think this is why so many sidequests fail nowadays, they don’t really “change” anything

    • @ivanbluecool
      @ivanbluecool 15 днів тому +1

      @@jaswanthvardireddy2243 well it'd be better to just make important side quests but not so many. It's better than "defeat X amount of enemies" type of stuff.
      But most game developers basically put it as padding now. I remember old games either being a mess or quite good at making side quests feel better. Tales of abyss is great as you can rush main story it's still great but the side quests being locked to specific times on story make them more impactful adding extra weight to an already good story. Stuff like that is where it shines best where investing into the story is what gives you everything about it

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому

      @@ivanbluecool yeah I didn’t mention the amount cuz I guess that’s dependent on the game

  • @namelessgary643
    @namelessgary643 15 днів тому +4

    I have so many games I want to play that sometimes when I start a new game, after a few hours I start to feel like I should be playing something else, rather than enjoying what I’m currently playing. I feel like that backlog is filling up so fast that I’m going to miss out on some great games. But, I’m learning to play what I want when I want. Sometimes that means playing multiple games at once. And sometimes, heaven forbid, it means not finishing a game. And in some cases I’m learning to be okay with that, because for those games I had my fun for now. But I can always come back later if I choose.

  • @ThePsh07
    @ThePsh07 15 днів тому +2

    I take way too many screenshots/videos during my first run through a game. It’s kind of like a digital scrapbook of my playthroughs.
    It is nice looking through most of em afterwards, but it can also sometimes get in the way of staying in the moment & simply appreciating things as they happen.

  • @JEWong47
    @JEWong47 16 днів тому +4

    The thing i love about FF7 Rebirth that i always tell people first going into it is to avoid forcing themselves to finish all the side content on their first visit to an area. Do as much as you FEEL like doing, don't turn it into a checklist thing bacause not only can you always just come back later to finish stuff (except for after entering Temple of the Ancients in Ch. 13) but there's things that you can only get on subsequent hard mode pass-throughs once you finish the main story and unlock the chapter select feature
    Enjoy your time with the game, don't make a chore out of it

  • @ImmacHn
    @ImmacHn 16 днів тому +49

    This is why when a game advertises it has over 100 hours I steer away from it, even if I have games I've played for thousands of hours.

    • @helpumuch6887
      @helpumuch6887 15 днів тому +21

      Yea games that use their length as a selling point often aren’t the games we spend thousands of hours in. They just add boring things to take up time instead of focusing on making the game engaging enough to spend thousands of hours in

    • @ImmacHn
      @ImmacHn 15 днів тому +13

      @@helpumuch6887 Yeah, many games I've played for hundreds of hours can be beaten in less than 10.

    • @lulu_TheWitchBoy
      @lulu_TheWitchBoy 15 днів тому +2

      Game in that many hours often have a long story, adding extra content makes it to 100 hours. Extra content is completely optional, usually to take a break from the gameplay loop-is good to have variety of things in games. Yes, you’ll feel bad that you missed some content, but you gotta realize that you only have that feeling for a moment. You can always come back to a game.

    • @maynardburger
      @maynardburger 15 днів тому

      Damn, you're missing out on a ton of amazing games because of this, but ok.

    • @helpumuch6887
      @helpumuch6887 15 днів тому +5

      @@lulu_TheWitchBoy yea it always depends on what the side content is and what not. New Assassins creed is a perfect example of a game that is just long to be long and pad out content. I know it has some fans but a lot of people share my complaints about filler content that doesn’t add anything other than pad the time limit. There are other games that do this, maybe better examples but most of the games I’ve spent thousands of hours on are games that can be beaten quickly or are just multiplayer

  • @dighad3824
    @dighad3824 15 днів тому +2

    everyone plays perfectionist until it's 1-2 days before vacation ends, then you're a main quest guy😂

  • @ohjellijelli8626
    @ohjellijelli8626 13 днів тому

    This video dropped at the right time, I'm currently struggling with my classes at the moment and the advice given was very insightful and comforting. I realize I have been too hard on myself whereas I become too overstimulated to perform my best because I want the best possible outcome. But, you are right. There is no control over the outcome, what I can control is how I accomplish my goals and move forward. Thank you so much.

  • @ainesh1406
    @ainesh1406 16 днів тому +3

    I love how you always find topics to make really professional and thorough videos about, even of stuff that I didn't think I would watch

  • @jhknightmare5131
    @jhknightmare5131 16 днів тому +15

    The funny part of your walkthrough joke is I found for myself is that for some games walkthroughs make me feel more constricted like I’m missing content than when I’m playing how I want to play
    Like the walkthrough I’m using for Final Fantasy 6 is very helpful
    The walkthrough for persona 3 I had been trying was making it less fun (granted it was a 100% the game in 1 run style walkthrough) but it’s very interesting how different games/writers can add to this feeling

    • @_JustMonika
      @_JustMonika 15 днів тому +4

      I've just completed Persona 5 Royal using a 100% walkthrough + NPC dialogue guide (yeah, I'm one of those) and it was a blast! Sure, it took away all the choices I could make in the game because of how tight the schedule is, but the reward being "I've seen everything there is to see in this game" is unmatched to me.

    • @jhknightmare5131
      @jhknightmare5131 15 днів тому +5

      @@_JustMonika
      Oh I have no issues with guides giving me the best dialogue choices
      But it seemed like the one I was using for Persona 3 was being really weird about “you HAVE to hang out with this person on this day or you’ll ruin your entire 100% run” and it’s like day 5
      Like chill guide, just tell me who’s available on what day 😂

    • @_JustMonika
      @_JustMonika 15 днів тому +3

      @@jhknightmare5131 I don't know about persona 3 but 5 was exactly like this! If you forgot to bring a matching persona or didn't get a random stat boost from the chalk throwing teacher, it was over lol

    • @maxergamer360_7
      @maxergamer360_7 15 днів тому

      @@_JustMonikahow long was your guys’s playthrough of 100%ing persona 3 and 5? I never finished 5 and plan on going back, and I also plan on getting persona 3 reload

    • @_JustMonika
      @_JustMonika 15 днів тому

      @@maxergamer360_7 it took me about 200 hours on hard difficulty, but I talked to every NPC every time they had new dialogue and spent an absurd amount of time fusing new personas. A "normal" 100% would probably be about 100~130 hours, I guess.

  • @kj34sdf4
    @kj34sdf4 12 днів тому +1

    I've accepted that seeing the main game story and some optional content is enough. Better to see 2 strong main stories from 2 games than every corner of 1 game.

  • @sablestew
    @sablestew 12 днів тому +1

    As someone who has been thinking about perfectionism in media, this was such a timely and wonderful video. Gave me a lot to think about!

  • @user-by1xd9sl7u
    @user-by1xd9sl7u 16 днів тому +15

    Undertale really subverts this trope (Undertale subverts a lot of things)
    The whole deal in Undertale is that replaying actually canonicaly rewinds time for everyone, so if you want to find every secret and ending, you have to take away the character's happy ending. Its not quite the same thing as this, but it did really get me to reflect on my urge for completionism. there are several characters who also know that you can respawn, and they interrogate you and get you to think about why you actually need to see everything.
    Undertale actually helped me get over this issue

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому +8

      On top of that, every run is not 20+ hours which really helps motivate the player to replay the game

    • @NihongoWakannai
      @NihongoWakannai 13 днів тому

      Except that undertale's alternate endings are super interesting and the default neutral ending is kinda lame. So it really just incentivises you to replay it.

  • @DarkFoolJin
    @DarkFoolJin 16 днів тому +3

    The timing of this video is just perfect. I just started Tears of the kingdom and did the exact same thing at the start. :D

  • @cornbuff
    @cornbuff 15 днів тому

    This came just in time for me! Just what I needed to hear. That's why I love this channel ❤️

  • @rival_fight
    @rival_fight 14 днів тому +1

    0:55 You 💯% bro. In DBZ Kakarot there’s a moment right near the beginning of the game where the player, as Goku, is chasing after his son’s kidnappers. You would think the developers more than anybody would respect the importance of this moment in the story and not encourage the player to go exploring right now, but you’d be wrong.
    There’s a missable side quest that you get locked out of if you don’t do it before catching up to your son. And it’s even more insane that Goku’s emotions during this side quest are like the kidnapping never even happened and he just chills while catching up with an old friend.
    That for me was the moment I decided I could not respect the completionist mentality at the cost of immersing myself in the game. If you can’t immerse in an RPG then what even is left?

  • @whimsicalstray
    @whimsicalstray 16 днів тому +8

    Moral of the story: learn which games you can trust and which ones will trick you.
    I can already think of a few series that fall into each category.

  • @LinNull
    @LinNull 16 днів тому +3

    Incredibly good stuff and one of your most powerful videos yet. This feeling is one that really doesn't ever go away - always gnawing at the back of your mind - but there's a bit of solace to be had here in seeing how many others share it, and that really it's ok to just let go and have fun instead of compulsively looking at every nook and cranny fearing the potential fun you *could* have had.
    I found that instead of wasting time optimising my fun in one single game, I could just instead optimise my fun in all games; stopping this obsession over getting everything in one game and make use of the time I saved to find and play more games instead. It's still hard work keeping that monkey quiet, but I've definitely come to enjoy many things I otherwise wouldn't by not listening to it.
    A bit ironic that all that time wasted fearing what I missed in a single game meant I was missing way more things in other games (and in life in general)!

  • @jaancarlo
    @jaancarlo 7 днів тому

    This is one of your best videos yet Daryl, thanks for delivering such amazing and well-built content for us.

  • @XDivineExistenceX
    @XDivineExistenceX 15 днів тому +3

    I learned this a while ago. I was always optimizing my time to get as much done as possible but it got so repetetive that when i went to eat a pizza and sit in the sun, "wasting time" by reading a book was one of the best moments i had in a while. And that made me change my behaviour to be more of a relaxed person ^^

  • @rhianne733
    @rhianne733 15 днів тому +3

    As someone who fell off FF7 Rebirth because of obsessing over the side content, I definitely needed to hear this 😂

  • @heylookitscesco8698
    @heylookitscesco8698 14 днів тому

    Love how you provided actionable strategies on the latter part of this video. Keep that format going, it's really engaging!

  • @ivanllopis5882
    @ivanllopis5882 15 днів тому

    LOVE this video! Super helpful for my FOMO. There are lot of videos on things related to this, and I love it. The caption image of the video is astonishing, by the way

  • @matthewjalovick
    @matthewjalovick 16 днів тому +6

    I think Uncharted 4 really did it best in terms of searchable items. I never ever felt like I needed to look around or if I wanted to just go through the area. It was only for nifty trinkets. TLOU 1/2 on the other hand are horrible for me. I have to check everywhere for ammo or upgrade materials. So what I do is tweak the difficulty so as to provide a ton of ammo/drops but really hard enemies.
    However, there are some games I do not mind going everywhere. Games like RDR2 and Elden Ring have never felt like a chore even though I look everywhere for new items/experiences. This is also coming from someone who finds ZERO desire to 100% games. I want a game to be fun. That is it for me. I’ve been gaming since the SNES and have only ever cared about adventure, exploration, but most of all fun.

    • @maynardburger
      @maynardburger 15 днів тому +1

      UC4 didn't do it 'best' here, it's just a very different type of game. UC4 is more of a mindless popcorn flick, while TLOU is about survival and has a very heavy RE-style survival horror element to it, especially when played on Hard or above. Scrounging for stuff in TLOU for me is fun because I want to be prepared and know I can actually make use of what I find. I also personally like not having everything be plentiful, as then it doesn't feel so much like a survival horror game anymore and removes a lot of the tension from encounters and lets you skip basically any idea of playing stealthily or whatever. Basically, what you're saying is you dont like survival horror. And that's fine, but it doesn't mean another game did it 'better' just cuz it went for a very different design mindset.

    • @matthewjalovick
      @matthewjalovick 14 днів тому +1

      @@maynardburger my brother in Christ, you’re exhausting. You seem to want to have your cake and eat it too. You continually take subjective opinions concerning my own experience and present them as though I said they were the standard bearer for what all games should do… you then then hypocritically show your own subjective opinions as being the only viable method of interpretation. In going through your comment history you make reference to being unable to see your own bias when it comes to game evaluation… you should take your own advice there :) I’m giving personal takes about personal experiences about what I consider one of the better game presentations for alleviating FOMO choice fatigue. If someone is getting stressed over not going down the correct hallway then they are missing out on the primary function of a game: fun. Just as Daryl noted in the video, “Ignore the other hallway and stop thinking about it.” Your own definition and enjoyment of survival horror’s looking in every nook and cranny is not what this video, nor my comment, is about in any way. Hope you have a nice day.

  • @alonsodeleon4694
    @alonsodeleon4694 16 днів тому +11

    I heard the other day that the opposite of perfectionism is...being grounded in reality (NOT FAILURE). That certainly blew my mind when I first heard that.
    I know I learned how to beeline the story hard when playing Horizon Forbidden West. I felt like if I didn't beeline that story, I never would have finished that game. It was fun but started to feel like a chore pretty quickly.

  • @SeriesGamer2008
    @SeriesGamer2008 14 днів тому

    I've been struggling with this issue for years now because of it, I wasn't having fun anymore. but your video actually helped a lot. I can't thank you enough.

  • @amahral
    @amahral 12 днів тому

    I needed exactly this. Thank you.
    This is also a good knowledge video, loved it.

  • @gameraz1990
    @gameraz1990 15 днів тому +4

    I have over 200 hours on Elden Ring, and have 100%ed it over half a year ago. But the one thing I remember the most out of EVERYTHING is that I lost 14k runes in that damn Rot Cave (you know the one). I still do remember it to this day, and it STILL bothers me.
    Since that event I've gotten over a million runes, and those 14K have no meaning to me anymore, yet despite that fact, I STILL remember that event clear as day, and it lives rent free in my mind.
    So no, I can't "challenge my perfectionism".
    Yes, that one random piece of material I have 999 of MUST be picked up, even if it costs me my life.
    Yes, I WILL have less fun by missing out on anything I'm aware I lost.
    I. Must. Be. PERFECT!

  • @SirCalalot
    @SirCalalot 15 днів тому +3

    I feel seen.
    Final Fantasy VII Rebirth’s open world sections are soul-destroying to me for this reason.
    The story moments slap so hard, but those open map sections just… uhhhhhhhhhhhhherghhhhhhhhh

  • @Sylvan.Valley
    @Sylvan.Valley 11 днів тому

    this video actually helped me let go of that need, it just subconsciously unlocked something in me, i feel so relieved now 😅 thank you dude

  • @aketsuuu
    @aketsuuu 15 днів тому +2

    I honestly think I've mastered the art of not caring about missed content. I will often check every nook and cranny, but if I'm not rewarded I move on. I hit myself with a simple, "Well, I can always do this on a replay."
    There's never any true rush. It's the same as what you said in your backlog video; don't force yourself to continue if you don't want to, just do what's fun.

  • @RariettyC
    @RariettyC 16 днів тому +6

    I feel like I miss out on so many amazing games because of this, especially any game that has small permutations adjusting to player behaviour, like Hades. I worry too much that I might miss a single line of dialogue, despite the fact that I know that as someone who enjoys both Greek mythology and roguelikes Hades would probably be one of my favorite games if didn't feel so stressed while even considering to play it.
    Also, any live service game that regularly adds content fucks with me. I played Genshin Impact for about a year after launch and it was such a stressful experience because I was trying to read absolutely every NPC, every book, every item description, etc. that dropped every update, and it took away so much time from other games and hobbies. I got burnt out, then I took a break, and then I felt like I could never go back because I "missed out" on a bunch of temporary events. Due to my FOMO it's now impossible for me to 100% that game, and my brain can't handle that.

    • @leithaziz2716
      @leithaziz2716 16 днів тому +2

      Yeah, that's why I hate FOMO and the idea of content just being locked away forever once it's missed. Such as Destiny 2's "content vault".

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 15 днів тому

      Me with Zelda majora’s mask

    • @NihongoWakannai
      @NihongoWakannai 13 днів тому

      Tbh games like genshin are literally made to make you feel fomo. They're crafted to manipulate you into feeling that way so you keep playing the game regularly and eventually spend money on it.

  • @highkick7306
    @highkick7306 16 днів тому +5

    The title immediately tells me that this video is gonna be Odly personal to my gaming experience

  • @DonYagamoth
    @DonYagamoth 15 днів тому +1

    "It's better to half-ass something, than not do it at all"...
    You know - I've heard that kind of thing many times... But it appears, I needed to hear it again, when I think about my current situation. Thank you \o/

  • @kacheek9101
    @kacheek9101 15 днів тому +1

    Metroidvanias are actually the one genre I don't fear missing out on something because I know they're designed to lock me out of certain things for the time being and then come back to
    ... it's the old school RPGs like FFX that have scared me lol

  • @ETBrooD
    @ETBrooD 16 днів тому +5

    On the contrary, perfectionism/completionism allows us to notice and figure out patterns that we otherwise would've missed. Sure, you're more likely to sink your time into something that returns decreasing value, but on the other hand you're also more likely to understand the full picture and you can capitalize on that knowledge.

  • @kashino55archive94
    @kashino55archive94 15 днів тому +6

    The problem is that I don't like replaying games

    • @marlaneperkins8175
      @marlaneperkins8175 3 дні тому

      Same, except like for me its not that i dont want to replay the game its just that one of the thrills is not knowing what happens next. when i know what happens, especially if its a part i dont like, the feeling of wanting to play more isnt there. Some of my favorite games ive only ever played fully through once and maybe partially through the beginning again before stopping.

  • @Salmonella4Skin
    @Salmonella4Skin 13 днів тому +2

    Man this topic really speaks to me on a spiritual level... Specifically the Alan Wake 2 clip shown as an example! I was so guilty of leaving big plot points hanging because 'ammo'

  • @Mr.EelBoi
    @Mr.EelBoi 15 днів тому

    You are the absolute goat Daryl!
    Your videos always inspire me so much. I found most of my favorite games from your videos. Thank you!

  • @AynenMakino
    @AynenMakino 15 днів тому +14

    I love that in FromSoft story telling through world-design you basically absorb the story non-linearly by doing exactly what interrupts the story in traditional storytelling: Going off and exploring on your own. FromSoft found the solution to the problem you talk about here: "How do you tell a story if the consumer decides to order of consumption?".

    • @wh1ter0se69
      @wh1ter0se69 15 днів тому +9

      That is so not true lol so many forked paths in elden ring that just leads to common items. Also you can literally get locked out of quests by doing them in the wrong order

    • @NihongoWakannai
      @NihongoWakannai 13 днів тому +3

      ​@@wh1ter0se69 yeah, fromsoft games are TERRIBLE for this. You almost certainly need a guide to do certain quests or endings.

  • @richardcaraballo1185
    @richardcaraballo1185 15 днів тому +7

    That tip you gave about not getting everything adding replayability is A-1. I was recently bummed out initially about failing a certain quest in Blasphemous 2, only to eventually come to the realization of "oh well, I'll just finish this playthrough and next time I know what not to do in order to complete this quest". It helps that B2 is an absolute BLAST to play as well, so playing it again isn't gonna feel like a chore.

    • @FastrThanYou77
      @FastrThanYou77 14 днів тому +3

      Man I've got a family and adult responsibilities. It took 6 months to play BG3 and i have a list of thousands of hours of games I want to play. Whos got time to replay shit?!

    • @richardcaraballo1185
      @richardcaraballo1185 14 днів тому +2

      @@FastrThanYou77 I feel that too, I work 50+ a week, with a wife and a kid (though the kid is about to be 20, so not as demanding as a newborn, I get it). So I just say, to hell with my backlog, the limited time I do get to play, as long as I'm having fun, that's all I'm concerned with. It's why I've put so many hours into games such as Borderlands 2 & 3, Hades, Yakuza Like a Dragon, Infinite Wealth, and Octopath Traveler 2 recently, yet my backlog remains untouched. I don't have time to play something I'm not enjoying, just to check it off the backlog list. Which is why I mentioned Blasphemous being FUN to play, because it is such a fun game to me, I don't mind playing it again.

    • @FastrThanYou77
      @FastrThanYou77 13 днів тому

      @@richardcaraballo1185 oh yeah if I'm not enjoying something I'm just moving on. If a game doesn't respect my time like RDR2 I'm off

  • @aappaapp6627
    @aappaapp6627 14 днів тому

    This video spoke directly to my soul. I do all of the things for the fomo. Thank you for making this video because it resonated with my deeply

  • @Scootsie16
    @Scootsie16 15 днів тому +1

    I have a friend who helped me with this issue a long time ago. He said that a development will spend most of their time and effort on the main story and everything associated with it. The side stuff either gets thrown in later or it isn't given as much attention. So focusing on the main story has been easier for me to do when I think about it like that. I still struggle with wandering and exploring too much, but it has gotten better for sure. Love this video! Great content!

  • @thegamingfan5222
    @thegamingfan5222 16 днів тому +4

    Saw the title on my notification bar, immediately clicked. This is for me, no matter what you say lol. I'm the most perfectionist person I know.

  • @kitthekat6844
    @kitthekat6844 15 днів тому +3

    Whoever does your thumbnail deserves a raise and a half. All the thumbnails as of late have been awesome, both in terms of being visually attractive and grabbing my attention, but this one is my favourite!

  • @theeggylegs
    @theeggylegs 11 днів тому

    Thank you. I didn’t expect this gaming video essay to shine light on my crippling perfectionism and leave me feeling encouraged and supported in working on it.

  • @dylanrapp7629
    @dylanrapp7629 16 днів тому +4

    I do this with UA-cam too… I’ve got at least 100 videos in the “watch later” section

  • @whitestarlinegoodnight
    @whitestarlinegoodnight 15 днів тому +1

    With Hollow Knight in particular, exploring that "one nook on the map" is part of what makes the game so compelling.
    Like, I probably put off getting better gear so many times in favor of just exploring that one black portion of the map. The itch to document every last nook and cranny is just too enticing.

  • @notben73
    @notben73 13 днів тому +1

    I watched myself break this tendency during my 10+ year on-and-off playthrough of DK64. If there was ever a game to break the perfectionist in me, it was that one! I started out in high school looking to 100% it. By the second level, I was short 30 bananas total and after not finding them for hours, I stopped playing for years. Going back to it years later, I went in with a "I'm playing a game I wanted since I was a kid, I just want to have fun" attitude and did just that. 65% is good enough, and if I really need to see what happens at 100%+, there's plenty of UA-cam videos that'll show me without ever having to do another mini-game in a barrel. Magnificent content as always Daryl

  • @Flygonite
    @Flygonite 16 днів тому +2

    anything worth doing is worth doing poorly

  • @MegamanStarforce2010
    @MegamanStarforce2010 16 днів тому +8

    koroks in botw and totk speak to this point, and the game even pokes fun at them for it. people went out of their way to get a 1000 something koroks for fear of missing out on some arbitrary completion, yet practically all of them ended up with the worse experience compared to people playing normally.

    • @koifish835
      @koifish835 16 днів тому +3

      For plenty of people the act of exploring and finding hidden items is itself fun and rewarding so I think at least some people still had fun finding all the koroks despite the lackluster reward.

    • @nevisysbryd7450
      @nevisysbryd7450 13 днів тому

      Which tells me the designers are @$$es who hold their playerbase in contempt.