SHARPSHOT IS RIP - GRAVE ROBBER & HIGHWAYMAN REBALANCE | Darkest Dungeon 2

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  • Опубліковано 26 січ 2024
  • With the Binding Blade DLC behind us, we're already getting substantial hero rebalancing. Personally I could not ask for anything more :)
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КОМЕНТАРІ • 224

  • @eclecticspaghetti
    @eclecticspaghetti 5 місяців тому +124

    I think Nightsworn Repartee is really funny. “Here, look at my friend over here, don’t look at me!” [stealths away]

    • @rotm4447
      @rotm4447 5 місяців тому +8

      Maybe nightsworn wont just get 1 shot killed all the time now.

    • @Faelivri
      @Faelivri 5 місяців тому +2

      This is perfect meme material.

    • @deafbirb5791
      @deafbirb5791 5 місяців тому +2

      Always had a problem with duelist agro meditation - noone wants to hit her into dodge+ and riposte. Now problem is solved

    • @bb-sw6ur
      @bb-sw6ur 5 місяців тому +1

      Put Nightsworn Repartee on Flag and spammed More More. Pretty braindead but very effective

    • @silverbolt6699
      @silverbolt6699 3 місяці тому

      I'm thinking Nightsworn Graverobber Repartee onto the new Rogue Highwayman. You get a repost and you get a repost!

  • @CrustaceanSlime
    @CrustaceanSlime 5 місяців тому +104

    New Sharpshot and Deadeye cleaving the back also means we now have more viable characters to take to fight Dreaming General and Seething Sigh (back lung specifically).

    • @sauce5097
      @sauce5097 5 місяців тому +13

      Tbf Dismas and Audrey were already the best for act 2

    • @KB_13247
      @KB_13247 5 місяців тому +6

      better yet, just retool those fights. make dreaming general require an extra stack of the plant thing, then you dont need to have so many back line shots to manage the fight. if they make the seething sigh lung's take dmg from dots you would double the number of viable options for that fight. instead of pigeonholing gameplay give us multiple ways to deal with the fight, like in DD1. there were barely any hard and fast gimmicks that required such a narrow number of heroes to deal with in dd1.

    • @KB_13247
      @KB_13247 5 місяців тому +2

      @@sauce5097 dismas i agree, but not audrey. her ranged attacks didnt' do enough to solo the back lung. that was hellion all the way. unless you got the right trinkets graverobber's dmg wasn't enough.

  • @OmniPeasant
    @OmniPeasant 5 місяців тому +87

    I like that they're still rebalancing stuff and see if something doesn't work.

    • @vumerion5481
      @vumerion5481 5 місяців тому +5

      That was one big strength of DD1, plus the awesome modding community. The game at its beginning was quite different, always improving.

    • @user-vz4sh7sx1q
      @user-vz4sh7sx1q 5 місяців тому +9

      you could say the game still feels like early access

    • @ExtremeMan10
      @ExtremeMan10 5 місяців тому +3

      @@user-vz4sh7sx1q When game finally left early access and was full game in early 2016 then it was fully finished after Color of Madness dlc.

    • @user-vz4sh7sx1q
      @user-vz4sh7sx1q 5 місяців тому +2

      sir , im talkin about dd2 not dd1@@ExtremeMan10

    • @ExtremeMan10
      @ExtremeMan10 5 місяців тому +8

      @@user-vz4sh7sx1q Im well aware of this fact my fellow sir, just saying how rough the first game had it. It was a comparison, if you wish.

  • @thiagoleal5841
    @thiagoleal5841 5 місяців тому +34

    Double Tap actually double tapping with sharpshot is a nice touch, and can be a really nice design for future skills. Also, the new infernal flames being in the middle of the track instead of extending it is a good choice imo

  • @Saucisse_Praxis
    @Saucisse_Praxis 5 місяців тому +41

    30:40 2nd shot has no rank constrains because of shenanigans like "lost in time", which can shuffle you on stress proc (for exemple if you miss with the +20% damage range skills, and you take one stress). Very niche cases but they may have done that not break something in the game/softlock you.

  • @level100derp7
    @level100derp7 5 місяців тому +188

    When is Red Hook gonna realize what the players REALLY want and just make every character Hellion with different weapons smh

    • @Saucisse_Praxis
      @Saucisse_Praxis 5 місяців тому +16

      backrank hellion with harlberd launching skills wen ?

    • @CaraDeCartola
      @CaraDeCartola 5 місяців тому +4

      Imagine Hellion playing sick tunes

    • @CaraDeCartola
      @CaraDeCartola 5 місяців тому +7

      Hellion with a wimpy little knife would be hilarious

    • @deafbirb5791
      @deafbirb5791 5 місяців тому +4

      @@CaraDeCartola Hellion with poisonous spit, curing with ale and scream so powerful it makes corpses dissapear

    • @tunaicen5238
      @tunaicen5238 5 місяців тому

      Don't worry, I am sure someone will make that meme mod when the support is added

  • @Darkendragon
    @Darkendragon 5 місяців тому +30

    something to note, this brings so much more new interactions. like how now that there is a 3 target cleaves that can semi be used often that does damage and you would want to use often, means that things like runaway's buff to apply burn on hit is more effective, or trinkets that apply a dot on hit will have a bigger impact.

    • @LycanDreams9159
      @LycanDreams9159 5 місяців тому +6

      Dismas double tap is also good for triggering on hit effects like that as well. I think Bonnie will be a popular pick with sharpshooter so she can use fire starter on dismas for 2 burn procs with double tap

    • @Darkendragon
      @Darkendragon 5 місяців тому +2

      @@LycanDreams9159 I cant remember, is firestarter buff is counted as rounds or turns? if its turns, then it wouldn't be too good with double tap. but if its counted by rounds. then yea it'd be amazing

    • @pocket1.593
      @pocket1.593 5 місяців тому +2

      Red hook secretly buffing Bonnie frfrfr

    • @staminjammer4246
      @staminjammer4246 5 місяців тому +2

      @@DarkendragonI think the second shot on double tap counts as an extra action, not an extra turn, similar to encore, so it should still work well with fire starter

    • @TheBoxGhost_tm
      @TheBoxGhost_tm 5 місяців тому +2

      Didn't think of that. Malediction bros just keep winning.

  • @LycanDreams9159
    @LycanDreams9159 5 місяців тому +21

    The best part about pick to the face is that some of the paths no longer penalize you for doing melee damage.

  • @mrpyrosaxo2020
    @mrpyrosaxo2020 5 місяців тому +11

    Big thing about Wicked Slice in Yellowhand is that it can hit rank 3 aswell which is a great option that many frontliners don't have.

  • @Xnoob666
    @Xnoob666 5 місяців тому +17

    Dearest Shuff,
    Let me compliment your magnificent beard, it has grown to a point where we can agree that it's totally rad,
    I also wanted to let you know that as a humble people of youtube, your efforts and dedication are much appreciated,
    Thank you again for providing us such thrilling news with your very own and so pleasent style, your comuniqués are always delightfuly enjoyable, your content make the melancholy go away of these gloomy winter days.
    nontheless, I hope you'll do the greatest and see you hopefully quite soonish on this cursed place that is youtube,
    The Bestests of wishies,
    A humble people of youtube

    • @ShuffleFM
      @ShuffleFM  5 місяців тому +11

      Thank you for this

  • @LycanDreams9159
    @LycanDreams9159 5 місяців тому +12

    Double tap hitting twice is interesting because it now triggers on hit effects twice. Stuff like runaway fire starter will make dismas apply the burn twice which will feel amazing. Those trinkets that apply debuffs or dots on hit might be better on dismas too.

  • @FriedPyper
    @FriedPyper 5 місяців тому +21

    A combo I've already fallen in love with is Nightsworn GR and Rogue HWM. Repartee onto HWM guarantees his Ripostes go off and with Duelist giving block he can sustain a fair bit of punishment, amazing changes all around

    • @Korhi
      @Korhi 5 місяців тому +1

      Gives Antiquarian Protect Me! on Highwayman in DD1 vibes

    • @longerthanyouthink
      @longerthanyouthink 5 місяців тому

      I can attest to this. I ran that combo earlier today, and it was the most fun I've had in DD2 in a long time.

  • @riemaennchen
    @riemaennchen 5 місяців тому +11

    Can't wait for the remaining characters to get their Paths updated.

  • @themoonsevilsister1561
    @themoonsevilsister1561 5 місяців тому +13

    maybe a small thing but I wish they'd add the ability to hover over the affected skills in the tooltip for the path and see a comparison of the changes with wanderer so I don't have to be switching between paths to figure out the changes (maybe my brain can't hold short term information very well)
    should I make that suggestion with f5

    • @Technotoadnotafrog
      @Technotoadnotafrog 5 місяців тому +1

      yes

    • @scoople6
      @scoople6 5 місяців тому +1

      I feel the same. I found it super frustrating with Flag to constantly be needing to check between his paths and wanderer. Maybe something like picking a different outline color fot the skill icons that are altered. It would definitely be nice if they could find a smooth way to do that.

  • @digitaldevil696
    @digitaldevil696 5 місяців тому +4

    I swear, I was talking to Shy in his twitch chat about how hilarious it was to force guard with antiquarian on duelist HWM in DD1 like 4 days ago, and now Red Hook hit us with Nightsworn Repartee + new Rogue

  • @fishyfish1917
    @fishyfish1917 5 місяців тому +5

    Drummer's focus fire no longer deals damage i think that's pretty cool

  • @michaelricheson849
    @michaelricheson849 5 місяців тому +5

    take aim should have the blind removal front-loaded. That is the flavor he can;t see so he takes aim. Take aim to miss? wtf

  • @tinheart2853
    @tinheart2853 5 місяців тому +48

    Apolgy for bad english
    Where were u wen sharpshoot die
    I was at home eating luch when shuffle posts video
    "Sharpshoot is kil"
    "No"

    • @nickmcnally7808
      @nickmcnally7808 5 місяців тому

      Friendship ended with sharpshot, now rogue is best friend

  • @canswer5424
    @canswer5424 5 місяців тому +5

    How could Redhook do this to Dev Bias incarnate? How could they remove the very player engaging loop of Sharpshot TA Grapeshot Double Tap? I demand justice /j

  • @SuperGiga64
    @SuperGiga64 5 місяців тому +1

    12:13 I really enjoy this change because it suggests later rebalanced moves having effects that activate with tokens/effects other than combo. This can potentially open up varied synergies between heroes instead of most interactions being locked behind "did you place combo on the enemy or not".

  • @terenx5
    @terenx5 5 місяців тому +2

    I think the Fragile Flame acts similarly to the Radiant Flame, in that is has a set pool of “debuffs” it randomly picks every run, so some may not be as bad

    • @ShuffleFM
      @ShuffleFM  5 місяців тому +3

      Sounds right. I just rolled the worst one in existence lol

  • @okonkwojones
    @okonkwojones 5 місяців тому +1

    Interesting change I noticed at 21:57 : the immobilize from Generals Trophy now disappears after 5 rounds…

  • @swidrosmigo9325
    @swidrosmigo9325 5 місяців тому +1

    I hope that at some point we will see Dismas' double tap animation reflect the name of the skill. It would be cool as heck to see him pull out a second, smaller pistol - perhaps similar to the one Sahar wields - when shooting the additional shot

    • @0eroPositivo
      @0eroPositivo 5 місяців тому

      I hope in some point every skill has his unique animation. It woyld be a nice touch.

  • @kingjoriy
    @kingjoriy 5 місяців тому +1

    What I really wanna see for a future update is more endgame uses for candles once you have everything unlocked. Maybe a system where you can sacrifice candles for a big price (30~50) to get a couple random items and trinkets, maybe you can choose a unique buff and debuff or clause to your run to spice it up and add more thought into the heros you pick.
    I love saving the gamble item unlocks and grabbing a couple every run to make a strategy around, I hope that returns in some way

    • @Nokaret
      @Nokaret 5 місяців тому +2

      Godd suggestions, candles desperately need something - anything! Right now, the game hypes them up as the ultimate reward, but once unlocks are done, you can start deleting them instantly because even a slime mold would be of more use in your inventory.

    • @kingjoriy
      @kingjoriy 5 місяців тому +1

      @@Nokaret Yeah and most of the region rewards are candles too and they're useless, we need something to do with them desperately or at least remove them from rewards once you've unlocked everything

  • @shivers47
    @shivers47 5 місяців тому +7

    This really is what the game needs right now, it makes party composition way more interesting and promotes different playstyles. I hope they rework mma and plague doctor next.

    • @ShuffleFM
      @ShuffleFM  5 місяців тому +5

      It would make sense because they are the starter team

    • @maxwellwinters5792
      @maxwellwinters5792 5 місяців тому +1

      Nerfing Vanguard and Alchemist in the same patch will make the community explode.

  • @hyperionsidartha5891
    @hyperionsidartha5891 5 місяців тому +3

    POG.
    I played sharpshot highwayman earlier and the new take aim felt awkward, still good. I really liked the damage buff to pistol shot.

  • @FurnaxIkki
    @FurnaxIkki 5 місяців тому +2

    I'm feeling utterly lost now with Unusual Suspects. Before I ran Van MAA, Sharp HWM, Deadeye GR, and Alchemist PD and had a very good grasp of things and a very consistent strat for dealing with r1 Librarian and Dreaming General, but now even on Denial with the extra three mastery points I feel clueless and I'm losing people even with experimenting with things like Nightsworn GR

    • @0rcd0c
      @0rcd0c 5 місяців тому

      Nightsworn and Venomdrop (at least act 1) are decent. Unfortunately, HWM went from top dog to way below average. None of his new paths nor Wanderer deal any real dmg not to mention that conceptually speaking Yellowhand and Sharpshot are not making much sense. Most tanks and all dps with the old path system vastly outclass him.

    • @FurnaxIkki
      @FurnaxIkki 5 місяців тому

      @@0rcd0cI've been making due with running him as Wanderer. It misses out on the old Strength token Grapeshot spam, but otherwise it works out pretty well.
      Deadeye GR and Alchemist PD have excellent backrow hate. Vanguard Barristan tanks and draws aggro, Dismas softens up frontline, handles executions with Double Tap, and disrupts enemy momentum with Highway Robbery to deal with enemies with dangerous token counts.
      Hopefully things'll be improved in the final version but that's what I'm doing now.

  • @Saucisse_Praxis
    @Saucisse_Praxis 5 місяців тому +1

    I'm so exited to go back to DD2 for all these cool changes

  • @Inquisitor_Redacted
    @Inquisitor_Redacted 5 місяців тому

    These changes seem promising! Graverobber has grown on me in dd2 so it's nice to see her get some help. Kind of excited to try that new nightsworn repartee with duelist or heck even new highwayman.

  • @alexhopwood8340
    @alexhopwood8340 5 місяців тому +1

    That’s honestly what I thought double tap was when I first read the move.

  • @devonklipp49
    @devonklipp49 5 місяців тому

    It's interesting the fragile flame says "Effects are randomized" at the bottom. I wonder if its like the negative version of the radiant flame where you only get a couple of those effects out of the list

  • @NotBamOrBing
    @NotBamOrBing 5 місяців тому +1

    I can't believe they fucking murdered the Bumper Crop

  • @Justkidding277
    @Justkidding277 5 місяців тому

    This is really sick. I love the huge patches like this. It makes me excited to sit down and play for hours again.

  • @Alphalbatross
    @Alphalbatross 5 місяців тому +1

    Mark of the chosen sounds like such a fun infernal flame. The balance changes are also very good.

    • @samuelbarros1563
      @samuelbarros1563 5 місяців тому +1

      I wish there was a fun infernal flame... Right now they just are unfunny mode

  • @thorinhannahs4614
    @thorinhannahs4614 5 місяців тому

    I am glad to see it. I now patiently await for the Vestal adjustments.

  • @cwp24
    @cwp24 5 місяців тому +2

    Great, now do this for all the paths for the other characters then we are good!
    When they do wanderer vestal, here’s some suggestions for reference to improve vestal made by me and the community.
    Mine and the community’s Vestal Changes in regard to skills
    Hand of light
    At base: 2-3 damage, 5% crit rate. Cooldown 3
    Add block, give +33% damage (3 Rounds) , generate strength (50%) (3 Rounds), generate block (50%) (3 Rounds)
    At Mastery: 3-4 damage, 5% crit rate. Cooldown 3
    Add Strength, Block+, give +33% damage (3 Rounds), generate strength (50%) (3 Rounds), generate Block+ (50%) (3 Rounds), generate crit (15%) (3 Rounds), give Strength and Block+ to Random Adjacent hero
    Judgement
    At base: 4-7 damage, 5% crit rate, heal vestal for 2 hp, burn for 3, if target has combo increase damage to 8-10 and heal vestal for 8hp. Cooldown 1
    If 2 conviction: deals +50% damage, 50% crit rate, burn +3
    If 3 conviction: deals +100% damage, 50% crit rate, guaranteed crit on combo
    At Mastery: 5-8 damage, 10% crit rate, heal vestal for 4hp, burn for 4, if target has combo increase damage to 10-12 and heal vestal for 12hp. Cooldown 1
    If 2 conviction: deals +60% damage, 75% crit rate, Burn +4
    If 3 conviction: deals +110% damage, 75% crit rate, guaranteed crit on combo
    Divine Grace
    At Base: requires hp

    • @ShuffleFM
      @ShuffleFM  5 місяців тому +1

      Feedback:
      Hand of light is giving way too much value. Increasing its reach or damage and possibly small crit token chance on upgrade would be the way I go.
      Judgment sounds cool. Burn is a bit high though.
      Grace either being a full heal or having some utility is a nice idea.
      Bash (and judgment) don't really need the crits, especially with some of these bonus effects. Crit on combo is a GR thing. Vestal can also randomly give herself crit, so this would diminish the value of light.
      Ministrations is almost perfect as is so I don't think it needs changing besides letting her use it in 2 on chaplain.
      I like the idea of combo removal with her stuff. That isn't a common thing for healers, and her head has it so it matches the theme.

    • @cwp24
      @cwp24 5 місяців тому

      @@ShuffleFM thanks for the feedback, I definitely tried to keep things balanced but I’m going to look back at the list and make changes to it based on your feedback. We all want vestal to be great but not busted.

    • @cwp24
      @cwp24 5 місяців тому

      @@ShuffleFM I made changes to the list according to your feedback. I’ll post it on the next DD2 video you make.

  • @d4rt3r47
    @d4rt3r47 5 місяців тому

    Hey where do I find the link to the darkest dungeon discord

  • @zombiepete
    @zombiepete 5 місяців тому

    I'm still waiting for a reason to put on infernal flames beyond just getting bonus candles and bragging rights. I wish the cosmetic unlocks had been based on completing runs with flames rather than just spending candles. I love jacking up my ascension level in Slay the Spire, but I've literally never felt the need to put on a flame in DD2.

  • @krewoliskii
    @krewoliskii 5 місяців тому

    Red hook are my favourite devs they truly feel attached to not only the game but the community too. I hope I get to meet some of them one day

  • @linc5621
    @linc5621 5 місяців тому

    At the bottom of the patch notes they say the icons for yhe infernal flames are temporary. So hopefully we get some differences between them soon 🙏

  • @colersutton
    @colersutton 5 місяців тому

    Awesome stuff. You mean awesome shuff. Keep up the great content.

  • @KB_13247
    @KB_13247 5 місяців тому +1

    are they gonna fix the tooltips for the new paths? cause fuck the new paths when you have to keep checking every individual skill and then swap between them and wanderer to find out what the differences actually are.

  • @jonathanrussell8998
    @jonathanrussell8998 4 місяці тому

    I think take aim + still has use because that makes the cooldown run on the timing it’s going to take you to spend the tokens without items or riposte. Take aim, crit, crit, take aim again. Maybe not necessary for short battles but great for longer ones.
    A little sad the sick new double tap is sharpshot only. Sharpshot fell a little flat for me because some of it is still just boosted damage but now that I see that pistol shot gives up the daze/stun for it I’m cool with it.
    I’m just so happy they finally started doing this, ever since Vestal I’ve been itching for them to fix hero paths and was annoyed when they reformatted Grave Robber’s and acted like that was the same thing.
    And of course Dismas is one of the first to get the treatment XD
    Man I’m excited for the rest.

  • @mitiamed
    @mitiamed 5 місяців тому +1

    I've just tried out the Bastard flame, Act 1 was interesting (took memoried heroes), got Collector in the first region almost straight away, fun times.
    Librarian at 130 hp.
    Also, for some reason, my general trophy that prevents movement kinda switched off at the locks? Did I miss something? It was working in the fight leading to the locks, and then noped out.

    • @okonkwojones
      @okonkwojones 5 місяців тому +1

      It fades after 5 rounds now 21:57 at the bottom of the screen. I bet that wasn’t fun to find out the hard way! Hope it’s in the tooltip and you just didn’t think to look, and not that they left it out for the surprise factor!

  • @xvipxburgahz7838
    @xvipxburgahz7838 5 місяців тому +3

    Your Highwayman's name will now have to change to NotABot

  • @Upsetkiller456
    @Upsetkiller456 5 місяців тому

    Sharpshot Double Tap is pretty damn cool. Hoping to see them, adjust Hellion and Vestal next.

  • @Alt_Account_420
    @Alt_Account_420 5 місяців тому +1

    Repartee Nightsworn and Flag are gonna be best friends now

  • @CCCeramics
    @CCCeramics 5 місяців тому

    This is way more interesting than paths that mostly have melee or range attacks doing more/less etc. I also love to seeing GR getting the overall buff she deserved.

  • @RanVor
    @RanVor 5 місяців тому

    Wow, some people are really upset about this update...
    So, my thoughts after watching:
    - Stat manipulation on paths is going away. This is good. This is what made some paths so much better than others. Can't wait for Hellion to get the same treatment, she's the one that needs path rebalance the most right now imo.
    - Thrown Dagger seems to have gotten buffed across all paths. Good, this will make it compete better with Poison Dart.
    - Repartee doesn't require stealth to activate now, that's very good. (EDIT: That was changed in an earlier patch and I just didn't notice, oops.)
    - GR's kit seems to have gotten a lot more complex overall - not sure if this is a good change, considering she's one of the starter heroes. Although I suppose the tried and true strategy of darts and... darts? still holds up, so maybe it's fine.
    - Each of the paths seem to be very playable, but I'll be reserving judgment until I've had time to play all of them.
    - TAKE AIM CRIPPLED YESSS SAY GOODBYE TO TAKE AIM SPAM BOIS
    - In all seriousness, though, Take Aim still has value, it's just much less of an auto-press than before. Btw, Shuff, you seem to have missed that mastering TA reduces the cooldown from 3 to 2.
    - Some of the changes to Highwayman feel kind of awkward to me, I'm not sure how to explain it. It's like some skills are ever so slightly off from what they should be, like some sort of design uncanny valley. Glad to see they gave him new combo options, though, I've been wanting more combo generation on heroes for a while.
    - Base Grapeshot Blast is now trash instead of utter trash, yay.
    - I love the Sharpshot version of Double Tap, but I wish it was like that by default. The Wanderer version feels so disappointing in comparison.
    - I like what they did with Rogue. It's much more flexible and versatile now, whereas before it was just Duelist & PBS: the Path.
    - I'm excited to try out the new Sharpshot. It may have been nerfed, but it can actually do interesting things now. It was so boring to play before.
    - Yellowhand, uhh... I guess it's a debuff path now? I don't know, I'm not sold on the changes there. I'm gonna need some time to play with it.
    - I'm not sure about the trinket changes, it's kind of hard for me to wrap my head around them without actually having them in game. I liked the old Stiff Drink, though, a bit sad to see it's gone. (EDIT: Stealing that ridiculous regen 10 from the cultists sounds very, very appealing.)
    - I wish I could actually run any of the flames. So far, every time I've attempted them has ended in a miserable failure. That said, the change to Corpse Light will hopefully make it much less of a pain to deal with. From the new ones, Killer's Glow and Star of the Chosen seem interesting, particularly the latter with its duel mechanic. The Bastard's Beacon is pure evil, though. Ordainment is already painful enough on minibosses, Lair bosses are going to scale sky-high. I don't even know what kind of team you'd have to have to handle that.
    - Magnesium Rain cooldown going up is something I'm NOT happy with. It makes PD a much less viable partner for Aggressor Crusader, and it's not like Magnesium Rain needed a nerf. It was fine as it was before.
    - The Bumper Crop trophy is now much riskier to use. Then again, I never fight the Harvest Child anyway, so I don't really care.
    Overall, this is a welcome change, I can't wait to play it for myself. I wonder how long we're going to have to wait for the next one - because this sure as hell isn't the end.

  • @TheBoxGhost_tm
    @TheBoxGhost_tm 5 місяців тому +1

    Overall, I think the changes are good. Nightsworn looks pretty neat now that she can actually generate enough stealth to keep up her damage and Venomdrop is actually usable now that they got rid of the speed debuff + skill changes. Rogue will probably be my new favorite HWM now (used to be YH), Sharpshot got slapped down a little without being made useless, but Yellowhand seems like he still needs a bit of love (though I am ecstatic Robbery can be used in 1 now).
    I'm also a little surprised they didn't touch Open Veins at all though. I like Rogue's Take Aim, but am confused why they still have the 2nd crit token for the other paths' but got rid of the blind cleanse. Guess I'll just use Milk Soaked Linen and keep deleting with Take Aim. Though I will say Double-Tap/Second Shot devouring both crit tokens to do the same damage as previous Double Tap was a solid idea.

    • @okonkwojones
      @okonkwojones 5 місяців тому

      Yeah, that take aim blind clense was great utility and thematic for the move’s name. I’ll miss it during the shroud and Librarian for sure.

  • @nickdavid1846
    @nickdavid1846 5 місяців тому +1

    I hope one of the things coming in 2024 is houndmaster, id be able to have my dd1 build back

  • @UM4DBRO210
    @UM4DBRO210 5 місяців тому +1

    im glad theyr putting an emphasis on special cit effects very dd1 and i missed it

  • @avayevvnon914
    @avayevvnon914 5 місяців тому

    Im gonna miss the stiff drink + foreclosure notice shenanigans on venomdrop but maaan the nightsworn changes r gonna be fun. omg and yellowhand finally useable in rank 1

  • @blackomega34
    @blackomega34 5 місяців тому +2

    I said the game'd be great if we got more Occultist style reworks and so far it's 4 out of 4. If they keep this up this game might reach 10/10 in my book.

  • @PerditiousSooth
    @PerditiousSooth 5 місяців тому

    There's a lot of thoughtfulness to this patch. They didn't just buff the weak choices and nerf the strong ones -- they reworked different paths and moves so they actually fill different niches. Excited to run Audrey and Dismas in new ways.

  • @rotm4447
    @rotm4447 5 місяців тому +2

    Not sure how I feel about every path eventually losing all the +speed buffs on characters in the game.

  • @systematicbarometer4853
    @systematicbarometer4853 5 місяців тому

    Man, love that they're doing this with characters. I'm way more excited about what theyll do with jester and leper paths. The devs gave us alot to look forward to, I would much rather have existing characters get polished and refined to create more synergies and fun play styles than constantly asking where the other DD1 characters are

    • @Hunko115
      @Hunko115 5 місяців тому

      I hope they fix up Leper a lot. He’s one of my favorites but his mechanic of being blinded is awful. He’s arguably one of the worst heros in the game. He sucks in the sprawl, he sucks in the Shroud, he sucks at seething sigh. IMO Leper needs a new token mechanic that benefits him more than crippling him.

  • @puncherofbread
    @puncherofbread 5 місяців тому +1

    Ngl I kinda hope Hellion gets buffed at some point in the future. I feel like winded is too harsh for what can often be lackluster performance I'd prefer if the damage was like -10 or -15. It's really noticeable too when you compare to occultist who performs better with unchecked power but exchanges it for his really hard hitting spells which takes him back to base level strength afterwards while Hellion performs fine but winded is a net negative on her performance unless you are carcass. She also has the most sensitive positioning and her trinkets just feel wacky. She's not bad but there are better options and after HWM and GR's reworks hell even Occultist's glow up I think she could be one of the most fun characters in the game. After her the other character I wanted upgraded is probably Runaway who is still kind of a wreck rn. She has really sensitive positioning and the lack of fire synergies really hurt her especially since Crusader only needs a little bit of fire on Aggressor to do what he needs and Plague Doctor can easily provide that. Although seeing how RH decided to balance GR and HWM a Jester rework would be welcome because rn he's really strong but doesn't have many fun paths; virt is just French Vanilla jester, Soloist is fine, and Intermezzo is kinda bad. But I could also see any Jester flexibility buffs as what takes him from S tier to God tier in a single patch.

  • @KevinShmelvin
    @KevinShmelvin 5 місяців тому

    Ok so i see the return of battle long buffs. That's nice hopefully more heroes get battle long buffs instead of spamming the buff skill every 2-3 turns.

  • @dalakhsarothal9624
    @dalakhsarothal9624 5 місяців тому +1

    I hope they rework Hellion next. Feels like she does need it with currently one somewhat boring damage path, a meme bleed path and an interesting but weak tank path.

  • @SneakyFridge1
    @SneakyFridge1 5 місяців тому

    Two new characters already, you bless us red hook

  • @pedroqueiroz3476
    @pedroqueiroz3476 5 місяців тому

    How to access this with epic?

  • @Brntnugget
    @Brntnugget 5 місяців тому +1

    Can’t wait for them to do hellion for rebalancing paths so break through can be viable again

  • @DrNiradino
    @DrNiradino 5 місяців тому

    So, Audrey now hides behind allies, stabs everyone with daggers, give you extra trinkets and poison enemies? Antiquarian should sue her for stolen identity.

    • @ShuffleFM
      @ShuffleFM  5 місяців тому +1

      Audrey has used knives, poison, and stolen riches from day 1 before Antiquarian even existed in DD1. What do you mean stolen identity D:

  • @sekira4516
    @sekira4516 5 місяців тому +1

    Nightsworn Flashing Daggers is just... man what BS are we getting away with here. Red Hook spoiling us rotten with god-tier cleaves. MAA just puts Command on GR from now on

  • @Purin95
    @Purin95 5 місяців тому

    Feeling like venomdrop on grave is kinda underwhelming because of the reliance on shadow fade. You have to use a turn on shadow fade and a turn on lunge to get her back into position for fade. The blight just doesn't stick reliably.

    • @0rcd0c
      @0rcd0c 5 місяців тому

      Exactly. I don't know why they want to force the self-buff mechanic on players. It's not fun, it's slow, clunky and it doesn't even pay off on most characters. It would be better if we had skills that synergized with other party members on the same turn e.g. what Double Cross used to be for a direct dmg combo consumer like Leper/Hel/GR. But RH decided to completely nerf that into the ground even though it was very niche.

    • @Purin95
      @Purin95 5 місяців тому

      @@0rcd0c Tried it a bit more and it works okay. The hero just can't be played purely in the backline and be effective. She should start out in rank 2 and she either needs access to stealth or you need to bring lunge. The thing that I dont like is the amount of heroes that can cleave ranks 3 and 4 now. There's too many characters that can just blow up the supports in the back and it takes depth out of the game. Almost every enemy formation rewards you heavily for taking out the backranks first and now you have PD, HWM, Occult, GR, Flag, and Crusader that can all hit 3 and 4 and there's very little reason to try to push or pull the enemy anymore

  • @arnoldgila9212
    @arnoldgila9212 5 місяців тому

    Love the changes
    Im looking forward to other charracters too

  • @zeez145
    @zeez145 5 місяців тому

    I've not been this hyped to play the game since launch. The update is amazing, it's like 2 new characters added to the game. I can't wait for the other characters to have a rework.
    I love this dd2. I love Red Hook.

  • @ultraginge1990
    @ultraginge1990 5 місяців тому

    Reworked GR and HWM path and build videos hopefully incoming :)

    • @ShuffleFM
      @ShuffleFM  5 місяців тому

      When stuff gets finalized :)

    • @ultraginge1990
      @ultraginge1990 5 місяців тому

      @@ShuffleFM I just hope that Lunge is still viable. Also I don’t like the trinket nerfs as they all seem to have been made less powerful. But you would know better than me :)

  • @maxwellwinters5792
    @maxwellwinters5792 5 місяців тому

    Yellowhand changes probably mean that they will get rid of innate dot and debuff piercing on paths, so you'll have to work for it. It is great, but it makes him feel kinda weird at the moment. He's like a support unit for the team that doesn't exist yet.

    • @RanVor
      @RanVor 5 місяців тому

      Bleed teams in general just don't work very well in this game. There are no truly bleed-focused heroes, and the bleed skills that exist tend to be very restrictive with both positioning and targeting. There's just no lynchpin you could build such a team around, like PD and Flag are for blight and Runaway is for burn. Hellion should be this in theory, but her bleed kit is full of anti-synergy and her best path debuffs bleed skills. I don't think the bleed res-debuffing aspect on Yellowhand is going to be viable until they either rework bleed heroes, or add someone like Houndmaster to fill that niche.

    • @maxwellwinters5792
      @maxwellwinters5792 5 місяців тому

      @@RanVor The bleed debuff isn't even that needed because Berserker and Soloist have innate bleed piercing. What's the point of additional -10% resist if they already have +33% piercing in-built in them. Not to mention the res piercing on combo which I hope they will get rid of, too.

    • @RanVor
      @RanVor 5 місяців тому

      @@maxwellwinters5792 Yeah, but Berserker is crippled by Hellion's bleed kit being clunky and unfun to play to the point where Wanderer is better for a bleed Hellion build, because her bleed skills are so lackluster there's no way the penalties are worth it. Good point about the Soloist, although there's not enough target overlap between Slice Off/Harvest and Grapeshot Blast for it to matter anyway.
      Res piercing on combo is fine, especialy if it's going to be removed from the paths. Some characters *cough*Runaway*cough* rely heavily on DOT to pull their weight, and they need a way to get them to stick consistently to be useful.

    • @maxwellwinters5792
      @maxwellwinters5792 5 місяців тому +1

      @@RanVor Ironically, runaway doesn't have res piercing on combo.
      I didn't even touch Berserker. You need someone else to move Hellion because her own movement skills give her either winded or immobilize. That's just too much effort for a subpar kit.
      I think it would be interesting if winded on Berserker interacted with bleed. You still get the same debuffs but every stack of winded increases the amount of bleed you deal.

    • @RanVor
      @RanVor 5 місяців тому

      @@maxwellwinters5792 I've tried Berserker, and it's exactly as bad as you'd expect, really awkward and unfun. The worst path in the game currently, imo. The winded idea is really neat, though, I hope they'll do something with that mechanic when they get around to reworking Hellion.

  • @heroesoftomorrow3488
    @heroesoftomorrow3488 5 місяців тому

    It is a bit weird base version of Double Cross on Wanderer is just worse than the version on Yellowhand, but then the upgraded version do compete with each other.
    I say the base version of DC on Wanderer should have a chance to apply combo to remain competitive, maybe a 50% chance

  • @yeet-sd9rk
    @yeet-sd9rk 5 місяців тому

    I think you missed this, The Fragile Flame actually has randomized effects, so it's not THAT bad.

  • @NotBamOrBing
    @NotBamOrBing 5 місяців тому +1

    With the Fragile Flame you completely skipped over "effects are randomised"

    • @okonkwojones
      @okonkwojones 5 місяців тому

      Yeah, I have no idea what that means.

  • @ohwn5154
    @ohwn5154 5 місяців тому

    Fragile flame changes each time you get to the first inn. Its randomized.

  • @CarbonKnight9
    @CarbonKnight9 5 місяців тому

    But does double tap use 2 crit tokens? Because if it does, that's a bit of a deal breaker

  • @neuron_police
    @neuron_police 5 місяців тому +1

    they are cooking so hard thank you red hook videogame

  • @alexhopwood8340
    @alexhopwood8340 5 місяців тому

    Another update so quick? I love Redhook.

  • @shadowfurydono
    @shadowfurydono 5 місяців тому +1

    If i go to beta branch and start spamming "please redhook allow us to make teams with multiple of same heroes.", will it happen any sooner? I can even send it from multiple accounts. XD

    • @kingjoriy
      @kingjoriy 5 місяців тому

      They probably won't, as fun as it is, because it completely breaks the game. It would be way too op, just imagining 2 plague doctors or 2 hwm is exciting but it would never happen

  • @elmokaartinen3854
    @elmokaartinen3854 5 місяців тому

    I know its a lot of changes to cover but a its bit unfortunate that imo the greatest buffs to Rogue/Yellowhand went mostly unaddressed.
    One of the main things that was holding the two back was the inability to hit anything beyond ranks 1/2 with any other move than Duelist's Advance. For several bosses the paths would be near useless and in regions like Tangle not being able to ever hit drummers/arbalests/bishops with your damage dealer but being forced to attack a knight with blocks and ripostes just sucked.
    Rogue is now able to hit rank 3 with grapeshot aswell, and increased Riposte damage does help a bit with backline nuke.
    Also having knockback 2 instead of 1 on PBS is huge. Knockbacking enemy in R1 by 1 is useless about 90% of the time since most monster rank 1 abilities can be used from rank 2 aswell. Meanwhile knockback 2 means most enemies will be forced to waste a turn to reposition. It seems especially powerful against the evangelists that use a turn setting up a crit and now can be forced to waste it by pushing them to r3 (or you just steal it with Highway Robbery from R1.
    As for Yellowhand, Wicked Slice being usable against rank 3 is big for reasons covered in the first paragraph. No longer dead weight on librarian. Tangle is doable. Can deal with the evolving pods in shroud. Can damage leviathan while hand is up. Etc.

    • @0rcd0c
      @0rcd0c 5 місяців тому

      Have you played them yet?
      Yellowhand is a shittier version of the Wanderer it's a HWM-
      Rogue is actually doing less dmg than previously which is remarkable considering he wasn't doing much before. Take Aim became a useless button for this path because Duelist Advance is the better Riposte provider.

  • @abysmalist4761
    @abysmalist4761 5 місяців тому

    now give every character a howling end-like ability

  • @riemaennchen
    @riemaennchen 5 місяців тому +1

    Bastards Beacon Grandslam let's go!

  • @Erkebabbar0
    @Erkebabbar0 5 місяців тому

    Now is leper and vestal turn

  • @Zohaib_OPM
    @Zohaib_OPM 5 місяців тому +4

    Monarch Leper should truly honor his name by being a rank 4 tank.

    • @maxwellwinters5792
      @maxwellwinters5792 5 місяців тому

      Jokes aside, I can see Poet getting more rank flexibility.

  • @DraftRG
    @DraftRG 5 місяців тому

    The change that I dislike is the change to the general dream where the immobilize is only 5 turns

    • @ShuffleFM
      @ShuffleFM  5 місяців тому

      No longer a free win on most bosses

  • @DeDeDank
    @DeDeDank 5 місяців тому +3

    The Rogue bias is real. Really cool to see so much new content to play with though

    • @rotm4447
      @rotm4447 5 місяців тому

      rogue looks like bad duelist.

    • @DeDeDank
      @DeDeDank 5 місяців тому

      @@rotm4447 I meant Rogue bias as in the two rogue characters (Audrey and Dismas) seem to be Chris’ favorite. Duelist is probably better at riposte spam, but at least HWM can apply combo and isn’t made of wet paper

    • @Fear910
      @Fear910 5 місяців тому

      Rogue is by far his worst path now.
      Nerfed damage, nerfed take aim just to tickle enemies with grapeshot blast.

    • @rotm4447
      @rotm4447 5 місяців тому

      @@Fear910 Maybe the reposte melee front-liner will work.

    • @Fear910
      @Fear910 5 місяців тому

      @@rotm4447 No way to generate taunt by himself and even if he did he doesn't have the durability to take many hits.
      Losing execute 2 on Slice hurts, losing damage hurts, losing take aim and he has almost no combo payoff on his own and what the path gets in return?
      Nerfed PBS, Duelist's advance is now a worse Fleche and a way to strip tokens from the front 3 enemies (good luck against size 2 or bigger).
      Sharpshot was the problem path, and even now it's pretty decent because the game lacks dedicated rank 4 heroes, the nerf on his overall numbers + losing the damage on rank 1 and losing the best traits on most of his skills just for some combo generation +moving foward 1 more square feels unfair for his most balanced path.
      Also, what was redhook thinking? Losing dodge for block on all of his skills? Isn't his whole description in DD1 "Elusive, evasive, persistent... Righteous traits for a rogue."
      He's certantly not elusive, and now he's not even evasive...

  • @TheMysteriouswatcher
    @TheMysteriouswatcher 5 місяців тому

    You forgot to look at the new Boss trophies!

    • @ShuffleFM
      @ShuffleFM  5 місяців тому

      I don't have them in the altar I think

  • @heronvitor6886
    @heronvitor6886 5 місяців тому +1

    take aim was gutted man. thats so sad

  • @JaxRainbow
    @JaxRainbow 3 місяці тому

    Clicking and subscribing cause of thumbnail tbh.

  • @pabloarammasmanian5391
    @pabloarammasmanian5391 5 місяців тому

    With take aim pls you have perma crit ok the next two attacks so wanderer hwm is now take aim + double tap bot, in addition to better weacked slice

  • @nazmmetin1862
    @nazmmetin1862 5 місяців тому +1

    Love red hook can I get an amen

  • @Hunko115
    @Hunko115 5 місяців тому

    Is it just me or is Antiquarian super rare?
    I've played this game for 150 hours and I haven't seen her once.
    I hope Redhook can increase her spawn rate more among the Pillagers.
    Making Antiquarian in to a more fully fledged mini-boss like the warlord would be really nice.
    Give her a little intro cinematic and increase her health a little bit.

    • @threeruneblade508
      @threeruneblade508 5 місяців тому

      Nah she is too rare I agree

    • @BabelTriumphant
      @BabelTriumphant 5 місяців тому

      Just take Stygian Blaze and she’ll show up to grief you every time you break a wheel, then drop no loot

    • @Hunko115
      @Hunko115 5 місяців тому

      @@BabelTriumphant So does she only spawn when you equip a blue flame?

  • @LuisAngelGamer
    @LuisAngelGamer 5 місяців тому

    the madlads did it, they actually nerfed Pick to the Face as predicted, kinda, not really, -maximum damage +CRIT do be the way tho

  • @catspoons
    @catspoons 5 місяців тому

    They should have been doing this from the begining instead of mucking around with hero paths but late is better than never i guess

  • @donovanchambers4221
    @donovanchambers4221 5 місяців тому

    Is this update already out?

    • @ShuffleFM
      @ShuffleFM  5 місяців тому

      It's on experimental

  • @ExtremeMan10
    @ExtremeMan10 5 місяців тому

    This is like houndmaster nerf back in 2016 but more painful. Dismas recieved low blow indeed. Still nerf was needed.

    • @rotm4447
      @rotm4447 5 місяців тому

      I kind of dislike sharpshot nerfs, the game is quite painful on a naked account. That's where it and alchemist really carry. They're really not that far ahead of everything else with 100% unlocked.

    • @ExtremeMan10
      @ExtremeMan10 5 місяців тому

      @@rotm4447 Problem is, even wanderer HWM is already strong alot. Any character who can generate crit tokesn on whim, do all rank damage without any setup and reposition himself easily as needed is op. Main reason why him and crusader were so heavily used in Butcher Circus was to their kit being good for every situation.
      He is currently also only one with MaA who can reliably take out all bosses in second game without problem (not being at disadvantage, including Death).

    • @rotm4447
      @rotm4447 5 місяців тому

      @@ExtremeMan10 That's not an op char imo, its just actually being able to play the game. Encounters ask the party to be able to do a lot at the same time, healing, stress movement, r4 damage, dot removal, blind, dodge spam, even before accounting for the confession boss gimmicks.

    • @salomaogomes7311
      @salomaogomes7311 5 місяців тому +1

      ​@@rotm4447no, that is the definition of OP. No character should do everything by itself, it goes against both the game design and the narrative intent of having a party that does different tasks

    • @rotm4447
      @rotm4447 5 місяців тому

      @@salomaogomes7311 he doesn't do everything he just does damage and his defense is really weak.

  • @liambrady993
    @liambrady993 5 місяців тому +1

    Bastard beacon grand slam when?

    • @ShuffleFM
      @ShuffleFM  5 місяців тому

      Noooooo

    • @liambrady993
      @liambrady993 5 місяців тому

      The confession boss buffs are friggin rough, enjoy ;) @@ShuffleFM

  • @miami3743
    @miami3743 5 місяців тому

    THE SHARPSHOT IS NOTVIABLEEEEEEEE

    • @babygorilla4233
      @babygorilla4233 5 місяців тому

      As long as there's something good I can use instead that's alright. I prefer my jester faster than highway so for me it'll fix the first turn order. Sharpshot was speeding him up so they had the same speed.

    • @ExtremeMan10
      @ExtremeMan10 5 місяців тому

      Granted, meta users now writing 10 page thesis to Red Hook how Sharpshot didnt deserve the nerf.

  • @user-iu4jl6cg4n
    @user-iu4jl6cg4n 5 місяців тому

    they nerfed sharpshot!?!?!?!?!?!??!!??!? i guess highwayman is the best path now!!!!!

  • @SynthLove
    @SynthLove 5 місяців тому

    They really messed up rogue. I really enjoyed point blank how it was. Now it’s pretty much useless.

  • @RolandTheMighty
    @RolandTheMighty 5 місяців тому

    Noooo give me back my sweet +3 speed back on Sharpshot!