Fun fact... I received those paired animations a few days ago, totally unexpected, from RamsterZ as update for the traversal animations pack I bought from his website a couple Xmas ago together with basically the whole sets of non-combat animations available at that time. I absolutely love what RamsterZ does and I wish I could finally buy more, specially those combat animations which are by far the very best in the industry to me. RamsterZ is the combat animations' ! Now the problem is... how to properly use those animations, that's a whole different story and is all on me!
Nice. I have the zombie animation pack by ramsterZ and the ultimate ninja animations. RamsterZ is good. One of the best I've seen doing paired animations.
Thats absolutly amazing! Thanks a lot for this free Animations! I love all the 2 Person interactet Animations! By this one i get a little Splintercell-Feeling....
@threepeatgames First, you subdue the target, either by knocking them out or using a non-lethal method. This ensures that the target is incapacitated, making it easier to move them. Once the target is unconscious, you can tie their hands behind their back using a cable tie. The action is deliberate and precise, ensuring that the target remains restrained and unable to escape once they wake up. After securing the target, you then move to the body bag. The bag is typically found in areas like morgues or hidden storage spots. The animation for this step involves you lifting the target and carefully sliding them into the body bag, ensuring that their body is fully inside to maintain the stealth of your operation. Once the target is secured in the body bag, you can drag or carry the bag to a more concealed location, such as a dumpster or storage area, to dispose of the body without leaving a trace.
Fun fact... I received those paired animations a few days ago, totally unexpected, from RamsterZ as update for the traversal animations pack I bought from his website a couple Xmas ago together with basically the whole sets of non-combat animations available at that time. I absolutely love what RamsterZ does and I wish I could finally buy more, specially those combat animations which are by far the very best in the industry to me. RamsterZ is the combat animations' !
Now the problem is... how to properly use those animations, that's a whole different story and is all on me!
ha! Yeah, implementing animations is almost harder than making them sometimes.
RamsterZ is probably my favorite, I got their zombie anims, love it.
Yes please! Definitely a wall run loop tutorial when you're able. Thanks as always!
Nice :) Thanks for keeping those anims coming!
Nice. I have the zombie animation pack by ramsterZ and the ultimate ninja animations. RamsterZ is good. One of the best I've seen doing paired animations.
@@Iamgoldman agreed! I was super psyched to have them be the first guest animator!
Thats absolutly amazing! Thanks a lot for this free Animations! I love all the 2 Person interactet Animations! By this one i get a little Splintercell-Feeling....
yeah, definitely has splinter cell / tlou2 vibes
Yes wall run loop set up would be awesome
i would love a wall run loop tutorial my guy
Bro is carrying my indie game dev journey
let's GOOOOOOOOO
I have his products, they are all worth it.
When there are two or more sets of controllers in the scene, stay on one set of controllers after switching
@@wenleizhang-ru3zn this is a video about free animations…. Are you talking about tatools?
@@threepeatgames 骨骼控制器不能切换到另外一个人身上
Yes PUH-LEASE do a wall running loop tutorial, I am a Games Anim student and I literally need to make one for a group project that I'm apart of:))
Ur sick at animation btw, luv ur stuff man
sword combat please 🥺
it's on the way
are there any tie animation like in Hitman 2 remaster and put the corpse to the bag like in Hitman 2 remaster?
I'm unfamiliar with those, if you post on the discord with some video reference I can take a look
@threepeatgames First, you subdue the target, either by knocking them out or using a non-lethal method. This ensures that the target is incapacitated, making it easier to move them.
Once the target is unconscious, you can tie their hands behind their back using a cable tie. The action is deliberate and precise, ensuring that the target remains restrained and unable to escape once they wake up.
After securing the target, you then move to the body bag. The bag is typically found in areas like morgues or hidden storage spots. The animation for this step involves you lifting the target and carefully sliding them into the body bag, ensuring that their body is fully inside to maintain the stealth of your operation.
Once the target is secured in the body bag, you can drag or carry the bag to a more concealed location, such as a dumpster or storage area, to dispose of the body without leaving a trace.
Did you Cascadeur for animations?
@@AlinaDiabina did the wall runs 100% in unreal 5.4 (but they’ll work in any engine)
Cool
Right? Huge fan of RamsterZ (and an even bigger one after they made this animation)
We need some good combat animations like god of war
if you post on the discord with some video reference for the specific moves you're after, I can take a look!
Does this particular RamsterZ animation is also license free for commercial use?
Yessir... I'd make sure to credit RamsterZ in the project though, just as a courtesy