I think rakunda is enough to make mitsuru good. I plan on using Ken, Metis and mitsuru for matarukaja and marakunda setup and Ken to sustain and keep dekaja to keep buffs in check so that aigis can go all out. I feel like as a community we should stop valuing party member damage over utility when the mc is supposed to be doing a lot of the damage anyway. It’s why I don’t think junpei is that good even in the base game
You really optimized the character builds and your Joker boss fight videos were great! At first I was confused with Yukari being last, but when you explained it it definitely made more sense and all the other characters can dish out so much more damage than her. Metis is really amazing now!
the second i saw who you ranked lowest i legit shouted THANK YOU! every single tier video i've seen puts yukari high up like. bruh if you need her for healing that badly you are simply playing incorrectly and that is a skill issue, it is disgustingly easy to find/buy enough healing items or to build busted personas that hit like trucks AND and can heal. ken can heal if you're willing to use skill slots to keep those abilities AND has insane damage and possibly the most busted theurgy in the game barring armageddon if you really need healing and don't want to use aigis as an occasional healer, making him just the superior option for a mixed support/attack party member. yukari has garbage magic and physical attack power compared to everyone else, so why would i ever bother bringing her into fights when I can put someone with actual damage output in that slot instead and still cover any healing needs? she sits at the base and i teleport down to use her healing a few times a grind session at most
I always had everyone in the highest tier imaginable(for the base game) So it's probably gonna be the same for Episode Aigis. Ofc, that I'd just my opinion. (Also, I tend to grind a LOT, so I have to use every character) Also, thus is just me, but I personally found having metis, yukari and Ken as the party members to be quite nice(in Episode Aigis) Ofc, you can have a different opinion (For reference, I grinded so much on the base game, that I have TONS of items and OP personas, over the multiple playthroughs I did, INCLUDING any NG+ ones!)
@@rocardochang600 But unfortunately, her highest damage dealing spell is Garudyne, with 220 base power compared to Ken's 350 Kougaon. They both have the same access to Boost & Amp multipliers for their line of magic. That's a difference of 1.59 in Ken's favor. Yakari's max magic stat is 91 vs Ken's 75 -> 1.21 in Yukari's favor. Yukari's magic stat just can't compensate. I'll give you an example: Let's say an enemy has an Endurance of 85. A party member's magic stat is divided by enemy's Endurance to multiply with the base attack power. Then Yukari with max Ma 91 has a multiplier of 1.07. Ken with max Ma 75 has a multiplier of 0.88. Without accounting in level difference with the enemy, Ken deals 308 damage, Yukari deals 235 damage.
@@CantfeelthepainUnlike Yukari Ken isn’t even restricted to Magic to add to this. He also has Myriad Arrows in Reloads Ep Aigis which outdamages Primal Force with Sukukaja.
I personally think ranking everyone based on an even mix of damage and support isn’t entirely fair (especially when you’re clearly giving damage a lot more focus lol). A great example is something like Signifer in xenoblade 3 which generally doesn’t attack at all but is one of the most busted support options. And I think something somewhat similar applies to Ken, who was my personal number 1 spot in base game and he got buffed in this dlc. Ken is amazing from start to finish. Ken starts with Arrow Rain which at the start of the game is your only multi target physical among the party and Arrow Rain and later Myriad Arrows do good damage with Sukukaja support to hit more times more consistently. He starts with Kouga and gets Makouga really early compared to the other party members’ middle tier spells, Mahama is great for the early strong shadows that are weak to light, he gets great healing decently early, his theurgy charge speed and characteristic are amazing, and there’s not a single battle he is useless in thanks to his variety in both offensive skills and his amazing support. I would say he doesn’t ’ramp up’ throughout the game as obviously as other characters but that’s because he’s just so consistently great the entire time, unlike other damage focussed characters which rely on learning stronger skills to get way better. Vile Assault is not worth it at all btw, Myriad Arrows would do way more damage and hit all enemies. But even then, Ken isn’t mainly about damage. His constant SP regen gives him the most longevity and can keep him under half SP to get 4 turn theurgies constantly. Divine Intervention saves so many turns and lets you play so recklessly, and even before DI you can get Divine Retribution really often below half SP for good damage output. He doesn’t do bad damage at all with Myriad Arrows but even then I’d say that’s just a bonus because his support is still just that busted especially on Heartless. (Also giving Junpei a high consistency score is hilarious to me lol, maybe I have the luck of a Victorian chimney sweep who just slipped face first in crap in the side of the street but throughout the game until I found a late game auto tarukabellion footwear and eventually his endgame equipment he doesn’t crit nearly as much as I’d want to make him great. He’s better in Episode Aigis but still not absolute top tier party member material in my eyes because of his inconsistency. Plus when physical is shut down which can happen often be only has Marakukaja for support. Not to mention that Blaze of Life is still a pretty useless theurgy without a fire build, which makes the rest of his kit worse, so like Mitsuru he basically only has one viable theurgy.)
@@Mikey_573 I think Ken is great yeah but the issue is mainly OTHER party members putting him out of commission. He starts off strong but when you have a character like Metis who is your main source of damage + Koromaru who’s the best support in the game. Your only left realistically one slot. Ken suffers at being able to dabble in everything but being a master of none. Besides his thuergy, there isn’t anything he truly *excels* at which is his main issue at least for me. The healing I guess is fine but again with my point with yukari, can be easily replaced. When you have characters like Akihiko for example with elec dmg, good strong phys damage and support. I would much rather but Akihiko on my party with Metis and Koromaru. Than Ken. Again Ken is still solid and a not bad swap out, but I just think he rly falls short forwards the end of the game. But amazing explaining And thanks for watching my vid!!! ❤️
Fair enough yeah, with 5 of the 7 party members being so good and only 3 team slots there's a lot of competition, and thoughts on character usefulness will vary depending on playstyle (apart from the bottom 2 spots lol, rip Yukari and Mitsuru). I wish switching party members in battle came back, then maybe I'd value Koromaru more in this dlc especially.
@@Mikey_573 yeah. that and A FUCKING EXP SHARE. i hate the clock tbh. because its just tedium when persona games really just should have exp share. cause switching people in battle alone doesnt do anything if you dont have exp share and people are horribly underleveled.
Metis is so stupidly broken LMAOOOO. Legit do not need a party outside of her, even on Heartless 😭 On paper, I know Junpei is broken, but no matter how much I pump into luck, bro does not like giving me crits when I need them.
Legit Metis should be the protagonist, she doesn't need a wild card... Late game for me it was the sister combo roaming the Abyss & I was only going back to the Dessert for auto Yukari heals I Never had Aki, Junpei or Mitsuru on my party, I took Ken early game instead of Yukari as she only has 1 element & Metis had Garula & Bufula off the start I am still on the stage of grinding to even attempt Joker fight but I can totally see how Junpei would be higher with magic damage now that he gets Fire boost & amp, not sure if he got fire amp in base reload? Overall mostly agree with the list, great work on all that research & comparison!
I agree with the tierlist for the most part and appreciate not having a "bad" tier as most other tier lists do , I don't think anyone is unuseable and I appreciate the calculations as well. Its honestly insane the glow up metis got, I disliked her in FES because she was always just meh. But now she just destroys stuff I could not believe the damage she was doing was rivaling protagonist damage midgame and lategame which is absurd. Also being player controled helps her immensely too. Good tierlist! Yukari fans stay losing.
i dont get why episode aigis decided to delete the 2nd theurgies from everyone since traits are optional i get why those have to be gotten again. but these people got the 2nd theurgy FROM THE PLOT and they kept their awakened personas so deleting the 2nd theurgy makes 0 sense story wise. and no "you guys got weaker" DOESNT EXPLAIN THIS (on the note of missing stuff tho it felt wierd having a ken that cant heal, since he started with it in reload itself)
@@PkGroundOmega you get it back as you play episode aigis, but yeah at the start of it -everyone is lvl 25 and has starting moves befitting of that -everyone only has theurgy 1 -everyone lost their character trait, so junpeis boosted crit rate or yukaris reduced healing for example, are gone
@@sakurakaslana8716 actually anyone losing their 2nd theurgy makes no sense because if you remember outside of koromaru all 2nd theurgys came from character developement moments at the same time as the persona evolved. the cast kept the evolved persona and character developement. so they should keep theurgy 2 by that same logic. metis only starting with 1 makes sense cause she just spawned and aigis having a full reset makes sense cause wild card. but the rest there is no excuse. tbh even the "getting weaker" thing was executed badly. i would have made it that everyone gets downgraded to a full t1 set of what they had, cuase you dont forget how to heal you might not be that good anymore. (ken starts with 0 heal here and started with mediarama in base game) granted the skillset thing is probably cause original but it still dumb
Good list overall, but I feel like there are certain things you didn't really put enough stake into. Access to multi-target skills is a big one, since most encounters and boss fights here are actually against multiple enemies, which I feel is a massive bump to characters like Ken who get multi-target phys extremely early, and quite detrimental to characters like Akihiko who lack any real multi-target damage even at endgame. Also feels weird that Akihiko and Junpei are higher up on utility than Ken given that he covers three damage types, has access to karns, dekaja, healing, revival and the best defensive option (which also ends up being a great offensive tool as well) in the game with his theurgia. Speaking of Theurgia, you didn't really touch up on charge conditions at all, which I feel are actually quite important for how certain characters perform (Aki, Ken and Junpei have great conditions for example while Mitsuru and Koromaru struggle in this regard). Also generally feel like too much stake was put into endgame damage totals compared to the rest of the game, along with factors like how early good equips can be found on characters not really being mentioned, just the fact that they exist at all. If I were to give my take, I'd say most of the list is pretty much solid but I'd honestly move Ken above Aki and maybe even Koromaru (AoE Power Charge really did not feel that necessary here, especially when Ken has much better overall damage given earlier skills, easier access to boosters for phys and actual aoe, while Power Howling itself was gotten really late on my end with me one shotting most bosses anyways), but the top and bottom tiers are pretty much the same. I think ease of use is a big factor for this game, given how most things die in like two seconds anyways, so being able to run a comp like Ken/Junpei/Metis that just mindlessly spams aoe phys til everything dies just feels much more worth it then dealing with Akihiko and Koromaru's extremely lacklustre early game damage only for their kits to feel less applicable in most of the content anyhow since aoe is just better, especially given how 1-more works after p4.
I've found Yukari's Pulinpa at the beginning of the game very strong. It doesn't do damage, I mean yeah, but it connects most of the time, and basically stops enemies dead in their tracks for a long long time.
I would say Yukari with characteristics is like high B low A tier base game if you’re looking to do entire sections of Tartarus in a single night. However because now there’s no deadlines and you can freely go into shops whenever she’s useless now. After playing the first few sections of Episode Aigis I just swapped her out for Ken.
Tartarus has quite a number pf chests per visit and a infinite Hp/Sp restore in Crystals. Other than that clearing in one night is not really that demanding (at most i prepare like 5 Aoe items and leave the out of battle healing to Life Stones).
Mitsurus thingie is actually about increasing everyones crit rate just for being in the party!especially for distressed enemies) I THINK. But it shoukd be very close to that Also, her Theurgy charges fast if a single enemy already has a debuff Dont know WHY her translation was botched (Same for Aki)
I'm pretty sure he takes this into account, raised crit rate against distressed enemies is really bad considering distress is already pretty much a guaranteed crit lmao And even with the debuff at start of turn sadly she still the slowest theurgy charge
@@tuviasorespectable. For me, however, I like to use EVERY party member, especially since I tend to grind a lot in general(and I love to grind!) However, im not at the point where you can use Mitsuru in Episode Aigis
another thing in metis favor, and the reason why she never left my team anyway, the endgame. shes super important in the endgame. yeah im talking of like 3 fights but she is key for those 3.
@@Hyp3rSonic best useful in enemies that can be knocked down via Critical Hits. This includes the fights against S.E.E.S. It’s like Metis’ gameplay was made with these fights in mind.
This isn't related to persona 3 reload but I have base persona 5 and lost a bunch of progress due to a hard drive failure and I'm going to start playing it again what I wanted to ask is does anybody have any help for recruiting personas with talking to them because that's what I struggle to pick the right answers I know it depends on the personality type but I have trouble picking out the right answers for the questions
Well i dont know how you played the game because to me yukari never left my party the utility xd she gave me she give concetrate to ahihiko aigis and to do a stronger theurgies she always heals me and its cheap so aigis do something else debuffing or attacking but this how was for me xd evervyone plays diferent xd i was playing heartless
@@helpihavebats6392 what is that bs cant even be consistent with it? tho at least its still a 2x and with theurgies it wouldnt even be a damage loss if it was less
How is koromaru better than yukari lol. Koromaru has so much less utility and support compared to yukari in so much ways. Koromaru's early game support is so buns, all he has is revolution which doesn't even add that much of a difference since that fraud junpei doesnt even crit with it either but it literally also crit buffs the enemies at the same time, and all he has for late game support is debilitate which is absolutely horrible since its only single target. Yukari genuinely has so much better longevity across all fights throughout the DLC and its not even close.
Koro has like one of the highest Hps out of anyone (in base Reload literally only Shinji has more Hp) with great Evasion out the gate so unlike Yuka he can actually take a hit. For utility he has Fire/Curse coverage and Revolution for his early game. What does Yuka do exactly? Shes not great healing in fights since Media is buns and Sukunda is limited and weak (ignoring the fact Koro will get Auto Sukunda).
Notice the people who put Junpei high are always the same people who put Yukari low. I think Koro is the best apart from Metis, Yukari is better than Mitsuru, and Junpei and Aki should go below Ken. It’s a great list, but prioritised end game a bit too much.
Yukari being last is going to make some people mad lmao!
Not me 🥰
The episode aigis yukari hate is real... Best healer forever 💔
@@Sunaru6914i love Yukari!
I think rakunda is enough to make mitsuru good. I plan on using Ken, Metis and mitsuru for matarukaja and marakunda setup and Ken to sustain and keep dekaja to keep buffs in check so that aigis can go all out. I feel like as a community we should stop valuing party member damage over utility when the mc is supposed to be doing a lot of the damage anyway. It’s why I don’t think junpei is that good even in the base game
You really optimized the character builds and your Joker boss fight videos were great! At first I was confused with Yukari being last, but when you explained it it definitely made more sense and all the other characters can dish out so much more damage than her. Metis is really amazing now!
Woah don’t you do playthroughs for like all smt games?? I’ve seen you before
Thanks for the service bro
@@Legendaryyy77they are GOATED
the second i saw who you ranked lowest i legit shouted THANK YOU! every single tier video i've seen puts yukari high up like. bruh if you need her for healing that badly you are simply playing incorrectly and that is a skill issue, it is disgustingly easy to find/buy enough healing items or to build busted personas that hit like trucks AND and can heal. ken can heal if you're willing to use skill slots to keep those abilities AND has insane damage and possibly the most busted theurgy in the game barring armageddon if you really need healing and don't want to use aigis as an occasional healer, making him just the superior option for a mixed support/attack party member. yukari has garbage magic and physical attack power compared to everyone else, so why would i ever bother bringing her into fights when I can put someone with actual damage output in that slot instead and still cover any healing needs? she sits at the base and i teleport down to use her healing a few times a grind session at most
I always had everyone in the highest tier imaginable(for the base game)
So it's probably gonna be the same for Episode Aigis.
Ofc, that I'd just my opinion. (Also, I tend to grind a LOT, so I have to use every character)
Also, thus is just me, but I personally found having metis, yukari and Ken as the party members to be quite nice(in Episode Aigis)
Ofc, you can have a different opinion
(For reference, I grinded so much on the base game, that I have TONS of items and OP personas, over the multiple playthroughs I did, INCLUDING any NG+ ones!)
Yukari has the highest magic stat but sure janet
@@rocardochang600YOU'RE RIGHT!
Speaking of Yukari, her magic stat is very high, rn(base game. Don't know what the number is, or her level tho.)
@@rocardochang600 But unfortunately, her highest damage dealing spell is Garudyne, with 220 base power compared to Ken's 350 Kougaon. They both have the same access to Boost & Amp multipliers for their line of magic. That's a difference of 1.59 in Ken's favor.
Yakari's max magic stat is 91 vs Ken's 75 -> 1.21 in Yukari's favor.
Yukari's magic stat just can't compensate. I'll give you an example:
Let's say an enemy has an Endurance of 85. A party member's magic stat is divided by enemy's Endurance to multiply with the base attack power. Then Yukari with max Ma 91 has a multiplier of 1.07. Ken with max Ma 75 has a multiplier of 0.88. Without accounting in level difference with the enemy, Ken deals 308 damage, Yukari deals 235 damage.
@@CantfeelthepainUnlike Yukari Ken isn’t even restricted to Magic to add to this. He also has Myriad Arrows in Reloads Ep Aigis which outdamages Primal Force with Sukukaja.
Peak vid as expected ❤ Dude cooked with this one!
I genuinely thought it was a joke video at first because of the yukari placement....
I personally think ranking everyone based on an even mix of damage and support isn’t entirely fair (especially when you’re clearly giving damage a lot more focus lol). A great example is something like Signifer in xenoblade 3 which generally doesn’t attack at all but is one of the most busted support options. And I think something somewhat similar applies to Ken, who was my personal number 1 spot in base game and he got buffed in this dlc.
Ken is amazing from start to finish. Ken starts with Arrow Rain which at the start of the game is your only multi target physical among the party and Arrow Rain and later Myriad Arrows do good damage with Sukukaja support to hit more times more consistently. He starts with Kouga and gets Makouga really early compared to the other party members’ middle tier spells, Mahama is great for the early strong shadows that are weak to light, he gets great healing decently early, his theurgy charge speed and characteristic are amazing, and there’s not a single battle he is useless in thanks to his variety in both offensive skills and his amazing support. I would say he doesn’t ’ramp up’ throughout the game as obviously as other characters but that’s because he’s just so consistently great the entire time, unlike other damage focussed characters which rely on learning stronger skills to get way better.
Vile Assault is not worth it at all btw, Myriad Arrows would do way more damage and hit all enemies. But even then, Ken isn’t mainly about damage. His constant SP regen gives him the most longevity and can keep him under half SP to get 4 turn theurgies constantly. Divine Intervention saves so many turns and lets you play so recklessly, and even before DI you can get Divine Retribution really often below half SP for good damage output. He doesn’t do bad damage at all with Myriad Arrows but even then I’d say that’s just a bonus because his support is still just that busted especially on Heartless.
(Also giving Junpei a high consistency score is hilarious to me lol, maybe I have the luck of a Victorian chimney sweep who just slipped face first in crap in the side of the street but throughout the game until I found a late game auto tarukabellion footwear and eventually his endgame equipment he doesn’t crit nearly as much as I’d want to make him great. He’s better in Episode Aigis but still not absolute top tier party member material in my eyes because of his inconsistency. Plus when physical is shut down which can happen often be only has Marakukaja for support. Not to mention that Blaze of Life is still a pretty useless theurgy without a fire build, which makes the rest of his kit worse, so like Mitsuru he basically only has one viable theurgy.)
@@Mikey_573 I think Ken is great yeah but the issue is mainly OTHER party members putting him out of commission.
He starts off strong but when you have a character like Metis who is your main source of damage + Koromaru who’s the best support in the game.
Your only left realistically one slot.
Ken suffers at being able to dabble in everything but being a master of none.
Besides his thuergy, there isn’t anything he truly *excels* at which is his main issue at least for me.
The healing I guess is fine but again with my point with yukari, can be easily replaced.
When you have characters like Akihiko for example with elec dmg, good strong phys damage and support.
I would much rather but Akihiko on my party with Metis and Koromaru. Than Ken.
Again Ken is still solid and a not bad swap out, but I just think he rly falls short forwards the end of the game.
But amazing explaining
And thanks for watching my vid!!! ❤️
Fair enough yeah, with 5 of the 7 party members being so good and only 3 team slots there's a lot of competition, and thoughts on character usefulness will vary depending on playstyle (apart from the bottom 2 spots lol, rip Yukari and Mitsuru). I wish switching party members in battle came back, then maybe I'd value Koromaru more in this dlc especially.
@@Mikey_573 yeah. that and A FUCKING EXP SHARE. i hate the clock tbh. because its just tedium when persona games really just should have exp share.
cause switching people in battle alone doesnt do anything if you dont have exp share and people are horribly underleveled.
Metis is truly a protective sister material🐢
Metis is so stupidly broken LMAOOOO. Legit do not need a party outside of her, even on Heartless 😭
On paper, I know Junpei is broken, but no matter how much I pump into luck, bro does not like giving me crits when I need them.
Metis is GOATED
I'd bump Koro above Junpei, Ken below Aki and bump Yukari to the Mitsuru tier
sorry my friend but you are WRONG (jk ily)
Legit Metis should be the protagonist, she doesn't need a wild card... Late game for me it was the sister combo roaming the Abyss & I was only going back to the Dessert for auto Yukari heals
I Never had Aki, Junpei or Mitsuru on my party, I took Ken early game instead of Yukari as she only has 1 element & Metis had Garula & Bufula off the start
I am still on the stage of grinding to even attempt Joker fight but I can totally see how Junpei would be higher with magic damage now that he gets Fire boost & amp, not sure if he got fire amp in base reload?
Overall mostly agree with the list, great work on all that research & comparison!
I agree with the tierlist for the most part and appreciate not having a "bad" tier as most other tier lists do , I don't think anyone is unuseable and I appreciate the calculations as well. Its honestly insane the glow up metis got, I disliked her in FES because she was always just meh. But now she just destroys stuff I could not believe the damage she was doing was rivaling protagonist damage midgame and lategame which is absurd. Also being player controled helps her immensely too. Good tierlist! Yukari fans stay losing.
i dont get why episode aigis decided to delete the 2nd theurgies from everyone
since traits are optional i get why those have to be gotten again. but these people got the 2nd theurgy FROM THE PLOT and they kept their awakened personas so deleting the 2nd theurgy makes 0 sense story wise.
and no "you guys got weaker" DOESNT EXPLAIN THIS
(on the note of missing stuff tho it felt wierd having a ken that cant heal, since he started with it in reload itself)
Wait they did that?!?!?!
No way they erased half of junpei's character arc by erasing spring of life
@@PkGroundOmega you get it back as you play episode aigis, but yeah at the start of it
-everyone is lvl 25 and has starting moves befitting of that
-everyone only has theurgy 1
-everyone lost their character trait, so junpeis boosted crit rate or yukaris reduced healing for example, are gone
The only thing I not get it that Koromaru also losing his Theurgy 2 which is ironic because he joined SEES with 2 Theurgys available
@@sakurakaslana8716 actually anyone losing their 2nd theurgy makes no sense
because if you remember outside of koromaru all 2nd theurgys came from character developement moments at the same time as the persona evolved.
the cast kept the evolved persona and character developement. so they should keep theurgy 2 by that same logic.
metis only starting with 1 makes sense cause she just spawned and aigis having a full reset makes sense cause wild card. but the rest there is no excuse.
tbh even the "getting weaker" thing was executed badly. i would have made it that everyone gets downgraded to a full t1 set of what they had, cuase you dont forget how to heal you might not be that good anymore. (ken starts with 0 heal here and started with mediarama in base game) granted the skillset thing is probably cause original but it still dumb
@@Flutterdark_Ken did lose innate Mediarama but he still gets its a whole 15 levels earlier than Yuka in Ep Aigis (Ken Lv35 to Yuka Lv50).
Good list overall, but I feel like there are certain things you didn't really put enough stake into. Access to multi-target skills is a big one, since most encounters and boss fights here are actually against multiple enemies, which I feel is a massive bump to characters like Ken who get multi-target phys extremely early, and quite detrimental to characters like Akihiko who lack any real multi-target damage even at endgame. Also feels weird that Akihiko and Junpei are higher up on utility than Ken given that he covers three damage types, has access to karns, dekaja, healing, revival and the best defensive option (which also ends up being a great offensive tool as well) in the game with his theurgia. Speaking of Theurgia, you didn't really touch up on charge conditions at all, which I feel are actually quite important for how certain characters perform (Aki, Ken and Junpei have great conditions for example while Mitsuru and Koromaru struggle in this regard). Also generally feel like too much stake was put into endgame damage totals compared to the rest of the game, along with factors like how early good equips can be found on characters not really being mentioned, just the fact that they exist at all. If I were to give my take, I'd say most of the list is pretty much solid but I'd honestly move Ken above Aki and maybe even Koromaru (AoE Power Charge really did not feel that necessary here, especially when Ken has much better overall damage given earlier skills, easier access to boosters for phys and actual aoe, while Power Howling itself was gotten really late on my end with me one shotting most bosses anyways), but the top and bottom tiers are pretty much the same. I think ease of use is a big factor for this game, given how most things die in like two seconds anyways, so being able to run a comp like Ken/Junpei/Metis that just mindlessly spams aoe phys til everything dies just feels much more worth it then dealing with Akihiko and Koromaru's extremely lacklustre early game damage only for their kits to feel less applicable in most of the content anyhow since aoe is just better, especially given how 1-more works after p4.
Bro really put Mitsuru A 💀💀💀
Addict /j
@@Dac2003 bro wants a literal war in my comment section ☠️
@@Legendaryyy77 We do a little trolling 🤭
I LOVE Mitsuru (Best Girl) but she is close to AWFUL for combat in Ep Aigis 💀
mitsuru freezing is sometimes very funny, but that really is all she got (that and party member rakunda)
I think it’s not a coincidence that the tier list is basically the SEES pair colosseum fights lol
I've found Yukari's Pulinpa at the beginning of the game very strong. It doesn't do damage, I mean yeah, but it connects most of the time, and basically stops enemies dead in their tracks for a long long time.
I would say Yukari with characteristics is like high B low A tier base game if you’re looking to do entire sections of Tartarus in a single night. However because now there’s no deadlines and you can freely go into shops whenever she’s useless now. After playing the first few sections of Episode Aigis I just swapped her out for Ken.
Tartarus has quite a number pf chests per visit and a infinite Hp/Sp restore in Crystals. Other than that clearing in one night is not really that demanding (at most i prepare like 5 Aoe items and leave the out of battle healing to Life Stones).
Mitsurus thingie is actually about increasing everyones crit rate just for being in the party!especially for distressed enemies) I THINK. But it shoukd be very close to that
Also, her Theurgy charges fast if a single enemy already has a debuff
Dont know WHY her translation was botched (Same for Aki)
I'm pretty sure he takes this into account, raised crit rate against distressed enemies is really bad considering distress is already pretty much a guaranteed crit lmao
And even with the debuff at start of turn sadly she still the slowest theurgy charge
@@tuviasorespectable.
For me, however, I like to use EVERY party member, especially since I tend to grind a lot in general(and I love to grind!)
However, im not at the point where you can use Mitsuru in Episode Aigis
METIS THE GOAT, REAL TIERLIST
another thing in metis favor, and the reason why she never left my team anyway, the endgame.
shes super important in the endgame. yeah im talking of like 3 fights but she is key for those 3.
Yukari might be the worst party member in the game but she never left the team in base and episode aigis
0:20 reaper better count his days bro I’m gonna have Métis 1 shot him with her ult
Aigis’s Justice Theurgy has an 80% Crit chance. Meaning that it’s actually really easy to shift into Metis get her Amps.
Its base crit rate is actually 50%.
@@sydb_2895 so 80% is the max?
OP Theurgy, especially at the time you get it
@@Hyp3rSonic best useful in enemies that can be knocked down via Critical Hits.
This includes the fights against S.E.E.S.
It’s like Metis’ gameplay was made with these fights in mind.
@@TheJaredPunchI heard that those fights were made harder in this version
Slash Mitsuru is pretty hype. At least she'll maybe do more damage than Koromaru?
Yeah it’s a close line
Ken Mitsuru and Koromaru all do around the same dmg
This isn't related to persona 3 reload but I have base persona 5 and lost a bunch of progress due to a hard drive failure and I'm going to start playing it again what I wanted to ask is does anybody have any help for recruiting personas with talking to them because that's what I struggle to pick the right answers I know it depends on the personality type but I have trouble picking out the right answers for the questions
ayyy Yukari might be trash, but I'd argue makes me a better player cuz she was on my squad the whole game on heartless 😭
Well i dont know how you played the game because to me yukari never left my party the utility xd she gave me she give concetrate to ahihiko aigis and to do a stronger theurgies she always heals me and its cheap so aigis do something else debuffing or attacking but this how was for me xd evervyone plays diferent xd i was playing heartless
0:21 Mom, I'm on TV! Anyway, jokes aside, Metis is a monster
Butchered the spelling of Kirijo 😂 "Korijio" head ahh
Good vid though
Can you do P4golden too bro please🙏
Sure
I don’t mind doing one for golden in the future 👍
Thank you
since when is concentrate 2.3? i thought it was 2.5.
least its still above 2 and thus still a damage gain
It's only 2.5 in the games before it except P3, FES and Portable
Concentrate/Charge is also only 2x when it comes to Theurgy.
@@helpihavebats6392 what is that bs cant even be consistent with it? tho at least its still a 2x and with theurgies it wouldnt even be a damage loss if it was less
Concentrate and Charge are 2.3x for skills and 2.0x for theurgy in p3r
Atlus being atlus 😂
How is koromaru better than yukari lol. Koromaru has so much less utility and support compared to yukari in so much ways. Koromaru's early game support is so buns, all he has is revolution which doesn't even add that much of a difference since that fraud junpei doesnt even crit with it either but it literally also crit buffs the enemies at the same time, and all he has for late game support is debilitate which is absolutely horrible since its only single target. Yukari genuinely has so much better longevity across all fights throughout the DLC and its not even close.
@@makotonijimalover42 expresso GET OUT
Koro has like one of the highest Hps out of anyone (in base Reload literally only Shinji has more Hp) with great Evasion out the gate so unlike Yuka he can actually take a hit.
For utility he has Fire/Curse coverage and Revolution for his early game. What does Yuka do exactly? Shes not great healing in fights since Media is buns and Sukunda is limited and weak (ignoring the fact Koro will get Auto Sukunda).
Notice the people who put Junpei high are always the same people who put Yukari low. I think Koro is the best apart from Metis, Yukari is better than Mitsuru, and Junpei and Aki should go below Ken. It’s a great list, but prioritised end game a bit too much.
Well shit. 😂
Actually disageee about Yukari
Fair enough