Congrats on the weight loss! Looking good. I'm an OSR player that grew up playing Greyhawk. At the very least clerics and paladins have to have a holy day of the week. You had to take a day off and not work, but you got a bonus to turning undead on your holy day and you got an extra point to healing. Worshiping an ass kicker like Pholtus of the Unbending Light or St. Cuthbert meant you were a hard ass. The burning witches and Inquisition kind of hard ass. Herionious was the lawful stupid god of chivalry. Gatekeeper paladins had their own warrior code of not one step backwards. Humans were paladins exclusively. More specifically, you had to be Oeridian to be a paladin. A little flavor like fasting or not speaking on a certain day of the week goes a long way to making the game enjoyable.
I forgot, you can't be a cleric if you're not preaching. On your day off, you have to go out and preach. I've never seen that as any requirement in 5e. Monks were Asian and they spent a day meditating.
There's a simple solution to all of this. There should be exactly FOUR classes: Fighter. Mage. Thief. Cleric. 2e rules + requirements and racial level limits; 5e multiclass rules. Levels added together, average out HP and THAC0. Thieves get fighter THAC0 when backstabbing; casters get it when casting spells (which in 1e/2e, are not many). A paladin is either a pious fighter, a sword & board cleric, or a fighter/cleric (No 17 CHA necessary; stupid rule.). A ranger is a fighter/thief, who wears light armor, and uses a bow. A druid is a cleric of a nature god, who selects his spells accordingly. Bards, sorcerers, warlocks, barbarians, blood hunters, artificers, and especially monks... are stupid, and thus do not exist in any form! You want to play a unique half-orc "paladin"? An elf "druid"? A gnome jack-of-all-trades (F/M/T)? Play it... but no power gaming, no special identity, no endless deliberation over what unique, extra special ability to use on your turn! I guess everyone (including the DM) will just have to roleplay.
I can dig it. Multiclass and role-playing can easily make most of the secondary classes out the primary ones. I'm simply roleplaying a pious Fighter and had 1 player ask another "Is Curt playing a Paladin?"
Paladin players should not expect to be rewarded with new (replacement) power sets for poor play. Oathbreaker, like the Warlock, should primarily be a NPC monster stat block, IMO. Not a party member.
Congrats on the weight loss! Looking good.
I'm an OSR player that grew up playing Greyhawk. At the very least clerics and paladins have to have a holy day of the week. You had to take a day off and not work, but you got a bonus to turning undead on your holy day and you got an extra point to healing. Worshiping an ass kicker like Pholtus of the Unbending Light or St. Cuthbert meant you were a hard ass. The burning witches and Inquisition kind of hard ass. Herionious was the lawful stupid god of chivalry. Gatekeeper paladins had their own warrior code of not one step backwards. Humans were paladins exclusively. More specifically, you had to be Oeridian to be a paladin. A little flavor like fasting or not speaking on a certain day of the week goes a long way to making the game enjoyable.
I forgot, you can't be a cleric if you're not preaching. On your day off, you have to go out and preach. I've never seen that as any requirement in 5e. Monks were Asian and they spent a day meditating.
Paladins had to be Oerdian because the Lawful Oerdian gods did not require sacrifice. The other pantheons, including druids (sacrificing people), did.
Paladin is the best class. Not because of what the class can do, but because of what you must do to be worthy of being a paladin.
There's a simple solution to all of this. There should be exactly FOUR classes: Fighter. Mage. Thief. Cleric. 2e rules + requirements and racial level limits; 5e multiclass rules. Levels added together, average out HP and THAC0. Thieves get fighter THAC0 when backstabbing; casters get it when casting spells (which in 1e/2e, are not many).
A paladin is either a pious fighter, a sword & board cleric, or a fighter/cleric (No 17 CHA necessary; stupid rule.). A ranger is a fighter/thief, who wears light armor, and uses a bow. A druid is a cleric of a nature god, who selects his spells accordingly. Bards, sorcerers, warlocks, barbarians, blood hunters, artificers, and especially monks... are stupid, and thus do not exist in any form!
You want to play a unique half-orc "paladin"? An elf "druid"? A gnome jack-of-all-trades (F/M/T)? Play it... but no power gaming, no special identity, no endless deliberation over what unique, extra special ability to use on your turn! I guess everyone (including the DM) will just have to roleplay.
I can dig it. Multiclass and role-playing can easily make most of the secondary classes out the primary ones.
I'm simply roleplaying a pious Fighter and had 1 player ask another "Is Curt playing a Paladin?"
@@dm_curt - One of these days, I'm going to cut & paste from my digital books, and make it _officially_ unofficial.
@@fleetcenturion Let me know when you do. I like the sound of it.
Thumbnail: 1e vs 5e Paladins (apparently the 5e one is a Half-Orc)
I prefer the 1AD&D paladins. I really don’t like what 5e has done with them.
Paladin players should not expect to be rewarded with new (replacement) power sets for poor play. Oathbreaker, like the Warlock, should primarily be a NPC monster stat block, IMO. Not a party member.