Mega Man X6 Minimalist Speed Run - Blaze Heatnix
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- Опубліковано 1 жов 2024
- Part 8 of the MMX6 minimalist speed run.
NOTE: This commentary is OPTIONAL. Check the video response beneath this video for a music-only version of the stage.
This is a speed run through X6, in its entirety, under the following restrictions: no armors, items, or weapons, no Z Sabre (except where absolutely necessary), no damage, on Xtreme difficulty, using X. No parts are equipped save one unavoidable exception which will be detailed when it transpires.
Tracks used, in order:
Paul Gilbert - Metal Dog
Kiko Loureiro - Dream Circle
John Butler - Ocean
Blaze Heatnix should have just been a slightly larger, flaming donut.
Making my pilgrimage back to this legendary run.
"This went down with everyone who'd played X6 as one of the most embarrassingly bad examples of level design in any so-called quality title they'd ever played."
A-fucking-men. This whole playthrough is therapeutic.
The first time I played this stage I was like
"Really? Two of them?"
"Wait? Three in a row! That's just lazy."
"FOUR?! That's inexcusable. What the shit happened to this stage?"
"FIVE!! ARE YOU FUCKING KIDDING ME?!"
How did they get away with that garbage?
I wouldn’t say they got away with it. This game got destroyed in reviews and I’m sure didn’t sell much. What surprises me is that they still got 2 more sequels after this. And somehow X7 was even worse.
@@AlexRN at least X8 was actually kinda decent even though it still had issues. it’s almost on par with X3 and X5 imo
Jesus, I remember being 19 and having way too much time on my hand to watch the entirety of this excellent playthrough of an awful game. Good times.
Bro its literally a 10 minute video
>too much time on my hands
>10 minutes
Do zoomers really?
@@raymoo8504 dude this is only one video out the other 15 of this same playthrough of the entire game, hes talking about that playlist not about this single video
“Well holy goddamn.” The way this line is so bitterly delivered is hilarious when you know the verbal evisceration that follows.
Gosh that rising lava part of the fight is just too much 😢😢
No matter how many times I hear the deadpan, passive-aggressive commentary in this video I can't help but bust out laughing.
You put more effort into the commentary than Capcom put into this stage.
You have no idea how therapeutic it was to hear you tear this stage's atrocious design to shreds.
I can usually get over the iffy moments in games and try to appreciate the experience as a whole, but this one is just unforgivable... and it still would be even if the rest of X6 was actually good. I'd rather do the F-laser puzzle from X5 with my eyes closed than re-visit this abomination.
@@questionmark194 are you serious dude?
@@questionmark194 r/woosh
I made a vow with my friend that I would play every Mega Man X game.
This is before I realized how truly terrible shit like this is.
AND THEN THERE'S MEGAMAN X FUCKING 7 RIGHT AFTER IT.
@@maliciousbugman Well, technically the vow was to *play* every Mega Man X game, not to *beat* every Mega Man X game, sooooo...
@@MetalheadCurt Give it like two bosses. You oughta come away with a meaningful impression of how truly awful of a game it is, and two bosses is the sweet spot of it "clicking" while also not turning you feral.
@@maliciousbugman Duly noted.
"Well holy god damn"
This guy is a fucking god. I couldn’t do this if I had a million years
the climbing segment with lava. holy shit. this was the part of the game I just COULD NOT beat. I beat megaman X 1-5, but never beat 6 because of that atrocity.
"What kind of goddamn psychological pandemic had to go through Capcom's heads before they decided this painfully tedious nonsense would register as fun to any player without severe brain hemorrhaging... and I guess some sort of bizarre fixation while running around in circles while chasing larger circles."
@Aquarys - It's not "difficult". It's absurdly tedious. Difficulty never should warrant tedium. Especially not at these levels. Maybe if platforms were better placed. Maybe if rising lava wasn't a one-hit kill and you only had 25% of the screen to work with. Maybe if the mini-bosses didn't have ridiculous levels of HP and there weren't FIVE of them. But no. I've seen difficult, and I love difficult. This is bad level design plain and simple.
And this is why X6 has so many Giga Attacks.
The Dragon donuts looked like junkyard scrap to me for seven years.
I was arguing with this idiot on GameFAQs as to to why this game is bullshit, not genuinely challenging. It was infuriating. I dismantled each and every one of his ridiculous points about how a stage of nothing but mini bosses is fun and how only kids complain about the difficulty. He responded again, but I didn't even bother reading it...arguing with him was pissing me off.
funny stuff
This is never not funny, love ya
This stage was... my first introduction of X6. You remember the stigma that all fire bosses in X games were cool right? Well I picked Heatnix first, with unarmored X, thinking this and I was absolutely not prepared for the silly donuts I had to fight over and over and OVER again. After literally 2 hours and at least 20 attempts on the 4th donut (all failed) I gave up and decided that X6 was full of rushed, cheap game design -_-
It figures that I would pick Yammarks stage the next :P
If this game came out 10 years later, you'd be able to pay real-world money for a weapon or upgrade that was super effective against this unanimated mass.
Where did this guy go anyway? He's a pretty excellent commentator
I had thought that he had changed his username to Nerrel, but I don't think that's the case.
@@MasterKnightDH They do sound pretty similar now that you point it out
In one of his videos he said he was attending collage while doing these challenge runs , I guess this was just supposed to be a hobby for him and he stopped because he wanted to pay full attention to his studies instead .
@@theoriginal3362 Unless he tried to be a doctor several times that doesn't fully explain his absence.
#wemustknow
2:12
HoB: "Did I mention you have to fight five of them before this retardation ends?"
I almost fell out of my chair when you said that. There's poor game design, and then there's this. Is this what the developers thought would be an engaging experience? Maybe they thought there lazy programming would be merely passable.
MORE LIKELY, THEY JUST DIDN'T GIVE A DAMN.
The fourth mid-boss with the rising lava could have worked just fine with the lava at the very bottom of the screen while the camera auto-scrolls. Why they had to make the lava take up half the screen makes me think they were really going out of their way to make this as difficult as possible.
Here for my monthly view
same
When I think about it, this video highlights the irony in who Capcom proves to be awesome: not the players who spam Giga Attacks, but the ones who can punch through given obstacle courses with nothing but their wits.
I honestly almost wanted to play this game before I saw you go through this stage. Frankly, I'm appalled that Capcom would do this to us. Nonetheless, your triumph through this is only a testament of your sheer level of skill and will power. Nicely done.
More evidence of Capcom not even trying... Take yet another look at the 3rd Red Doughnut's (I know it's called "Nightmare Snake", but c'mon) lower-left weakpoint... Not a single shot is fired off that doesn't smash into the ground immediately. Not only did they not stop to consider if any of the player characters were equipped to deal with this stage, they gave the same treatment to the fucking MINI-BOSS. It looks like that particular weakpoint is clipping the floor!
"But holy goddamn. It's a stage so chock full to the brim of bullshit".
Just 4 seconds in the video and this guy already did read my mind.
This stage is why I never play MMX6 anymore.
Wow lots of respect dude. This stage is bullshit.
WELL HOLY GODDAMN
Average time: 3-4 minutes. Out-liar of 5 minutes.
This video: 10 and a half goddamn minutes.
And this is an "optimized minimalist run".
Jesus fucking christ.
I've been staring at the bloody donuts just to try and figure out what they're supposed to be, and I think I got it.
They're supposed to be curled-up dragons. If you look at the lower-left corner of the "donuts", you see a jaw. It also has an arm attached to the segment of the top-left.
My theory? They were so FRIGGIN' LAZY that they made ONE POSE for the bloody thing, didn't even ANIMATE IT, and left it like that.
DoubleATam It's actually based off of ouroboros. Which is known as a snake biting it's own tail, forming a circle. The actual name for the donuts are called Nightmare Snakes because of it. Interesting, but the designs of these things is so damned lazy that you can't even see anything snake related anywhere on it's body. Except the center. Which is obviously the tail. Other than that it's somewhat unique in terms of ideas and a small amount of creativity added in as well
The next time some tool says "oh MMX6 isn't _that_ bad", show them this. Make them watch it all the way through. If necessary, have them actually try this themselves.
The worst level design of all time paired with the best music of all time.
This is what happens when a skeleton crew is left to make a game in 11 months when there wasn't even supposed to be a sequel on the PS1, just to push out a new game before the PS2 came out.
Yeah, that absurd rising lava area? I did that...with Commander Yammark's bug nightmare active. All those extremely minimal opportunities to shoot those green orb weakpoints? Yeah, I had to do that AND have my charged shots constantly BLOCKED!!! This stage officially killed the game for me.
So much for the Rule of Cool regarding fire stages, huh?
It does such that X5 and X6 makes unarmored X seem like an afterthought.
I hate this stage
It's amazing how little the awesome stage theme suits these intense doughnut battles. I'm surprised you didn't comment on that, actually.
>2009
>60fps
threw me for a loop there.
It's not their fault the community didn't do enough free work for the game Capcom was making!
(And now we understand why they even acknowledged Mega Man's 20th with SFxMM)
This stage is horribly designed, clearly no thought and logic
whats funny is that when i first booted up x6, my first boss i chose was blaze heatnix.... yeaaaahhh
I’ve never played any game in the X series besides the first but every once in a while I have to come back to this video to feel something
I picked this as my first stage.
It instantly turned me off of X6.
You know, in the rising lava segment, I just imagine a troll face rising out of the lava.
omg THIS is what makes me remember x6 as the hardest one. This is the level that made me play it on easy.
You know, a dragon, to go with a phoenix? You know, a dragon, that was probably gonna uncurl, fly around and breathe fire at some point? You know, a missed opportunity for a cool, fitting sub-boss for this stage?
Fuck X6.
2:26 FOR FUCK'S SAKE SAVE ME YOU SON OF A BITCH, I'M GONNA DIE
The first song is actually called technical difficulties by Paul Gilbert
9:15 thought you blew it there. Good job sir.
4:58... And now we enter an area with fatal lava, and....
BULLSH*T...
THEN he decides it’s too much.This guy’s like “GO AHEAD... LAUGH AT MY PAIN!”
/vr/ sent me
And the last mini-boss is the easiest. MAKES SENSE HUH!?
(I still love this stage. Because of the music. :D )
Its just scares me how good you would get at other games, on top of games with similar mechanics
3:14
Phrasing.
This GAME's a Nightmare.
Designer: Toyozumi Sakai
This is on your head, Mr. Sakai. I doubt even you are proud of this, but...
Well, this game wasn't supposed to exist, and was developed in a rushed way.
It's a mediocre cash-in, and doesn't actually pretend to be anything else.
Good thing Inafune stepped down
This is why I don't hate Heatnix, this was NEVER INTENDED... it was rushed and didn't receive proper justice and now he is just forever hated.. darn it Capcom..
Of all the things to hate about this stage, the thing I hate the most is the purple lava and the blue rocks.
Ah, the video that led to my discovery of you. I was looking for a video of the best way to beat this stage 'cause I was having trouble with It (No surprise there really). And I came across this video first. It wasn't exactly what I was looking for, but I was too impressed with what you were doing to stop watching. And of course your commentary was too awesome to stop listening to. Later I watched the rest of your videos, and I became a fan.
That was some awesome gameplay, at least!
"X6 defines itself by inconsistencies." -HideofBeast, video 1
I have to ask PooTube how they get "level" out of your pronunciation of "lava." That's just Epic Fail on PooTube's part.
hey atleast the musics great as always
This is unironically one of my favorite games of all time
Hi HideofBeast, u should see my speed run
This is not even a stage, looks more like a survival mode
nightmares in a CLIMBING SEGMENT
The Nightmares have the high ground!
You're a Master.
I'm doing a walkthrough of Megaman X6 but not perfectly
I play well but saving screens with F6, F7 or F8 and give up the display with F1, F2 or F3
wow...i thought i'd never see any beat this stage without no armor or the weapon from infinity minion. i beat this game with the ultimate armor because that seemed like THE only way to get thru the hell they call a game. that stage made X7 look like a 10/10
I would bet Scaravich, because this mostly isn't hard, just stupidly tedious.
Neat thing i found, since im as insane as you are and still play this garbage. The second to last donut in the climbing segment you can crouch next to and spam out the bottom two weakpoints at the end of the climb. Its a tiny as fuck window but it does exist so it makes this stage much less trying. Still garbage but less painful garbage.
LMAO
I mean, the callback to Bubble Boy in MM2 is welcome
I think I vomited a little typing that
This stage can go fly a mecha-kite.
im actually glad they included blue armor X, i dont use any of his other armors axcept the shadow armor very seldomly
good god you actually did it, you gloriousy crazy sob. I am in awe at your skill level.
"Mom, I want Mega Man X2!"
"Son, we have Mega Man X2 at home."
*Mega Man X2 at home:*
You have such a soothing voice, even when you're obviously vexed to to end. :)
Hate this game solely because they decided to make one of the boss levels impossible.
If i remember correctly the lava is purple because of the nightmare effect and yes this level is indeed a stockpile of bullshit
More menacing than yellow devil
I can't even get past the FIRST doughnut, fuck this stage
use zero he has a fucking lightsaber .fuck x
dimigeo1996
Screw Zero, he dies too often.
It's okay dude, I'm a noob so I feel you. My advice? use my noob method: spamming Yammark Option
Mao Villadel Not that I'm implying you're a noob lol. Just a suggestion :D
Was recommended this, it is doing the funny
I actually can't beat this one stage. Well no I have ONCE I've beaten the rest of the game but this goddamn one stage and the fourth donut I cannot do 99% of the time.
@OZKatun
Blue fire i assuming is so much hotter than orange fire, and i dont think its lava
Shadow aumor +Hyperdash+Jumper+Ultimite Buster+Shock Bumper+Life recover= OVERPOWERED! :D
@JuukaRock Oh my God, I am so sorry. That must have been...words cannot describe what that must have been like.
I just beat 2 of these and now I hear I have to fight 5 of them?? 'THE HELL CAPCOM!? Whoever designed this stage is an obvious troll...
Well... I guess this isn't as bad as fighting 9 sub-boss in Ninja Gaiden 2 in chapter 10 on Master Ninja.
I really liked MMX6 except this level. But when I think about it I can't explain why. The nightmare effects where you can't see, this stage, Metal Shark's stage, spikes everwhere, going back and forth to get every single armor part or lost reploid. Most of the game is an exercise in tedium.
***** AHAHAHHAAHHHAHA LMAO
Dude, _that_ is a missed opportunity! Would've been hilarious.
That would make sense, seeing they're biting their own tail. It still has arms though, which implies it was going to be animated somehow.
haphazard = hap + hazard
hap as in mishap or the archaic meaning of happy