No matter how long it's been, this is one of the most fascinating documentaries into game design I think I've ever seen. I don't think I've ever felt that so many people need to see something as much as I do of this run through X6.
"NOTE: This commentary is OPTIONAL. Check the video response beneath this video for a music-only version of the stage." Thanks for killing that feature UA-cam.
It's such a shame that the stage is horseshit, the whole "future-museum" vibe it has going gives it a nice touch of surreality, and the music pairs fantastically.
Recently I tried X6 on Extreme for the first time as unarmored X, and it solidied how amazing this run Is for me. After game overing numerous times just to beat the stage, I'm even more convinced that Hide isn't human.
I've said my piece to try to explain to you that this isn't TAS and why that should be believable given other things that exist. In the end all I can give you are my assurances, though. No, I didn't TAS this. You can choose to believe that or not.
Also, I hope you didn't get the impression I considered myself better than other players or anything. O_o I was trying to say I'm actually not as good as many of the people who record their accomplishments that are out there. The point I was trying to make is that more impressive stuff exists than mine that is genuine. I respect anyone working hard to best a challenge they've set for themselves.
No matter how many different videos on Mega Man I see, this will always be my personal favorite. You show an absolute mastery over the system, and your ability to both plan around random elements and react properly despite them will always show itself to be impressive. I am aware that, with how many retries are put into just this stage, that a lot of that is knowing what might happen in advance, but still.
Also, I need to chime in with something completely unrelated and say make your last X8 vid, they're awesome. Completing the bosses in that game flawlessly in one go can't be any amount of fun to do, the Gateway video is a hell of an accomplishment.
(Because the world needed this video in text form) Well, here it is. The hardest stretch of hell in the game, tied with Gate's second stage. Nowhere else does the poor design of the Nightmare enemies express itself better than in Ground Scaravich's stage, where there are legions of them. It defies explanation how much luck and time it took to complete this in one go, because unlike others where the threats are specific with breathing room in between, almost every screen in the rooms of this stage has the potential to end an attempt completely. Any time there are four or more Nightmares on screen, you have between four and five seconds before you'll take a hit. You can't be in the vicinity of these things any longer than that. The only options are cat & mouse, or to dash beyond them over and over, and in this stage both are never consistently possible because there are never portions without numerous Nightmares on screen, from the beginning of a room to the very end. Each section of Ground Scaravich's stage places dozens of Nightmares regularly along the often twisted and slow to pass terrain. You aren't left with room to play the conventional cat & mouse that's required just to manage a large amount of Nightmares at once. To safely destroy them, you need to pick them off almost one by one, then scroll their sprites off screen in any way you can before they start to attack. And in very narrow and always crowded tunnels that make up this level, scrolling them off screen is never a guarantee. And on account of the same issue, dodging an assault of attacks from multiple Nightmares is almost impossible in the very small space you're left. The Nightmares in Ground Scaravich's stage are so numerous and evenly spaced out, that almost any time you try to get away from one, you'll enter the vicinity of another. During all of this, the randomly spawning obstacles and the fact that the terrain of a specific section can change on each attempt leave an element of extreme uncertainty, even when you've mapped your very specific actions to lead you safely through. Because one of the rooms available in the first two teleporters contains an impassable pit for Unarmored X, by leaving it unacceptable I run into the vertical aquarium room 95% of the time, and this is the biggest wild card. Most platforms place themselves randomly across the room, enough so that it eliminates the safe path I've always been able to plot for myself in even the most impassable looking scenarios. The wide open space means Nightmares roam unpredictably, and are in such droves that there's no surefire way to stop them overwhelming you before you can destroy enough of them. The extremely rough plan you just saw play out is to use whatever I have to slowly rise up the screen making sure not too many Nightmares are allowed to notice X at once. I exploit bad hit detection to use the spikes on the left wall as a ledge, to avoid a large concentration of Nightmares on the right, and then try to manipulate things in any way that I can to sneak in and destroy the totem stump before I'm overwhelmed. And it should be obvious to anyone watching this that the enemies' behavior in this strategy makes it unendingly inadequate. In the well over 100 attempts it took me to get this whole thing right, I only moved to the last half of the stage 12 times. That's how much room for unavoidable failure there is in this one area. The sheer luck it takes to outright avoid both it _and_ the impassable room made playing roulette for the right passage through here even more ineffective, and I tried that option a lot as well. Now I know I'm dictating on this well after it's already passed in the video, but I need to make it clear just how much of an unpredictable chaos this stage is. People who were telling me I was unclear on describing just how bad the challenges of this undergoing were, can simply listen to this. It took me a solid month to do this stage. From all the very, very specific actions you watch X use to manage any bad situation this stage can give you, none of it wasn't exhaustively researched, or discovered through sheer repetition of certain sorts of failure. I couldn't attempt this more than very short periods at a time, to even keep the hassle it took manageable. I did these challenges side by side, and I found time to complete the entire last third of X5 during being stuck on just this level. I didn't describe the last two sections, but there's nothing left to be said. They're just exceedingly complicated versions of the uncertainty I described earlier. And that's the crowning reason this stage is so beyond anything else in the game. Other levels at their worst can still be planned out in a specific way. It might be insane to pull off that path, take ages of practice, but it's consistent nonetheless. And attempting a stage as absolutely randomized and full of necessity for luck as Ground Scaravich's left no mark for improvement. After the details were as planned for as they could be, there was no moment during trying to beat this where I saw progress or improvement. That didn't happen with any other level, not even Gate's second stage. I could always say "This attempt went just a bit further than the last." For Ground Scaravich my 94th, my 99th attempt, were as terrible as my first. It was simply a matter of "Something went unavoidably wrong, I have to try again." It could as easily be in the first area as the last, although mostly they came from the vertical room. This is the only segment in the run that made me want to quit, and think I'm never going to get this. It's just not going to happen. Well obviously it did happen in the end, but this was not pleasant. The worst of the worst in the rest of all of this has always still been satisfying for me, but this one was so hopeless it just felt like it defeated the purpose.
My point is there are people who are better than others in certain ways, and people who play genuinely who use timing and reflex more impressive than what you see in this video. Also, you have to understand a large deal of this memorizing situations in advance, rather than reacting to them the second they come up. Some situations that arise here are obviously impromptu, and what you don't see are the 99% of times where I don't react to these at all. I just take the hit. There's much luck here.
i've been replaying all the megaman x games, i just got to x6, i've only played it once (the others i've replayed multiple times) and i remember having to put the game on easy the one time i played it and i remember still struggling to beat it. im scared
HoB, you are a constant inspiriation for me to give life hell, and this is the pinnacle of those lessons I've learned from watching your videos. Great job man, you deserve a fucking medal.
I know my general tone and manner of speaking has been somewhat calm and cool in my commenting of your previous videos, but I have to break that habit right now. HOLY MOTHER OF CHRIST ALIVE! Also, I'm flattered you mentioned me in your rant about this stage. I wish there was a score higher than ten or some sort of award I could give you for this, but I should think no earthly treasure could amount to the sheer effort you've put into this. Very. Well. Done.
I didn't think this was the hardest stage in the game, but that's probably because I've never attempted a challenge like this. Really, I think It's amazing that you're able to conquer a stage as luck based as this, as well as the whole game.
he really had to if he wanted to do this hitless, he did say that he attempted this stage hundreds of times until it went how he wanted, he probably meant literally a hundred times for real, out of these many this is the one sucessful one.
I have to ask if you've a user named MegaDestructor9's videos. He holds most of the world records for MM9, and has a recent run for MM3 with over 30 solid minutes of sometimes pixel perfect button input and timing, and his play is legitimate.
Havent played X6 yet, but this level looks annoying somehow, what you were doing there and the way you play its easy to notice is not a simple thing to do, you have mad skills man
I did this level second with unarmored X and had little to no trouble with it. Granted, I got hit a lot, but I don't remember dying once. Maybe I just got lucky.
I already told you, I've said my piece. I know some psychos of gaming myself. You're obviously not going to be convinced, but what more can I say that I haven't already said?
No? There's nothing in here overtly beyond human skill. It's just a seriously involved amount of time and luck manipulation through a frankly idiotic number of attempts... kind of like I describe in the video. I'd also like to point out that while I'm proud of this challenge it's hardly the most impressive thing ever made or something crazy like that. Some of the runs on SDA, like the GoldenEye one, easily trump this for sheer insane timing and skill over a long period of play.
I understand, don't worry. but it's not a matter of convice or be convinced, prety much what i doing right now it's a matter of protecting the hard work, effort and acomplisment from all the other Megaman players around here. But don't worry i not gonna ask you to show me how you play with a crapy video camera quality lol. You have defended your case and i satisface with your awnser. TAS or not TAS blah blah what ever, Still you have done a magnificent job and keep up with your good work.
Hehe, its funny that you can actually skip all of the random rooms in this stage with a glitch, thats doable with unarmored x. Maybe you wouldn't want to do it in one of these challenge runs, but still, it's funny to think all that anguish could've been avoided :p
This challenge doesn't allow usage of weapons unless it's simply not possible to defeat the game without using them, and if I understand correctly you're talking about getting "hit" by the ice block weapon then getting through the teleporters during invincibility frames.
Well i do know some Koreans, Chineses, mexicans and americans, that play this game and i consider them fucking beasts my friends and rivals. So i kinda know the best people that play this game i know a varaety of diferents styles of playing and their limits. Undiscover talent? there is, but still they don't practice as much as us, they don't know the game as much as us, also i don't think they have same amount of tech-skill than us. And sorry i got to go i watch your respond in the morning
"Well, I find that really weird becuase, i been making Megaman X videos from a long time ago. And yes my skill, planning also my experience have grown a lot, and I have known a lot of skillfull players over the years. But they were still humans. But I find your reflexes, skill and your exelence through all the stage hard to believe. Dont get me wrong i not trying to assault you or anything. Just remenber theres people here working very hard trying to pull of their own acomplisments.
This guy's commentary is way too good for late 2000's UA-cam
No matter how long it's been, this is one of the most fascinating documentaries into game design I think I've ever seen. I don't think I've ever felt that so many people need to see something as much as I do of this run through X6.
GenericSoda Easily worth an assignment for people who go to school for game design.
Pause at 4:13 is Hide taking a moment to check his health and recover from a micro heart attack. Absolutely insane dodge.
Capcom's programming. They made up for this in X8 by triggering a death if you so much as glance at spikes cross-eyed.
"NOTE: This commentary is OPTIONAL. Check the video response beneath this video for a music-only version of the stage." Thanks for killing that feature UA-cam.
It's such a shame that the stage is horseshit, the whole "future-museum" vibe it has going gives it a nice touch of surreality, and the music pairs fantastically.
Recently I tried X6 on Extreme for the first time as unarmored X, and it solidied how amazing this run Is for me. After game overing numerous times just to beat the stage, I'm even more convinced that Hide isn't human.
I've said my piece to try to explain to you that this isn't TAS and why that should be believable given other things that exist. In the end all I can give you are my assurances, though. No, I didn't TAS this. You can choose to believe that or not.
Imagine after all this hell, you fuck up on the Ground Scavarich fight itself...
Also, I hope you didn't get the impression I considered myself better than other players or anything. O_o I was trying to say I'm actually not as good as many of the people who record their accomplishments that are out there. The point I was trying to make is that more impressive stuff exists than mine that is genuine. I respect anyone working hard to best a challenge they've set for themselves.
No matter how many different videos on Mega Man I see, this will always be my personal favorite. You show an absolute mastery over the system, and your ability to both plan around random elements and react properly despite them will always show itself to be impressive.
I am aware that, with how many retries are put into just this stage, that a lot of that is knowing what might happen in advance, but still.
Man this guy is such a beast, I love listening to this absolutely deadpan commentaries.
Also, I need to chime in with something completely unrelated and say make your last X8 vid, they're awesome. Completing the bosses in that game flawlessly in one go can't be any amount of fun to do, the Gateway video is a hell of an accomplishment.
(Because the world needed this video in text form)
Well, here it is. The hardest stretch of hell in the game, tied with Gate's second stage. Nowhere else does the poor design of the Nightmare enemies express itself better than in Ground Scaravich's stage, where there are legions of them.
It defies explanation how much luck and time it took to complete this in one go, because unlike others where the threats are specific with breathing room in between, almost every screen in the rooms of this stage has the potential to end an attempt completely.
Any time there are four or more Nightmares on screen, you have between four and five seconds before you'll take a hit. You can't be in the vicinity of these things any longer than that. The only options are cat & mouse, or to dash beyond them over and over, and in this stage both are never consistently possible because there are never portions without numerous Nightmares on screen, from the beginning of a room to the very end.
Each section of Ground Scaravich's stage places dozens of Nightmares regularly along the often twisted and slow to pass terrain. You aren't left with room to play the conventional cat & mouse that's required just to manage a large amount of Nightmares at once. To safely destroy them, you need to pick them off almost one by one, then scroll their sprites off screen in any way you can before they start to attack. And in very narrow and always crowded tunnels that make up this level, scrolling them off screen is never a guarantee. And on account of the same issue, dodging an assault of attacks from multiple Nightmares is almost impossible in the very small space you're left.
The Nightmares in Ground Scaravich's stage are so numerous and evenly spaced out, that almost any time you try to get away from one, you'll enter the vicinity of another. During all of this, the randomly spawning obstacles and the fact that the terrain of a specific section can change on each attempt leave an element of extreme uncertainty, even when you've mapped your very specific actions to lead you safely through.
Because one of the rooms available in the first two teleporters contains an impassable pit for Unarmored X, by leaving it unacceptable I run into the vertical aquarium room 95% of the time, and this is the biggest wild card. Most platforms place themselves randomly across the room, enough so that it eliminates the safe path I've always been able to plot for myself in even the most impassable looking scenarios. The wide open space means Nightmares roam unpredictably, and are in such droves that there's no surefire way to stop them overwhelming you before you can destroy enough of them.
The extremely rough plan you just saw play out is to use whatever I have to slowly rise up the screen making sure not too many Nightmares are allowed to notice X at once. I exploit bad hit detection to use the spikes on the left wall as a ledge, to avoid a large concentration of Nightmares on the right, and then try to manipulate things in any way that I can to sneak in and destroy the totem stump before I'm overwhelmed. And it should be obvious to anyone watching this that the enemies' behavior in this strategy makes it unendingly inadequate.
In the well over 100 attempts it took me to get this whole thing right, I only moved to the last half of the stage 12 times. That's how much room for unavoidable failure there is in this one area. The sheer luck it takes to outright avoid both it _and_ the impassable room made playing roulette for the right passage through here even more ineffective, and I tried that option a lot as well.
Now I know I'm dictating on this well after it's already passed in the video, but I need to make it clear just how much of an unpredictable chaos this stage is. People who were telling me I was unclear on describing just how bad the challenges of this undergoing were, can simply listen to this. It took me a solid month to do this stage. From all the very, very specific actions you watch X use to manage any bad situation this stage can give you, none of it wasn't exhaustively researched, or discovered through sheer repetition of certain sorts of failure. I couldn't attempt this more than very short periods at a time, to even keep the hassle it took manageable. I did these challenges side by side, and I found time to complete the entire last third of X5 during being stuck on just this level.
I didn't describe the last two sections, but there's nothing left to be said. They're just exceedingly complicated versions of the uncertainty I described earlier. And that's the crowning reason this stage is so beyond anything else in the game. Other levels at their worst can still be planned out in a specific way. It might be insane to pull off that path, take ages of practice, but it's consistent nonetheless. And attempting a stage as absolutely randomized and full of necessity for luck as Ground Scaravich's left no mark for improvement.
After the details were as planned for as they could be, there was no moment during trying to beat this where I saw progress or improvement. That didn't happen with any other level, not even Gate's second stage. I could always say "This attempt went just a bit further than the last." For Ground Scaravich my 94th, my 99th attempt, were as terrible as my first. It was simply a matter of "Something went unavoidably wrong, I have to try again." It could as easily be in the first area as the last, although mostly they came from the vertical room.
This is the only segment in the run that made me want to quit, and think I'm never going to get this. It's just not going to happen. Well obviously it did happen in the end, but this was not pleasant. The worst of the worst in the rest of all of this has always still been satisfying for me, but this one was so hopeless it just felt like it defeated the purpose.
I come back for the commentary. Good Stuff.
My point is there are people who are better than others in certain ways, and people who play genuinely who use timing and reflex more impressive than what you see in this video. Also, you have to understand a large deal of this memorizing situations in advance, rather than reacting to them the second they come up. Some situations that arise here are obviously impromptu, and what you don't see are the 99% of times where I don't react to these at all. I just take the hit. There's much luck here.
My god, you deserve a fucking medal for getting through this stage alone without going crazy.
i've been replaying all the megaman x games, i just got to x6, i've only played it once (the others i've replayed multiple times) and i remember having to put the game on easy the one time i played it and i remember still struggling to beat it. im scared
Surprisingly, I don't think you use the word 'fuck' once in this entire video.
Also, good job.
I subscribed to your channel because of what you've accomplished here.
man, your LP's deserve more views. especially for x6.
That blue bastard will never take me alive.
HoB, you are a constant inspiriation for me to give life hell, and this is the pinnacle of those lessons I've learned from watching your videos. Great job man, you deserve a fucking medal.
Wow this run didn't even look humanly possible. You have way more patience than me lol
I know my general tone and manner of speaking has been somewhat calm and cool in my commenting of your previous videos, but I have to break that habit right now.
HOLY MOTHER OF CHRIST ALIVE!
Also, I'm flattered you mentioned me in your rant about this stage. I wish there was a score higher than ten or some sort of award I could give you for this, but I should think no earthly treasure could amount to the sheer effort you've put into this. Very. Well. Done.
You’re inspiring!
and of course this stage ends with one of the 5 easiest mavericks in the series. perfect.
Dear Lord...
It's like a bullet hell game.
I didn't think this was the hardest stage in the game, but that's probably because I've never attempted a challenge like this. Really, I think It's amazing that you're able to conquer a stage as luck based as this, as well as the whole game.
Vegeta, what does it say about his willpower level?
IT'S OVER 9000!!!!!
To quote another user, you are a god among lesser gods among men. I'm only a demi-god and most people don't even want to be as good at X6 as I am.
Well fuck.
On a positive note, this stage has a really unique visual theme, shame you have to slog through so much bullshit to appreciate it
That is NUTS, man.
Wow, UA-cam's reply system is idiotic... that looks like a complete mess down there. : /
Yeah, you deserve a lot for accomplishing thus and putting yourself through that punishment for so long.
This guy plays like a TAS
he really had to if he wanted to do this hitless, he did say that he attempted this stage hundreds of times until it went how he wanted, he probably meant literally a hundred times for real, out of these many this is the one sucessful one.
Holy shit fucking props. Mad props.
HideofBeast you are a megaman x 6 hero. I always wanted to do this level without taking a hit. I try all the time, but with zero.
I have to ask if you've a user named MegaDestructor9's videos. He holds most of the world records for MM9, and has a recent run for MM3 with over 30 solid minutes of sometimes pixel perfect button input and timing, and his play is legitimate.
This makes even IWBTG impossible mode a joke, difficulty wise.
such a dangerous stage...
Is this not the hardest Megaman challenge in existence? Amazing no damage run.
Havent played X6 yet, but this level looks annoying somehow, what you were doing there and the way you play its easy to notice is not a simple thing to do, you have mad skills man
@f3ailure i think that's the landing animation from his jump aversion
This stage was okay in normal mode, but dear god.... Xtreme Mode.... Let's just hope you have Buster Plus.
And here I was thinking I was good at the game rofl, this is pretty amazing.
Don look down on them, Also Thanks when i have time i finish that stuff.
I did this level second with unarmored X and had little to no trouble with it. Granted, I got hit a lot, but I don't remember dying once. Maybe I just got lucky.
You my friend... WIN!!
I remember those nightmare blocks. What an absolute pain. How long did it take you to memorize these stages?
is it just me or does ground scaravich's v.a. sound a lot like Volteel's (zero 3) v.a.?
I already told you, I've said my piece. I know some psychos of gaming myself. You're obviously not going to be convinced, but what more can I say that I haven't already said?
Is the song from bomberman hero?
No?
There's nothing in here overtly beyond human skill. It's just a seriously involved amount of time and luck manipulation through a frankly idiotic number of attempts... kind of like I describe in the video.
I'd also like to point out that while I'm proud of this challenge it's hardly the most impressive thing ever made or something crazy like that. Some of the runs on SDA, like the GoldenEye one, easily trump this for sheer insane timing and skill over a long period of play.
Legend
it wasn't you needed the armor it was you could not get the amor unless you got lucky on a certain run.
I understand, don't worry. but it's not a matter of convice or be convinced, prety much what i doing right now it's a matter of protecting the hard work, effort and acomplisment from all the other Megaman players around here.
But don't worry i not gonna ask you to show me how you play with a crapy video camera quality lol. You have defended your case and i satisface with your awnser. TAS or not TAS blah blah what ever, Still you have done a magnificent job and keep up with your good work.
You sound like the guy from Fight Club
EPIC dodging here.
how many times did you tried this stage??? o.O
Hehe, its funny that you can actually skip all of the random rooms in this stage with a glitch, thats doable with unarmored x. Maybe you wouldn't want to do it in one of these challenge runs, but still, it's funny to think all that anguish could've been avoided :p
+Cyberdemon531 How?
+Lucas Hpm Check speedrun videos for more info on the stage
This challenge doesn't allow usage of weapons unless it's simply not possible to defeat the game without using them, and if I understand correctly you're talking about getting "hit" by the ice block weapon then getting through the teleporters during invincibility frames.
how did you not get killed at the spikes at 1:27?
lol yeah.
Well i do know some Koreans, Chineses, mexicans and americans, that play this game and i consider them fucking beasts my friends and rivals. So i kinda know the best people that play this game i know a varaety of diferents styles of playing and their limits. Undiscover talent? there is, but still they don't practice as much as us, they don't know the game as much as us, also i don't think they have same amount of tech-skill than us.
And sorry i got to go i watch your respond in the morning
3:29
Were any runs failed because you accidentally jumped through the portal?
"Well, I find that really weird becuase, i been making Megaman X videos from a long time ago. And yes my skill, planning also my experience have grown a lot, and I have known a lot of skillfull players over the years. But they were still humans. But I find your reflexes, skill and your exelence through all the stage hard to believe. Dont get me wrong i not trying to assault you or anything. Just remenber theres people here working very hard trying to pull of their own acomplisments.
By any chance is this TAS video?
Worst level in the game? Worse than the level that's almost nothing but robot donut mini-bosses?
I agree with him actually. At least Blaze Heatnix's stage had an idea, even if it overstayed its welcome.
the horror.....