Omg....😏 I've learned so much from this 27minute video on Substance Painter. Definitely took a screen shot of that formula. Also thank you for this information I greatly appreciate it!
niece tutorial ,Bu I found some material can not be find in my software ,for example gugnge 001,for the procedure layer on this video .can you tell me ,what is wrong
Very good video. Thanks. But I was under the impression that multiplying AO into your base color isnt exactly the PBR current gen way of doing things, cause of realtime SSAO in modern engines and renderers. This should be used inside the AO channel only instead of color. But great looking stuff nevertheless! I also always love using cavity maps. Cool to see this here on both examples. Didnt think of that you could also colorize them by doing a gradient. Great tip.
wow it was a surprising video! I wasn't expecting to discover this kind of content here (i mean youtube). I think I learned a lot more than with most of the tutorials I did on substance painter. This is exactly what I was missing to push my textures to another level. Thank you so much ! I'm going to watch your channel right away to see if there are other treasures to discover ;)
amazing tutorial Ryan... however, I was wondering if you could make pipeline from zbrush to substance painter with multiple sub tool it gets complex with uvs and texture I just get confused tried much time but didn't find the best way to do it..wonder if you could help us out
you don't know how many tutorials are for substance designer compared to substance painter .
Thanks Ryan I Appreciate What You Do :)
you write like a doctor
lol! yes... sorry...
Sorry to say but this bag is just garbage xD Sony must be a strong studio
Step 0 - find right reference
You buy the bag!
BUY THE BAG
Omg....😏 I've learned so much from this 27minute video on Substance Painter. Definitely took a screen shot of that formula. Also thank you for this information I greatly appreciate it!
Hi Ryan - what is the criteria for bootcamp... i.e. what skill does a person need to start? And what is the age limit? (I'm old...... like....OLD) :)
That opening is crunchy
niece tutorial ,Bu I found some material can not be find in my software ,for example gugnge 001,for the procedure layer on this video .can you tell me ,what is wrong
Very good video. Thanks. But I was under the impression that multiplying AO into your base color isnt exactly the PBR current gen way of doing things, cause of realtime SSAO in modern engines and renderers. This should be used inside the AO channel only instead of color. But great looking stuff nevertheless! I also always love using cavity maps. Cool to see this here on both examples. Didnt think of that you could also colorize them by doing a gradient. Great tip.
fantastic and informative, but that crackling static noise that opens your videos is absolute death to my ears hahaha
Informative, thank you!
This is a great source of info! Nice work Ryan
wow it was a surprising video! I wasn't expecting to discover this kind of content here (i mean youtube). I think I learned a lot more than with most of the tutorials I did on substance painter. This is exactly what I was missing to push my textures to another level. Thank you so much !
I'm going to watch your channel right away to see if there are other treasures to discover ;)
Glad you enjoyed it!
amazing tutorial Ryan... however, I was wondering if you could make pipeline from zbrush to substance painter with multiple sub tool it gets complex with uvs and texture I just get confused tried much time but didn't find the best way to do it..wonder if you could help us out
Congrats to larry
thank you for this!!! subscribed!
Very useful lesson, thank you.
Thank You very much, Ryan.
Thanks Ryan. Nice tips.
Thank you Ryan, very cool
This is brilliant! Thank you sir!
Thank you sir for sharing this
Brilliant!
very nice
thanks so much for this