Vertex School: Three Simple Steps To Great Textures In Substance Painter

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 29

  • @AnubisTheMaster
    @AnubisTheMaster 7 років тому +13

    you don't know how many tutorials are for substance designer compared to substance painter .
    Thanks Ryan I Appreciate What You Do :)

  • @cyffrowy2882
    @cyffrowy2882 5 років тому +3

    you write like a doctor

  • @PusztaiDavid-yf9wz
    @PusztaiDavid-yf9wz Рік тому

    Sorry to say but this bag is just garbage xD Sony must be a strong studio

  • @solovarovmik
    @solovarovmik 3 роки тому

    Step 0 - find right reference

  • @bpmotion
    @bpmotion 4 роки тому +1

    You buy the bag!

  • @AlFredo-sx2yy
    @AlFredo-sx2yy 3 роки тому

    BUY THE BAG

  • @courtneyink7927
    @courtneyink7927 6 років тому +5

    Omg....😏 I've learned so much from this 27minute video on Substance Painter. Definitely took a screen shot of that formula. Also thank you for this information I greatly appreciate it!

  • @dougieladd
    @dougieladd 5 років тому

    Hi Ryan - what is the criteria for bootcamp... i.e. what skill does a person need to start? And what is the age limit? (I'm old...... like....OLD) :)

  • @kellinorris7608
    @kellinorris7608 3 роки тому

    That opening is crunchy

  • @jamesyou67
    @jamesyou67 6 років тому

    niece tutorial ,Bu I found some material can not be find in my software ,for example gugnge 001,for the procedure layer on this video .can you tell me ,what is wrong

  • @harrysanders818
    @harrysanders818 7 років тому +5

    Very good video. Thanks. But I was under the impression that multiplying AO into your base color isnt exactly the PBR current gen way of doing things, cause of realtime SSAO in modern engines and renderers. This should be used inside the AO channel only instead of color. But great looking stuff nevertheless! I also always love using cavity maps. Cool to see this here on both examples. Didnt think of that you could also colorize them by doing a gradient. Great tip.

  • @elliscarter7073
    @elliscarter7073 5 років тому +2

    fantastic and informative, but that crackling static noise that opens your videos is absolute death to my ears hahaha

  • @ArtemM3D
    @ArtemM3D 6 років тому +1

    Informative, thank you!

  • @CptEnoch
    @CptEnoch 6 років тому +1

    This is a great source of info! Nice work Ryan

  • @ambre6892
    @ambre6892 4 роки тому +1

    wow it was a surprising video! I wasn't expecting to discover this kind of content here (i mean youtube). I think I learned a lot more than with most of the tutorials I did on substance painter. This is exactly what I was missing to push my textures to another level. Thank you so much !
    I'm going to watch your channel right away to see if there are other treasures to discover ;)

  • @cgmax7
    @cgmax7 6 років тому

    amazing tutorial Ryan... however, I was wondering if you could make pipeline from zbrush to substance painter with multiple sub tool it gets complex with uvs and texture I just get confused tried much time but didn't find the best way to do it..wonder if you could help us out

  • @MAJmufin
    @MAJmufin 7 років тому +1

    Congrats to larry

  • @jeunitam
    @jeunitam 5 років тому

    thank you for this!!! subscribed!

  • @frelsarenis2246
    @frelsarenis2246 6 років тому

    Very useful lesson, thank you.

  • @massimobaita7178
    @massimobaita7178 7 років тому

    Thank You very much, Ryan.

  • @JonatanNunesArt
    @JonatanNunesArt 7 років тому

    Thanks Ryan. Nice tips.

  • @StrongFreeLovin
    @StrongFreeLovin 6 років тому

    Thank you Ryan, very cool

  • @elvinkey9x
    @elvinkey9x 5 років тому

    This is brilliant! Thank you sir!

  • @nicolaizafra9705
    @nicolaizafra9705 7 років тому

    Thank you sir for sharing this

  • @therowhouse5086
    @therowhouse5086 6 років тому

    Brilliant!

  • @tharso3d
    @tharso3d 7 років тому

    very nice

  • @ogarga666
    @ogarga666 7 років тому

    thanks so much for this