Thank you quintin I already saw you found your way over to the patreon! If you liked this video. I'm releasing a full 40+ hour tutorial series soon. Where I create a character asset from scratch all the way to the final render soon!
Good afternoon! I'm concerned about the question, how did you create an ID Map for each thread seam? I see it as hard work with masks or something like that. Maybe i can make it much easier in Marmoset with something solution?
Wicked work! A true artisan that understands. Far superior than the usual " throw a couple smart materials on it and call it a day"
Anyway to get access to this tutorial but all the way slowed down at normal speed. Best texturing tut out there
Thank you quintin I already saw you found your way over to the patreon! If you liked this video. I'm releasing a full 40+ hour tutorial series soon. Where I create a character asset from scratch all the way to the final render soon!
@@TriGon_Art sweet! Can’t wait
Trigon strike back again !!!!!!
hell yeah kakuro!
Keep making tuts, this is great,there's not enough high level tutorials
Thank you Greg!
WOW
Thank you very much trigon, this is great.
you're welcome angel!
Wow, very nice. Thanks)
thank you!
Great video
I will study this for sure! lol
Great job!!!
Goodluck! If you're interested on the full process it's over at Patreon :)
nice 4 strength 4 stam leather belt
Great Tut. Hoping to see a clothe tutorial as well, like this of level of quality. great stuff!
Thank you. I'm sure I'll post one somewhere in the future!
thank you it's really helpful ;;;; we need more tutorials
Thank you brahim!!
can you make tutorial about scene and light setting what was use in this video?
I can't believe I didn't know this channel yet! Amazing results and good pacing. Thanks for the tutorial! Subscribed =)
Top!
Good afternoon! I'm concerned about the question, how did you create an ID Map for each thread seam? I see it as hard work with masks or something like that. Maybe i can make it much easier in Marmoset with something solution?
Hey nope it's just giving it polypaint in zbrush and baking it down as an id map
Hello) Thanks for the video) How do you bake parts where the geometry is very dense?
Could you rephrase not sure what you mean
Am I the only one that thinks this tutorial sucks cause he does everything super fast?
Damn wasn't meant as a tutorial tutorial haha. There is a new video up which covers this asset slowly step by step!