What You Get Wrong About Smart Materials in Substance Painter

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 244

  • @kirilzangagolev3401
    @kirilzangagolev3401 6 років тому +246

    Its really good to add a grunge on subtract blending mode over the edge wear and then add another one on linear dodge. Then its much less uniform.

    • @FlippedNormals
      @FlippedNormals  6 років тому +11

      Great tip!

    • @cristiancojocaru9821
      @cristiancojocaru9821 6 років тому +1

      I was also thinking about that but it'll still be quite uniform in terms of how large the area is each time even if the edges aren't smooth, you know some people are going to stop there and not go the full mile.

    • @musashidanmcgrath
      @musashidanmcgrath 6 років тому +4

      I take it a step further and ALWAYS polish paint ALL my masks by hand using custom scratch brushes and wear/damage stencils.

    • @blouko
      @blouko 5 років тому

      Would this be done by painting the grunge on the paint layer? I'm confused on how to add the grunge over the edge wear.

    • @musashidanmcgrath
      @musashidanmcgrath 5 років тому +3

      @@blouko You stack more Mask Editor layers with custom grunge maps and set them to overlay/multiply/etc

  • @btdarmstad5815
    @btdarmstad5815 6 років тому +14

    I like how you dig into the actual creativity here, unlike so many tutorials out there that only show you the technique.

  • @anshsharma2652
    @anshsharma2652 5 років тому +119

    Directions unclear: spent 3 hours imperfecting my perfect texture

    • @Suhan_Jadhao
      @Suhan_Jadhao 4 роки тому +4

      The only comment that utilises the directions unclear in an actual way and no memes

  • @feistyferret7299
    @feistyferret7299 6 років тому +168

    I remember back in the day when you actually hand painted the textures in Photoshop and manually did overlays and masks etc. Back then it was easy to spot that one rusted metal texture from cgtextures that everyone and their granny used. :> Now you just spot smart materials. I feel old.

    • @falloutworldrecord
      @falloutworldrecord 6 років тому +8

      Eh don't worry mate, I used that rust texture a lot back then.

    • @xdeathknight72x
      @xdeathknight72x 6 років тому +5

      lol everyone had the same rust, grass, grunge, and chipped paint textures

    • @Aussie.Owlcoholic
      @Aussie.Owlcoholic 6 років тому +3

      It wasn't that long ago that photoshop was the main tool though, so don't feel old!

    • @olahaldor
      @olahaldor 6 років тому +9

      @@BannedIP there's nothing stopping you from projecting and painting textures, even in Painter. :)

    • @Sirin111
      @Sirin111 5 років тому +1

      I think i saw a leaks texture from textures.com on one of the GTA 5 big trash trucks.

  • @leoleo1035
    @leoleo1035 6 років тому +13

    For a second I was scared, like "Oh man I do that!" And then you showed the cleaning-up and the brushing part. And then I felt at ease. "Oh man I do that!" :)

  • @makkon06
    @makkon06 6 років тому +4

    You guys had the opportunity to make a "Substance Abuse" pun and it never happened and I've never felt so let down

  • @sedrakberberyan4442
    @sedrakberberyan4442 6 років тому +44

    I would love to see more Substance Painter videos.

  • @paragsatyal2330
    @paragsatyal2330 6 років тому +3

    The two dirt brushes are definitely the go to. The mold one is also good for not just mold but a whole lot of other stuff. The dots are also good, but I also use a lot of alphas to paint masks, especially the fingerprint and palm print stuff. The square-brush looking alpha is also good for making things look like as if they were physically painted.

  • @vytasatvmanstudios
    @vytasatvmanstudios 6 років тому +9

    Also it helps to understand the process of coating materials. Is it powder coated, e-coated, Anodized, Booth spray painted, or electroplated? What are the characteristics of each? Where is the coating thicker for each type (they aren't all capable of even coating)? Where is the coating the weakest and vulnerable to weathering? Once you understand that, then you can create more realistic weathering and corrosion.

    • @LukasBruess
      @LukasBruess 5 років тому

      Now if you made a video covering that I'd be terribly interested :)

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 4 роки тому +1

    I also like to go over my materials to add variations. For example, rubber tire material can be used in many many places such as tire, electrical tape, cable, latex mask / gloves, military object etc. I believe it's all about creativity. People can still use the same Smart Material in countless places. They just have to know what characteristics fit the story.
    Also, the thing that you guys did between 9:00 and 10:00 can be also done with the help of the ambient occlusion map as well.

  • @xXMasterTrunksXx
    @xXMasterTrunksXx 6 років тому +1

    I just wanted to bring the great point you guys made about the different stages of rust and wearing of paints. There is also the additional coats paint and use primer to consider that has different looks and principles compared to other paints

  • @omni_frame
    @omni_frame 5 років тому +7

    damn, you guys are so impressive. You constantly tackle things and subjects from a very conceptual and reflective side, which is so valuable and inspiring! thank you so much for all the hard work!

    • @FlippedNormals
      @FlippedNormals  5 років тому

      Really means a lot! Thanks for the support :)

  • @Anonymous_User69
    @Anonymous_User69 6 років тому +1

    Also useful tip - by using F1, F2, F3 buttons, you can quickly switch between UV view, 3D view and both. Great for getting a quick look upclose on textures.

  • @soggymcfries8072
    @soggymcfries8072 5 років тому +27

    You guys are missing the key point which is reference. Without showing it and discussing the details everything can be arbitrary.
    In my experience the most common mistake is making art without a reference. Not relying purely on automatic masks. Answering questions like "how does a hydrant get old, how does the dirt build up and paint gets chipped" is the key. That's the real reason behind what You're talking about in this video.

    • @DavidB-rx3km
      @DavidB-rx3km 5 років тому +2

      Only beginners use what the people on this video are talking about, it's part of the learning process, and every tutorial will demonstrate this for beginners. Experience brings the things you are describing, and I can't see any point to this video at all apart from pointing the finger at people who have never used the software before.

  • @Nissenov
    @Nissenov 6 років тому +2

    I learned this in sorta a hard way.
    I downloaded a ton of smart mats for an asset I was making, and just tried almost all of them on. And it never ended up lokking the way I wanted it too.
    So in the end I realized, that I had to do the rest of the work myself.

  • @GoatDirt
    @GoatDirt 4 роки тому

    Great points about the item history and timeline. Lots of applicants tend to ignore this and don’t walk the item through its own history. How many kids climbed the item and where are their feet likely to land? Where will dust settle? Whats is the path of water and what dries first? Chains swing and people drop things to gouge and nick paint layers out. Well done video for making this priority.

  • @doomsdaytuther5095
    @doomsdaytuther5095 3 роки тому +2

    Thanks for the advice. I think the problem is that most "Substance Painter video tutorials" tend to get too long winded in explaining something as simple as adding a smart material to a fill layer. Instead of taking things one at a time they will have 5 more layer and black masks before they tell you they are done. I think people that watch video tutorials are too afraid to point out mistakes in videos that make it hard for them use the program fully. You do not have to know how layers or blending modes work in other softer but they feel they need to explain whether you have or don't have this other software.

  • @olahaldor
    @olahaldor 6 років тому +2

    Fav brushes; default, dirt 2, dirt spots, mold.
    Painting is usually left for projecting decals. I try to do as much as I can by layering masks and save smart materials.

  • @muneebkhaki
    @muneebkhaki 4 роки тому

    Just started painter recently, glad I have the right mindset

  • @Hutorch
    @Hutorch 6 років тому

    Apart from it giving the asset much more character and not looking so generic, I also find it much more fun to go over it layer by layer adding grunge and details by hand.

  • @jfcomposition
    @jfcomposition 5 років тому +1

    Flipped normals allways thumb up !

  • @emmanuelchacon8900
    @emmanuelchacon8900 6 років тому +4

    I'm so addicted to your commentaries. Definitely my favorite dynamic duo. (More Painter Content Please.)

  • @joaomagalhaes2755
    @joaomagalhaes2755 6 років тому +1

    i just know that it's great to see you guys just do stuff, i dont necessarily need substance videos, just more videos from you guys, its really chill just to see and hear you guys opinions and jokes while providing great tips and sugestions about general when it comes to broad term of arts and visuals etc. great job !!! im waiting for more

  • @malikmcclain1510
    @malikmcclain1510 6 років тому

    You guys are the most helpful channel I've come across on UA-cam for this kind of stuff

  • @JagsP95
    @JagsP95 6 років тому +17

    when is the full indepth tutorial coming out?

    • @FlippedNormals
      @FlippedNormals  6 років тому +16

      Hopefully next week!

    • @JagsP95
      @JagsP95 6 років тому +1

      @@FlippedNormals cool thanks!

  • @lightning4201
    @lightning4201 Рік тому +1

    Great advice. Ty for the video.

  • @3dfer383
    @3dfer383 6 років тому +1

    This video is gold, i'm going to have to make a lot of textures in substance for a scene i'm making and this gave me brilliant ideas...at least as brilliant as they can be at 4:00am

  • @ImaginaShip
    @ImaginaShip 9 місяців тому

    I had a painting teacher a long time ago who stressed the importance of not using paint straight from the tube but instead coming up with your own “recipe” to give your colors a more unique feel.

  • @ramensushiegg6907
    @ramensushiegg6907 4 роки тому

    As a student , I am very glad u made this video and I managed to found it. This is really gonna be helpful for my assignments and stuffs. Thanks for this awesome video.

  • @diegorago6924
    @diegorago6924 5 років тому

    The Bark brush is amazing! if used sparingly you can see a good degree of random lines and crossed "scratches". I think it has a nice pattern.

  • @edgajam
    @edgajam 5 років тому

    I love using the sandpaper brush with some tweaking for adding wear, and the default hard brush to blot metal bits in and the invert the brush and cut back the blots to create individual scratches. Dirt 1 and 2 are also great tools to use.

  • @annecalamuccimucciart1579
    @annecalamuccimucciart1579 5 років тому

    It was really helpful. I used to do textures 100% procedurals, but thinking like this, its really more interesting than just create some generators.

  • @KimboKG14
    @KimboKG14 3 роки тому

    as a programmer, not a designer I like baking out the generated maps like curvature and process them with some low scale noise, before putting them back on.
    Smart materials are most usefull to me when I finished one object with massive stacks of procedurals and save it all to a smart material so I can keep a coherent look on multiple objects.
    Once all of this is done I rather use shader to get the fine differences between multiple objects in the shader.

  • @karthikdikshit1339
    @karthikdikshit1339 11 місяців тому +1

    how did u swap the paint color from black to white at 6:46?

    • @kazukii07
      @kazukii07 2 місяці тому

      You just need to press X on the keyboard and it changes the meter from maximum white or maximum black. It only works when the meter is at the furthest extent so if it's in the middle or 70% it won't work. It's also useful in the polygon mode when you want to add and substract the selection of polygons that you want to be affected. Hope this helps !

  • @JeffydimWitt2nd
    @JeffydimWitt2nd 6 років тому +4

    But... Smart Materials are the "Make Awesome" buttons...
    Joking aside, I really enjoy this content as it combines the techniques required to use the software with the artist's perspective, highlighting why we study the fundamentals of design and art in the first place. Applying those fundamentals with the techniques that get taught in a class really separates people who can make 3D objects, and the people who make 3D Art. Great Video! Can't wait to see whats next! Would love to see some Substance Painter workflow videos, possibly with managing LOD's textures for games? Maybe even a Hair Card/Texturing series would be AMAZING.

    • @xdeathknight72x
      @xdeathknight72x 6 років тому +1

      My instructor always said "There is no "make Star wars" button because if there was we would all be out of a job".

  • @lanberiondale6363
    @lanberiondale6363 6 років тому

    Something I still have problems with, but mostly due to lack of knowledge of substance painter on how to do what I have in mind so I switch to look alike smart material and tweak it a bit, but I definitely need to put more attention to this. Thank you for this video. If nothing else, it gave me the motivation to focus more on substance painter.

  • @Ali-yd3mb
    @Ali-yd3mb 6 років тому +1

    I also like the dirt brushes they're pretty good in combination with the noise textures within Painter

  • @srbinbwe
    @srbinbwe 6 років тому +2

    Just in time when i needed this.....thanks for the video

  • @AlCalvo
    @AlCalvo 6 років тому

    Awesome video. Can't wait for the full indepth tutorial. Thanks FlippedNormals!

  • @JCobesV2
    @JCobesV2 4 роки тому

    Great stuff guys! Already had a solid grasp of what you went over but it was still refreshing to hear the emphasis on storytelling. I did take away the polygon fill tool though, which is amazing. Big thanks :)

  • @spacep0d
    @spacep0d 5 років тому

    This is kind of like the synthesizer preset vs. custom sound argument. There are hit songs where I can identify a famous sound, and some people have purchased synths just to get a specific sound. Like a preset sound, material, transition, I suppose bad art can manifest in many ways, and good art can make use of presets.
    I think someone with an artist's eye and mastery of Substance will create their own masks, though a smart material can be an excellent basis to work from IF you properly bake your curve maps first. Then, the smart materials are 'smart' and following the contours of your objects.
    The end result is what matters, and the end-user isn't exactly gonna look at a game and say, "OMG THAT IS PAINTED STEEL 21B by Allegorithmic, which was recently acquired by Adobe!"'. ;)
    Okay, a dev might say that but if it looks good, it looks good.

  • @JapjeevSinghKohli
    @JapjeevSinghKohli 6 років тому

    I learnt a new method of just creating the right "ROUGHNESS" map! Get the base colors right. It is soo important to get the base color right as we should be able to get the feel of what the object is just with the base color. The trick I learnt is just get the base color right and then export the color information to B2M, Shader Map or Photoshop and generate the roughness map from there and bring it back in Painter and apply on a fill layer with the "ROUGHNESS" channel enable and then play around with numbers! In this fashion you will have a bit more extra control over the roughness map! As you can still add on roughness effects from the base fill layers! It is just like we do in Mari! Take the necessary base textures required and drag to the roughness channel and then go on adding some additional stuff! Though a bit lengthy but really pushes your textures forward!
    Amazing Work! 💪

    • @JapjeevSinghKohli
      @JapjeevSinghKohli 6 років тому

      Obviously we will still have control over the over the roughness from the fills (beauty of painter) but it is just a personal preference!

  • @Ganjaxan
    @Ganjaxan 6 років тому

    Just started learning substance painter and looking into smart materials, the timing is impeccable ^_^

  • @zoh0014
    @zoh0014 2 роки тому

    love you way of your explaining

  • @koko-nw1fv
    @koko-nw1fv 5 років тому +1

    Thanks You Very Much.That's is really Good.

  • @DavidAllen_0
    @DavidAllen_0 6 років тому

    My favorite brush for the eraser is called Chipping from the allegorithmic site.
    My favorite for painting masks is anything with the Charcoals or Chalks. Sprays are very useful. Same with the Pencil brush, I use that often for very fine details. Turn up or down the opacity and flow too. Too high is typically too harsh.
    Other than that, I'm still experimenting

  • @LizIsRating
    @LizIsRating 4 роки тому

    PREACH! Thank you for this. I'm an educator at an university, and substance painter has become the bane of my existence concerning student surfacers/texture artist for this exact reason! :) (I love the program tho!)

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      Thanks for watching! It's really frustrating when people skip the hard steps, going directly to magical texture maps

  • @eliasdegasperi_art
    @eliasdegasperi_art 5 років тому

    Great video! Nice work guys

  • @martinaggerholm8992
    @martinaggerholm8992 5 років тому +1

    Love your conversation style of doing tutorials. Can you maybe do one on stylised usage for Substance, compared to the realistic looking?

  • @Vilde321
    @Vilde321 6 років тому

    Good info here, recently subscribed to substance and haven't really thought about many of the things you spoke so thanks!

  • @cristiancojocaru9821
    @cristiancojocaru9821 6 років тому +11

    What are your secrets fire hydrant? I must know!

  • @manVgame909
    @manVgame909 5 років тому +1

    Wow how do you see those high horse from that sky high ivory tower you're in?

  • @whitestbloom
    @whitestbloom 5 років тому +1

    nice tutorial ! i learned so much, but i have one question the rust shouldn't be under the steel, since the rust is the steel got eaten by the
    oxidation ?

    • @shibino2973
      @shibino2973 5 років тому

      It should be an oxidized area of the steel

  • @brianhall8440
    @brianhall8440 6 років тому +1

    More videos please of painter I need to dig in and learn it!

  • @philipgilbert3772
    @philipgilbert3772 6 років тому

    Yeah I love the paint mask to paint on where you want the edge detail from the curvature. Instead of it being uniform.

  • @charliemakescartoons
    @charliemakescartoons 5 років тому

    wow, what a clever approach to texturing. Thank you!!

  • @TheRipperSplitter
    @TheRipperSplitter 6 років тому

    Awesome vid!
    Something that I like to do as well as hand painting some additional information into the mask is adding variation via the use of fill and some of the grime alphas that come with substance.

  • @nielsvdmarel
    @nielsvdmarel 6 років тому

    can't wait for the tutorial! Thank you!

  • @mrvfx2282
    @mrvfx2282 2 роки тому

    Great tutorial

  • @xdeathknight72x
    @xdeathknight72x 6 років тому

    Great overall thought process video
    Showing the "Mask Builder" would be a very helpful technical tips video, kind of like the anchor points video which really helped me. Knowing these things are there and how to use them to your advantage is great for everyone.

  • @martinconstable5911
    @martinconstable5911 5 років тому

    Very good advice for a student!

  • @stout8529
    @stout8529 4 роки тому +1

    2:36 I you would have done textures like that say.. 10-15 years ago, you would have been hired as a chief god texture artist on spot. Now it's literally 30 sec and a throwaway.

  • @theophileeyong787
    @theophileeyong787 6 років тому

    A tutorial on how to paint away masks (not using the slides) would be cool. I think my main issue with texturing is having full control over where I want detail to be.

  • @Serienjunkie2811
    @Serienjunkie2811 6 років тому +1

    Can you do videos about specific Texture maps in substance? Like opacity for glass or emission for light

  • @GLYNDYER
    @GLYNDYER 5 років тому +2

    Same goes with using stock models and not just texturing. If you want a unique look you really have to make models and textures yourself .

  • @DrPickleCheese
    @DrPickleCheese 2 роки тому

    when I use metal edge wear, it always just fills the entire model, idk how to get it to go on the edges, do I need to have those edges marked as sharp? or something different

  • @SuperDeano1000
    @SuperDeano1000 2 роки тому

    There should be a "Life Saving" button. Thanks so much, FN.

  • @LyubomirIko
    @LyubomirIko 6 років тому +2

    1:16 - "Leave the smart materials alone"
    ...(Pulling out IQ test for Smart materials behind my back :::)

  • @mikkelmelby
    @mikkelmelby 6 років тому

    Great vids as always! Could you do more on creating good Alphas for Zbrush and Mari? tips and tricks with layers and blending modes? Happy Valentines dag!

  • @poolplayer322
    @poolplayer322 6 років тому

    Cant wait for the substance tutorial videos!

  • @kickoffgamer6838
    @kickoffgamer6838 6 років тому

    Thanks for this video , you reached on me in right time . Hope i'll rectify my mistake in my demoreel .

  • @Jeep-vd6pd
    @Jeep-vd6pd 6 років тому

    Excellent! thank you!

  • @anndyle1175
    @anndyle1175 3 роки тому

    What hotkey did u do to paint and unpaint red mask sir, thank

  • @OksanaNovikova-p3d
    @OksanaNovikova-p3d 3 роки тому

    Great channel!

  • @DigitalArtcast
    @DigitalArtcast 6 років тому

    Great video guys! Would still love to have you on the show!!

  • @tylerbeaumont
    @tylerbeaumont 3 роки тому

    I try to avoid using smart materials (or at least using all the layers of a smart material). It’s easy enough to layer your own textures or use the standard materials and layer them that I barely see the point in using smart materials that come free with substance (unless you’re just figuring out how they work or something of course). Substance is so powerful, using smart materials just takes so much of that power out of your hands and into the hands of a boring algorithm

  • @naughtyadventuresofmcbrouh5410
    @naughtyadventuresofmcbrouh5410 6 років тому +2

    MORE PAINTER CONTEnt PLS We LOVE U

  • @cheezyneSSful
    @cheezyneSSful 6 років тому

    Another great video as always!! I would love to see more substance videos! Maybe an intro to designer as well. I've been having a hard time breaking into that one.

  • @brittanpeel6255
    @brittanpeel6255 4 роки тому

    what do you use to 3d model?

  • @KevinSaunders
    @KevinSaunders 5 років тому

    Great Tips/tutorial, really looking forward to using Substance Painter soon. Be great to know what setup machine your using

  • @LadyGrace2
    @LadyGrace2 6 років тому

    Is this asset part of a tutorial that as can do and build/following along? it would be cool to do. Keep up the good work guys

  • @coffeediction
    @coffeediction 4 роки тому

    I thought about it too before Ive seen this video, cause i noticed it alot in games lately, just thought it was "normal" already, apparently not. Thank you dude!
    Every single thing I was doing, was actually wrong xD at least I know the UI now

  • @kidehoward93
    @kidehoward93 6 років тому

    id like to see a quick video or post explaining the difference of making a smart material in Substance Painter versus Substance Designer

  • @MrHighway29
    @MrHighway29 5 років тому

    THANK U FOR KNOWLEDGES

  • @jonathanxdoe
    @jonathanxdoe 6 років тому +36

    A lot of talk not much showing. They could have changed the parameters in mask to reduce the artificial chipping effect. 10 seconds job with better result, THEN few brush strokes where ACTUALLY needed. Slightly better than a noob, not quite a professional workflow...

    • @rockingheadbangers
      @rockingheadbangers 5 років тому +11

      "a lot of talk not much showing" is how I'd sum up every flippednormals video I've seen

    • @unreal684
      @unreal684 5 років тому +1

      they claim that beginners rely too much on smart material and mask, for their info when i started with substance painter, i didn't understand how it works or how it is, i see all these as tools for artist and we can still apply them in anyway we want

  • @lawrencelawine9082
    @lawrencelawine9082 5 років тому

    When Painter came out, you could clearly see which games used it with the drag and drop method.

  • @giacomorinaldi
    @giacomorinaldi 4 роки тому

    its possible have the 3D model to use for follow this tutorial ? thank a lot

  • @monty5047
    @monty5047 2 роки тому

    wow i already know these things, awsm vdo

  • @mae2309
    @mae2309 6 років тому

    I thought you already have a painter tutorial. will this new tutorial you speak of. it it a new s.p tutorial? great stuff

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 6 років тому

    5:14 So the only way to fix such material misassignments is to use a paint tool? You cannot simply select vertices and assign a different material?

  • @sandyplelt3747
    @sandyplelt3747 3 роки тому

    I think we got the point, we want more technical conversation

  • @bruce4551
    @bruce4551 3 роки тому +1

    4:40 Good Start as I know what you are talking about there, being a person who was born in there :D

  • @samr826
    @samr826 2 роки тому

    great video

  • @Setlinsubba
    @Setlinsubba 6 років тому

    Great video.

  • @kallymihova6232
    @kallymihova6232 5 років тому

    Tutorial starts at 5:00 :)

  • @aliensarecoming
    @aliensarecoming 9 місяців тому

    How are you flipping your brush to black?

  • @simonthedigger99
    @simonthedigger99 4 роки тому

    TIP : for more variation change the brushes jitter values

  • @Mirakuruuu
    @Mirakuruuu 5 років тому

    Thank you. Very informative stor...i mean tutorial here.

  • @VladutStefan93
    @VladutStefan93 6 років тому

    Great tips

  • @ReddoFreddo
    @ReddoFreddo 5 років тому +1

    What if you're an Indie studio and you need thousands of assets but only have a few people to work on them?