It's to make them balanced. I mean think about it. If you have the Wazer Wifle (a laser rifle you can get from an unnamed NPC for those who haven't played Fo4 and don't want spoilers) which has the legendary never-ending effect and it's converted to an automatic, then without recoil, you could literally just hold down the shoot button and varying amounts of damage can happen (depending on mods and perks). That would be overpowered.
Bethesda loves making things weight what they shouldn’t. Those are probably 12 gauge shells so they by definition weigh 12 per pound. And didn’t Bobby pins weigh like 0.5 pounds each in ‘76?
I love how the 38 ammo sales basically 1 to 1 so if you have a hundred pieces you can sell it for a hundred caps and it's so plentiful that you can basically clean out a shop if you know what you're doing
Oh yeah .38 ammo is as good as money in the game and it is way more plentiful than caps. If I'm playing difficulty where ammo has no weight I always pick up .38 rounds.
I hated that thing when I first found one. First shot hit, second might, third and beyond were aimed at the sky. Then I put a couple points into strength and started building up the Steady Aim perk. I love the damn thing. The ultimate room clearer and anti swarming weapon available.
Got a wounding double barrel on my last Playthrough, pretty much melted everything. Now on my new playthrough, I found a explosive combat shotgun in Lexington on a ghoul
CORRECTION: The Combat Rifle "Overseer's Guardian" can be purchased at Vault 81 not Vault 87 as stated in the video. Vault 87 is a location in Fallout 3 but it is mentioned in Fallout 4.
1:08 I found an explosive 10mm once, it is way better than a wounding one even without perk investment in Demolition Expert. The only real problem with explosive affix is that moment you fight hordes of ghouls in CQC on very hard or survival without a decent non-suicidal extra weapon with you.
@@Dremeli Yeah, especially since Demolition Expert doesn't just increase the damage of any explosive damage you deal, it also increases the explosion radius at one of the later ranks, so the distance between you and an enemy has to be bigger as well.
@@Vidhur _very_ dangerous especially with explosive combat shotgun. I got it last time I played in survival mode and had to use it very carefully. Nice thing is that with it I could vaporize enemies who ran around the corner for cover. EDIT: with shotguns explosive effect is great since every pellet explodes, making lots of damage in one shot.
@@Dremeli That last bit also works on Bleeding, so with a shotgun I did eventually try to get a Bleeding version. Because on the build I am running in that playthrough I didn't invest in Demolition Expert, but I do have Sniper perk completely and if I slap a scope on it I knock enemies down, so that somewhat counteracts the lack of the explosive knockback giving by Explosive. Also, the Advanced Receiver adds another pellet to the Combat Shotgun, from 6 to 7, increasing the damage even more for both Explosive and Bleeding.
@@Vidhur Bleeding, do you mean the Wounding effect? That is extremely powerful on a shotgun, that and explosive effect are almost so powerful in the game that it's nearly too easy.
1:15 I found an Irradiated 10mm once, and I used that as my sidearm alongside Deliverer as an anti-human weapon until I got Rapid Conversion from The Nucleus.
I Explodonater I i dont know how but my weapons are so op in my playthrough, (its not modded) my main two is an instigating gauss riflemand an explosive combat shotgun.
One thing I like to do on survival is once I get the righteous authority laser rifle is to use it with the overdrive chem to get a natural 25% critical hit chance which causes the damage output to be overpowered for the level you'd realistically be at during that quest and it continues to be that way till the end of the game
I don't use automatic guns much i prefer using a sniper rilfe. Then switching to something like a supersled or sword for close range. The exception to this rule is the radial conversion rifle. This weapon works better as an automatic weapon.
Love your videos I’m level 76 on hard and I love pipe weapons the .308 pipe revolver pistol is my favorite it has a two shot legendary it better than a 44 Magnum because I can run silencer on it and it is more modifiable
I always find it funny that it took an entire college to make the up77 which is a never ending gun, but then Shaun can make the wazer wifle also a never ending gun with some scrap
It might be worth noting that I found in all the Fallout games the combat shotgun was pretty much to go to gun I mean yeah there were more specific guns that did more damage but across the franchise it's pretty much the standard
The pipe pistol is great. Especially if you can find a legendary version that gives it an unlimited mag size capacity. Carried my ass through a good chunk of the game 😂
Splattercannon is insane the legendary effect overcomes the best armored enemies in the game, and those enemies (nukalurk queen, enraged fog crawler ect) are so big the stacking becomes cake.
I created an amazing weapon it is a two shot lazer rifle with the overcharged automatic receiver it does fifty damage per fusion cell not counting the two shot legendary effect rounding off 200 damage with TWO FUCIN FUSION CELLS ( this character was a melee build so I didn’t have commando ) also remember this is automatic so you get over ten shots off in a second (this gun is my best freind)
Honestly The Combat Shotgun Is Great in Fallout 3 as Well Also nobody talking about the Unrealistic Drum Mag Of 32 (33 if +1) In Fallout 4 in Fallout 3 it made more sense with the 12 round mag
The splattercannon is game breaking. I'm on super hard and it's literally a cake walk with that gun. I'm thinking about trying survival. I'm a melee character but have the splattercannon on me because it's perfect for short range and long range. I haven't even done anything to it, it's a perfect gun all on its own. But some I really think it's too powerful
Best part about combat shotguns is that in early game you only need a perception of 2 in order to really capitalize off of close courters shreddage. Also by experience I find auto receivers on combat rifles wastes its overall potential. The gun is very well made for midrange semi auto combat.
Durty Dan u should, automatics may not seem to have the best damage, but the fire rate is why it’s so powerful, miniguns are the best example you see 8 damage and at first your like “8? What crap is that?” Then you use it and it just destroys, i remember making quick work of a mirelurk queen with an automatic Assault Rifle
Me too. I usually go sneek sniper but I'm making my ps4 playthrough a brotherhood build with sniping, sneek, automatic, pistol, and the crafting perks.
Something he didn't cover on the pipe rifle that makes it so much better than the .45 cal submachineguns is that you can equip a long barrel and have far superior range with your pipe weapon for the same damage.
I got a crazy roll recently on a pipe gun real early, getting the wounding legendary effect. In short this thing has carried me up until endgame. Ammo is plentiful and cheap as well.
I was once going through my railroad playthrough, and found a legendary 10mm pistol with the never ending effect and without hesitation dropped my minigun for it, seeing as it's basically a minigun but better in every way, as it has a fraction of the weight abs super common ammo type with higher damage. So i wish i got that on my pistol character instead of my semi rifle one
Pyre Wolf Thats ok but the mini gun is still better especially if you get an explosive one. Yes the weight is better with the pistol (obviously) but stat-wise the mini gun shoots almost 6 times as fast and has much more range. Literally the only pluses to using the pistol is more common ammo and weight.
i had a never ending 10mm on one of my play thrus and it was nuts, machine gun that never needs loaded is gnarly and it completely eliminated the sole issue with the 10mm autopistol
Video idea. Top 10 "most fun" weapons and/or armors. I understand thats a matter of opinion, but i value yours. And lets face it, if you watch these vids , then youre probably still playing (probably on like a 10th playthrough XD ) Seriously, id like to hear whats the most fun equipment you use.
By the time I had been playing for a minute my standard combat loadout was an extended mag 10mm auto pistol, the overseer's guardian and the unique shotgun from Libertalia (forgot the name, Le Terrible?) The pistol is excellent for tight stairwells and close range work, the guardian is an excellent sniper rifle and the shotgun is exceptional at handling swarms of enemies. I've played around with all of the other base weapons in the game and quite a few of the unique ones as well and nothing worked quite so well as the three weapons I just mentioned.
I remember having the Scrounger perk maxed (a chance to get a full mag back when firing the last shot in your mag) when I got a plasma sniper rifle. Because I was dumb back then, I only had one shot for it. I decided to use it one day after getting the Scrounger perk and it took effect, so I had more ammo for it.
Plasma rifle with its good mixed damage is a perfect companion weapon. FYI, dont give a companion a plasma or the kiloton rifle without the immunity perk or they can accidentally kill you.
@@uni4rm I usually don't use a companion, or I have Dogmeat, although one of my mods made him die in a settlement raid somehow when I sent him back to Red Rocket on my current Nuka World playthrough
The Wastelander's Special does have one very good use. Collecting mini nukes from Suicide Super Mutants. If you target their legs, it drops them fast, without detonating the bomb.
I though this was just going to be a list of every gun with an automatic variant to it but I gave it a chance. After seeing the pipe gun I do now in fact know this is just a list of every automatic variant weapon.
if you use the handmade and spec into pickpocketing it becomes extremely easy to get 7.62 that and if you wait like a few hours (in my exp) they respawn the ammo its quite great
You cannot go wrong with any of the automatic rifles, they all do enough damage to take most of the enemies in the game, but I would wager the assault rifle/handmade are the best guns in the game.
@@bredboi8416 I don't know, new Vegas and 3, energy weapons were really strong, and I think they nerfed the damage. Overseers guardian for example doesn't come close in damage to any energy weapon.
Don't know if it's mentioned before, but an honorable mention should have gone to the Gatling Laser. Yeah, they're rare in game, and fusion cores can be kinda weighty, but 500 rounds of hot, searing laser nased death is nothing to scoff at.
I once got a never ending effect on a pipe gun with my commando character. So, as the BL 2 bandit gun philosiphy says: MORE BULETS! MORE SHOOT BITS FOR MOR BRAIN SPLATS ON WALLS! BANG BANG BANG BANG!
I usually convert a combat rifle with .38 barrel, 50 damage with full rifle perk. I managed to pick an assault rifle that that 50% more damage to robots. Completed automatron DLC with it, it shreds bots, even legendaries.
I got a Two Shot automatic plasma rifle off a legendary gunner in the basement of gunners plaza. It's survival mode and im basically unstoppable. Max lvl commando and science perks it's brutal.
the onely problem with aoutomatic weapons in fallout 4 is that you will run out of ammo very fast. And ammo can be very expensive depending on how high your charisma level is.
this is somewhat easy to solve by just... selling the ammo of the weapons you don't even use and hoarding items (I literally just pick up the entire raider apparels from every single raider camp I encounter and then sell them again to any other vendor)
Red Maybe he restarted the game. At level 40, 50, or 75, they are they are crap. But when you are grinding away at 5th, 10th, or up to 30th(?) level, they are surprisingly good. Gun Nut II will get you most of the modifications you need. Also raiders and supermutants drop them by the dozens. So it becomes easier to transfer the mods you want from one's you'll find.
You didnt mention that you can upgrade the automatic pipe rifle to unlimited ammo u never have to reload it 🔥's thru ammo but ita great against big rushers since you dont have yo reload it keeps them off of you up till the moment they drop very good against multiple super muntants
Overseer‘s Guardian is beside it’s quiet high recoil - very much overpowered in my opinion. Works through all enemies like deathclaws like a hot knife through butter with the best automatic mod and other stuff (only thing I don’t have yet is the suppressor on it)
"Enough intro, more video" -- I wish more Fallout focused UA-camrs thought that way...
Bleak people bad
MrBossFTW comes to mind...
@@CVHFitness
the problem is
some UA-camrs literally copy his shitty content and make it worse
@@AmeenAlnaimi j
Also less shit sponsors. People usually skip them completely
Why do lazer guns have so high recoil. It shoots out lazers I just dont get it.
Ikr
And automatic ballistic weapons have very little natural recoil (little effort needed to keep them on point)
It's to make them balanced. I mean think about it. If you have the Wazer Wifle (a laser rifle you can get from an unnamed NPC for those who haven't played Fo4 and don't want spoilers) which has the legendary never-ending effect and it's converted to an automatic, then without recoil, you could literally just hold down the shoot button and varying amounts of damage can happen (depending on mods and perks). That would be overpowered.
Ikr light has no mass you need weight to cause recoil
Im using A mod for way less recoil
More like the only 10 automatic weapons
For real dog for real
The ultimate automatic weapon is a Fat Man with the Neverending effect.
Make it mirv then watch your gpu melting 😗
With mods i made a fully automatic mirv fatman
Cheat terminal my game almost broke
explosive fat man?
2:52 : Man in power armor slaughtering ghouls of norwegian travelers who want to be left alone, 2287 C.E. Colorized
The Raiders are German
@@Thebigem no they're Norwegian.
Callum Venter In most of my Playthrough’s they spoke German, and I heard one say “Nie”...which is a German word
@@Thebigem "Many Norwegians also speak or understand a second foreign language, often German, French or Spanish."
Garturman Is there anything in the Lore that says there Nationality at all?
Bethesda loves making things weight what they shouldn’t.
Those are probably 12 gauge shells so they by definition weigh 12 per pound.
And didn’t Bobby pins weigh like 0.5 pounds each in ‘76?
No, they actually had 6 pounds of weight each one
BOBBY PINS.
They shouldn't weigh jack, just like FNV.
I just had a stroke reading that second sentence brother
I love how the 38 ammo sales basically 1 to 1 so if you have a hundred pieces you can sell it for a hundred caps and it's so plentiful that you can basically clean out a shop if you know what you're doing
Oh yeah .38 ammo is as good as money in the game and it is way more plentiful than caps. If I'm playing difficulty where ammo has no weight I always pick up .38 rounds.
Hell even moe. A melee salesman sells 38
half the time when i buy things in fo4 i MAKE caps by trading in ammo lmao
@@thorren1633 Yeah. I try to leave every trader I trade with having zero caps for about 3 game days.
Trapper: Oh, you're approaching me?
14:53
Is that a reference to john John's bizarre quest?
@@air_ oh, egad! It appears you have referenced Jonas' Peculiar Journey!
It appears I have.
*WWWRRRYYY*
Vinylic: I can't loot the shit out of you without getting closer
Best shotgun... I'll just keep using my neverending double barrel
I hated that thing when I first found one. First shot hit, second might, third and beyond were aimed at the sky. Then I put a couple points into strength and started building up the Steady Aim perk.
I love the damn thing. The ultimate room clearer and anti swarming weapon available.
@@christopherconard2831 for a moment I hated your comment, and then I loved it xD.
2 shot double barrel is extremely fun to use
Got a wounding double barrel on my last Playthrough, pretty much melted everything. Now on my new playthrough, I found a explosive combat shotgun in Lexington on a ghoul
@@thekingtoastamo5808 i had to stop using explosive weapons, way to overpowered. If it was explosive ammo that one thing.
CORRECTION: The Combat Rifle "Overseer's Guardian" can be purchased at Vault 81 not Vault 87 as stated in the video. Vault 87 is a location in Fallout 3 but it is mentioned in Fallout 4.
I think you meant Vault 81 for the Overseer's Guardian, not Vault 87 :D
1:08 I found an explosive 10mm once, it is way better than a wounding one even without perk investment in Demolition Expert. The only real problem with explosive affix is that moment you fight hordes of ghouls in CQC on very hard or survival without a decent non-suicidal extra weapon with you.
Yes, especially when put couple of stars to Demolition expert-perk.
@@Dremeli Yeah, especially since Demolition Expert doesn't just increase the damage of any explosive damage you deal, it also increases the explosion radius at one of the later ranks, so the distance between you and an enemy has to be bigger as well.
@@Vidhur _very_ dangerous especially with explosive combat shotgun. I got it last time I played in survival mode and had to use it very carefully. Nice thing is that with it I could vaporize enemies who ran around the corner for cover.
EDIT: with shotguns explosive effect is great since every pellet explodes, making lots of damage in one shot.
@@Dremeli That last bit also works on Bleeding, so with a shotgun I did eventually try to get a Bleeding version. Because on the build I am running in that playthrough I didn't invest in Demolition Expert, but I do have Sniper perk completely and if I slap a scope on it I knock enemies down, so that somewhat counteracts the lack of the explosive knockback giving by Explosive. Also, the Advanced Receiver adds another pellet to the Combat Shotgun, from 6 to 7, increasing the damage even more for both Explosive and Bleeding.
@@Vidhur Bleeding, do you mean the Wounding effect? That is extremely powerful on a shotgun, that and explosive effect are almost so powerful in the game that it's nearly too easy.
1:15 I found an Irradiated 10mm once, and I used that as my sidearm alongside Deliverer as an anti-human weapon until I got Rapid Conversion from The Nucleus.
I Explodonater I i dont know how but my weapons are so op in my playthrough, (its not modded) my main two is an instigating gauss riflemand an explosive combat shotgun.
Use an exploit and you can have a pipe pistol that shoots radiation projectilesm
12:00 Is that an abraxo power armour suit? Lol
My first legendary wepon I got was the double shot 10 mm pistol. I still use it when I play. I renamed it "Doubletap"
One thing I like to do on survival is once I get the righteous authority laser rifle is to use it with the overdrive chem to get a natural 25% critical hit chance which causes the damage output to be overpowered for the level you'd realistically be at during that quest and it continues to be that way till the end of the game
Sometimes I prefer Rate of Fire than Damage because of how fun the weapons can be.
They'll tare through shit like a charm but go through ammo in no time
@@djpyco5677 right? Im doing an automatic build and after one fight im always out of ammo. End up having to use a melee weapon until i can get ammo
@@Frostic- build water purifiers and sell the water and you will always have ammo for your automatic guns.
I don't use automatic guns much i prefer using a sniper rilfe. Then switching to something like a supersled or sword for close range. The exception to this rule is the radial conversion rifle. This weapon works better as an automatic weapon.
@@kalen2465 I would use a sniper but there all so bad
I have an explosive auto 10mm Pistol. I call it "The Divider".
There are 2 types of people and they have met right here
Dominick Scooterberry you need more likes lol
@@wendysobamaman2179 so true so true I was thinking the same
Love your videos I’m level 76 on hard and I love pipe weapons the .308 pipe revolver pistol is my favorite it has a two shot legendary it better than a 44 Magnum because I can run silencer on it and it is more modifiable
I have to agree but the bitch about revolvers in Fallout 4 is that they are one action which made me disklike them
Out of every gun like combat rifles and energy rifles you use the bottom of the barrel rusty dog shit
I got really lucky and got a two shot auto 10m pistol
your stupid get overseers gardian
@@sextuspompeius1266 lol fr
-the combat shotgun-
*FULLY AUTOMATIC F O R K*
FULLY AUTOMATIC DOGMEAT
I always find it funny that it took an entire college to make the up77 which is a never ending gun, but then Shaun can make the wazer wifle also a never ending gun with some scrap
"Well... I'm not Tony Stark".
New drinking game: take a shot every time Puma says “in survival mode”
It might be worth noting that I found in all the Fallout games the combat shotgun was pretty much to go to gun I mean yeah there were more specific guns that did more damage but across the franchise it's pretty much the standard
This is perfect since I’m doing a commando build right now and the video showed up in my recommendations
The pipe pistol is great. Especially if you can find a legendary version that gives it an unlimited mag size capacity. Carried my ass through a good chunk of the game 😂
Splattercannon is insane the legendary effect overcomes the best armored enemies in the game, and those enemies (nukalurk queen, enraged fog crawler ect) are so big the stacking becomes cake.
I even refused to pull it out on the hermit crab hunt. Felt like cheating, so I did the disciple blade dance instead XD
In a railway car at Bedford station there is also a railway rifle. Pretty easy to get before level 10 so long as you can handle a few ghouls.
It doesn't spawn until lvl 20 unfortunately
I got a Wounding 10mm Pistol from a Legendary Mirelurk Razorclaw, then a freezing version 30 minutes later...
Made survival easy.
I got a freezing tire iron :(
I’d like to mention that the 10mm pistol also has relatively low recoil so it’s easier to actually hit baddies.
10 mm is cool and all but I much prefer Deliverer tbh, more damage but on the downside the best you get is a glowing sight
8:17 "waster wifle" lol
There's an explosive railway rifle in the Boston mayoral shelter and is always that effect
Bet??
I created an amazing weapon it is a two shot lazer rifle with the overcharged automatic receiver it does fifty damage per fusion cell not counting the two shot legendary effect rounding off 200 damage with TWO FUCIN FUSION CELLS ( this character was a melee build so I didn’t have commando ) also remember this is automatic so you get over ten shots off in a second (this gun is my best freind)
False. The explosive Mini-gun is the answer to all best weapon countdowns
For me it uses ammo to fast.
That's the beauty of explosive, you don't have to use much. I prefer a high speed barrel. A water farm means I can buy all the ammo I want.
I like usin the Gatling Laser.
No the two-shot sledgehammer
Explosive gatling laser
Honestly The Combat Shotgun Is Great in Fallout 3 as Well
Also nobody talking about the Unrealistic Drum Mag Of 32 (33 if +1) In Fallout 4 in Fallout 3 it made more sense with the 12 round mag
The splattercannon is game breaking. I'm on super hard and it's literally a cake walk with that gun. I'm thinking about trying survival. I'm a melee character but have the splattercannon on me because it's perfect for short range and long range. I haven't even done anything to it, it's a perfect gun all on its own. But some I really think it's too powerful
I like the pipe gun best as the basic sight doesn't obscure my view which makes it easier to aim.
Best part about combat shotguns is that in early game you only need a perception of 2 in order to really capitalize off of close courters shreddage. Also by experience I find auto receivers on combat rifles wastes its overall potential. The gun is very well made for midrange semi auto combat.
did you say courters instead of quarters lol
@@SobeCrunkMonster I learned to put a "W" sound immediately after the "Q" sound which makes them sound different. (No W sound in the "C" word at all)
I had a two shot radium rifle drop yesterday. It is fantastic!
I've never liked using automatic weapons. But Maybe I'll spec into it in my next play through
Durty Dan u should, automatics may not seem to have the best damage, but the fire rate is why it’s so powerful, miniguns are the best example you see 8 damage and at first your like “8? What crap is that?” Then you use it and it just destroys, i remember making quick work of a mirelurk queen with an automatic Assault Rifle
Me too. I usually go sneek sniper but I'm making my ps4 playthrough a brotherhood build with sniping, sneek, automatic, pistol, and the crafting perks.
Something he didn't cover on the pipe rifle that makes it so much better than the .45 cal submachineguns is that you can equip a long barrel and have far superior range with your pipe weapon for the same damage.
5.56 ammo is the ammo that turrets use and turrets are everywhere
For me the double barrel shotgun is the best shotgun because of the damage on the advanced receiver.
You should do one with semi-autos.
1.home made rifel there saved you 6-8 minutes
I got a crazy roll recently on a pipe gun real early, getting the wounding legendary effect.
In short this thing has carried me up until endgame. Ammo is plentiful and cheap as well.
Thanks for explaining everything in great detail
Keep up the good work
wounding combat shotgun is amazing
I was once going through my railroad playthrough, and found a legendary 10mm pistol with the never ending effect and without hesitation dropped my minigun for it, seeing as it's basically a minigun but better in every way, as it has a fraction of the weight abs super common ammo type with higher damage. So i wish i got that on my pistol character instead of my semi rifle one
Pyre Wolf Thats ok but the mini gun is still better especially if you get an explosive one. Yes the weight is better with the pistol (obviously) but stat-wise the mini gun shoots almost 6 times as fast and has much more range. Literally the only pluses to using the pistol is more common ammo and weight.
@@cinycal7466 1v1 me about it bro
omg the way you pronounce Le Fusil Terrible, lmao.
great video as always!
My character is over level 100. I have all the gun perks unlocked. Semi and full auto is just a preference at this point. As is melee.
i had a never ending 10mm on one of my play thrus and it was nuts, machine gun that never needs loaded is gnarly and it completely eliminated the sole issue with the 10mm autopistol
Video idea. Top 10 "most fun" weapons and/or armors. I understand thats a matter of opinion, but i value yours. And lets face it, if you watch these vids , then youre probably still playing (probably on like a 10th playthrough XD )
Seriously, id like to hear whats the most fun equipment you use.
5m16s: nice to see that light bulbs on ropes survived grenade explosion :)
I got a bleeding combat shotgun and a mighty assault rifle for my BOS character and I still use them to this day
Omg I just realized the compensator AND suppressor combo is super cursed
On my current playthrough i have a wounding radium rifle. Talk about "melt"
It’s one of my most used weapons! I love how you can get into close quarters combat with it unlike the kiloton rifle..
I once got Two Shot on a Radium Rifle. I maxed it out, and it MELTED everything!
By the time I had been playing for a minute my standard combat loadout was an extended mag 10mm auto pistol, the overseer's guardian and the unique shotgun from Libertalia (forgot the name, Le Terrible?) The pistol is excellent for tight stairwells and close range work, the guardian is an excellent sniper rifle and the shotgun is exceptional at handling swarms of enemies. I've played around with all of the other base weapons in the game and quite a few of the unique ones as well and nothing worked quite so well as the three weapons I just mentioned.
You must be either real fast - by getting enough money for the O.G. AND run to Vault 81 in one minute or you‘re running a modded game 🤷🏻♂️😂
The assault rifle does have unique variations. I found a explosive one and its awesome.
Whenever I max out a automatic pipe rifle i always nickname it "cage rifle" since the cage armor raiders usually have it in the loading screen photos.
I remember having the Scrounger perk maxed (a chance to get a full mag back when firing the last shot in your mag) when I got a plasma sniper rifle. Because I was dumb back then, I only had one shot for it. I decided to use it one day after getting the Scrounger perk and it took effect, so I had more ammo for it.
Plasma rifle with its good mixed damage is a perfect companion weapon. FYI, dont give a companion a plasma or the kiloton rifle without the immunity perk or they can accidentally kill you.
@@uni4rm I usually don't use a companion, or I have Dogmeat, although one of my mods made him die in a settlement raid somehow when I sent him back to Red Rocket on my current Nuka World playthrough
The Wastelander's Special does have one very good use. Collecting mini nukes from Suicide Super Mutants. If you target their legs, it drops them fast, without detonating the bomb.
Christopher Conard or just shoot them with a better gun?
@@bosknight7837 They explode then
I though this was just going to be a list of every gun with an automatic variant to it but I gave it a chance. After seeing the pipe gun I do now in fact know this is just a list of every automatic variant weapon.
I have a 10mm pistol with the explosive perk. And let me tell that thing just rips through ghouls. I was so lucky to get it early on.
if you use the handmade and spec into pickpocketing it becomes extremely easy to get 7.62 that and if you wait like a few hours (in my exp) they respawn the ammo its quite great
You cannot go wrong with any of the automatic rifles, they all do enough damage to take most of the enemies in the game, but I would wager the assault rifle/handmade are the best guns in the game.
I've also found ( In Far harbor ) a Plasma Infused Radium Rifle. That's as awesome as the Explosive Variant .
irradiated radium rifle is overpowered if you have the right perks
PLASMA GUNS FOREVER
Too bad they're practically nonexistent in fo4
Wut mate
I really hated that energy weapons don't have perks....why
jael 97 why
@@bredboi8416 I don't know, new Vegas and 3, energy weapons were really strong, and I think they nerfed the damage. Overseers guardian for example doesn't come close in damage to any energy weapon.
If you got a two shot variant found a wall you could effectively make Railway spikes
2 shot plasma thrower, saved it for melting enemies immune to the 10mm.
The submachine gun can take a 100-round mag and is not limited to only a 50-round mag, as you suggested.
Don't know if it's mentioned before, but an honorable mention should have gone to the Gatling Laser. Yeah, they're rare in game, and fusion cores can be kinda weighty, but 500 rounds of hot, searing laser nased death is nothing to scoff at.
I used a rapid Láser Rifle that spawned randomly, AND that bad boy shredded my enemies
I once got a never ending effect on a pipe gun with my commando character. So, as the BL 2 bandit gun philosiphy says: MORE BULETS! MORE SHOOT BITS FOR MOR BRAIN SPLATS ON WALLS! BANG BANG BANG BANG!
Roy Earle GUNS! GUNS! GUNS! GUNS!
My last playthrough I got a legendary neverending automatic combat shotgun on a legendary brotherhood solder
I usually convert a combat rifle with .38 barrel, 50 damage with full rifle perk.
I managed to pick an assault rifle that that 50% more damage to robots. Completed automatron DLC with it, it shreds bots, even legendaries.
Decembers Child is literally the best choice if you want a 5.56 round AR
The two shot assault rifle is one if the best weapons in the game.
You mean the overseers guardian?
The December's Child Combat Rifle is broken, it's weight is the same of a regular Combat Rifle.
Bruh I'm so early, it's 144p. I feel special😭😭
I got a Two Shot automatic plasma rifle off a legendary gunner in the basement of gunners plaza. It's survival mode and im basically unstoppable. Max lvl commando and science perks it's brutal.
the onely problem with aoutomatic weapons in fallout 4 is that you will run out of ammo very fast.
And ammo can be very expensive depending on how high your charisma level is.
this is somewhat easy to solve by just... selling the ammo of the weapons you don't even use and hoarding items (I literally just pick up the entire raider apparels from every single raider camp I encounter and then sell them again to any other vendor)
I got the a irradiated radium rifle once and called it the great war it was either that or face melter
The 10mil pistol isn't the first weapon you get in the
game it's the first gun but the first weapon is the security baton
"And if you betray the raiders"
*a large group of people with one of the best guns in the game each*
So get the guns first.
That they have
I'm amazed you can actually count 10 automatic vanilla guns.
I have the combat shotgun with the legendary explosive effect, it is absolutely op
The Auto 10mm is super fun early game.
You could also get the radical conversion radium rifle which has penetrating.
I have a two shot 10mm. Currently level 73. Max gunslinger. It is starting to lag behind a bit, but is still quite respectable.
Do you think that they will bring back special weapons with story behind them in 76?
No they did not
DueRag no they didnt
Love that Rareray Rifle!
bUT Puma. You hate pipe weapons. wHAt IS HaPpEning?
Red Maybe he restarted the game. At level 40, 50, or 75, they are they are crap. But when you are grinding away at 5th, 10th, or up to 30th(?) level, they are surprisingly good. Gun Nut II will get you most of the modifications you need. Also raiders and supermutants drop them by the dozens. So it becomes easier to transfer the mods you want from one's you'll find.
How to make pipe guns op:
1.download pipe weapons overhaul
2.chamber a pipe pistol in 50 action express
3.make it shoot full auto
You didnt mention that you can upgrade the automatic pipe rifle to unlimited ammo u never have to reload it 🔥's thru ammo but ita great against big rushers since you dont have yo reload it keeps them off of you up till the moment they drop very good against multiple super muntants
Excellent video!
Can't wait for your Fallout 76 content
You would think 556 would be most abundant being the NaTO round so the amount of back stock we have alone in this country would last centuries.
Overseer‘s Guardian is beside it’s quiet high recoil - very much overpowered in my opinion. Works through all enemies like deathclaws like a hot knife through butter with the best automatic mod and other stuff (only thing I don’t have yet is the suppressor on it)
I have had legendaries drop explosive handmade rifles. Awesome weapons 😁
my favorite automatic weapon is the automatic plasma rifle (fully upgraded)