Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with promo code "WDP20" at mnscpd.com/WhatDarrenPlays The save file, blueprints and production plan is now available. Check the description for the link. I plan on streaming the cosmetics and truck stations tomorrow. ►Follow up stream - ua-cam.com/video/k_NYQG06uX8/v-deo.html Some factory patch notes -UPDATED: I added some valves to the pipes to "guide" the water correctly into the factory. It was getting a bit backed up, but this fixed it. -UPDATED: For the refineries, it seems my trick with the Mk3 belt on bottom and Mk4 belt on top might not work. It is true that the belt with higher volume will overflow first, but the "waterfall" method of feeding each overflow into the next line is messing with that priority. I've adjusted it so that each overflow splitter just feeds onto a seperate single line that goes into the container, and this is working. Will be shown in stream and updated in save file. -FIXED: There were some Iron Rod machines not connected to power -FIXED: A Reinforced Iron Plates output belt wasn't hooked up. -FIXED: An elevator lift for the Iron Rods wasn't actually connected, but was placed facing the wrong direction.
With the way satisfactory works, it probably should have been an ad for Stihl or Husqvarna though. NOTE - DO NOT REALLY TRY TO GET RID OF YOUR "BUSH" WITH A CHAINSAW. IT'S JUST A JOKE.
@@jayrandolph9328 It's literally how he gets paid. Or he'd be working a 9-5 and we'd not have independent media to consume from creative people. (It was way too long however but watchable at least for the most part)
that manscaping ad was unexpected and hilarious. I like the stacked machines look with the platforms better than other designs I've seen with pillared machines hanging above them without some sort of "platform" for it to sit on. You can also pause the first 2 or 3 machines once they reach 100 ore to get the last machines to fill up quicker.
Hi Darren. You placed a merger at 1:08:07, but its output is facing the wrong way, meaning the conveyor lift going from bottom to top isn't connected. Hope you can find it. It's on the top floor near the two stacked containers for reinforced iron plates and rotors. Hope this helps.
I’m just getting into satisfactory and this game is wayyy more in depth then I thought and it’s actually amazes me how guys like this are genius’s like dude is making a genius factory from formulas and is making it peak efficiency. And the fact you can use the search as a in game calculator and then paste your formulas in aswell amazes me that the devs thought of that. I applaud this dude and his very satisfying factory.
I absolutely hate copying people and not doing games blindly - but I started watching you after getting deep into the game. and now it is fun to see your process, ideas and planning vs. how I approached the game blindly. feels like this is an easy game to research and fall into the meta for- where as the real fun (for me) is discovery, mistakes and fixing + improving.
Same. I enjoy figuring out our on my own vs straight copying. Videos like these help me see what I'm getting into and I'm always seeing little tricks. Besides, I'm not nearly as creative as this and it's really cool to see the end result.
Don't let what people say effect what you want to do for a video! You make great content, and most of us here realize that. If you want to put a whole factory into 1 video, do it! Or if you like doing a general factory video and cosmetics on a stream later, do that! Just wanted to tell you to do what you want, and don't let the comments drive it. I'd still think 63,000 people, that have already watched the video, would watch it regardless the length of it! Keep up the great work.
I 100% agree! I love your videos, long, short, in between. It doesn't matter to me. With this specific video & any longer one's if I can't watch it all at once, I'll just go back to it later like I'm doing right now. Do what makes you happy! I learn so much from your videos! Thank you so very much for ALL you do!!! Keep it up! You're doing AMAZING!!!! ❤❤❤
1:23:00 - For me, the fact that the mechanics are aligned 180 degrees out between belts and pipes is part of what makes the game appealing to me. It adds an additional layer of complexity, adding exponentially to the challenge. I think CS took advantage of a loose interpretation of the way fluid dynamics behaves intentionally to further tweak the difficulty in a way that scales linearly with increasing optimizations the player applies.
I love this game. I love how there’s a lot of right ways to set up your factories but no real “wrong” way. Even spaghetti hell is still technically an acceptable way to complete the game. My factory looks completely different from yours and I use different conveyer balancing techniques, architecture/building techniques, and recipes, but I really love your approach! Personally, I put in the extra effort to make sure all my world resources are fed into one gigantic mega factory via a network of world spanning trains, belts, and roads, but that’s just what I felt like doing. When I scrap my factory and start again, it never looks the same, but I always try to make an effort to put in a more aesthetically pleasing touch. I’d say the only thing that’d irk me about your factory was the conveyer belts on the floor, I’d lift those up more because I don’t love constantly having to jump over belts, but that smart splitter technique for balancing belt loads is something I’m gonna have to try out. Amazing video
Darren once again showing all other Satisfactory channels how it's done! Your tremendous work in every single video is never unappreciated. Thank you for being so dedicated to helping me finally reach mid game!
I think it would look really cool if you'd build some kind of glass and steel encasing for all the open belts. Really love the factory with the colors, it is refreshing to have a bit of more color variation every once in a while! Keep up the great work!
I’ve been struggling to find satisfactory content that helps my beginner ass level up AND THIS HAS BEEN IT. It’s gotten me so excited to explore future tiers (currently Tier 4 going on 5, never been higher) This video is so instructional even if you don’t mean it to be lol I’ve learned so much. Thank you!
I just wait and check every now and then whether you uploaded a new video or not...I never watch such full videos but I just love to watch your videos...just addicted to them.. Thank you so much for your hard work.
I really like putting a pipe down, deconstructing the front then adding a crossjoint with a down spout. if you down spout the next one you can attach the two lowers and do underground piping with stations quite easily with only little flow changes on flat ground (or pumps on the upper parts that look like gauges)
Absolutely fantastic job on the video! love how you did the 480 belts using the smart splitter/merger/storage container LOVE that idea and will be using it on my 1.0 builds when it comes out that is! And just for some encouragement i think you are doing awesome man even though you have to put in tons of hours to get a 90 min video. In the end your content is still top notch as far as a tutorial even for the experienced players. Cheers and keep up the great work!
This is really good, thanks had a bit of trouble producing enough items for Constructors and then Fabricators so your Videos have helped me loads, and Modular factory's is the way to go
I really like these long videos. You have a very calming way of talking about the game and everything you're doing. If it takes another day or two to upload the video I know it's becuase of the quality
These stacked modules are great. A lot of the other blueprints are so specific to a particular build that I don't use them, but these are plug-and-play modules that fit in any factory.
was watching the video, you could have just used the belts to cap the output for the screws, each block feed by a mk2 belt to extract 120 from the main bus. Working with belt speed is useful now and then
HI, Daren, great video as usual, but as fellow FICSIT employee i think you made a mistake in your layout (i did similar mistake at one of my starter factories as well). You will never get 231.4286 leftover ingots/min, but only about 187, and once line containers are full you should see some idle time on central line refineries. The problem is - mergers try to take input as even as possible from each belt. Here's some math: - each line container takes 260 ingots/min on bottom belt, so that leaves only 220 i/m for upper one. Placing a merger with one "production" belt and one "overflow" belt means that it will try to take 110 i/m from each belt (if it can). - for the first merger (on central line) it's not a problem as it only receives 77 i/m from "overflow" belt, so it will take 143 i/m from "production". But that also means that second "overflow" belt will get 297 - 143 = 154 i/m. - the second merger (on the last line) will get 297 i/m from "production" belt and 154 i/m from "overflow" belft, but it will only try to take 110 from each (since it can!) That means that once central line container is full, the second "overflow" belt will start to clog at rate of 44 ingots/min and the final "overflow" belt will only produce 187 i/m and not 231 as you expect. The solution is really simple in your case - just put mergers BEFORE the smart splitters, as you have enough "belt cap" there.
Hi, WhatDarrenPlays. I love this Satisfactory series. Just got back into the game because I saw these videoes. I appreciate all the things you publish to us for free. And your factories look alot better than mine lmao 🤣
1:06:33 is it possible to use a smart splitter at the beginning of the ingot line to redirect overflow towards the last two blocks of rod machines? That way overflow from all three sets of machines flows into the last two sets
At the end of the video after everything was powered up you had some constructors that either were u powered or no recipe. I can never remember which is which. Not sure if you got those or not
i know that this vid is 5 months old but what you are doing with the refineries output is called belt compression and on the wiki they provide examples to follow, hope it will help!
I’m sorry youd need to be more specific. Maybe add a timestamp if you remember where I said it. You can also download the save or look at the production plans for the build and it might help. Its all in the description.
@@WhatDarrenPlays Sorry :p so at 29:39 you explain that you found out that you only have to put the smart splitter on the mk4 way because "it travels more". I just want to know what do you mean by travel more and how do you identify that in order to replicate this logic maybe on oother factory later , because i found the idea brilliant to build this 480 constant flow with this kind of buffer; and wanted to understand it more in order to put it in my factories
Would love to see this modular build style for copper, steel, etc and their products. Modularity allows building at scale and having organized factories.
Me watchint videos for insight and ideas of sorts also me when sees a neat looking solution gets mad that didn't think of it myself. 46:10 using steel beams for power connection...
When it comes to the rods, how your back 2 lines are just for storage, what if you changed the last splitter on the main production lines to smart splitters set for overflow, then those manifolds would completely fill faster before filling the storage lines?
i like your interesting take on the belt management but just curious why that you wouldnt smart splitter from the mark 3 belt into the above mark 4 filling it before the storage container and overflowing the remainder into a merger line at the base level
I decided to buy the game and start playing thanks to your videos, that says a lot about how good this series has been. Good job, must have been terrible work, but you're doing great
Love this series! But I have a question (not exactly related to your new factory): how to you enable this checklist you always use on the right side of the screen?
Press tab to open inventory. Move your mouse to the right edge of the screen. A vignette (black shadow) appears. Click it. This opens your to-do list. Hover over the [?] to see the formatting of text to highlight/bold etc.
Can't you use smart splitters to merge everything from one set of machines into the line of the other set of machines and then merge all the overflows from those smart splitters to have whatever is left over?
never had issues with the "pulsing" of refineries, the internal buffer just pushes them out when the belt is free and are empty before the next "pulse" of ingots are ready so you get a continous flow
It would take a long time to write out and explain it here, but try it in game if you have time. Make these 9 refineries, send two belts into a container both with overflow splitters to carry away material if they get backed up. Even though they're sending 500+ ingots per minute toward the container, you'll find that the output belt of 480 will have gaps on it. This is because of the "pulse" of refineries will back up the belts at irregular times, causing both to stop momentarily, sending out overflow from both. It seems sometimes this causes a small hitch. I think it only happens because of the two belts, it wouldnt happen if it was just one.
@@WhatDarrenPlays but the container should (if there is stuff in there) give out 480/min ALWAYS and if the belts are "overflowing" then the container has contents... so if there are "holes" in the stream then it is a bug so if you can film that happening then you should report it so they can fix it because as long as there is something in there it should run full blast on the exit belt no matter if both belts IN are full or not even running
That smart splitter logic is so interesting, Amazing video as always, cant wait to reach this factory in my play along save :D Edit: Just read your comment that it doesn't work, that is unfortunate
Yeah, the priority thing still works, but the waterfall method of feeding one line to the next doesnt. It messes with the priority if you merge a new line into the top belt basically. So because of that the splitters can all remain in place, the mergers are removed and instead put on their own dedicated overflow belt just above the others. A shame, but not too bad of a rework.
Awesome video! I don't think you can see it as a tutorial because you left out a lot of valuable information to follow it and especially if you are a noob/new player. Still even though I wasn't been able to follow it, it was amazingly interesting and entertaining! 😘 ❤️
I just build a huge tower, each floor maximising belt output, which is 700+, and I did it from the beginning, basically I just keep copy pasting above it if I need 2 belts. Then I just build a train station in each biome, get all the resources there and send to all towers that need them. For the bigger and slower factories, 3 is 4 floors maxing out 1 belt. And after you are reaching the end phase, you get the bigger picture, and know what to do as you start optimising them.
For the conveyor overflow "waterfall" design, wouldn't it make sense to put the mergers before the smart splitters? I feel like it would resolve the priority issue since itll be merged onto a line that hasn't been split yet. Just a thought, would probably only work with less volume or higher belt speeds
@@WhatDarrenPlays Oh awesome! I just found this series as my first playthrough of Satisfactory and I'm learning so much! I didn't quite understand the update in the top comment so this was more of a test of my knowledge now
Man, feel so bummed right now. Was going to build along with this factory, but I already have a modular frame factory on those nodes 🤭 What to do, what to do...
hey daren. not trying to be mean but with the smart splitter problem you had you could have just simply gotten rid of the bin and added a merger at the end with a smart splitter feeding 2 belts to the merger. one as over flow and one as top up, and as long as the belt has something behind it, it will flow into the merger without stalling.
26:27 could you not just replace these "filter" storage containers with simple mergers and achieve the same result? first, smaller footprint. second, when you add the overflow mergers @31:25 you could just merge all three belts at once and simplify even further. works in my head, but not sure in practice or if I've explained well enough
Yeah actually a merger would work, I guess I was being particular about having two inputs ontop of eachother, rather than coming in from the sides. Consider the line of refineries: one belt would have to move down and to the right, and another would have to move down and to the left to line up with a merger. Smaller footprint overall and quicker than waiting for the container to fill, but I guess I felt 2 belts running over eachother into a container was "cleaner". [show more] As for the second point, you're correct, the "waterfall" style of feeding each line into eachother is unnecessarily complex and messes a bit with the rates, after the video I observed it for a while and changed it so that all the overflow splitters are in line with eachother, and they all send the overflow on a lift up onto a new belt that just goes straight into a container at the end. Will be shown on tomorrows stream and updated in the save file tomorrow too. Even though that aspect will have changed, the idea of having a faster belt on top and slower on the bottom still allows for overflow to only have to be taken from one belt at least.
damn people have insane setups and haven't finished all the elevator things. Meanwhile I'm still basically sitting in beginner are trying to use all the nodes to the fullest. Also need to look at the TO-Do list more, confused on how it works.... didn't notice at 1st glance the way to do as yours.
I don't get all the fuss around "perfectly balancing inputs" by using balancers all the way instead of manifolds. In the end, it ends up the same : the manifold will feed and saturate the first machines, then the next one, etc, up until everything is going full tilt.
Load balancing is faster, but requires more materials and space. Some manifolds can take hours to fill if the build is large enough. But I orefer manifolds generally.
@@WhatDarrenPlays But we're only talking about the factory starting/warming up. How many hours spent building balancers to prevent how many hours of warming up ? :D
Pretty great vid except for your explanation of water and how Satisfactory handles liquid “inventory” and movement. Vertically raised pipes need to be full before they can transfer water, yes, but flat pipes can transfer water between themselves without being full, but if they’re not full they transfer slower because they have less “inventory to do so. You literally showed this when you looked at a refinery filling with water before the pipes prior were full.
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with promo code "WDP20" at mnscpd.com/WhatDarrenPlays
The save file, blueprints and production plan is now available. Check the description for the link. I plan on streaming the cosmetics and truck stations tomorrow.
►Follow up stream - ua-cam.com/video/k_NYQG06uX8/v-deo.html
Some factory patch notes
-UPDATED: I added some valves to the pipes to "guide" the water correctly into the factory. It was getting a bit backed up, but this fixed it.
-UPDATED: For the refineries, it seems my trick with the Mk3 belt on bottom and Mk4 belt on top might not work. It is true that the belt with higher volume will overflow first, but the "waterfall" method of feeding each overflow into the next line is messing with that priority. I've adjusted it so that each overflow splitter just feeds onto a seperate single line that goes into the container, and this is working. Will be shown in stream and updated in save file.
-FIXED: There were some Iron Rod machines not connected to power
-FIXED: A Reinforced Iron Plates output belt wasn't hooked up.
-FIXED: An elevator lift for the Iron Rods wasn't actually connected, but was placed facing the wrong direction.
No thanks. Shaving my balls isn't what I'd call a Man Thing..
Most original manscaped ad ... lol
That’s the most entertaining Manscaped ad I’ve ever seen on UA-cam 😅 ❤😂
With the way satisfactory works, it probably should have been an ad for Stihl or Husqvarna though.
NOTE - DO NOT REALLY TRY TO GET RID OF YOUR "BUSH" WITH A CHAINSAW. IT'S JUST A JOKE.
Yes
Jeez don't encourage the advertisers man our lives are already FULL of ads...its really invasive...
@@jayrandolph9328it’s like 1 minute if your life… that you can skip 😂
@@jayrandolph9328 It's literally how he gets paid. Or he'd be working a 9-5 and we'd not have independent media to consume from creative people. (It was way too long however but watchable at least for the most part)
"I need to go organise my storage containers." 😂😂😂
Best ad ever! You had me literally lol'ing, not easy! 😁
Normally I skip them, this time I rewound to watch it again lol !
41:36 I love the truck just getting airtime in the background
that manscaping ad was unexpected and hilarious. I like the stacked machines look with the platforms better than other designs I've seen with pillared machines hanging above them without some sort of "platform" for it to sit on. You can also pause the first 2 or 3 machines once they reach 100 ore to get the last machines to fill up quicker.
The Manscaped ad is NEXT LEVEL 😂😂😂 I laughed so hard
Hi Darren. You placed a merger at 1:08:07, but its output is facing the wrong way, meaning the conveyor lift going from bottom to top isn't connected. Hope you can find it. It's on the top floor near the two stacked containers for reinforced iron plates and rotors. Hope this helps.
I wish we could like the video twice for the amount of efforts you put into each of these videos.
I like all Darren's videos twice!!! Sometimes four times!
But never three
I’m just getting into satisfactory and this game is wayyy more in depth then I thought and it’s actually amazes me how guys like this are genius’s like dude is making a genius factory from formulas and is making it peak efficiency. And the fact you can use the search as a in game calculator and then paste your formulas in aswell amazes me that the devs thought of that. I applaud this dude and his very satisfying factory.
I was NOT expecting this Manscaped ad LOL. Man, youre the best
I absolutely hate copying people and not doing games blindly -
but I started watching you after getting deep into the game. and now it is fun to see your process, ideas and planning vs. how I approached the game blindly.
feels like this is an easy game to research and fall into the meta for- where as the real fun (for me) is discovery, mistakes and fixing + improving.
Same. I enjoy figuring out our on my own vs straight copying.
Videos like these help me see what I'm getting into and I'm always seeing little tricks.
Besides, I'm not nearly as creative as this and it's really cool to see the end result.
yea same the fun comes from solving the problems yourself
Don't let what people say effect what you want to do for a video! You make great content, and most of us here realize that. If you want to put a whole factory into 1 video, do it! Or if you like doing a general factory video and cosmetics on a stream later, do that!
Just wanted to tell you to do what you want, and don't let the comments drive it. I'd still think 63,000 people, that have already watched the video, would watch it regardless the length of it! Keep up the great work.
I appreciate that! and wow, didn't notice it had climbed so much in views!
I 100% agree! I love your videos, long, short, in between. It doesn't matter to me. With this specific video & any longer one's if I can't watch it all at once, I'll just go back to it later like I'm doing right now. Do what makes you happy! I learn so much from your videos! Thank you so very much for ALL you do!!! Keep it up! You're doing AMAZING!!!! ❤❤❤
1:23:00 - For me, the fact that the mechanics are aligned 180 degrees out between belts and pipes is part of what makes the game appealing to me. It adds an additional layer of complexity, adding exponentially to the challenge. I think CS took advantage of a loose interpretation of the way fluid dynamics behaves intentionally to further tweak the difficulty in a way that scales linearly with increasing optimizations the player applies.
I love this game. I love how there’s a lot of right ways to set up your factories but no real “wrong” way. Even spaghetti hell is still technically an acceptable way to complete the game. My factory looks completely different from yours and I use different conveyer balancing techniques, architecture/building techniques, and recipes, but I really love your approach! Personally, I put in the extra effort to make sure all my world resources are fed into one gigantic mega factory via a network of world spanning trains, belts, and roads, but that’s just what I felt like doing. When I scrap my factory and start again, it never looks the same, but I always try to make an effort to put in a more aesthetically pleasing touch. I’d say the only thing that’d irk me about your factory was the conveyer belts on the floor, I’d lift those up more because I don’t love constantly having to jump over belts, but that smart splitter technique for balancing belt loads is something I’m gonna have to try out. Amazing video
You can use the SEARCH BAR as a CALCULATOR?!
EDIT: You can paste FORMULAS into the MACHINES?!
This game.
amazing right playing it for 5 years it keeps amazing me.
I just had the same wtf moment 😅
time stamps?
41:02
@@jojojo9240 asked & answered, nice :)
Darren once again showing all other Satisfactory channels how it's done! Your tremendous work in every single video is never unappreciated. Thank you for being so dedicated to helping me finally reach mid game!
I think it would look really cool if you'd build some kind of glass and steel encasing for all the open belts. Really love the factory with the colors, it is refreshing to have a bit of more color variation every once in a while! Keep up the great work!
Whatever your gameplay may be, the Manscaped ad got a like from me. It's a lot more effort than I'm used to seeing.
Thank you!
I’ve been struggling to find satisfactory content that helps my beginner ass level up AND THIS HAS BEEN IT. It’s gotten me so excited to explore future tiers (currently Tier 4 going on 5, never been higher) This video is so instructional even if you don’t mean it to be lol I’ve learned so much. Thank you!
This looks great, like the way you colour the foundations based on whats going there,
Little things like that help alot i find
I just wait and check every now and then whether you uploaded a new video or not...I never watch such full videos but I just love to watch your videos...just addicted to them.. Thank you so much for your hard work.
You do a level of planning and forethought I could never imagine doing. specially with being so precise in the belt work. that is actually just insane
I really like putting a pipe down, deconstructing the front then adding a crossjoint with a down spout. if you down spout the next one you can attach the two lowers and do underground piping with stations quite easily with only little flow changes on flat ground (or pumps on the upper parts that look like gauges)
Absolutely fantastic job on the video! love how you did the 480 belts using the smart splitter/merger/storage container LOVE that idea and will be using it on my 1.0 builds when it comes out that is! And just for some encouragement i think you are doing awesome man even though you have to put in tons of hours to get a 90 min video. In the end your content is still top notch as far as a tutorial even for the experienced players. Cheers and keep up the great work!
OK normally I skip past sponsor bits, but I genuinely laughed at this one. Well done.
Thank you!
8:00 YOU CAN SEND OFF MULTIPLE MILESTONES!? why has no one ever told me of that
This is really good, thanks had a bit of trouble producing enough items for Constructors and then Fabricators so your Videos have helped me loads, and Modular factory's is the way to go
I really like these long videos. You have a very calming way of talking about the game and everything you're doing. If it takes another day or two to upload the video I know it's becuase of the quality
These stacked modules are great. A lot of the other blueprints are so specific to a particular build that I don't use them, but these are plug-and-play modules that fit in any factory.
I play since update 2 and didn’t know I can paste a formula there 😮
The minecraft music in the background around 6minutes
I use a fly mod for this reason. Some may call it cheating, but it's my save my rules. It's so nice
was watching the video, you could have just used the belts to cap the output for the screws, each block feed by a mk2 belt to extract 120 from the main bus. Working with belt speed is useful now and then
Oh yeah good point, I often forget that
HI, Daren, great video as usual, but as fellow FICSIT employee i think you made a mistake in your layout (i did similar mistake at one of my starter factories as well). You will never get 231.4286 leftover ingots/min, but only about 187, and once line containers are full you should see some idle time on central line refineries.
The problem is - mergers try to take input as even as possible from each belt.
Here's some math:
- each line container takes 260 ingots/min on bottom belt, so that leaves only 220 i/m for upper one. Placing a merger with one "production" belt and one "overflow" belt means that it will try to take 110 i/m from each belt (if it can).
- for the first merger (on central line) it's not a problem as it only receives 77 i/m from "overflow" belt, so it will take 143 i/m from "production". But that also means that second "overflow" belt will get 297 - 143 = 154 i/m.
- the second merger (on the last line) will get 297 i/m from "production" belt and 154 i/m from "overflow" belft, but it will only try to take 110 from each (since it can!) That means that once central line container is full, the second "overflow" belt will start to clog at rate of 44 ingots/min and the final "overflow" belt will only produce 187 i/m and not 231 as you expect.
The solution is really simple in your case - just put mergers BEFORE the smart splitters, as you have enough "belt cap" there.
Thank You for sharing the save file and bp, mind-blowing factory!
Hi, WhatDarrenPlays. I love this Satisfactory series. Just got back into the game because I saw these videoes. I appreciate all the things you publish to us for free.
And your factories look alot better than mine lmao 🤣
That is how advertising should be done. Props to you and Manscaped
Great work, thanks Darren. It's nice to see the exposed belts!
So far the only guy who made watch a yt ad.
1:06:33 is it possible to use a smart splitter at the beginning of the ingot line to redirect overflow towards the last two blocks of rod machines? That way overflow from all three sets of machines flows into the last two sets
At the end of the video after everything was powered up you had some constructors that either were u powered or no recipe. I can never remember which is which. Not sure if you got those or not
It was power! Fixed!
I came here for the satisfactory content, I subscribed because of the manscape commercial
i know that this vid is 5 months old but what you are doing with the refineries output is called belt compression and on the wiki they provide examples to follow, hope it will help!
Thanks will look into it!
can you explain what you mean by the belt with more travel ? in the overflow part of refinery ? more travel from where to where ?
I’m sorry youd need to be more specific. Maybe add a timestamp if you remember where I said it. You can also download the save or look at the production plans for the build and it might help. Its all in the description.
@@WhatDarrenPlays Sorry :p so at 29:39 you explain that you found out that you only have to put the smart splitter on the mk4 way because "it travels more". I just want to know what do you mean by travel more and how do you identify that in order to replicate this logic maybe on oother factory later , because i found the idea brilliant to build this 480 constant flow with this kind of buffer; and wanted to understand it more in order to put it in my factories
1:19:50 *25 minute logistics section*
OMG... your Manscaped add had me rolling!!!
i love the music man (its aria math from minecraft)
Would love to see this modular build style for copper, steel, etc and their products. Modularity allows building at scale and having organized factories.
Hands down the best ad I've seen in a long time 😂
You and your girlfriend should do more together!
Me watchint videos for insight and ideas of sorts also me when sees a neat looking solution gets mad that didn't think of it myself. 46:10
using steel beams for power connection...
Darrens out here making ads that I'll actually watch, someone get this man more sponsors
Great video as always. It always blows my mind how much time and effort and thought you put into your content. Such a treasure of a you tube channel.
When it comes to the rods, how your back 2 lines are just for storage, what if you changed the last splitter on the main production lines to smart splitters set for overflow, then those manifolds would completely fill faster before filling the storage lines?
Ahhhhh, they changed this game so much since i play played! Love your organization and knowledge. It is satisfactory 👀
i like your interesting take on the belt management but just curious why that you wouldnt smart splitter from the mark 3 belt into the above mark 4 filling it before the storage container and overflowing the remainder into a merger line at the base level
campo viejo is my fav wine! ill spot it anywhere!
Tidying your factory whilst you tidy your downstairs. Well played on the manscaped sponsorship
I decided to buy the game and start playing thanks to your videos, that says a lot about how good this series has been. Good job, must have been terrible work, but you're doing great
Love this series! But I have a question (not exactly related to your new factory): how to you enable this checklist you always use on the right side of the screen?
Press tab to open inventory. Move your mouse to the right edge of the screen. A vignette (black shadow) appears. Click it. This opens your to-do list. Hover over the [?] to see the formatting of text to highlight/bold etc.
@@WhatDarrenPlays awesome! I didn’t know that it allowed to do checkboxes and stuff. Thanks!!
Best manscaped ad ever 10/10 ❤
“Patrick-”
“WHAT?!??”
“Where…are you going?”
“…I have to reorganize some storage containers.”
Another amazing build @Darren. Can't wait for the stream
Can't you use smart splitters to merge everything from one set of machines into the line of the other set of machines and then merge all the overflows from those smart splitters to have whatever is left over?
Hell nah, not organizing your storage containers?!?. instead grab the weed cutters and help me make some biofuel. i'll share!
never had issues with the "pulsing" of refineries, the internal buffer just pushes them out when the belt is free and are empty before the next "pulse" of ingots are ready so you get a continous flow
It would take a long time to write out and explain it here, but try it in game if you have time. Make these 9 refineries, send two belts into a container both with overflow splitters to carry away material if they get backed up. Even though they're sending 500+ ingots per minute toward the container, you'll find that the output belt of 480 will have gaps on it. This is because of the "pulse" of refineries will back up the belts at irregular times, causing both to stop momentarily, sending out overflow from both. It seems sometimes this causes a small hitch. I think it only happens because of the two belts, it wouldnt happen if it was just one.
@@WhatDarrenPlays but the container should (if there is stuff in there) give out 480/min ALWAYS and if the belts are "overflowing" then the container has contents... so if there are "holes" in the stream then it is a bug so if you can film that happening then you should report it so they can fix it because as long as there is something in there it should run full blast on the exit belt no matter if both belts IN are full or not even running
That smart splitter logic is so interesting, Amazing video as always, cant wait to reach this factory in my play along save :D
Edit: Just read your comment that it doesn't work, that is unfortunate
Yeah, the priority thing still works, but the waterfall method of feeding one line to the next doesnt. It messes with the priority if you merge a new line into the top belt basically. So because of that the splitters can all remain in place, the mergers are removed and instead put on their own dedicated overflow belt just above the others. A shame, but not too bad of a rework.
That makes sense ❤️
neverseen your videos before, saw the manscaped ad, instant sub. fucking incredible lmao
Thanks for the great content and thanks for being you man.
this is my fav series (i decided to make a satisfactory update 8 world and it didnt save (i spent 8 hours on it))
I appreciate these videos man!
Awesome! Thanks Darren!
I'm curious. At what point (distance?) do you decide to switch from belts to trucks and trucks to trains.
Darren that ad had me in STITCHES mate. Manscaped should pay you extra for the effort you put in.
Awesome video! I don't think you can see it as a tutorial because you left out a lot of valuable information to follow it and especially if you are a noob/new player. Still even though I wasn't been able to follow it, it was amazingly interesting and entertaining! 😘 ❤️
I just build a huge tower, each floor maximising belt output, which is 700+, and I did it from the beginning, basically I just keep copy pasting above it if I need 2 belts. Then I just build a train station in each biome, get all the resources there and send to all towers that need them. For the bigger and slower factories, 3 is 4 floors maxing out 1 belt. And after you are reaching the end phase, you get the bigger picture, and know what to do as you start optimising them.
I mean, you can help mitigate the sloshing with a Buffer and some Valves, but otherwise, wonderful build~
Great work as always! And impressive ad lol.
nice factory
For the conveyor overflow "waterfall" design, wouldn't it make sense to put the mergers before the smart splitters? I feel like it would resolve the priority issue since itll be merged onto a line that hasn't been split yet. Just a thought, would probably only work with less volume or higher belt speeds
Yep, top comment is updated with that!
@@WhatDarrenPlays Oh awesome! I just found this series as my first playthrough of Satisfactory and I'm learning so much! I didn't quite understand the update in the top comment so this was more of a test of my knowledge now
Wtaf the manscaped ad. That's crazy. Great idea tho 😂
Man, feel so bummed right now.
Was going to build along with this factory, but I already have a modular frame factory on those nodes 🤭
What to do, what to do...
Wish I could build even half of this stuff 😂
This is legit the best manscaped AD ever LOL
Yay, let's scrap that starter base! LET'S GO!!!
hey daren. not trying to be mean but with the smart splitter problem you had you could have just simply gotten rid of the bin and added a merger at the end with a smart splitter feeding 2 belts to the merger. one as over flow and one as top up, and as long as the belt has something behind it, it will flow into the merger without stalling.
Top tier ad!
Dude's a genius
bro you are so good
Had to check that this wasnt the hub
Any chance to get your Milanote board and template?
26:27 could you not just replace these "filter" storage containers with simple mergers and achieve the same result? first, smaller footprint. second, when you add the overflow mergers @31:25 you could just merge all three belts at once and simplify even further. works in my head, but not sure in practice or if I've explained well enough
Yeah actually a merger would work, I guess I was being particular about having two inputs ontop of eachother, rather than coming in from the sides.
Consider the line of refineries: one belt would have to move down and to the right, and another would have to move down and to the left to line up with a merger. Smaller footprint overall and quicker than waiting for the container to fill, but I guess I felt 2 belts running over eachother into a container was "cleaner".
[show more]
As for the second point, you're correct, the "waterfall" style of feeding each line into eachother is unnecessarily complex and messes a bit with the rates, after the video I observed it for a while and changed it so that all the overflow splitters are in line with eachother, and they all send the overflow on a lift up onto a new belt that just goes straight into a container at the end. Will be shown on tomorrows stream and updated in the save file tomorrow too.
Even though that aspect will have changed, the idea of having a faster belt on top and slower on the bottom still allows for overflow to only have to be taken from one belt at least.
@@WhatDarrenPlays very true, your idea is still perfect to maintain the aesthetic of a filled belt without hitching on the outputs. well done!
Kibitz literally planned everything at the beginning of the season (s4) to completing the game
I really need to learn to build up haha
So weird watching you drive on the “wrong” side of the road. 😂
you should try minecraft mod packs! i feel like itll be an entertaining series to watch
damn people have insane setups and haven't finished all the elevator things. Meanwhile I'm still basically sitting in beginner are trying to use all the nodes to the fullest. Also need to look at the TO-Do list more, confused on how it works.... didn't notice at 1st glance the way to do as yours.
That’s a lot of math! 🤯
I don't get all the fuss around "perfectly balancing inputs" by using balancers all the way instead of manifolds. In the end, it ends up the same : the manifold will feed and saturate the first machines, then the next one, etc, up until everything is going full tilt.
Load balancing is faster, but requires more materials and space. Some manifolds can take hours to fill if the build is large enough. But I orefer manifolds generally.
@@WhatDarrenPlays But we're only talking about the factory starting/warming up. How many hours spent building balancers to prevent how many hours of warming up ? :D
ahahaha, loved the ad
The Minecraft music in the background lmao I knew I heard it.
Love ur vids
Pretty great vid except for your explanation of water and how Satisfactory handles liquid “inventory” and movement. Vertically raised pipes need to be full before they can transfer water, yes, but flat pipes can transfer water between themselves without being full, but if they’re not full they transfer slower because they have less “inventory to do so. You literally showed this when you looked at a refinery filling with water before the pipes prior were full.