@@RangoTheMercenary It's not random at all. It shoots to the spot you're standing when it spawns and the small fireballs that go out from it are always going out in the 8 cardinal directions. If you just move properly you can dodge them. What makes it hard is that they're so fast and frequent in the remake.
In Chronicles+, his pattern of movement never changes and the fireballs land where you were standing when they were rendered. The only issues is everything is WAY too fast.
That's also because of an infamous bug cuz the Chronicles ver uses a windows 98 version engine and as some may know, games from that time have their FPS cap derived from their graphic card. Apparently one can fix the speed of the Chronicles ver by simply refreshing their monitor to make them slower but it's still annoying and too ovscure to be thinking about it.
Oh my god.. I just beat Dark Fact in the Chronicles + steam version yesterday. If the fight was like in the PCE version it would have been so much easier.. I can't believe how excruciating they made the battle in the chronicles+ version. Although never before have a victory been more satisfying. Dark Fact really is a complete asshole.
Sethalonian After beating nightmare mode and 100%'ing the game I can take down fact in normal mode pretty much every time without breaking a sweat. Nightmare mode though was excruciating..
saiyoucho Dark Fact is pretty much my favorite fight of all video game fights ever, right up there with Zero from X2. Nightmare mode? Ain't a problem! :3
playing the remake blindly on ''nightmare'' is literally hell! took me a day to figure out where to hit enemies without taking dmg.. but that song after beating fact is so satisfying that i cried... foretuneteller sara made me cry too tho, i liked her
This fight was ridiculously easy. A no damage run, not so easy. Well done. I played this on a Turbo Duo back in 1991. Michael Bell did the voice here for Dark Fact. I always hated how they jumbled the actor's names for Luta Gemma and Keith the Demon in the credits.
Really? To be honest I kind of suspected but I wasn't sure since the game's English voice cast was fully credited. (Which was quite the novelty at the time.)
Oh yes and Jim Cummings voiced Dalles (cloaked figure) and Allan Oppenheimer voiced the final boss Darm! As a kid I ate the credits up and KNEW those were famous voice actors!! I also recorded the ending on VHS too! Jim Cummings liked my reminder of his voicing Dalles, he didn't think anyone would remember!
@@ChampionSushima I ended up beating it. You need to play super agressive and win by doing more damage first. That and making sure you don't trap yourself. It took me two sessions of 2-3 hour attempts but it finally happened one time.
No no, he is indeed weak against Cleria artefacts. That's why he tried to get ahold of them for those cannot be destroyed so he visited Minea because of it.
I was absolutely floored by the music back then! I knew CDs were the future of gaming! It took me almost all the 80s to finally give up on my Intellivision. Finally I examined all the systems available at the time and concluded TurboGrafx 16 had the most potential though eventually its lack of 3rd party support killed it. Which sucked because the PC Engine was #1 over Nintendo... The CD and eventually Super CD fames proved vastly superior and I just got hooked! When Sony introduced the Playstation I knew that was going to be my system! I also noticed through the credits most developers moved over to Sony and strengthened their support and growing 3rd parties. But Ys was my first CD game and as soon as I started the game the graphics and sound blew me away!!
I am not a good gamer at all and I would no damage run this guy tons of times. Reason why is because at the time I didn't have a cd player, only the turbo was my only cd player. So I couldn't record or listen to the redbook audio off the game. So I would literally play this and not get hit just to hear the music.
Why this fight is such a PITA in the remake on nightmare. 1) he's faster. 2) he sends fireballs much more often 3) his logic is tied to the framerate, so if you have vsync off or are running at a high refresh rate you get pounded with many more fireballs than you are ever supposed to deal with. 4) the floor sections fall away faster 5) on tg-16, if you strike the boss twice quickly, only the second strike actually knocks out floor. this is NOT true in the remake, two sections get knocked out.
I read in one conversation on the steam that ys 1 og was more hard than the psp version i literally could beat this boss with one hand, in the og version, i think that the psp vesion is much more dificult.
I will never understand why they went with a “bump into stuff” combat system. How hard would it have been to just program an attack button that triggered a sword swipe? Did the developers ever explain that design choice?
Yes. It was a hardware limitation of the PC-8801 series of computer that the first Ys games were developed on. The machine had 64 kilobytes of RAM-- there simply wasn't enough memory to have anything more than the direction keys, inventory key, and menu key programmed into the code. The bump combat routine simplified existing combat systems, like what the Ultima, Wizardry, and Dragon Quest series had at the time. In fact, it consists of a few lines of code that compares Adol's attack score to the target's defence score, and calculates damage accordingly. At most, it's a few bytes of data, which took up considerably little space, allowing Falcom to do more with what they had.
"YOU ARE DEFENSELESS AGAINST MY SUPERIOR POWERS!!!"
*Becomes Pong*
"I am the deadliest DVD screensaver this pitiful world has ever seen!"
Years later, Dark Fact would get roped into teaching at a school, but not before getting arrested by the Crossbell PD.
*cue Adol aggressively Bump System'ing into Dark Fact*
I like how decent the voice acting is for the era this game was made in.
Comparing it to other voice acting gems from said era it does hold pretty well.
Even some modern game doesn't have a VA as good
Vagrant - Same studio that did _Little Nemo: Adventures in Slumberland._
Dude this shit is legendary
Seriously, it's like a decade ahead of it's time.
Fun fact: Dark Facts first name is actually Dark. Its not some kind of nickname or anything. His parents named him Dark.
Well that's something surprising but I wonder what were his parents thinking
Wasn't his name Sieg?
Edit: Wait actually this was only in Dawn of Ys so it's not his canonical name...
Is Fact actually his last name?
@@daborshy4089 Fact is his last name. He’s a descendant of Hugo, Cain and Toal Fact
This is so much better than the fight in any of the remakes. You can find a pattern in the fireballs to dodge. Ys I+ is basically luck.
Luck?!?! I had to concentrate really hard not to block myself off!!!
Same. It seemed so random in the PSP version.
@@RangoTheMercenary It's not random at all. It shoots to the spot you're standing when it spawns and the small fireballs that go out from it are always going out in the 8 cardinal directions. If you just move properly you can dodge them. What makes it hard is that they're so fast and frequent in the remake.
In Chronicles+, his pattern of movement never changes and the fireballs land where you were standing when they were rendered. The only issues is everything is WAY too fast.
That's also because of an infamous bug cuz the Chronicles ver uses a windows 98 version engine and as some may know, games from that time have their FPS cap derived from their graphic card. Apparently one can fix the speed of the Chronicles ver by simply refreshing their monitor to make them slower but it's still annoying and too ovscure to be thinking about it.
after the remake this was so cathartic thing to see
This released in 1989...wow. If I had seen this ending and heard this music in 1994 when I was four years old...I would’ve been losing my mind.
Its incredible to think about
Yeah this blew my mind when I first got to this point.
i am so satisfied from this voice acting
Oh my god.. I just beat Dark Fact in the Chronicles + steam version yesterday. If the fight was like in the PCE version it would have been so much easier..
I can't believe how excruciating they made the battle in the chronicles+ version. Although never before have a victory been more satisfying. Dark Fact really is a complete asshole.
saiyoucho It took me like 10 tries... and then I barely beat him.. XD But I wasn't using a controller...
Sethalonian After beating nightmare mode and 100%'ing the game I can take down fact in normal mode pretty much every time without breaking a sweat. Nightmare mode though was excruciating..
U 2 pro 5 me and my descendants.
Sethalonian I had massive problems with dark fact at nightmare mode though. There's barely any room for mistakes. It probably took hundreds of tries.
saiyoucho
Dark Fact is pretty much my favorite fight of all video game fights ever, right up there with Zero from X2. Nightmare mode? Ain't a problem! :3
playing the remake blindly on ''nightmare'' is literally hell! took me a day to figure out where to hit enemies without taking dmg.. but that song after beating fact is so satisfying that i cried... foretuneteller sara made me cry too tho, i liked her
This fight was ridiculously easy. A no damage run, not so easy. Well done. I played this on a Turbo Duo back in 1991. Michael Bell did the voice here for Dark Fact. I always hated how they jumbled the actor's names for Luta Gemma and Keith the Demon in the credits.
Really? To be honest I kind of suspected but I wasn't sure since the game's English voice cast was fully credited. (Which was quite the novelty at the time.)
Oh yes and Jim Cummings voiced Dalles (cloaked figure) and Allan Oppenheimer voiced the final boss Darm! As a kid I ate the credits up and KNEW those were famous voice actors!! I also recorded the ending on VHS too! Jim Cummings liked my reminder of his voicing Dalles, he didn't think anyone would remember!
The fight in this version looks more tolerable than the remake.
Yeah looks way easier
4:16 = favorite gaming music ever
It's so freaking satisfying
イースが英語に翻訳されてたなんて
日本人として凄く嬉しいです日本ではPCエンジンに移植されたもので
当時はCD音源と生の声優さんで盛り上がったものです
Why don't the newer versions have voice acting?
Amazing quality music for a game from 1989
Yeah that's what I thought back in 1996 and I had an snes and ps1.
Love the "Rest In Peace" theme song after the final battle. So soothing to my ears.
This is the Turbografx-16 CD version, this game had many versions, some had the same quality graphics, only the Turbo and PS2 versions had voices.
All YS games have awesome OSTs.
This is the best and definitive way to play all early ys games.
OMG the sound track is SICK!
It was limited but it was STILL FMV animation graphics! Nintendo wasn't on board for nearly a decade after!!
Wow I just realised Dark Fact was voiced by Michael Bell, now I can't not hear Raziel from Soul Reaver here
Why couldn't the Chronicles version be like this? This looks actually playable. Nightmare Chronicles is basically impossible.
@@ChampionSushima I ended up beating it. You need to play super agressive and win by doing more damage first. That and making sure you don't trap yourself. It took me two sessions of 2-3 hour attempts but it finally happened one time.
wtf that voice is Micahel Bell!
correct!
If you listen very closely you can hear Dark Fact's final cry GAHHHHHHHHHHHHHH!!!!
The Steam Version looks harder.
+Kory Toombs Well the Steam version is a remake that is about 20 years newer so that would make sense.
+Kory Toombs its hard dude trust me, i beat him but man not without a bunch of try's before i could finally beat him.
and I was nearly on 1 piece of the floor. yeah it was amazing and scary.
Dark Fact - "What the fuck just happened!?!?!!?"
This brings back good memories! I remember playing that game in the late 90's and I was impressed by the music even at that time!
I guess Dark Fact was supposed to be some form of vampire? The thing with the silver equipment seemed to imply that this was a mistranslation issue.
No no, he is indeed weak against Cleria artefacts. That's why he tried to get ahold of them for those cannot be destroyed so he visited Minea because of it.
Dark Fact doesn't care about your feelings.
This cutscene for 1989 was amazing
Wait the hell....they had voice acting in the older one but not in the remake? The hell. Also fight is wayyyyyyyyyyyyyyyyyyyyyyy easier looking
What's with those cinematics at the end?
Remake version does not have them??
3:40: Hi, Dr. Robotnik!
3:52: Hi, Skeletor!
I was absolutely floored by the music back then! I knew CDs were the future of gaming! It took me almost all the 80s to finally give up on my Intellivision. Finally I examined all the systems available at the time and concluded TurboGrafx 16 had the most potential though eventually its lack of 3rd party support killed it. Which sucked because the PC Engine was #1 over Nintendo...
The CD and eventually Super CD fames proved vastly superior and I just got hooked! When Sony introduced the Playstation I knew that was going to be my system! I also noticed through the credits most developers moved over to Sony and strengthened their support and growing 3rd parties.
But Ys was my first CD game and as soon as I started the game the graphics and sound blew me away!!
Darm voice actor now that I think about it would have been perfect for Zeratul recast in Starcraft
I love how avoidable those meteor.
Just finished Chronicles + and the ending here is so much better...and is that Tony Jay??
No that was Alan Oppenheimer (from He Man and Neverending Story) and Jim Cummings (voice of Darkwing Duck)
Dark Fact is voiced by Michael Bell aka Raziel from Soul Reaver where Tony Jay plays the ever helpful Elder God that rescued Raziel.
RAZIEL?! IS THAT YOU?!
Raziel before he was cast into the abyss basically
PSP version is more difficulty
lol well hello there Raziel from soul reaver and Medievh from WoW
Wait its the same VA?!
correct, his name is Michael Bell. hes really got 1 voice lol
I was searching is VA in several medium, the English VA for Dark Fact in the OVAs is the same as Goku in DB Super, I didn't even know
Dark Fact is normal sized in this one rather than being inexplicably three times the size of Adol
It's impossible to dodge that on the psp version. Lol.
Silver equipment only lasts for so long and you also cannot barrier yourself since you can only "bump" through things.
Rocking out to the boss theme
I am not a good gamer at all and I would no damage run this guy tons of times. Reason why is because at the time I didn't have a cd player, only the turbo was my only cd player. So I couldn't record or listen to the redbook audio off the game. So I would literally play this and not get hit just to hear the music.
awesome play !
Why this fight is such a PITA in the remake on nightmare.
1) he's faster.
2) he sends fireballs much more often
3) his logic is tied to the framerate, so if you have vsync off or are running at a high refresh rate you get pounded with many more fireballs than you are ever supposed to deal with.
4) the floor sections fall away faster
5) on tg-16, if you strike the boss twice quickly, only the second strike actually knocks out floor. this is NOT true in the remake, two sections get knocked out.
I read in one conversation on the steam that ys 1 og was more hard than the psp version i literally could beat this boss with one hand, in the og version, i think that the psp vesion is much more dificult.
Hard boss
Not really, I can even do a No Damage fight against Fact in this version like Serg did with the same level they were.
The bosses in this version of Ys 1 appear to be nerfed.
A concession made to compensate for the 2 games becoming 1.
How about the Chronicles version of him?
DIO!!!
Go go Power Rangers!
LMAO this is really easy compared to the same fight in Chronicles, because that fight is too fast!!!
I will never understand why they went with a “bump into stuff” combat system. How hard would it have been to just program an attack button that triggered a sword swipe? Did the developers ever explain that design choice?
I really enjoyed this system, first 5 min seemed like why, but it grew on me. Really this game is amazing.
Yes. It was a hardware limitation of the PC-8801 series of computer that the first Ys games were developed on. The machine had 64 kilobytes of RAM-- there simply wasn't enough memory to have anything more than the direction keys, inventory key, and menu key programmed into the code. The bump combat routine simplified existing combat systems, like what the Ultima, Wizardry, and Dragon Quest series had at the time. In fact, it consists of a few lines of code that compares Adol's attack score to the target's defence score, and calculates damage accordingly. At most, it's a few bytes of data, which took up considerably little space, allowing Falcom to do more with what they had.
This music is epic. This boss is bull shi...