The trick to master Ed is watch momochi footage non stop, try the combo in training mode for 10 minutes, give up, go online, miss the combo there as well and go back to Bison
or just don't try to be so technical with him. lots of meterless combos give a guaranteed knockdown which lets you go ham with his drive gauge. he also hits like a damn truck
Momochi landed the desync (or "the dream combo" as they've taken to calling it in Japan) so often during Topanga that the commentators just started calling it the reality combo.
@@keenydeeny3600 a bit is an understatement, he can completely negate any fireball or flicker pressure with psycho crusher. That's like half of Ed's gameplan.
One of the biggest things that got me success with Ed is oscillating play styles. Ed can play hyper in your face aggression or slow poke gameplay. And he can switch between styles very quickly. Jumping between the two frequently makes it tough for opponents to adapt. A lot of Ed’s tend to lean on one style. Which is not bad, each style is valid. But personally, I have found the greatest success when using both. Get your opponent scared and respectful through aggression. And then use that respect to drain the drive gauge. frustrate them by poking them down and then capitalize on their impatience.
but it's just the character select track again. I don't really get why streamers who upload to YT aren't using the jukebox feature. Nothing makes it more obvious that SF6's music sounds like generic corpo "hip with the kids" music than being able to put on music from past games. Even the re-arranged SF6 cap-jams tracks are just so much better than the original counterparts.
@@gwen9939 The jukebox feature is just ass and tbh I'd rather listen to the music actually meant for the game over cheap nostalgia bait. Also SOME of the CapJams re-arrangements are good, ones like Kimberly's theme just suck ass compared to the original.
I think it is very difficult to simultaneously play Ed and other characters on the roster. Traditionally, Sajam tends to pick up characters very quickly since he's done it once or twice (or a few hundred) times, but I think you really do need to play only Ed for a while to get a feel for how he specifically interacts with the drive system. EX flicker combos/routing seem very important. for big damage and meter positive/neutral conversions, but I remember being in this stream and not being quite sure what adjustments needed to be made at all. I hope this is the start of a lil training arc that ends with Sajam feeling great about Ed. Honestly, as a guy who has most of the cast in gold/platinum with only 2 in diamond it's nice to see him have a character like this he struggles with a bit (even if he's still at master with him lol), and I know he can break through it!!!
his big flicker combos aren't super important to learn Ed. it's more learning how to effectively win with a very vanilla strike/throw offense and forcing your opponent to guess with ex flicker
Would be kinda sad to see Ed get nerfed. I think he's one of the best balanced characters in the cast and would appreciate more ppl being around his power level. I know a lot of top players in Japan are getting results with him though and I think its funny how many ppl are switching to him purely cause he's so much fun.
Ed is definitely a certain people type of character (like most characters tbh). He doesn't play the same game a lot of the time, so certain people will work harder/easier to be more effective with him. Everything from his gameplan structure, how he uses meter, his oki, even flicker itself is a extremely unique and technical, but I do like how sf6 allows for him to be played very basic with basic whiff punishment and no flicker usage in pressure. While way less optimal, it bridges the game which other characters in other games cannot do. He's simultaneously a thinking man's character and a braindead scumbag which is why I love him
Not gonna lie, the fact this is the first time in all the years you've played Fgs you get a mental block on a character is really weird. This shit happened to me pretty often when trying to play a lot of characters. Your consistent ease of adaptation to games and characters just keeps making me a bit annoyed and jaelous, so this is weirdly soothing to watch.
I think with Ed what it just boils down to is that he is Mr. Hard Reads all the time. On one hand, he vaporizes you if he hard reads you. His offensive rewards are just so consistently strong. Anti air HK flicker turns you into mush. The Momochi desync takes you kicking and screaming into the corner and then into a safejump. His shimmies devalue you as a human being. On the other, he must make hard reads all the time and gets punished so hard for messing up. People talk about Bison's defense being bad, at least I can jab check people and know I don't have a DP! Ed can't jab check and his DP sucks ass. It's better to have no DP than a bad one for me because then I'm more likely to accept my lot in life (Ken Jinrai pressure) than attempt to subvert my station with a pitiful "invincible reversal".
I need to understand Capcom's reason for making the dp so slow. I'm fine with the boxer characters having shitty jabs, I want to know why the GROUNDED UPPERCUT is so fucking abysmal.
@@tentayeprimo6674 the intention from the get go from sfv to here was that his dp is unique for being slow, but the invincibility window is bigger than other dps, letting him get away with weirder shit if the offender tries a slower button whether that novelty is coming to fruition is beyond me
@MUGENanaya it does allow him to blow through certain attacks in neutral or pressure with it. However it doesn't really cover the same situations a regular DP does so it can feel really bad.
@@MUGENanaya weirdly enough it lets him deal with fireball drive rush in a unique way since he can phase through most fireballs with the forward movement, which would mean it covers both EX and normal fireballs. But he already has a 2-step fireball nullification-to-projectile plan that also works against fireball drive rush, so that application of his DP becomes a lot more niche and a lot harder to find the right situations for. You also can't be baited or you get blown up, unlike his fireball where the worst thing that happens is it gets blocked. He feels more and more like a specialist character that requires dedication and thought put into his toolset, so shoto players trying to play him like a shoto will yield unfavorable results. Bison also has a unique set of tools but they're just so easy and forgiving to use as a result that players picking him up aren't seeing the same problems.
I have no thoughts about the actual substance here since I don't play much SF6, but this comment is pure gold. Hilariously written while getting the points across well.
I think its always cool when people put up videos of the learning experience instead of just the oh I'm a god now. It's less demoralizing when I'm on my own journey that it's not just me that struggles buses sometimes.
Usually I’m too much of an hipster to pick a character as popular as Ed, but goddamn he’s so sauced. Learning the desync is maybe the most fun thing I’ve done in SF6
@@penguinmaster16his popularity is definitely more skewed than Shotos, for sure. Akuma and Ryu litter every rank my friends and I are in (Gold-Master) but I only really see Ed in the higher ends or in Pro-play
Haven't really been watching sajam play sf6 since the random climb I feel, but pretty refreshing to see him do more than autopilot diamond players to death lol.
Think about Ed’s gameplan, I wouldn’t change him, because his AA options are very specific and his normals are in the right space of good, but have a visual read that gives you the impression it should be better. Honestly, I wouldn’t be mad in S3 that they don’t change any hit boxes, but give him another move that enhances his mix up pressure. Like Balrog’s dash punch low, but only off Ed’s Kill Rush. O+|- on hit, or maybe a target combo overhead. Nothing that benefits from Drive Rush, but to open people up since he gets equal opened up from most angles. His ground game damage ain’t worth much if he can’t put fear in others.
I'd appreciate them shaving some frames off his dp/lvl 1 and adding some range to his jabs. I think his kit is plenty complete as it is due to his fireball
i know your editor's been doing this anytime theres a super for forever. But the way the super cuts to Ed going "NOT TODAY-POT" everytime sajam does level 3 is incredibly funny to me 15:40
Seeing you strungle with ed helped me feel better about struggling with the character, the character has a million options and you have to use all of them to effectively play the character at a high level
@Aggrofool this is fair. In defense of Jamie's setups tho the really good ones are like deceptive-looking 50/50s which I would argue aren't degenerate by virtue of their 50/50ness
Nah he actually brings a lot of control to neutral and defense. His problem is that all his buttons do something VERY specific VERY well. You're not gonna find any god button like a low forward or a plus OB button, but going for reads is a quick way to explode.
I don't draw comparisons to it very often, but it felt very MK where like the only thing familiar to his moveset is the specials, and even those got overhauled.
I’m a 1700 mr ed and the main bit of advice I can give aspiring Ed players is to stop thinking about the flashy combos and just do what feels natural. Also be patient, because Ed can’t initiate offense the same way other characters can.
Thanks so much for this I’m a plat Ed and I fought some masters players in the battle hub and they kicked my ass. Realizing now that part of my problem is that I was way too aggressive and trying to initiate.
That last thing might be my problem, I tend to start my offense too much, matches where I've been way more patient I've done much better. I watch Tachikawa and he plays like that, focused on neutral instead of flashy combos, kind the style I wanna play too
@@StephGoKrazy Ed’s normals have too much push back for his drive rush cancels, very rarely will anything leave you in grab range except the best option being jab, which leads to low damage off of a hit so it’s not worth the cancel. Play slow and steady, slowly burn away at their drive gauge, don’t swing in neutral randomly because it could get you jumped on, just wait for the opponent to go for a jump and then go. Until then just wiggle around in neutral and try to whiff punish and stop drive rushes. Edit: once you’ve anti air’d enough times you can start using your buttons more often, because eventually youll have conditioned your opponent to stay on the ground, which is really good for Ed.
If/when I get SF6 I'll probably pick Ed to play first, which would not be my first time picking a very complex character to start But damn that end is looking pretty deep right about now
The reason the standing HK wiffs all the time from the safe jump is that everyone is engrained to block low after after blocking a jumping attack. I switched away from the HK to HP to guarantee the hit. jHP, HP, flicker does over 1 bar of drive gage damage.
He's just the best character in the game. From the voice lines, to the colors, and moveset. Love his skill ceiling. Actually made me play the game for 100+ for the first time ever after pre-ordering. Hopefully I'll see y'all on the ladder soon.
Ed is playable at high level, but only when you are very VERY VERY skilled and dedicated like Momochi and Endingwalker. He is so much fun to use, but so weak, with such messed up damage scaling for his jabs and most of his pressure is pretty fake or easy to handle. Him having very easy to use safe jumps makes it even more of a problem because now everyone knows not to ever reversal when he jumps after mid or heavy blitz. A character that only shines in masterful hands for sure.
This is going to sound weird but so you know how to do the leverless sf6 DPs. Cause we all remember them changing socd but many (including Brian F) for the implications. Its 6[2][8] to get fast leverless dps now. Super consistent
I think Sajams winrate would go way up if he threatened grabs more after blitz knockdown. At least in these matches he almost always just jabs it out on wake-up and doesn’t mix in many tick throws
As a jamie main, i chose jamie because of 5HP IP MAN move, i am going to mash that button as much as possible just to know in which situation it works.
Was Ed the patch where they let you place directly to d5? Did you have to grind through the d1 trenches with him or nah? Makes a bit of sense if you played him a lot less on a shorter climb than everyone that preceded him
Is there a trick to landing the delayed kill rush follow up? Do you just manually time it, or is there a frame kill Im missing? I struggle with it so hard
Again I see Jamie gameplay and I'm like, getting to masters with him is rng. he did most the same shit I'd do, except my new game changing combo, tensei kick into sweep
Judging by all the tournaments I've been watching lately, everybody wants to play Ed, but almost nobody has any success with him. Maybe you could go full Tachikawa and see if there's some hidden magic in Modern Ed.
5:30 An SF background music that doesn't sound like a 90's Corolla with a loose belt and a bunch of pans being beaten in the kitchen, and it's "ass." I'll never understand.
The weirdest part to me about your Ed struggle is how inconsistent you are at anti airing all of a sudden. Even with his unconventional DP, it would still work on 90% of these jump ins you're eating. I guess it's mental stack. Nvm I finished the video.
He says he's "bad" with ed 😭 bro I've played Ed for 50 hours in ranked(in a total of 70h), I'm still diamond 1. And he's there in master saying his Ed is bad.. your fundamentals are so good that your "bad" Ed is better than most Eds out there
I think Ed looks way cooler this time around but I also just couldn't get into his gameplay. I kinda don't like fighting him either, he seems really defensive and turtle-y.
He's so drive impact-able and jumpable, you can literally beat Ed so bad by just abusing what he's bad at, and he happens to be bad at countering options that bad players love to abuse.
This character is what put me on my hiatus on this game, I cannot stand fighting almost half the roster. When i fought a gief and he jumped through my dp i just clocked out. I hope terry is fun cuz i have 0 motivation to continue for the time being
The trick to master Ed is watch momochi footage non stop, try the combo in training mode for 10 minutes, give up, go online, miss the combo there as well and go back to Bison
or just don't try to be so technical with him. lots of meterless combos give a guaranteed knockdown which lets you go ham with his drive gauge. he also hits like a damn truck
@penguinmaster16 he def does not hit like a truck but his meter damage isnt much higher than his none meter damage
Ah yes, the Kazuya special.
Only 10 minutes?
@@penguinmaster16Ed doesn’t even hit like a sedan dude
Momochi landed the desync (or "the dream combo" as they've taken to calling it in Japan) so often during Topanga that the commentators just started calling it the reality combo.
Makes you wake up to the reality that half of your fucking health gone and now you're in the corner fucking burnt.
Damn this is actually hilarious
Ed to rookie finally here lets go
there's no cure for jamie players that are addicted to sweep
In my defense your honor: it feels really good when it hits.
it’s pretty much his best move so you can’t really blame them
The jamie rot is real. That and heavy punch spam and palm right after 4th drink no questions asked
@@eebbaa5560 its all fun and games until your ass gets a hard read DI or even better, a super, i play jamie too and learned the hard way
They cannot be helped
I genuinely zoned out and thought this was Brian F for like 20 seconds
Lmfao me too. That thumbnail had me convinced
bro I’ve been watching this video for 5 minutes thinking “wtf happened to Brian F why is he seething” not realizing it was sajam lmao
i have that with steve fox..
came here watching brian talking about how hard some of the combos in sf6 for 40minutes
These thumbnails are reaching new heights. Shinji isn't even IN the chair anymore
So glad we are getting the Ed more Ed gameplay after Ed to master. So excited to watch along on the Ed to diamond journey
After playing Bison and having an anti-air, an overhead, big damage, and safe pressure?
Bro it is HARD to go back
Bison's anti air is his second biggest weakness to having no reversal bruh
fair argument tbh, ed is just too much fun for me, bison whoops ed a bit tho from what i’ve noticed
@@keenydeeny3600 a bit is an understatement, he can completely negate any fireball or flicker pressure with psycho crusher. That's like half of Ed's gameplan.
counterpoint ed is cooler
@tentayeprimo6674 you can't stop fireballs on reaction. Invincible frames kick in at 13 frames.
I will say this, Ed's theme does work better when you're winning
6:10: Aw, dangit
6:15: Aw, dangit
6:32 Third time's the charm baby!!!
One of the biggest things that got me success with Ed is oscillating play styles.
Ed can play hyper in your face aggression or slow poke gameplay. And he can switch between styles very quickly. Jumping between the two frequently makes it tough for opponents to adapt.
A lot of Ed’s tend to lean on one style. Which is not bad, each style is valid. But personally, I have found the greatest success when using both.
Get your opponent scared and respectful through aggression. And then use that respect to drain the drive gauge. frustrate them by poking them down and then capitalize on their impatience.
Definitely needed this tip TY
mr?
Eds new theme might be one of my favorite sf themes ever
Same, to anyone who dislikes Ed’s theme, sorry, but we can’t be friends
That guy in the chat said it exactly right
@@doofnugget2189 THIS SONG IS STRAIGHT ASS 🔥🔥🔥🔥
but it's just the character select track again. I don't really get why streamers who upload to YT aren't using the jukebox feature. Nothing makes it more obvious that SF6's music sounds like generic corpo "hip with the kids" music than being able to put on music from past games. Even the re-arranged SF6 cap-jams tracks are just so much better than the original counterparts.
@@gwen9939 The jukebox feature is just ass and tbh I'd rather listen to the music actually meant for the game over cheap nostalgia bait. Also SOME of the CapJams re-arrangements are good, ones like Kimberly's theme just suck ass compared to the original.
Sajam you can't just be a good sport about losing and admitting you're not good at the character. I need you to teach me the proper loss OS's.
too many fanboys glazing him and warping his perception of reality. losing ruins his cool guy facade
@@eebbaa5560 surely this is satire
@@alucard92717 considering the other comments he left here, I don't think it is.
@@eebbaa5560 What makes you think Sajam has some kind of crazy ego?
Ed: Psycho power? Lets go Psycho Gambling
aw dangit ❌
aw dangit ❌
aw dangit ❌
me whenever i guess when they finally jump: oh my god im a genius that was a perfect read
15:08 peak sajam content
42:26 even more peak
This has made me feel so much better, thank you.
I think it is very difficult to simultaneously play Ed and other characters on the roster. Traditionally, Sajam tends to pick up characters very quickly since he's done it once or twice (or a few hundred) times, but I think you really do need to play only Ed for a while to get a feel for how he specifically interacts with the drive system. EX flicker combos/routing seem very important. for big damage and meter positive/neutral conversions, but I remember being in this stream and not being quite sure what adjustments needed to be made at all.
I hope this is the start of a lil training arc that ends with Sajam feeling great about Ed. Honestly, as a guy who has most of the cast in gold/platinum with only 2 in diamond it's nice to see him have a character like this he struggles with a bit (even if he's still at master with him lol), and I know he can break through it!!!
W glazing bro. hope he gets humbled lol
his big flicker combos aren't super important to learn Ed. it's more learning how to effectively win with a very vanilla strike/throw offense and forcing your opponent to guess with ex flicker
Us Jamie players mash 5HP the same way Slayer players
always try to backdash in old Guilty Gear
Would be kinda sad to see Ed get nerfed. I think he's one of the best balanced characters in the cast and would appreciate more ppl being around his power level. I know a lot of top players in Japan are getting results with him though and I think its funny how many ppl are switching to him purely cause he's so much fun.
Ed is definitely a certain people type of character (like most characters tbh). He doesn't play the same game a lot of the time, so certain people will work harder/easier to be more effective with him. Everything from his gameplan structure, how he uses meter, his oki, even flicker itself is a extremely unique and technical, but I do like how sf6 allows for him to be played very basic with basic whiff punishment and no flicker usage in pressure. While way less optimal, it bridges the game which other characters in other games cannot do. He's simultaneously a thinking man's character and a braindead scumbag which is why I love him
Not gonna lie, the fact this is the first time in all the years you've played Fgs you get a mental block on a character is really weird. This shit happened to me pretty often when trying to play a lot of characters.
Your consistent ease of adaptation to games and characters just keeps making me a bit annoyed and jaelous, so this is weirdly soothing to watch.
I have been convinced for quite a while that if Sajam would compete instead of cast, he would be quite sucessful
I think with Ed what it just boils down to is that he is Mr. Hard Reads all the time.
On one hand, he vaporizes you if he hard reads you. His offensive rewards are just so consistently strong. Anti air HK flicker turns you into mush. The Momochi desync takes you kicking and screaming into the corner and then into a safejump. His shimmies devalue you as a human being.
On the other, he must make hard reads all the time and gets punished so hard for messing up. People talk about Bison's defense being bad, at least I can jab check people and know I don't have a DP! Ed can't jab check and his DP sucks ass. It's better to have no DP than a bad one for me because then I'm more likely to accept my lot in life (Ken Jinrai pressure) than attempt to subvert my station with a pitiful "invincible reversal".
I need to understand Capcom's reason for making the dp so slow. I'm fine with the boxer characters having shitty jabs, I want to know why the GROUNDED UPPERCUT is so fucking abysmal.
@@tentayeprimo6674 the intention from the get go from sfv to here was that his dp is unique for being slow, but the invincibility window is bigger than other dps, letting him get away with weirder shit if the offender tries a slower button
whether that novelty is coming to fruition is beyond me
@MUGENanaya it does allow him to blow through certain attacks in neutral or pressure with it. However it doesn't really cover the same situations a regular DP does so it can feel really bad.
@@MUGENanaya weirdly enough it lets him deal with fireball drive rush in a unique way since he can phase through most fireballs with the forward movement, which would mean it covers both EX and normal fireballs. But he already has a 2-step fireball nullification-to-projectile plan that also works against fireball drive rush, so that application of his DP becomes a lot more niche and a lot harder to find the right situations for. You also can't be baited or you get blown up, unlike his fireball where the worst thing that happens is it gets blocked.
He feels more and more like a specialist character that requires dedication and thought put into his toolset, so shoto players trying to play him like a shoto will yield unfavorable results. Bison also has a unique set of tools but they're just so easy and forgiving to use as a result that players picking him up aren't seeing the same problems.
I have no thoughts about the actual substance here since I don't play much SF6, but this comment is pure gold. Hilariously written while getting the points across well.
Never noticed til Costume 3, but Ed's shoulder width is wild.
I think its always cool when people put up videos of the learning experience instead of just the oh I'm a god now. It's less demoralizing when I'm on my own journey that it's not just me that struggles buses sometimes.
im so happy even the guys with every character in master have play sessions like this... we're not alone :')
that cammy player used more wakeup DPs than Sajam did in this whole video
Usually I’m too much of an hipster to pick a character as popular as Ed, but goddamn he’s so sauced. Learning the desync is maybe the most fun thing I’ve done in SF6
is he even that popular
@@eebbaa5560last time someone did the stats, Ed clocked in as the 5th most played. He’s up there with Cammy and the Shotos in terms of popularity
@@CalhasnopalsI think he's weirdly way more popular at high level than low level
@@penguinmaster16his popularity is definitely more skewed than Shotos, for sure. Akuma and Ryu litter every rank my friends and I are in (Gold-Master) but I only really see Ed in the higher ends or in Pro-play
Haven't really been watching sajam play sf6 since the random climb I feel, but pretty refreshing to see him do more than autopilot diamond players to death lol.
Think about Ed’s gameplan, I wouldn’t change him, because his AA options are very specific and his normals are in the right space of good, but have a visual read that gives you the impression it should be better. Honestly, I wouldn’t be mad in S3 that they don’t change any hit boxes, but give him another move that enhances his mix up pressure. Like Balrog’s dash punch low, but only off Ed’s Kill Rush. O+|- on hit, or maybe a target combo overhead. Nothing that benefits from Drive Rush, but to open people up since he gets equal opened up from most angles. His ground game damage ain’t worth much if he can’t put fear in others.
Overhead TC is definitely the one I’d go with
his weaknesses are no overhead and some weird normals so i think balrog dash low would fit that really well
I'd appreciate them shaving some frames off his dp/lvl 1 and adding some range to his jabs. I think his kit is plenty complete as it is due to his fireball
FAAAAAACCCCCTTTTTSSSSSS!!! How in the HELL did Ed get everything except an overhead for mix ups?! Even Gief ‘s behemoth built ass has one. Smh.
@@EchoTheLight That's his weakness
i know your editor's been doing this anytime theres a super for forever. But the way the super cuts to Ed going "NOT TODAY-POT" everytime sajam does level 3 is incredibly funny to me
15:40
Seeing you strungle with ed helped me feel better about struggling with the character, the character has a million options and you have to use all of them to effectively play the character at a high level
Playing Ed just feels like you are way more dependent on reads than with anyone else in the cast.
Jamie and Manon seem comparable
Jamie and Manon can still force the issue somewhat with some degen setups, even tho overall they are not good.
well except for ex flicker
@Aggrofool this is fair. In defense of Jamie's setups tho the really good ones are like deceptive-looking 50/50s which I would argue aren't degenerate by virtue of their 50/50ness
Nah he actually brings a lot of control to neutral and defense. His problem is that all his buttons do something VERY specific VERY well. You're not gonna find any god button like a low forward or a plus OB button, but going for reads is a quick way to explode.
INSANE THUMBNAIL GAME AS OF LATE
I feel like new Ed is just a different character. Old Ed was completely different
Fax
I don't draw comparisons to it very often, but it felt very MK where like the only thing familiar to his moveset is the specials, and even those got overhauled.
The old Ed was modern players we met along the way
old ed was boring asf so good riddance tbh. plus i’m not playing a character with no motion inputs
@@eebbaa5560 Good thing you didn't have to pick him or charge characters
"I almost just got banned on twitch." was gold LOL
The final DeeJay match around 22:40 was what made me subscribe. Soon as I saw that I thought "he's beginning to believe!"
I’m a 1700 mr ed and the main bit of advice I can give aspiring Ed players is to stop thinking about the flashy combos and just do what feels natural. Also be patient, because Ed can’t initiate offense the same way other characters can.
Thanks so much for this I’m a plat Ed and I fought some masters players in the battle hub and they kicked my ass. Realizing now that part of my problem is that I was way too aggressive and trying to initiate.
That last thing might be my problem, I tend to start my offense too much, matches where I've been way more patient I've done much better. I watch Tachikawa and he plays like that, focused on neutral instead of flashy combos, kind the style I wanna play too
@@yoruzeruel5009 switch to modern Ed, that’s what I play and I just play neutral all day instead of drive rush canceling all my normals
@@SquidwardProfilePic Yeah I play Modern too, yeah I'll start changing my playstyle to that
@@StephGoKrazy Ed’s normals have too much push back for his drive rush cancels, very rarely will anything leave you in grab range except the best option being jab, which leads to low damage off of a hit so it’s not worth the cancel. Play slow and steady, slowly burn away at their drive gauge, don’t swing in neutral randomly because it could get you jumped on, just wait for the opponent to go for a jump and then go. Until then just wiggle around in neutral and try to whiff punish and stop drive rushes.
Edit: once you’ve anti air’d enough times you can start using your buttons more often, because eventually youll have conditioned your opponent to stay on the ground, which is really good for Ed.
12:46 made me physically ill and it's just Tuesday for Sajam
If/when I get SF6 I'll probably pick Ed to play first, which would not be my first time picking a very complex character to start
But damn that end is looking pretty deep right about now
I love Zangief but it also makes a lot of sense that "BreedingYoMom" is a Zangief player.
51:57 "no way!" "NO WAY"
The reason the standing HK wiffs all the time from the safe jump is that everyone is engrained to block low after after blocking a jumping attack. I switched away from the HK to HP to guarantee the hit. jHP, HP, flicker does over 1 bar of drive gage damage.
TFW your jamie is considered a drinking sweeping addicted player. GGs
He's just the best character in the game. From the voice lines, to the colors, and moveset. Love his skill ceiling. Actually made me play the game for 100+ for the first time ever after pre-ordering. Hopefully I'll see y'all on the ladder soon.
chat hating on Ed's theme 😡😡😡 and as a german i have to say i agree turn that shit down!!!!!! 😡😡
12:50 this round is so funny
I wanted you to pop off around 21:37-21:46. That was some fantastic eddin
I like how he apologize every time he gets hit or drops combo, so funny😆
Ed is playable at high level, but only when you are very VERY VERY skilled and dedicated like Momochi and Endingwalker. He is so much fun to use, but so weak, with such messed up damage scaling for his jabs and most of his pressure is pretty fake or easy to handle. Him having very easy to use safe jumps makes it even more of a problem because now everyone knows not to ever reversal when he jumps after mid or heavy blitz. A character that only shines in masterful hands for sure.
I’m not sure how he made this thumbnail, but I love it
Ed's theme is lit especially in round 3 people buggin
Losing with Ed? You're finally gonna beat the Brian_F allegations.
Sajam also throws like no fireballs. Even against characters that have them.
This is going to sound weird but so you know how to do the leverless sf6 DPs. Cause we all remember them changing socd but many (including Brian F) for the implications.
Its 6[2][8] to get fast leverless dps now. Super consistent
Ed's the kind of character where I tell my friend's he's hard to play to both be honest and protect my ego after a 7-loss streak
DAMMMN DANGO Where you get those combos from?!
Sorry I hit you with so many sHKs, Sajam. Thanks for not ducking them and giving me a bit of MR. I needed it. -Smackle
I know I’m a bit late to the party, but does anyone know what the trick is for the crosscut for the punish in 1:15 ?
Since you are already doing the forward for the DR you can do down -> down forward as youre passing under and it autocorrects
I think Sajams winrate would go way up if he threatened grabs more after blitz knockdown. At least in these matches he almost always just jabs it out on wake-up and doesn’t mix in many tick throws
As a jamie main, i chose jamie because of 5HP IP MAN move, i am going to mash that button as much as possible just to know in which situation it works.
Love watching but holy shit the music
I love Ed's theme
Anyone know if Sajam does the jump SOCD for DP input? Makes hitting anti-air DP on leverless much easier.
The true key to winning with ed is backdashing on oki. I get hit every fuckin time
Was Ed the patch where they let you place directly to d5? Did you have to grind through the d1 trenches with him or nah? Makes a bit of sense if you played him a lot less on a shorter climb than everyone that preceded him
I liked seeing you lose to Jamie because they normally destroy me. And I felt normal for a minute there. 😂😂
colab video with brian_f on ed tips?
So glad to know that my streamer is also kinda cheeks at Edward
Is there a trick to landing the delayed kill rush follow up? Do you just manually time it, or is there a frame kill Im missing? I struggle with it so hard
it's just all timing, unfortunately you just gotta get a feel for it
Again I see Jamie gameplay and I'm like, getting to masters with him is rng. he did most the same shit I'd do, except my new game changing combo, tensei kick into sweep
Playing elden ring and watching this, also I like eds theme
Someone needs to fix that Jamie's stick, he only has his heavy buttons and parry mapped
I hope sajam and brian F stick to ed for a very long time (until terry drops)
He's mad right, i be mashing jamie hp all day every day, it's a god button
Why is guile dressed like fortnite jonesy?
Took me a few days and i got ED to Platinum it was indeed a struggle.. im trying to get everyone to Platinum
Judging by all the tournaments I've been watching lately, everybody wants to play Ed, but almost nobody has any success with him. Maybe you could go full Tachikawa and see if there's some hidden magic in Modern Ed.
I will now tell everyone that Sajam said Ed is bottom 1
THIS SONG IS STRAIGHT ASS 🔥
Time for a coaching sesh with your twin
I've adjusted
it's jover
5:30 An SF background music that doesn't sound like a 90's Corolla with a loose belt and a bunch of pans being beaten in the kitchen, and it's "ass." I'll never understand.
Alternate title for this video "I have no hands but I must DP"
I'm having a real tough time with Ed I came from guile I started half a month ago my guile is near Plat with no combos lol I keep getting vs bison.
The weirdest part to me about your Ed struggle is how inconsistent you are at anti airing all of a sudden. Even with his unconventional DP, it would still work on 90% of these jump ins you're eating. I guess it's mental stack.
Nvm I finished the video.
He says he's "bad" with ed 😭 bro I've played Ed for 50 hours in ranked(in a total of 70h), I'm still diamond 1. And he's there in master saying his Ed is bad.. your fundamentals are so good that your "bad" Ed is better than most Eds out there
I can fix him sounds like the beginning of a toxic relationship.
I think Ed looks way cooler this time around but I also just couldn't get into his gameplay. I kinda don't like fighting him either, he seems really defensive and turtle-y.
Ed was my main in 5 i fckn love tht lil shit (wish he was balrogs black son tho)
Maybe it’s cuz Yun cr.hp was always neat, but kinda pointless🧐 Years of wanting to press that lol
I think Ed has like a 20% win rate against me. I drive impact that punch pull move like 90% of the time.
He's so drive impact-able and jumpable, you can literally beat Ed so bad by just abusing what he's bad at, and he happens to be bad at countering options that bad players love to abuse.
@@ik1ll3dshiro I hate playing Ed for this exact reason lmao, about to switch to an easier character
easy 1700 with every character, can't break 1600 with Ed. Playing him in a long set tires my brain out.
He’s at master tank saying I can’t win with him 😭😭😭😭 spare a thought for people stuck in platinum/diamomd
change the song and the wins will trickle in, just try
Bro thinks he's Brian_F...
I felt your pain man. Online Jamie's do not care they just do stuff
5:07 anyone who thinks king or coward is garbage song is a garbage player
I feel the same but with chun like i am stuck in the beginning of diamond 5 and i cant get to master damn
Ed always looks like such a poser man.
poser of what lol? dudes just be saying shit
@@eebbaa5560You wear that hairstyle man? Does anyone? Never that long for sure. Dudes really do just be saying shit huh.
@@greenoftreeblackofblue6625 what are you on about
This character is what put me on my hiatus on this game, I cannot stand fighting almost half the roster. When i fought a gief and he jumped through my dp i just clocked out. I hope terry is fun cuz i have 0 motivation to continue for the time being
weak mental
ok? what does this mean