What Developers DONT TELL YOU about 2d Platformers

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 7

  • @skyglitcher4355
    @skyglitcher4355 6 місяців тому

    Thank you very much, I always appreciate when someone is sharing their knowledge in game dev.
    but the jump animation sound was very aggressive in the video, It almost drove me insane by the end😅

    • @SmallHedgeHQ
      @SmallHedgeHQ  6 місяців тому +1

      Thanks! Just trying to help out best I can. Note taken about the jump sound xD

  • @capucci-kun8151
    @capucci-kun8151 6 місяців тому

    Man its cool! How did you do the animation? So far we can only do the walking and idle animation, animator in unity is hurting my brain 😅

    • @SmallHedgeHQ
      @SmallHedgeHQ  6 місяців тому +1

      The Unity animator can cause a lot of unwanted headaches!
      There are two ways to approach animation, via the animation tab or via scripting, I used scripting in the video. You can use Animator.Play() or Animator.Crossfade() to play specific animations when conditions have been met. It does take a bit of practice to get the workflow down

  • @watercat1248
    @watercat1248 6 місяців тому

    I think they difference is in game field
    Because visually it looks the same to my.

    • @SmallHedgeHQ
      @SmallHedgeHQ  6 місяців тому

      Yeah, game feel is definitely one of the more invisible aspects of video games… but also one the most important. It’s what helps create a personal bond from the player to the game. But yeah, visually not much difference but mechanically can change the immersion of the game greatly.

    • @watercat1248
      @watercat1248 6 місяців тому

      @@SmallHedgeHQ to be honest i know some off thos
      for example i know the jump buffer and cyoyoty time befor i wach this video but to be honest didn't know the 2 different mechanic
      i didn't know before about the apex modifier camper speed
      i know the improve the game field