Mega Man X is one of my favorite games of all time and my third favorite Mega Man game falling behind Mega Man Zero 2 and Mega Man 3. It has amazing stages with great set pieces, amazing weapons like the powerful storm tornado or the flame thrower, a great armor set (Besides the head parts), a good set of collectibles, a good story, and a absolutely amazing soundtrack that falls short behind X6. They also did the stage effects just right where the other three games missed it up in several different ways (Two if you don't include the weather system from Zero 4).
Another point of interest regarding the upgrades: The precision of movement required to get the Arm Part in Flame Mammoth's Stage and the Heart Upgrade in (I believe) Spark Mandrill's stage If you want to skip the Arm upgrade, you can always get Zero's. However, if you want that last health up, you need to learn to either do the wall dash or use the Boomerang Cutter to nab it With the Arm Upgrade, you need to learn when to do the dash jump, incentivized by there being just enough breakable blocks to latch onto Some may see these as unnecessary challenge, others welcome it, but if you go after them, you're basically on your way to learning speedrunning
Actually used to think that the Boomerang was the only way to get Mandrill's Heart Tank. As for the Arm Parts, well, they're the only upgrade that I still kind of dread having to grab.
The arm parts in flame mammoth are a bonus. You're not actually supposed to go after them, this is proven in MHX with zero's parts simply being BETTER, and there being a whole extra scene if you DON'T get them early.
The leg parts being giving to you later helps the theme of growth and become faster/stronger, Viles 2nd encounter being unwinable makes it feel even more unfair than last time and even being as strong as ever that it might have been worthless. And finally having boss rematchs being scattered about I think is much better and less monotonus.
I think that for the second VAVA encounter, the game expects you to know that, if a boss doesn't have a healthbar, it's probably not meant to go down. Because every boss you've faced beforehand...At least after entering a boss door, that is, has had a healthbar. The exceptions to this rule are the two bees in the intro stage, the excavator robot in Armored Armadillo's stage, the green one eyed robot in Sting Chameleon's stage and the two submarines and sea serpents in Launch Octopus' stage. All of which, despite having more health than regular enemies and most being fought in enclosed spaces, still don't have visible healthbars and you don't go through a boss door to face them.
I figured out vile 2 was unwinnable pretty much instantly from one simple fact. He didn't have a health bar. In the unwinnable first fight, there's no health bar, then every boss save the 2 minibosses which did NOT have the screw doors, they had a health bar, then vile in his ride armor AFTER a screw door, did not. Thus it must be a two part fight with the first part being a repeat of the first fight. fun fact it is "winnable" but next to impossible to do so, same as the first fight, he has 255 health and you can only deal 1 tic per hit no matter what. so you have to deal 255 hits before your health hits 2/6, it simply makes him fire the capture balls with your health higher, you can't damage him beyond that.
Great video. Definitely one of my top fav SNES games. If there would be anything I myself would nitpick, other than the point with the helmet, Kuwanger's and Armadillo's levels have no connection. Actions in one won't effect the other. Unlike with things like Eagle's and Mandrill's stages. As for Vile, a lot of that comes from watching my friends play. I've seen enough scripted losses in other games that I accept it as such. While not a perfect game, it's close enough for me that the annoyances are insignificant.
Do you remember the feeling of when you take down your first Maverick? I took down Chill Penguin first. He slaughtered me a bunch of times, but then I finally got him. It feels amazing and the music hits perfectly in that moment. I look forward to this video and checking out some of your other stuff.
i think CP is harder than a lot of people give him credit for, i'd give him a 4/10, his attacks can throw you off if you're not looking for them and i'm not surprised when he gives someone new trouble as i still have the occasional death to him, and i've beaten this game without upgrades
The first game in the series definitely has a degree of love and attention to detail that the rest of the series didn't get. Despite it's flaws, it's still a clear contender for the best one.
Probably not in the immediate future. I like using my own footage for these things, so I'd need to order the right cables to record gameplay and make sure that my PSP still works, but if I do manage to swing that, I'll definitely do it then.
To address the issue brought up about the second fight with Vile (aka Vava), I feel that him not having a health bar when you first try to take him on, coupled with the fact that he was able to capture Zero, is a pretty good indicator that you can't beat him yet. There's also the fact that with him being such an important character to the game's plot, it would make sense for him to have a health bar when you ARE able to hurt him as a way of showing how close you are to defeating him. Maybe it's not super obvious to some players the first time through, but I personally don't think it's too hard to deduce this based on what I listed already if you pay close enough attention
It doesn't get any better than the first three Super NES titles. Gameplay, music, pixel art, story. Just look at how pissed and determined X looks while running.
About the Vile rematch, the first time I noticed he doesn't get a health bar so I assumed it was scripted like the intro fight. I think the most significant nit-pick I have with X1 is that because it's possible for a player to get the leg upgrade last the level designers had to design all those levels to be beatable without it, it feels like with it the level design doesn't really test or push X's movement abilities in challenging ways until the Sigma levels. It's because of this that I think X2 3, and 4 feel more technical, I can find more ways to get upgrades or approach the platforming elements differently. Although each entry has small problems like this that I could point out. You could probably argue that X1 is the most pure or consistent, it feels more like an evolved classic mega man game. I can't decide between liking 1 or 2 more and 3/4 isn't far behind.
I really want to make a list video, but for now, I would do this. It's not exact but it is approximate. Chill Penguin: 8/10 Spark Mandrill: 7/10 Armored Armadillo: 6/10 Launch Octopus: 4/10 Boomer Kuwanger: 5.5/10 Sting Chameleon: 9/10 Storm Eagle: 8/10 Flame Mammoth: 7/10
4:15 a nitpick is a nitpick, you can't say its only half i was not that kind of player, i used ALL of my weapons and subtanks...and that's how i learned you can't win against Vile's ride armor in this. it wasn't til years later i would actually go back and beat the sigma stages. 22:16 i'd argue that X1 does boss rematches *better* than the rest of the series my personal favorite is X3, which is a flawed mess, but i do genuinely love how it feels to play the game at a semi-high level.
I can imagine why you'd think that but Its mainly Capcom being incompetent rather than the fundamentals being flawed. The SNES X games are all varying degrees of great as far as the whole 2D Mega Man franchise is concerned.
Mega Man X is my all time favorite game. I would argue that the one think I didn't like about it is the Bospider fight for being overly difficult, but to be fair the whole level was something of a difficulty spike so having a harder boss at the end makes sense.
The only reason that this is my second favourite behind x4 is because the green platforms from the first sigma castle stage is the most frustrating thing in the freaking universe
If the little enemies that fly in are giving you trouble, charge up a Rolling Shield to give yourself a barrier. And if it's the platforms themselves tripping you up... I don't actually have any clever advice for them, since they're legitimately tricky.
Yeah I know you can climb up the wall but I guess I don’t have the skill to do it, plus I’ve already beat the game, it’s just that it takes me forever to get through them
@@RiskofRing that one was actually explained in game. They're sneaking in first in order to get the drop on sigma, they weren't expecting the defenses to be so robust. The actual plan was basically an assassination. It didn't work out.
I'm pretty sure I figured out the Vile rematch phase 1 was impossible on my own, but I, too, am incredibly biased towards this game. There's a reason it's the only Let's Play on my channel I ever actually finished 💀
I mean, I totally tried to kill his armor on that second match with Vile/Vava, so yeah I did waste lots of ammo, I spent most of my time after that fight recollecting weapon energy drops and refilling my sub tanks but that was of course only that first run. No I dont think it unfair, because you DO have the chance to restock after the fight~
The only reason on the second fight I knew I could not beat vile is because I did not have thr cannon. Heck the first time I beat the game, I only had the arms from Zero and legs and I still beat the game. Never got the one shot blast. I was only six years old and thought Mega Man and X were the same lol.
It's funny, a while back I was trying to think of anything that I truly disliked about Mega Man X, and I was really struggling to come up with even the tiniest of nitpicks. I could certainly find flaws with other SNES games that I love: -Kirby Super Star (probably my favorite game of all time): The Gourmet Race is 100% pointless filler -Super Mario RPG: The isometric 3D perspective makes certain jumping challenges quite aggravating -Earthbound: It's adherence to certain RPG mechanics felt a bit dated by 1995 (especially compared to what SquareSoft was pumping out by this time) -Super Mario World: Having fewer power-ups than Super Mario Bros 3 felt like a bit of a step backwards -Donkey Kong Country: Too much reliance on cave-themed levels and all the bosses (save for King K. Rool) are lame -Yoshi's Island: Some of the stages in the back half of the game go on FOREVER But with Mega Man X, there's virtually nothing I can point to as a reason that would hinder my enjoyment of the game. Okay, maybe the Spider boss at the end of Sigma stage 1 can be a little bullshitty, but that's literally all I can think of.
Launch Octopus' stage has a couple annoying enemies and midbosses. Not nearly as bad as later entries' "midboss" stages. The First Armor does have a pretty useless Head Part, just used to get other upgrades. I have no qualms with the opening stage Vile encounter going his way. But the 2nd should have imo allowed you to challenge his ride armor. It gives off the idea that Vile of all characters is stronger than even Sigma as it is.
I only disagree about the boss rematches. I feel it's much better to be spread out the tower levels, in a set order, with rooms that are a part of the stage, instead of the boring portals to out of stage rooms.
X1 has a lot of merit but I wish the design was more consistent. Some levels are pretty lame. I also wish the whole "beating this stage impacts another stage" was better executed. The way it is now is extremely sloppy. Lastly I also wish the game was harder.. The final boss is tough but this is the easiest out of the 8 X games for sure. I know that it being easy is why its popular among casual gamers but I wish it had more for the veteran Mega Man fans.
Mega Man X is one of my favorite games of all time and my third favorite Mega Man game falling behind Mega Man Zero 2 and Mega Man 3. It has amazing stages with great set pieces, amazing weapons like the powerful storm tornado or the flame thrower, a great armor set (Besides the head parts), a good set of collectibles, a good story, and a absolutely amazing soundtrack that falls short behind X6. They also did the stage effects just right where the other three games missed it up in several different ways (Two if you don't include the weather system from Zero 4).
3 doesnt get enough love..
Another point of interest regarding the upgrades:
The precision of movement required to get the Arm Part in Flame Mammoth's Stage and the Heart Upgrade in (I believe) Spark Mandrill's stage
If you want to skip the Arm upgrade, you can always get Zero's. However, if you want that last health up, you need to learn to either do the wall dash or use the Boomerang Cutter to nab it
With the Arm Upgrade, you need to learn when to do the dash jump, incentivized by there being just enough breakable blocks to latch onto
Some may see these as unnecessary challenge, others welcome it, but if you go after them, you're basically on your way to learning speedrunning
Actually used to think that the Boomerang was the only way to get Mandrill's Heart Tank. As for the Arm Parts, well, they're the only upgrade that I still kind of dread having to grab.
The arm parts in flame mammoth are a bonus. You're not actually supposed to go after them, this is proven in MHX with zero's parts simply being BETTER, and there being a whole extra scene if you DON'T get them early.
The leg parts being giving to you later helps the theme of growth and become faster/stronger, Viles 2nd encounter being unwinable makes it feel even more unfair than last time and even being as strong as ever that it might have been worthless. And finally having boss rematchs being scattered about I think is much better and less monotonus.
16:42 "suh-nes" 💀
Great video tho, glad it ended up in my recommended
I think that for the second VAVA encounter, the game expects you to know that, if a boss doesn't have a healthbar, it's probably not meant to go down. Because every boss you've faced beforehand...At least after entering a boss door, that is, has had a healthbar. The exceptions to this rule are the two bees in the intro stage, the excavator robot in Armored Armadillo's stage, the green one eyed robot in Sting Chameleon's stage and the two submarines and sea serpents in Launch Octopus' stage. All of which, despite having more health than regular enemies and most being fought in enclosed spaces, still don't have visible healthbars and you don't go through a boss door to face them.
I figured out vile 2 was unwinnable pretty much instantly from one simple fact. He didn't have a health bar. In the unwinnable first fight, there's no health bar, then every boss save the 2 minibosses which did NOT have the screw doors, they had a health bar, then vile in his ride armor AFTER a screw door, did not. Thus it must be a two part fight with the first part being a repeat of the first fight.
fun fact it is "winnable" but next to impossible to do so, same as the first fight, he has 255 health and you can only deal 1 tic per hit no matter what. so you have to deal 255 hits before your health hits 2/6, it simply makes him fire the capture balls with your health higher, you can't damage him beyond that.
Great video.
Definitely one of my top fav SNES games.
If there would be anything I myself would nitpick, other than the point with the helmet, Kuwanger's and Armadillo's levels have no connection. Actions in one won't effect the other. Unlike with things like Eagle's and Mandrill's stages.
As for Vile, a lot of that comes from watching my friends play. I've seen enough scripted losses in other games that I accept it as such.
While not a perfect game, it's close enough for me that the annoyances are insignificant.
Do you remember the feeling of when you take down your first Maverick? I took down Chill Penguin first. He slaughtered me a bunch of times, but then I finally got him. It feels amazing and the music hits perfectly in that moment. I look forward to this video and checking out some of your other stuff.
i think CP is harder than a lot of people give him credit for, i'd give him a 4/10, his attacks can throw you off if you're not looking for them and i'm not surprised when he gives someone new trouble as i still have the occasional death to him, and i've beaten this game without upgrades
My first maverick was storm eagle, i remember defeating it without The dash, felt good
The first game in the series definitely has a degree of love and attention to detail that the rest of the series didn't get. Despite it's flaws, it's still a clear contender for the best one.
Lol, was fun to watch you attempting that heart tank around 16:00 q
Will you be talking about the PSP remake any time soon?
Probably not in the immediate future. I like using my own footage for these things, so I'd need to order the right cables to record gameplay and make sure that my PSP still works, but if I do manage to swing that, I'll definitely do it then.
To address the issue brought up about the second fight with Vile (aka Vava), I feel that him not having a health bar when you first try to take him on, coupled with the fact that he was able to capture Zero, is a pretty good indicator that you can't beat him yet. There's also the fact that with him being such an important character to the game's plot, it would make sense for him to have a health bar when you ARE able to hurt him as a way of showing how close you are to defeating him. Maybe it's not super obvious to some players the first time through, but I personally don't think it's too hard to deduce this based on what I listed already if you pay close enough attention
It doesn't get any better than the first three Super NES titles. Gameplay, music, pixel art, story. Just look at how pissed and determined X looks while running.
About the Vile rematch, the first time I noticed he doesn't get a health bar so I assumed it was scripted like the intro fight.
I think the most significant nit-pick I have with X1 is that because it's possible for a player to get the leg upgrade last the level designers had to design all those levels to be beatable without it, it feels like with it the level design doesn't really test or push X's movement abilities in challenging ways until the Sigma levels.
It's because of this that I think X2 3, and 4 feel more technical, I can find more ways to get upgrades or approach the platforming elements differently. Although each entry has small problems like this that I could point out.
You could probably argue that X1 is the most pure or consistent, it feels more like an evolved classic mega man game. I can't decide between liking 1 or 2 more and 3/4 isn't far behind.
I really want to make a list video, but for now, I would do this. It's not exact but it is approximate.
Chill Penguin: 8/10
Spark Mandrill: 7/10
Armored Armadillo: 6/10
Launch Octopus: 4/10
Boomer Kuwanger: 5.5/10
Sting Chameleon: 9/10
Storm Eagle: 8/10
Flame Mammoth: 7/10
4:15 a nitpick is a nitpick, you can't say its only half
i was not that kind of player, i used ALL of my weapons and subtanks...and that's how i learned you can't win against Vile's ride armor in this. it wasn't til years later i would actually go back and beat the sigma stages.
22:16 i'd argue that X1 does boss rematches *better* than the rest of the series
my personal favorite is X3, which is a flawed mess, but i do genuinely love how it feels to play the game at a semi-high level.
As much as I like this game, I feel like what set apart X series from classic games turned out to be a detriment rather than an advantage.
I can imagine why you'd think that but Its mainly Capcom being incompetent rather than the fundamentals being flawed. The SNES X games are all varying degrees of great as far as the whole 2D Mega Man franchise is concerned.
Mega Man X is my all time favorite game. I would argue that the one think I didn't like about it is the Bospider fight for being overly difficult, but to be fair the whole level was something of a difficulty spike so having a harder boss at the end makes sense.
That spider is too damn fast.
The only reason that this is my second favourite behind x4 is because the green platforms from the first sigma castle stage is the most frustrating thing in the freaking universe
If the little enemies that fly in are giving you trouble, charge up a Rolling Shield to give yourself a barrier. And if it's the platforms themselves tripping you up... I don't actually have any clever advice for them, since they're legitimately tricky.
You can dash climb up the wall if you are precise enough
Yeah I know you can climb up the wall but I guess I don’t have the skill to do it, plus I’ve already beat the game, it’s just that it takes me forever to get through them
Plus, why would he need to climb up if he could just teleport in there like classic mega man
@@RiskofRing that one was actually explained in game. They're sneaking in first in order to get the drop on sigma, they weren't expecting the defenses to be so robust. The actual plan was basically an assassination. It didn't work out.
I'm pretty sure I figured out the Vile rematch phase 1 was impossible on my own, but I, too, am incredibly biased towards this game. There's a reason it's the only Let's Play on my channel I ever actually finished 💀
I mean, I totally tried to kill his armor on that second match with Vile/Vava, so yeah I did waste lots of ammo, I spent most of my time after that fight recollecting weapon energy drops and refilling my sub tanks but that was of course only that first run. No I dont think it unfair, because you DO have the chance to restock after the fight~
I like that one, too. -- A.T.
The only reason on the second fight I knew I could not beat vile is because I did not have thr cannon. Heck the first time I beat the game, I only had the arms from Zero and legs and I still beat the game. Never got the one shot blast. I was only six years old and thought Mega Man and X were the same lol.
It's funny, a while back I was trying to think of anything that I truly disliked about Mega Man X, and I was really struggling to come up with even the tiniest of nitpicks. I could certainly find flaws with other SNES games that I love:
-Kirby Super Star (probably my favorite game of all time): The Gourmet Race is 100% pointless filler
-Super Mario RPG: The isometric 3D perspective makes certain jumping challenges quite aggravating
-Earthbound: It's adherence to certain RPG mechanics felt a bit dated by 1995 (especially compared to what SquareSoft was pumping out by this time)
-Super Mario World: Having fewer power-ups than Super Mario Bros 3 felt like a bit of a step backwards
-Donkey Kong Country: Too much reliance on cave-themed levels and all the bosses (save for King K. Rool) are lame
-Yoshi's Island: Some of the stages in the back half of the game go on FOREVER
But with Mega Man X, there's virtually nothing I can point to as a reason that would hinder my enjoyment of the game. Okay, maybe the Spider boss at the end of Sigma stage 1 can be a little bullshitty, but that's literally all I can think of.
Mega Man X is about the greatest game of all time.
Launch Octopus' stage has a couple annoying enemies and midbosses. Not nearly as bad as later entries' "midboss" stages. The First Armor does have a pretty useless Head Part, just used to get other upgrades.
I have no qualms with the opening stage Vile encounter going his way. But the 2nd should have imo allowed you to challenge his ride armor. It gives off the idea that Vile of all characters is stronger than even Sigma as it is.
This game is underrated
I only disagree about the boss rematches. I feel it's much better to be spread out the tower levels, in a set order, with rooms that are a part of the stage, instead of the boring portals to out of stage rooms.
X1 is alright.
The guitars sound a bit ugly tho.
Megaman 3 I believe is about as good, and 2. All great
This game is perfect
I think Mega Man X 4 was the best one. After that, I might have beaten 5 but the game was way less fun by X5.
Do more Megaman Battle Network!!!
Currently don't have a way to record my GBA, but plan on doing a ton with BN next year, when the collection drops.
Why can people like Zero in this game??
X1 has a lot of merit but I wish the design was more consistent. Some levels are pretty lame.
I also wish the whole "beating this stage impacts another stage" was better executed. The way it is now is extremely sloppy.
Lastly I also wish the game was harder.. The final boss is tough but this is the easiest out of the 8 X games for sure. I know that it being easy is why its popular among casual gamers but I wish it had more for the veteran Mega Man fans.
Nah. I think Mega Man X1 from SNES is too overrated. (It's just my opinion)
And EVERY game have defects. EVERY GAME. There is no game without defects.