I had no idea you could hack the decals to make your own or that you could use them to do bump mapping. This is very useful indeed. I’m definitely going to be doing panel lines and rivets and other sci-fi detail asap. Super informative video, I would have missed a lot of this if it wasn’t for you so thanks very much. Like button smashed.
Would make more sense if TM added a ‘sort by - alphabetical order’ and a search function to quickly find materials in the project, rather than relying on filtering by the few types that they have grouped together
This might be due to hardware limitations and/or used to keep your projects from freezing. You can't expect real-time photorealism without sacrificing performance. This isn't the full Unreal Engine, so it puts performance above fidelity for obvious reasons.
I had no idea you could hack the decals to make your own or that you could use them to do bump mapping. This is very useful indeed. I’m definitely going to be doing panel lines and rivets and other sci-fi detail asap. Super informative video, I would have missed a lot of this if it wasn’t for you so thanks very much. Like button smashed.
Would make more sense if TM added a ‘sort by - alphabetical order’ and a search function to quickly find materials in the project, rather than relying on filtering by the few types that they have grouped together
When I create dense area with foliage tool, it's getting disappear when camera goes far away from that particular area.. any solution
This might be due to hardware limitations and/or used to keep your projects from freezing. You can't expect real-time photorealism without sacrificing performance. This isn't the full Unreal Engine, so it puts performance above fidelity for obvious reasons.
can you mention your hardware? because you create dense forest and dense grass