agree, i've been using twinmotion for over 5 years, but im trying to use d5 since a couple months, the light and colors are way more realistic, at least for me. Twinmotion have always this cartoonish feeling imo, but it's faster to use
This video is great, fair but not complete. I would suggest creating actual projects with both of them. The test projects you made, seemed sloppy and not real, so the comparison was not fair. It’s important to have Same materials, same quality, and same mood. I would suggest pick a reference picture, then start creating it using both softwares, as best as you can. Then you can do better comparison. Also I would suggest to reconsider features part. You mentioned some features for twinmotion which exists in D5 too, but you didn’t mention. Like section cube. Like in D5 you can import any object you would like, either from 3dsky or evermotion with ease and use it like asset library, can you do that in twinmotion? Or you can make custom camera motion and custom animation in 3dsMax max and import it to D5 render, again with ease. Again can you do that in twinmotion? In D5 you can animate everything, whether its your own object or from asset library. You can also have path for cars, people, animals. How about twinmotion?! In D5, you can create any sky you want using Geo Sky, clouds and fog. You also can have many weather options. Or beside asset library, you can make any custom PBR material in D5 render, you can use any custom HDRI, any custom IES or stage lights, any custom transparent video, can you do that in Twinmotion? Or D5 has super fast rendering option for both images and videos. Or D5 increases quality when you render at higher resolution, for example if you render at 16k then downscale it to 2k you have much more quality. And since no size limitations exist for free community renders, you can simply have extremely high quality renders for free. You see, for someone who worked with 3dsMax/Vray for years and has their own objects and materials, D5 lets you bring all of them and have your own high quality asset library and use them the way you use their asset library for free. In D5, asset library is not a must have, it’s just some nice added feature, and if one day you loose access to Internet, there will be no problem. can you say same for twinmotion? D5 Pro is not a must in D5, you can use the app for a long time and never need it. but I buy it to support developers. Can you say same thing for twinmotion?! I really don’t know much about twinmotion and I really like to know the answer the those questions. But I can talk about D5 for ages because it’s my everyday life. D5 can ruin other software for you and makes you forget about them. Because it’s complete. D5 is not just a software, it’s a lifestyle and I’m not the only one saying that. Can you say that about twinmotion? The only downside is knowing other software like twinmotion, vantage, etc have better quality, not that much, maybe 10-15%, and I trust D5 will reach them someday, but I really want to know if there are people who base their entire workflow on Twinmotion like that.
I couldn't be more agree with you, use to used Lumion for a decade till a change to D5, it's just ridiculous the diference. I'd have never try twinmotion, but what i saw in internet... the quality is very poor, looks like a cartoon. This video make me feel that the guy talking does not know how to use the program (no offense)
@@Betoromero22 Thank you for the feedback. I've been testing out various software, and have been using twinmotion on and off for a couple years, but just recently starting play with D5.
@PhoenixArtPortraits I really appreciate you taking the time to write this comment. I will make sure to take into account your feedback on how to improve the video and make the video comparison more complete. Thank you for identifying the features that I may have missed or didn't include, I'll pin this so others can be aware of this as well. It is nice to hear from someone who is an avid D5 render user because I don't know many people who use it. For the most part, quality comes from experience, knowing the right materials, lighting, and skies to choose from, and the proper settings to maximize. Some software definitely have a higher ceiling for the overall quality of the output, but if you don't know how to use it, then it doesn't matter.
whatvere you saying about D5 , twinmotion can do it, and off course twinmotion path tracing is better as D5 does not have it :P the only thing good might be vegetation models and new scatter tool.
Twinmotion technically speaking is a hell lot older, but they got bought by Epic shortly after switching to UE4 which completely changed their tech. And yes, that was more or less six years ago.
As someone who mostly renders landscape and garden scenes with specific plants, I find that Twinmotion's assets aren't accurate or varied enough - Lumion is the best and V-ray or D5 is a close second. However, Twinmotion will be free for almost everyone from the end of April 2024 so that's a massive thing to factor in.
The fact that Twinmotion is free for almost everyone is huge. In regards to your comments on landscape and garden scene I think Lumion has a great library for this, but if you use megascan or quixel bridge assets, those will also improve your Twinmotion scene. D5 has good vegetation assets, minus the grass.
@@nothinbutshorts It's the best for assets in my line of work, it just is. It's slow and clunky but when you need to match a planting scheme precisely then there's nothing with a wider vegetation library, especially one suitable for European varieties.
you missed the round corner feature in D5, this is very important to achieve a certain reality & makes things easier so it's a shame this feature is still not available in twinmotion
This is a great video. I agree with most points. That being said, a software doesn't have absolutely accommodate every field that needs a render engine. I think its good that D5 Render focusses on Architecture, landscaping and Interior Design. Just like how you have Premier Pro and After Effects, both video editors but very very different in terms of what can be done on them. So D5 Render shouldn't lose points for focusing on one thing, rather gain points for trying to perfect the software for one industry before thinking of others.
Yes you are correct, the software doesn't have to accommodate every field but it is always nice to have. Maybe it didn't come off this way, but I agreed that it was better that D5 Render primarily focused on architecture vs. twinmotion.
I used Twinmotion until 2 years ago and then moved to D5… the quality of image is much better on D5 and how the light is handled. Another big advantage for D5 is the possibility to have the output image with 7 channels which is great for post production. The only thing I miss from TM is the sketch lab library
As a Twinmotion user, I think this video is a little biased towards D5 since it looks like you have more experience using it. To be fair, D5 is better out of the box than Twinmotion but seasoned users can achieve high quality realism in Twinmotion.
I tried to make the video as unbiased as possible, so I apologize for it coming off that way. I actually use Twinmotion more, so it is interesting that you noticed that.
hi I need urgent help on an issue. I've been using Twinmotion for years. I'm building a new computer system. I Decided Everything in the System I Gathered. I'm just hesitant about choosing a graphics card. 1st option: 4070ti Super 16gb with warranty Option 2: 3090 24gb without warranty Which one would you choose?
I would say the 4070ti and having the warranty is great. If you want to look at a side by side comparison of the two you can go to userbenchmark.com or GPUcheck.com
@@thearchitecturegrind Thank you. I created a poll in the Twinmotion Facebook group and the majority chose 3090 there. I asked 10 more people on UA-cam, people who work like you, I'm waiting to hear from them.
@@Ssh52 I chose 4070 ti Super. It gave me confidence because it was under warranty. I was using 3060ti before, but it did not perform as well as I expected on the Wievport Screen. But I really felt the difference when getting Animation and Render Outputs.
D5 render for mesh management , gi ease of use, support for softwares, one downside though. It's doesn't understand material differences on instances. If instances of N object have different materials then watch out when you export from any software to d5 it will just use the same material for all which actually a huge problem 😊
I’m a new subscriber to this channel. I am digging the content a great deal! Mr. Grind goes through the trouble of breaking down features pros and cons to help you choose. In the end you can pick something else entirely different, but the content has value! Thanks! I was wondering if you can do a little more about febrie. Although I did see one of your previous videos about it. It seems like there’s room to cover this app a little more in-depth, for total newbies.
Simple Blender is - it is free can do the same and more. With blender 4.2 we also will have raytraced realtime rendering. And all what makes d5 or the rest good can be bought as a single purchase too. There is no price advantage. Want to do good work ? Use better apps. I spot if something was done in D5 Enacape and likes easily. End of sims app story …
@@cekuhnen I would say Blenders results have higher potential, but for beginners is still significantly complicated and difficult to understand compared to TM, D5 and the other primary render software for architecture. I understand where you are coming from, but check out my video where I complete the same render in every software (30 min max) including blender.
@@thearchitecturegrind I know them all very well - that’s why I say this Blender is harder is wrong. If an app can do more like position cameras better then the app isn’t harder - I would rather say the others are crippled. There is a baseline of knowledge you need to know. True blenders Ui can be at times wtf too. So is knowing how to model in sketch up correctly.
Twinmotion is better because is free and you can use post production to improve your results, D5 2.8 is too heavy. D5 is awesome but you have to pay, in Twinmotion you have megascan
You need to work on your renders. They are all avarage at best. The d5 was the best one from the 3. From my experience, quality is path tracer > d5 > lumen. Assets are way better in d5 as well by a lot. Eventually I decided to use twonmotion because of the overall flexibility. Adding your own assets (including vegetation) and materials are faster and easier. The scene graph is much better in twinmotion and the flexibility in using the path tracer for high quality ray traced renders but lumen for quick rendes and video animation is great. Twinmotion needs better vegetations and a smart grass material (+ better lumen) that is in the making and then it will definitely beat d5 for me. Ps, Twinmotion is now completely free with no quality limitation for all (only cloud presentation is not free but cheaper then before)
I appreciate the feedback. When I used the same setting the sky lighting was significantly darker. So I had to make a few adjustments. I’ll try to mess around with it some more
@@thearchitecturegrind For some reason, when using an HDRI and enabling pathtrace, Twinmotion sets the 'Sun intensity' to 0, which is what is causing the 'flat' look of your top-right render. I find that pulling the 'Sun intensity' setting back up to about 20 (depending on the scene ofc) gives a much better result. Generally I'd say that when using path trace and HDRIs together it requires a bit of tweaking, especially exposure and lighting settings, to get it right, but can yield some pretty amazing results. But naturally none of this will matter if the modelling, materiality and composition of the render is not on point.
I really like how you broke down the softwares similarities and differences, then comparing the final renderings at the end.
View made in d5 was better according to me
What aspects of the render, make D5 stand out over twinmotion
agree, i've been using twinmotion for over 5 years, but im trying to use d5 since a couple months, the light and colors are way more realistic, at least for me.
Twinmotion have always this cartoonish feeling imo, but it's faster to use
@@CioFuyuagree...
Interior render ( bad)
This video is great, fair but not complete. I would suggest creating actual projects with both of them. The test projects you made, seemed sloppy and not real, so the comparison was not fair. It’s important to have Same materials, same quality, and same mood.
I would suggest pick a reference picture, then start creating it using both softwares, as best as you can. Then you can do better comparison.
Also I would suggest to reconsider features part. You mentioned some features for twinmotion which exists in D5 too, but you didn’t mention. Like section cube.
Like in D5 you can import any object you would like, either from 3dsky or evermotion with ease and use it like asset library, can you do that in twinmotion?
Or you can make custom camera motion and custom animation in 3dsMax max and import it to D5 render, again with ease. Again can you do that in twinmotion?
In D5 you can animate everything, whether its your own object or from asset library. You can also have path for cars, people, animals. How about twinmotion?!
In D5, you can create any sky you want using Geo Sky, clouds and fog. You also can have many weather options.
Or beside asset library, you can make any custom PBR material in D5 render, you can use any custom HDRI, any custom IES or stage lights, any custom transparent video, can you do that in Twinmotion?
Or D5 has super fast rendering option for both images and videos. Or D5 increases quality when you render at higher resolution, for example if you render at 16k then downscale it to 2k you have much more quality. And since no size limitations exist for free community renders, you can simply have extremely high quality renders for free.
You see, for someone who worked with 3dsMax/Vray for years and has their own objects and materials, D5 lets you bring all of them and have your own high quality asset library and use them the way you use their asset library for free. In D5, asset library is not a must have, it’s just some nice added feature, and if one day you loose access to Internet, there will be no problem. can you say same for twinmotion?
D5 Pro is not a must in D5, you can use the app for a long time and never need it. but I buy it to support developers. Can you say same thing for twinmotion?!
I really don’t know much about twinmotion and I really like to know the answer the those questions.
But I can talk about D5 for ages because it’s my everyday life. D5 can ruin other software for you and makes you forget about them. Because it’s complete. D5 is not just a software, it’s a lifestyle and I’m not the only one saying that. Can you say that about twinmotion?
The only downside is knowing other software like twinmotion, vantage, etc have better quality, not that much, maybe 10-15%, and I trust D5 will reach them someday, but I really want to know if there are people who base their entire workflow on Twinmotion like that.
I couldn't be more agree with you, use to used Lumion for a decade till a change to D5, it's just ridiculous the diference.
I'd have never try twinmotion, but what i saw in internet... the quality is very poor, looks like a cartoon.
This video make me feel that the guy talking does not know how to use the program (no offense)
@@Betoromero22 Thank you for the feedback. I've been testing out various software, and have been using twinmotion on and off for a couple years, but just recently starting play with D5.
@PhoenixArtPortraits I really appreciate you taking the time to write this comment. I will make sure to take into account your feedback on how to improve the video and make the video comparison more complete. Thank you for identifying the features that I may have missed or didn't include, I'll pin this so others can be aware of this as well. It is nice to hear from someone who is an avid D5 render user because I don't know many people who use it. For the most part, quality comes from experience, knowing the right materials, lighting, and skies to choose from, and the proper settings to maximize. Some software definitely have a higher ceiling for the overall quality of the output, but if you don't know how to use it, then it doesn't matter.
whatvere you saying about D5 , twinmotion can do it, and off course twinmotion path tracing is better as D5 does not have it :P the only thing good might be vegetation models and new scatter tool.
@@imabzeous good to know :-D
Twinmotion technically speaking is a hell lot older, but they got bought by Epic shortly after switching to UE4 which completely changed their tech. And yes, that was more or less six years ago.
Twinmotion being bought by epic was huge for them
As someone who mostly renders landscape and garden scenes with specific plants, I find that Twinmotion's assets aren't accurate or varied enough - Lumion is the best and V-ray or D5 is a close second. However, Twinmotion will be free for almost everyone from the end of April 2024 so that's a massive thing to factor in.
The fact that Twinmotion is free for almost everyone is huge. In regards to your comments on landscape and garden scene I think Lumion has a great library for this, but if you use megascan or quixel bridge assets, those will also improve your Twinmotion scene. D5 has good vegetation assets, minus the grass.
Twinmotion with mega scans is wilddddd
saying lumion is best you already lost credibility lol
@@nothinbutshorts It's the best for assets in my line of work, it just is. It's slow and clunky but when you need to match a planting scheme precisely then there's nothing with a wider vegetation library, especially one suitable for European varieties.
you missed the round corner feature in D5, this is very important to achieve a certain reality & makes things easier so it's a shame this feature is still not available in twinmotion
@@milorazak3691 thanks for adding that comment!
This is a great video. I agree with most points. That being said, a software doesn't have absolutely accommodate every field that needs a render engine. I think its good that D5 Render focusses on Architecture, landscaping and Interior Design. Just like how you have Premier Pro and After Effects, both video editors but very very different in terms of what can be done on them. So D5 Render shouldn't lose points for focusing on one thing, rather gain points for trying to perfect the software for one industry before thinking of others.
Yes you are correct, the software doesn't have to accommodate every field but it is always nice to have. Maybe it didn't come off this way, but I agreed that it was better that D5 Render primarily focused on architecture vs. twinmotion.
We moved from Corona/Vray to D5 due to speed of iterations and getting out images and animations quickly to clients
Are you referring to your company? Yep you can get similar results in D5 but in less time
@@thearchitecturegrind yes our company
Same in my industry, I work in events and it’s so much easier, made my workflow almost 70% faster
@ great to hear!
for interior D5 is the king for a value and speed wise, still not a corona for realism but it's catching up very fast
Yeah it’s growing in popularity a ton
I used Twinmotion until 2 years ago and then moved to D5… the quality of image is much better on D5 and how the light is handled. Another big advantage for D5 is the possibility to have the output image with 7 channels which is great for post production. The only thing I miss from TM is the sketch lab library
After 4 years using D5 I change to TM, I am so happy to not pay a lot of money anymore
Yeah the tm sketch fab library is pretty awesome
Yep cost is always an issue
@@leonardoaguilerahonduras2067 if you use it for personal project yes, if you have a business D5 images are so much better it’s worth paying
I give D5 a try. Never used this before... Thanks a lot for sharing and helping us see the difference in terms of quality, time and rendering... ❤❤❤
As a Twinmotion user, I think this video is a little biased towards D5 since it looks like you have more experience using it. To be fair, D5 is better out of the box than Twinmotion but seasoned users can achieve high quality realism in Twinmotion.
I tried to make the video as unbiased as possible, so I apologize for it coming off that way. I actually use Twinmotion more, so it is interesting that you noticed that.
hi
I need urgent help on an issue.
I've been using Twinmotion for years.
I'm building a new computer system.
I Decided Everything in the System I Gathered.
I'm just hesitant about choosing a graphics card.
1st option: 4070ti Super 16gb with warranty
Option 2: 3090 24gb without warranty
Which one would you choose?
I would say the 4070ti and having the warranty is great. If you want to look at a side by side comparison of the two you can go to userbenchmark.com or GPUcheck.com
@@thearchitecturegrind Thank you. I created a poll in the Twinmotion Facebook group and the majority chose 3090 there. I asked 10 more people on UA-cam, people who work like you, I'm waiting to hear from them.
@@Rafciz16 what did you end up choosing, and why?
@@Ssh52 I chose 4070 ti Super. It gave me confidence because it was under warranty. I was using 3060ti before, but it did not perform as well as I expected on the Wievport Screen. But I really felt the difference when getting Animation and Render Outputs.
D5 render for mesh management , gi ease of use, support for softwares, one downside though. It's doesn't understand material differences on instances. If instances of N object have different materials then watch out when you export from any software to d5 it will just use the same material for all which actually a huge problem 😊
Good point
I’m a new subscriber to this channel. I am digging the content a great deal! Mr. Grind goes through the trouble of breaking down features pros and cons to help you choose. In the end you can pick something else entirely different, but the content has value! Thanks! I was wondering if you can do a little more about febrie. Although I did see one of your previous videos about it. It seems like there’s room to cover this app a little more in-depth, for total newbies.
Thank you, I am glad you find the content valuable! I have a few videos I’m cooking up rn, but will look into diving more into Fabrie.
Simple
Blender is - it is free can do the same and more. With blender 4.2 we also will have raytraced realtime rendering.
And all what makes d5 or the rest good can be bought as a single purchase too.
There is no price advantage.
Want to do good work ? Use better apps.
I spot if something was done in D5 Enacape and likes easily.
End of sims app story …
Well fair but is 10x harder to learn
@@thearchitecturegrind that’s is an excuse - if you want to use Blender for rendering only it is not that much harder to learn than TM or D5.
@@cekuhnen I would say Blenders results have higher potential, but for beginners is still significantly complicated and difficult to understand compared to TM, D5 and the other primary render software for architecture. I understand where you are coming from, but check out my video where I complete the same render in every software (30 min max) including blender.
@@thearchitecturegrind I know them all very well - that’s why I say this Blender is harder is wrong.
If an app can do more like position cameras better then the app isn’t harder - I would rather say the others are crippled.
There is a baseline of knowledge you need to know.
True blenders Ui can be at times wtf too. So is knowing how to model in sketch up correctly.
@cekuhnen if you know all of them well, then I would agree blender is most likely the best option. What are your thoughts on unreal engine?
Twinmotion is better because is free and you can use post production to improve your results, D5 2.8 is too heavy. D5 is awesome but you have to pay, in Twinmotion you have megascan
@@leonardoaguilerahonduras2067 cost is definitely a factor
@@thearchitecturegrind also if you live in Latin america specially in Honduras, a render cost $35.00 to $50.00 per image
TM is still so cartoonish… it’s definitely D5 for me thanks!
Another one for D5 😁
You need to work on your renders. They are all avarage at best. The d5 was the best one from the 3.
From my experience, quality is path tracer > d5 > lumen.
Assets are way better in d5 as well by a lot.
Eventually I decided to use twonmotion because of the overall flexibility.
Adding your own assets (including vegetation) and materials are faster and easier. The scene graph is much better in twinmotion and the flexibility in using the path tracer for high quality ray traced renders but lumen for quick rendes and video animation is great.
Twinmotion needs better vegetations and a smart grass material (+ better lumen) that is in the making and then it will definitely beat d5 for me.
Ps, Twinmotion is now completely free with no quality limitation for all (only cloud presentation is not free but cheaper then before)
I will work on my renders. Where do you think I can improve and what would make them better?
Thank you for the additional feedback.
Twinmotion is from 2005. Almost 2 decaded old!
Wow, it’s coming a long way
twinmotion all the way
Why’s that?
TW is not good enough for interior .
Look at D5 render 2.7, it must be even better!
Yeah it’s pretty awesome
@@thearchitecturegrindcan you create another video with new comparison?
@@firiasu what softwares would you like to see? I was thinking about doing something with lumion and escape
@@thearchitecturegrind Lumion vs D5 render 2.7, also D5 render 2.5 vs D5 render 2.7.
@@firiasu lumion vs is intriguing
Sorry but your path trace result is horrible. You could have use the same setting/setup with Lumen to get an almost similar result with Pathtrace.
I appreciate the feedback. When I used the same setting the sky lighting was significantly darker. So I had to make a few adjustments. I’ll try to mess around with it some more
Yeah path tracer can do a lot lot more. If you use a hdri, then also a lot lot more
@@lost-spirit-exploration ok thank you!
agreed with path tracer, also interiors (!) can do much better than what we see here. In all render softwares HDRI lighting is the way to go.
@@thearchitecturegrind For some reason, when using an HDRI and enabling pathtrace, Twinmotion sets the 'Sun intensity' to 0, which is what is causing the 'flat' look of your top-right render. I find that pulling the 'Sun intensity' setting back up to about 20 (depending on the scene ofc) gives a much better result. Generally I'd say that when using path trace and HDRIs together it requires a bit of tweaking, especially exposure and lighting settings, to get it right, but can yield some pretty amazing results. But naturally none of this will matter if the modelling, materiality and composition of the render is not on point.
IM TWINMOTION USER D5 RENDER BETTER THAN TWINMOTION
That's a crazy take. Twinmotion looks really cartoonish while D5 is bit getting close to Lumion quality (though not quite). I hate Twinmotion.
What do you hate about twinmotion? And do you think Lumion is the best?
D5 is better than lumion. What are you talking about? 😅😅
twinmotion is free
Ik
This only proof that you are an unexperience arch viz artist.
Thank you
@@thearchitecturegrind NP
@@maschinelab8598 what isn’t good about them if I might ask. It’s just something I do for fun so I’m curious on how to get better