AI rely on in-game code, not human input, so it knows exactly where every structure and unit is, and is not hampered by shroud. That's why AI attack your base without scouting, and it's the same reason why AI magically know where stealth units and building are in Tiberian Sun.
@@KILAH4716 in modern games when you build sth like gap, it forbids AI access to those codes or info. So of course now and back then in RA2 era the AI doesn't work with human visual datas but it's actually possible to make sth like gap generator useful.the company of heroes is a very good example of this, it doesn't have a generator but you can use those unrevealed areas to hide stuff and the AI wouldn't know.
You can train a neural net AI that relies on human input code rather than on game code. But then again it will be smarter and can perform more APM and micro manage you to death. Which will be more harder to beat than the original AI which has a predictable script even though it doesn't "know" where your units are.
@@GH-uo9fy with an average gamer running a ~600 MHz PC at the time of RA2's release - stuff like "neural net AI" wasn't even dreamed about. And the "cheating" AI was there because of technical limitations, not because of lazy coding - your PC had to run a map with 7 AI at least at 30 fps average (which is engine's target). Stuff we take for granted today was impossible back then.
You know what would be cool? A montage with all death animations. If I'm not mistaken, aside from the standard, there are: -Radiation -Electrocution -Burn -Chronophere shock -Virus
There's also two types of standard death animations, normal and "explosive" The normal one is used when killed by firearms, the explosive one is used when killed by explosives that do not deform their bodies (Such as IFV or V3 rockets or Kirov Bombs), the latter usually involve the infantry's body being thrown much more violently. This one is also used when killed by Iron Curtain. Tank shells tend to just make them explode and disappear. Same goes for flak attacks. Dying to physical melee attacks also have the infantry breaks into gibs. Most notably by brutes. Also is used when dying to psi blast. No blood though. I think dying to Ivan's dynamite also uses this animation.
I also discovered that both Rocketeers and Cosmonauts have death animations for both when flying and when on the ground, and both have two variations as explained in the above as well!
That crate does have a downside: if an enemy loses his Gap Gens, you still can't see what it was hiding unless you collect a crate at that moment. Spy Sats on the other hand will instantly reveal any and all shroud when they can. Like when it's not covered by a Gap Gen, either because it doesn't exist in range or has gone offline.
It will be affected by spy satellite's flaw though. I am playing Soviet in Bay of Pigs Map and I managed to get a crate with map reveal. In the middle of the game I was able to captured allied base and built a spy satellte. Unfortunately I left it unattended and was bombed by kirov. My spy sattelite was destroyed and the map's shroud went back again.
@@ronielgarcia6237 No, because the spy reveal overrides the crate reveal. Think of it as crate reveal does it once, where as spy reveal does it continuously. Hence why you were reshrouded upon loss of spy satellite
The usefulness of a Spy Satellite has always sparked arguments. Generally, tt eliminates the need for late game scouting, but if you've already scouted the map, you don't need it. The bigger the map, and the less often you're attacked, the more useful it is.
Even if you know how to scout, playing Soviet without spy satellite on a large map (especially a naval map) is really painful. Some modified navy maps have a neutral spy satellite for Soviet to capture tho
You should do every cheat that AI can do. I am mostly ok with all of them except ability to build high tier units like Spy early game without laboratory. This bs pissis me off.
They can also make a new MCV if the old one get destroy if they still have WarFactory Even if they don't have ServiceDepot (Beside they never tried build one)
RA1 had a shroud regrow option, a “pathetic” attempt called out by critics to mimic the fog of war feature found in Starcraft and Age of empires II. RA2 lost that option, making active scouting extra rewarding compared with other games. No spy satellite is one reason I hate dealing with yuri as soviet in campaign.
(most players don't really need it. Just send a couple of dogs to their deaths to reveal the important bits of the battlefield. Wait, PETA is callin'...)
@@joshuagabrielcatindig7607 yes, but then what? You don't get spy sat for other 6 missions. Or you just want to go literal and argue my point is invalid? Not to mention Soviet just can't build spy set on their own.
One interesting bug I found is that if you build a Spy Satellite, then hit a crate that shrouds the map, it'll shroud the map as if you didn't have a Spy Satellite. If you build a second one, it will not reveal the map. The only way to get the full coverage back is to sell them all and build a new one.
If you open a crate (fire power or armor) near loaded tank bunker, does it buff the unit or the structure? I know you usually don't take questions under video, but I'm very curious so just leave that here
Is there any channel like this, but for CnC Tiberium Wars Kane's Wrath...? Channel like this is really helpful for beginner that want to play and understand strategy games y'all....
In modern games when you build sth like gap, it forbids AI access to those codes or info. So of course now and back then in RA2 era the AI doesn't work with human visual datas but it's actually possible to make sth like gap generator useful.the company of heroes is a very good example of this, it doesn't have a generator but you can use those unrevealed areas to hide stuff and the AI wouldn't know.
I think Gap gen is usefull if ai attacks with v3 trucks in re2, because they will not fire from long distance, they will drive till they see the target instead. I used gap gen in last alied mission and the v3 trucks just came to die :D
Beyond capabilities of the engine. Shroud released by Gap Generators is like the Fog of War from other games (which was fully functional in TS AFAIK but then broken in RA2); it's constantly reformed.
I wish the Gap Generator worked on the AI like how it kinda worked in the Alien Invasion mod that I played, Me/AI cannot target the area affected by the gap generator with super weapons. (Which is actually balanced on that mod because the superweapons there were so fucking powerful)
Well I was expecting to see what is going to happen when someone uses the deployment option for gap generator that opens up when there are about 30000 excess power. It consumes too much power but I don't know what it does actually. Did anybody tried to see in multiplayer?
Ikr The gap generator somehow consumes waaaay too much power when deployed. Dunno for sure what it's for, but I think its enlarging the radius of shroud... maybe?
It does supposed to enlarged the shroud but they seem like to scrapped at the last minute before the game release so it left there in the game code but there’s a lot if mods that does enable this feature
Like others have already stated; Gap Generators have the ability to increase shroud-radius but at the cost of power consumption. In VS_INI for example, a mod that rebalances YR and gives it a much harder AI, this is used to give the shroud generating effects to the Soviet Radar Tower, but only when it's consuming 300 power instead of the usual 50. In Mental Omega Gap Gen radius is 8 but can be increased to 10, again costing power. I suppose you can flip this: normal Gap Gen has 10 radius, consumes 300 power. When deployed consumes 50 power but gives 8 radius.
Has anyone ever test whether Aegis Cruiser win against a Kirov that is literally on top of it? Also what happens if attack dogs or terror drone is in their mid-attack phase and the target gets frozen by chrono-legionaire?
@tg Does the AI know what to do if it spawns on a map where the initial starting location is not suitable for deploying MCV? Does it try to find new locations, or just stand there being sad?
Do you lose the game if your undeployed MCV is the only "building" you have, and you put it on a transport, or if it's being phased out by Legionaires? Also if Short Game is not set, can you survive the game by having Psychic Dominator-controlled civilians/neutral units?
Peerawat Nonthaphodej having an MCV under your control anywhere will prevent you from dying, even when being attacked by chrono légionnaire or in a transport And any units under psychic dominator are considered your units and you can survive off of them
Gap gen is much better than spy sat, even more so in allied mirrors. Gap gen counters spy sat almost perfectly and can prevent your enemies from scouting out your forces. This forces the enemies to go in blind or send in a suicide squad. Soviets and Yuri can at least scout out the gap for free with spy plane and psychic reveal Also once you build a spy sat, you are now permanently reliant on having a spy sat. You won’t be rescouting the map after it gets destroyed.
MAHMUT KUDDİS AYDIN I also didn’t say that spy sat is useless. I said that gap gens are better than spy sat. Also comparing resources alone does not prove anything, as they do completely different things. Also chronoshift does not require a spy sat. Normal scouting works fine.
the easy way involves the XCC theme.ini editor and copying SCORES.MIX from Red Alert to ECACHEXX.MIX in Yuri's Revenge's installation, where XX is any number.
The Soviet were already OP as they are as they get stronger unit in even in Tier 1, if they have similar technology the Soviet would just open the entire map and send Kirovs to bomb anywhere.
Actually it would had been fine if the gap generator was given to the Soviets.That would actually balance the game.In plain RA2,there was the compensation of psychic radar atleast.But,in RA2 YR,Soviets are the hopeless faction of the game.Because,they lack Psychic radar,Yuri clones and cloning vats.The most useful units all go to allied and yuri.Soviets are left with Boris only and he has not got speed both in moving and firing and the worst part is that he cannot swim😱😱😱.Imagine a special ops commando who cannot just "SWIM"!!!😂😂😂😈😈😈 and his air attack takes time to attack even if the structure has a minor damage,and that too sucks when it is shot down by an enemy AAI unit,and the most irritating part is that he cannot use his gun while he is signalling the aircraft.The soviet faction will be actually the least option of any RA2 YR player.Am I right???!!!
@@anilkumarsrinivasaraghavan3449 Why would I play as a Soviet just to get Boris? Soviet being hopeless? The faction with the most powerful unit is hopeless? What a laughable joke. Like I said previously, Soviet is already OP as they are. They would be fine even without Gap Generator. The only thing you got right is that Boris is useless. But not the ENTIRE SOVIET FACTION!
I haven’t watched the video at the end but you should surprise us with a mod where at the end a “hidden feature” is discovered that causes both of these to trigger a laser that destroys everything on the map or a mini nuke launch haha
Patriots can only fire at units, not real projectiles; the only unit-projectiles in Yuri's Revenge are V2 rockets, Dreadnought missiles, and Boomer missiles.
2:54
I did not know AI was not affected a gap gen... I used to build them everywhere in my base when I was younger thinking that would hide me... F
AI rely on in-game code, not human input, so it knows exactly where every structure and unit is, and is not hampered by shroud. That's why AI attack your base without scouting, and it's the same reason why AI magically know where stealth units and building are in Tiberian Sun.
@@KILAH4716 like Matrix
@@KILAH4716 in modern games when you build sth like gap, it forbids AI access to those codes or info. So of course now and back then in RA2 era the AI doesn't work with human visual datas but it's actually possible to make sth like gap generator useful.the company of heroes is a very good example of this, it doesn't have a generator but you can use those unrevealed areas to hide stuff and the AI wouldn't know.
You can train a neural net AI that relies on human input code rather than on game code. But then again it will be smarter and can perform more APM and micro manage you to death. Which will be more harder to beat than the original AI which has a predictable script even though it doesn't "know" where your units are.
@@GH-uo9fy with an average gamer running a ~600 MHz PC at the time of RA2's release - stuff like "neural net AI" wasn't even dreamed about. And the "cheating" AI was there because of technical limitations, not because of lazy coding - your PC had to run a map with 7 AI at least at 30 fps average (which is engine's target). Stuff we take for granted today was impossible back then.
0:17 - Soviet MCV on the screen on the left : What am I doing here?
You know what would be cool? A montage with all death animations. If I'm not mistaken, aside from the standard, there are:
-Radiation
-Electrocution
-Burn
-Chronophere shock
-Virus
There's also two types of standard death animations, normal and "explosive"
The normal one is used when killed by firearms, the explosive one is used when killed by explosives that do not deform their bodies (Such as IFV or V3 rockets or Kirov Bombs), the latter usually involve the infantry's body being thrown much more violently. This one is also used when killed by Iron Curtain.
Tank shells tend to just make them explode and disappear. Same goes for flak attacks.
Dying to physical melee attacks also have the infantry breaks into gibs. Most notably by brutes. Also is used when dying to psi blast. No blood though. I think dying to Ivan's dynamite also uses this animation.
@@peerawat9x cool, I wasn't aware of those!
Interesting! If I'll manage to get enough footage I will work on it.
@@tg.Sacred Thanks you're the best
I also discovered that both Rocketeers and Cosmonauts have death animations for both when flying and when on the ground, and both have two variations as explained in the above as well!
Spy Satellite is one of reasons why I love playing the Allies.
And gap gen
@@moonfire18 and prism tank
And Mirage Tanks.
for me weather control prism tank spy satellite
There's also a crate that reveals the entire map without the downsides of Spy Satellite
That crate does have a downside: if an enemy loses his Gap Gens, you still can't see what it was hiding unless you collect a crate at that moment.
Spy Sats on the other hand will instantly reveal any and all shroud when they can. Like when it's not covered by a Gap Gen, either because it doesn't exist in range or has gone offline.
It will be affected by spy satellite's flaw though. I am playing Soviet in Bay of Pigs Map and I managed to get a crate with map reveal. In the middle of the game I was able to captured allied base and built a spy satellte. Unfortunately I left it unattended and was bombed by kirov. My spy sattelite was destroyed and the map's shroud went back again.
@@ronielgarcia6237
No, because the spy reveal overrides the crate reveal.
Think of it as crate reveal does it once, where as spy reveal does it continuously. Hence why you were reshrouded upon loss of spy satellite
@@ronielgarcia6237 why did you even made the spy sat when you already had the map open?
Crate noobs
The usefulness of a Spy Satellite has always sparked arguments. Generally, tt eliminates the need for late game scouting, but if you've already scouted the map, you don't need it. The bigger the map, and the less often you're attacked, the more useful it is.
3:57
tg:Sell NukeReactor
RobotTank:My time has come
Lol
Ahh yes the memories it brings me back to the old days
Even if you know how to scout, playing Soviet without spy satellite on a large map (especially a naval map) is really painful. Some modified navy maps have a neutral spy satellite for Soviet to capture tho
I think that it is a good thing. Imagine Kirovs appearing out of nowhere. V2 and Dreanoughts can snipe cliffs
Great info, I didn't know the AI cheated like that (well, I had feeling it did). We need a remaster of this game.
(Picture of Spy Satellite)
Brutal AI: Woaw, This is worthless.
I laughed so hard at the ending....
Even though the game is old, the videos you make are still quite interesting.
When you have spy satellite : I'm eye of god.
KIROV REPORTING : I can't see any thing.
4:44 SOVIET never have this problem because BRUTAL.
You should do every cheat that AI can do. I am mostly ok with all of them except ability to build high tier units like Spy early game without laboratory. This bs pissis me off.
Spies, Prism Tanks, Masterminds, Apocalypses, etc...
They can also make a new MCV if the old one get destroy if they still have WarFactory
Even if they don't have ServiceDepot
(Beside they never tried build one)
And dont forget infinite money.
@@lubosmuknsnabl9214 Nope.
Those AI didn't have unlimited money.
ua-cam.com/video/ZzBxHt2Kmcs/v-deo.html
At 3:47
@@gryzor9967 nice, still ive done sone search and There IS ore multiplayer. In MO IT IS up to 6x more ore. I guess in vanila Ra yr IT IS not as much
0:39 - Camel: I don't allow You to collect ore here
I never know that Spy satellite can open the radar.
RA1 had a shroud regrow option, a “pathetic” attempt called out by critics to mimic the fog of war feature found in Starcraft and Age of empires II. RA2 lost that option, making active scouting extra rewarding compared with other games.
No spy satellite is one reason I hate dealing with yuri as soviet in campaign.
(most players don't really need it. Just send a couple of dogs to their deaths to reveal the important bits of the battlefield. Wait, PETA is callin'...)
You also get to combine Soviet and American stuff in the final Allied mission in YR, but NOT for the Soviet campaign.
False, destroying the Beacons in the Allied and Soviet Bases in Soviet 7 will give those bases to you. Along with the tech.
@@joshuagabrielcatindig7607 yes, but then what? You don't get spy sat for other 6 missions. Or you just want to go literal and argue my point is invalid? Not to mention Soviet just can't build spy set on their own.
Did not know about that glitch, makes adds an additional emphasis on spy use against Allies.
One interesting bug I found is that if you build a Spy Satellite, then hit a crate that shrouds the map, it'll shroud the map as if you didn't have a Spy Satellite. If you build a second one, it will not reveal the map. The only way to get the full coverage back is to sell them all and build a new one.
Looking forward for the C&C Remastered comparison videos.
If you open a crate (fire power or armor) near loaded tank bunker, does it buff the unit or the structure?
I know you usually don't take questions under video, but I'm very curious so just leave that here
**Human player uses Gap Generator**
Brutal AI: You Have No Power Here
Is there any channel like this, but for CnC Tiberium Wars Kane's Wrath...? Channel like this is really helpful for beginner that want to play and understand strategy games y'all....
Super gap range can occur if you have extra power. Not sure was 20000 power or something.
When the building that you sold gets destroyed mid animation, do still get 50% from the cost or less?
You get nothing
You get no money but double amount of units will come out.
In modern games when you build sth like gap, it forbids AI access to those codes or info. So of course now and back then in RA2 era the AI doesn't work with human visual datas but it's actually possible to make sth like gap generator useful.the company of heroes is a very good example of this, it doesn't have a generator but you can use those unrevealed areas to hide stuff and the AI wouldn't know.
I want to know how much the spy steal when he enter an ore refinery
half of whatever the cash reserves were.
It'd be interesting to see what would happen if you steal from someone who has exactly 1$.
30000 is my average view for brutal a.is
I think Gap gen is usefull if ai attacks with v3 trucks in re2, because they will not fire from long distance, they will drive till they see the target instead. I used gap gen in last alied mission and the v3 trucks just came to die :D
spy plane should take pictures through gap generator. just like its name suggests. And remain unchanged untill next scout
Beyond capabilities of the engine.
Shroud released by Gap Generators is like the Fog of War from other games (which was fully functional in TS AFAIK but then broken in RA2); it's constantly reformed.
Gap generator can also "deploy"
I wish the Gap Generator worked on the AI like how it kinda worked in the Alien Invasion mod that I played, Me/AI cannot target the area affected by the gap generator with super weapons. (Which is actually balanced on that mod because the superweapons there were so fucking powerful)
The AI has an uncovered map? Didnt know that
Well I was expecting to see what is going to happen when someone uses the deployment option for gap generator that opens up when there are about 30000 excess power. It consumes too much power but I don't know what it does actually. Did anybody tried to see in multiplayer?
Ikr
The gap generator somehow consumes waaaay too much power when deployed. Dunno for sure what it's for, but I think its enlarging the radius of shroud... maybe?
It does supposed to enlarged the shroud but they seem like to scrapped at the last minute before the game release so it left there in the game code but there’s a lot if mods that does enable this feature
Like others have already stated; Gap Generators have the ability to increase shroud-radius but at the cost of power consumption.
In VS_INI for example, a mod that rebalances YR and gives it a much harder AI, this is used to give the shroud generating effects to the Soviet Radar Tower, but only when it's consuming 300 power instead of the usual 50.
In Mental Omega Gap Gen radius is 8 but can be increased to 10, again costing power.
I suppose you can flip this: normal Gap Gen has 10 radius, consumes 300 power. When deployed consumes 50 power but gives 8 radius.
Has anyone ever test whether Aegis Cruiser win against a Kirov that is literally on top of it?
Also what happens if attack dogs or terror drone is in their mid-attack phase and the target gets frozen by chrono-legionaire?
Re: Question 2, I think they just return to their original positions.
WHEN WILL YOUTEST RED ALERT 1 remastered tanks !!!!!
I love these vids.
Why are the tech buildings always damaged in your videos?
It's default by the map.
when i was a kid i tough gap generator was useless now i i think of it its more useless
with the spy trick if you build another gap generator, will it still be revealed?
also if you sell the spy sat then rebuild it will it be revaled?
Yes to the latter, the former hasn't been tested yet.
2:28, why is that after you infiltrated the barracks, there’s no veteran sign in the icons of infantries? Or am I blind or something? 😂🤦🏻♂️
Strange, have no idea!
@tg Does the AI know what to do if it spawns on a map where the initial starting location is not suitable for deploying MCV? Does it try to find new locations, or just stand there being sad?
The AI will continue to move its mcv 1 tile in a random direction, much like the unit scatter button, until it finds a location where it can deploy
Do you lose the game if your undeployed MCV is the only "building" you have, and you put it on a transport, or if it's being phased out by Legionaires?
Also if Short Game is not set, can you survive the game by having Psychic Dominator-controlled civilians/neutral units?
Peerawat Nonthaphodej having an MCV under your control anywhere will prevent you from dying, even when being attacked by chrono légionnaire or in a transport
And any units under psychic dominator are considered your units and you can survive off of them
Game: 2002
Guide: 2020
Logic:🤔
GAP gen is fine spy sat is op imo
Gap gen is much better than spy sat, even more so in allied mirrors. Gap gen counters spy sat almost perfectly and can prevent your enemies from scouting out your forces. This forces the enemies to go in blind or send in a suicide squad.
Soviets and Yuri can at least scout out the gap for free with spy plane and psychic reveal
Also once you build a spy sat, you are now permanently reliant on having a spy sat. You won’t be rescouting the map after it gets destroyed.
RedstoneHero i did not say GAP is useless.By the way GAP gen 1500 resourses shrouds small area ,1000 resourses spy sat allows global chronoshifting.
MAHMUT KUDDİS AYDIN
I also didn’t say that spy sat is useless. I said that gap gens are better than spy sat. Also comparing resources alone does not prove anything, as they do completely different things.
Also chronoshift does not require a spy sat. Normal scouting works fine.
A Gap generator? Oh my..
How can I play ra music in Yuri version
the easy way involves the XCC theme.ini editor and copying SCORES.MIX from Red Alert to ECACHEXX.MIX in Yuri's Revenge's installation, where XX is any number.
Haha nice ending xD
What is the name of the map
It's not fair the Allied get two of these while the Soviets get nothing
The Soviet were already OP as they are as they get stronger unit in even in Tier 1, if they have similar technology the Soviet would just open the entire map and send Kirovs to bomb anywhere.
@Count Cobalt And Allied had Gap Generator to counter it.
Actually it would had been fine if the gap generator was given to the Soviets.That would actually balance the game.In plain RA2,there was the compensation of psychic radar atleast.But,in RA2 YR,Soviets are the hopeless faction of the game.Because,they lack Psychic radar,Yuri clones and cloning vats.The most useful units all go to allied and yuri.Soviets are left with Boris only and he has not got speed both in moving and firing and the worst part is that he cannot swim😱😱😱.Imagine a special ops commando who cannot just "SWIM"!!!😂😂😂😈😈😈 and his air attack takes time to attack even if the structure has a minor damage,and that too sucks when it is shot down by an enemy AAI unit,and the most irritating part is that he cannot use his gun while he is signalling the aircraft.The soviet faction will be actually the least option of any RA2 YR player.Am I right???!!!
@@anilkumarsrinivasaraghavan3449 Why would I play as a Soviet just to get Boris?
Soviet being hopeless? The faction with the most powerful unit is hopeless? What a laughable joke.
Like I said previously, Soviet is already OP as they are. They would be fine even without Gap Generator.
The only thing you got right is that Boris is useless. But not the ENTIRE SOVIET FACTION!
I need new defenses buildings for my mod!
They don't make em' like RE2 anymore.
Heyyy! What is your client? I cant play in Windows10. @tg - sacred
Have you tried running it with the Cnc Net launcher?
I am running it on win7.
@@tg.Sacred Ok thanks.
i laughed so hard when you said CHEATERS 😂😂😂😂😂😂😂
I haven’t watched the video at the end but you should surprise us with a mod where at the end a “hidden feature” is discovered that causes both of these to trigger a laser that destroys everything on the map or a mini nuke launch haha
"particle cannon activated"
The time when map hacking is part of the game
Gap generator is only useful when you use it against human player, not AI
That's why i never build one against brutal AI
I heard a myth that many aa patriot can protect from nuke, can u chek that?
That won't happen. :P
In one of the previews for Generals when the nuke was coming in everyone turned to fire on it but it didn't matter...
Patriots can only fire at units, not real projectiles; the only unit-projectiles in Yuri's Revenge are V2 rockets, Dreadnought missiles, and Boomer missiles.
in real life yes but in YR? no
Can you give me this game?
Try this:
ua-cam.com/video/l_z7XTDIXbg/v-deo.html
Curse you, brutal AI!
This is the biggest disbalance in this game. If one fraction has spy satellite, other should have gap generator to conceal it's base.
THE AI TALKS! EXTERMINATUS! NOW!!!
Ais do build gap generator and its super annoying. The comedy at the end is kinda wrong
Sorry i wrote sometging about gamecrrok please don't go there it is a scam
GAP generator + Sattelite - most imbalanced thing in RA. Thats why USSR can't beat USA in late game.
Cheaters 3:01
could a spy infiltrate a secret lab captured by enemies?
The only buildings allowed to be Spyable are production facilities, refineries, power plants, battle labs and super weapon buildings.
Too many scam websites in the comments. The only that was real for me is Gamecrook.