How Is This Game Even Possible? - Talos Principle 2
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- Опубліковано 4 жов 2024
- The Talos Principle 2 Part 4 - what an awesome display of scale. This game has nailed its setting and story, and the puzzles are nice and novel as well.
Edited by: Dan White and Ben Ranger
#aliensrock #puzzle #puzzlegame
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I love the fact that the mine just DOMINATED Tyler’s vision, to the extent he missed seeing the very large human statue to his left while entering the area 😂
definitely makes me want to play this in VR
@@NoNameAtAll2mmmmm, toaster shaped headset that’s hotter than a toaster, my favourite
I know Tyler keeps calling it a mine, but when I first saw it, my initial thought was a sea urchin
@@Starhawke_Gaming makes sense! Especially since the structure in the third zone in the next area looks like an octopus.
I love dominating Tyler too
This is such a massive jump from the first game, it's honestly pretty impressive what they've managed to achieve here after the tetronimo puzzles in the first game.
The tetris puzzles in the first game are without a doubt its biggest weakness, everything you did you seen some progress, the puzzles and you seeing progress, reading the terminals and SEEING more documents text and such
The tetris puzzles is the only time in the game where you are quite literally banging your head against the wall, all that "progress" you are seeing can be undone in an instant because you need a T and you are left with an L
@@pura8898 I suppose I’d agree that the tetronimoes were the weakest part, but only because everything else was so exceptionally good. I honestly didn’t mind having to acquire specific parts from certain puzzles in order to progress, and fitting them in the grid added some variety to puzzle solving.
I played Talos 1 before starting 2, and the jump in quality was genuinely shocking. Each world is beautiful in this game. I’m a little ahead of Tyler and let me tell you it only gets better and better.
Also the game was only like £20 which is insane.
@pura8898 idk, i agree just moving tetris pieces around isnt the most fun and rewarding puzzle. But in this game the bridge tetris piece "puzzles" that serve a similar purpose are way to easy and trivial. Makes me miss the proper tetris puzzles a bit.
Your editor is amazing
The last triangle puzzle seemed so easy due to it being bugged. The center section is supposed to have a gate you need to turn on and off with the jammer. I dont know why it never activated.
I ran into a bugged puzzle later in the game as well where some blue "doors" didn't activate. It didn't help much.
I experienced the exact same bug when I played that level, but I noticed the deactivated gate so I was disappointed that I solved the puzzle so easily because of a bug.
14:50 "Find someone who looks at you the way Tyler looks at an alien mine"
By staring up at your nether regions?
yes
Well if anyone looks at my dick like that, it would be rude not to share.
Yes
yes
No I don't think I want to find anyone like that >< that's like the least nice place to look
Its kinda fun that the hidden underground lab shows you what the next sections mechanic is gonna be
Glad he’s got the compass on now, it will make the game much more fun, I am sure!
I think he may have actually had it off intentionally in order to wander around and discover stuff
I love how many new mechanics they have in this game
The last lost puzzle (transposition), I'm guessing the expectation was that people would trip up on passing both objects through the hole in opposite directions. The puzzles up to this point only really have you trying to get the objects onto one side or another.
For some reason, the forcefield door containing the driller and blocking the middle laser window never activated. It removes the step where you are supposed to make the center part self sustaining.
I really like playing this game so far for myself. Really itches the Portal scratch I've had. Seems you're enjoying it maybe even more than I am. Glad you're showcasing this game to other people and hopefully they pick it up too.
Ian Banks is a fantastic author, anyone reading this that hasnt yet, go give his books a try. They are amazing.
He is ... but just to nit-pick he wrote as "Iain M. Banks" when writing sci-fi; "Iain Banks" was for his mainstream fiction work. The Culture series is a fantastic chunk of work.
I love the Bicycle Principle 2 videos.
Love this series and enjoy the other videos inbetween. Really builds the suspense and has me looking forward to it everyday
I love the philosophy of this game it's so interesting.
This whole vid is just proof that Tyler loves mines a lot. Maybe too much even. He the king of minesweeper after all, sweeping those mines of their feet.
The shit-stirrer in me forces me to point out that sweeping mines off their feet doesn't sound like a good idea.
@@swordzanderson5352 Nah, actually, it's sweeping your feet off of a land mine you should be wary of 😅
This game is really good at making you stuck without leaving you frustrated, ive gotten stuck on some of the harder lost levels for 15 minutes but never felt frustrated because it constantly felt like i waa progressing through the puzzle even at times where i wasnt really
The thing without wheels or a seat was not a bicycle. It's a radiator. They're actually fairly uncommon in America, but more common in Europe. They're attached to a wall and hot water runs through them to heat the room. Great place to heat a towel.
running gag, first few he found were vehicles kinda adjacent to bikes (IIRC, a bike, a trike, and something else?), then... a tank, which he claimed is just a thicc bike, and our first non-vehicle thing is the radiator
@@CaTastrophy427 what are you talking about, it was a bike, a bike, a bike, then a bike, and now another bike
It would be fun to see colored intersections of the input cables that would act as logic gate, for example a Y intersection would mean an OR (because two cables go into one), and an H intersection would mean an AND (because two cables go together).
I wonder if Tyler will ever discover that he's missing a whole bunch of information in the tab menu
"Oh nice, a bicycle!"
It's apples all over again…
Tyler makes a really good point about good puzzle design- that so far the Talos Principle 2 has had difficult puzzles that are difficult because it has a lot of options of things to do, instead of having a stupid or unintuitive solution
there are no difficult puzzles and tyler has no idea what makes puzzles good. It is precisely the counter intuitive nuanced solutions that make these games worth playing, not the straightforward computational exercises. No wonder he couldn't appreciate the best puzzles from baba is you and liked the unimaginative chore-like puzzles.
@@junkoe3808 a good puzzle is one that you need to work to solve but isn’t frustrating- ideally, you should never think “I have no idea what to do next”- and that’s exactly where the talos principle goes right, because there’s never a situation where the solution can’t be worked out mentally
@@goldlizard9270 someone keeps deleting my comment so i'll repost one more time with small edits:
"I disagree. Good puzzles are the ones that pose an contradiction to your intuition and appeal to your inductive reasoning skills to see if you properly inferred the rules of the game and then further more lock down on your abstract reasoning to see if you can figure exactly which property of the mechanics you need to solve the problem. It's a mix of induction, deduction and ideational fluency. Talos 2 is made such that even the most mediocre person can solve the puzzles. Ever wonder why Tyler, in spite of disliking these creative uses of the mechanics can still solve them? Because he is smart. He might lack taste for the best puzzles, but it is clear that good puzzle select for a comprehensive set of intelligence related skills while the puzzles you propose don't differentiate at all outside the normie ranges.
Watch this video from gamemaker toolkit as he explains what kind of pattern defines a good puzzle:
watch?v=zsjC6fa_YBg"
Screw this chinese level censoring.
@@junkoe3808 He never once liked chore-like puzzles, he explicitly hates sokoban puzzles, especially those that are very tedious. And you're saying as if Talos doesn't have nuances and counter-intuitive solutions, especially when there already is and it is literally the beginning of this massive-ass game.
People who know nothing always love to pretend they know all about something.
@@swordzanderson5352 You call these nuanced puzzles?
Love the series so far
24:25 first impression of every Chants of Sennaar location
Keep up the great content, I'll always love it with my heart.
Oh boy Sphinx proposing that Daedalus is reponsible for Icarus' fate hits different after finishing the game
the bicycle joke is so choice, dude, gets me every time
Objects Tyler has labeled as a bicycle
1. A tricycle
2. What looks to be that thing that the princess pokes in sleeping beauty (don’t know her name)
3. An entire fucking tank
4. Radiator
I wonder if there will be a device that works like Mod 3 arithmatic, i.e.
Red + Red = Red
Red + Blue = Green
It might be too similar to the RGB device already in the game, though.
I can see two more problems with that: a) it would be hard to teach what combinations give what colors, and b) the numbering would have to be arbitrary. 0 Blue, 1 Green, 2 Red would be equally as valid a number assignment as 0 Red, 1 Blue, 2 Green.
Have you noticed the blurriness, ghosting, and/or edge artefacts in this game? It makes heavy use of Temporal SuperSampling and no matter the Upsampling method I use, I always have to deal with some artefacts of some kind.
Idk if you played the newsest hotpatch, but it kinda fixed it, at least for me. Idk what settings specifically im using tho.
So, the open world puzzle for this area was the first one I discovered. Absolutely blew my mind! I’m loving this game.
I’m really glad that this is the first major series that I’m here for the start.
Well, i was never a big fan of puzzle games, but this is quite fascinating. All with it´s fancy graphics, and mecanics. Love it. 👍👍
I love how every rusted part is just a bicycle like you think they might change them up every once and a while
Eyyy wait a tic! 25:54 that little cubby where the Driller is located is supposed to be locked behind a blue gate!
yeah. something seems to have gone wrong with this one, hopefully its the only puzzle that will be broken
@@anotheramber7074 I just experienced the same issue with N3-8. Both of the blue gates were open. I see a few posts about it on the steam discussions, so hopefully we get another hotfix soon.
there are only two outcomes of an outside context problem. either you bring it into your context, or it destroys you before you have the chance
im liking this series so much that i went back and watched the talos principle one series 😄
Tyler hitting us with that cliffhanger ending.
Excited for next episode!
Ben's Comments:
Here's what I'd imagine the Inverters handle 3 colours:
The inverters we saw only used two colours, so they flash red and blue.
What I imagine is that Inverters flash different colours for different pairs of beam colours. They accept *only the two colours they flash, and not the third.*
*A red and blue Inverter only accepts red and blue, but not green.*
*A blue and green Inverter only accepts blue and green, but not red.*
*A green and red Inverter only accepts green and red, but not blue.*
EDIT: Whoops! Forgot the timestamp! 7:10
Tyler, press tab and do the social media stuff. It influences some future eventd.
Tyler is so cruel leaving us with a cliff hanger like that! 😅
I'm so incredibly happy to be able to see this. Thank you Tyler I already know this is my favorite series from you I'm so excited!
I love the 30 minute episodes
"hooooooooly puzzle"
He isn't even on the golds yet 😍
Tyler has 4,365 unread notifications on his phone home screen and he's completely fine with that
27:15 I actually theorize that this puzzle is broken; there's an empty doorframe next to the second red receiver, but nothing you do can make the damn thing close, it just remains open 24/7, equally obsoleting the red receiver it connects to. this puzzle seems like it could be harder and more fun, but with the door always open, it just remains a very trivial and boring puzzle.
yeah, that door is meant to be on usually.
Tyler "I do want to consider a Lazer beam" Aliensrock
one must imagine icarus happy (he enjoyed his freedom)
Dam I didn’t know that the ancient gods balls were spiky
If Tyler is in awe at the big structure in this episode, the next video is gonna be good!
That Majora's Mask moon reference though. :D
7:10 I'd imagine it would be something like
red -> blue
blue -> green
green -> red
but that wouldn't really be a color inverter, more like a color swapper.
we see that this one, when its not connected, glows blue and red. maybe we'll find some that glow green and blue/red that work with green.
You can tell this was filmed after the Turing Complete livestream because all Tyler can think about is logic gates
25:25 Waaaait, thats not a bicycle !
Tyler, if you’re hungering for Talos content after beating TTP2, I highly recommend checking out some of the workshop levels for Talos 1. Ranamo puzzles 1 and 2 are really good puzzle packs with a good level of challenge. No story, but still.
The principal of puzzle games is here again!
"I'm on an expedition with 3 other robots" Alright let's take bets on which robot Tyler felt was so forgettable that he forgot that 4 robots actually come with you. My bet's on Al. Not that he's a bad character (I actually think characters in this game are overall extremely well written), but Byron, Yaqut, and Melville get so much more personality.
I always try to think of what new mechanics are even possible and I can never think of anything until I watch the next video and I'm like oh duh
That hair slicks back REAL NICE
Wonderful cliffhanger
So, now that we're heading into the pyramid, it's time to theorise what's inside, and what are the goals of the three AI's guiding us towards the center. Now, pandora called the contents of the pyramid as "the flame". Considering the fact, that in the original myth said flame symbolised knowledge, i think that's exactly what's contained within the pyramid: the cutting-edge developments in every field, the highest of -high-tech humanity have developed (which was also probably researched in the labs surrounding the pyramid). This would make prometheus the archivist, entrusted with keeping that data, and handing it over to the robots, once they have sufficiently developed, so their sosciety could trully prosper. This is reflected in "his" metapuzzles, where we just need to follow a drone to the goal. He already consideres us wothy, we just need to walk in and take what's rightfully ours.
The sphinx in the myth was a giver of riddles, so i believe that this AI is responcible for building all the puzzles. Their task is to test us, to decide wether we trully deserve to acces the archive. Their metapuzzles are the most different from the normal laser-connector-cube-button stuff, because they need to analyse our behaviour in various situation to pass their judjement.
And finally, pandora - a direct countermeasure to the prometheus both in the myth and in the game. Her goals are the most mysterious, but i believe her to be some sort of a security system. The technology inside the pyramid is usefull, but it's also dangerous, and can be wearponised with ease (hek, even sphinks warns us about geting overconfident in this episode). Thus, to protect the robots from those of them, who want to turn a driller into an armour-piercing cannon, pandora was created: once she activates, the other AIs are suppresed, the puzzles are disabled, and the archive is sead shut (and judjing by the trailes, she could even bring the whole megastructure down, destroying the data for good). Her metapuzzles are the most difficult, because she doesn't want us to sucseed. This, hovewer, raises a question: why are they solvable at all, shouldn't she make them impossible, or an outright hazard to us? Well i have several explanations:
1) she took ove sphinxe's system to build them, and couldn't deviate too far from the planned patters, or else she would be spotted by other AI's.
2) she pas persuated by prometheus to do so, because of some human-given directive
3) she wants to delete the archives, but can't, because some internal failsafe is keeping her from doing it, unless she provides proof that this action is needed. And so she puts us in the most extreme sircumstances she can make (for now), hoping we would resort to violence, and give her a reason to fufill her primary goal.
There is also a mystery of why pandora is active at all, if the robots have grown their population to the desired size, without harming anyone? For that i also have several theories:
1) a basic computer error occured in the pyramid, activating her
2) she was active from the beginning, and after watching all of recorded human hystory, developed the belief that humans were inherently violent and self-destructive creatures. Now the thinks that robots (made by humans, to replace humans, and trained on data picked by humans from human culture) are equally flawed, and wants to stop us.
3)she was activated by the founder, who was following a similar line of thinking to ted farrah from horison zero dawn.
4)the first robot colony to gain acces to the archives was new alexandria, but they did something bad with the things they got, blew themselves up, and pandora activated, as per her programming.
Either way, i am looking forward to uncovering the secrets of the pyramid with tyler. Thanks for the amasing playthrough.
I won’t lie that I was uninterested in this game at first with those Tetris pieces puzzle. But I like watching Tyler play puzzle game so I continued watching new episodes of Talos and the game seems to get me interested more as it goes. I like the laser puzzle so far
I need more of this game. I wonder what's inside the pyramid.
I think the second triangle puzzle you did was broken or something. There's a second blue force field thing that doesn't activate that entire time. I remember doing it early on in the release and there being a forcefield there that I had to jam to release the puzzle.
So far we sailed our ship three ways across philosophy, ancient or otherwise. And I fear the story isn't actually picking up any of these threads ever again...
Bit of advice, just trying to help, just noticing that you are sometimes confusing the two types of “see through” grates/gates, the vertical ones are blockers, the horizontal ones are ones that you can get stuff through, like lasers and whatever the drillers shoot
25:27 did he just casually call a radiotor a bicycle? 😂
It's a bicycle
yes, thank you, I'm stupid 🤦
Tyler is so fast at solving the puzzles
If this series stops I'll be upset!
Woooo yeaas baby
waited for this the whole day
I can't believe we just got "Do Better" by the philosophy puzzle game lol
man I didn't realize how much harder the puzzles at the end of the game are, I played thru them thinking "these are easy baby puzzles" but i guess i'm just a puzzle god/game is good at teaching how to solve puzzles
it begins with great editing. fantastic
Holy fucking shit the inverters make for an insane way to combine lasers, rgb converters, inverters, holes in walls, etc etc etc. This is going to be insanely complex once we get DEEP into the puzzles where they are using ALL the mechanics at the same time!
Edit: I just realized the inverter flashes red and blue only.. what happens if you invert a green laser? Or did they just not allow green lasers and inverters to be in the same puzzles? Or maybe it just 'inverts' green into green for simplicity? (functioning simply as a connector for green lasers)
Edit: I see, it just does nothing. 5:35 .
You went with 4 other robots. I know it's easy to forget about Alcatraz 8)
Great speed in this one!
So, is anyone going to mention the fact that you can press Tab to access social network, research and stuff?
And fact that you can talk to characters in person?
yeah kinda feels like a speed run. i spent about 30 hours until i finished east section
Oh my god the sproing! sproing!
Was part of the sphinx dialogue cut out? The jump to talking of young men being rash to Minos' riddle revealing Daedalus' location seems too drastic. I know the story of Minos, so I could piece it together, but it felt like info was missing.
Btw info for tyler or editors you shoud link previus parts or just the playlist in the discription
When you're bad at puzzles but somehow solve it before Tyler
This story is phenomenal!
The puzzles are good to I guess😋
best day of the week
I am be like: everybody shut up new Talos principle 2 vid just dropped 😁
For those who see this comment, the reason why he said “inverts the signal” and not “not-gate” I think he is trying to help people who don’t know about logic gates understand what the not-gate does
I'm so ready to see Tyler dominating all the Gold Puzzles, that destroyed my brain.
they are utterly trivial except maybe the first gold puzzle which I solved in an unintended way. Still, none of the puzzles in the game take more than 20 minutes to solve and most gold puzzles were sub 5-7 minutes. Big letdown.
I remember puzzle games like baba is you or bean and nothingness where the average hard puzzle would take anywhere between 20 minutes and 1.5 hours.
Good to hear. I’m kinda missing how brain-melting some of the meta puzzles in the first game were.
@@Scuuurbs Maybe in Road to gehenna? The first talos main game was harder than talos 2, but still pretty easy. In gehenna, I did struggle with 1 star puzzle a lot and with one of the admin puzzles.
@@junkoe3808 could be. I specifically remember a few puzzles in the dlc _actually_ melting my brain for a bit, but what I loved most was figuring out the interconnected meta puzzles - which sadly (at least so far) don’t seem as involved here in the sequel. Most of them weren’t exactly ‘hard’, but they made you re-contextualize the area as a whole, which was always a big dopamine trigger for me.
@@Scuuurbs yeah, the pandora puzzles are as close as it gets, but they all end up being too easy or obnoxious fixed connector scouting across the map. It spent 2hrs + on a pandora puzzle because i played on low res ( to run the game) and couldn't see that when i activated something with a connector, another connector would emerge at the top of a tall building.
Like, c'mon man. That's not difficulty, that's laziness and lack of imagination.
Sphinx puzzles always require you to find a location and then do the equivalent of pushing some buttons ( no thinking involved ) and Prometheus puzzles are always trailing a moving sprite until it reaches the statue. Imo, it's not worth wasting time on stars in this game. Just use a guide and look them up. I regret not doing so.
This game really puts Islands of Insight to shame, and I was really impressed with that game's demo. Still am excited for it's release but hot damn Talos 2 is amazing
25:33 In case you want to solve this broken puzzle ("Transposition") for real, let me point out that there is a reset button. You can include it as a bonus if you're going to do the DLC at some point. 😅
this kevek was awesome
I know this is unrelated, but have you checked out 14 minesweeper variants 2 yet?
2??????
on steam
11:20 So thata how you solve that puzzle. I just took the title of the puzzle at its literal meaning and used the Meta Puzzle to make the connection.
lol
!!HUGE MAN!! ... wait ... no ... wrong game series ...
Thanks editors fornthe boing sound.
14:49 pov: 5’9” compared to 6’0”
"3 other robots" there are 4 my dude.
Interesting
You sjould play foager its got some puzzles in it i had a blast playing forager you should try it
Video 1 of asking Aliensrock to play Void Stranger
Is it just me or does Tyler's camera feel weirdly blurry this video
game has not gate. maybe also and gates. Can we build a custom map with a cpu and we have to program it
Love it.
so when is more peglin coming out