Can't speak for everyone, but I don't think you're talking too much. The details are great and helps to understand your thoughts and ideas as well as just general tangentially related information.✌
Currently, building is really easy......pick only mechs that can carry lots of lasers. Put lots of lasers on those mechs, slap some extra armor on the arms, add a few double heatsinks, and there ya go! I'm currently running 3 Nova's with 12 sml XL lasers on them. 2 tons of extra armor on each arm to protect my guns. A couple of extra heatsinks. One NPC in an LRM boat. I'm wreaking 100 ton enemy teams and no one even coming close to dying. I'm typically around 200 tons underweight per drop.
As someone who's last real foray into Mech Warrior games was MW4: Vengeance, these in depth explanations are super helpful. This game has somewhat recaptured that amazement I had as a kid playing that, tho I really do miss the FMV actors.
I feel like the level of detail is just about right in your analysis and approach, you have been identifying the context in which these builds fit in the game which is helping me understand the connection between stats and play. thank you
I sense a pattern here -> grab as many laser hardpoints as possible, fill em up with either er sl or mpl (which are the highest dps/tonage lasers) and then fill the rest of the mech with heat sinks and armor.
I was struggling to get through a certain mission just cuz there were so many mechs coming at me. I swap to this build and cleared it with armor to spare. It works great. 👍
Ok I'm a long fan of the mechwarrior, mech commander and battletech dating back to Jason Hawk. My eyes already bulged when I saw your build with 15 medium pulse lasers. But now this insane! I feel like the mech should implode first 😂😂😂 great build!
I found a build I really liked so possibly try it out. I used it along with 4 direwolves for the AI on expert and could clear final missions pretty consistently. Here is a list of the parts for me. Right Torso - S: 0.5 T ferro armor, 2 jump jets, 1 MP laser, 2 SRM 4, 1 SRM Ammo Head - S Left Torso - A: 1 double heat sink, 0.5T ferro armor, 3 MP lasers Right Arm - Prime: 1 double heat sink, 2 ER S lasers, 0.5 T ferro armor Center Torso - C: 1 MP laser Left Arm - B: 1 ER PPC, 1 ER S laser, 1 double heat sink, 0.5 T ferro armor This effectively gives me engagement ranges from the furthest to the closest distance with jump jet mobility. The final weapon loadout is 1 ER PPC, 3 ER small lasers, 5 medium pulse lasers, and 2 SRM 4. The standout here are 5 pulse lasers stripping armor quickly, with the small lasers working well once moving into range. The PPC feels pretty interchangable if you wished, but gives a good range option and is your nuclear button. The SRMs are solid finishers that I've found can cook off ammo and parts once the lasers and PPC strip the armor. I've had a surprising number of kills with the SRMs hitting critical components. It certainly is viable to replace the PPC with a large and medium pulse laser, or two medium pulse with more armor stacking. This build though is great for popping up for hits though and can usually keep from having too many heat issues.
I love this build. I was able to kill an Atlas in two salvos (groups 1 then 2) by aiming at the cockpit or head. BTW, your advice for the Gargoyle, Executioner, and Warhawk were game changing for me. I was literally stuck on the crater mission and then breezed through it. Thank you!!!
As I am completely new to this franchise I honestly appreciate how completely you go into explaining some of these things it really helps me build a frame of reference of when I'm trying to just fiddle around on my own some parts I almost wish you would explain more but I understand why you wouldn't cuz then every video would 30 minutes long
These videos are great. I'd misread the info on MPulse lasers and thought they were both shorter range and higher heat than they actually were. I didn't realise that ER lasers have more heat per shot. Kicking myself for that one.
I have been using gauus on both arms. For Mia so far she's done ok with it. I must say if infantry were in the game I would have a reason to run flames and machinegs more.
Always good information! As others have mentioned, there are new Mechwarriors out there who will benefit from the info! As a longstanding MW fan, thank you!
I love these videos, especially as someone who was also bad at MWO online. Question: are you gonna do one for the Masakari? I find it difficult to build it to be anything other than a 4x PPC boat.
get a couple of them for your star and stick with the timber for yourself unless you really like playing that mech. Masakari/Warhawk has 2 issues: 1) no slots for extra armor on the left torso. 2) low number of hardpoints for laserboating. First playthrough I ran I stuck 4 er large lasers on it and 4 srm6 for those times when the enemies tried to come push my face in and you could even put a 5th srm6 on it quite comfortably though for some reason I didn't do it then. If you don't like to aim with the srm's then 5x streak srm4 is a good option. I like to try to keep the ammo at 1 ton per launcher whenever I run srm6 which will give me 15 volleys. I'm getting ready to try double ultra 20's as well though I think it will be annoying to not have longrange firepower at my fingertips (though there IS a possibility of sticking a laser under the uac20 in the right arm which can even be an er large that slot is probably better used for an armor pod). Edit: 1x er large laser + 2 regular uac20 works decent at close range, the single large is vital to pick at longrange targets or anything that isn't shredding the rest of the star (like when other mechs are around to draw aggro). I have high hopes for the solid slug ultras now that I unlocked them. The build is pretty straightforward, 2 sld ultra20 + 1 er large laser and the rest into ammo in center and right torsos. Edit 2: oh wow.. the solid slug ultra 20 slaps and is pinpoint accurate, the "recoil" is only visual it does not effect the guns stay trained exactly on target in spite of it so you can down an atlas in about 2 seconds if you dont jam :) I might even ditch the laser and add some small bits of armor and a few tons extra ammo instead.
I need to play this build, I did one that combined Prime/A/S Omnipods where it uses the Jump Jets and is a Laserboat, yet I want to run this Prime/A/N. I see how this build handles the heat and firepower nicely 🙌🏼
I run a build with 2 ER-Peps, 5 ER Small Lasers and 2 SRM6 with 3 Tons of Ammo, the Rest is filled up with Heat Sinks and 4x 0.25t of Armor. It melts absolutely Everything and is suprisingly cool. Firing the Peps heats the Mech only up to 20% and you can Alpha up to 7 or 8 Times until it hits the 100% Heat mark.
i use a Similar build for my Timber Wolf Pack. RT-Prime with LRM 15+Art 2T Ammo, Prime Head, LT A, 3xMPL + DBL HS, RA Prime 2x MPL + 2x DBL HS, CT 1x MPL, LA 2x MPL + 2x DBL HS. The Pack devastates the Enemy with the 8x MPL and also has the Option of LRM as they are closing the gap. I set the MPLs to fire all at the same time and only uses about 20heat and pretty much cools down to about 5 by the cooldown is up. The way i see the Progression of the story... Nova with 6x MPL (3 each arm), then upgrade to Storm Crow with 8x MPL, the Upgrade to Timber Wolf 8x MPL + LRM 15 ART, then Dire Wolf for the endgame, dont even bother with the other mechs.
I played similar build but in the end opted for the pods with jump jets, 1xL ERL, 4xM ERL 2xSRM6. Jump jets are so much more useful here compared to Mercenaries.
Looks cool! Should be able to unlock Timber Wolf after my next mission tonight, so I'll give it a try. Guess I'll have to go with 4 MP laser and some SRMs initially though until I get some Mech XP. I'm STILL running with Nova and 12 ES lasers + armor so my star is a bit under weight (310 but mission max is 320) but that still seems to be better than any build I can do with the heavies I've unlocked so far. Actually, I like Mad Dog and that works well for my missile boat but the other two heavies are a bit meh.
Hi TTB, could you also do a weapons comparison video? For non Mechwarrior experts we get lost on all the gun variants, burst fire, vs slug, vs canister... plus extra question normal lasers over puls? why are you going with pulse over the normal medium or even the small one as per your build on the Nova?
OK, so now that I've gotten a bit farther into the campaign, I can say I'm OK with how they designed the mech lab. I get it. The first thing I suggest people do after the first mission is unlock missile boat omnipods for every mech lol. I was able to unlock 4 out of the 5 after what I believe was the first mission. Then I unlocked the last one I wanted after the second mission. It was the ppc one. There's only one that comes with it I believe. I was having trouble with the second mission, kept losing a mech, so I loaded the autos Ave after the first mission and went into the mech bay and started configuring for missile boats. Missile boats are hyped for a reason. Every starter mech has a missile boat omnipod except 1 I believe, but thats OK because that one has a ppc omnipod. After switching omnipods and going with what I knew, I got through the mission without losing a mech or even a component on expert. Im also focusing on learning the controls and being more tactical and precise in my movements and strategy. God I love Mechwarrior lol.
was wondering if criticals can be reduced by filling the empty slots with ferro, the 1/4 ton options do well to fill ..however it may be a waste of time if it's not an issue
basically dont give all your AI high heat direct fire builds cause they just shoot eachother in the back when they bunch up, not that theyre super amazing with missiles but having a few range bands / skirmish helps them be less derpy since it makes them actually behave slightly differently. I noticed better AI usage when they actually had seperate rolls / range bands like an LRM mech, a Mpulse and a sniper mech. Its using the limitations instead of fighting the AI
i did 7 pulse + 2 smaller missile pods cause i just cant bring myself to ruin my boi and honestly a few AI with missile support timbers isnt horrid since they all bunch up anyway
@@TTBprime (Bis) Hi, I had completely "forgotten" about Omnipods! I really wanted to thank you for the advice you gave me and all the things I learned by watching your videos. Thank you very much! 😶🌫 + 1 Subscriber 😶🌫
I like the idea behind this, but what if we'd like tro preserve the iconic missile "ears"? How'd you go about making a dps monster out of this, while preserving shoulder mounted missile racks? To me the Timby needs to have ears. Love seeing your stuff. It's very helpful. :)
@@TTBprime I know, but I find that having something, anything, to throw at the enemy while lasers recharge or target is blocked, is kinda valuable. I like having machineguns, because I can still put *some* damage out while the mech cools. Things like that...I miss the rapid fire pulselasers with travel time, from MW2! xD
I really feel like everything in this game is just more complicated than the previous. Mechbuilding was cleaner and easier with on 5. Being able to see everything on the mech when building was nice. I am enjoying the game once i figured out how to turn my legs without my torso. My real problem is being on consoleband playing on controller, i feel limited to 3 weapons. Just the way the buttons are set up makes using more than 3 is really annoying. I havent unlocked everything yet but so far up to gargoyle, nova cat is my favorite.
@@NRSGuardian I don't have the Dire Wolf yet, But I will give the Gargoyle a try. I am usually under tonnaged in my missions, so I would prefer featuring a bigger mech than the Hellbringer.
TTB.. help me for on thing.. on the mission hold the line. where you attack the clan nova cat drop ship .. isnt it wierd its the SOLE thing in the game where you encounter somthing that has "Clan" Weapon Designation..(C-UAC10 example) but the rest of the game. hasnt? not enmy clan mechs.. your own weapons even the arsenal we use as the main caracter? i tried contacting PGI about this but no reply. i think (might be wrong) the game code is wrong and where maybe using IS weapon coded stuff! maybe my OCD is taking over but im really thinking the game has a bug where we soley use IS weapons
if this had outshone the Direwolf i had lost my marbles >_< what u trade in for a little DPS is alot of manouverability and cooling ^^ good trade imo, tho ofc not saying piloting a Direwolf isnt fun in its own right ^^ and no, u dont talk to much at all, honestly any Mechwarrior/Mechgeneer that cant communicate their thoughts is lost XD just keep doing u, those that dont like it can do somewhere else it skip ahead imo * ^^ * i have one question (or rather a request i guess) for u: would u mind show us a 2nd build per mech? either a variation (like with ACs and LRM/SRMs, or anything else u think might be fun? so we can compare it a bit possibly ^^
I will for sure make more videos about alternate builds for the mechs, but each build will be its own video. I will also have a spreadsheet that has a list of all the builds for easy access :)
You're right about assault mechs, its pretty much direwolf or bust. Exectioner has that Masc and is screaming for either a laser boat or srm build but it doesn't have the hardpoints. Also none of the variants can place extra armor in the CT. Its so much squishier than Dire wolf even though its only 5 tons lighter.
You can get lots of energy hardpoints on the Executioner. But you're stuck with small lasers because the masc and big engine use so much tonnage. I have an Executioner that runs 7 SPLs, 3 ERSLs and a UAC20. It does OK. The Warhawk is decent without a very specific build. Though I don't remember it having an option for lots of hardpoints. So I ran 3 to 5 LPLs, depending on other weapons, instead of lots of MPLs.
@@kryptonianguest1903 Yeah Warhawk is fine, but its basically a smaller version of Dire Wolf in that it's slow with no movement options. And being 15 tons lighter it can't take as much punishment. Did find an artimus 40 lrm build but it didn't have the tonnage for enough ammo.
@berserkerpride I'd never take a Warhawk over a Direwolf. But when you unlock the WH, it's worth getting a couple to increase firepower and armour over the Timber Wolf.
With the Timber Wolf i gave to Jayden and then Ezra i initially went with an UAC/20(or gauss depending on mission) and 5-6 MPLs. Later on i adjusted it with an AMS and cut the firepower down to UAC/20, 4 MPLs and 2 MGs. Helped to have a faster heavy mech for the mission to cut the legs off captured clan mechs while i had a pair of slower but tankier Dire Wolves take the aggro.
So far, you are the only person I've found who seems to have the TBR-WAR. I've been trying to find a screenshot/video/anything of it. Then your head is in the way of part of the set description and you never scrolled down the list once. Then you tease me by looking at some of the individual pods, even going through the LEGS that don't have any differences among all the variants. The arms though? Not looking at those, "they stay as the prime". Not showing the others even though you showed the LEGS and others. WHY!? PGI didn't even post an image of what the TBR-WAR has. No one seems to have a screen shot of it anywhere. Not on google, not on Steam, or reddit. UA-camrs playing them game don't have it. Except you. Yet you don't show it! ARG!! (Not your fault, but seriously, show off the pod sets please!)
Only thing i can say is great information, but more Meta BS. Can we stop this and play together and learn off of one another. These content creators are turning into game guide books (cheats) its quite sad that we are all playing the same build, rather than developing our own.
So basically the same build as the DireWolf. Pack in as many MPs as possible. Not your fault but if that's it all around the board, maybe MPs need a nerf. Or there ain't enough reason to pack some long range stuff. Either way, sounds rather boring, sadly.
Can't speak for everyone, but I don't think you're talking too much.
The details are great and helps to understand your thoughts and ideas as well as just general tangentially related information.✌
for someone who lvoe to pilot but has no skill in building, you are giving great advise and detail. really appreciated
Glad to hear that!
Currently, building is really easy......pick only mechs that can carry lots of lasers. Put lots of lasers on those mechs, slap some extra armor on the arms, add a few double heatsinks, and there ya go! I'm currently running 3 Nova's with 12 sml XL lasers on them. 2 tons of extra armor on each arm to protect my guns. A couple of extra heatsinks. One NPC in an LRM boat. I'm wreaking 100 ton enemy teams and no one even coming close to dying. I'm typically around 200 tons underweight per drop.
As someone who's last real foray into Mech Warrior games was MW4: Vengeance, these in depth explanations are super helpful. This game has somewhat recaptured that amazement I had as a kid playing that, tho I really do miss the FMV actors.
I feel like the level of detail is just about right in your analysis and approach, you have been identifying the context in which these builds fit in the game which is helping me understand the connection between stats and play. thank you
I sense a pattern here -> grab as many laser hardpoints as possible, fill em up with either er sl or mpl (which are the highest dps/tonage lasers) and then fill the rest of the mech with heat sinks and armor.
That was basically my philosophy in Mercenaries, and it works even better here because omnipods are OP once you unlock the right ones.
If you want to min/max or do meta builds, yeah. Being a loyal Sun, I only like to use auto cannons so these laser builds ain't for me!
Gute Infos. Danke dir!
Agreed, but this is on pgi I think the weapons may need some balancing
I was struggling to get through a certain mission just cuz there were so many mechs coming at me. I swap to this build and cleared it with armor to spare. It works great. 👍
Glad to hear it!
yee so I carry many SAM ammo
Keep explaining things. it's always good to assume that there will be at least a couple of watchers who are new to the franchise.
Ok I'm a long fan of the mechwarrior, mech commander and battletech dating back to Jason Hawk. My eyes already bulged when I saw your build with 15 medium pulse lasers.
But now this insane! I feel like the mech should implode first 😂😂😂 great build!
The explanations and level of detail are just right. Great sermon at church, book of the pulse lasers
I found a build I really liked so possibly try it out. I used it along with 4 direwolves for the AI on expert and could clear final missions pretty consistently. Here is a list of the parts for me.
Right Torso - S: 0.5 T ferro armor, 2 jump jets, 1 MP laser, 2 SRM 4, 1 SRM Ammo
Head - S
Left Torso - A: 1 double heat sink, 0.5T ferro armor, 3 MP lasers
Right Arm - Prime: 1 double heat sink, 2 ER S lasers, 0.5 T ferro armor
Center Torso - C: 1 MP laser
Left Arm - B: 1 ER PPC, 1 ER S laser, 1 double heat sink, 0.5 T ferro armor
This effectively gives me engagement ranges from the furthest to the closest distance with jump jet mobility. The final weapon loadout is 1 ER PPC, 3 ER small lasers, 5 medium pulse lasers, and 2 SRM 4.
The standout here are 5 pulse lasers stripping armor quickly, with the small lasers working well once moving into range. The PPC feels pretty interchangable if you wished, but gives a good range option and is your nuclear button. The SRMs are solid finishers that I've found can cook off ammo and parts once the lasers and PPC strip the armor. I've had a surprising number of kills with the SRMs hitting critical components. It certainly is viable to replace the PPC with a large and medium pulse laser, or two medium pulse with more armor stacking. This build though is great for popping up for hits though and can usually keep from having too many heat issues.
I tried the dire wolf build last night and it melted enemy mechs. It helped a lot for the last 2 missions for ezras route.
I love this build. I was able to kill an Atlas in two salvos (groups 1 then 2) by aiming at the cockpit or head. BTW, your advice for the Gargoyle, Executioner, and Warhawk were game changing for me. I was literally stuck on the crater mission and then breezed through it. Thank you!!!
Keep doing what you do. Your guides are great. I loved the Timberwolf since Mechwarrior 1.
As I am completely new to this franchise I honestly appreciate how completely you go into explaining some of these things it really helps me build a frame of reference of when I'm trying to just fiddle around on my own some parts I almost wish you would explain more but I understand why you wouldn't cuz then every video would 30 minutes long
These videos are great. I'd misread the info on MPulse lasers and thought they were both shorter range and higher heat than they actually were. I didn't realise that ER lasers have more heat per shot. Kicking myself for that one.
I really enjoy your format. I've played all the mech games and I still appreciate your breakdowns. Keep up the great work!
Fairly new to the game and I really loved the extra detail - you didn't fluff it up, it was all useful and I learned quite a bit.
Exactly the same build I used on the Timber Wolf once I got it unlocked. Just don't hand it down to the AI and expect them to do as well in it.
The AI pilots make good use of LRMs, normal Lasers and PCC. Timberwolf is still a great build for the AI eitherway.
@@Berek71182 went LRM heavy with the AI after they charged in and got leged consistently in the timby.
I have been using gauus on both arms. For Mia so far she's done ok with it. I must say if infantry were in the game I would have a reason to run flames and machinegs more.
Great build video! Definitely not talking too much, appreciate the detailed build video.
Always good information! As others have mentioned, there are new Mechwarriors out there who will benefit from the info! As a longstanding MW fan, thank you!
I appreciate any information I can get. Thank you
Love the German clan mechgeniering. You do a fantastic job. Thanks for the good work.
Old Boomer Gamer here, you do a great job explaining things...I was addicted to MW3...Wish they would redo it and drop it on Steam...
Thanks TTB, these vids are great.
Love this build idea was having trouble thinking of a build to replace my nova
I love these videos, especially as someone who was also bad at MWO online. Question: are you gonna do one for the Masakari? I find it difficult to build it to be anything other than a 4x PPC boat.
get a couple of them for your star and stick with the timber for yourself unless you really like playing that mech. Masakari/Warhawk has 2 issues: 1) no slots for extra armor on the left torso. 2) low number of hardpoints for laserboating. First playthrough I ran I stuck 4 er large lasers on it and 4 srm6 for those times when the enemies tried to come push my face in and you could even put a 5th srm6 on it quite comfortably though for some reason I didn't do it then. If you don't like to aim with the srm's then 5x streak srm4 is a good option. I like to try to keep the ammo at 1 ton per launcher whenever I run srm6 which will give me 15 volleys. I'm getting ready to try double ultra 20's as well though I think it will be annoying to not have longrange firepower at my fingertips (though there IS a possibility of sticking a laser under the uac20 in the right arm which can even be an er large that slot is probably better used for an armor pod). Edit: 1x er large laser + 2 regular uac20 works decent at close range, the single large is vital to pick at longrange targets or anything that isn't shredding the rest of the star (like when other mechs are around to draw aggro). I have high hopes for the solid slug ultras now that I unlocked them. The build is pretty straightforward, 2 sld ultra20 + 1 er large laser and the rest into ammo in center and right torsos. Edit 2: oh wow.. the solid slug ultra 20 slaps and is pinpoint accurate, the "recoil" is only visual it does not effect the guns stay trained exactly on target in spite of it so you can down an atlas in about 2 seconds if you dont jam :) I might even ditch the laser and add some small bits of armor and a few tons extra ammo instead.
A large pulse laser build works well on the masakari
Learned a ton about how to customize my mech as I just unlocked this mech and have been running the base builds on everything
I need to play this build, I did one that combined Prime/A/S Omnipods where it uses the Jump Jets and is a Laserboat, yet I want to run this Prime/A/N. I see how this build handles the heat and firepower nicely 🙌🏼
That's a certified brawler build, like a scalpel to those who straight up headshot every mech.
I run a build with 2 ER-Peps, 5 ER Small Lasers and 2 SRM6 with 3 Tons of Ammo, the Rest is filled up with Heat Sinks and 4x 0.25t of Armor. It melts absolutely Everything and is suprisingly cool. Firing the Peps heats the Mech only up to 20% and you can Alpha up to 7 or 8 Times until it hits the 100% Heat mark.
besides the paintjob. the most beautiful mech ever to exist
Completely new so really enjoy and appreciate.
Welcome!
I love these builds the nova is probably my favorite but I might switch to this just for the fact it has torso weapons
I find all the details helpful in getting the info to click
No! You are helping me to become a great Mechwarrior!
Glad to hear it!
That's cool, I'll try it as soon, as I'll get some EXP on starter prime build (swapped couple of MG to armor and LRM ammo)
Details are enjoyable.
No, the info is perfect!
Great as always Boss. So, what do you think are the biggest changes in thinking needed here in MW5 Clans vs MWO? Bane coming soon!
i use a Similar build for my Timber Wolf Pack. RT-Prime with LRM 15+Art 2T Ammo, Prime Head, LT A, 3xMPL + DBL HS, RA Prime 2x MPL + 2x DBL HS, CT 1x MPL, LA 2x MPL + 2x DBL HS.
The Pack devastates the Enemy with the 8x MPL and also has the Option of LRM as they are closing the gap. I set the MPLs to fire all at the same time and only uses about 20heat and pretty much cools down to about 5 by the cooldown is up.
The way i see the Progression of the story... Nova with 6x MPL (3 each arm), then upgrade to Storm Crow with 8x MPL, the Upgrade to Timber Wolf 8x MPL + LRM 15 ART, then Dire Wolf for the endgame, dont even bother with the other mechs.
I played similar build but in the end opted for the pods with jump jets, 1xL ERL, 4xM ERL 2xSRM6. Jump jets are so much more useful here compared to Mercenaries.
Definitely a build I'm gonna try out when I get this mech I also had a question about research what does ER duration do for me before I do anything
Looks cool! Should be able to unlock Timber Wolf after my next mission tonight, so I'll give it a try.
Guess I'll have to go with 4 MP laser and some SRMs initially though until I get some Mech XP.
I'm STILL running with Nova and 12 ES lasers + armor so my star is a bit under weight (310 but mission max is 320) but that still seems to be better than any build I can do with the heavies I've unlocked so far.
Actually, I like Mad Dog and that works well for my missile boat but the other two heavies are a bit meh.
This is very helpful!
thanks! great videos!
any chance to show a build for the mad dog? :-)
Hi TTB, could you also do a weapons comparison video? For non Mechwarrior experts we get lost on all the gun variants, burst fire, vs slug, vs canister... plus extra question normal lasers over puls? why are you going with pulse over the normal medium or even the small one as per your build on the Nova?
OK, so now that I've gotten a bit farther into the campaign, I can say I'm OK with how they designed the mech lab. I get it. The first thing I suggest people do after the first mission is unlock missile boat omnipods for every mech lol. I was able to unlock 4 out of the 5 after what I believe was the first mission. Then I unlocked the last one I wanted after the second mission. It was the ppc one. There's only one that comes with it I believe. I was having trouble with the second mission, kept losing a mech, so I loaded the autos Ave after the first mission and went into the mech bay and started configuring for missile boats. Missile boats are hyped for a reason. Every starter mech has a missile boat omnipod except 1 I believe, but thats OK because that one has a ppc omnipod. After switching omnipods and going with what I knew, I got through the mission without losing a mech or even a component on expert. Im also focusing on learning the controls and being more tactical and precise in my movements and strategy. God I love Mechwarrior lol.
was wondering if criticals can be reduced by filling the empty slots with ferro, the 1/4 ton options do well to fill ..however it may be a waste of time if it's not an issue
This kinda makes me curious if its possible to recreate the Maddog srm Splatdog from waaaaay back on your mwo builds.
The stock Mad Dog A has 6 SRM6s so, unless you want even more SRMs it should be possible.
I am at level 13 and did not realize I could switch up parts individually with their omnipod sets . . . damn this opens doors
great job man...
Genuine question: At this point, is it better to just use this build on all pilots in the star? Or is this usually only for Jayden and Ezra?
You could do that. I think Naomi does best as a LRM support role, but she needs a ton of ammo.
@@TTBprimeOnly a ton? I can fit that into my build easily! 😁
PLEASE,... give us some great builds for the Clan Assault Mechs. Getting my butt handed to me in Baiting The Hook and I need me some TTB!
He has a video on the dire wolf already but honestly I just used 4 PPCs on a warhawk and that got me through until the dire wolf
ua-cam.com/video/oIWKGBO2Mtc/v-deo.html ?
i did downsized missile pods on timbers + upped armor n heat sinks, i didnt use any assaults til the direwolves
basically dont give all your AI high heat direct fire builds cause they just shoot eachother in the back when they bunch up, not that theyre super amazing with missiles but having a few range bands / skirmish helps them be less derpy since it makes them actually behave slightly differently. I noticed better AI usage when they actually had seperate rolls / range bands like an LRM mech, a Mpulse and a sniper mech. Its using the limitations instead of fighting the AI
i did 7 pulse + 2 smaller missile pods cause i just cant bring myself to ruin my boi and honestly a few AI with missile support timbers isnt horrid since they all bunch up anyway
Do you feel like pulse lasers (especially mediums) are too heat efficient in this game?
I feel missiles and ballistics are improperly balanced.
What are you guys running with the mad dog?
Hi, thanks again for your great videos!
To build looks awesome but how do you put lasers instead of LRM missiles? The game refuses...😶🌫
You use the right omnipods as shown in the video
@@TTBprime (Bis) Hi, I had completely "forgotten" about Omnipods!
I really wanted to thank you for the advice you gave me and all the things I learned by watching your videos. Thank you very much! 😶🌫
+ 1 Subscriber 😶🌫
I like the idea behind this, but what if we'd like tro preserve the iconic missile "ears"? How'd you go about making a dps monster out of this, while preserving shoulder mounted missile racks? To me the Timby needs to have ears. Love seeing your stuff. It's very helpful. :)
LRM have pretty good dps actually. But that doesn't help when your damage spread pattern rivals that of a sneeze at 5 meters.
@@TTBprime I know, but I find that having something, anything, to throw at the enemy while lasers recharge or target is blocked, is kinda valuable. I like having machineguns, because I can still put *some* damage out while the mech cools.
Things like that...I miss the rapid fire pulselasers with travel time, from MW2! xD
I really feel like everything in this game is just more complicated than the previous. Mechbuilding was cleaner and easier with on 5. Being able to see everything on the mech when building was nice.
I am enjoying the game once i figured out how to turn my legs without my torso.
My real problem is being on consoleband playing on controller, i feel limited to 3 weapons. Just the way the buttons are set up makes using more than 3 is really annoying.
I havent unlocked everything yet but so far up to gargoyle, nova cat is my favorite.
How do you rename mechs, I'm not getting that option?
I'm going have do this build i hit a spot where im having issues getting pasted
I love the build. I am looking for a good ballistic build for sustained DPS on any Mech really. Something, that play's to Mia's strengths.
Maybe a Gargoyle or a Dire Wolf B with UAC-5s? Or a Hellbringer with UAC10s?
@@NRSGuardian I don't have the Dire Wolf yet, But I will give the Gargoyle a try. I am usually under tonnaged in my missions, so I would prefer featuring a bigger mech than the Hellbringer.
Gauss rifles get a lot better with a big ballistic cooldown reduction.
are you from Austria? :-)
TTB.. help me for on thing.. on the mission hold the line. where you attack the clan nova cat drop ship .. isnt it wierd its the SOLE thing in the game where you encounter somthing that has "Clan" Weapon Designation..(C-UAC10 example) but the rest of the game. hasnt? not enmy clan mechs.. your own weapons even the arsenal we use as the main caracter? i tried contacting PGI about this but no reply. i think (might be wrong) the game code is wrong and where maybe using IS weapon coded stuff! maybe my OCD is taking over but im really thinking the game has a bug where we soley use IS weapons
i have do the same but with er s laser and more armor
how do i unlock the alpha pod?
if this had outshone the Direwolf i had lost my marbles >_< what u trade in for a little DPS is alot of manouverability and cooling ^^ good trade imo, tho ofc not saying piloting a Direwolf isnt fun in its own right ^^
and no, u dont talk to much at all, honestly any Mechwarrior/Mechgeneer that cant communicate their thoughts is lost XD just keep doing u, those that dont like it can do somewhere else it skip ahead imo * ^^ *
i have one question (or rather a request i guess) for u: would u mind show us a 2nd build per mech? either a variation (like with ACs and LRM/SRMs, or anything else u think might be fun? so we can compare it a bit possibly ^^
I will for sure make more videos about alternate builds for the mechs, but each build will be its own video. I will also have a spreadsheet that has a list of all the builds for easy access :)
Dude, wth? Talk as much as you want this is your turf. Ze TTB is a fitting soundtrack to heavy stompy mechs, clan or Inner Sphere :) Bring it!
Nice damage and all, but a timberwolf without ears should be illegal
Wanna kick us a 2UAC10 Hellbringer? It's a hoot.
So, this build is a marathon, not a sprint. Lower Alpha, higher sustain
You're right about assault mechs, its pretty much direwolf or bust.
Exectioner has that Masc and is screaming for either a laser boat or srm build but it doesn't have the hardpoints. Also none of the variants can place extra armor in the CT. Its so much squishier than Dire wolf even though its only 5 tons lighter.
You can get lots of energy hardpoints on the Executioner. But you're stuck with small lasers because the masc and big engine use so much tonnage. I have an Executioner that runs 7 SPLs, 3 ERSLs and a UAC20. It does OK.
The Warhawk is decent without a very specific build. Though I don't remember it having an option for lots of hardpoints. So I ran 3 to 5 LPLs, depending on other weapons, instead of lots of MPLs.
@@kryptonianguest1903 Yeah Warhawk is fine, but its basically a smaller version of Dire Wolf in that it's slow with no movement options. And being 15 tons lighter it can't take as much punishment.
Did find an artimus 40 lrm build but it didn't have the tonnage for enough ammo.
@berserkerpride I'd never take a Warhawk over a Direwolf. But when you unlock the WH, it's worth getting a couple to increase firepower and armour over the Timber Wolf.
im almost done with the game and didnt realize u can unlock sets
German Clangeneering like it!
Just like this video, many build that i do is basically about loading as much laser as you can. Is it always like this in mechwarrior?
With the Timber Wolf i gave to Jayden and then Ezra i initially went with an UAC/20(or gauss depending on mission) and 5-6 MPLs.
Later on i adjusted it with an AMS and cut the firepower down to UAC/20, 4 MPLs and 2 MGs. Helped to have a faster heavy mech for the mission to cut the legs off captured clan mechs while i had a pair of slower but tankier Dire Wolves take the aggro.
This build would be great if the game didn’t run like garbage on pc
Also do a video later on as to why Yuichi is best girl
So far, you are the only person I've found who seems to have the TBR-WAR. I've been trying to find a screenshot/video/anything of it. Then your head is in the way of part of the set description and you never scrolled down the list once. Then you tease me by looking at some of the individual pods, even going through the LEGS that don't have any differences among all the variants. The arms though? Not looking at those, "they stay as the prime". Not showing the others even though you showed the LEGS and others. WHY!? PGI didn't even post an image of what the TBR-WAR has. No one seems to have a screen shot of it anywhere. Not on google, not on Steam, or reddit. UA-camrs playing them game don't have it. Except you. Yet you don't show it! ARG!! (Not your fault, but seriously, show off the pod sets please!)
Detail is good… video should be made for the greatest common denominator… presumably noobies
my Mad Cat J: 4x JumpST 6x SAM6 4xEML
Only thing i can say is great information, but more Meta BS. Can we stop this and play together and learn off of one another. These content creators are turning into game guide books (cheats) its quite sad that we are all playing the same build, rather than developing our own.
So basically the same build as the DireWolf. Pack in as many MPs as possible. Not your fault but if that's it all around the board, maybe MPs need a nerf. Or there ain't enough reason to pack some long range stuff. Either way, sounds rather boring, sadly.
Nah
I know all medium laser builds are efficient but my god are they boring! Come on TTB build something original for us.