Shadowheart gets flashbacks everytime her shartritis activates and Shar also talks to her. And you get an inner monologue to choose if you want to change her hair or not
So if you play as her, you can be like "Nah this is evil", but if she's a companion she'll act like a soul coin addict and disapprove of rhe player telling her she shouldn't use them on multiple instances, makes sense
Well considering, on Durge or Tav playthroughs if you have Karlach in the party, it's kind of hard to have her dislike you without actively looking to make her, so she's willing to trade other's souls for the people she cares about.
@@fieldy409 Yeah that's fine but that's not the point. The point is they change the companion's personalities in a way that doesn't make sense. Like @CyberpunkKitsune said, she acts like she loves soul coins and that it is not a big deal to use them, even gets mad when you refuse the "gift" in moonrise towers and never thanks you or anything later. But in the origin she obviously makes a much bigger deal out of the morality of it, she knows it is evil and is struggling against it.
@@mauberni would you prefer their interactions to be cutscenes? If their origin personalities matched their companion personalities, they would always make the same choices; there would be no substantial choices for the player to make or ways to alter their stories.
Strange... when I explicitly asked Karlach how she felt about using soul coins in battle, as my own character, she said they were already dead and damned so there was no reason not to.
Nothing strange. Imagine that you had to keep fighting in literal hell and survival was all that mattered. Imagine that you had to use soul coins and consume souls. Imagine that you knew that it is a dark magic, but at the same time you were addicted to it. Addicted to such power. So if asked about how essentually consuming souls felt in actual world, outside of hell, when you probably did not need to do it but still did - what would you say, the truth... or would you try to downplay it as "they were already dead and damned" to not have to deal with guilt? Especially while having so many nasty, nasty, nasty things to deal with, such as tadpoles, chosen of dark gods, goblins... infernal engine ready to blow up...
There are a lot of comments about inconsistencies between Origin characters when you're playing as them VS how they are as party members, and some people not being fond of how much control you have over the personality of a party member when you ARE them, and I'm not necessarily trying to change how anyone feels about it, but I do want to mention some thoughts I have as a long-time tabletop D&D player that I think some people either just don't know about or may not have engaged with much in pen and paper gaming as some others, because I think the choice to have it work this way was probably very deliberate and specific. My take: the idea absolutely IS that having a character around gives a way different perspective of them than actively controlling the character, and controlling them deliberately lets you have much more input in that character's personality and choices. Most likely (IMO) they wanted to somewhat emulate the way actual D&D can be if a player is choosing to be a character who already existed or came with a module or whatever, which tends to lead to radically different experiences of that character than if they were being run by a DM directly. I wouldn't personally want every D&D-inspired video game to work that way, and I suppose that's good for me because most of them don't, but I find it really interesting because it's similar to an experience that is super, super rare to run into outside of actual tabletop gaming. I do get why it bugs some people, and I don't think that not being fond of it is a bad or dumb way to feel or anything. But I think a lot of people either lack context or in some cases have forgotten that playing preexisting characters in a tabletop campaign is actually a thing that some people do, so I felt it might be worth mentioning, whether or not that changes how anyone feels about it.
I tried to play wyll but couldn't. I already had 9 campaigns at this point so I knew his character. Just couldn't play the good two shoe holier than thou hero.
I’ve only played Astarion and Shadowheart other than Karlach, but it seems like Karlach is the only one that actually does voiced monologues! - she even mentioned it herself that she just loves monologues
I don't understand the point of being able to play an established character but have them be a silent protagonist. The entire point of a silent protagonist is to self insert and create your own character and story. You don't create a story of someone who already has a story and character.
Funny how she will encourage Tav to "pop a soul coin in" when the item first comes up. I'm going to decide that *that's* canon-Karlach speaking.. :D Besides: I think I'm carrying eight or nine of the things around me at the start of Act II ... I just keep forgetting to use them. Plus Karlach looks kinda weird when she's on fire all the time .. :) I never quite got why everyone is making such a huge fuss about these and the souls they represent. Not familiar with the lore but I would imagine having your soul bound to a piece of metal isn't exactly a great way to spend eternity. Might as well go up in a blaze of glory to fuel the best damn berserker in all of Faerun for a day ... :D
The soul is burned up slowly in a rather agonizing way when used in this fashion. However, in the original lore it would be possible to break the coin instead to release the trapped soul into a proper afterlife. Even just tapping into the power stored in the coin (giving insight in the knowledge the soul might have had in life for example) might be prefereable as the soul then just fades into nothing instead of being torched to a crisp.
@@Gerendiell Ahh... ok. That makes a lot more sense now, if there is a way to free these souls. I might have missed it, but I don't remember the game giving me a "good" alternative use for the coins. Perhaps a moral decision left on the cutting room floor?
I wish you had the option to release the soul in the coin and have them thank you with a one line interaction or something and sometimes maybe a treasure location. Maybe one of the souls is a shit stain and you're like .... yep going to use this one when my party is in danger, back in you go!
In the table top that is actually a thing. You can use a hellfire weapon of some sort to destroy the coin and the soul goes free to it's proper afterlife. Given that souls can be stolen in this universe, I imagine not all of them belong in the hells so at least a few would probably be grateful.
It's not only the moral aspect of consuming someone's soul. They're also the fantasy equivalent of using marine soldier stimpacks, which are addictive.
There actually is an interesting thing I found on soul coins. In the table top, if you destroy a soul coin, you free the soul inside. The only way to destroy it is to attack it with hellfire or use it in an infernal engine of some sort. Assuming the rules are the same, it wouldn't be consuming the soul but actually freeing it. Now, they could have changed it for BG3 but that is what I found.
@@Blasted2Oblivion No, if you put it into an infernal machine, you destroy the soul and he or she doesn't go to an afterlife. If you destroy the coin, or even ask the person in it three questions, the soul is freed.
I played Astarion origin and I've kinda felt like I missed a lot of dialogues or internal monologues. Did I just not trigger them as much? It's just noticable not hearing the great voice acting as much, in comparison? I felt like I learned / heard more about Astarion from my custom Tav playthrough compared to playing him as an origin. I hope this can get fleshed out in the future, as we seem to miss a lot of great lines.
I never really used them in my play through with her as a companion. I always collected them tho just because, but never saw the need to give them to her.
Played her as main and never used the things. I kept them because they were described as a currency of demons, so I thought I could use it in this way since there were a few situations where it made sense to bargain them (e.g. for a portal). But that never was the case, so they were quite useless as you can't even free the souls.
good thing i never used a soul coin because the game never got hard enough for me to even remember they existed, even on tactician. I would love for larian to increase the difficulty. In Divinity i used every potion and scroll, but i find i never use potions and scrolls in bg3
@dolparadise3040 In patch 3 they made easy diff easier and tactician diff harder, by buffing specific encounters. They didn't buff everything, I think.
I figured they were something to do wtih Karlach, but I've never given her one. I probably won't since she hasn't complained about not getting one and I'm almost at the end of act 2
"Make me a powerhouse" Extra 1d4 fire on weapon attacks (2d4 unarmed)? In avernus where most creatures are resistant to fire? Ma'am your definition of powerhouse is questionable
Dude, you can buy purple worm and add 1d10 to every attack until long rest. Not only readily available, but you can also craft it. You're telling me a super limited resource (only 14 in the entire game) that deals on average 2 damage is strong? No. Its bad. There's no way around it. And if that wasnt enough, there is not one but two armor pieces that grant the exact same bonus permanently (Although their value can be debated bc there are better things to equip on that slot) The only scenarios where it can be considered remotely good is if you're playing karlach as an open hand monk with a bazillion attacks per round OR in the very early portions of the game where every bit of damage is significant due to small HP pool of enemies.
@@LittleXploit I didn't say it was strong. I said it adds up. It's chipping damage and every little bit helps. Sure, there are other options, even better options. That doesn't mean it doesn't help.
Technically, feeding a soul coin to an infernal engine traps the soul in its furnace and starts consuming the soul as fuel. If the furnace is breached soon enough, the soul will go free. This means Karlach's infernal heart must be physically broken to release a soul from it. Doing so might also release Karlach's soul from her body (aka death) and we all know Zariel is impatiently waiting for Karlach to die to claim her soul. You would NEVER do such thing to sweet badass Karlach, would you?
well its just a 1D4 fire damage While Raging. kept forgetting i even have them and using it before combat makes Karlach look like an annoying ball of fire.
@@TheRifild I feel yah, the amount of elixirs I have used in each of my playthroughs has gotta be under ten. Some are decently strong too. I just love vanilla dnd, just my players abilities and positioning.
This is frustrating because if you try to convince her not to use one she disapproves. like why have her internal dialogue be like this if its not reflected at all in other playthroughs
You know, I play a good and nice Astarion. It's not him, it's me. He just isn't nice. So I think that a player Karlach and an NPC Karlach can be different people. No matter what, she's best girl and I would go to hell with her any time of the day.
@@gabriel897100 When you play them, the personality is quite malleable - they only have the flair of the companion, so that's the entire point that their personalities can differ. As a companion, however, they most likely already decide to do some evil choices by default, which is what a player can do as them too
Literally how? Do you not understand that the moral dilemma is presented differently because one is two parties with counter perspectives and the other is just an internal monologue? Thus Karlach HAS to question it or else no one else would, but Tav can in main game and Karlach, who already has taken them, and thus might be addicted already, can present the counter perspective? Why is this hard for people to comprehend
Man thats kind of shocking, when shes a companion she's like hell yeah shove it in my coin slot but now on her own shes supposed to be having some internal discomfort with the idea?
Because both are presenting the dilemma in two different ways. As Tav, you get to present the idea as questionable while Karlach presents the opposite view. As origin, there is no person but Karlach, so her internal monologue is where the dilemma is made clear. It really isn't that shocking, I feel like this is a pretty standard thing in RPGs to not have the exact same experience all the time.
Because both are presenting the dilemma in two different ways. As Tav, you get to present the idea as questionable while Karlach presents the opposite view. As origin, there is no person but Karlach, so her internal monologue is where the dilemma is made clear. It really isn't that shocking, I feel like this is a pretty standard thing in RPGs to not have the exact same experience all the time.
Idk if anyone else get tbis but Karlach Companion also tri3s to use mind flayer tadpolea from you if you dont use then. I thinj if you use soul couns that is the trigger but idj
Im so confused reading these comments, Ive picked up a bunch of soul coins but was never prompted to do anything with them? I was supposed to be feeding them to Karlach somehow? Maybe it just didnt come up cause I play on baby-mode difficulty.
If Karlach was in your party when you pick them up, she should tell you to use one on her when you get into a tough fight! I’ve always forgotten to use them even on tactician difficulty though, so in the practical sense they aren’t really that important after all 🤣
no fr, my first playthrough was with her, then on my second when i picked up the soul coin i told her it was bad to use them since they were souls and she herself is wondering if she should use them in the origin run!!! and she? disapproved?? BITC
When you are not playing as her, she asks you to use it. Even going so far as to disapprove when you don't. This shows an internal conflict that isn't reflected normally.
Inconsistent with non-origin playthrough where karlach is not only very enthusiastic to use the soul coin, and will also disapprove if you refuse to give her one by rule of principal. You say no thats a soul and she acts like you are a square, stick in the mud type of buzzkill.
I wish the other origins had internal monologues like this. Another thing to hope for in the Definitive Edition
Shadowheart gets flashbacks everytime her shartritis activates and Shar also talks to her. And you get an inner monologue to choose if you want to change her hair or not
@walabixha "SHARITRITIS" IS HILARIOUS! Stealing that like I stole calling her Shart.
They're doing a Definitive Edition?
@@SirDankleberry I don't forsee that happening for a few years - but yeah, why not?
but they do have it if you play with them
I'm now a lot more happier that I never made Karlach use the Soul Coins in my initial run
Im on my first run, and I haven't really needed to. She's fantastic in the shadow cursed lands - the shades die in two hits to her.
My Karlach was so powerful, I just forgot I had them.
So if you play as her, you can be like "Nah this is evil", but if she's a companion she'll act like a soul coin addict and disapprove of rhe player telling her she shouldn't use them on multiple instances, makes sense
Well considering, on Durge or Tav playthroughs if you have Karlach in the party, it's kind of hard to have her dislike you without actively looking to make her, so she's willing to trade other's souls for the people she cares about.
You can make all the origin characters into good or evil versions of theirselves if you play them.
Thank you! I was about to say this but less eloquently.
@@fieldy409 Yeah that's fine but that's not the point. The point is they change the companion's personalities in a way that doesn't make sense. Like @CyberpunkKitsune said, she acts like she loves soul coins and that it is not a big deal to use them, even gets mad when you refuse the "gift" in moonrise towers and never thanks you or anything later. But in the origin she obviously makes a much bigger deal out of the morality of it, she knows it is evil and is struggling against it.
@@mauberni would you prefer their interactions to be cutscenes?
If their origin personalities matched their companion personalities, they would always make the same choices; there would be no substantial choices for the player to make or ways to alter their stories.
Strange... when I explicitly asked Karlach how she felt about using soul coins in battle, as my own character, she said they were already dead and damned so there was no reason not to.
Nothing strange. Imagine that you had to keep fighting in literal hell and survival was all that mattered. Imagine that you had to use soul coins and consume souls. Imagine that you knew that it is a dark magic, but at the same time you were addicted to it. Addicted to such power. So if asked about how essentually consuming souls felt in actual world, outside of hell, when you probably did not need to do it but still did - what would you say, the truth... or would you try to downplay it as "they were already dead and damned" to not have to deal with guilt? Especially while having so many nasty, nasty, nasty things to deal with, such as tadpoles, chosen of dark gods, goblins... infernal engine ready to blow up...
This is so against the my original playthrough the first time she saw one she was like YES TOSS IT MY WAY I WILL USE IT
EXACTLY I SAID THE SAME AND SHE WAS LIKE F YOU AND YOUR DECISION XD@smol_pupper123
It's possible that Tav ran into her after her internal conflict and she chose to use them.
That video made me remember that soul coin are a thing, i never use them so i completely forgot about it
There are a lot of comments about inconsistencies between Origin characters when you're playing as them VS how they are as party members, and some people not being fond of how much control you have over the personality of a party member when you ARE them, and I'm not necessarily trying to change how anyone feels about it, but I do want to mention some thoughts I have as a long-time tabletop D&D player that I think some people either just don't know about or may not have engaged with much in pen and paper gaming as some others, because I think the choice to have it work this way was probably very deliberate and specific.
My take: the idea absolutely IS that having a character around gives a way different perspective of them than actively controlling the character, and controlling them deliberately lets you have much more input in that character's personality and choices. Most likely (IMO) they wanted to somewhat emulate the way actual D&D can be if a player is choosing to be a character who already existed or came with a module or whatever, which tends to lead to radically different experiences of that character than if they were being run by a DM directly. I wouldn't personally want every D&D-inspired video game to work that way, and I suppose that's good for me because most of them don't, but I find it really interesting because it's similar to an experience that is super, super rare to run into outside of actual tabletop gaming.
I do get why it bugs some people, and I don't think that not being fond of it is a bad or dumb way to feel or anything. But I think a lot of people either lack context or in some cases have forgotten that playing preexisting characters in a tabletop campaign is actually a thing that some people do, so I felt it might be worth mentioning, whether or not that changes how anyone feels about it.
I tried to play wyll but couldn't. I already had 9 campaigns at this point so I knew his character. Just couldn't play the good two shoe holier than thou hero.
So is Karlach the only origin companion where you can hear her internal dialogues and inner struggles? 🤔
I’ve only played Astarion and Shadowheart other than Karlach, but it seems like Karlach is the only one that actually does voiced monologues! - she even mentioned it herself that she just loves monologues
Everyone else is a true NPC. They have no internal monologue.
Yeah, I really think origin characters should’ve been fully voiced if chosen to play as.
I don't understand the point of being able to play an established character but have them be a silent protagonist. The entire point of a silent protagonist is to self insert and create your own character and story. You don't create a story of someone who already has a story and character.
I played as Gale and also had monologes but with the narrator voice
Funny how she will encourage Tav to "pop a soul coin in" when the item first comes up. I'm going to decide that *that's* canon-Karlach speaking.. :D Besides: I think I'm carrying eight or nine of the things around me at the start of Act II ... I just keep forgetting to use them. Plus Karlach looks kinda weird when she's on fire all the time .. :)
I never quite got why everyone is making such a huge fuss about these and the souls they represent. Not familiar with the lore but I would imagine having your soul bound to a piece of metal isn't exactly a great way to spend eternity. Might as well go up in a blaze of glory to fuel the best damn berserker in all of Faerun for a day ... :D
The soul is burned up slowly in a rather agonizing way when used in this fashion. However, in the original lore it would be possible to break the coin instead to release the trapped soul into a proper afterlife. Even just tapping into the power stored in the coin (giving insight in the knowledge the soul might have had in life for example) might be prefereable as the soul then just fades into nothing instead of being torched to a crisp.
@@Gerendiell Ahh... ok. That makes a lot more sense now, if there is a way to free these souls. I might have missed it, but I don't remember the game giving me a "good" alternative use for the coins. Perhaps a moral decision left on the cutting room floor?
@@1SaG Pretty much. The game doesn't let you use 'em like that from what I can tell, just an "if you know you know" kind of moral dilemma.
Did you notice how large the coin is in the hand in this cutscene and how small it is in the cutscene with the tiefling at the telescope in the Grove.
I wish you had the option to release the soul in the coin and have them thank you with a one line interaction or something and sometimes maybe a treasure location. Maybe one of the souls is a shit stain and you're like .... yep going to use this one when my party is in danger, back in you go!
In the table top that is actually a thing. You can use a hellfire weapon of some sort to destroy the coin and the soul goes free to it's proper afterlife. Given that souls can be stolen in this universe, I imagine not all of them belong in the hells so at least a few would probably be grateful.
It's not only the moral aspect of consuming someone's soul. They're also the fantasy equivalent of using marine soldier stimpacks, which are addictive.
There actually is an interesting thing I found on soul coins. In the table top, if you destroy a soul coin, you free the soul inside. The only way to destroy it is to attack it with hellfire or use it in an infernal engine of some sort. Assuming the rules are the same, it wouldn't be consuming the soul but actually freeing it. Now, they could have changed it for BG3 but that is what I found.
@@Blasted2Oblivion No, if you put it into an infernal machine, you destroy the soul and he or she doesn't go to an afterlife. If you destroy the coin, or even ask the person in it three questions, the soul is freed.
0:23 noooo Karlach what are you saying, you're good and beautiful T_T
I played Astarion origin and I've kinda felt like I missed a lot of dialogues or internal monologues. Did I just not trigger them as much? It's just noticable not hearing the great voice acting as much, in comparison?
I felt like I learned / heard more about Astarion from my custom Tav playthrough compared to playing him as an origin. I hope this can get fleshed out in the future, as we seem to miss a lot of great lines.
I never really used them in my play through with her as a companion. I always collected them tho just because, but never saw the need to give them to her.
"Do it" - palpatine
Played her as main and never used the things. I kept them because they were described as a currency of demons, so I thought I could use it in this way since there were a few situations where it made sense to bargain them (e.g. for a portal). But that never was the case, so they were quite useless as you can't even free the souls.
i've literally never gotten any of these origin karlach cutscenes when i played on patch 1 smh
good thing i never used a soul coin because the game never got hard enough for me to even remember they existed, even on tactician. I would love for larian to increase the difficulty. In Divinity i used every potion and scroll, but i find i never use potions and scrolls in bg3
They did in the most recent patch I think, IDK when you last played tho
@@OnAChairSitting i play the game everyday, i dont see a new difficulty. and the game doesnt feel harder.
@dolparadise3040 In patch 3 they made easy diff easier and tactician diff harder, by buffing specific encounters. They didn't buff everything, I think.
@@dolparadise3040 Yeah, the game was too easy even in tactician but I love it still
@@OnAChairSitting yea i didnt start playing until after patch 3, the game is still too easy imo.
I figured they were something to do wtih Karlach, but I've never given her one. I probably won't since she hasn't complained about not getting one and I'm almost at the end of act 2
funny how, when you tell her in from another origin, she very enthusiastic to use them
"Make me a powerhouse" Extra 1d4 fire on weapon attacks (2d4 unarmed)? In avernus where most creatures are resistant to fire? Ma'am your definition of powerhouse is questionable
It's not just 1d4. It's 1d4 per attack until your next long rest. That adds up, even with fire resistance.
Dude, you can buy purple worm and add 1d10 to every attack until long rest. Not only readily available, but you can also craft it.
You're telling me a super limited resource (only 14 in the entire game) that deals on average 2 damage is strong? No. Its bad. There's no way around it.
And if that wasnt enough, there is not one but two armor pieces that grant the exact same bonus permanently (Although their value can be debated bc there are better things to equip on that slot)
The only scenarios where it can be considered remotely good is if you're playing karlach as an open hand monk with a bazillion attacks per round OR in the very early portions of the game where every bit of damage is significant due to small HP pool of enemies.
@@LittleXploit I didn't say it was strong. I said it adds up. It's chipping damage and every little bit helps. Sure, there are other options, even better options. That doesn't mean it doesn't help.
Ii happily took all the coins I could find, but never used em.
And then she "disapproves" when we voice concern about using it. Karlach >:(
Technically, feeding a soul coin to an infernal engine traps the soul in its furnace and starts consuming the soul as fuel. If the furnace is breached soon enough, the soul will go free. This means Karlach's infernal heart must be physically broken to release a soul from it. Doing so might also release Karlach's soul from her body (aka death) and we all know Zariel is impatiently waiting for Karlach to die to claim her soul. You would NEVER do such thing to sweet badass Karlach, would you?
I beat the game in tactician without ever using a soul coin and having Karlach on my team. Definitely not nessecary to use them.
Same here, I honestly forget about them until I find another one and send it to camp lol
well its just a 1D4 fire damage While Raging. kept forgetting i even have them and using it before combat makes Karlach look like an annoying ball of fire.
@@SinglyPringly same for me but with all consumables on medium tho
@@TheRifild I feel yah, the amount of elixirs I have used in each of my playthroughs has gotta be under ten. Some are decently strong too. I just love vanilla dnd, just my players abilities and positioning.
@@BloodyDIMISIS55 is that all it is? I thought it would’ve been more of a buff
it dont even give that much of a extra damage
This is frustrating because if you try to convince her not to use one she disapproves. like why have her internal dialogue be like this if its not reflected at all in other playthroughs
You get companions and player controlled are different versions right?
@@goldenshoggoth2143that doesn't mean that the personalities should change
You know, I play a good and nice Astarion. It's not him, it's me. He just isn't nice. So I think that a player Karlach and an NPC Karlach can be different people.
No matter what, she's best girl and I would go to hell with her any time of the day.
@@gabriel897100 When you play them, the personality is quite malleable - they only have the flair of the companion, so that's the entire point that their personalities can differ. As a companion, however, they most likely already decide to do some evil choices by default, which is what a player can do as them too
Literally how? Do you not understand that the moral dilemma is presented differently because one is two parties with counter perspectives and the other is just an internal monologue? Thus Karlach HAS to question it or else no one else would, but Tav can in main game and Karlach, who already has taken them, and thus might be addicted already, can present the counter perspective? Why is this hard for people to comprehend
Weird… she just throws a fit when I tell her we’re not using them as Yav
I'm glad that I haven't used any of those
I've you to use one on her Upto start of act 3 so far :)
Man thats kind of shocking, when shes a companion she's like hell yeah shove it in my coin slot but now on her own shes supposed to be having some internal discomfort with the idea?
Because both are presenting the dilemma in two different ways. As Tav, you get to present the idea as questionable while Karlach presents the opposite view. As origin, there is no person but Karlach, so her internal monologue is where the dilemma is made clear. It really isn't that shocking, I feel like this is a pretty standard thing in RPGs to not have the exact same experience all the time.
Because both are presenting the dilemma in two different ways. As Tav, you get to present the idea as questionable while Karlach presents the opposite view. As origin, there is no person but Karlach, so her internal monologue is where the dilemma is made clear. It really isn't that shocking, I feel like this is a pretty standard thing in RPGs to not have the exact same experience all the time.
Idk if anyone else get tbis but Karlach Companion also tri3s to use mind flayer tadpolea from you if you dont use then. I thinj if you use soul couns that is the trigger but idj
Im so confused reading these comments, Ive picked up a bunch of soul coins but was never prompted to do anything with them? I was supposed to be feeding them to Karlach somehow? Maybe it just didnt come up cause I play on baby-mode difficulty.
If Karlach was in your party when you pick them up, she should tell you to use one on her when you get into a tough fight! I’ve always forgotten to use them even on tactician difficulty though, so in the practical sense they aren’t really that important after all 🤣
no fr, my first playthrough was with her, then on my second when i picked up the soul coin i told her it was bad to use them since they were souls and she herself is wondering if she should use them in the origin run!!! and she? disapproved?? BITC
wait what?
The only origin that's I've done were Karlach and Durge. Is it not normally like this?
When you are not playing as her, she asks you to use it. Even going so far as to disapprove when you don't. This shows an internal conflict that isn't reflected normally.
I feel like you really miss out a lot when you pick origin character :/
I picked lae zel and I barely heard her voice in 150+ hours of my playtime :(
Soul coin powerups are such a cool concept. Shame their "buff" is worthless trash and you don't even get any consequences for using them.
So strange how if she’s not an origin character she insists on putting them to use
Inconsistent with non-origin playthrough where karlach is not only very enthusiastic to use the soul coin, and will also disapprove if you refuse to give her one by rule of principal. You say no thats a soul and she acts like you are a square, stick in the mud type of buzzkill.
This doesnt make sense because if you tell karlach you wont use the soul coins she becomes unromanceable.
Not really, I didn't use the soul coins and romanced her. But she definitely disapproves of you not letting her use it.
GOD I FUCKING HATE WHEN PEOPLE PLAY GOOD CHARACTERS
well good thing others wont force you to be good. being bothered by how people play is stupid as shit
i laugh at your pain lol
Why?
cope and seethe
Your 100% good Karlach is not cannon bro.
Any and all of your companions are malleable, deal with it lol.