Collectible Games - III: What Makes a Good TCG or CCG? - Extra Credits

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  • Опубліковано 13 лип 2024
  • A collectible mechanic adds good value to a game - but only if the designers know how to balance it well! Learn how the best collectible game design makes a game easy for new players to start rich in advanced tactics.
    Subscribe for new episodes every Wednesday! bit.ly/SubToEC (---More below)
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    ♪ Intro Music: "Penguin Cap" by CarboHydroM
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    ♪ Outro Music: "ROM Schtick" by Shael RIley
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  • Ігри

КОМЕНТАРІ • 562

  • @extrahistory
    @extrahistory  10 років тому +241

    Thanks for the kind words on the new intro and thumbnails and stuff! Glad you guys are liking them! -Dan

    • @lothrazar
      @lothrazar 10 років тому +9

      Will you do an episode on hearthstone

    • @ashvandal5697
      @ashvandal5697 10 років тому +5

      Some combination of the old and new intro maybe? Your intro music is kinda ™ at this point, although I kinda like this opening animation better.

    • @ZonesV
      @ZonesV 10 років тому

      Love the shorter intro! The original was great too but it has since already ran it's course.

    • @Sir_Saki
      @Sir_Saki 10 років тому +1

      Smooth and eye catching! Way to go guys!

    • @Christophe_L
      @Christophe_L 10 років тому +1

      Cool new intro, and I'm digging the GIFs too!

  • @VechsDavion
    @VechsDavion 10 років тому +111

    Dan and James, I love your series. I've tried to use a lot of the concepts you talk about to help my own level design work.
    All the best,
    Vechs

  • @gorddude
    @gorddude 7 років тому +11

    The draft aspect of CCGs reminds me of Nuzlocke runs in Pokemon. You make the best with what you're dealt. Adds a whole new realm of experience to the main story of the game for those people who find it easy.

  • @Silas_MN
    @Silas_MN 9 років тому +76

    This episode can basically be summed up as "Why Magic The Gathering is Awesome".

  • @TyronMakeka
    @TyronMakeka 10 років тому +142

    I want 4 copies of evey card from magic ever printed.

  • @Rackdar
    @Rackdar 10 років тому +10

    This video just made me remember how much I love Magic. I don't "play" Magic but sometimes at conventions its so much fun to just sit down and do a draft. I usually just give the cards to my friends when I'm done but its still so rewarding because of the "puzzle" aspect as mentioned in this video.

    • @Blackwater154
      @Blackwater154 10 років тому +1

      Yeah. If I were to get back into Magic it would be a draft tourney. Aside from that I feel the game has gotten way too bloated and convoluted lately. I feel they they add new mechanics and rule changes with little regard of what came before it. I want to smack the guy who thought the "Proliferate" ability was a good idea. :/

  • @extrahistory
    @extrahistory  10 років тому +12

    At the end of this episode, we mentioned many new things are coming up for the Extra Credits channel. Well, we got a little more specific here - and there will be details soon! Extra Credits Announces New Shows!

    • @rainbowroosters
      @rainbowroosters 10 років тому +2

      hey, can you replace that family guy footage in the beginning? there's absolutely no reason why anyone should be subjected to an in-progress, fully animated bloody assault when watching a video about collectible games. and pairing it with the word "abused" just makes it worse. that sort of thing could serious trigger assault survivors. i barely retained most of the information in your video because i was so stressed by that moment.

    • @Mauddibism
      @Mauddibism 10 років тому +5

      wren nilla you are a sad trombone of a human being.

    • @extrahistory
      @extrahistory  10 років тому +1

      wren nilla Apologies for the distress, but thank you for letting us know. A trigger warning has been added. -Soraya

    • @cuddlepartyatmyhouse
      @cuddlepartyatmyhouse 10 років тому +2

      Mauddibism She's got a pretentious video with vaginas and penises lit by flash lights, with a tedious poem being read over it, for ten freaking minutes.

    • @rainbowroosters
      @rainbowroosters 10 років тому +1

      yes i do. and making it was literally the most fun i've ever had. lol

  • @supermegaultraawsome
    @supermegaultraawsome 8 років тому +10

    I would love to see the Extra Credits crew playing magic.

  • @artman40
    @artman40 10 років тому +5

    To go a bit off topic, I think this random thing is one things why roguelikes and roguelites are popular: you can't always have things go in your way and you have to work with what you have (games like Atom Zombie Smasher come to mind). (the other part is having tension of losing everything when you die but not having "I have to do it all over again" feeling.)

  • @Butzbo
    @Butzbo 10 років тому +4

    Superb! You guys usually make so many references to Magic: The Gathering that it's great to see an episode focused on it. I think (atleast from a game design perspective) there's A LOT to learn from MTG (I highly recommend checking Mark Rosewater's column on design of the game at the MTG page).

  • @Pirsqed
    @Pirsqed 10 років тому

    Good episode! And, it's nice to hear a Bound Together track as the outro!

  • @PIKMINROCK1
    @PIKMINROCK1 10 років тому +6

    I'm surprised so few games use this collectable mechanic outside of TCG. There's a lot of genres that could use a collectible mechanic to put an interesting spin on competitive multiplayer.

  • @2_shanks
    @2_shanks 10 років тому

    Liking the gifs and mini clips. Great episode!

  • @tonysundell9217
    @tonysundell9217 10 років тому

    Hey, long time huge fan of your video series here! Loving the new look :)

  • @Micsma
    @Micsma 10 років тому

    Loving the intro and outro! Awesome content, as always!

  • @TheJetNetChannel
    @TheJetNetChannel 9 років тому +1

    Hey, I'm making a TCG at home (just for my friends and I) and this video really helped me by indirectly telling me what and what not to do. Keep it up!

  • @Arbitor1
    @Arbitor1 10 років тому

    I like the new intro and outro, very cool guys. I do appreciate you guys going back into this since I play Heroclix and a lot of what you said in the old episodes rang so true, at the same time the new ideas you presented on here are why I love Heroclix, it's ever evolving and ever changing and becoming more accommodating for the newer players though you do wind up seeing a lot of the "well this rare piece is the one that is going to win it for everyone, can't wait to see 100 of them at the next tournament"

  • @AguyinaRPG
    @AguyinaRPG 10 років тому

    Great work by Lelee this episode! I was chuckling the whole way through.

  • @Laytonlink
    @Laytonlink 10 років тому

    Loving the new format guys :D

  • @mateushac
    @mateushac 10 років тому

    Wow! Thx for putting up subtitles in Portuguese! Even though I don't need them that much, I'm sure there's plenty of Portuguese and Brazilian people out there looking for the kind of content you guys make.

  • @EdwardBerner
    @EdwardBerner 10 років тому +18

    I really preffered the old intro. It uses the "photographs" well to both introduce you to the team and welcome you into the episode, as well as showing "we've got this much of awesome stuff we've done in the past".
    All in all, it just felt more... homely. The new intro is, in my opinion, too clinical.
    The new outro and the green-colored look in general are cool though - and as always the episode itself is pure quality :)

    • @oro2play
      @oro2play 10 років тому +2

      I agree completely :) I like the new ending, and the new opening's not bad, but I do prefer the previous opening with all the photographs. Perhaps if they could combine them, with that green background behind the photographs and maybe where it shows the logo, have the game with the gears thing appear that moves away to reveal the logo. The best of both worlds :D

    • @DanThePropMan
      @DanThePropMan 10 років тому

      Good points, and I hate to be 'that guy', but did you mean "homey"? "Homely" means ugly.

    • @EdwardBerner
      @EdwardBerner 10 років тому +1

      DanThePropMan Both "homely" and "homey" mean something comfortable and "home-like", American English just prefers "homey" :)

    • @DanThePropMan
      @DanThePropMan 10 років тому

      EdwardBerner Really? I've only ever heard "homely" used to mean "ugly". I learned something new today.

    • @EdwardBerner
      @EdwardBerner 10 років тому

      DanThePropMan And I had never heard "homely" used to mean "ugly". So we both learned something :D

  • @Demonskunk
    @Demonskunk 10 років тому +31

    Could you guys do an episode on mmo end games? Honestly I've never once made it to the end game of an memo because the beginning and middle game are so ignored, and feel like a huge grind to get to the "good stuff" that everyone talks about at the end of the game, and I'm curious as to what the thought process there is... Why only add content to interest people heavily invested into the game, and not content to help grab the interest of new players with 60 levels of fetchquests and kill quests between them and 'fun'?
    Thanks :3

    • @artman40
      @artman40 10 років тому

      I think one of the topics should be that why are the most well known MMO games RPGs.
      I thought Bombermine is a MMO and there's very little bland grinding as you have to battle with others all the time to get something.

    • @Layahn
      @Layahn 10 років тому +1

      It's not that WoW did nothing for players outside of the max-level section of the game (adding new races, all with their unique starting areas, dungeons, and quests provided a lot more options for first time players, people who like making multiple characters, or even people who had max-level characters, lowering cost restrictions for faster movement from place to place). Personally the one time I got to max level and tried some raids, I just went back to leveling a new character because it was a lot more fun. End-level characters tended to get the most focus or content (typically an additional 10 levels added to the cap, and then a new race to try out) because they had already explored most of the content (several times, mind you, as by that point they probably have several max-level characters) and if they have nothing else to explore or do, they would have no reason to play anymore. Boss design in higher-level raids starts to become more unique than "this guy has a lot of health, hit him hard" or "he hits hard, so don't pull aggro from the tank", where there might be special mode changes, positioning problems, additional mobs to control, or straight-up puzzles, which can make for some interesting fights. Regarding why the more interesting fights could not be integrated into lower-level bosses... My guesses would be is that 1. the early dungeons were designed as part of a learning experience, and show off certain mechanics (sleep + other crowd control), and have them get used to working in a group of other players, 2. they needed ways to challenge max-level players that was not stat-oriented (as max level characters typically pick up better and better gear), to challenge their abilities given that they already know the game very well, because the last thing you want is to give them the same-old-same-old fights that they've been doing for 60+ levels. $0.02

  • @DavidScott-Coanunn
    @DavidScott-Coanunn 10 років тому +2

    I found you guys through PATV a while back and you have become something that my wife and I look forward to all the time. Love the show!

  • @DoubIeRose
    @DoubIeRose 10 років тому

    thanks for continuing on this topic!

  • @MintoBastet
    @MintoBastet 10 років тому

    i hope that next month or so THE newest bestest innovation in collectible gaming occurs so you HAVE to make another episode on the subject. that would be so fun :D

  • @Eitans88
    @Eitans88 10 років тому

    congrats for the new intro and outro, and a great video as always!
    *loved Obama's picture XD

  • @Leturane
    @Leturane 10 років тому

    Nice Intro there but I also miss those photo of the previous Episode, it sort of remind me how far this show have been going
    And good ep as always thank you for making such an informative show

  • @sancheztanguy2627
    @sancheztanguy2627 7 років тому +2

    Extra credits, you're a freakin' gold mine of informations ! Just thanks :)

  • @paintdpixl9417
    @paintdpixl9417 10 років тому

    love the new style you guys!

  • @AlexGardipe
    @AlexGardipe 10 років тому

    Leelee at 2:20! XD I know the feeling
    Really cool design update, everyone, and I like the intro!

  • @lidge1994
    @lidge1994 10 років тому +2

    This is my favorite channel on youtube, I hope my laziness wears off soon because I wanna make games, also, do you have any videos about character design or creation (original characters, not in-game)

  • @MultiFortunatus
    @MultiFortunatus 10 років тому +1

    Ever thought about as show over "Making rules that don't Explode", making mechanics that don't get the player stuck or cause a logical explosion is a unique challenge for those interested in the technical aspect.

  • @Microsizeme
    @Microsizeme 10 років тому

    Loving the new visual look! It's great! :D

  • @Overhazard
    @Overhazard 10 років тому +27

    Unfortunately, every TCG/CCG I've come across has had its competitive scene distilled down to about 5 different decks, tops. The Pokémon TCG had this hit the hardest: During the 3rd generation, there were literally dozens of possible combinations, because every card designed Rare or above (sometimes even Uncommon) had competitive potential, as it became strongly exceptions-based. That is, every set had at least 8 or so cards that allowed you to break one or more rules or was immune to one or more rules and were designed in conjunction with each other. By the 5th generation, this philosophy was tossed out the window by making rarer cards inherently and obviously more powerful and brought in the new Level X Pokémon, who were so powerful, Mewtwo in particular, that for a brief moment only Mewtwo decks could win tournaments. It's up to around...three or so now, but the creativity in card design has become a shell of its former self. The focus was now based on high HP, high damage, rather than putting up barriers or overcoming drawbacks like 3rd- and 4th-generation play was like. (I haven't played the TCG at all over the 6th generation though.)
    Nintendo does a pretty good job of making cards available though--if a card catches on, it becomes a promo card available in box sets or tins at every toy store and department store. This is something I see few other TCG makers do (only Yu-Gi-Oh! and Naruto so far).

  • @FeamT
    @FeamT 10 років тому

    I absolutely love the new intro and outro.

  • @MrMKL
    @MrMKL 10 років тому

    Nice, always happy to see more from you guys. Now that ive caught up on all the archives im in need of that extra credit boost.
    also, loving the custom thumbs and new end card design.
    thanks for the amazing vids.

  • @XerxesTexasToast
    @XerxesTexasToast 10 років тому

    Sweet new format, guys!

  • @LuiBei1994
    @LuiBei1994 10 років тому +46

    This is a perfect explanation why Yugioh should STOP MAKING NEW DECKS!! you introduce 10 cool looking ones one year and then forget about them after a while and make obviously more powerful ones

    • @kailikwoh498
      @kailikwoh498 10 років тому +12

      More like Yugioh has a problem with "A outclasses B at the same cost", compounded with unchecked power creep. The concept of archetypes in Yugioh also terribly restrict what you can do with your cards.

    • @KazeAizen
      @KazeAizen 10 років тому +1

      Kai Li Kwoh I actually thought the opposite about Yu-Gi-Oh. Yeah a good portion is all about the points but there are a fair amount of cards I remember that focused on creatures with lower points. Traps that made those creatures useful as bait so that you can overwhelm your opponent with a spell or get rid of that one problem monster with a trap.

    • @Warpchy
      @Warpchy 10 років тому +8

      Kai Li Kwoh From what I can tell YuGiOh has absolutely no playtesting whatsoever.

    • @Legendaryknight2
      @Legendaryknight2 10 років тому +1

      Take the Ice Barrier as an example, it is a REALLY interesting style that makes you want to have all the archetype in a single deck. However the synchros weren't exclusive to its deck and people started abusing it. As the power creep uses swarsm and swarms, Ice Barriers become really limited on what they can do since the rest of the deck depends on another card, and konami never fixed it.

    • @Nathan3Hubbard
      @Nathan3Hubbard 10 років тому +7

      YGO violates every single thing that collectible games should not do, even in the CCG versions.

  • @FlamerXMagofire01
    @FlamerXMagofire01 9 років тому +10

    ... Am I the only one that found LeeLee's aneurysm moment funny?

  • @infraredtoa9105
    @infraredtoa9105 8 років тому

    Great video there guys!

  • @Fenixius
    @Fenixius 10 років тому

    Hey guys, I love seeing more game design theory in your videos ^_^
    Can we see some more examples of how you might apply the theory to existing designs? Like, how you could potentially augment a traditional shooter or roleplaying game with collectibility? And more importantly, how you might avoid the pitfalls common to doing it (no incomparables, power creep, etc)!

  • @HighLanderPonyYT
    @HighLanderPonyYT 10 років тому +9

    And on the other end of the spectrum, you have hunter decks in Hearthstone. :d

  • @CesarTheKingVA
    @CesarTheKingVA 10 років тому +19

    I preferred the old intro song. It had more of a lead-in. As it currently stands, it just plops the viewer down into the middle of the track, and it's a bit disconcerting.

  • @crzykd1305
    @crzykd1305 10 років тому

    Not entirely related to this episode, but thank you Extra Credits! I've been learning to make games for the better part of 5 years now, I can confidently say that after the first 3 I knew how to make a game, but lacked why I would make a particular game, this led to me questioning the end goal and dropping projects left and right.
    The Extra Credits design episodes have a particular effect on me, somewhat similar to dark souls, it gives me a challenge, a reason to press forward on with a project and thanks to this challenge I've gotten further in a project that ever before, regardless of whether this project will succeed or fail it is a step closer to realizing a dream.
    Thank you Extra Credits, your insight and respect for the medium is a wonderful gift to both developers and wannabes like myself

  • @rosygurl
    @rosygurl 10 років тому

    New intro and credits look pretty sweet.
    I can't wait to see what other new things are coming up.

  • @1rgam3r
    @1rgam3r 10 років тому

    Great episode guys! Great change on the intro and Outro! You guys are top stuff!
    Hey Dan, I'm thinking of getting into animation (non-proff). Aside from hand drawn, any beginning software recommendation? No WaY can I afford Adobe's "After Effects"
    Cheers!

  • @mowdownjoe
    @mowdownjoe 10 років тому +1

    I feel like I heard a lot about that first point on a recent episode of Mark Rosewater's Drive to Work podcast. Great podcast if you're interested in the design of Magic or just TCGs in general, BTW.

  • @MrOnosa
    @MrOnosa 10 років тому

    aww... I love the music in for the credits. When that album was released, I downloaded them all and burt them to a CD. I still have that CD in my car. Oh, the rest of the episode was good, too. I've been playing HearthStone like mad, I'm really interested to see what happens when they introduce more cards.

  • @HiDefJesus
    @HiDefJesus 9 років тому

    I started playing Magic when Unlimited and Revised Editions were out. I still remember my friends playing with Beta and Alpha cards. I, also, remember buying a whole box of Ice Age boosters when I was 11. That was super fun to open.

    • @ignaeon
      @ignaeon 9 років тому

      then you've lived through urza block. how was that?

    • @HiDefJesus
      @HiDefJesus 9 років тому

      ignaeon During the Urza block is when I quit playing. It was getting to be too much - in both money and cards. I wish WotC would have stopped making new sets at that point.

    • @timcurtis1601
      @timcurtis1601 9 років тому

      HiDefJesus Well, sounds like you quit when I started playing MTG, bro. Also, to make players that had to deal with the uber-powerful black devotion deck during Theros, Sanguine Bond + "Gary" (Grey Merchant of Asphodel).

  • @doopman512
    @doopman512 10 років тому

    I'm not sure if you've already done this, but you could talk about art style/design in games and trading cards. Art can influence the people who buy a game, and also sometimes how a game is played. If you have, then sorry for not noticing.

  • @quantumharmonizer3514
    @quantumharmonizer3514 10 років тому +1

    When you brought up bad games making the cards all about the numbers, it reminded me of an old TCG called Chaotic. The main gimmick was that no two cards of the same creature were exactly the same, making stats like health and various forms of resistance different on each card. But my 10-11 year old self didn't to realize that meant, more often than not, the stats would turn out low, even if that specific monster relies on a certain stat for abilities. Every time I found a card I wanted in a booster pack, I couldn't use it because an important stat was too low.

    • @ccggenius
      @ccggenius 10 років тому +2

      It was a neat idea, they just executed it poorly. It felt absolutely terrible opening that super rare guy you wanted, and then realizing his stats were garbage. I think having the same character in multiple rarities, while assigning better stats to the rarer ones would have been better. It gets the feel of having a character with variable stats across, and you don't feel ripped off when you open a junk version of an otherwise sweet card. (People already see commons as disposable for most games anyhow. Doing it this way means that, while they wouldn't be optimal for play, you COULD play with your favorite characters on a budget, which is very kid friendly.)
      Also, I think some cards were exclusive to starter decks, (both in the fixed and random portions therein) but they didn't make that apparent in their advertising of the product.
      That being said, it's a shame it went belly-up because of litigation with 4kids, and not because of a lack of interest in the game. Chaotic pioneered physical/digital collecting, and I don't believe any other card game has attempted sharing your physical and digital collections on a 1-1 ratio.

  • @ofallsadwords3207
    @ofallsadwords3207 10 років тому

    This was an interesting video. I've never played any TCGs very much - a little Magic in high school, I think I owned one deck, but that's it. It's cool to understand a little about the challenge of designing these games.

  • @raccoononymous
    @raccoononymous 10 років тому +10

    What makes a good TCG/CCG? That would be Storm Crow.

  • @MrLukefishy
    @MrLukefishy 10 років тому

    Love the new intro

  • @HayanJinju
    @HayanJinju 10 років тому

    I think I'll miss the old intro but this one is cool. Forward and onward!

  • @henkwaterlander3038
    @henkwaterlander3038 10 років тому +15

    I liked your old intro more

  • @GoldenAgeMx
    @GoldenAgeMx 3 роки тому

    Love it!

  • @Nazareadain
    @Nazareadain 10 років тому +3

    It's like every strength mentioned is the same for RPG's: witholding skills untill you've learned to use them before introducing more - of course, a lot of RPG's have just used the system as way to raise numbers.

  • @NonnyOrJonny
    @NonnyOrJonny 10 років тому

    yay! as someone who plays Hearthstone online and Pokemon Cards with friends, this was a nice episode to see.
    Although the power spread in Pokemon is a little broken, it's still pretty good fun for n00bs like me!

  • @colonelgraff9198
    @colonelgraff9198 10 років тому

    +1 for format and spruced up animations.

  • @Fuzzmunky
    @Fuzzmunky 10 років тому

    dat james with confetti...so many lols were had

  • @dirkmon97
    @dirkmon97 9 років тому +1

    I'd like to suggest an example of a collectible game that did some things very RIGHT. Puzzle and Dragons is an iOS and Android app that is an immensely deep, steadily growing, easy to learn but hard to master collective monster game made in Japan but underrepresented in the U.S. Imagine Pokemon, but in order for the monsters to attack you have to match orbs as if in Bejeweled. I suggest you play it, get to know it, look online for some late-game content, and decide if it is worth mentioning.

  • @MegaGraceiscool
    @MegaGraceiscool 10 років тому

    IT'S SO BEAUTIFUL :D

  • @OutlawOtaku
    @OutlawOtaku 10 років тому +6

    Man, I'd be so happy if I got 4 of every card. I'd sell those Power Nine and get a buttload of cash... to buy more cards...

  • @wario2d
    @wario2d 10 років тому

    Another game that is really cool is Android: Netrunner. It is one of Fantasy Flight Games LCGs (legacy card game). They release expansions once a month, taking away the randomness in buying packs. These expansions come in "cycles" of six expansions and each cycle introduces a new mechanic to the game. It's card size is much smaller than Magic but it is growing. Fantasy Flight is currently making draft rules for the game. You guys should check it out! It also has a strong dystopian future theme so James might really like it

  • @PaulGaither
    @PaulGaither 9 років тому +3

    @2:44- is something that actually does happen in Magic the Gathering. It is what we call "strictly better" cards. They don't get printed all the time, but it does happen. Also, this is part of Power Creep, a topic from another video.
    In MtG's history, for around 15 years, Savannah Lions was a staple rare as a 2/1 for a single white mana, where now a 2/1 for one has been relegated to uncommon status, and with features that are more useful than the original Lion. For example, a solider creature type that benefits from solider tribal effects, or in black a zombie that can be replayed over and over again from the graveyard and also benefits from zombie tribal effects.
    I don't think this is always a bad thing. in the case of Magic, creatures were underpowered for a long time, and for around a decade, the best decks played little to no creatures in them. That is certainly changing and it better for the overall health of the game.

  • @HeeminGamin
    @HeeminGamin 10 років тому

    2:15 probably the funniest thing I've seen all week

  • @xMikeGrim
    @xMikeGrim 10 років тому

    This episode made me really think about MOBA's. How all the differnt champions are like cards and building a team is like building a deck. And how having to unlock champions in League is actually more fun then having all the heroes available in DOTA2. Not having all the champions makes it a smoother feeling learning the game. Would love to see a video on MOBA's. If there isn't one already. I'll check. :)

  • @Polarniji
    @Polarniji 10 років тому +1

    Extra Credits, could you please make an episode or a blog/forum post about the difference (and benefits and faults) of CCG/TCG and LCG (the so-called "living card game" format that is being pushed by Fantasy Flight Games)?

  • @susideguy
    @susideguy 10 років тому

    Taling about DOTA 2 there are 3 modes which include the "refreshing" aspect of the drafting: random draft (where each player on the two teams take turns picking a hero from a limited pool of like 20 heros out of the 100+ available.) captains draft which is the same thing but with 1 player captain choosing your team, and ability draft, where each player is randomly assigned a hero then you all take turns picking out abilities (3 regular and 1 ultimate) from the pool of the 10 heros you have available to you. This means that you can make amazing combinations of skills and try to make your character viable based around what you get (and what others don't take).

  • @EclecticGamer
    @EclecticGamer 10 років тому

    I would point out that a good miniatures game also has that counterplay element. Warmachine introduced multiple lists into their tournament format because even though one army build might be very good, there are other builds that will take it down relatively easily.

  • @trumpeter811
    @trumpeter811 10 років тому +1

    So in an old game thats dead now called Chaotic they did something very similar to what you mentioned around 3:35. I went to a tournament for this game, placed 11th saddly :(, but anyways you weren't allowwed to bring your own cards but rather you were given a Starter deck at random plus X amount of packs of cards.
    I was given this Red tribe, i honestly forget what it was called. But all the packs I got were enough to created the perfect yellow tribe deck.
    It's an really amazing concept and I think more TCG tournaments, atleast on the lower levels , should try this more often. Not only do you give everyone a fair shot, it test the pros knowledge, it gives everyone new cards, and it encourages new players that , who may be at there first tournament, have a shot to even beating the pros because they were able to make a good deck with there draw of the packs

    • @ccggenius
      @ccggenius 10 років тому +1

      Lots of games DO allow for that, with Yugioh and Pokemon being the only exceptions that leap to mind. And they technically can do it, it's just that the way sets are designed isn't conducive to doing so. A Magic set is designed not just to make new cards, but to make a new limited environment around those cards. The nature of Pokemon and Yugioh causes sets to be packed with cards that do less than nothing if you don't have certain other cards, which might not even be IN the set you're playing with, or be in the highest rarity, which is about as bad.

  • @AxeloftheKey
    @AxeloftheKey 10 років тому

    Man, that outro song brings back memories...

  • @Brisk83
    @Brisk83 10 років тому

    Sure am glad there aren't other TCG's you could have talked about.

  • @Legendaryknight2
    @Legendaryknight2 10 років тому +7

    Despite I want to kill the desiners at Konami with ygo, I think pokémon is the most flawled. The HP on your pokemon is something you have to constantly keep track off, there are tons of rules you get from buying a starter deck so you're like "Fuck, I'm out". Not to mention that their way to avoid power creep is to ban the previous expansion completely (at least it was like that in my time) so your deck becomes completely useless and you have to start again.

    • @LanceThumping
      @LanceThumping 10 років тому

      I played the Pokemon Trading Card Game Video Game for gameboy and still love the thing. I looked recently into getting into the game now and was shocked to see the stats on all the cards. Power creep is crazy high on all the new cards, all the gen 1 cards are essentially useless. That instantly turned me off.

    • @Overhazard
      @Overhazard 10 років тому

      Nerdy314159265
      The sets are rotated out after 2 to 3 years anyway, banning from official tournaments all but the 5 to 8 most recent sets.
      I saw power creep becoming something really bad when Feraligatr in the HeartGold/SoulSilver set got Rain Dance again but was considered a B-tier card whereas Rain Dance was considered near-broken at the beginning, despite HG/SS Feraligatr having more HP and better attacks than the original Blastoise.

    • @LanceThumping
      @LanceThumping 10 років тому

      ***** I was aware that they banned the older cards. It seems more like they did it to try and hide all the power creep. It's sad that you can't actually play your holographic Charizard anymore.

    • @Legendaryknight2
      @Legendaryknight2 10 років тому

      Nerdy314159265
      This is kind of what stopped me from playing pokemon before I barely bought a starter deck. It was the RS expansion and I found out that older cards weren't allowed, I found that a ridiculous way to follow the Crack is Cheaper trope and now I just buy them for the pretty pictures =w=

    • @Overhazard
      @Overhazard 10 років тому

      *****
      Unfortunately, as of late there's been more and more of the same-looking CGI and less of the unique art styles guys like Tomokazu Komiya, Yuka Morii, and Sachiko Adachi have. The full-art cards still look very nice though.

  • @Snoopre
    @Snoopre 10 років тому

    END SONG IS FROM BOUND TOGETHER! YUS!

  • @adamn7777
    @adamn7777 10 років тому

    This episode really felt like a "why magic the gather is such a well made ccg" episode not complaining as I used to play a lot of magic the gathering and still do for work purposes. It is a fabulously designed game and a lot of thought goes into how to grow and expand the game. For anyone that is interested in how they do their design Id really suggest reading some of Mark Rosewater's articles on the mtg website where he delves into magic design it's really insightful.
    One game that looks to be doing this well too is hearthstone in that it allows players playing for free to have just as good a time and build just as good a deck as someone that dumps loads of cash into it

  • @davidalearmonth
    @davidalearmonth 10 років тому

    Thanks for all the videos!
    I thought this was interesting. I played back when I was a teenager, for probably around a year, focused in the period when Fallen Empires was released.
    I quite enjoyed it, for a while, and it is still fun. But I did get out of it for 2 reasons:
    1. It did feel like I was just going to keep spending more money over time, kind of a perpetual commitment, vs the limited financial commitments required for AD&D.
    2. I actually did feel for a while in there exactly what you were saying, that it seemed they had run out of ideas, and new cards were just Bigger Attack and Defence, with a Bigger Casting Cost, so I lost interest.
    I sold off some of my valuable cards, but I do still have the rest of my meagre collection, for fun. :)

  • @jacobb5484
    @jacobb5484 10 років тому

    James please try the stanly parable it makes great use of choice in a closed system

  • @doopman512
    @doopman512 10 років тому

    There is also something I notice that happens in videogames and TV shows, which is that writers focus on the main reasons why a character is memorable, and take away the other traits that make the character... well... themselves. Basically, look to any long running TV show, or videogame with the same main character or the same supporting characters and you can see traits being lost. You also can see traits they are known for like, anger, sadness, sarcasm, really anything well known about them being emphasized. I know this has nothing to do with trading cards, or at least directly like TV shows or video games, but I just wanted to get that out. :)

  • @ilivetoflyX
    @ilivetoflyX 9 років тому

    Nice TW for the animated assault part.

  • @ToastyMozart
    @ToastyMozart 10 років тому

    Ooh, spiffy new intro.
    I wonder how CCG elements would work out if applied to a different genre, like a 3v3 fps that lets you build a "deck" of 7 weapons and/or pieces of equipment, or a pinball game with swappable board elements.

  • @ChakraX2
    @ChakraX2 10 років тому

    4:36 were those kamina glasses? row row fight the powah!

  • @shinyarceus4
    @shinyarceus4 10 років тому

    2:32 Pretty much describes Little Alchemist word for word.

  • @Gman3605
    @Gman3605 10 років тому

    love the new intro

  • @aon2780
    @aon2780 10 років тому

    Cool thumbnails guys help me give the designer a thumbs up :)

  • @fwg1994
    @fwg1994 10 років тому

    I now want to see a deck building focused online ccg where the players are presented with the same set of cards, and have to try and build the optimal deck and then play against the other player. Each player could contribute a portion of the cards, and then there could be a randomized "pack" thrown into the mix. The winner could then take one of the cards he doesn't own and add it to his own collection. It would probably need to be a game similar to Dominion and other deck building games rather than your standard ccg, where a lot of the actual gameplay is about building your deck, rather than just using it after you have finished.

  • @Intorqueo629
    @Intorqueo629 10 років тому

    That's pretty much one of the main reasons I enjoy playing draft in Magic, the play never gets stale because it's so variable. Also, it feels like a more even playing field, there's no way that one player can feel like money or anything puts them at a disadvantage to other players because they are just as much a victim of fate as you are. It's only fate and player knowledge at play there, and for many players like myself, that's extremely appealing, and not something you can get in non-collectible games.

  • @steelfallenangel
    @steelfallenangel 10 років тому

    Would have hoped to hear anything on ingame collectible games. Like Triple Traid in FF8 or the Card Battle game in Xenosaga. I know it wasn't directly related to building collectible games but it's a interesting mingame element that I feel is rarely utilized. Or the fact that a game can be turned into a collectible based solely on players. Such as Pokemon for a easy example or even someone who wants to collect all the armor and weapons in Dragons Dogma. They do so for the same reasons you would in a true collectible game.

  • @luliby2309
    @luliby2309 6 років тому

    Yup. The good doctor Richard Garfield definitely hit upon a stroke of genius (Ha! That's a Magic card!) when he came up with Magic. He has also spoken out on the negative aspects of similar games and other practices in gaming in general like when he talked about the problem of "Skinnerware".

  • @Dinoyipi
    @Dinoyipi 9 років тому +4

    Don't suppose you guys could do an episode on (for lack of a better term) "toys-to-life" collectibles? You know; Skylanders, Disney Infinity, amiibo...

    • @ThaVillageGamers
      @ThaVillageGamers 8 років тому +4

      Those kind of games are nothing special besides milking more money from players

  • @slendermanzero3231
    @slendermanzero3231 10 років тому

    As a veteran Yu-Gi-Oh! player, this video was a lot of fun. One thing I've noticed about the game though is that with each trend in the meta there's always ONE card that's a major pain in the 'tocks. Considering that I play Karakuri, Evilswarm Ophion is pretty much a game over in the form of a card. Skill Drain is almost as bad. I kinda wish that there were cards that were really cheap and ANY deck could use that would each counter each other, so even if a theoretical all-purpose card to defeat Ophion was Limited, it'd still be fun to play mind games with my opponent as we each try to avoid each other's boss monsters.

    • @kailikwoh498
      @kailikwoh498 10 років тому

      That's why I've favoured Decks that can be competent without costing a fortune, like Final Countdown, Burn, or Mill. Unfortunately, TCG has crippled Final Countdown and banned Morphing Jars 1 and 2 which are the centrepiece of Yugioh Mill Decks, and the playerbase is still very bitter over Chain Burn, and wanting its components on the Lists. Seems like it'll become a stupidly egregious form of "I win because I've invested more in my Deck than you".

  • @bamweasel
    @bamweasel 10 років тому +1

    No! Please don't stop talking about this for a while! Its an interesting subject.

  • @carlkohler9245
    @carlkohler9245 10 років тому

    love the new intro

  • @TheLeadhound
    @TheLeadhound 10 років тому

    I really like the new art style, but the gifs are quite distracting. Keep up the good work guys!

  • @jiml6570
    @jiml6570 10 років тому

    Hey extra Credits people could you do a episode on how to design mechanics for different emotions like some stealth makes you exited while some makes you terrified and so on thanks

  • @KennyMarshall
    @KennyMarshall 10 років тому

    I'm very excited by these observations. I'm not a collectible gamer and it's very cool to see the genre strutting it's stuff. I seem to recall some kind of card minigame being just about the only redeemable feature of one of the latter Final Fantasy games but it wasn't enough to keep me interested. I never finished it. I haven't finished a final fantasy game since VII.
    You're right though, as cards were found and lost the entire nature of the game changed. I never thought about it in that context before, but that really WAS what made the game interesting.
    I'm still not sold, mind you. In the end it's still a game for wallet warriors. I suppose you could play starter deck vs. starter deck (I still have one gathering dust someplace), but then you lose all the dynamic strategy that makes the genre interesting. And I have NO idea where you would find players who wanted to play "magic lite".
    Personally I think I'm going to continue to keep my distance from the genre, but that makes it all the more awesome that you are offering design information on it.
    Keep up the good work.

  • @Wyrenth
    @Wyrenth 10 років тому

    I like this trend of shorter intros (especially since some people don't seem to understand that I don't want to sit through 30 seconds of flashy spectacle in a 1 minute video when I really just want to get to the meat of the video while eating a lunch meat sandwich). Though I would suggest putting the video topic in the intro as well. It feels like something is missing without it.

  • @Mecha82
    @Mecha82 8 років тому

    I play so many TCGs/CCGs these days that I mostly play Commander format in Magic. It drops need for me to buy MtG boosters and instead buy singles that I don't have while for some other TCGs/CCGs I can easily justify for myself buying even booster boxes if I feel like it. TCGs/CCGs have been part of my life ever since I started MtG back in 1997 and I can't see that going away soon.

  • @TheDwarvenDefender
    @TheDwarvenDefender 9 років тому

    4:35 Those anime/Dirk shades, though.