Funny you should mention the "every anime has to have a card game" era, I actually have a funny story about that. In the early 2000s, I had just found out about Magic: The Gathering. I tried explaining it to someone at my school, but when I told him that it didn't have a TV show, he didn't believe me!
I've been cooking something with that spellbook component for so long. In zatch bells case I think it was held back by being competitive and also a TCG. I've got a fully functioning board game prototype with the spellbook base as a concept.
Thanks! I try to make the video fun instead of the "static shot of man that talks at camera" and "floating cards in stock footage void" that a lot of the niche seems to do.
Great video. As an indie game designer, I spend so much time playing older and less popular games looking for these sorts of ideas, and these are three games I've never learned. Thanks for sharing!
The card game I am currently designing has a grid system where you have 5 landmarks you play in a column format and the minions, items and spells must be played in a row of those cards. Each landmark has an extra effect for minions/tools/spells.
Can't believe Fire Emblem Cipher, my favorite dead card game, uses it's own version of the first two mechanics. Also, as a Chilean, to this day we play a lot of Myths and Legends, and the life decking aspect of the game is the most fun. You get to do micro damage to the opponents resources whenever you attack, even with a 1 strenght card. Also, since "gaining life" is actually shuffling cards back into the deck, the less life you have, the more relevant the cards you shuffle are because most likely that's the ones you are gonna draw next turn.
@@CardGameCrypt That's actually so cool to read from an english speaking person to know about M&L or even had played it, very rare. If there was a way for us to set up a game with translated cards I'd love to play, maybe on Tabletop Sim or something. Right now Klu, the current owners of the IP, are releasing new cards for the older formats and people are getting reprints of cards from 20+ years ago, it's a lot of fun and the powercreep has been kept very in check.
The rotating card mechanisms in Lightseekers and Warhammer Champions I thought was really cool and had a lot of potential, especially if expanded upon to sort of create a network of interconnected cards. Another game I've been wanting to see other people attempt a similar game was Star Wars Destiny. I absolutely loved that game I think some small tweaks and different themes would work great for it.
Vs System actually hadsomething akin to both the row system (minus the ability to go to a third row) and the dead-characters-dont-die-they-just-change-state mechanic, although there you just recovered one per turn rather than pay to recover them. It really made for some complex boards and combat despite the game usually lasting just 5-7 total turns.
Currently working on my own game that involves a grid system similar to On The Edge, main difference being that you can attack through anything but your attack is reduced by the power of whatever you pass through. Gonna find a pdf of the OTE rules today to see what they did right!
Earned a follow for this and your 7 games series. Love that you cover tons of indie and lesser known products with your personal opinion without making your likes and criticisms overtake the objective facts. Would love to hear more about your favorite games and such. Also life decking is fine, people just need to stop failing the pot of desires test.
That's where you spending resources gives your opponent more resources on their next turn right? That's how Chronoclash and the newest Digimon game work!
I would love to see more of these “mechanics you should steal” videos, I love the idea of grabbing good mechanics from dead games but I definitely don’t have the time or ability to track down and play all of these defunct games.
Discarding is in itself a resource in certain decks, and it's that kind of strategy I like. When your discard pile fuels your other cards, or becomes a place you can obtain cards from, it cease to be a burdensome aspect. Mistfall uses a staggered health system. You have a discard pile, and a buried pile. Taking damage generally places cards from your hand or top of deck into the buried pile. Healing provdes restoration points. you can spend each restoration point to either put a buried card into your discard pile, or a card from a discard pile to the bottom of your deck. Pathfinder the adventure card game utilized a method where buried cards are usually out of play until the next session, and banished cards are perminantly removed from your deck for the campign. You can generally only heal by putting random discarded cards to the bottom of your deck. Effects that bury cards are generally more powerful than discard effects, and banish effects are even more powerful. Taking damage generally discards from the top of your deck, but if you are playing well, and RNJesus is on your side, it shouldn't be a problem. I get the topic is TCGs, but card games can have cross over rules.
Elestrals pretty elegantly solves both Mana drought/flood and life decking feelbad with a dedicated resource deck from which you can always pick which resource to pay with or burn as damage. As a bonus, you can adjust those options to whichever colors you draw
me and my friend recently sleeved up some MegaMan starter decks and learned to play. It's a Decent game with some solid mechanics but yeah having your Life also be your Deck is rough watching all your good Battlechips go to the discard pile.
The life decking mechanic would be neat if it becomes another resource system. Like let me discard cards from it to do things, or search the pile for cards to add to my hand.
This post was machine translated from Japanese. Bandai has repeatedly used the "Twice Dead" mechanic like ZWO. For example, Zatch Bell, Naruto, (japan only)Resist in "Rangers Strike" , kekkaishi(結界師)
Just discovered this channel but... can I come into this TCG/CCG vault of yours and can we play everything you have consecutively ? I need to know about them all (seriously great stuff, love to see more obscure (card) games presented)
Great Video! We actually use Life Decking in our game but we have a cool mechanic called Savior that make it not feel so bad. Instead of focusing on what you lose you're looking for cards with Savior.
I've always thought the Naruto squad and damage system was such a unique idea...... I say without knowing I'd it was stolen or used again by a other game
Im making a tcg right now with the life decking mechanic, but all players can draw from either pile! Like Gundum Wars, brown cards! (I didn't know about this game until just now) I knew the mechanic had to have been done but haven't seen it played out until now!
I still have my Rage double deck pack ...and that StarWars tcg ...and X-Files too. X-Files have a interesting resource system. In your turn, Agents generate a fix amout Resources per turn, to play Blue or neutral costs. Oponente discard cards to gain Cospiracy, to play Red or neutral costs.
I think Duel Masters-style shields have replaced the need for life decking. It's great as a comeback mechanic AND it keeps the game immaculate (no counters etc). But it might be interesting to see a game let you use lifedecked cards as a secondary hand in the spirit of shields/prizes/etc A mechanic I wanna see a game steal is Digimon's memory gauge. It's kinda in-keeping with the theme since it was lifted from a dead game Chrono Clash. Personally, I am SICK of MtG lands/Hearthstone mana, and I love how it joins cost and tempo in a way that's less scripted. Another mechanic I wanna see stolen is the size mechanic in Buddyfight. It's sorta like Vanguard where there are only so many spaces on the field (3), but size is a secondary limitation (usually 4). It means you can't just flood the board with bosses, but you don't have to have a dedicated space for them like in Vanguard.
That Gore Gwar card gives me kind of a shark vibe which is probably why I thought it said Gore Gawr which weirdly made a lot of sense to me but should really be renamed to Gore Gura, and then I went back and paused the video at which point I realized that Gore Gwar is NOT supposed to be a zombified Gawr Gura.
I would love to see you take a look at Wixoss TCG, I have been having lots of fun with it. I would like to see how it compares mechanically with other TCGs I may not know about!
The first time my friend and I played we were like "Let's do this one, it looks so bad! So many these 90s tcgs SUCK - and the starter decks are random piles, there's no way this will be good. Probably the most fun we had all day playing games lol.
I think Gundam may be the best for life decking, and potentially tweak it where now you could have the choice of either drawing from the main or the damage deck. Maybe a card that strictly only makes you draw from one pile as well.
Just curious are you still working on your ccg game jam game from a couple months back? If not I would like to borrow some mechnics from that game and try to work on my own take of the 3 lane battlefied system.
glad to hear that. The project inspired some mechanics that I would like to implement in my own tcg that I have been thinking about designing. More specificially the arrow system with the effects when cards are combined. Otherwise, my game is more so inspired from the artifact from vavle a few years back and mix of the warhammer 40k ccg like you mentions from before. I would love to toss around ideas if you are ever interested on discord.
My heart was destroyed when it started with Zatch Bell slander but not gunna lie, Zombie World Order looks kind of fun. Definitely going to check outbyour video on that
Another dead ccg I think hgreacouple great ideas inside the VERY crusty cash grab is Hyborian Gates. I liked it enough that I rewrote/rebuilt the rulebook with a card oracle as well to make the game function and remove some very bad mechanics
It's been mentioned in the comments (by you and others) but Redemption CCG used banding as a central mechanic in battle. The game is still alive today with a new set coming out and National tournament yearly. Banding is still popular and shapes the meta with decks making it a point to stop Banding as their main strategy. Lmk if you want some more information im happy to share as an active player.
It depends on the game, but Post COVID everything is a lot more expensive. I've seen games for 25$ a CASE and other games for 1000$ a box. Most of that is on how recognizable the IP for the game is. On the Edge? 20$ for a 60 pack box straight from the original publisher. Gundam War? Good luck finding a sealed box at all.
If you go to a big game convention like Gen Con, you can find a ton of dead card game for great deals in the vendor halls from stores that don't want to bother selling them online cause how cheap they are. Happy hunting!
Cool, I figured COVID put all “geeky” merchandise into a hyper inflation especially for stuff that’s attached to an IP. I’m not really nostalgic for anything nor care for sealed products, but I was collecting older consoles before the pandemic and now after it’s doesn’t even seem reasonable to keep buying old video games unless you really wanna buy up all the Atari shovelware.
@@Schmoltis There was ONE booth with dead card games last gencon :( maybe I only found 1, but the guy running the one said a few of the others dropped out.
@@CardGameCrypt I would have thought there would be like online archives floating around with pictures of the cards, so people who wanted to play them could just proxy or something. I can't find anything like that though. I think proxies could revive at least a few dead card games, maybe, I don't know.
Let's see - probably Yugioh for getting me into tcgs, and then re-getting me into them years later, the current Digimon tcg which is the game I've played competitively the most, Zombie World Order and On the Edge from this video are pretty cool.
@@CardGameCrypt thanks for the reply, great games. YGO is in my top 3 for the same reasons and I think Digimon is super unique. Zombie world has an awesome mechanic that I'm going to try a variation of for certain cards in my TCG.
@@CardGameCrypt The yoink (snatching up an idea from a dead card game) and the twist (changing it to be a bit different). Kinda like how you Yoinked and Twisted the mechanics from that one Warhammer TCG for your Game Jam TCG a while back. lol
Is it possible that a lawsuit could happen if a game mechanic is too similar to an existing game? Is it ok to take these ideas as long as it’s not the exact mechanics? I’ve always worried about this when making up ideas and come to find out that it’s already been taken by other game companies.
Banding is actually really simple, and I kinda hate that they stopped messing around with it. The game of Magic is pretty much entirely just trying to confuse your opponent's ability to do math, and that's all banding does.
If life decking wasn’t the win condition but a alt win That requires you to deck out multiple times? Would it still be lame? Im trying to make a game and to me milling and discard as one of the cost and damage. Is something I think works. it’s just if that’s the sole way to win its cheap. But if you go through your decks pretty fast it works as a second win condition.
Can you do a video about Life decking? I feel like things like Digimon and Final Fantasy do it and whileneither is huge, digimon isn't super small anymore from what ive seen. I also just love life decking and want more analysis 😅
In my opinion it is only truly life decking if the WHOLE deck is your life. Shield systems like Digimon or One Piece as well as Damage Zone games like Final Fantasy or Vanguard use cards to represent your life points or damage points, but don't carry the same baggage as "you lose only when the whole deck runs out."
Lol. Life decking. I remeber when i finally tuned my winters orb/counter galore/millstone. Horrible control. Its like getting killed in the most agonizing slow. Hope dwindling...kinda...yes i do like cuthulu why do you ask. ❤😊
If I did a full break down of one of these games, which one would you like to see?
Zombie World Order!
On The Edge of course!
Any and all of them.
I know you didn't wanna talk about Gundam, but do Gundam.
@@ren_suzugamori1427 Zombie World Order and On The Edge
"Cranked" might be the best tapped-but-we-legally-can't-call-it-that replacement term I've heard yet.
Definitely my favorite. CRANK anytime to control BURGER.
Doomtown, a wild west game, used "Booted"
I like L5R's "Bow".
A game of Zombies... was... dead on arrival... *puts sunglasses - YEEEAAAAAHH
Funny you should mention the "every anime has to have a card game" era, I actually have a funny story about that. In the early 2000s, I had just found out about Magic: The Gathering. I tried explaining it to someone at my school, but when I told him that it didn't have a TV show, he didn't believe me!
A card game with NO TV show? FAKE. This kid's makin' up games!
Did you tell him about the tie-novels?
@@GrapeCheckerBoard At the time, I didn't even know those existed! Lol
Zatch Bell's little card booklet will always be the most bold dead card game mechanic.
Oh that thing sure is bold...
I've been cooking something with that spellbook component for so long. In zatch bells case I think it was held back by being competitive and also a TCG. I've got a fully functioning board game prototype with the spellbook base as a concept.
Pls share It then! Only other card game i know that does It and work Is codex by sirlin games
@@ValdiosBlasterwhere can I see it?
@@ValdiosBlaster If you want to share any updates that sounds really cool i'm definitely interested!
Fire Emblem Cipher also uses the mechanic of flipping resources face down to pay for spell cards, though it doesn't do as much as Zombie World Order.
Cipher is peak, what a game
dude your production value is really good, it's better than some MTG UA-camrs with a thousand times the subscribers
Thanks! I try to make the video fun instead of the "static shot of man that talks at camera" and "floating cards in stock footage void" that a lot of the niche seems to do.
As someone who is looking for card game design ideas, these are awesome and exactly what I was looking for. Ty so much!
Glad you found it helpful!
@@CardGameCrypt same as the first com, really cool concept of videos ! thanks for the discovery, sub gain haha
Great video. As an indie game designer, I spend so much time playing older and less popular games looking for these sorts of ideas, and these are three games I've never learned. Thanks for sharing!
The card game I am currently designing has a grid system where you have 5 landmarks you play in a column format and the minions, items and spells must be played in a row of those cards. Each landmark has an extra effect for minions/tools/spells.
Can't believe Fire Emblem Cipher, my favorite dead card game, uses it's own version of the first two mechanics.
Also, as a Chilean, to this day we play a lot of Myths and Legends, and the life decking aspect of the game is the most fun. You get to do micro damage to the opponents resources whenever you attack, even with a 1 strenght card.
Also, since "gaining life" is actually shuffling cards back into the deck, the less life you have, the more relevant the cards you shuffle are because most likely that's the ones you are gonna draw next turn.
Myths and Legends is an infinitely fascinating game for me! For some reason they changed a bunch of stuff on the English release of Brotherhood.
@@CardGameCrypt That's actually so cool to read from an english speaking person to know about M&L or even had played it, very rare.
If there was a way for us to set up a game with translated cards I'd love to play, maybe on Tabletop Sim or something.
Right now Klu, the current owners of the IP, are releasing new cards for the older formats and people are getting reprints of cards from 20+ years ago, it's a lot of fun and the powercreep has been kept very in check.
The rotating card mechanisms in Lightseekers and Warhammer Champions I thought was really cool and had a lot of potential, especially if expanded upon to sort of create a network of interconnected cards.
Another game I've been wanting to see other people attempt a similar game was Star Wars Destiny. I absolutely loved that game I think some small tweaks and different themes would work great for it.
oh yeah, the rotating cards in Lightseekers/Warhammer Champions was really cool!
Vs System actually hadsomething akin to both the row system (minus the ability to go to a third row) and the dead-characters-dont-die-they-just-change-state mechanic, although there you just recovered one per turn rather than pay to recover them. It really made for some complex boards and combat despite the game usually lasting just 5-7 total turns.
Banding as a central mechanic to a game wouldn't be the worst thing.
I think the Christian TCG Redemption actually had banding as a central mechanic lol
A number of games have done takes on that. What makes banding such an issue is how it interacts with the game rules and is like 3 abilities.
Especially blended with the soft grid of On the Edge
2:18 That out of nowhere Soulja Boy reference was a hilarious stroke of genius!
Subscribed. For life 😂😂😂👍!!!
Currently working on my own game that involves a grid system similar to On The Edge, main difference being that you can attack through anything but your attack is reduced by the power of whatever you pass through. Gonna find a pdf of the OTE rules today to see what they did right!
Oh, that sounds pretty cool! It's definitely an old rulebook, but it's pretty readable.
Earned a follow for this and your 7 games series. Love that you cover tons of indie and lesser known products with your personal opinion without making your likes and criticisms overtake the objective facts. Would love to hear more about your favorite games and such.
Also life decking is fine, people just need to stop failing the pot of desires test.
Thanks!
Oh they did resource flip kinda like F. Emblem Cipher, it did the same thing to where colors become colorless resource.
Mom mom wake up, new Card Game Crypt dropped
Also Runeslingers action point/resource hybrid is ripe for the taking.
@@GrievelornTCG ooh that's a good one yeah.
This video was awesome! I’d love to see more like it that highlight unique mechanics in games
LOTR's twilight resources are interesting. I would actually be surprised if no card or board game has reused it.
That's where you spending resources gives your opponent more resources on their next turn right? That's how Chronoclash and the newest Digimon game work!
And Patchwork uses that as a boardgame. Dream Factory and The Estates might count too
I would love to see more of these “mechanics you should steal” videos, I love the idea of grabbing good mechanics from dead games but I definitely don’t have the time or ability to track down and play all of these defunct games.
If I come across more really cool mechanics I will definitely do that.
such a underrated channel
Thanks, I'm gonna see how much I can push it this year!
Discarding is in itself a resource in certain decks, and it's that kind of strategy I like. When your discard pile fuels your other cards, or becomes a place you can obtain cards from, it cease to be a burdensome aspect.
Mistfall uses a staggered health system. You have a discard pile, and a buried pile. Taking damage generally places cards from your hand or top of deck into the buried pile. Healing provdes restoration points. you can spend each restoration point to either put a buried card into your discard pile, or a card from a discard pile to the bottom of your deck.
Pathfinder the adventure card game utilized a method where buried cards are usually out of play until the next session, and banished cards are perminantly removed from your deck for the campign. You can generally only heal by putting random discarded cards to the bottom of your deck. Effects that bury cards are generally more powerful than discard effects, and banish effects are even more powerful. Taking damage generally discards from the top of your deck, but if you are playing well, and RNJesus is on your side, it shouldn't be a problem.
I get the topic is TCGs, but card games can have cross over rules.
Elestrals pretty elegantly solves both Mana drought/flood and life decking feelbad with a dedicated resource deck from which you can always pick which resource to pay with or burn as damage. As a bonus, you can adjust those options to whichever colors you draw
Life decking facedown is like such an obvious idea, yet no one else seems to have thought if it 🤔?
The idea was so OVERT, it was COVERT.
me and my friend recently sleeved up some MegaMan starter decks and learned to play.
It's a Decent game with some solid mechanics but yeah having your Life also be your Deck is rough watching all your good Battlechips go to the discard pile.
Yeah, RIP CANNON. Didn't need that I GUESS. Megaman NT Warrior is definitely a fun little game.
I got my own unique idea for a card game.
It uses a lot of D6 dice and plays like a puzzle game like Toon Blast.
The life decking mechanic would be neat if it becomes another resource system. Like let me discard cards from it to do things, or search the pile for cards to add to my hand.
Love these videos every time they pop up! shame i dont know any mechanics to give you to steal
That's ok, I'll find some more. Thanks though!
Have you seen a card game where instead of decking out, the discard pile is shuffled and becomes the deck again?
Yeah, usually the deckout rule is just to keep games from going forever.
This post was machine translated from Japanese.
Bandai has repeatedly used the "Twice Dead" mechanic like ZWO.
For example, Zatch Bell, Naruto, (japan only)Resist in "Rangers Strike" , kekkaishi(結界師)
I like that Gundum solution to life decking. Pretty kool!
I thought so too!
The scrapile, commands, resources and construction sites of Battletech CCG and the way you can attack them is awesome.
That's one of the older games I see mentioned that I haven't got to play yet!
I really love the monster ranchers battle card GUTs mechanic and how you dodged and blocked moves
Just discovered this channel but... can I come into this TCG/CCG vault of yours and can we play everything you have consecutively ? I need to know about them all (seriously great stuff, love to see more obscure (card) games presented)
those first two are kind of awesome...
Great Video! We actually use Life Decking in our game but we have a cool mechanic called Savior that make it not feel so bad. Instead of focusing on what you lose you're looking for cards with Savior.
Ill have to check it out!
dude this video is really well made
Thanks!
I've always thought the Naruto squad and damage system was such a unique idea...... I say without knowing I'd it was stolen or used again by a other game
Yuguioh is got something like the zombis xd with cristal beast and pendulums that don't go to grave but go to spell zona and extradeck
Im making a tcg right now with the life decking mechanic, but all players can draw from either pile! Like Gundum Wars, brown cards! (I didn't know about this game until just now)
I knew the mechanic had to have been done but haven't seen it played out until now!
Another fun video with great quality. Thanks for the entertainment and please keep it up! :D
I still have my Rage double deck pack ...and that StarWars tcg ...and X-Files too.
X-Files have a interesting resource system. In your turn, Agents generate a fix amout Resources per turn, to play Blue or neutral costs. Oponente discard cards to gain Cospiracy, to play Red or neutral costs.
I think Duel Masters-style shields have replaced the need for life decking. It's great as a comeback mechanic AND it keeps the game immaculate (no counters etc). But it might be interesting to see a game let you use lifedecked cards as a secondary hand in the spirit of shields/prizes/etc
A mechanic I wanna see a game steal is Digimon's memory gauge. It's kinda in-keeping with the theme since it was lifted from a dead game Chrono Clash. Personally, I am SICK of MtG lands/Hearthstone mana, and I love how it joins cost and tempo in a way that's less scripted.
Another mechanic I wanna see stolen is the size mechanic in Buddyfight. It's sorta like Vanguard where there are only so many spaces on the field (3), but size is a secondary limitation (usually 4). It means you can't just flood the board with bosses, but you don't have to have a dedicated space for them like in Vanguard.
What's the first mechanic you mentioned?
@@Lorry_Draws Duel Masters is the game, (breaking) shields is the mechanic. Digimon (2020) has a similar mechanic with "security".
That first mechanic you showed off my actually maybe the thing my homemade tcg needs! I am no thief but…….👀
That game is turning 30 years old this year. Steal Away.
That Gore Gwar card gives me kind of a shark vibe which is probably why I thought it said Gore Gawr which weirdly made a lot of sense to me but should really be renamed to Gore Gura, and then I went back and paused the video at which point I realized that Gore Gwar is NOT supposed to be a zombified Gawr Gura.
It's probably a nod to heavy metal band GWAR.
I would love to see you take a look at Wixoss TCG, I have been having lots of fun with it. I would like to see how it compares mechanically with other TCGs I may not know about!
I have a few starter decks but I haven't got around to playing it yet!
And I thought I knew about card games. You seem to really know your stuff! Subbed
Thanks! I try to dig up all the fossils to see what I can learn from them.
So nice to see On The Edge.
The first time my friend and I played we were like "Let's do this one, it looks so bad! So many these 90s tcgs SUCK - and the starter decks are random piles, there's no way this will be good.
Probably the most fun we had all day playing games lol.
I think Gundam may be the best for life decking, and potentially tweak it where now you could have the choice of either drawing from the main or the damage deck. Maybe a card that strictly only makes you draw from one pile as well.
Just curious are you still working on your ccg game jam game from a couple months back? If not I would like to borrow some mechnics from that game and try to work on my own take of the 3 lane battlefied system.
Yeah I'll probably go back to it at some point. Never found an artist for it.
glad to hear that. The project inspired some mechanics that I would like to implement in my own tcg that I have been thinking about designing. More specificially the arrow system with the effects when cards are combined. Otherwise, my game is more so inspired from the artifact from vavle a few years back and mix of the warhammer 40k ccg like you mentions from before. I would love to toss around ideas if you are ever interested on discord.
@@elib7911 I am on discord yes. You can get to me through the HTCG discord which has a link on the description of this video.
My heart was destroyed when it started with Zatch Bell slander but not gunna lie, Zombie World Order looks kind of fun. Definitely going to check outbyour video on that
Sorry. Zatch Bell the card game SOUNDS really cool but what I've played of it, it doesn't really work very well...
Another dead ccg I think hgreacouple great ideas inside the VERY crusty cash grab is Hyborian Gates. I liked it enough that I rewrote/rebuilt the rulebook with a card oracle as well to make the game function and remove some very bad mechanics
It's been mentioned in the comments (by you and others) but Redemption CCG used banding as a central mechanic in battle. The game is still alive today with a new set coming out and National tournament yearly. Banding is still popular and shapes the meta with decks making it a point to stop Banding as their main strategy. Lmk if you want some more information im happy to share as an active player.
Yeah I haven't got to play it yet but I definitely have some starters and packs for Redemption (really old stuff).
Do you have any recommendations for any of these card games that would be ripe for a digital version?
Follow up video in 10 years after all the new games are developed and released based on these ideas?
Talk about the Gundam game, sanity be damned
oh boy...I suppose I'll have to at some point
zombie world order had a world of potential (no pun intended), new factions, a zombie theme game would be really cool and the art potential was great
This was awesome!!
Thanks!
How much does collecting dead card games cost or is most of them just dead stock to people? At least in the English market.
It depends on the game, but Post COVID everything is a lot more expensive. I've seen games for 25$ a CASE and other games for 1000$ a box. Most of that is on how recognizable the IP for the game is. On the Edge? 20$ for a 60 pack box straight from the original publisher. Gundam War? Good luck finding a sealed box at all.
If you go to a big game convention like Gen Con, you can find a ton of dead card game for great deals in the vendor halls from stores that don't want to bother selling them online cause how cheap they are. Happy hunting!
Cool, I figured COVID put all “geeky” merchandise into a hyper inflation especially for stuff that’s attached to an IP. I’m not really nostalgic for anything nor care for sealed products, but I was collecting older consoles before the pandemic and now after it’s doesn’t even seem reasonable to keep buying old video games unless you really wanna buy up all the Atari shovelware.
@@Schmoltis There was ONE booth with dead card games last gencon :( maybe I only found 1, but the guy running the one said a few of the others dropped out.
@@CardGameCrypt I would have thought there would be like online archives floating around with pictures of the cards, so people who wanted to play them could just proxy or something. I can't find anything like that though.
I think proxies could revive at least a few dead card games, maybe, I don't know.
Love the video! What are a couple of your all time favorite TCGs?
Let's see - probably Yugioh for getting me into tcgs, and then re-getting me into them years later, the current Digimon tcg which is the game I've played competitively the most, Zombie World Order and On the Edge from this video are pretty cool.
@@CardGameCrypt thanks for the reply, great games. YGO is in my top 3 for the same reasons and I think Digimon is super unique. Zombie world has an awesome mechanic that I'm going to try a variation of for certain cards in my TCG.
I love Zombie World Order, I wish they would bring it back. I would be ok if they abandoned the "flesh" texture tho.
What’s your thoughts on the battle spirits mechanic
Sorry, this is a late response - but the mechanics are pretty neat - I like being able to level up my guys for more power and abilities.
@@CardGameCrypt it’s all good on the late response. This games mechanics is my favorite and it’s one of my favorite games to play
Gundam War is a pretty solid game, tbh. And the double discard piles thing is def a unique approach to lifedecking
Yeah I need to build some decks and give it a real go. The starter decks are...not amazing.
U did it ! You mention a card thingy (😊=card game) that i hsvent heard of ! ❤
You should do a tier list on mechanics
2Lainz video pog champ, 2Lainz video pog champ!
Let the yoink and twist begin!
The WHO AND WHAT beings?
@@CardGameCrypt The yoink (snatching up an idea from a dead card game) and the twist (changing it to be a bit different). Kinda like how you Yoinked and Twisted the mechanics from that one Warhammer TCG for your Game Jam TCG a while back. lol
oh I'm making a game with both the zombies' resource mechanic and life decking.
yes I would like to see geminis but good
Might be difficult to do lol.
Over the Hedge?
I want to see all the card games in your collection! 🤣
Zombie game had cool art.
Is it possible that a lawsuit could happen if a game mechanic is too similar to an existing game? Is it ok to take these ideas as long as it’s not the exact mechanics? I’ve always worried about this when making up ideas and come to find out that it’s already been taken by other game companies.
As far as I know you cannot copyright game mechanics, so don't worry about it.
If you want Gemini useful that's Edison format baby, also I think Elestrals sorts has it and it's useful
"highly offended" that you said Zatch Bell was a bad card game.
Banding is actually really simple, and I kinda hate that they stopped messing around with it. The game of Magic is pretty much entirely just trying to confuse your opponent's ability to do math, and that's all banding does.
Life decking is essentially built as a win condition in almost every game anyway so that alone is lame
If life decking wasn’t the win condition but a alt win
That requires you to deck out multiple times? Would it still be lame? Im trying to make a game and to me milling and discard as one of the cost and damage. Is something I think works. it’s just if that’s the sole way to win its cheap. But if you go through your decks pretty fast it works as a second win condition.
Can you do a video about Life decking? I feel like things like Digimon and Final Fantasy do it and whileneither is huge, digimon isn't super small anymore from what ive seen. I also just love life decking and want more analysis 😅
In my opinion it is only truly life decking if the WHOLE deck is your life. Shield systems like Digimon or One Piece as well as Damage Zone games like Final Fantasy or Vanguard use cards to represent your life points or damage points, but don't carry the same baggage as "you lose only when the whole deck runs out."
Thank you for the video
Bro said Grave Robbing 💀💀💀
"You don't tap characters; You crank them."
Fantastic. Is there a hog card?
Appreciate this video!!
No problem! Maybe I can get another one out soon.
Zombie world order was cool, too bad it just disappeared
Great video!
Lol. Life decking. I remeber when i finally tuned my winters orb/counter galore/millstone. Horrible control. Its like getting killed in the most agonizing slow. Hope dwindling...kinda...yes i do like cuthulu why do you ask. ❤😊
I grave robbed Duel Masters 😂
So has everyone else the past couple years
Bro I was legitimately already coming up with a system like On The Edge
Nice! I mean, they aren't really using it any more
@@CardGameCrypt Y’know, that’s true lol
Drink from another well.
They said zombie to many times !
Speed racer have a card game?????
Yeah, I don't think it had starter decks though? Just Packs/Boxes. Or at least that's all I have for it.
I will use them when I make a new tcg I am working my first.
lifedecking sucks
i am designing TCG ATM, Thanks for a great video.