Impro you don’t climb the first tower. the towers are still in the ground, so you just walk up to it. activating the first tower lifts them out of the ground.
I got to my first divine beast on accident when I looked out in the distance from the castle thinking "What is that giant bird in the distance!? Imma go check it out!"
Liberty Prime same with me, I had justs got to the wasteland tower and i saw Divine Beast Vah Naboris and I was like “What the- THATS THE DIVINE BEAST?? ITS THAT BIG? I love how you can see them when you get close to the cities. I got close to zoras domain and saw the glowing red trunk of the elephant poking out of the water and i was like “what is that” and then I went to death mountain and I was like “Damn that salamander is big”
I looked on my map to see which was closer and headed right out of Kakariko village to Ruta it was great and I remember being scared out of my mind trying to avoid all the shock enemies. I'll never forget my first experience with a Lynel when I wasn't paying attention when the Zora told me to get shock arrows and assumed you had to *fight* the giant thing on the mountain. Needless to say I'm glad Ruta was my first Divine Beasts 😄
Me after the first tower: "I'm going to hate this game" Me by the third tower: "I'm going to go get to all of them before anything else, and I can't wait!"
I have like 70 hours by now because I cant stop collecting things because I am too stupid to play an open world game. think of anything that can be done and I didnt do it. I went from Hate to Love like 30 times already. :(
It's a simple list of things that make them good for me: 1. There aren't as many. 2. They are varied a lot. 3. You can be creative and how you climb them or solve puzzles. 4. Height is useful for travel using a glider and spotting things. 5. They are extra warp points which also helps with 4.
yep! They're not a chore that you kinda have to do either. If you want to you can do the mission in that area without activating the tower at all. Unlike say, Assassins Creed 1, where to even be able to do the story you HAVE to climb the damn eagle towers.
4 and 5 are the most important aspects of the tower mechanic. It makes them more than just a 'hey you climbed that' throwaway experience, they become another tool integrated into the world.
David c. Towers help with shrines though which are fun. I had a fun experience with botw where I would mark every tower and shrine I see and gradually work towards them.
@Nicholas Davis SAME! I didn't know how to parry, but if you can just hop to the platforms fast enough and then crouch, you can find spots where you're unseen. Most badass way to clear that tower!
9:46 You can use Cryonis on the oil... You're telling me I didn't have to spend 45 minutes hopelessly trying to stack metal crates to reach the pillars...
I feel so stupid now... The pillars are supposed to fall? I thought that I had to do it with magnesis and climbing, why else would they have put all of those metal boxes up there?
Ah, this is a wonderful game.... I remember my first time playing it. I walked out of the cave, tried to walk along the ledge, assumed there was an invisible wall, and fell off. 10/10 game of the year.
Regarding the no-map-until-tower issue, I think it was a cool feeling to be in a new region without a map, I was a little bit fearful, a juicy fear. Kinda wanted to get back to a mapped region instead of the scary unknown. Glad to have experienced that.
Totally agree. This is something this game got so right. Sneaking into Hyrule Castle the first few times to pilfer weapons made you feel like you were breaking the rules. It’s unlike any feeling I’ve had in a video game
9:33 I have played this game for over 600 hours, including the DLC, beaten it four times, twice to 100%, and twice in Master Mode, with one being both. You'd think I would know just about everything about this game. Nope! I never knew you could knock the pillars around the Wasteland Tower into a makeshift bridge. THAT is the mark of a great game. I'm still learning stuff about it almost three years later. Thanks for a great video!
I only figured it out because I was trying to use magnesis to move the metal blocks to try to make a bridge, and accidentally hit one of the pillars, knocking it over. Of course, it fell in the opposite direction I needed it to.
I frst knew about their existence when I went to talk to the lady obsessed by the shrine orb on the beach. When she asked me to show her a picture of a flying guardian I was like: WAIT WHAT, THOSE LITTLE SHITS CAN ALSO FLY!?!?
I agree with this so much. I've come to see myself using towers a lot as vantage points and to glide off to another location I need to be. Another level of utility for the already good towers
see, the trick with open world games, is you have to provide a mix of direction, and freedom. Too much freedom can paralyze the players. Too much direction, renders the open world elements meaningless. Ubisoft does BOTH OF THESE WRONG.
Here is a summary. Ubisoft: Game 1: Take your moment to see the beauty of this giant 10000km map Player: Yeah, but...WHERE THE HECK TO I GO?! Game 2: Look, you need to go to this point of the map, and now that you reached it you unlocked this point of interest, and this one and this other one.... Player: Seriously, can you stop babysitting me for once? Breath of the Wild: You have one clear objective here, and is defeating ganon, at the castle right at the center of the map, but you are free to explore the surroundings of it in order to prepare for the final fight. You will get some towers scattered around the map in order to orientate your path too. Good luck! Player: Nice, time for adventure!
@@daridon2483 the ezio ac games, ac4, and some of the far crys do an okay job at this. Ac3 is on one end up the extreme bad side, and ac origins is on the other
The Central Tower was actually one of the last towers I got because I saw the Guardians surrounding it and immediately went "NOPE I'LL COME BACK TO THAT ONE LATER"
So you know that memory that's in front of Hyrule Castle? I got that one when I couldn't kill guardians. I ran up to it, a Guardian locked on to me, and I recalled it before the Guardian could shoot. After the memory was done I teleported away saying "lol bye"
It was like my 5th tower and I just dodged the hell out of the lasers. I had to hid behind each one of the levels you climb then climb and get to the next one. One by one until they finally got out of range.
Ehehe. I used my trusted steed Epona! Gotta sprinting in, switching between these monsters and got that memory. After that..."WEEEEH CATCH ME IF YOU CA..*Laserdeath*
So, I've sunk over 150 hours into this game and watched several UA-camrs and streamers play it, and I didn't know you could knock those pillars over domino-style at Wasteland Tower, I didn't know you could shoot those supports underneath the platforms in Lanayru, and I didn't know there was a way to get up Akkala Tower without stepping in Ganon goop.
I feel like everytime I play I find out something new you can do that I didn't know before. Got 100+ hours in myself before I even realized the little sparkle on your weapons was saying it had full durability.
What if I told you, there are steel door in the Ganon Goo on top of citadel. They are big enough to create bridge to the tower. So not only good level design, but also multi approach good level design.
Right, this game makes you think for yourself. During a few of the electricity puzzles, I just said "fuck it" and took out metal weapons I had to complete the circuits instead of figuring out the boxes.
9:53 I'm sorry, you can do what now?? So you're telling me that I meaninglessly spent 20 minutes climbing and propping myself up on top of a pillar so that I could vault over to the tower, when I've could've just knocked a few dominoes over? Man, this game really knows how to make me feel stupid.
I created a tower made of steel boxes on the side, using magnesis, knocked it over a several times, wasted almost 30 munutes I jumped from it to those stones, then climbed the tower. When I first found out we can use cryosis on mud, I had a surprised pikachu face, I remember this event every time I see mud.
Another big point of having a huge world and the tower mechanic like BotW has is that the towers are placed only sparingly. They provide good lookouts and starting points for that general area, but they're placed in such a way they don't allow you to traverse the entirety of the area right from the get-go or by warping back to the tower and fly off over and over. Which in turn makes you really want to look for shrines in remote areas to gain the warp points should you ever have a need to return there in a hurry. I can't even count the number of times I had just 3 spirit orbs, found myself in a remote or isolated area while running low on protective elixirs and foods and then the Sheikah sensor vibrated a tingling sensation into my fingertips to notify me of a hidden shrine nearby. Heck yeah! Imma find this shrine, claim my fourth orb AND get my warp point! My only real gripe about BotW is that the durability on melee weapons is excruciatingly low. That's it. 9.9999~ out of 10
Well having a random map after 100 years of sleeping wouldn’t make sense so I think it’s realistic that you would have to download the map to your sheika slate to get a lay of the land
DarkOne8705 the maps and towers actually make perfect sense with the game’s story, but some,people just don’t like the way it was done as a gameplay thing
When I started the game, I legitimately thought that Devine Beast Vah Medoh was a floating island. I was actually quite disappointed when I found out it was just a one time place/boss fight. But still cool non the less.
Soooooo in other words, Nintendo looked at open world and said, "Let's focus on making it fun first, while having fun coming up with all the ways to make it fun!" You know, like they usually do.
Unlike Ubisoft Towers, in Breath of the Wild you can glide off them and are extremely useful mechanically in so many ways. Teleport to them just to glide off them. Its good game design, its not just a checklist item its a tool for all playstyles.
Random Sm4sh clips [GosuCab] can you explain what you mean? I'm just now finally about to get the game today, and am very curious what you're talking about...
you can freeze objects in place and by hitting them you give them momentum, which will be released once the timer goes off. Freeze a big stone / platform / hit it with a 2 handed weapon and climb on it. When the timer goes off you will fly on that thing for quite some distance. There is even a way to just stragt up fly into the air. just search youtube for some stasis shenanigans.
It had a catastrophic launch and it took Nintendo forever to get decent games out on it, so most people didn't bother buying one. That being said by now it IS a good console with many great games, they simply came way too late.
Well then you there's a huge backlog of great Wii U games waiting for you to explore for quite a while (I could make you a list if you want). In my opinion so far the Switch doesn't have any games - that aren't Wii U ports - that justify buying it. ARMS and Splatoon 2 will be the first ones for me that do.
Very well put together. I didn't get tired of hearing what you had to say. It all flowed well and didn't feel like you backtracked over stuff just to pad the video length. You also had a good variety of music and humor (Aurora borealis?). Thanks for a good video. =)
If i ever get clonked on the head and lose my memory i will not be going to the doctor i will sit down and play through both subnautica and breath of the wild-- blind. I will probably survive.
Pandora Only thing i'll say is NINTENDO PLEAAAAAAASE DO BETTER GRAPHICS(fix pixellated texture and crappy blurred textures... and fix those flat "vegetation" textures too)
EPM 101 I have heard guys who complain about the Weapon durability or about the rain ( my major complaint), but I have never heard people complaining about the towers
Rain isn't that bad. The best way to scale stuff in rain is 3 steps (climbs?) and then a jump. 1-2-3-Jump, 1-2-3-Jump... as long as you have a decent amount of stamina it works
@@yartastic i think it releases an iron strip if you activate your magnet that can be propped against the town, but it's been over a year since I did it so I'm not certain
I hear everyone calling it "evil Ganon goo" but it's actually called "Malice" and there is a good video about it by NintendoBlackCrisis called "Breath of the wild: BEWARE the Malice!"
I mean, I don't know about other people, I just appreciate the fact that Nintendo made such an overzealous, dramatic character that didn't make me want to skin them alive out of frustration. And thus I accept the memes with open arms xD
"oh so the castle has the final boss in it and i can go right there when i start? it's probably best that i do the other stuff first then when i have good stuff i'll go back and beat the boss" speedrunners:"final boss in castle and i can end the game as soon as it started. got it." (zooms off to have an early game face-off with gannon)
11:59 that's not how you're supposed to climb the tower. You're supposed to find a long piece of metal and use your magnesis ability to create a bridge.... I think. I'm not even sure anymore. The first time I got there I could not figure out how to climb the tower. Had to come back at a later point in the game to figure it out. But that's the fun thing about this game, there's no one set way to get things done!
Im glad some one else mentioned this. it took me a good 30min to solve this tower. also in defense of the first responder I didnt notice your comment had a “read more” option at first, though personally i do think the bridge was the “intended”solution.
That swamp with the collapsible pillars was a HUGE pain for me....because I just learned the pillars were collapsible. That's 45 minutes I'll never get back. Great Video, Jacob! More like this!
@@thecelestialstarship Nintendo stood on the shoulders of giants for this one, learning from their successes and mistakes. On the other hand, they made the first Zelda which was the original giant :)
@@JaneXemylixa That's how design works, yeah. Or at least good designers. The first part of any project is always "okay, what has been done on this matter, and how can we make it better". Or you can be Bioware and literally forbid your designers and developers to play the competition, resulting in Anthem making the exact same mistakes and then some that had been already fixed. You know, either/or.
I agree with the para-gliding thing Fuck it, half the fun of the Arkham Games was using the grappling hook and cape to get everywhere without all that tedious parkour.
Has anyone considered that maybe the Korok seeds are meant to help players figure out where they haven't been? Think about it, the seeds are extremely easy to find once you get the hang of it, and when you peep at the map, you might notice an excluded portion of the map devoid of any Korok seeds, making you want to go check those areas out. Just a thought
Some Koroks are easy to find but some of them aren't easy at all. One of them is has a metal block puzzle hidden underwater and you can't see it unless you use Magnesis. Who is randomly going to activate magnesis on a small group of rocks in the middle of a lake?!?!? Another one has the fences lined up and you have to use your horse to jump over all three of them to make the Korok appear. That one is also extremely random.
Big Z good point. The korok seeds arent really meant to be collected in their entirety either, they are just rewards for traversing the whole map as well. I love that they give you poop for collecting all 900. I'm pretty sure it deterred many from trying to collect them all bc its absolutely useless. they only exist for the "explore" aspect.
While Microsoft and Sony are companies that make more aesthetically more detailed (and mostly better graphically) games than Nintendo because of what their consoles can handle, Nintendo is much more creative with level building and gameplay, they are also much more innovative even when they flop. My favorite thing about Nintendo is that their main franchises (Super Mario and Legend of Zelda) puts the mechanics of every new console Nintendo made at full potential.
In my opinion good art direction trumps good graphics every time, they hold up better for longer. Zelda Wind Waker was upgraded to HD for the Wii U and they changed virtually nothing, just upping the resolution and an improvement to lighting and it looked great. But games of that era with 'good graphics' like Max Payne or Halo look like utter shit. Hell games from the SNES era still look great (and indeed Indie developers are still releasing great 16-bit games). because well made art looks good regardless of the technology behind it.
Nintendo is also the only innovative company. They made motion controls for their Wii. The Wii U had the more to play without the tv and the switch is portable and has controllers that allow you to relax. Worth xbox it’s just the controllers look cooler and it has a slightly different name
9:55 I did this tower literally an hour ago.. and i didn't even think of using cryo, i moved the boxes around and reached the stone pillars, made them fall (by hitting with the same boxes), climbed them and jumped on the tower. I didn't even consider a different method, and that's the beauty of the game.
This is exactly why this game is so well made. There's so many different solutions for one problem that it works for many different kinds of players. I love being able to play the way that I wanna play on this game
The Only Game I Remember Ever Playing That I Know Was Made By Ubisoft Is Dawn Of Discovery For The DS, And I Didn't Know It Was In Any Other Games Either!
12:05 you actually have to shoot one of them ganon eyes the divine beasts also have inside them so that a part of the gue disappears and a movable metal plate is revealed so that you can place it with magnesis and use it as a bridge to scale the line of gue on the tower itself that prevents you from climbing it from lower. but of course, it doesn't matter how you climb it, this game is a sandbox in terms of solutions. But that is the most reliable way which the dev's provided.
Ben Dover Except that towers are not monotonous. This video explains it. Each tower is a) different way to reaching it b) different way of climbing it. The tower themselves are a sort of puzzle that you have to solve be it the enemies or the terrain.
I havent seen any difference in the way you reach them nor a difference in the way you claim them. The only ones that were different were the one with guardians surrounding it and the one with the ganon blight around it. Also the towers are a godsend when compared to the story(The way it tells the story, the way your quest is pretty much pointless and the non-existent character development) and the shrines.
Exactly , I mean you enter a huge undiscovered part of the map that won't appear in your map until you find the tower , which are different among them , and people are still complaining , like , do you how hard would it be to discover the map in a "maincraft" way ? , Having to walk every empty corner just to have in your map
I honestly loved the idea of the towers and just this game in general. Usually I get bored so easily over games, but I have played BOTW for at least 50 hours now and still don't tire of it. What's really surprising is that 90% of my time is spent aimlessly sprinting towards new places and honestly I'm fine with that. I don't know about others but this is definitely my top game right now and will most likely stay that way for a while.
joseph dinh I got my copy on wii u during spring break spent sixty hours doing main quest and some side quests and beat the final boss before school resumed. my left eye got bloodshot being 3 feet away from a 3 foot flatscreen tv
Especially when its daytime and its not raining. Running in the vast greenish grasslands is highly astounding and beautiful. The graphics may not be "realistics" but goddamn this has got to be the most beautiful game I have ever played. Its the lighting I tell you. The reason why Windwaker HD is also one of my favorite games.
At the end of Jim Sterling's review he complained about the "UbiTowers" and I pretty much thought of all the reasons you listed here. The towers are great in BotW, and they actually have a damn point. In something like Far Cry, the towers have no reason to exist. It's a game about guns and explosions, there's absolutely no climbing besides the towers. They should have made the enemy outposts unlock the map or something, but no, they turned it into a mundane task that doesn't even play off of the game's main mechanics.
Really excellent video! Definitely make more! Also two notes: I had no idea about knocking over those pillars to reach the swampy tower! And I'm SO GLAD I didn't have Revali's Gale when I reached the citadel tower; that would have really ruined the fun.
The Akkala tower is also my favourite one And I must say, as Revali's gale was the last power I got, it boosted the experience I was very puzzled in guessing how to climb it, ended using a metal door that was nearby to cross the malice lol
Revali was my second mipha first Daruk third and ummmm gerudo ( lol I forgot ) last and the lighting blight was so fast I was thinking of sonic the whole fight lol
Vinicius Peixoto revalis gale was my 2nd to last. also why does everybody do rito last? I mean I did zora 1st and goron 2nd cause it was super close and revalis gale is the next closest yet people always get him last I mean zoras closest to great platue and gorons closest after that then revalis gale then garudo yet I just don't get it
BetaSolution...... Haha or maybe now that I think about it people might go the way of gerudo because it's relatively close to its just on the cold aide of the platue then southwest of that so umm either way but yah. Gerudo set for reasons.....
'that mysterious flying silhouette in the distance' this was me. i was like 'HOT DAMN that thing is FLOATING whatever it is' and went there immediately off the plateau
/sigh... i saw it and thought "oh thats some end-game shiz right there" and did it last. LAST. Meaning I had no Ravali's Gale for most of the game. Honestly though I regret nothing. What an adventure this game is
Actually you could solve the citadel tower using magnesis. They give you a metal plate at the beginning that you can use to walk over the goop Sounds like you found a more creative solution though 😂
I did it neither of those ways, XD there were plenty of points to jump onto honestly, and if you do start near the bottom there is a very careful gap you can make that only has you touch goop for maybe a second, and as long as you have some health you are okay. The goop on the tower doesnt insta kill, it just does 1/4-1/2 a heart a second making it possible to climb no matter what.
Not everyone has a life like yours, Lyoko. I find the Assassin's Creed games unbearable so even though I'm privileged enough to happen to have played them, I've never gotten far enough to see something like a tower. And the Far Cry games I played didn't have something like this.
i completely agree with you. i always thought the towers were the most exciting part! they give you something to work towards, they all feel completely unique, and seeing your map getting filled out feels so satisfying!
i havent beat botw (just got all divine beasts, finish up side quests while prepping for hyrule castle) but ive put around 200 hours into it. ive done 101 shrines and only somewhere around 150 korok seeds, almost all the side quests, but areas i swear ive been to 20 times, i can still find something new in. im not joking, i fast travel to hateno all the time to get a free heal in your house bed. when i go to hateno ill end up wandering off in a direction because i just love playing this game, ill see things ive seen before and my brain goes "ive been here before, i should go somewhere else" but give it another minute and ill find something i didnt before. a treasure chest, a korok seed, a.. group of several islands? yes, thats happened several times. dont know how i miss several islands. theres so much to do in this game, until you 100% or come close to 100%ing this game, if you ever think "ive done like everything!! ive been everywhere!!" youre wrong. look around. everywhere. anyway i just wanted to say the towers were one of my favorite parts, they all felt unique (though revalis gale was the last champion ability thing i got, so i probably had a different experience than a lot of people) i felt like i was cheating a lot of the towers, what with using stamina potions or soaring from a higher point, i remember using magnesis to get over that dark matter stuff and for one tower i literally stacked a bunch of boxes on top of each other, climbed them, then soared to the tower and after i went back i realized thats not at all what i was suppose to do but it worked lol i like the towers to unlock maps system to use as my own personal "checkpoints" in the game, i guess you could say. i didnt rush to every tower to unlock the full map, i got areas one by one and explored as much as i could before i unlocked the map for a new area. of course "as much as i could" is never even close to fully but i always go back and run around in "old" areas, always finding new stuff. i havent played a TON of other open world games, but i was skeptical going into botw because every open world game ive played bored me to death, i was actually scared for the zelda series and even when i saw all the extremely positive reviews i was thinking "eh, this means nothing, its probably not for me" but my god this game did not disappoint at all. i also wanna say, even though i hate paid dlc (which admittedly nintendo makes it much more worth it than any other gaming company i know) im really excited for the second dlc pack for botw, i didnt buy the first but apparently the second dlc pack has a whole dungeon and "the untold stories of the champions" and i love the champions as characters but felt theyre kind of underdeveloped (from what ive seen) so im glad theyre getting more. anyway yeah end ranty comment about how pleased i am with this game
aaa aaa this is such a great ranty comment! I finally picked up a Switch and BotW (I’m late to the party, I know) and I’m playing through the game and am still at a very early stage (just 15 shrines finished, about to start Vah Ruta). But every time I come back to this perfectly crafted magical world, I’m so excited to find new things and unravel a bit more of the story. And every time I put down the controller and leave the game, I find myself running through what I want to tackle and where I want to go the next time I come back. This really is turning out to be one of the best games I’ve ever played, and I’m so glad there’s still so much more ahead of me.
@@milohdd Yes, I've done the same. I'm surprised that this isn't the common thing to do. Once you do the main quest all the other side things almost lose their meaning, I'm sure.
This video was very informative! I didn't know about the "Ubisoft Towers" thing, since it seems my gaming habits fall elsewhere. As for the arguments pro-towers in BotW, I 100% agree with yours. They give us a reason to explore more, and they are a reward for exploring.
12:57 Speaking of Zora's Domain... Am I the only one that tried to get there for the first time, by climbing a 200 m vertical dam... while it was raining? I actually almost made it, by using a mix of stamina regeneration and Revali's Gale, but ultimately gave up after an hour or so
+Arion BC No you're not the only one x) It was the first Divine Beast I tried and I also gave up and decided to do Naboris first. Then on randomly exploring the map I got stopped by Sidon telling me he needed a Hylian, and I was like "OOOOH so that was the way?!" I felt rather stupid after that tbh xD
@@annebonny5348 In my case it was more like: "I can't climb the dam?! Hold my bear weather!" I had a feeling there was a way round it all along. Not sure which approach was worse tho xd
There are so many cool things about this game, like how there are several self-contained “levels” in the open world, like the road to Zora’s Domain, the Akkala Citadel, Lanayru Road, and soooo many more it’s amazing
Bravo. Pretty much what I've tried to explain to people when talking about BotW and trying to counter the numerous "it's a generic UBISOFT open world game!". Believe me, I've played my share of those, got sick and tired of them, and yes - the first 30-60 minutes of BotW did make me worried of it being one of them. Fortunately, I was dead wrong. Like said in other topics, it's not who did it first, but who did it the BEST. And BotW indeed does THIS stuff soooo much better than modern AssCreed / FarCry games.
I've barely touched Far Cry or AssCreed but BotW has a flaw that these franchises don't. The game is empty just for the sake of making 'open world' possible. The marketing was reliant on those two words. If BotW was packed even a little bit tighter the whole game would run just as badly as it does in Korok Forest. To me it was not worth the sacrifice. I can see why draw distance would be impressive if someone has had their head under a Nintendo console-shaped rock. But there's only so much that does for you if you enjoyed Oblivion back in 2006. I had no complaints about durability I just craved tight design. It was like playing Dead Rising except everywhere was a field.
This is probably the best, most balanced review of the game I've seen. I can honestly say that while still thinking that BotW is probably my new #1 game. Yes, I love it that much, but still recognize that it has some perfectly valid shortcomings.
What are shortcomings in your opinion? I felt there wasn't enough plot. I get that Link was dealing with fragmented memories and that plot wasn't the main focus since this game took a much less linear approach than usual. I just felt I wasn't fully rewarded for all the gameplay I did. I felt the ending cutscene to be a bit underwhelming, and a lot of the sidequests just gave you 300 Rupees.
@@Mehwhatevr Yes, the music was a lot softer and more background-ish is, with Hyrule Castle being the only dramatic music. I liked the mood it set though. But, when I spend an hour staring at a Zelda puzzle trying to figure it out, sometimes I would get annoyed by the constant repetition of intense Gerudo Valley music music. Not great concert music, because it is more ambient, but I liked the change. But YES Hyrule Castle was the closest thing to the dungeons Zelda players love. I think the Shrines and divine beast were cool, but I think there could have been a few more-involved dungeons, like having to find a lost weapon in the Citadel, or something. Fuck 3 Labyrinths, there should have been 1 labyrinth and 2 different challenges instead.
Because each tower is special and unique! Like how one bursts out of the ground, another is a literal stealth mission, some have water, and there are always some sort of enemies, some are in bottomless pits. That's pretty darn cool XD, AND WE CAN DO RIGHT THINGS IN WRONG WAYS. Also, the tower gives you an OPTIONAL place to go that has a good reward (part of the map) that's useful. So it's like, no "WHERE DO I GO" because if you don't know where to go, go to the tower, but you don't HAVE to go to the tower.
Exploring a world is going places without recorded information. Completely blank maps make sense! Dora the explorer calls herself an explorer but specifically specialises in mapped terrain. Mind blown
I've been subbed since I needed you for kingdom hearts walkthroughs from way back. I had forgotten about your channel but I'm glad I saw this video in my sub box. This was a damn good video, I don't even have this game, let alone a Wii U, but this was great. I was shocked as to why you don't have more views and then I had realized that your channel was Kingdom Hearts specific. You certainly should not abandon that content type but I suggest you move on to make more great videos like this one. Thank for reading.
This game has everything good from previous Zelda games, and puts it's own unique spin on everything previous games did. It has the character design of Skyward Sword, the character shading of The Windwaker HD remake and the world design of Twlight Princess. I love how it does dungeons differently than previous games, and if you want a typical legend of Zelda dungeon, then previous games are good for that, but this game is different. The weapons system is a great change for the series, instead of using only a few swords and bows in the previous games, this one lets you use whatever your can get your hands on. The cooking system is also fantastic.
"This game has everything good from previous Zelda games" So the magic from OOT wasn't good? The hidden techniques from Twilight Princess? The hookshot? The ocarina? The myriad of masks from Majora? Deku nuts? ... I think I made my point. Overall, I think it was the weakest of all the 3D Zelda games*, by a huge margin. I'd rather the next ten games are all successors to Twilight or Ocarina than ONE more game in the vein of BotW. *can't judge Skyward Sword as I never played that.
@@Atlessa I have been playing Zelda games for a very long time and while it would be cool to have new Zelda games in the Ocarina of Time fashion, I don't think its coming back. BOTW sold like crazy and is probably the beginning of a new generation of Zelda games. There was one point in my life when refused to play Ocarina of Time because it was not a 2D Zelda, of course eventually I got over it and now it is still one of my favorite games to pick up. Any way my point is that the BOTW was able to do things that none of the previous 3D games could do, and while the old format is likely gone we still have the old games to go and play. And who knows maybe Nintendo can perfect this new formula. And just for the record I really enjoyed BOTW.
@@andrewgonzales2893 I don't know... Nintendo isn't really the kind of company to keep pushing out identical games JUST for the profit. They usually try to improve and innovate... So maybe the next mainline Zelda game will be a best of both worlds kind of deal (No one said that botw didn't have it's moments...). ... and then I remembered they're responsible for Pokemon.
I've been a Zelda fan for years, but I was honestly disappointed with Breath of the Wild compared to the others. I loved it as a stand alone game, and I've spent hundreds of hours on it, but it doesn't really feel like a Zelda game. The "dungeons" were underwhelming and some of the bosses were easier than random enemies scattered around. The main quest was tedious, and the game's end was unsatisfying as hell. It was a lot of fun with other aspects, but it just didn't have the same charm as the rest of the series.
I was the opposite! I took the "environment looks like a lake, therefore I should use Cryonis" mindset. I was like "There's metal crates around the tower? O_o"
Hey Jacob, so I was listening to your argument for towers over using "explore as you go" or "full map. I would like to direct your attention to horizon zero dawn. I really like what they did in this game. All the "towers" are living animals that you have to climb onto in order to scale. It's a challenge just doing that alone, and I honestly enjoyed them. But in addition to using the tower system, horizon zero dawn also ended up using the explore as you go system. This allowed you to keep track of area you had already explored and it made using the "towers" more of an option rather than a necessity. I really recommend that game just in general. Anyways I thought you might like to take a look at it.
But the towers also hold keys to the main storyline, like if you go to all the towers you'll earlier or later exactly know where to go, so that you don't go missing in the open world (like I did) I also disliked them as first "ahh towers like every other open world game" but then I realized they did their own Zelda thing out of it, one tower goes deep down into the void, others aren't easy to climb, they are guarded, there are NPCs on some of them, there is also one that grew through a moblin camp holding the skull up in the air and on top of that there are weapons (I didn't even realize at first). Also the guy in the videos makes up a lot of arguments that make no sense, for some unknown reason
Alec Smith HZD seemed like a highly regarded game. I'd love to try them, but Switch is the only console I've ever bought.. Hopefully Horizon would come out sometime in PC
Big Z The only thing that they allowed visible from the mini map is machine locations and the odd town or two. However for the most part you just had to kind of figure it out. It gave you topography but little else. In that sense, it was quite like breath of the wild. My point was, in addition to the breath of the wild like Towers, it also allowed you to keep track of the territory that you had already traversed.
My point to all of this is that despite the use of towers, the cartography mechanic of horizon zero dawn was one of the things I actually enjoyed. It was really well put together, and is worth taking a look at.
I love how this game gives the player so many approaches that when I'm too stupid to finish a shrine I just use the bomb explosion thing to zoom myself to the end and i still hear the completion music which means that they made it so that when the player reaches the pedestal rather than when they actually figure it out. (To do the zoom thing jump off a ledge and then drop a sphere grenade and then immediately go into bullet time mode and then drop the cube one and then while still in bullet time mode detonate the sphere bomb and this should send you flying)
Yeah, I never really noticed the "Ubisoft Tower" trope either, but to be honest, I kinda liked it (at least in the Assassin's Creed series). Anything that gives the game a chance to show off its beauty is A-OK in my book.
I was more excited to get towers than shrines. They always looked so close, but man, they took forever to get to. But that’s the part that I loved, and the adventure to get there was always amazing. And the sense of accomplishment I felt when getting to the top was immeasurable, even though all I got was part of the map.
It would have been nice if there was a ''map as you go'' function UNTIL you got the tower map unlocked. Sometimes it can be very difficult to find your way back to a spot you encountered before you had the map. Maybe they could have had a Rune that you could use. Seems like a little bit of this will be solved with the new map feature in the DLC.
I can see where you're coming from, but there are also shrines and landmarks that get registered without towers, and you can use the Shrine sensor to find one if needed. And pins, never forget pins and stamps.
Or, persay, have an alternate version of a "map as you go" thing that looks slightly different, with it being clear that someone is drawing this (hint, Link) as they run along. Then replace it with the real map. Although I do agree with Drake. If you remember to use stamps (I forgot about them until basically end game) you can use those to keep track of places you've been to even without a map to guide you.
Silentgrace11 that actually sounds adorable, and i wouldn't even get the towers if that were the case, so probably not a good idea to implement it, unless you could switch between tower maps and link maps...
That wisp of light isn't an aurora borealis, I'd recommend you climb up to check it out yourself next time you see it in the game (I won't ruin the surprise for you)
Timothy Hawkins uhh, while we're on that topic, i just ran in there guns a blazing the first time and i guess you could figure out what happened. and every time i go back there there's no light or anything can you explain what's wrong (i dont feel like googling it)
I don't think there's anything wrong, if you give it a little while it should respawn eventually. The place where you find it is called Satori Mountain so if you stamp/pin that on your map you can keep checking back regularly to see if the light has reappeared (it normally happens at night)
I mean, it isn't, but when you see a random bright green beacon like that in a game that doesn't use random bright green beacons for anything it's kind of safe to call it an aurora borealis, especially if you don't want to spoil what's there.
I hated not having the towers done, when you don't have the map filled it's annoying. But I didn't hate the towers, they were nice little challenges to figure out how to climb up them. Even after beating the game, I often go into the game to to wander randomly. Often on foot or on horse back on the path and just enjoying the ride. I love BOTW.
The biggest issue with the towers is that you can see all but two of them from the highest point of the treat plateau, meaning everytime i entered a new zone i just headed towards the little shield pin i places at the start of the game.
To be honest I love climbing those towers too... Like I have experienced many UniSoft towers and I do find a bit of annoyance, but I don't know why I like Zelda's
The only other note about the towers I would have like to have heard you mention, that you slightly touched on, is that the towers are excellent places to go back to many times in the future so that you can paraglide to different areas and do more exploring. A lot of towers are just one and done deals in games that only are there to show you all the checklist stuff you mentioned. But there are legitimate reasons to go back to every single tower in BoTW and paraglide into a brand new direction each time.
I forget the number of times i died trying to get the central tower. Needless to say, i had to kill either one or both of the guardians more times than i care to count to reach the top. I also used a different method to get to the ruined fortress tower, involving magnesis and a very slim sheet of metal. Wish i figured out that arch instead of trying to make a bridge...
When i scaled these towers super early in the game i used my bootleg revalis gale, aka a shit ton of wood and flint and a paraglider
Bootleg revali's gale... I, I'm gonna call it that from now on
Bruh why
Bruh bruh? Bruh bruh bruh! Bruhhhh...
Impro you don’t climb the first tower. the towers are still in the ground, so you just walk up to it. activating the first tower lifts them out of the ground.
cait grace haha true i forgot that
I got to my first divine beast on accident when I looked out in the distance from the castle thinking "What is that giant bird in the distance!? Imma go check it out!"
Liberty Prime same with me, I had justs got to the wasteland tower and i saw Divine Beast Vah Naboris and I was like “What the- THATS THE DIVINE BEAST?? ITS THAT BIG? I love how you can see them when you get close to the cities. I got close to zoras domain and saw the glowing red trunk of the elephant poking out of the water and i was like “what is that” and then I went to death mountain and I was like “Damn that salamander is big”
I saw vah naboriss then I was like hmmmm what is this I went close and tried to explore then.........GAME OVER
Tbh I thought it was a massive twilight portal thing XD
I just tried to reach sidon because a swimming zora told me to talk to him and then it started the vah ruta quest '^'
I looked on my map to see which was closer and headed right out of Kakariko village to Ruta it was great and I remember being scared out of my mind trying to avoid all the shock enemies. I'll never forget my first experience with a Lynel when I wasn't paying attention when the Zora told me to get shock arrows and assumed you had to *fight* the giant thing on the mountain. Needless to say I'm glad Ruta was my first Divine Beasts 😄
Me after the first tower: "I'm going to hate this game"
Me by the third tower: "I'm going to go get to all of them before anything else, and I can't wait!"
and thats exactly what i did
@@oh_tassos same
same
I still don't like this game.
I have like 70 hours by now because I cant stop collecting things because I am too stupid to play an open world game. think of anything that can be done and I didnt do it. I went from Hate to Love like 30 times already. :(
It's a simple list of things that make them good for me:
1. There aren't as many.
2. They are varied a lot.
3. You can be creative and how you climb them or solve puzzles.
4. Height is useful for travel using a glider and spotting things.
5. They are extra warp points which also helps with 4.
yep! They're not a chore that you kinda have to do either. If you want to you can do the mission in that area without activating the tower at all. Unlike say, Assassins Creed 1, where to even be able to do the story you HAVE to climb the damn eagle towers.
ReVaLi'S gAlE iS nOw ReAdY
4 and 5 are the most important aspects of the tower mechanic. It makes them more than just a 'hey you climbed that' throwaway experience, they become another tool integrated into the world.
My reaction in Ubisoft games: Ugh another tower.
My reaction in BOTW: Hot damn another tower!
I only played the two first ACs but I relate to this so much.
I never get excited over a tower. I mean they aren't boring just not fun. It's more like oh a tower better get that so I don't have to come back later
Yeah, there’s no bias here at all.
David c. Towers help with shrines though which are fun. I had a fun experience with botw where I would mark every tower and shrine I see and gradually work towards them.
Sparda98 LOL honestly my exact reaction every time
My favorite thing about BotW is that nintendo basically looked at Skyrim and Far Cry and went "hold my chocolate milk".
"hOlD mY cHoCoLaTe MiLk" i can feel the pure 7 year old emanating from this comment
@@bingoccolon It's Nintendo, after all.
Legitimately this. And "hold my chocolate milk" oddly fits Nintendo
Gets better when you remember that alcoholic milk is a thing in Majora's Mask
@@ClockworkChandelure Haha, was about to say that. Ya beat me to the punch
The Akkala tower was like a stealth mission
The Central Tower was for me
Nicholas Davis
Same, i got to it when i was a lil noob.
@Nicholas Davis
SAME! I didn't know how to parry, but if you can just hop to the platforms fast enough and then crouch, you can find spots where you're unseen. Most badass way to clear that tower!
Yeah, I think most of us got to that before we knew how to perfect shield, lmao. I agree, it did make it much more fun and interesting though
I am a Human Person Nah... I just used Revali's Gale.
9:46 You can use Cryonis on the oil... You're telling me I didn't have to spend 45 minutes hopelessly trying to stack metal crates to reach the pillars...
I feel so stupid now... The pillars are supposed to fall? I thought that I had to do it with magnesis and climbing, why else would they have put all of those metal boxes up there?
Discorded Spectrum to troll you.
I had the same type of revelation here XD
Thought the same thing...Those pillars act like Dominoes?! WTF
Why did I forget that again?...
I’m being honest when I say that I didn’t even know this was an issue let alone a thought
I play assassin creed and BOTW and there's my open world experience lmao
Same here. Whenever I watch videos like this I think "Wait people are actually mad about that?"
These youtubers just love to nitpick this game for the views. It's near flawless but they complain about everything.
@@soullessSiIence Well I don't think it was more of a nitpick cause it can be a bit of a problem.
@@soullessSiIence he isn't complaining about this game, he is complaining about how people complain about this game
Ah, this is a wonderful game.... I remember my first time playing it.
I walked out of the cave, tried to walk along the ledge, assumed there was an invisible wall, and fell off.
10/10 game of the year.
Hello, fellow Homestuck!
Haha, that's exactly how I started the game as well
I died a load in my first half an hour and all of it was me running off ledges and expecting link to autojump
I did it because I thought it would be funny. I was right. lol
Ahahaha that's hilarious
Regarding the no-map-until-tower issue, I think it was a cool feeling to be in a new region without a map, I was a little bit fearful, a juicy fear. Kinda wanted to get back to a mapped region instead of the scary unknown. Glad to have experienced that.
Stew Patterson I didn’t have the akkala region map for ages
Half of my map are spots in the middle of the v o i d because I couldn't find the tower
Totally agree. This is something this game got so right. Sneaking into Hyrule Castle the first few times to pilfer weapons made you feel like you were breaking the rules. It’s unlike any feeling I’ve had in a video game
Saaaaaaaaame
Me too.
I also felt it was sort of a plot element...Link travels Hyrule, and each map area is a new unknown.
9:33 I have played this game for over 600 hours, including the DLC, beaten it four times, twice to 100%, and twice in Master Mode, with one being both. You'd think I would know just about everything about this game.
Nope! I never knew you could knock the pillars around the Wasteland Tower into a makeshift bridge.
THAT is the mark of a great game. I'm still learning stuff about it almost three years later.
Thanks for a great video!
I just learned cryonosis works on oil.
@@KyriosHeptagrammaton just wait until u realized that u can break waterblight ice block with crynosis
I only figured it out because I was trying to use magnesis to move the metal blocks to try to make a bridge, and accidentally hit one of the pillars, knocking it over. Of course, it fell in the opposite direction I needed it to.
Agung Rizki Best way to beat Waterblight is sending his damn blocks back to him.
If you dont have an axe or a heavy weapon, you can use bombs to knock down trees and make them into a wood pile.
11:20 I can 100% confirm the feeling of absolute terror at seeing a flying guardian for the first time
Mine had them kinda sway whenever I hit them and I still fear trying to hit the eye before the lazer
Especially when you don’t have ZA WARUDO (AKA Stasis+) to lock them in place.
I put off the Akkala tower for a long time because I saw those things, said "nope", and turned around.
The normal guardians scared me when I was first going to the castle, I was like "imma go ahead and 100% this game before I ever touch that castle."
I frst knew about their existence when I went to talk to the lady obsessed by the shrine orb on the beach. When she asked me to show her a picture of a flying guardian I was like: WAIT WHAT, THOSE LITTLE SHITS CAN ALSO FLY!?!?
It helps that in BoTW you can actually glide from the Towers in addition to the warping and get a good lasting functionality as a result.
I agree with this so much. I've come to see myself using towers a lot as vantage points and to glide off to another location I need to be. Another level of utility for the already good towers
Yes, it's really underrated how towers can be used for moving in the map quick too
That was my point in getting the faron tower, I just wanted a warp point next to the hearty durians '^'
see, the trick with open world games, is you have to provide a mix of direction, and freedom. Too much freedom can paralyze the players. Too much direction, renders the open world elements meaningless.
Ubisoft does BOTH OF THESE WRONG.
Here is a summary.
Ubisoft:
Game 1: Take your moment to see the beauty of this giant 10000km map
Player: Yeah, but...WHERE THE HECK TO I GO?!
Game 2: Look, you need to go to this point of the map, and now that you reached it you unlocked this point of interest, and this one and this other one....
Player: Seriously, can you stop babysitting me for once?
Breath of the Wild: You have one clear objective here, and is defeating ganon, at the castle right at the center of the map, but you are free to explore the surroundings of it in order to prepare for the final fight. You will get some towers scattered around the map in order to orientate your path too. Good luck!
Player: Nice, time for adventure!
Great write-up man
@@daridon2483 the ezio ac games, ac4, and some of the far crys do an okay job at this. Ac3 is on one end up the extreme bad side, and ac origins is on the other
🤣
I dont know how too much freedom can paralyze you in an OPEN WORLD game
The Central Tower was actually one of the last towers I got because I saw the Guardians surrounding it and immediately went "NOPE I'LL COME BACK TO THAT ONE LATER"
Myuzu I did it first and I used a stamina potion to do it
So you know that memory that's in front of Hyrule Castle? I got that one when I couldn't kill guardians. I ran up to it, a Guardian locked on to me, and I recalled it before the Guardian could shoot. After the memory was done I teleported away saying "lol bye"
It was like my 5th tower and I just dodged the hell out of the lasers. I had to hid behind each one of the levels you climb then climb and get to the next one. One by one until they finally got out of range.
Ehehe. I used my trusted steed Epona! Gotta sprinting in, switching between these monsters and got that memory. After that..."WEEEEH CATCH ME IF YOU CA..*Laserdeath*
It was my last because I was like " that's hyrule castle,so ummm, NO"
So, I've sunk over 150 hours into this game and watched several UA-camrs and streamers play it, and I didn't know you could knock those pillars over domino-style at Wasteland Tower, I didn't know you could shoot those supports underneath the platforms in Lanayru, and I didn't know there was a way to get up Akkala Tower without stepping in Ganon goop.
I feel like everytime I play I find out something new you can do that I didn't know before. Got 100+ hours in myself before I even realized the little sparkle on your weapons was saying it had full durability.
@@BlueZeroZeroOne >Got 100+ hours in myself before I even realized the little sparkle on your weapons was saying it had full durability
Wut?
"Much to learn you still have..." - Yoda
I basically parkour-ed my way up there without the gale ability
I feel like you guys have just never played video games before haha
9:57 you know a game is good when you still learn more things you can do in it years after release
I completely forgot I had the ice block rune at for that tower let along knowing I could domino the pillars
I thought it only worked for water, I spent so long trying to make a metal staricase with my Nintendo Drift XD
Chicken Choker i used magnesia and the metal blocks under the mud. didn't know cryonis worked on mud yet
What if I told you, there are steel door in the Ganon Goo on top of citadel. They are big enough to create bridge to the tower.
So not only good level design, but also multi approach good level design.
So you're telling me those 7 hours I spent trying to get the jump just right and tank through the goo was for nothing?
didn’t find that out... I jumped from atop the death mountain... lol 😂
Right, this game makes you think for yourself.
During a few of the electricity puzzles, I just said "fuck it" and took out metal weapons I had to complete the circuits instead of figuring out the boxes.
same
@@brianmerritt5410 Or using a thunder weapon to activate the circuit for a moment, which works if it's a one time activation.
9:53 I'm sorry, you can do what now??
So you're telling me that I meaninglessly spent 20 minutes climbing and propping myself up on top of a pillar so that I could vault over to the tower, when I've could've just knocked a few dominoes over?
Man, this game really knows how to make me feel stupid.
I just completely forgot about the ice rune and spent 30mins building a crate bridge so I feel you.
Sephari and Koe Lee, well I made a Crate bridge, then I used endura carrots for enough stamina amd climbed up their. I no divine beasts
I created a tower made of steel boxes on the side, using magnesis, knocked it over a several times, wasted almost 30 munutes
I jumped from it to those stones, then climbed the tower.
When I first found out we can use cryosis on mud, I had a surprised pikachu face, I remember this event every time I see mud.
I was sad when I finished all the towers
The Legend of Zelda: "I didn't know you could do this" edition
Another big point of having a huge world and the tower mechanic like BotW has is that the towers are placed only sparingly. They provide good lookouts and starting points for that general area, but they're placed in such a way they don't allow you to traverse the entirety of the area right from the get-go or by warping back to the tower and fly off over and over. Which in turn makes you really want to look for shrines in remote areas to gain the warp points should you ever have a need to return there in a hurry. I can't even count the number of times I had just 3 spirit orbs, found myself in a remote or isolated area while running low on protective elixirs and foods and then the Sheikah sensor vibrated a tingling sensation into my fingertips to notify me of a hidden shrine nearby. Heck yeah! Imma find this shrine, claim my fourth orb AND get my warp point! My only real gripe about BotW is that the durability on melee weapons is excruciatingly low. That's it. 9.9999~ out of 10
Well having a random map after 100 years of sleeping wouldn’t make sense so I think it’s realistic that you would have to download the map to your sheika slate to get a lay of the land
DarkOne8705 the maps and towers actually make perfect sense with the game’s story, but some,people just don’t like the way it was done as a gameplay thing
When I started the game, I legitimately thought that Devine Beast Vah Medoh was a floating island. I was actually quite disappointed when I found out it was just a one time place/boss fight. But still cool non the less.
good news! BOTW 2 is rumored to have floating islands
good news! Floating islands are just about the only damn thing we know BOTW2's going to have! It's gonna have trillions of them, probably
Soooooo in other words, Nintendo looked at open world and said, "Let's focus on making it fun first, while having fun coming up with all the ways to make it fun!"
You know, like they usually do.
Unlike Ubisoft Towers, in Breath of the Wild you can glide off them and are extremely useful mechanically in so many ways. Teleport to them just to glide off them. Its good game design, its not just a checklist item its a tool for all playstyles.
Zaulked which is why I didn't really use the horse after my 5th tower
Zaulked it sorta reminded me of shadow of mordor instead of assassins creed, minus the gliding.
I prefer to travel via flying stasis platforms
Random Sm4sh clips [GosuCab] can you explain what you mean? I'm just now finally about to get the game today, and am very curious what you're talking about...
you can freeze objects in place and by hitting them you give them momentum, which will be released once the timer goes off. Freeze a big stone / platform / hit it with a 2 handed weapon and climb on it. When the timer goes off you will fly on that thing for quite some distance. There is even a way to just stragt up fly into the air. just search youtube for some stasis shenanigans.
"If you have a Switch,... you already bought it." -Frustrated Jacob (May 29, 2017)
MineSplatter 187 I mean...
He's not wrong.
I mean, he ain't wrong...
What I want to know it
Why do people hate the Wii U ?
It had a catastrophic launch and it took Nintendo forever to get decent games out on it, so most people didn't bother buying one. That being said by now it IS a good console with many great games, they simply came way too late.
Well then you there's a huge backlog of great Wii U games waiting for you to explore for quite a while (I could make you a list if you want).
In my opinion so far the Switch doesn't have any games - that aren't Wii U ports - that justify buying it. ARMS and Splatoon 2 will be the first ones for me that do.
Hell yeah. When Legend of Zelda focuses on exploration and fighting weird monsters and mythical stuff. its a win.
Very well put together. I didn't get tired of hearing what you had to say. It all flowed well and didn't feel like you backtracked over stuff just to pad the video length. You also had a good variety of music and humor (Aurora borealis?). Thanks for a good video. =)
Aurora borealis? In this part of UA-cam, on this particular channel, in this specific comment section, localized _entirely_ within your parentheses?
Unnumbered rule of internet: for any statement, there is a minimum of one relevant reference each from Simpsons and Spongebob.
and xkcd
Chris Q
God bless your soul. There needs to be more comments on UA-cam like yours...
Angelo Acosta God bless you too. =)
what's another name for the sheikah slate
eye-pad
why
User Anonimo. Not sure if I love or hate this comment
It has a map and a photo, so it’s more of an eye-*phone*
Ayyyyyyy....
WU gamepad
I put like 300 hours into this game or 350 hours and I wish I could erase my memory and put another million into it
I know right, I want to experience it all over again fresh
Same, i would love to rage at thunderblight ganon again
If only I knew what it was like, I got the master sword then beat thunder blight
If i ever get clonked on the head and lose my memory i will not be going to the doctor i will sit down and play through both subnautica and breath of the wild-- blind. I will probably survive.
Yea it would be a dream
Whatever your opinion of this game, you can't deny that this was a damn good first attempt by Nintendo at a *modern* open-world game
Pandora uuhh Xenoblade Chronicles X exists
brennan weaver That was developed by Monolith Soft, not Nintendo.
Nintendo only published it.
Pandora OK I thought you meant Nintendo games in general. Although it's worth being noted that Monolith Soft helped with BotW
If we're being pedantic, Monolith Soft also built a huge portion of BotW...
Pandora Only thing i'll say is NINTENDO PLEAAAAAAASE DO BETTER GRAPHICS(fix pixellated texture and crappy blurred textures... and fix those flat "vegetation" textures too)
I've never heard anyone complain about BOTW's towers.
EPM 101 Mostly Anti-Nintendo dudes
Only people who hate it when Nintendo does something well.
EPM 101 I have heard guys who complain about the Weapon durability or about the rain ( my major complaint), but I have never heard people complaining about the towers
The Aki War I don't have a problem with the system itself, just the frequency of the breaks.
Rain isn't that bad. The best way to scale stuff in rain is 3 steps (climbs?) and then a jump. 1-2-3-Jump, 1-2-3-Jump... as long as you have a decent amount of stamina it works
11:42 You're telling me that there is an eye here, that's linked to the ooze and that can be killed fairly easily?
I hate (love) this game
I killed the eye and literally nothing happened
@@yartastic i think it releases an iron strip if you activate your magnet that can be propped against the town, but it's been over a year since I did it so I'm not certain
I never knew that those pillars at the wasteland tower could be knocked down!
Rifleatk1396 same I might go knock em down just cause
Both towers you mentioned i Did completely different. That's why I love this game.
I hear everyone calling it "evil Ganon goo" but it's actually called "Malice" and there is a good video about it by NintendoBlackCrisis called "Breath of the wild: BEWARE the Malice!"
It goes into Japanese mythology, where evil "malice" can infect the world, and infect spirits.
I call it ganon goo even though I knew it was called malice
And what is malice made of?
I call it ganon cum
I just remember PBG’s video about BotW deaths and: “GOOPED. Ya got GOOPED!”
The first thing I did after the Great Plateau was go to a guardian and die
Joke's on you I already died to that guardian on the Plateau
@@BurkinaFaso69I'm both of these
I still remember the shock when I got sniped by a Guardian even though I was way out of it's range at the top of a tower
yeah first thing I did was fly to some ruins and get killed by a walking rock. :l
What about realising you can't kill a guardian with a bomb as in previous Zelda games? I died a bunch of times trying to explode a guardian.
The Sidon reference had me in tears.
Whats it about?
ZedK49 Apparently, alot of people are fangirling - some are even _gay_ for the Zora prince; *Sidon* . I don't know why, but that's how it is.
I.. I can't even say I'm surprised at this point. You did it again reddit -_-
I mean, I don't know about other people, I just appreciate the fact that Nintendo made such an overzealous, dramatic character that didn't make me want to skin them alive out of frustration. And thus I accept the memes with open arms xD
Silentgrace11 didn't you mean....
Oversealous
Sorry for the bad joke
"oh so the castle has the final boss in it and i can go right there when i start? it's probably best that i do the other stuff first then when i have good stuff i'll go back and beat the boss"
speedrunners:"final boss in castle and i can end the game as soon as it started. got it." (zooms off to have an early game face-off with gannon)
If you want to go at it naked with a stick and a pot lid, you can go right to the boss chamber.
@@brianmerritt5410 You still have the old reliable bomb though ;)
11:59 that's not how you're supposed to climb the tower. You're supposed to find a long piece of metal and use your magnesis ability to create a bridge.... I think. I'm not even sure anymore. The first time I got there I could not figure out how to climb the tower. Had to come back at a later point in the game to figure it out.
But that's the fun thing about this game, there's no one set way to get things done!
Oktaygun there is no specific way to play BoTW the developers want people to do what they want
Tyler Mingus yes I know, thats why I added it to the end of my comment.
Aaron Luedemann I just tanked through the goop.
Im glad some one else mentioned this. it took me a good 30min to solve this tower. also in defense of the first responder I didnt notice your comment had a “read more” option at first, though personally i do think the bridge was the “intended”solution.
Oktaygun i got up on the hook thing and paraglided to the tower. i tried the metal beam and it was fucking miserable. my way was way easier
That swamp with the collapsible pillars was a HUGE pain for me....because I just learned the pillars were collapsible. That's 45 minutes I'll never get back.
Great Video, Jacob! More like this!
You tried to stack all the metal boxes too
YESSS
Noj Jon How'd you know 😂
I stacked the boxes, glided to a pillar, then jumped across the pillars to get to the tower because I didn't know you could freeze mud.
WheeledJustice i went through all of that trouble until I realized you could use the ice to just jump across
Ubisoft: *tries to do towers right for years*
Nintendo: *does it right the first Ubisoft:*cries*
Ubisoft: Tries to make open world games for years
Nintendo, with almost no experience whatsoever in open world games: Perfects it on the first try
@@thecelestialstarship Nintendo stood on the shoulders of giants for this one, learning from their successes and mistakes. On the other hand, they made the first Zelda which was the original giant :)
@@JaneXemylixa that's some real high-level gymnastics they're doing to stand on the shoulders of them who are already standing on their shoulders
Well, people learn that way from each other all the time, right?
@@JaneXemylixa That's how design works, yeah. Or at least good designers. The first part of any project is always "okay, what has been done on this matter, and how can we make it better".
Or you can be Bioware and literally forbid your designers and developers to play the competition, resulting in Anthem making the exact same mistakes and then some that had been already fixed. You know, either/or.
The guardian is a deadly lazer
NexusArticuno OMG I love you...
😂😂😂
Not anymore there's a blanket!
Guardian Armor lvl 3 and Guardian Shield
Taste The Sun
Ganon: Time to conquer all of India
India being Hyrule
I agree with the para-gliding thing
Fuck it, half the fun of the Arkham Games was using the grappling hook and cape to get everywhere without all that tedious parkour.
"If you have a switch... You already bought it." Must you attack me so?
Has anyone considered that maybe the Korok seeds are meant to help players figure out where they haven't been? Think about it, the seeds are extremely easy to find once you get the hang of it, and when you peep at the map, you might notice an excluded portion of the map devoid of any Korok seeds, making you want to go check those areas out. Just a thought
Some Koroks are easy to find but some of them aren't easy at all. One of them is has a metal block puzzle hidden underwater and you can't see it unless you use Magnesis. Who is randomly going to activate magnesis on a small group of rocks in the middle of a lake?!?!? Another one has the fences lined up and you have to use your horse to jump over all three of them to make the Korok appear. That one is also extremely random.
Big Z good point. The korok seeds arent really meant to be collected in their entirety either, they are just rewards for traversing the whole map as well. I love that they give you poop for collecting all 900. I'm pretty sure it deterred many from trying to collect them all bc its absolutely useless. they only exist for the "explore" aspect.
I always use magnesis near near water just in case
You are taught to use magnesis to locate things underwater early in the game. And the load screens even tell you to do so.
Dan Krebs yeah, getting all the seeds is useless and is also unnecessary suffering *Flashbacks to me trying to find the last korok seed*
While Microsoft and Sony are companies that make more aesthetically more detailed (and mostly better graphically) games than Nintendo because of what their consoles can handle, Nintendo is much more creative with level building and gameplay, they are also much more innovative even when they flop. My favorite thing about Nintendo is that their main franchises (Super Mario and Legend of Zelda) puts the mechanics of every new console Nintendo made at full potential.
Nintendo has basically taught me that if you can't make a game with "good" graphics, make a unique artstyle.
In my opinion good art direction trumps good graphics every time, they hold up better for longer. Zelda Wind Waker was upgraded to HD for the Wii U and they changed virtually nothing, just upping the resolution and an improvement to lighting and it looked great. But games of that era with 'good graphics' like Max Payne or Halo look like utter shit. Hell games from the SNES era still look great (and indeed Indie developers are still releasing great 16-bit games). because well made art looks good regardless of the technology behind it.
Nintendo is also the only innovative company. They made motion controls for their Wii. The Wii U had the more to play without the tv and the switch is portable and has controllers that allow you to relax. Worth xbox it’s just the controllers look cooler and it has a slightly different name
Pherioxus personally I focus on gameplay and passion and couldn't care less about graphics. That's why I've always been a Nintendo boy
Johnny Boy real shit faxs tho fam
9:55
I did this tower literally an hour ago.. and i didn't even think of using cryo, i moved the boxes around and reached the stone pillars, made them fall (by hitting with the same boxes), climbed them and jumped on the tower.
I didn't even consider a different method, and that's the beauty of the game.
This is exactly why this game is so well made. There's so many different solutions for one problem that it works for many different kinds of players. I love being able to play the way that I wanna play on this game
You're damn right that they got shark boy right 😂
I wonder if they would do "Lava Girl" as well in the next game...
Lol I didn't even know it was an overused thing. Guess it's cause I never play Ubisoft stuff...
The Only Game I Remember Ever Playing That I Know Was Made By Ubisoft Is Dawn Of Discovery For The DS, And I Didn't Know It Was In Any Other Games Either!
@Copter The Helicopter i'm curious too!
@@rateeightx Hey We Found The Twat. Nice Title Case Bro.
@@AB-zr8wj Not Sure What That's Supposed To Mean.
@@rateeightx Why Are You Capitalising The First Letter Of Every Word You Idiot.
12:05 you actually have to shoot one of them ganon eyes the divine beasts also have inside them so that a part of the gue disappears and a movable metal plate is revealed so that you can place it with magnesis and use it as a bridge to scale the line of gue on the tower itself that prevents you from climbing it from lower.
but of course, it doesn't matter how you climb it, this game is a sandbox in terms of solutions. But that is the most reliable way which the dev's provided.
“There are no bad ideas, only ideas that can go very wrong”-Buns.
*terribly
Lol, once I got to the base of the tower, I just used Revali's Gale to get up to the tower itself
Do people seriously complain about having to activate the towers to get the map?
What the hell.
Lord knows they have to play the game to achieve something.
Ben Dover Except that towers are not monotonous. This video explains it. Each tower is a) different way to reaching it b) different way of climbing it. The tower themselves are a sort of puzzle that you have to solve be it the enemies or the terrain.
Ben Dover Ahhh... sorry my bad.
I havent seen any difference in the way you reach them nor a difference in the way you claim them. The only ones that were different were the one with guardians surrounding it and the one with the ganon blight around it. Also the towers are a godsend when compared to the story(The way it tells the story, the way your quest is pretty much pointless and the non-existent character development) and the shrines.
Exactly , I mean you enter a huge undiscovered part of the map that won't appear in your map until you find the tower , which are different among them , and people are still complaining , like , do you how hard would it be to discover the map in a "maincraft" way ? , Having to walk every empty corner just to have in your map
I honestly loved the idea of the towers and just this game in general. Usually I get bored so easily over games, but I have played BOTW for at least 50 hours now and still don't tire of it. What's really surprising is that 90% of my time is spent aimlessly sprinting towards new places and honestly I'm fine with that. I don't know about others but this is definitely my top game right now and will most likely stay that way for a while.
joseph dinh I got my copy on wii u during spring break spent sixty hours doing main quest and some side quests and beat the final boss before school resumed. my left eye got bloodshot being 3 feet away from a 3 foot flatscreen tv
joseph dinh 125 hrs in normal mode and half finished master mode (main story and memeries with whatever shrines i find as i go)
Especially when its daytime and its not raining. Running in the vast greenish grasslands is highly astounding and beautiful. The graphics may not be "realistics" but goddamn this has got to be the most beautiful game I have ever played. Its the lighting I tell you. The reason why Windwaker HD is also one of my favorite games.
i don’t even know how but I put 250 hours into the game
Note that the Skyrim map DOES fill in as you go, it's just covered with clouds initially.
Wait really???
@@highrise7591 Yeah it's a mechanic to indicate if one has physically been there.
I totally forgot about that tbh. Had Skyrim since 2012 so it's been a while
At the end of Jim Sterling's review he complained about the "UbiTowers" and I pretty much thought of all the reasons you listed here. The towers are great in BotW, and they actually have a damn point. In something like Far Cry, the towers have no reason to exist. It's a game about guns and explosions, there's absolutely no climbing besides the towers. They should have made the enemy outposts unlock the map or something, but no, they turned it into a mundane task that doesn't even play off of the game's main mechanics.
"there's absolutely no climbing besides the towers". It is bad game design put mechanics that are not really useful.
Really excellent video! Definitely make more! Also two notes: I had no idea about knocking over those pillars to reach the swampy tower! And I'm SO GLAD I didn't have Revali's Gale when I reached the citadel tower; that would have really ruined the fun.
Fancy seeing you here puppet senpai
hello there
I like how these towers don't automatically spot points of interest behind a forested mountain you'd never actually see.
The Akkala tower is also my favourite one
And I must say, as Revali's gale was the last power I got, it boosted the experience
I was very puzzled in guessing how to climb it, ended using a metal door that was nearby to cross the malice lol
Revali was my second mipha first Daruk third and ummmm gerudo ( lol I forgot ) last and the lighting blight was so fast I was thinking of sonic the whole fight lol
+The best anime Lover The Gerudo Champion is named Urbosa
Vinicius Peixoto revalis gale was my 2nd to last. also why does everybody do rito last? I mean I did zora 1st and goron 2nd cause it was super close and revalis gale is the next closest yet people always get him last I mean zoras closest to great platue and gorons closest after that then revalis gale then garudo yet I just don't get it
My guess? They want the Gerudo Link outfit. For... "Reasons."
BetaSolution...... Haha or maybe now that I think about it people might go the way of gerudo because it's relatively close to its just on the cold aide of the platue then southwest of that so umm either way but yah. Gerudo set for reasons.....
"And if you've been on Tumblr lately..." Yep, it mentioned Sidlink.
'that mysterious flying silhouette in the distance'
this was me. i was like 'HOT DAMN that thing is FLOATING whatever it is' and went there immediately off the plateau
/sigh... i saw it and thought "oh thats some end-game shiz right there" and did it last. LAST. Meaning I had no Ravali's Gale for most of the game. Honestly though I regret nothing. What an adventure this game is
Actually you could solve the citadel tower using magnesis. They give you a metal plate at the beginning that you can use to walk over the goop
Sounds like you found a more creative solution though 😂
Teacup4561 i did it the videos way in my original game in master mode ill just use rivallis gale
I did it the way he did it lmao
Teacup4561 I did it the way in the video
I did it the way that he showed in the video lmao
I did it neither of those ways, XD there were plenty of points to jump onto honestly, and if you do start near the bottom there is a very careful gap you can make that only has you touch goop for maybe a second, and as long as you have some health you are okay. The goop on the tower doesnt insta kill, it just does 1/4-1/2 a heart a second making it possible to climb no matter what.
Literally never seen this open world tower/map thing until BotW.
Luna Smith then you’ve never played a Ubisoft game
Luna Smith It's hard to believe that you've never played or seen any of the Far Cry or Assassins Creed games.
Not everyone has a life like yours, Lyoko. I find the Assassin's Creed games unbearable so even though I'm privileged enough to happen to have played them, I've never gotten far enough to see something like a tower. And the Far Cry games I played didn't have something like this.
Given how many people are trapped in a Nintendo bubble you could be forgiven for thinking that they were the first to do it. Or the best.
@@charlylmaoo5953 Why would I bother playing that trash game? I might play Far Cry if I have the time
i completely agree with you. i always thought the towers were the most exciting part! they give you something to work towards, they all feel completely unique, and seeing your map getting filled out feels so satisfying!
i havent beat botw (just got all divine beasts, finish up side quests while prepping for hyrule castle) but ive put around 200 hours into it. ive done 101 shrines and only somewhere around 150 korok seeds, almost all the side quests, but areas i swear ive been to 20 times, i can still find something new in. im not joking, i fast travel to hateno all the time to get a free heal in your house bed. when i go to hateno ill end up wandering off in a direction because i just love playing this game, ill see things ive seen before and my brain goes "ive been here before, i should go somewhere else" but give it another minute and ill find something i didnt before. a treasure chest, a korok seed, a.. group of several islands? yes, thats happened several times. dont know how i miss several islands. theres so much to do in this game, until you 100% or come close to 100%ing this game, if you ever think "ive done like everything!! ive been everywhere!!" youre wrong. look around. everywhere.
anyway i just wanted to say the towers were one of my favorite parts, they all felt unique (though revalis gale was the last champion ability thing i got, so i probably had a different experience than a lot of people) i felt like i was cheating a lot of the towers, what with using stamina potions or soaring from a higher point, i remember using magnesis to get over that dark matter stuff and for one tower i literally stacked a bunch of boxes on top of each other, climbed them, then soared to the tower and after i went back i realized thats not at all what i was suppose to do but it worked lol
i like the towers to unlock maps system to use as my own personal "checkpoints" in the game, i guess you could say. i didnt rush to every tower to unlock the full map, i got areas one by one and explored as much as i could before i unlocked the map for a new area. of course "as much as i could" is never even close to fully but i always go back and run around in "old" areas, always finding new stuff.
i havent played a TON of other open world games, but i was skeptical going into botw because every open world game ive played bored me to death, i was actually scared for the zelda series and even when i saw all the extremely positive reviews i was thinking "eh, this means nothing, its probably not for me" but my god this game did not disappoint at all.
i also wanna say, even though i hate paid dlc (which admittedly nintendo makes it much more worth it than any other gaming company i know) im really excited for the second dlc pack for botw, i didnt buy the first but apparently the second dlc pack has a whole dungeon and "the untold stories of the champions" and i love the champions as characters but felt theyre kind of underdeveloped (from what ive seen) so im glad theyre getting more.
anyway yeah end ranty comment about how pleased i am with this game
aaa aaa this is such a great ranty comment! I finally picked up a Switch and BotW (I’m late to the party, I know) and I’m playing through the game and am still at a very early stage (just 15 shrines finished, about to start Vah Ruta). But every time I come back to this perfectly crafted magical world, I’m so excited to find new things and unravel a bit more of the story. And every time I put down the controller and leave the game, I find myself running through what I want to tackle and where I want to go the next time I come back. This really is turning out to be one of the best games I’ve ever played, and I’m so glad there’s still so much more ahead of me.
wait wait wait... you're telling me that you put 200 ish hours in and haven't been to Hyrule Castle yet?
@@milohdd
Yes, I've done the same. I'm surprised that this isn't the common thing to do. Once you do the main quest all the other side things almost lose their meaning, I'm sure.
"you can knock these rocks over" well or you do a weird jump and run and reach it by swimming the maximum of possible distance through boiling water 😅
violin yay you know you can’t swim in that water right?
At least I dont have to dive into a barrel of hay and somehow live.
Or leaves.
Oh, and did you notice that there are stacks of hay in very random places?
This video was very informative! I didn't know about the "Ubisoft Towers" thing, since it seems my gaming habits fall elsewhere. As for the arguments pro-towers in BotW, I 100% agree with yours. They give us a reason to explore more, and they are a reward for exploring.
12:57 Speaking of Zora's Domain... Am I the only one that tried to get there for the first time, by climbing a 200 m vertical dam... while it was raining?
I actually almost made it, by using a mix of stamina regeneration and Revali's Gale, but ultimately gave up after an hour or so
+Arion BC No you're not the only one x) It was the first Divine Beast I tried and I also gave up and decided to do Naboris first. Then on randomly exploring the map I got stopped by Sidon telling me he needed a Hylian, and I was like "OOOOH so that was the way?!" I felt rather stupid after that tbh xD
@@annebonny5348 In my case it was more like: "I can't climb the dam?! Hold my bear weather!" I had a feeling there was a way round it all along.
Not sure which approach was worse tho xd
There are so many cool things about this game, like how there are several self-contained “levels” in the open world, like the road to Zora’s Domain, the Akkala Citadel, Lanayru Road, and soooo many more it’s amazing
Bravo. Pretty much what I've tried to explain to people when talking about BotW and trying to counter the numerous "it's a generic UBISOFT open world game!".
Believe me, I've played my share of those, got sick and tired of them, and yes - the first 30-60 minutes of BotW did make me worried of it being one of them.
Fortunately, I was dead wrong. Like said in other topics, it's not who did it first, but who did it the BEST. And BotW indeed does THIS stuff soooo much better than modern AssCreed / FarCry games.
I mean, it's not like Ubisoft were the first to make open world games. The first Zelda in 1986, for instance, wasn't even the first.
I've barely touched Far Cry or AssCreed but BotW has a flaw that these franchises don't. The game is empty just for the sake of making 'open world' possible. The marketing was reliant on those two words. If BotW was packed even a little bit tighter the whole game would run just as badly as it does in Korok Forest.
To me it was not worth the sacrifice. I can see why draw distance would be impressive if someone has had their head under a Nintendo console-shaped rock. But there's only so much that does for you if you enjoyed Oblivion back in 2006.
I had no complaints about durability I just craved tight design. It was like playing Dead Rising except everywhere was a field.
Cooperal you must be a Xbox or sony fanboy then
Cooperal because you didn't play breath of the wild if all you saw. "open fields"
@@Cooperal stop it. get some help.
This is probably the best, most balanced review of the game I've seen. I can honestly say that while still thinking that BotW is probably my new #1 game. Yes, I love it that much, but still recognize that it has some perfectly valid shortcomings.
What are shortcomings in your opinion?
I felt there wasn't enough plot. I get that Link was dealing with fragmented memories and that plot wasn't the main focus since this game took a much less linear approach than usual.
I just felt I wasn't fully rewarded for all the gameplay I did. I felt the ending cutscene to be a bit underwhelming, and a lot of the sidequests just gave you 300 Rupees.
@@brianmerritt5410 I loved the story, but yes the side quests sucked. There were a few good ones, like Tarrey Town or many of the shrine quests.
@@Mehwhatevr Yes, the music was a lot softer and more background-ish is, with Hyrule Castle being the only dramatic music. I liked the mood it set though. But, when I spend an hour staring at a Zelda puzzle trying to figure it out, sometimes I would get annoyed by the constant repetition of intense Gerudo Valley music music. Not great concert music, because it is more ambient, but I liked the change.
But YES Hyrule Castle was the closest thing to the dungeons Zelda players love. I think the Shrines and divine beast were cool, but I think there could have been a few more-involved dungeons, like having to find a lost weapon in the Citadel, or something. Fuck 3 Labyrinths, there should have been 1 labyrinth and 2 different challenges instead.
Because each tower is special and unique! Like how one bursts out of the ground, another is a literal stealth mission, some have water, and there are always some sort of enemies, some are in bottomless pits. That's pretty darn cool XD, AND WE CAN DO RIGHT THINGS IN WRONG WAYS. Also, the tower gives you an OPTIONAL place to go that has a good reward (part of the map) that's useful. So it's like, no "WHERE DO I GO" because if you don't know where to go, go to the tower, but you don't HAVE to go to the tower.
Exploring a world is going places without recorded information. Completely blank maps make sense! Dora the explorer calls herself an explorer but specifically specialises in mapped terrain. Mind blown
I've been subbed since I needed you for kingdom hearts walkthroughs from way back. I had forgotten about your channel but I'm glad I saw this video in my sub box. This was a damn good video, I don't even have this game, let alone a Wii U, but this was great. I was shocked as to why you don't have more views and then I had realized that your channel was Kingdom Hearts specific. You certainly should not abandon that content type but I suggest you move on to make more great videos like this one. Thank for reading.
12:00 I've never seen anyone solve that tower like that...
I've been using the magnet to fund a long Rod to use as a ramp...
I just used a lot of healing items to brute-force it....
The Author I did your way kinda plus whats decribed in the video
The akkala tower actually has a magnesis aproach with a long metaly thing that functions as a bridge
I didn't know you could knock those pillars over... I climbed them and jumped onto the tower instead.
It gets you a higher start that way, too
This game is just an amazing masterclass of game design. Almost everything was done so well, and it still amazes me three years later
This game has everything good from previous Zelda games, and puts it's own unique spin on everything previous games did. It has the character design of Skyward Sword, the character shading of The Windwaker HD remake and the world design of Twlight Princess. I love how it does dungeons differently than previous games, and if you want a typical legend of Zelda dungeon, then previous games are good for that, but this game is different. The weapons system is a great change for the series, instead of using only a few swords and bows in the previous games, this one lets you use whatever your can get your hands on. The cooking system is also fantastic.
"This game has everything good from previous Zelda games"
So the magic from OOT wasn't good?
The hidden techniques from Twilight Princess?
The hookshot?
The ocarina?
The myriad of masks from Majora?
Deku nuts?
... I think I made my point.
Overall, I think it was the weakest of all the 3D Zelda games*, by a huge margin. I'd rather the next ten games are all successors to Twilight or Ocarina than ONE more game in the vein of BotW.
*can't judge Skyward Sword as I never played that.
@@Atlessa I have been playing Zelda games for a very long time and while it would be cool to have new Zelda games in the Ocarina of Time fashion, I don't think its coming back. BOTW sold like crazy and is probably the beginning of a new generation of Zelda games. There was one point in my life when refused to play Ocarina of Time because it was not a 2D Zelda, of course eventually I got over it and now it is still one of my favorite games to pick up. Any way my point is that the BOTW was able to do things that none of the previous 3D games could do, and while the old format is likely gone we still have the old games to go and play. And who knows maybe Nintendo can perfect this new formula. And just for the record I really enjoyed BOTW.
@@andrewgonzales2893 I don't know... Nintendo isn't really the kind of company to keep pushing out identical games JUST for the profit. They usually try to improve and innovate... So maybe the next mainline Zelda game will be a best of both worlds kind of deal (No one said that botw didn't have it's moments...).
... and then I remembered they're responsible for Pokemon.
@@Atlessa it's ok to have an incorrect opinion. I won't judge you.
I've been a Zelda fan for years, but I was honestly disappointed with Breath of the Wild compared to the others. I loved it as a stand alone game, and I've spent hundreds of hours on it, but it doesn't really feel like a Zelda game. The "dungeons" were underwhelming and some of the bosses were easier than random enemies scattered around. The main quest was tedious, and the game's end was unsatisfying as hell. It was a lot of fun with other aspects, but it just didn't have the same charm as the rest of the series.
You can use ice on mud? And i took the time to make a bridge of metal crates...
Mabra51 It's not mud, but more of a bog
dang me too. never thought to try cryonis or bombs, lol
I was the opposite! I took the "environment looks like a lake, therefore I should use Cryonis" mindset. I was like "There's metal crates around the tower? O_o"
9:59 Whoa whoa whoa. I've had this game for 2 years now, and I'm JUST learning this about this tower.
Hey Jacob, so I was listening to your argument for towers over using "explore as you go" or "full map. I would like to direct your attention to horizon zero dawn. I really like what they did in this game. All the "towers" are living animals that you have to climb onto in order to scale. It's a challenge just doing that alone, and I honestly enjoyed them. But in addition to using the tower system, horizon zero dawn also ended up using the explore as you go system. This allowed you to keep track of area you had already explored and it made using the "towers" more of an option rather than a necessity. I really recommend that game just in general.
Anyways I thought you might like to take a look at it.
But the towers also hold keys to the main storyline, like if you go to all the towers you'll earlier or later exactly know where to go, so that you don't go missing in the open world (like I did) I also disliked them as first "ahh towers like every other open world game" but then I realized they did their own Zelda thing out of it, one tower goes deep down into the void, others aren't easy to climb, they are guarded, there are NPCs on some of them, there is also one that grew through a moblin camp holding the skull up in the air and on top of that there are weapons (I didn't even realize at first). Also the guy in the videos makes up a lot of arguments that make no sense, for some unknown reason
Alec Smith HZD seemed like a highly regarded game. I'd love to try them, but Switch is the only console I've ever bought.. Hopefully Horizon would come out sometime in PC
Alec Smith But did the towers make quest markers and collectables pop up in HZD? That's my main gripe.
Big Z The only thing that they allowed visible from the mini map is machine locations and the odd town or two. However for the most part you just had to kind of figure it out. It gave you topography but little else. In that sense, it was quite like breath of the wild. My point was, in addition to the breath of the wild like Towers, it also allowed you to keep track of the territory that you had already traversed.
My point to all of this is that despite the use of towers, the cartography mechanic of horizon zero dawn was one of the things I actually enjoyed. It was really well put together, and is worth taking a look at.
I love how this game gives the player so many approaches that when I'm too stupid to finish a shrine I just use the bomb explosion thing to zoom myself to the end and i still hear the completion music which means that they made it so that when the player reaches the pedestal rather than when they actually figure it out.
(To do the zoom thing jump off a ledge and then drop a sphere grenade and then immediately go into bullet time mode and then drop the cube one and then while still in bullet time mode detonate the sphere bomb and this should send you flying)
9:56 THOSE THINGS CAN GET KNOCKED OVER!?
What, I thought they were just for jumping platform to platform to glide over to it!
5:40 I'm calling Satori Lord of the Aurora Borealis from now on
Yeah, I never really noticed the "Ubisoft Tower" trope either, but to be honest, I kinda liked it (at least in the Assassin's Creed series). Anything that gives the game a chance to show off its beauty is A-OK in my book.
I was more excited to get towers than shrines. They always looked so close, but man, they took forever to get to. But that’s the part that I loved, and the adventure to get there was always amazing. And the sense of accomplishment I felt when getting to the top was immeasurable, even though all I got was part of the map.
It would have been nice if there was a ''map as you go'' function UNTIL you got the tower map unlocked. Sometimes it can be very difficult to find your way back to a spot you encountered before you had the map. Maybe they could have had a Rune that you could use. Seems like a little bit of this will be solved with the new map feature in the DLC.
I can see where you're coming from, but there are also shrines and landmarks that get registered without towers, and you can use the Shrine sensor to find one if needed. And pins, never forget pins and stamps.
JuxtaposedStars you can still throw waypoints and stamps without the tower unlocked use those
Or, persay, have an alternate version of a "map as you go" thing that looks slightly different, with it being clear that someone is drawing this (hint, Link) as they run along. Then replace it with the real map.
Although I do agree with Drake. If you remember to use stamps (I forgot about them until basically end game) you can use those to keep track of places you've been to even without a map to guide you.
Silentgrace11 that actually sounds adorable, and i wouldn't even get the towers if that were the case, so probably not a good idea to implement it, unless you could switch between tower maps and link maps...
I think it would be a lot of fun :) Especially if you could swap back and forth ^^ Heehee
That wisp of light isn't an aurora borealis, I'd recommend you climb up to check it out yourself next time you see it in the game (I won't ruin the surprise for you)
Timothy Hawkins uhh, while we're on that topic, i just ran in there guns a blazing the first time and i guess you could figure out what happened.
and every time i go back there there's no light or anything can you explain what's wrong (i dont feel like googling it)
I don't think there's anything wrong, if you give it a little while it should respawn eventually. The place where you find it is called Satori Mountain so if you stamp/pin that on your map you can keep checking back regularly to see if the light has reappeared (it normally happens at night)
see that's what i figured, but its been like a week in human time, and i've been there during the day, and during the night, but nothing.
Drake Hamilton it's random
I mean, it isn't, but when you see a random bright green beacon like that in a game that doesn't use random bright green beacons for anything it's kind of safe to call it an aurora borealis, especially if you don't want to spoil what's there.
Hey man I know you made this like 3 years ago but this was a very well made, educated, informative and organized video. Well done. C:
You're good at this, do more of this, thanks.
"These towers help Breath of the Wild's exploration instead of hindering it" - Frustrated Jacob 2017
I hated not having the towers done, when you don't have the map filled it's annoying. But I didn't hate the towers, they were nice little challenges to figure out how to climb up them. Even after beating the game, I often go into the game to to wander randomly. Often on foot or on horse back on the path and just enjoying the ride.
I love BOTW.
So happy to see you upload another video. Quality over quantity. Enjoyed your examination of the gameplay of BotW.
I don't know why, but the towers reminds me of Code Lyoko! XD
Now that you mention it, it reminds me too.
Holy shit...yeah I see it now
The biggest issue with the towers is that you can see all but two of them from the highest point of the treat plateau, meaning everytime i entered a new zone i just headed towards the little shield pin i places at the start of the game.
To be honest I love climbing those towers too... Like I have experienced many UniSoft towers and I do find a bit of annoyance, but I don't know why I like Zelda's
"you have to venture into the unknown" IT'S FRICKIN CALLED ADVENTURING AND EXPLORING
L Parr conquistadoooor
The only other note about the towers I would have like to have heard you mention, that you slightly touched on, is that the towers are excellent places to go back to many times in the future so that you can paraglide to different areas and do more exploring. A lot of towers are just one and done deals in games that only are there to show you all the checklist stuff you mentioned. But there are legitimate reasons to go back to every single tower in BoTW and paraglide into a brand new direction each time.
Joe O'Connell Very good point! I’ve come back to the towers many times to paraglide to an objective close to a tower
I forget the number of times i died trying to get the central tower. Needless to say, i had to kill either one or both of the guardians more times than i care to count to reach the top.
I also used a different method to get to the ruined fortress tower, involving magnesis and a very slim sheet of metal. Wish i figured out that arch instead of trying to make a bridge...
Zingdo
I just killed two and ran.
Why would you have to kill them more than once? Did you get the infinite blood moon glitch?