Why is the Six Invitational 2024 so Defender Sided?

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  • Опубліковано 2 чер 2024
  • The Six Invitational 2024 is finally here! Group Stage has just finished but defence is sitting at a record breaking 61.1% defensive winrate. I'll explain the factors to cause this surge in defensive strength, but why some teams are still attacking perfectly fine like G2 and Soniqs.
    0:00 The Stats
    0:55 Tubarao Kaid Combo
    2:38 Tubarao Banning
    4:20 Grenade Changes
    5:28 Attacker Nerfs
    6:51 The best teams, adapt.
    7:22 G2's attacking style
    10:37 Soniqs' attacking style
    12:39 Doki tweet
    13:52 Do you agree?
  • Ігри

КОМЕНТАРІ • 656

  • @ROFLBOB24
    @ROFLBOB24 3 місяці тому +2244

    Continually adding oppressive defenders and nerfing attacker weapons is causing a defensive meta to occur, who wouldve thought!?!?

    • @kangrukenny
      @kangrukenny  3 місяці тому +234

      Ubisoft gotta have seen this coming surely

    • @paranoia_xo
      @paranoia_xo 3 місяці тому +159

      Right lol? Azami, Solis, Fenrir, Tubarao vs recent attacker ops like Sens, Grim, Brava, and Ram. Completely laughable comparison with the defensive ops arguably ALL being game defining/breaking whereas all those attackers are relatively niche and in Sens case just garbage. Completely braindead stuff from Ubisoft tbh.

    • @KasettoVEVO
      @KasettoVEVO 3 місяці тому +27

      ​@@paranoia_xoGrim is actually one of the most picked attackers right now in S.I.24, sometimes even banned

    • @irfanbakri1199
      @irfanbakri1199 3 місяці тому +13

      @@KasettoVEVO the changes they made to Grimm is really good compare to when he was released
      The way to nerf him is like remove the charge from 5 to 3 or increase time for the mine to pop

    • @KasettoVEVO
      @KasettoVEVO 3 місяці тому +15

      @irfanbakri1943 tbh, i can see him getting a nerf later on after this META, but for the time being, hes fine

  • @KasettoVEVO
    @KasettoVEVO 3 місяці тому +1745

    i always knew how stupid Tubarão's design was in practice but watching the entire Club House DarkZero Vs. G2 game actually killed me

    • @kangrukenny
      @kangrukenny  3 місяці тому +198

      yeah the G2 DZ game really came down to G2 ran a perma maverick, DZ didn't run maverick once, so they were slowed massively. DZ also didn't run Kaid Tub combo once on their defences, which leads me to question their adaptation ability

    • @mr.rainc0at614
      @mr.rainc0at614 3 місяці тому +65

      @@kangrukenny I think DZ were rightfully worried G2 would go for unconventional rush strats. Ironically, G2 played clubhouse like a solid utility-based EU team, go figure :).

    • @KasettoVEVO
      @KasettoVEVO 3 місяці тому +23

      i hope DZ take the time they have to figure out how they have to play moving forward in the new META because i really do want them to go far. its actually kinda funny when you think about it; UbiMontri's attempts to lessen the TDM META just made TDM the most optimal solution

    • @roxqu
      @roxqu 3 місяці тому +5

      fr watching that shit with you was hilarious, all that time wasted and everyone dies to dumbshit due to time

    • @JoaoMiguel-eb9ff
      @JoaoMiguel-eb9ff 3 місяці тому +5

      @@mr.rainc0at614 they actually changed mid defense they were playing fast and hard, and after a tactical time out they changed to slow down the attack

  • @Liquid278
    @Liquid278 3 місяці тому +573

    One of the absolute worst attributes of Ubi is nerfing the wrong things for the wrong reasons

    • @shio-fps
      @shio-fps 3 місяці тому +50

      Like removing sledgs smg for no reason and nerfing all fun fragger ops like zofia, ash and iana..

    • @keatonwastaken
      @keatonwastaken 3 місяці тому +26

      @@shio-fps fragger op nerfs would be fine, if the defenders also got such nerfs but instead they get new ops that are amazing fraggers.

    • @kurry4209
      @kurry4209 3 місяці тому +1

      so true, also W pfp

    • @macpumperkinz
      @macpumperkinz 3 місяці тому +1

      Bro, like how is defense winning that much and the Attackers got nerfed and the winrate gap grew even more, makes no sense

    • @ReplayEcho
      @ReplayEcho 2 місяці тому +1

      Like they just did. Nerfing ads speed and taking the 1.5 out to give attackers an edge. With that combination it feels like my character is moving in honey. It’s still defender sided

  • @bzrk9717
    @bzrk9717 3 місяці тому +438

    who would have thought that buffing defenders and nerfing attacker would make it harder to attack, obviously not Ubisoft.

    • @kangrukenny
      @kangrukenny  3 місяці тому +10

      Ubi 🙃

    • @DeusAmentiam
      @DeusAmentiam 3 місяці тому +6

      UBI💰OFT

    • @tmoney1487
      @tmoney1487 Місяць тому +1

      Not to mention every attacker thats been added the past year is a joke when you compare them to their defender counterparts. Azami, Solis, Fenrir, and Tubarao are so OP when you compare them to Ram, Brava, Sens, and Grim. Even if you wanna throw Deimos in there over Sens the defenders have been getting the far better operators.

  • @b0ss124
    @b0ss124 3 місяці тому +710

    The “ranked 2.0ification” of pro league

  • @3WDon
    @3WDon 3 місяці тому +344

    Grenade change is the biggest factor in Pro League. There's hundreds of kills from frags per event but I didn't see one this whole SI. Attackers used to rely on nades from below or even to clear out a defender that's stuck.

    • @mydude9701
      @mydude9701 3 місяці тому +8

      Only happened like once for sure I saw this Si and it was by accident

    • @fabioj-
      @fabioj- 3 місяці тому +35

      facts. They need to revert the nade change and just give ops with nades ONE only instead of two. Fair balance change imo

    • @muckdriver
      @muckdriver 3 місяці тому +3

      Didn't know about this change since I hardly use frags and don't play often anymore. Why remove the skill from them? Of course they're strong, maybe make it so they don't 1 shot unless point blank or through walls as much? Fuse timing is such an important form of skill expression that I loved seeing be used.

    • @birtchtree3352
      @birtchtree3352 2 місяці тому +6

      Grenades were way too OP. Being able to kill anyone without any counterplay shouldn't have any place in this game

    • @3WDon
      @3WDon 2 місяці тому +18

      @@birtchtree3352 LOL. Crybaby 🤣 Nades being cooked has been in the game for 8 YEARS and no one bat an eye until just recently. It's also a mechanic in most fps games. And yes there is a counterplay, position yourself in a hard floor or place a Wamai/Jager. Reducing nades to one per operator is a much better balance instead of what they did where barely anyone brings grenades now. Champ and pro league is flash galore.

  • @barkbarkshark3797
    @barkbarkshark3797 3 місяці тому +126

    Not even to mention Fenrir is ridiculous. You lose 5 seconds of vision no matter what. Including if you destroy it instantly, still lose 5 seconds of vision

    • @mildlyangryguy6292
      @mildlyangryguy6292 3 місяці тому +29

      Ubisoft saw Reyna's stupid Leer ability from Valorant and decided it would fit nicely in a slower paced, more close quarters game 🙃

    • @pt.1273
      @pt.1273 2 місяці тому +17

      @@mildlyangryguy6292 And funny that they design it wrong. In Valorant the debuff immediately gone after move away or destroyed but this game it still keep continue like 1-2 second that enough for you to get swing and killed.

    • @bradyarnett8459
      @bradyarnett8459 Місяць тому +3

      @@mildlyangryguy6292 it seems a lot of ubisofts recent operators are "inspired" by valorant

    • @Grymx
      @Grymx Місяць тому +1

      Skill issue tbh. Quit sprinting through random doorways and actually pay attention to the maps and what is/isn’t a gadget lmao. I thought Kapkan taught all of us that from launch.
      I just picked up siege again after dropping it for Tarkov for 2-3 years and I have not died to a single Fenrir hitting me with a mine.
      It’s all about game/map knowledge. Stop treating siege like an arcade shooter and like an actual tac-shooter and I PROMISE you will start performing better.
      Edit: You can also use your drone to ping gadgets. Finding bomb sites has become completely irrelevant, everyone chooses the same exact sites in the same exact order now, so stop wasting your drone and again, look around and pay attention

    • @pt.1273
      @pt.1273 Місяць тому +3

      @@Grymx Thanks for the basic tips. As I said the blind still keep going for 1-2 seconds enough for you to get killed or headshot by an enemy in 0.1 seconds. And Fenrir's trap activate even if it see your body not your head, so you cannot destroy it before you get debuff unless you fight against Fenrir new player, and put the trap in very exposed view you can deal with before getting close.

  • @daddygaska
    @daddygaska 3 місяці тому +384

    All of my predictions are coming true- Attackers having little to no bite, people in R6 having less fun because of nerfs, almost none of my R6 friends are playing the game.
    Six Invitationals and R6 majors can be saved by one thing now- 8 operator bans.
    There are 70 unique total operators in r6. 8 operator bans should have been the norm since 64 operators in total, Ubisoft is at least a year late.

    • @kangrukenny
      @kangrukenny  3 місяці тому +61

      Yeah I've wanted more op bans for a long long time now. Hopefully we see an increase after SI with the new esports season

    • @1malwaysup
      @1malwaysup 3 місяці тому +28

      Might be a decent thing but it would be so annoying having to ban 8 operators it would take like 4 minutes

    • @m8mZ
      @m8mZ 3 місяці тому +57

      @@1malwaysup youd just ban ops at the same time like we do with map bans. itd end up the same amount of time

    • @DeusDracones
      @DeusDracones 3 місяці тому +12

      Why not make it 10 so every player gets a ban

    • @KamoteeMorty
      @KamoteeMorty 3 місяці тому +6

      Make it 10 op ban like in dota cuz of the op pool being to big

  • @VoidLD
    @VoidLD 3 місяці тому +116

    Haven't watched anything competive siege related in a while. This is a really well done and well-explained video. Keep up the great work!

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      Thank you very much! Glad you enjoyed

  • @blurryperson2685
    @blurryperson2685 3 місяці тому +54

    All the defenders dropped the last 2 years are S tier and only tubarro got a timely nerf. Meanwhile every attacker tool and gun gets hit with nerfs. It's so brain dead azami is going on 2 years without a nerf and they're wasting time reworking her? Drop her to 3 and it's fine. Goyo got a full rework after he got dropped to 2 shields and she gets 5 with more adaptability and placement. That's not even getting into how solis punishes attackers formulating the game tactically

    • @kangrukenny
      @kangrukenny  3 місяці тому +8

      Yeah the constant attacker nerfs with no defender nerfs are extremely frustrating. I wish after SI we will finally see something for Azami, Solis, Fenrir

    • @KasettoVEVO
      @KasettoVEVO 3 місяці тому +5

      @kangrukenny the devs did say that they have stuff planned in terms of balance changes for those three (though they said it would come out midseason, but i guess we have to wait for Year 9)

    • @ROFLBOB24
      @ROFLBOB24 3 місяці тому +16

      Solis is my least favorite. It punishes attackers for using the one thing that grants them a tactical advantage.

    • @buttnuts2599
      @buttnuts2599 3 місяці тому

      Fr, Solis is the soul(is) reason for the TDM meta. Every game I'm against a Solis and I'm solo q I'm simply not gonna drone and run in. ​@@ROFLBOB24

    • @handi-dz7qn
      @handi-dz7qn 3 місяці тому +9

      Azami should have been nerfed quite a while back ago. She is not getting nerfed yet, is the biggest mystery overall.

  • @user-le8jv7pm5d
    @user-le8jv7pm5d 3 місяці тому +221

    I anticipate a massive attack buff incoming given the overwhelming power of defense atm. Especially since the increase of defender power has been happening over the course of 1-2 years.

    • @ROFLBOB24
      @ROFLBOB24 3 місяці тому +80

      Maybe stop nerfing attacking guns, attackers don't even have a significant firepower advantage anymore.

    • @DontGAFkid
      @DontGAFkid 3 місяці тому +26

      Like being able to cook nades for example ?

    • @kangrukenny
      @kangrukenny  3 місяці тому +58

      Massive attack buff or serious defence nerf. Either works but I'm more for a balance of the two: nerf the strong defenders while buffing attacker utility

    • @kangrukenny
      @kangrukenny  3 місяці тому +43

      @@ROFLBOB24 agreed, I hate the constant recoil nerfs being done to balance operators

    • @ROFLBOB24
      @ROFLBOB24 3 місяці тому +40

      @@kangrukenny Over the course of time, I've noticed they take damage off of like every effective attacking weapon. Ace/Fuze have long since had one of the best weapons on attack nerfed to the ground, and recently we had a 552 nerf to hurt Grim and IQ was collateral for that. This is just on top of the significant recoil nerfs that seem to only hit attackers as well. Meanwhile, Frost/Thorn are allowed to have hard-hitting laserbeams with legal recoil hacks.

  • @commandrcheif150
    @commandrcheif150 3 місяці тому +62

    I feel like the nerf to grenades is a big one. The grenade was like a ten second commitment to utility at most, and if done right guaranteed a kill. Now the capitao bulbs can be escaped, and buck spends a lot of time having to go open the floors up

    • @drjamaymay405
      @drjamaymay405 3 місяці тому +8

      The grenade nerf is huge for pros. It's been complained about a lot by the player base but most people never got depth charged consistently.
      It matters at high levels and it shows in these defense win rates.

  • @WarHammer654
    @WarHammer654 3 місяці тому +15

    I think one thing to consider that has been slowly nerfing attackers is that majority of the defenders have passive gadgets, and majority of attackers have active/line of sight gadgets. The TDM/swing everything meta has made it extremely difficult to use attacker gadgets simply because the risk of being swung while trying to use it isn't worth it.

    • @WarHammer654
      @WarHammer654 3 місяці тому +3

      Back defenders generally played a lot slower and more passive/anchor style, attackers had much more confidence and ability to actually make use of their gadgets and they had a lot more value. Long story short, i think attacker gadgets have limited usability in the aggressive meta, I don't know how they could change/fix that tho.

    • @drjamaymay405
      @drjamaymay405 3 місяці тому +1

      @@WarHammer654 I think part of the aggressive defending style is due to the 1.5x optic and a change in how defense is played fundamentally.
      The 1.5x is great and gives defenders a good chance to win a gunfight when they have a weaker weapon at range.
      The defending style has shifted to facilitate this aggression, take more fights and use the 1.5x more aggressively. It's done so much that you do it regardless of your optic, take an aggressive fight and get a pick.

    • @hunterkinsella5303
      @hunterkinsella5303 Місяць тому +1

      I've felt this the most with IQ. Not only is the gadget designed to force you to tunnel vision on where you're pinging, you also cant keep it on while having out your primary like solis, who is just better IQ on DEFENSE.

    • @badasscrusader
      @badasscrusader Місяць тому

      ​@@hunterkinsella5303 Solis can't have any gun out while on her gadget

  • @mreverything7056
    @mreverything7056 3 місяці тому +11

    It’s funny how the escalation of insane defenders has slowly caused this meta. First you have someone who can setup cover positions anywhere on the map. Then you have someone who can spot drones with a scanner. Then you have someone who can throw small blinding gadgets in crevices to setup a team for kills. Then you have someone who can stall the main wall breach for 50 seconds.
    Meanwhile on the attack Sens has STILL not been given QOL buffs, and remains as a worse attacker than fucking Blackbeard.

  • @Fracturee
    @Fracturee 3 місяці тому +21

    i dont even play siege any more and haven't in years and you make it so much easier to understand especially after not knowing much of what's been added amazing as always Ryan

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      Yw JJ 🙂

    • @Messup7654
      @Messup7654 3 місяці тому +1

      You quit a game just to watch it years later? Sounds like a massive skill issue

    • @kingpeso4240
      @kingpeso4240 3 місяці тому

      @@Messup7654I just recently started back watching after not playing for years the game has declined massively and my skills lmao

  • @homer5359
    @homer5359 3 місяці тому +11

    Ubisoft just nerfs nerfs nerfs, they rarely ever try to buff alternative operators. They always go for the nerf

    • @drjamaymay405
      @drjamaymay405 3 місяці тому +1

      You are looking at the game too negatively.
      If an op gets nerfed, every other op is buffed by proxy.
      You could be pessimistic about buffs too, it just nerfs all other ops.

    • @homer5359
      @homer5359 3 місяці тому +5

      @@drjamaymay405 but Ubisoft disproportionately nerfs operators more than they buff them. That’s why the game is so boring. This guy is right, who’s even a fun attacker to play anymore? They look at everyone’s favorite ops and just nerf them into oblivion.
      - Twitch F2 is unusable now
      - Ash nerfed R4C and now G36
      - Zofia is a 1 speed
      - sledge is a 1 speed
      - thatcher is a 1 speed
      - IQ’s guns got nerfed
      - Nokk was nerfed into being unusable
      - Ace was nerfed
      - new attacking ops like sens and Grimm are still unviable
      The game is just so much more boring than before. The whole “TDM meta” thing is bullcrap and it only existed because of ranked 2.0 which is one of the worst changes the game has ever seen

    • @drjamaymay405
      @drjamaymay405 3 місяці тому +1

      @@homer5359 i actually like alot of these changes.
      sledge being a 3 armor allows him to tank more chip damage through floors, it makes him bulkier when he is defenseless with his hammer out too.
      these changes are not strictly nerfs, yes the community hates them as a whole but I disagree with the community fundamentally.
      fast = good is not engaging game play.
      i like the complexity of siege and forcing players who crutch on ash/iana g36c to think outside the box is good.

    • @homer5359
      @homer5359 3 місяці тому +1

      @@drjamaymay405 you say that but defenders have been as broken as ever because of it. Fenrir is stupid OP, Solis is stupid OP, Tubarao is broken, Azami is a game breaking operator too. Not to mention most maps having natural favor for the defense. Attack has such a small arsenal and almost nothing is engaging. There’s nothing tactical about spamming util on the walls, setting up pixel angles with Azami, and getting folded by solid, and fenrir, and Mira, and valk, even pulse to an extent. Extremely defender sided and in pro league the defender win rate is over 60%, that’s absolutely ridiculous. It’s the highest in the history of the game. It’s reallly no wonder why

    • @Angel_3k
      @Angel_3k 3 місяці тому

      @@homer5359most of those attack points I agree with but grim is now a solid option sens is terrible but grim is definitely usable now, and he’s actual a huge benefit to the attack

  • @pasoxx
    @pasoxx 3 місяці тому +65

    Not a single map with more attack rounds won is crazy😭 great video‼️

    • @kangrukenny
      @kangrukenny  3 місяці тому +5

      Yeah the stats are really crazy, glad you enjoyed the video!!

    • @ianneff8676
      @ianneff8676 3 місяці тому +5

      Yea I noticed every match I watched the defense was winning almost every time. I was always annoyed the best in the world got embarrassed every time when playing attack.

    • @goshakrasovskiy7072
      @goshakrasovskiy7072 3 місяці тому +2

      Bleed vs vp

    • @mariuus54
      @mariuus54 3 місяці тому +2

      vp beat bleed 7:0 with 6 attack rounds so thats not true

    • @alialbarakat2290
      @alialbarakat2290 3 місяці тому

      @@mariuus54lol vp skewed the shit out of those numbers sky is worse than the stats suggest

  • @yago9636
    @yago9636 3 місяці тому +28

    I completely agree, we still have powerful tools to attack but ppl was so used to nade from bellow that they didnt see anything more

    • @kangrukenny
      @kangrukenny  3 місяці тому +2

      Exactly, the way you need to use those tools on attack has shifted, and not every team is consistent in that fundamental understanding yet

  • @hepgoat7693
    @hepgoat7693 3 місяці тому +46

    I really liked this video. It reminded me of Reaper_en's old videos and I loved those.

    • @liammeldrum1314
      @liammeldrum1314 3 місяці тому +5

      Same, wonder if he’s still watching

  • @anydollarpls
    @anydollarpls 3 місяці тому +8

    It’s time for multiple bans maybe undo the grenade update and make an attacker that’s actually as good as 1 of the 5 last defenders they’ve released

    • @kangrukenny
      @kangrukenny  3 місяці тому +3

      Multiple bans are deffo needed now I agree. Hopefully a lot of things are balanced out after SI

  • @bender4183
    @bender4183 3 місяці тому +3

    Great video
    I would love to see more on any match you find interesting in playoffs

    • @kangrukenny
      @kangrukenny  3 місяці тому

      You’re welcome! I’m keeping an eye out on most games to find more interesting rounds 👀

  • @MoneyMike2002
    @MoneyMike2002 3 місяці тому +8

    Bro make Fenrir only have 2-3 gadgets and only can activate 1 or 2 at a time. SIMPLE AS THAT! if they do this he wont get banned perma in ranked Q.

  • @mellowmoo6747
    @mellowmoo6747 3 місяці тому +5

    Damn this is the type of siege content I dream of making, these are all great insights into competitive matches

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      Thank you, glad you enjoyed!!

  • @sashatted9935
    @sashatted9935 3 місяці тому +7

    Agree with Doki. I think teams became a little bit lazy with TDM meta. Strong mechanics can’T do everything in a game like siege.

    • @Nova32x
      @Nova32x 3 місяці тому +1

      Same here, for a good while now since the LMG cancer. Pro league just looks like a typical ranked game at this point from a lot of the games that I see. It's not what it used to be

  • @MenixOfficial
    @MenixOfficial 3 місяці тому +1

    Amazing video! :)
    couldnt have worded the current issues at hand any better

  • @JoshBrown190
    @JoshBrown190 3 місяці тому +1

    Fantastic video, very informative, appreciated hearing your perspective and analysis of the current meta.

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      Thank you!! Glad you enjoyed

  • @slavikcrusader96
    @slavikcrusader96 3 місяці тому +5

    I can see a small work around that may be bad in practice at first but could very much work in the long run (or will be added at one point either way) is that the attacking side bans 2 defenders 1 attacker and the attacking side bans 2 attackers 1 defender.
    As we will be getting more and more options to ban, we may as well give the players more options of banning, this can even stop certain combos like bandit/tubarao or just banning 2 annoying defending ops when you are attacking.
    This could also shine some light on underutilised attackers as well, as some of them are only viable when certain defenders are in/out of play, and one way or another, we will have more ways of dealing defender gadgets and reinforced walls, as we already have Thermite, Hibana, Maverick, Ace and other ops that have a hard breach device and we have Twitch, IQ, Brava, Flores, Ash, Zofia, Zero, Gonne-6 and Grenades and more to come. Whereas with the defenders, there are only some many that one can use to deny such attack utility, mainly Wamai and Jager for direct projectiles, Mute and Solis for drones/gadgets, and Bandit and Kaid for hard breach denial (Mute can also be used but isnt as rewarding as the attack can just pick it up rather than it being destroyed and gone for good).
    Giving the players more bans for operators can be more helpful with the current state of the game being defender sided

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      I’ve been for this banning style for a while, I agree. It gives more weight to choosing starting side (bc everyone just picks defence right now)

    • @Messup7654
      @Messup7654 3 місяці тому

      Doesn’t fix the issue of broken ops and things like grenades not having a timer

    • @slavikcrusader96
      @slavikcrusader96 3 місяці тому

      @@Messup7654 Even then, this is still a step in the right direction, as 1 can ban 1 more good OP on the defending side.
      It is also a matter of time until Ubi decides to make OP attackers, like a hard breacher with the option of effective electric utility clear (Like having a attacker being a mix of Ace for hard breach and Thatcher for util clear).
      I am also wondering when they might add an attacker that has two options for main gadget but has to pick one before the round starts. Could be interesting to see.

    • @TheBlackAztec3
      @TheBlackAztec3 3 місяці тому

      Or they could just make it to where the ban phases bans 10 ops because of how many more ops are in the game than before

  • @FatinSadab1997
    @FatinSadab1997 3 місяці тому +2

    Good analysis mate. Keep up the good work

  • @Falclone
    @Falclone 3 місяці тому +6

    i would like to point out how nowadays the attackers HAS to play more "tactically" as in play closer to your teammates and move as a unit and problem solve on the fly just like how you say they dont bother dealing with the defender's setup they simply find the path with least resistance and overload it. all of that are facilitate by their efficient intel gathering and opponent reading which i wish i can do as good.

  • @SlasherSRL
    @SlasherSRL 3 місяці тому +4

    I probably dont have any credit to be allowed to comment on this but back when I quit playing ranked and siege in general before season 5 ( returned and played a bit casual roughly when Zero came out) one of my main worries and complaints was that for every operator added the game felt like they just extended the amount of time you have to spend before actually entering the site or being able to enter site. Like in year 4 there wasnt that much to take care of, maybe clear a floor from roamers and grab vertical to make sure you can stop any bandit tricking, now its you have to do so much more prep work as an attacker before entering the site from what I can tell.

  • @cyrusmathew7004
    @cyrusmathew7004 3 місяці тому +1

    I really love this style of content and I think this sort of content is highly missing in siege. Keep up the good work

  • @tomthatcher2396
    @tomthatcher2396 3 місяці тому +1

    Love seeing you do well

  • @Galahime
    @Galahime 3 місяці тому +4

    G2 played attackers beautifully, but yeah you can still see the one sidedness. Tbf when you are playing as pro vs pro ofc defender side is going to be much easier. You do make some very solid points. One thing i would love to see is a thatcher buff, make his emps destroy things again. Also something funny they can add for the memes, give thermite shock resisting gloves.

  • @micheledinapoli6435
    @micheledinapoli6435 3 місяці тому +3

    Couldn’t wait for this video

    • @kangrukenny
      @kangrukenny  3 місяці тому

      I’m glad you enjoy my content!

  • @delta4tt
    @delta4tt 3 місяці тому +3

    I wonder if Ubi will add an additional ban option as more and more ops are introduced and more options for electrifying the wall or more hard teachers become available

  • @backisbachus5358
    @backisbachus5358 3 місяці тому +2

    Very instructing, I only follow esport siege (and don't play so this was a very resourceful video to get a different perspective on the matches to come

  • @zakapee1
    @zakapee1 3 місяці тому +4

    Almost like when you add multiple Ops that are overpowered and remove key things from attacking side (cooking nades) and add a bunch of underwhelming attackers there’s gonna be a discrepancy in the defensive and attacking side win rate

  • @CrustR6
    @CrustR6 3 місяці тому +25

    Darling wake up kangrukenny just uploaded

  • @blank7467
    @blank7467 3 місяці тому +3

    sitting in front of a Tubarao, kaid combo while going for a main wall has to be one of the most helpless things ubi has added.

  • @Arthur-so2cd
    @Arthur-so2cd 3 місяці тому +9

    they should add more time to the round. it's simple really, the more deffensive operators that kill time thru utility are added, the less time the attackers have left for an execute. they should either add an attacker that destroys like 3 deffensive utility with the blink of an eye or add more time. They should add more ways of countering azami and fenrir and wamai and kaid and etc, idk how tho

    • @Arthur-so2cd
      @Arthur-so2cd 3 місяці тому

      also add a secondary defense gadget that works like warden's glasses but only for like 10 seconds total or only works for flashes

    • @mikeyplayz8438
      @mikeyplayz8438 3 місяці тому +3

      More time, more bans, and less nerfs to attacker weapons.

    • @Arthur-so2cd
      @Arthur-so2cd 3 місяці тому +1

      @@mikeyplayz8438 more bans is just hiding the problem under the carpet

    • @drjamaymay405
      @drjamaymay405 3 місяці тому

      Fenrir should lose 1 mine and 1 code.
      More clock time could be done, around 10-15 seconds.
      Azami can lose 1 kiba or increase the recharge time
      Solis needs a hard rework, not sure how
      The gonne-6 could get a second round possibly
      Wamai/Jager are fine
      Kaid/bandit are fine

  • @paranoia_xo
    @paranoia_xo 3 місяці тому +4

    Nice video! Honestly, defence is already kind of inherently easier just because you can setup and force attack to play into you. But it gets even worse when they release completely cancer ops like Azami, Fenrir, Solis and now Tubarao. I get powercreep is kind of important in games just to keep up interest and get people to buy battle passes or whatever, but some of these defensive ops are way too dumb. Look at Brava and Ram and compare them to Fenrir and Tubarao in the same year... laughable. If they want to fix this at all, they need the two attacking ops in year 9 to be giga broken and release some average ass defence ops. And then, like you said, ALL the damn entries are getting nerfed, like wtf are you supposed to even do? That isn't even just killing TDM meta, that just kills the game as a whole. Ubisoft is just taking the piss with the game, sadly.

  • @scrambledeggy
    @scrambledeggy 7 днів тому +1

    Solid showing at the Manchester Show Match!

    • @kangrukenny
      @kangrukenny  6 днів тому +1

      Thank you!! It was very fun to play🔥

  • @Flam_Five
    @Flam_Five 3 місяці тому +1

    This is really great content and the breakdown of different pro games is fascinating. Ubi should sponsor your content as part of their esports investments.

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      Glad you enjoy the content!!

  • @Hezzixx
    @Hezzixx 3 місяці тому +1

    Goated video as usual 🐐

  • @um001
    @um001 3 місяці тому +1

    Yeah, that bandit nerf seem to be overlooked. When I saw that on the patch notes (with the inclusion of tubarao) I was genuinely shocked.
    Been running mav like crazy now.

  • @offcialazura8937
    @offcialazura8937 3 місяці тому +11

    Time to introduce more bans for each team during the pick phase. It has to go up with the amount of characters now in the game

    • @matttheradartechnician4308
      @matttheradartechnician4308 3 місяці тому

      Yes I think you should be able to ban 3 ops from either attack or defense

    • @MinecraftBoy805
      @MinecraftBoy805 3 місяці тому

      No

    • @MisterK9739
      @MisterK9739 3 місяці тому +1

      Instead of introducing more crutches (like more bans which also affect attack negatively), they really need to start unnerfing attacks fire power.
      Yes, defense utility is stronger atm, but what should never have happened is the fact that defense even has better guns on some ops. Why did they nerf the G36, the Para, etc. while simultaneously giving defense ANOTHER DMR plus Thorns gun which is just RIDICULOUSLY strong?

  • @isaiahdaily123
    @isaiahdaily123 3 місяці тому +6

    It turns out if you keep nerfing the attackers they do bad ?😮

  • @fabios.253
    @fabios.253 3 місяці тому +3

    Glad to watch a well made video about r6, its very rare.
    If I could, I would just stop all nerfs, and start to buff the week operators. Flashbang to Ash would be a good start.

  • @impostor51
    @impostor51 Місяць тому

    This was a good informative vid

  • @Hilders.
    @Hilders. 3 місяці тому +17

    imo it has to do with just how strong so many defenders are compared to attackers

    • @paranoia_xo
      @paranoia_xo 3 місяці тому +8

      You hit the nail on the head, particularly with the recent defensive ops vs the recent attacker ops. It's extremely one sided in terms of game influence and overall power. The recent attackers have all been relatively niche and honestly pretty well balanced. The recent defenders have pretty much all been giga cancer game breakers.

    • @Scientist19exe
      @Scientist19exe 3 місяці тому +6

      And they keep nerfing the attackers for some reason

  • @RegulationJames
    @RegulationJames 3 місяці тому +1

    what happened in the Bleed vs VP match at the end of group stages yesterday? i think that clubhouse game ended in OT match point with only 4(?) defenses won. was that just the two teams recognizing learning the attacking meta?

    • @kangrukenny
      @kangrukenny  3 місяці тому

      No matter what, you’ll always have games that go against the norm. I didn’t actually watch that game though so I can’t comment on why it was so attacker sided

  • @joevader10
    @joevader10 3 місяці тому +11

    It is really crazy to me that ubi have been nerfing attackers for years now just to add three of the most oppressive defenders back to back to back... I really feel like devs don't play, and if they do they fucking suck.

    • @kangrukenny
      @kangrukenny  3 місяці тому +7

      It is crazy how bad the defender power creep has been. Hopefully after SI they balance out a lot of things

    • @sidekic1109
      @sidekic1109 3 місяці тому +1

      @@kangrukenny I'm gonna be real with you chief, either ubisoft nerfs the absolute living hell out of defenders or nothing changes, it's just how ubisoft rolls

  • @dqna.
    @dqna. 3 місяці тому +2

    Nice video, good analysis too

  • @nateums
    @nateums 3 місяці тому +3

    This happened right after grande cooking was gone… I think it was a good move but idk how balancing will move forward

  • @user-ih2wb4hh7r
    @user-ih2wb4hh7r 3 місяці тому +3

    I noticed virtue on mav practically every round over ace or therm, thast was obviously to counter tub

  • @cymonin5549
    @cymonin5549 3 місяці тому +6

    I noticed a whole lot of Ying & flashes being brought this major, quite interesting considering I don't see that as much in Ranked.

  • @Squiggly6942
    @Squiggly6942 2 місяці тому +1

    This explains the new scope changes.

  • @kudohlol9379
    @kudohlol9379 3 місяці тому +1

    What a great video game, love the explanation of the team work, amazing utility use and adaptation, just like the real seal team six!

    • @kangrukenny
      @kangrukenny  3 місяці тому

      Thank you, glad you enjoyed!!

  • @griimey7787
    @griimey7787 3 місяці тому +1

    Great vid, I also just thought of one way that pros are attempting to counter this "defender" meta. The attacking team usually brings Brava a lot to counter F Natts, laser gates, and cams. It seems obvious but they really to bring her a lot whereas you rarely see her online. Her use and IQ coming back definitely signals just how defender sided the game is.

    • @kangrukenny
      @kangrukenny  3 місяці тому

      Glad you enjoyed! Yes, Brava, Twitch, IQ see a lot of play right now to try and clear some gadgets before the attackers get in the map

  • @yourlocalduskfox
    @yourlocalduskfox 3 місяці тому

    slight bit wrong about the bandit tricking. If you already have 2 on the wall and they have to emp it is very possible to trick both aces off the wall if you time your bandit batteries around thatcher UNLESS ace is right next to the wall (hugging it taking electricity damage) to make sure that there is no downtime for throws

  • @SteCollects
    @SteCollects 3 місяці тому +3

    Just played two games of ranked tonight and both were 5-4 wins. Every single round defence won😂

  • @tray2204
    @tray2204 3 місяці тому +2

    Just a thought. How would making each team able to ban 3 operators work to help this? (You ban 1 defense 1 attack and then 1 your choice)

    • @kangrukenny
      @kangrukenny  3 місяці тому +5

      I've been a fan of this for aaaaages. I'd do it a little differently though, your 3rd operator ban depends on which side you start so it gives more importance to choosing a starting side (everyone just picks defence). So whichever team starts attack gets 2 defender bans + 1 attacker, whichever team starts on defence gets 2 attacker bans + 1 defender.

    • @tray2204
      @tray2204 3 місяці тому

      @@kangrukenny I like that idea better. But maybe at this point just go to 8 bans instead
      But then just adding more bans won’t readily address the fact of properly balancing the operators as they will still effect all of the casual player base in quick play & standard

  • @mannymudd
    @mannymudd 3 місяці тому +2

    this is what i mean when i say the ops they’re releasing are ridiculous… that it has an impact on high level play (pro league) i mean its been to apparent to me that its defender sided even in lower ranks and quick play.

  • @abbald
    @abbald 3 місяці тому +1

    I agree with you. Sure, there are some nasty operators, but you have a lot of options to choose and counter them. I think Ubisoft wants to go for another meta in the attack.
    And I see that in a lot of games, teams also lose because of a lack of plans for attack, losing avoidable gunfights or making strange decisions. I saw a team that opened the side over one bombsite just to go for the other, where the power positions were not clear yet.

  • @austin270
    @austin270 3 місяці тому +2

    They need to give us more bans especially considering there’s 70 ops now lol

  • @baitclicked
    @baitclicked 3 місяці тому +2

    this video really breaks down how much ubisoft shit on the attackers in the last year

  • @jambone9939
    @jambone9939 3 місяці тому +1

    I had been discussing this w my R6 friends the other day that with the number of operators in the game it could make sense to try banning six ops per game instead of 4. Each team could have an extra ban with one team banning an extra attacker and the other team getting another defender ban

  • @shakeybonessrh
    @shakeybonessrh 3 місяці тому

    I don’t know. But I enjoyed watching gadgets being used. Don’t know how I feel about the Kaid Tuburou method g2 used against dark zero. But I can most certainly see bans coming next time they meet.

  • @Noltur
    @Noltur 3 місяці тому +2

    Ubisoft try not to make your game unplayable and unfun because of uncalled for changes challenge LEVEL IMPOSSIBLE

  • @tigthegreat9820
    @tigthegreat9820 3 місяці тому

    if you don't mind me asking, where did u get the stats from? I've been looking for maps stats in general and invitational stats!

    • @kangrukenny
      @kangrukenny  3 місяці тому

      A website called Liquipedia, or SiegeGG!

  • @xVirusxHacks
    @xVirusxHacks 3 місяці тому +1

    Can’t twitch destroy his canister after he throws? I’ve done this a few times I think earlier in the season haven’t been on, but was effective if I could recall, just have to hide the drone and be in placement ready to go as your team tries to breach and they freeze.

  • @spectralthreat6402
    @spectralthreat6402 3 місяці тому

    where did you find these stats, looking for myself as i love these numbers and analyzing them

    • @kangrukenny
      @kangrukenny  3 місяці тому

      A website called Liquipedia, or you can also go to SiegeGG

  • @TyrziR6S
    @TyrziR6S 2 місяці тому +5

    This games always been defender sided lmao that’s literally the whole reason why the attackers get better guns and scopes

  • @juliusk4304
    @juliusk4304 3 місяці тому +1

    so you are saying it"s not a problem of balancing but of adapting. Is this giving a big adavantage to teams with a big support staff that is able to work out new strategies in a short amount of time?

    • @kangrukenny
      @kangrukenny  3 місяці тому +1

      I don’t think it gives an advantage to teams with large support staff, I think it gives an advantage to teams with support staff that are good at their jobs, which is always a good thing. Coaches who understand fundamental meta siege and which tools are the most consistent to use in their playstyle, should be rewarded

  • @ryanretrogamer7
    @ryanretrogamer7 3 місяці тому

    There are so many nerfs that need to be undone. Especially to attackers. Here’s what I’d do:
    Jäger: undo the last 3 recoil nerfs since they finally nerfed his gadget. Then they made his gadget unnecessary with frags becoming glorified EMPs.
    Tachanka: increase launcher’s reload speed with an option for igniting on impact rather than bouncing.
    IQ: bring back frags
    Bandit: give option for 3 barbed wire for him like he used to have or nitro cell.
    Twitch: gift back F2 vertical grip, and undo only 2 of the recoil nerfs
    Ash: undo one R4-C recoil and g36-C recoil nerfs
    Thatcher: make EMPs destroy electrics again to make him worthy of being picked over secondary EMPs
    Smoke: bring back deployable shield
    Sledge: make 2 speed again and give back SMG-11
    Mute: make 2 speed again since he has 4 jammers to place and he must make rotates and head and feet holes. Forget about reinforcing with all of that.
    Frost: undo frost mat rework, buff shotgun but don’t make it as powerful as it once was.
    Buck: undo the numerous recoil nerfs to be in like with what he had in Operation Grim Sky
    Valkyrie: since she cannot place cameras outside anymore, try giving her 4 cams again in the test server and see player reception.
    Blackbeard: rework: give him a gadget like the Goo Grenade from The Finals to be an attacking Azami. No more shield. However, the idea of cover from bullets still remains a part of his kit, just in a different way.
    Capitão: increase gadget deployment time
    Caveria: undo the pistol damage nerfs and recoil nerfs to make her pistol in like with other pistols in the game since it is a very weak pistol today. Buff SMG damage
    Echo: drones are invisible only when echo is off the drone. Yellow pings are not available for dead teammates on echo drones
    Habana: undo bearing 9 nerfs to be more in like with Y2 recoil giving people the option of running an ACOG on her primary, or bearing 9 for short ranges like back in the day.
    Mirra: windows must be meleed 3 times instead of 1
    Zofia: 2 speed
    Vigil: SMG-12 recoil buffed slightly
    Maverick: make blowtorch silent again
    Kaid: bring back 1.5x for his SMG
    Nomad: players affected by air jab no longer end up prone. Players affects are affected the same way as when she launched
    Mozzie: give back super shorty
    Warden: remove 1.5x
    Nøkk: give back 1.5x give her choice between silent step and invisibility from cams in a similar way to how Zofia can change gadgets
    Iana: unnerf MVP screen
    Meluci: give 1.5x or swap her MP5 to lesion’s SMG without 1.5x
    Thunderbird: undo last gadget nerf to make her variable vs doc
    Azami: remove on barrier and make it where if one barrier touches another, it will break apart.
    Sense: individual parts of the wall of her gadget cannot be shot out
    Grim: bees become a flank watch remaining active until a defender walks through it.
    Solis: remove SMG-11, make her gadget scan every few seconds like how pulse was at launch rather than being a life feed.
    Fenrir: after a prolonged amount of exposure, gadget will go on 10 second cooldown before automatically reactivating.
    Tubarão: make capitão is a counter and make it where gadget placed have a second delay before activating because they have to warm up. This means, if a thermite charge is already ignited, it will continue instantly when the ice melts. Meanwhile, a bandit battery will be under something similar to an EMP effect after the ice is melted.
    General changes:
    While aimed down sights: a 1 speed and 3 speed go different speeds. This way, we can once again used the speed stat to see who deserves optics. Now, it doesn’t matter if warden is a 1 speed, or 15 speed with the 1.5x, it’s the same movement speed as a 1 speed. This rework just ruin’s balancing and needs reversed.
    Secondary gadgets need to do 5 damage if a player is injured.
    //Here is an example of how it could work
    if (playerInjured == true){
    damage = 5;
    }
    else{
    damage = 1;
    }
    //This way, we can troll players again while still keeping the general gameplay the same to have a hybrid of the two systems.
    If players are queued together in quick match, they should be able to team kill each other without reverse friendly fire activating so long as they went into matchmaking together.

  • @DJLenox
    @DJLenox 3 місяці тому

    very good video!

  • @doubleutubefan5
    @doubleutubefan5 2 місяці тому

    I didn't even realize Sledge went to a one-speed

  • @kaiju1281
    @kaiju1281 2 місяці тому +2

    I don't understand their idea of punishing people for mastering the game. even if we're forgetting all that stupid crap about self-revive and the reason for it removal being that "character's shouldn't have abilities that based on lore" (hello Aruni), what's wrong with nade cooking? if you're throwing them willy-nilly, you: 1) wasting utility 2) have a good chance blowing your toes off. getting blown up from below feels bad, but the attacker who did that is not some moron who found easy abusable mechanic. he needs to masterfully place a drone in exact place that will give him information about the opponent AND hide it from them OR he needs to know the map as the back of his hand, and he needs to calculate the exact timing to throw the nade. that's mastery, that's something that takes years of practice and developing a gamesense. you can't nail it after watching coconutbrah vid on tips and tricks on chalet
    why are they punishing players for investing time in the game?

  • @lukeleung2012
    @lukeleung2012 3 місяці тому +1

    well said

  • @Brutal_Cabrera
    @Brutal_Cabrera 3 місяці тому

    Hey what is that skin for the P12 at 6:02

  • @KraNisOG
    @KraNisOG 3 місяці тому

    While the attackers do have a lot of tools, I think it's mostly in theory since there are a lot of other tools to use against those attackers. Warden shuts down about half of them, the most promising, and most likely to sadly get nerfs, imo are Ying and Capito. I've recently been running Zofia a lot more recently, those stuns come in hella handy, and her gun is just so good to use. Though with that being said, the attackers are having to choose which of four things they want to deal with the least.
    Do I want to see? Ban Fenrir
    Do I want to open wall in time? Ban Tubarao
    Do I want intel? Ban Solis
    Do I want less pixel angels to deal with? Ban Azami
    This is really only a problem in normal siege, and not really in pro-league as most teams can deal with most of those problems aside from the Fenrir one, which has been banned in every game I've seen (I've only seen like 5 games of it so far).
    It entierly depends on if defenders are ego peaking, or making terrible plays. If the defender team is confident and doesn't let the attackers use any of their tools, then they win, but if the attackers don't let the defenders use their tools then it's an actual fight still.

  • @Pao-Official
    @Pao-Official 3 місяці тому +6

    I feel they need to increase the amount of banned characters as the roster increases, I remember in League of Legends that you can ban 5 Characters in a ranked match, maybe increase it to 3-4 characters.

    • @uncreativename9936
      @uncreativename9936 3 місяці тому +1

      I think 5, each player gets to ban one, would work really well. Especially in ranked were you might be playing with strangers.

    • @Pao-Official
      @Pao-Official 3 місяці тому

      @@uncreativename9936 I was thinking of that, but at the same time wouldn't 5 be too much for now?

    • @uncreativename9936
      @uncreativename9936 2 місяці тому +1

      @@Pao-Official oh yeah, because that'd be 10 total. so you could wind up with all hard breachers being banned or something nuts.
      Maybe like 3 bans per team, but each ban can be either an attacking or defensive op.

  • @alecu5885
    @alecu5885 3 місяці тому +2

    if only ubisoft knew what they were doing

  • @user-iq3qj5uk6i
    @user-iq3qj5uk6i Місяць тому +1

    Ubisoft: oh no, anyways all ops are now 1 speeds

  • @spamsterraria
    @spamsterraria 3 місяці тому +2

    because we have stupid op defenders like solis azami and fenrir making attack complete actual hell to push hold or do anything

  • @Arthur-so2cd
    @Arthur-so2cd 3 місяці тому

    should the win rates between attack and defense be the same tho, is this the ideal scenario (question mark)

    • @SlyShot555
      @SlyShot555 3 місяці тому

      Across all of ranked and pro league it would be the ideal as it would suggest any game was won by better tactics and skill rather than who got to play defence in overtime

  • @robertcusack4704
    @robertcusack4704 3 місяці тому

    Will you be co streaming this week?

    • @kangrukenny
      @kangrukenny  3 місяці тому

      I can't make any promises, as ITB practice has to take my main priority. I will try my best to co-stream but unfortunately I can't promise right now

  • @rensh6162
    @rensh6162 3 місяці тому

    I felt this was always the case since like addition of clash.

  • @calib3r403
    @calib3r403 3 місяці тому

    Yeah DZ vs G2 matched showed us the true meta. The kaid and Tubarao combo

  • @matsuringo24
    @matsuringo24 3 місяці тому +1

    Really goes to show how much balance is out of whack if the very pinnacle of the game’s players can’t reach near 50/50 win rate. Why they nerfed frags I’ll never understand.

  • @haveagreatday6536
    @haveagreatday6536 3 місяці тому

    Opinions on the sight changes? Will this help attackers or defenders?

    • @kangrukenny
      @kangrukenny  3 місяці тому

      I honestly don’t know until it plays out

  • @vohzo
    @vohzo 7 днів тому

    Bro really had to remind us of the 2021 utility meta.. 💀I Still have dreams of the horrors I saw in the trenches of ranked. 20 seconds on the clock whilst being stuck in 4 barbed wires pushing to site where someone was holding a pixel angle with the deployable shield whilst echo was constantly scanning and concussing you and pulse below ready to give you a good blow.

  • @user-iy1zd8cn8b
    @user-iy1zd8cn8b 3 місяці тому +1

    Tubarao and fenrir is the simple answer when players know how to use them at their peak efficiency it’s damn near impossible to win an attack round

  • @huvac3489
    @huvac3489 Місяць тому

    Since this new season, in ranked i've seen way more attackers like Grim, Brava, Zero, and Capitao being used

  • @calvinheiser
    @calvinheiser 2 місяці тому +1

    I'm not convinced that a defender-sided map is necessarily a bad thing, but the entire game being defender-sided is a problem

  • @shio-fps
    @shio-fps 3 місяці тому +1

    That professional teams can and should adapt to massive changes in the games meta is essential. The problem for me is that this meta is terrible for ranked players like me. Ubisoft keeps nerfing attacker ops that nobody really has a problem with and they are not quick enough nerfing obviously op defenders like tubarao, solis and fenrir. This game lives off of the normal playerbase so I don't understand why seemingly all recent balancing changes were targeted towards the pro scene.

  • @BONFIREbombr
    @BONFIREbombr Місяць тому +1

    They weren’t running germantuos gridlock fr🔥🔥🔥🔥

  • @backupleader9998
    @backupleader9998 3 місяці тому +3

    Bc they cant cook more granade

  • @calvincharlie703
    @calvincharlie703 Місяць тому

    Noticed how there was alot of G2 or Penta players in the winners. That cause they are embedded in them to adjust.

  • @wham9361
    @wham9361 3 місяці тому

    Surprised we've had as many 8-7's as we've had all things considered.