Hey everybody, sorry for the wait on this one. I hope you all are ok and staying healthy and safe with everything going on at the moment. Thank you for watching, this has been a game that has been in my head for a while now and I've always wanted to talk about it, but I'm curious to see what other folks have to say on it. Thanks again, and hope you have a great weekend!
This might not be the place for it. But what is your opinion about Capcoms decision to remake Resident Evil 4 rather then continue on with Code Veronica.
I personally don’t think they can do it right, I think remaking Resident Evil 4 is a very bad idea. That game is so 2005 that updating it will really make it lose its soul I think, plus it still plays really well which 2 and 3 didn’t. I think 2 and 3 benefit from the modern update but 4 will feel a little perverse to me I believe, but maybe I will feel different at the time it comes out. I will play it no matter what, but I would rather see them do 0, Code Veronica, or an original story with that gameplay style you know? But ultimately I really want to see what 8 is like. 7 was such a fresh place to go I think that I hope we don’t stay in the past for too long, it was nice in 2 but the novelty had already worn off a little by the time 3 came out I think for me. So I’m really mostly looking forward to what the future holds but I will play pretty much anything they put out, the past few Resident Evil years has been really solid.
I'm a bit torn because I really loved TEW2 for all the reasons stated, but I love TEW1 just as much. I feel that TEW was executed quite well and that the atmosphere was way more oppressive and bleak, which I enjoyed. Instead of thinking about it as TEW and TEW2, I think about it as Resident Evil 4-2, and Resident Evil 4-2-2
yet the gameplay from 1 is way better than 2, more depth I think you totally miss, combine with trap and weapon etc... including so many memorable maps, not like 2...... the only thing I like in 2, is they really solve tech problem in 1, framerate\graphic\animation, and fortunately they didn't forget good bosses and good world setting in 1,and use it in a good way.
The whole saw/resident evil aesthetic was never appealing i.m.o and its a good thing that it's been some-what abandoned, although I never thought that a game that took this many inspirations would win me over. Idk this really seems to be different in its own way
Has to be some form of intentional hipsterism or a misphrasing. That name is highly unique in terms of common American style gaming, not generic. Now what he might have meant is its TOO unique, as in it sounds a little over the top, like a B movie where everyone's names a little too cool to be believable and not eye rolling.
People really tend to misunderstand Sebastion from the first game, he wasnt trying to be a tough bad ass or anything like that nor was that how they were trying to portray him. He was a depressed alcoholic thrust into hell, but his regular life was already his own personal hell. The reason he did so well in stem is because he was already emotionally disconnected from his surroundings and the people around him. Ruvik and stem were essentially trying to break a man who was already broken.
Exactly. No one understands that. Because they're as big of fans of the game as you most likely lol It explains this in the assignment and consequence dlc when kidman goes thru his flashbacks when she says "no wonder he seemed so closed off "
Makes the ending of that game more impactful because we don't see Sebastian deal with it at all. It just ends without us, the player, knowing if he really is alright or not. Then when we get to the second game, we see that it really did fuck with him that badly. In the first game Sebastian didn't have time to process what was going in because so much shit was just being thrown at him. It was kill or be killed and in the second game he has a proper motivation for stepping right back into that madness. That would be like any of us being thrown right into a warzone and being told to just figure it out, while the second game you are purposely stepping into one, knowing it's to be a warzone. In the first game Sebastian uncovers the truth about what STEM is and why it is the way that it is, while in the second game he already knows exactly what STEM is why he needs to go in.
I mean I could have reached that conclusion if the game wasn't a RE 4 awful clone with many instakill and annoying mechanics, when I wanted a Return to Survival horror, which I got years before with Dead Space but not the Evil within. This just make Evil Within 2 even better in my eyes and Sebastian is like you said broken but is portrayed more directly without any sort of "Interpretation" also the Latin america dub is really good (can't speak about the English Dub didn't play it in english and I never will)
It seems a lot of the argument against the game has to do with it "feeling dated," like it was made in the 90's - but I always thought that was 100% the intention. It's an homage/throwback inspired by the perfect balance of seriousness-yet-campy in 90's.
That literally was the intention. Don’t let this video fool you. That was 100% the vibe the original Evil Within was going for and they absolutely nailed it.
yeah but a homage doesn't always mean its good, he also said it felt dated in a bad way. something could feel dated intentionally and it could word but making something an homage for homage sakes doesn't mean it'll be good.. anyway I'm pretty sure he's aware of this because he was comparing it older games like resident evil 4... i dunno
The Evil Within was the first survival horror I was genuinely interested in. It's a game that made me consider my environment before shooting an enemy, and aim to the knees instead of relying to headshot chances. The match drop mechanic really emphasized the ammo management. I wish TEW2 had DLC like the first one :(
I’m gonna be honest I think that live action short trailer was kinda dope. Although, that’s my first time seeing it after already having played the game
Yeah I think the reason why they made it live action is also let the players experience the game without some spoilers from gameplay and what ti expect. While you see the keeper and Laura you don't know who they are and when and where will they appear in the game
Exactly. >Memorable and actually unique trailer with amazing pracitcal effects as a homage to oldschool horror flicks "Looks like something made in 2002" smh
@@Johnson-br2lw not really The choice is rather obvious. there are no drawbacks to saving them. Infact on the contrary you'll get more Adam on the long run if you save them I had two playthroughs just to see how it would change the ending and in neither of them I felt anything substantial. It just felt like simple progression
The first Evil Within was the underrated one imo. I'm surprised to see so many other comments saying they like the first because for a long time it seemed like everybody hated it. Personally I enjoyed going through the second once but I don't think I'd ever play it again. I preferred how the first game had tighter level design and more variety in combat situations and dangers to keep you on your toes. Some people get frustrated with dying to traps and such but that sort of thing is a hallmark of the genre going all the way back to alone in the dark, you're supposed to be careful and watch your step because anything can happen.
Completely agree. First time I played TEW 1, I was fully engrossed in it. The linear level design means you HAVE to face every enemy present, one way or another. The open-world design of the sequel means you can easily avoid confrontation, completely detracting from the stress & discomfort of a horror experience
I agree the evil within 1 was definitely way scarier compared to 2 and the bosses were also better and the dlc was cool but controls were a little too clunky for me and the black bars were annoying gameplay wise when it launched ( thank god you can turn them off now) and the story was confusing to me back in the day but I was always down for a sequel (now that I played 2 I understand it more now) and 2 has a lot of good changes gameplay and story wise for the general audience but the scares and bosses were underwhelming IMO but I loved how they brought back the old bosses from the first which was cool, this is just my opinion but I still enjoyed both games
The first game got a thousand times more attention though. To this day the sequel is rarely mentioned. I've talked to a lot of huge survival horror fans who either never played the sequel.
I enjoyed the first one, I LOVED the second. The story, characters, cohesion and cinematic experience (w/out being an interactive movie) was astounding. I love the way it ended and was really excited by rumors of the story continuing with Joseph. Hopefully we'll see it one day.
The Evil Within 2 is exactly what I would've wanted for the Resident Evil 3 remake. I wanted to run from Nemesis like I would from a guardian, ducking through back alleys and buildings.
The point of RE3 story was to get the fuck out of the city from being nuked. Making it sandbox where you spent most of the time being chased by Nemesis completely ruined the momentum and dragged the plot itself. Oh hey, let's wasted 5-10 hours being chased by Nemesis while the missile just float in the air waiting for you to progress the story.
I don’t find Sebastian Castellanos to be a basic name. I actually thought they were going to give him some Hispanic background; that’s what ended up disappointing me somewhat.
The Evil Within saga is one of the first horror game I've played. It stole my heart end marked it with its symbol, the atmosphere, the music and the characters conquered me. It is number 1 on my favorite videogames of all time list. Of course it has problems, like every game out there, but still, those days when I feel down, I simply boot up the Evil Within 1 and the campy voice of sebastian is sure to cheer me up
@@stephenthedude4383 dude do u live in a different reality? 1 is commonly loved as a masterpiece. 2 is always hated as if it is some kind of terrible games ever made. If u talking about loving 2 in any of TEW discussion, u would be teared into shreds. I seriously don't get ur thoughts of "most people kind of hate 1 for some reason" coming from.
imagine thinking the match system is bad. there is nothing more hype than grouping up like 8 zombies and killing them all with a perfectly timed match.
I mean he also seems to hate the traps and glad they did away with them. Once you know they're there it's not that hard to avoid plus it adds so much risk/reward. The difficulty on Akumu I think is what made the game so good. But he praises 2 for its risk & reward.
@@TheDeathOfLucifer I agree but the worst trap spot is the acid trap in the kitchen at chapter 13 because the moving saw blades or explosive saw blades can fuck you over when you are disarming the trap.
@@djames6043 Ghostwire: Tokyo or whatever, at least that was what it was called when they first talked about it. It did look pretty freaky, so the assumption is there's a horror influence. Plus it has "ghost" in the title. Either way I'm there for anything the guy puts his hands on.
Yeah but I hope they give Sebastian some well deserved rest, Kidman can be the new protagonist trying to get Joseph... maybe have Seb show up at the end to give Kidman the assist with the final boss, kind of like Ada in all Leon Resident Evils
I literally met one person with the name Sebastian one other person with the last name Castellanos. It’s not exactly generic. What does he think of Jill and Chris from resident evil i mean the last names are unique but not their first
I don’t think you give the first Deadspace enough credit here. That game is more Resident Evil than most RE games, and was so influential on the 360/PS3 gen
@@iwuthere.7198 No I really feel like you need to elaborate a bit better instead just saying "survival horror" explain what you are talking about, like when you say Dead space is less resident evil do you mean in terms of the horror aspects or the gameplay you got to explain your point or else this is just a bunch of nonsense word play
I couldn't disagree more on many of the issues this guy brings up. Story, gameplay, atmosphere, all brilliant in EW. A proper return to horror, includes both gore and jump scares. It's an unsettling game, and has an excellent beginning where you're hanging upside down watching a corpse being butchered and you have to free yourself which really pulls you into the game and sets the tone for how you're going to be fighting to survive from the very start. I loved it, I'm a huge fan of RE4 too, think it's a brilliant game. In terms of actual horror, EW is way ahead of RE4. Much better story in EW compared to RE4 also.
I agree EW has the story and great tension and horror elements, and great environments. However I contend that it is a drag to actually play due to the frustration and clunky movement.
@@vovindequasahi I respect your opinion, I do also believe Evil Within was harshly, and even unfairly, criticised when released and is much better than what many reviewers made out. Some took an immediate disliking due to things like the borders on the screen and the controls. The protagonist suffers a bad leg injury at the beginning and this is reflected in the cumbersome movement for the first half of the game, roughly. Im not saying it's the greatest survival horror game ever made, but a lot of the criticism was just plain lazy. I saw so many reviews where the leg injury went completely over the reviewers head and then they're like 'oh you can only run for a few seconds, that's stupid', and its like 'he had a bladed weapon go through his thigh or did you completely miss that?' Also with character upgrade's this diminishes as the player progresses. The controls didnt stand out as particularly bad for me and they certainly didnt make the game unplayable
@@herculesv1.247 : well there you have the geist of why I was too frustrated to continue to the other half of the game. First impressions are everything, and amidst my dozens of games to play, I just couldn't find the patience to deal with how cumbersome and frustrating the time I played it was. That you made it past that and played it all the way through is just kudos to you dude!
@@vovindequasahi Ha, thanks! I enjoyed Evil Within and the controls didnt bother me therefore I cant take too much credit. I bought the second EW also, and I enjoyed that too. I'm just glad I'm not a game designer, we gamers are a fickle bunch at best
@@herculesv1.247 : oh yes we are, and imagine now the poor game developers not only have to worry about gameplay and story and that, but also about "WOKE" people throwing a fit if you happen to break one of the SJW cardinal rules in your game. BUT if you adhere to them, the real gamers will burn your game to the ground for that. You just can't win, and this is me as a game developer myself talking. It's a shit show in this nihilistic propaganda-rules polarizing shit show they call the present.
I played the Evil Within 2 and loved it.. I had skipped EW1 becuase of some of the reviews. But after loving EW2 I went ahead and played the original. Freaking loved it and think most people are blind including yourself. The matches for example are fun as hell! I actually after playing 1 miss half the "useless options" missing from 2.
I just finished both games, and this is the first time I ever felt myself disagreeing with this channel. TEW2 unfortunately left behind the best parts of what made the first so underrated and special, and in an attempt to appeal to modern audiences, appealed to no one. It was a big flop,, and rightfully so, but I really hope they continue the series with the best bits of both titles.
@@nikkjcrespo No, The Evil Within 2 flopped because of the first game. The statistics for The Evil Within 1 were dreadful. Only 18% finished it which is well below the industry average. 39% of people finished The Evil Within 2 - that's the percentage of people who finished Chapter 3 in The Evil Within 1 (1.5 hours of the game). lol. Most people dropped off extremely early for TEW1 and *they were primed to never touch the series again* as they clearly found it unappealing.
I liked both games. They are massively different but I feel both are underrated. What the sequel gained in gameplay, it lost in mystery and setting. I also disagree about the name, really cant see it being generic.
The first game didn't have mystery it had bad writing, where it raised questions than answered. The "mysteries" that could be "left to interpretation" was actually just poor structure and lack of cohesiveness, which was again, due to the as for mentioned, bad writing.
@@musaerdogan6091 well just know that there will never be a third installment, the first one sold 3 million while the second on only sold a quarter of that, yup a quarter of that, don't understand how people bought the first one but skipped the second one which was 10 times better
my favorite game of all time is the evil within, and even though the second game was more survival than horror they managed to keep it feel like the evil within, it's as artistic as the first game . and we must "appreciate the art"
I have to say only Dishonored 1&2 + all DLC are the only games that come close to TEW for me. I really had an authentic experience with the first EW. I only played it late at night, with my surround sound, nobody in the house and I live 1mi from the nearest neighbor. It was truly an exhilarating experience. I haven't played Resident Evil 7 yet and don't care much for the RE games(they didn't scare/immerse me AT ALL), so maybe there are better horror games out there but this one did it for me. LOL I'm gonna buy them again and play them on PC this time
Big disagree about the TEW1 trailer. Even the footage you just showed looked fantastically shot and downright creepy. You also didn't explain why it was bad without just laying out your own personal biases about how live action video game trailers are "dated" and remind you of the 90s, which I did not get at all from the footage you showed. Seemed like you were just saying that to push the narrative of that trailer having a negative impact on the game's reception when some objective observations or sources would have more clearly explained that point. Great video though!
What biases? Live action trailers aren't exactly trend, so yes, they are dated. And they clearly went for a 90s style for trailer. The grain, the color... Probably the tried to appeal thought nostalgia. On the other hand, I don't remember the trailer having bad reception.
I had never seen that live action trailer and thought it pictures really well the game atmosphere. If I had seen it before knowing what the game was about it certainly would've made me look it up.
"I don't think you quite grasp what the word 'generic' means. " -- Agree, he's a moron. I thought "wtf" when he referred to Sebastian Castellanos name as being "generic".
I agree that TEW2 was underrated but, sadly, I think the first one was too. It was an amazing game and in many aspects, actually surpassed its sequel. The first portion of TEW2, when you're running around the town just flat out sucked and it didn't even feel like you were in the world of TEW. I also appreciated the callbacks the first game made to the old RE games, even if they were obvious. And I'm nit picking here, but that the idea that Sebastian's name is more generic than "Leon Kennedy" is kinda ludicrous.
Oh I know Leon’s name is also really silly, but I think the overall tone of Resident Evil was a lot more goofy than the first Evil Within so It worked more for it at last for me you know? Like for me the over the top darkness of the first Evil Within counteracted the camp of it all. I do love the open world area though of 2, it’s a big departure from the first game but it worked really well for me. I hadn’t seen anything quite like it before.
For me TEW1 at first was very cool because it was terrifying, then at some points it got a bit tedious but when I was near the last part of the game and started to get comfortable with the controls and mechanics I actually starting enjoying it and wanted more of it. I even went through the DLC chapters even though I almost never play "DLC" for games I finish even if I own it already. I liked TEW2 more but if I like TEW more than recent Resident Evil games (maybe same as 7) or other so-called horror games from the last few years. For me sadly actual "horror" games worth playing on PC come out once every 2 or 3 years and TEW1 is certainly one of them
@@InPraiseofShadows don't you think that they maybe got the small open world from silent hill 2 ? Don't get me wrong I believe the comparison with the Batman saga is on point but the resemblance with the silent hill saga is indispensable
Sorry but the first game deserves every criticism it got. The day one game was completely unplayable for me (had a 980ti) not to mention the black bars in the console versions which they could've removed or even gave players the option to remove them, The game lacked direction because it was rushed, there was no sense of cohesion, everything was just happening, the shooting felt like a poor man's re4 but it had great mechanics such as the torch mechanic which is amazing but only limited to the stupid rule of u can't carry more than 3 or 5 torches until you upgrade , the upgrade system was a huge cluster fuck with everything relying on green gel. Thankfully the second game fixed it by separating weapon upgrades from character upgrades and my biggest issue was that the main character was essentially a brick wall. Dude gets thrown into some of the most fucked up scenarios and the best you get out of him is "what the...." and overall the game felt rushed. If u didn't know. The evil within was supposed to be a Sci fi game. But uhm. Bethesda happend. The game got rushed and it was mediocre. I still didn't think it was the worst game ever. But it just needed more polish. Which is what the evil within 2 got. It was well polished aside from some goofy stuff here and there.
I hope that the Evil Within 3 gets announced for next year or something. They weren't really the most successful games ever though so i'm not expecting it sadly
Greetings from the future! I’m really hoping that now that Ghostwire Tokyo is out that they give The Evil Within another chance. Four and a half years later, I’m still dying for a third game.
But the story of The Evil Within is over. STEM is down. Mobius is down. Sebastian & Kidman are finally free from that mess. There's nothing else you can do with it anymore.
As an old gamer, I will say, without a shadow of a doubt, that Evil Within 1 & 2 are the first survival horror games in a long time that deserve to share a category with the first couple Resident Evil and Silent Hill games. Especially the general premise which has a potential for good psychological horror that's only matched by Silent Hill.
I completely disagree about his name. I think it's at least as unique or generic as other game protagonists. Lara Croft, Nathan Drake, Chris Redfield, etc etc. I would agree though in the first game especially he's a blank slate. I kept thinking he should be reacting way more to the things going on. I haven't played in a while but I liked him far more in the second game. They gave him more personality. If they ever get a 3rd I kinda hope they don't use him though. I mean how much more crap can a guy go through and stay sane.
Yea completely agree I mean literally at my highschool they’re only three Sebastian’s at my high school me and two other kids and there are surprisingly a lot of Leon’s very common name for some reason still Sebastian especially with a last name like that is not very common
I know a lot of people here are really praising the first one, which did at moments genuinely scare me (especially the mansion level and hoping you can outrun or hide from ruvik) but the lack of coherence and flow to the environments, especially towards the end, kind of ruined it for me. Loved the combat, didn’t care much about the characters but it didn’t bother me, but being teleported from one destination to another while basically being in a hallway simulator made me cry “wtf is happening” out loud several times, and not in a pleasant way. It wasn’t like other psychological games where I was genuinely curious to unravel the mystery behind ruvik- more like the level design, while beautiful, was too disjointed for me to be immersed or have fun. Been toying with trying out TEW2 because it does sound better and the monster design (especially obscura and the guardian) are, pun quite intended, works of art. The only monster from the first one I liked was Laura, so I’m glad to see that has at least doubled in the second installment to two.
I thought the first game had a very entertaining, engrossing, and interesting story. Really sad Joseph didn't get a mention in the sequel but the story there was also fun.
For real. The biggest reason I can't bear to play the sequel is the new voice actor. He sounds like he's doing a really bad impression of Seb and it just doesn't seem to improve. I can't stand it.
At 32:00 minutes this was my favorite part about the game, they managed to take a boring character and make him very sympathetic. Sebastian went through the horrors at becon mental hospital and survived only to have to do it again just to save his loved ones. I have to admit I fan girled really hard when you fought the enemies from the first game, i loved seeing this redemption story of his, seeing how he was scared and couldn't let go of all of his past demon's only to finally accept everything that happened to him and be a complete bad ass while killing some of his greatest enemies. What a game.
I love when you first go into the broken symmetry town and the Beacon Hospital is glimmering in the distance; Castellanos covers his eyes due to the glare and the ASMR effect it had playing it in my surround sound home at 3am with nobody here (I live alone in the country)! There were so many moments like that in that game. Claire de Lune playing in the cracked mirror, and the random encounters with safehead in the save zone/locker room was cool! Man I'm gonna pick both games up again, I was just thinking about them tonight.
Oh and I laughed at the “loved ones”, Sebastian obviously don’t love anyone in TEW2. Lily is just a mcguffin and a property of Sebastian so he needs to get it back. That’s all about the relationship between him and Lily. Also he literally abandons his wife in the end. That’s one of the reasons why I hate him in 2; he is much more ruthless character than the first game.
the "ghosts" in bioshock 1 are residual memories within the adam in rapture. In game the lil sisters harvest adam from corpses and it gets cycled back into the gather's garden and eventually put back into you. Hence you see memories of people in specific areas who have some significance before their passing.
Me too, the second one has good details that says the developers actually care about the saga. For example when the fears of Sebastian come to life they are actually the enemys of the first game, telling you how traumatazing was for Sebastian that journey
Thank god I'm not the only one. The voice actor for Sebastian was better in 1, in my opinion. Plus, honestly, there was some shit in number 2 that scared me so much I couldn't play it for long periods. My heart rate was constantly through the roof lol
I actually liked both games, while I wasn't gonna try out the evil within 2 because of how some people say you don't have to play the first to know the second. Well at least that's what i remember the reason why but I gave the second a chance and actually enjoy it for what it is
Just because youre playing as Sebastian it doesn't mean your experience his story. I think in the first game it all resolve about Ruvik its his steam and everything is abt. him the monsters and everything you are in his mind and experiences his psyche. as Sebastian only a random cop to solve the problem nothing more. English is not my native language sorry if somethings wrong. Auf Wiedersehen
Stimme dir da zu! Ich finde es war sogar einfacher sich so in den Spieler hineinzuversetzen. Ist auch nicht umsonst ne oft praktizierte Taktik einen "leeren" Protag. zu machen, damit der Zuschauer/Spieler sich hineinprojeziert. Die Story über Seb wurde eher über die Notizen erzählt. Wenn man diese also geskippt hat, dann kann man natürlich schwer ne Bindung zu Ihm aufnhemen. Dazu kommen noch die 2 Story DLCs das praktisch ein fast komplett neues Spiel war aus der Perspektive von Juli Kidman, was alle Charaktere einem deutlich näher gebracht hat und tatsächlich scary war. Ich habe TEW2 noch nicht gespielt, weshalb ich nur die ersten 10 min gesehen habe vom Video, also KP ob er überhaupt die DLCs gespielt hat, weil die bis dahin nicht erwähnt wurden 🤷♂️
@@YVZSTUDIOS Ja das stimmt im zweiten Teil geht's dann mehr um Sebastian und seine Familie. Aber der erste Teil ist einfach mein Liebster Teil einfach nur weil die Story so krank und alles andere so Psycho ist und die Atmosphäre ist gut. Falls du jemals den Zweiten Teil gezockt hast komm gerne wieder und sag mir deine Meinung dazu. 💜
I actually enjoy the first game compared to the second, when it comes to ''Survival Horror'' I think of and always choose the first one. The first game is dark, the setting is eeiry and unsettling, the antagonist is mysterious and lethal, the story is confusing but engaging, and the art style is glorious. The second game lets me down when it comes to the setting, the devs and the game itself admit to making the setting a generic and boring location with no character whatsoever; great fucking decision when the first game took place in a madman's personal asylum. I feel bored as hell in EW2 until I get to a location that's not the streets, anywhere but that bland empty town is better, great choice making that the meat of the game. The story is of course interesting and has a stronger pull than the first because it is personal, a journey to save your daughter. The problem for me comes in the form of the antagonists who are the actual story, the first antagonist, the serial killer artist, is amazing and I love him, a true character representing the power of STEM in the wrong hands. Once he's gone though it quickly goes down hill for me, the theme of the antagonists was that bad people with strong personality types were gaining control of STEM and they did this with only 2 people, the artist who was already in there and that crippled preacher who talked himself inside and was obsessed with fear and control and quickly became the main antagonist of the game and threw out anymore oppurtunities of showcasing other strong personality types that could have shaped STEM, no more variety, just some generic fear manipulative preacher. Aftr him your wife becomes a temporary antagonist and at that point I was done with the game. I wanted to see how it would end and I wanted the conclusion of the story to finally arrive because I hated that the game lost its drive to showcase the true potential of a homicidal Wonderland. The story was still good because the direction they chose to tell the story felt boring, there are many great scenes and horror moments in the game but as a whole it felt empty or annoying, nowhere near as much passion in horror as there was in the first installment, in my opinion. If they had just one more atangonist besides those 3 then I would be satisfied with the type of villain they chose for the game, just 1 more strong personality type who was in Sebastion's way of finding his daughter, just 1 more oppurtunity for the art team to let their brains explode on the page and then consume our very souls.
I think you should criticize this game, instead of oddly praising it. This game had so many problems, especially in the story. It’s clear that the writers put zero effort in making this game’s plotline, because it’s just a mess. One of the biggest problems was the terrible storytelling about the antagonists. The first game’s story was very coherent; it showed Ruvik’s backstory throughout the game and it was written well. But in the second game, we have to forget Ruvik and fight against the random, poorly-written bosses. Stefano, Theodore, Myra… they are all weak and meaningless characters and they’re just lazily put together in a game. The boss fights were all over the place, really. And it hurt so much that they did the first game’s characters dirty. Ruvik had so much potential, I really don’t get why they threw it away and introduced the new boring villains. The storytelling about the Castellanos family was also really bad. Sebastian, Myra and Lily had no personality at all. They just showed us old-fashioned mom figure, old-fashioned dad figure and incredibly shallow daughter figure. What is worse is it seems like the writers think they actually did good job in writing family drama. They show us unnecessarily long, meaningless and poorly-written cutscenes and expect the actual tears from us. Seriously, what a shameless, pushy and lazy writing. I sympathized with TEW1 Seb, because I could feel his suffering and the cutscenes with him and Joseph were really emotional, but I couldn’t relate to TEW2 Seb at all, because he was just a cliche character. Also have you noticed that this game regards women around Seb as emotional slaves for him? It was so heartbreaking to see 3 women literally sacrifice themselves for Seb and Kidman was just an emotional supporter for him in this game. It was shame because in the first game’s DLCs Kidman was such an independent, strong and well-written character. Seriously, you should play the first game(including DLCs) and the second game again. TEW2 was a massive step down from the first game. Oh and the match system in TEW1 was actually really good.
@@DatcleanMochaJo LMAO that’s not what I’m saying. Kidman in TEW1 was strong and independent and WELL-WRITTEN while Evil Within 2’s women characters also seemed strong and independent but INCREDIBLY POORLY WRITTEN. Also they were all angelic sweet mommy figure for Sebastian it was SO GROSS. And they were all shallow,one-dimensional and completely forgettable. TEW2’s narrative was simply bad, terrible, complete trash. Please face it dude, TEW2 was hot trash.
The first game is one of my favorites. My only real big complaint about it was that the ending confrontation felt a bit silly. (Probably would have felt a little less silly if it wasn't a bunch of instant death events that pulled me out of the experience.) Still, it took me a while to warm up to the second. Part of which was just realizing they focus of the two were quite different. The most important person in the first game is Ruvik, and almost everything in STEM is influenced by him. The way the game is constructed rotates around they mystery of who he is and how he got that way. Sebastian just happens to be there to experience it with you. In the second Sebastian truly takes center stage, and the game changes accordingly. At fist I was a little put out that the second game didn't really have a central villain. Then realized upon replaying it that it wasn't needed, since Sebastian actually inhabited the Main Character role and his thoughts and feelings held much more ground. I do often compare and contrast the two, but also feel they were trying to do different things. (In the art book for the first game I remember reading that they were a bit hesitant about using the Keeper since he resembled Pyramid Head. In the end, they felt he represented the feel of the game most.)
As flawed as the first game can be at times, an important thing to remember is that you are learning ruvik's story and surviving his wrath when interfering with his plans, not necessarily learning about Sebastian or his partners. The weaker parts of the story and writing of the main cast makes more sense with this mindset
If i may, for the first evil within the reason there are so many different area that seems to be an individual concept, if you read up on the deeper story line is because it comes from different memories of peoples mind that had been trapped & died in stem, it is all a jumble mix of different memories & places. It does feel strange that one room doesn't connect to one another sometimes when you are playing through it but then later on i realized it's not suppose to make sense, you are in a place where there are so many memories from people & places gets mixed up with one another like a jigsaw puzzle mixed up in a box & each of the pieces is people's individual memory & it suppose to make you continue to question & feel unsure of yourself by continuing to be in unfamiliar places. In the second one you don't get so much of that because it is no longer the same stem, it is supposedly a new & improve stem because Sebastian actually destroyed the first stem when he faced off with Ruvik in the end (it is implied that Ruvik survived to the real world as Leslie) With Ruvik no longer the core to stem, Mobius created stem again this time learning from their first mistake decided they needed a more stable core that can be control much easier then Ruvik was, that is where Sebastian's daughter Lilly comes in. I find this game runs deep with story line that is easily missed, (by the way Sebastian's wife Myra wasn't in the fire, she disappear soon after their daughter's death which Sebastian didn't found out later on that it was part of her mission to search for their daughter as she believe Lilly didn't die in the fire at all & it was all a ruse & she appeared in the ending scene working for Mobius as a twist implying for a sequel which become the whole plot for the Evil Within 2) Each character have a background to them that is found around the game as you play if you pay attention to it rather then when you are just trying to quick run through it & the whole story line goes deeper then what can be seen. Sebastian in the first one is unrelatable because in the story he had distance himself with everyone & everything after his daughter died, drowning his sorrow in the bottle & smokes as they say which play to the stereotypical detective look the game was going for. in the brink of giving up they wanted him to be the cold disconnected detective who drinks too much & smokes too much as he now has nothing to live for but throughout the game you get a sense of who he was when you read on his detective badge notes getting the sense that what happened to him had really effected him but he was hiding alot of it. As a character it was still important to feel like you can depend on that character & by distancing him they made Sebastian almost neutral to that effect but still continue to make us question him as a character again filling the uncertainty & curiosity of everything, playing with your psychological along with the dread of what is happening. By the second one you get a sense of familiarity with Sebastian because a lot of things about his past & what happened to his family are more explained here giving us a more understanding & empathy making you feel more connected with him, a recipe needed in order for players to strive to survive along with the character. The first Evil within is more psychological horror & survival & the mechanic that is in place to annoy you is to remind you that you can't just run around like a hero, it is suppose to continue to make you feel vulnerable, stressed you the fuck out & fuck with your mental state because you don't know what is happening or why or how. The Evil Within 2 is more action survival horror as you are given a clear task as the same character you know what to expect & that is why Sebastian seems more in control in stem this time around & now you have also a clear mission that makes it more survival then it is psychological that is also why they went with a more modern tone in the second one to remind you that it is a new stem system not the old one (which i think it is just plot convenient at this point) & give you more freedom & so better mechanics & more open world, therefore more action. Love both games through & through, great to hear your view on it & i can babble on & on with the in depth story of this game honestly i think the story in my opinion is so facinating from a psychological point of view more so then Resident Evil & personally i still love old style horror games like the first one, it always brings back memories!
The white monster at 24:00 do reappear, but the feeling you described is still there since it appears first in the middle of the game to reappear way later near the end of the game with all the other white monsters. It is a bit foreshadowing though.
Likewise. I found EW2 to be a big downgrade. Still an emjoyable game, but nowhere near as good as the first. The first game was tense and actually scary. The second has its moments of tension, but I found that the tension disappeared after the first 3 hours when they start giving you a lot more ammo.
First game was much better. Because I have that opinion, this video didn't go over well with me, however, i still dropped a like because this was well made and appreciated nonetheless
I like the matches gimmick better than stomping enemies, made me feel like i am really making a decision to conserve ammo and its cool to hit more than one enemy conserving even more bullets.
I know right, it's more survival horror, when you have supplies to manage and not spam kicks and stomps, I think he was way too much using RE4 comparison, when RE4 wasn't the best example survival horror of the series, it falls more into action-horror than survival horror.
@@MaxBraver555 same here !! The skill tree made the sequel way too easy. All you have to do is lure enemies to you, runaway behind a car/wall & used the cover takedown. The sequel lost that Claustrophobic feel the first had. You can runaway from damn near any encounter & manipulate the cover takedown.
@@MR.__G my thoughts too, the first was more scary, felt isolated and trap, plus that back story of Sebastian being untold, help maintain the mysteries and horror, he was complaining the first game just a cop story, when the sequel about being family man looking for his family isn't quite fresh either, something Silent Hill did a lot, unlike the first game, it's not really about Sebastian himself, it's about the unknown world he's in, which makes it scary. fearing the unknown
The early portion of this video in a nutshell. Let's lie about evil within one complained that it has more in common with older survival horror games but is less like Resident Evil 4 which is action action action all the time. Make a straw man that evil within one wanted to be Resident Evil 4 One in reality it's much much closer to its original roots and then round everything out by saying Evil Within 2 is better because it's more simple and you don't have that many decisions to make. When the entire point of Evil Within combat was to be puzzle solving and Resource Management on the Fly.
Pretty much. The Evil Within is definitely a far more interesting gane than the second one. It just feels closer to the old survival horror games that people really hate nowadays. EW2 is another generic modern horror game
Lapse Dilationdrive it’s flawed because it tried bringing back mechanics that many felt were outdated. EW2 simply burrowed mechanics from popular games at the time and called it a day. It has no vision or soul. For all the flaws the first game has, at the very least it feels like a single vision was behind it.
Wow, well I just picked up both of the games on sale from GOG; I’m about halfway through the first and I’m digging it, so can’t wait to play the second!
23:50 Wasn't the slime monster, "never to be seen again", his wife / aka the final boss? It's the way I remember it (played it years ago, so I may not remember it correctly...
I understand why he thinks Sebastian castellenos is a basic name. Personally I like 1 and 2 was just as good. I liked the way that they experimented with the environment. I just feel like the open world feeling didn't feel right for this game. The only flaw was I wished it was more claustraphobic.
Much like the rest of the comments here I’m gonna have to disagree with you on virtually everything stated in this video but it’s your channel and I decided to watch it lol
Love this series to death. One of the largest things I’m sad about is that we’ll likely never find out what happened to Joseph WHO MAY I REMIND IS ALIVE! I’d love a sequel where we could follow him, maybe a switch perspective type game? Either way I love this series and I’m glad that people still talk about because in regard to the second game it was underrated. There was a lot I disagreed with in this video if it wasn’t clear but it was entertainment nonetheless
Everything you're saying that makes the first Evil Within so called dated is what I call paying homage to survival horror games of the past and when it was released and still to this day there really isn't anything like the first Evil Within. The sequel is really good as well but it gets rid of pulling from survival horror games of the past and does its own thing witch makes it come off more Bland in my opinion
Thanks! Yeah I’m doing pretty good now, I moved in with a few friends temporarily and have been doing a lot better since then, so I’m back to my old self. Hope you’re well!
I really love your view and I definitely agree on your point, but for me, I have a soft spot for the first one. I really love the crunchy shots with guns, and I think the enemies had design that still sticks in my mind and the bosses and I really liked the match system. I will admit that as a survival horror games, they really did take a lot and had a mush mash of ideas. I still love your thought process though!
In the first game, I think what they tried to do was to get him to feel sympathy for the villain and the victim, and if that worked, he felt more sympathy for Rubik and Leslie than Sebastian, but thinking about it, in the first game they went in to do a job that they do all the time, not thinking that they are inside something that threatens them mentally, that is why Joseph is weakly different from Sebastian who goes through a tragedy but separates him from work or rather insists on doing his job to forget his great loss. He also introduces us to the world of STEM, and in the second is the story and suffering of Sebastian in which he is more vulnerable, because of the event in Beacon that marked him; like the others, and knowing from one day to another that his dead daughter is alive and his wife is what motivates him but at the same time can kill him in STEM/UNION. I love both games, the first one and the second one, if you notice the big change in the combat simulation but that takes away the charm of the first one that is complicated to play but very entertaining, what I would have liked is that they bring out DLC for the second one, also we should mention that Tango the producer of The evil within is a young and new company, This was his debut so he didn't count on very good designs or that a good expression could be given to the characters in the second one. He already has more production thanks to the sales of the first one and that he has the power of being a Resident Evil and Silent Hill. Also in the new RE 8, the developers, said that for the atmosphere of the game they were based on TEW.
I’m glad this game got you out of your funk. I’ve recently discovered this channel and I can see your immense talent. Do not give up. You’re an inspiration.
So unbelievably happy to see the growing sense of appreciation for this game. I'm one of the people who didn't really like the first game, but I bought the sequel day-one (because I'll watch or play anything even remotely spooky, lol). I wasn't expecting much right up until the moment Sebastian goes into STEM and the late title card drops over a lonesome dark void. Right then I knew I was in for something special. I absolutely love this game for all the reasons above and then some. I've been singing it's praises ever since. It really is a special entry in the genre. Also, it's worth noting that sales figures were mistakenly obscured by the way they were collected. If I remember correctly it was something along the lines of this: the game released late in the day and at a weird point in the week so that sales data was only collected for an unusually brief period. Something like several whole days less than the typical sales data gathering period. That said, it's still reasonable to assume that it didn't sell as well as the studio wanted. It's just that it might not quite be the disaster people think it is.
I kinda prefer 1st game over 2nd game in terms of Atmosphere, Linear, Map Design and story. But Evil within 2 is also decent too I like early chapters with Stefano and i like the gameplay and variety options of guns. However later chapters of this game with burning enemies are dull imo
To this day I still don't understand the hate that The Evil Within 1 gets. I have friends who are die hard Resident Evil fans who refuse to give the game any time of day simply because of critiques that frankly, I never really found to be problematic in the first place. The game was cross gen, which made it more buggy than it admittedly should have been, but the pacing and the variety of all the crazy shit that you get to experience just embodies everything that is survival horror to me, and it's all a huge love letter to Shinji Mikami fans considering it amalgamates everything that makes his work distinct in a package which truly understands what it's trying to be. From the get go, The Evil Within was never meant to be a serious, edgy horror title (the way that 2 kind of ended up being, which is why I think a lot of people like it more) rather it was meant to disguise itself as such, while having an incredible amount of fun with excuses to pull out everything, including the kitchen sink. You've got crazy boss battles, stealth segments, body burning (ala RE1 Remake) hiding mechanics (that while barely used, offer more gameplay variety and options for higher difficulty runs) silent hill references, Japanese horror film references, American horror film tropes/references, great music (including the classic and my favourite save room music possibly of all time, Claire de Lune) and a lot more. It's got Last of Us style mechanics (which in my opinion, work well for this type of experience) and a trippy, sci-fi influenced story including a villain which, while not wholly original, is compelling and intimidating despite some of the overt silliness of the story, and it even has Uncharted/Crash Bandicoot-esque running segments with some cinematic flare. Even the cheesy writing/dialogue is (while admittedly cringy at times, though barely ever truly problematic) a call back to Resident Evil 1 as well, and that's something I think went completely over peoples heads at the time. It bugs me that a lot of people look past the importance of the entire STEM story mechanic in the first place as well. Similar to Cabin in the Woods, this game utilizes its storytelling to comment on the genre it exists within, whether that's overt, environmental or otherwise. The environments constantly shift and change, allowing for visual variety but also allowing for players to experience extremely varied gameplay, and allowing for the story to go off the walls while still remaining somewhat grounded within its central theme/concept of dreams and mental scapes. Too often I think this game is compared to classic titles such as RE4 without the understanding that it was never meant to BE an RE4. It was meant to REFERENCE RE4. It was created as a return to form, but also as a self-conscious thrill ride through everything that makes horror fun and cool, with a touch of Shinji Mikami to give it all a stylish flare. I compare this game to something like No More Heroes or Killer is Dead by the incredible oddity that is Suda51. Enjoy it for what it is, don't think too hard about why or what it's doing or the reasons that it's doing it, because the goal is to have fun and ride the wave. If we analyzed Resident Evil 4 with this critical of an eye, we'd find the same kind of bull to complain about anyway. Silly Ganado's shooting crossbows in hoods, a giant mechanical statue of a zombie man with a funny hat who looks like a 13 year old boy, hell the writing in RE4 was just as silly most of the time. Yes the game is older, but it was also translated from Japanese which can make the intended inflection of some statements easier to misinterpret and therefore act to. Look, at the end of the day, I love both The Evil Within 1 and 2. The first, however, has a special place in my heart particularly because of what it is on the whole: a crazy romp through a trippy nightmare with more to do than most survival horror games could ever dream of. It isn't a 10 out of 10, but it doesn't have to be to be an incredible survival horror experience. It's one of my favourite games/series ever, and I'll defend it to my dying breath. And to echo the most poignant observation from the rest of the comments: Sebastian Castellanos is literally the FURTHEST THING from a generic video game protagonist name that I've ever fucking seen or heard. By comparison, the Master Chief's name, for example, is fucking John. The last time I even heard someone named Sebastian in a piece of media was The Little Mermaid on VHS and even then it was distinct. It's almost impossible for me to think of a more distinct name than this, so honestly I have no idea where that sentiment comes from. I wholeheartedly disagree.
dude, what do you mean the slime monster never appears again? it is part of Myra as she goes insane inside of stem, so when you fight her in the end it's basically the slime monster but the core/ queen bee of it or whatever you want to call it so yeah it might not be the exact one, it's basically the root of it, since it's not a seperate entity but more of a collective thing caused by Myra
This whole review felt like i was watching a 48 year old guy reviewing a new Madonna album and comparing it to a Bjork album from 20 years ago ... and i meant that in a bad and good way
i remember when this game released. i felt like i was the only one that bought it. none of my friends or family did, and none of them had any intention of doing so, and yet after 2 playthroughs i couldnt figure out why. the game was really good and i had a blast from start to finish. it felt like i was back in the 90s playing RE again. loved every minute of it and the art design+sound was stellar.
I loved this game, just replayed it recently. I was so enthralled by the story an the non linear style of the open ended levels. It always felt satisfying to find a new optional story bit with the resonances, and the new weapons or gear you find. It feels so good to start out desperately sneaking around, avoiding direct combat in the beginning and then growing as a character ready to face the challenges in stem. The players abilities develop along with Sebastian character, with a great feel good ending.
I just finished playing TEW2 yesterday. I downright LOVED the 1st one. I thought it was much more tense with every encounter, the ammo reserve was so much lower, and I felt the need to reserve and focus on my shots way more. TEW2 lost me pretty early on with the encounters. None of them felt very impactful or threatening. I almost never felt like I was in much danger during my entire play through. Killing every enemy in the first section of union, just for them to ressurect a whole new slew of enemies right after was just annoying. Also, reusing locations is just lazy. They did it with both the 1st area of Union and the Theatre area of union. Once with Stefano and the 2nd time with Theodore. Having to fully explore both those areas twice each, was tedious and annoying. The 3rd act of the game was honestly the only one that really had me glued to my seat and screen. But the 1st 2 acts was a treacherous climb.
I remember I cringed so hard at the description of Myra in this game, like, "She forgot how to be a wife, she only remembers how to be a mom". And all cringe-worthy conversation between Sebastian and Myra. Seriously who wrote this game. They definitely should hire another writer in the next game.
This was a really good watch. I see why you prefer TEW2 over The first game. In my opinion I think its because the game gave you more options to experiment with it. I prefer the the 1st game over the sequel, but thats only because I like the idea of playing to the worlds rules and learning to adapt to it. I can agree that the matches gimmick from the 1st game was janky, but to be replaced by generic dead space stomp was lame lol. All in all though I think it just comes down to preference, or what anyone is in the mood to play at that point in time. Great vid!
to explain the ghosts in bioshock (if someone hasnt said it already ) is because the eve you use has been used by other people, parts of their memories still flow in the eve so you get glimpses of other lives. a bleeding type effect basically
My man starts the video by basically saying the first game is an irredeemable bad copy of RE4 and later in the same video proceeds to say it is actually kinda of good... what
I loved this game! Even though I'm a huge fan of Shinji Mikami, I actually liked Evil Within 2 considerably more, and I really appreciate you putting your own perspective on this one out there! This is an interesting watch, and I think that thematically and mechanically it's a way more interesting game personally.
I notice a lot that some people either loved the first game.. and hate the second.. or vice versa. I personally loved them both. I get its not for everybody. But I was into them both. The world , the characters, the story and character arcs for people like Kidman. I would love to see a third one some day. Probably wont happen. But I will hope. I just played through both games again this past week after a couple of years. Had a good time with it still. So that says something. With the first game.. I didnt just see an RE4 clone. I saw a bit of everything. Silent Hill (the nurse outfit, the keeper reminding us of pyramid head), Resident Evil (chainsaw guy, mansion with puzzles section, village fight).. etc.. Think it was just a game inspired by all survival horror from the early days. They are both separate experiences. The first one being more linear and tense and difficult, and the second being more open and free to explore.. and expanded on, and still tense at moment, but a little less difficult . And helps try to give the player more control over how they want to proceed this time and how much they care to explore the open world bits.
It still makes me angry that this game didn’t care for the first game’s characters at all. Also the second game’s characters were like, written with no love. Such a heartless sequel.
As someone whose name IS Sebastian, I 100% disagree with Sebastian Castellanos being a generic protagonist name. I almost NEVER hear my name in stories, may they be movies, video games or books. I would know!
Your point about the trailer for the first one being a live action short with 90s quality being bad advertising I’m just gonna say that’s the whole point bro, literally what they were aiming at, the evil within 1 is a vintage styled game, psychiatric hospitals/prisons that no longer exist in that way, old weapons, old music, barbed wire, rusty metal… making the trailer an unsettling live action short was a very good decision from them imo. It gave an unsettling snuff film vibe that an animation couldn’t. Imagine if the human centipede 2 wasn’t in black and white with weird acting and strange camera placements right in the actor’s face while he makes weird facial expressions. If it wasn’t filmed like that it would just be an average disgusting film with nothing special about it. That type of filming really fits the evil within if you ask me
I'm sorry but you could have cut the first 20 minutes out of the video where you did nothing but repeat yourself on how you felt the first game was dated among other gripes about it. I had completely lost interest in watching the rest around the 15 minute mark. I of course aim for this to be constructive.
@@deepstariaenigmatica2601 if you're going to do a video on one game but waste 20 minutes talking about another what's the point? I didn't click to hear about the first game. it's fine to hit on points here and there for comparisons sake, but all he did was whine about the first game and how bad he thought it was. repeating the same points over and over. It's bad planning, and a bad video.
@jocaguz18 your last sentence made zero sense. Also see my statement above where I mention making points is fine for comparisons sake, but when you repeat the exact same negatives over and over for as long as he did in the video it's just whining at that point. Like ok we get it, move on.
Hey everybody, sorry for the wait on this one. I hope you all are ok and staying healthy and safe with everything going on at the moment. Thank you for watching, this has been a game that has been in my head for a while now and I've always wanted to talk about it, but I'm curious to see what other folks have to say on it. Thanks again, and hope you have a great weekend!
This might not be the place for it. But what is your opinion about Capcoms decision to remake Resident Evil 4 rather then continue on with Code Veronica.
I personally don’t think they can do it right, I think remaking Resident Evil 4 is a very bad idea. That game is so 2005 that updating it will really make it lose its soul I think, plus it still plays really well which 2 and 3 didn’t. I think 2 and 3 benefit from the modern update but 4 will feel a little perverse to me I believe, but maybe I will feel different at the time it comes out. I will play it no matter what, but I would rather see them do 0, Code Veronica, or an original story with that gameplay style you know? But ultimately I really want to see what 8 is like. 7 was such a fresh place to go I think that I hope we don’t stay in the past for too long, it was nice in 2 but the novelty had already worn off a little by the time 3 came out I think for me. So I’m really mostly looking forward to what the future holds but I will play pretty much anything they put out, the past few Resident Evil years has been really solid.
I'm a bit torn because I really loved TEW2 for all the reasons stated, but I love TEW1 just as much. I feel that TEW was executed quite well and that the atmosphere was way more oppressive and bleak, which I enjoyed. Instead of thinking about it as TEW and TEW2, I think about it as Resident Evil 4-2, and Resident Evil 4-2-2
yet the gameplay from 1 is way better than 2, more depth I think you totally miss, combine with trap and weapon etc... including so many memorable maps, not like 2...... the only thing I like in 2, is they really solve tech problem in 1, framerate\graphic\animation, and fortunately they didn't forget good bosses and good world setting in 1,and use it in a good way.
The whole saw/resident evil aesthetic was never appealing i.m.o and its a good thing that it's been some-what abandoned, although I never thought that a game that took this many inspirations would win me over. Idk this really seems to be different in its own way
...how is Sebastian Castellanos a generic protagonist name? Like at all?
For real I actually really like his name
Josh Galloway sebastian is totally a protag name
Sebastian the crab?? Lol I get your point.
How is that generic when compared to something like Daniel, Sebastian sounds so badass.
Has to be some form of intentional hipsterism or a misphrasing. That name is highly unique in terms of common American style gaming, not generic. Now what he might have meant is its TOO unique, as in it sounds a little over the top, like a B movie where everyone's names a little too cool to be believable and not eye rolling.
People really tend to misunderstand Sebastion from the first game, he wasnt trying to be a tough bad ass or anything like that nor was that how they were trying to portray him. He was a depressed alcoholic thrust into hell, but his regular life was already his own personal hell. The reason he did so well in stem is because he was already emotionally disconnected from his surroundings and the people around him.
Ruvik and stem were essentially trying to break a man who was already broken.
Exactly.
No one understands that.
Because they're as big of fans of the game as you most likely lol
It explains this in the assignment and consequence dlc when kidman goes thru his flashbacks when she says "no wonder he seemed so closed off "
Huh, never thought of that before, makes a lot of sense why Sebastian never showed so much care in the first game
Makes the ending of that game more impactful because we don't see Sebastian deal with it at all. It just ends without us, the player, knowing if he really is alright or not. Then when we get to the second game, we see that it really did fuck with him that badly. In the first game Sebastian didn't have time to process what was going in because so much shit was just being thrown at him. It was kill or be killed and in the second game he has a proper motivation for stepping right back into that madness. That would be like any of us being thrown right into a warzone and being told to just figure it out, while the second game you are purposely stepping into one, knowing it's to be a warzone. In the first game Sebastian uncovers the truth about what STEM is and why it is the way that it is, while in the second game he already knows exactly what STEM is why he needs to go in.
Well said
I mean I could have reached that conclusion if the game wasn't a RE 4 awful clone with many instakill and annoying mechanics, when I wanted a Return to Survival horror, which I got years before with Dead Space but not the Evil within.
This just make Evil Within 2 even better in my eyes and Sebastian is like you said broken but is portrayed more directly without any sort of "Interpretation" also the Latin america dub is really good (can't speak about the English Dub didn't play it in english and I never will)
0:10 *Casually moves hanged corpse aside*
I aspire to reach this level of composure some day
*”oh, a corpse. I hate when this happens.”*
He’s not scared because it’s based in a simulation sorry if I spoiled the game for u if I did
D3LTA TAL3NT then why not keep your mouth shut?
@@sebastianbanda2488 he also was a detective, he probably saw a lot of things like that
It seems a lot of the argument against the game has to do with it "feeling dated," like it was made in the 90's - but I always thought that was 100% the intention. It's an homage/throwback inspired by the perfect balance of seriousness-yet-campy in 90's.
That literally was the intention. Don’t let this video fool you. That was 100% the vibe the original Evil Within was going for and they absolutely nailed it.
like when he was talking abt the editing of the trailer feeling "late 90s".... yeah that why i liked it so much.
yeah but a homage doesn't always mean its good, he also said it felt dated in a bad way. something could feel dated intentionally and it could word but making something an homage for homage sakes doesn't mean it'll be good.. anyway I'm pretty sure he's aware of this because he was comparing it older games like resident evil 4... i dunno
@Mark Shinji Mikami has said that though, In interviews about the game.
@@williamstevens5599 If you intentionally make your game shit and not even in a fun, campy way, then that's on you
The Evil Within was the first survival horror I was genuinely interested in. It's a game that made me consider my environment before shooting an enemy, and aim to the knees instead of relying to headshot chances. The match drop mechanic really emphasized the ammo management. I wish TEW2 had DLC like the first one :(
Same
I’m gonna be honest I think that live action short trailer was kinda dope. Although, that’s my first time seeing it after already having played the game
Yeah I think the reason why they made it live action is also let the players experience the game without some spoilers from gameplay and what ti expect. While you see the keeper and Laura you don't know who they are and when and where will they appear in the game
Yea I like the retro feel of the live action trailer and think that's maybe what they were going for. Throwback to old skool survival horror
Yeah same. I'm pretty sure it was meant as a homage to Shinji Mikami's early Resident Evil days, which players (including myself) were thrilled about
@@kirstteas i believe thats exactly it
Exactly.
>Memorable and actually unique trailer with amazing pracitcal effects as a homage to oldschool horror flicks
"Looks like something made in 2002"
smh
The "ghosts" in Bioshock were residual memories passed into the character by consuming Adam recycled from corpses by the little sisters.
Thank you for this comment.
And the ones in Infinite iirc were 'scars' on the fabric of reality from all the cross-dimensional experiments the Luteces did.
@Interesting Fives what? i mean i didn't harvest the little sisters either but what are you talking about?
@Fascinating Facts Its supposed to test your morality bro
@@Johnson-br2lw not really
The choice is rather obvious. there are no drawbacks to saving them. Infact on the contrary you'll get more Adam on the long run if you save them
I had two playthroughs just to see how it would change the ending and in neither of them I felt anything substantial. It just felt like simple progression
We disagree on a huge number of stuff but dang do I enjoy listening to a different perspective.
wish more people were like you
Yo Roman Jones! You have one of the oldest active youtube accounts i have seen! Nice
@@dwarpmunder I'm old af lol
Roman Jones you are a happy wizened individual!
Im agreed with you. I even think the first one is better than the sequel, dont know the second one is more generic
The first Evil Within was the underrated one imo. I'm surprised to see so many other comments saying they like the first because for a long time it seemed like everybody hated it.
Personally I enjoyed going through the second once but I don't think I'd ever play it again. I preferred how the first game had tighter level design and more variety in combat situations and dangers to keep you on your toes. Some people get frustrated with dying to traps and such but that sort of thing is a hallmark of the genre going all the way back to alone in the dark, you're supposed to be careful and watch your step because anything can happen.
Completely agree. First time I played TEW 1, I was fully engrossed in it. The linear level design means you HAVE to face every enemy present, one way or another. The open-world design of the sequel means you can easily avoid confrontation, completely detracting from the stress & discomfort of a horror experience
no i tried to be careful but it was still hard and it annoying because of the enemy placement
I agree the evil within 1 was definitely way scarier compared to 2 and the bosses were also better and the dlc was cool but controls were a little too clunky for me and the black bars were annoying gameplay wise when it launched ( thank god you can turn them off now) and the story was confusing to me back in the day but I was always down for a sequel (now that I played 2 I understand it more now) and 2 has a lot of good changes gameplay and story wise for the general audience but the scares and bosses were underwhelming IMO but I loved how they brought back the old bosses from the first which was cool, this is just my opinion but I still enjoyed both games
@@denimschaffer9439 how we’re the bosses underwhelming? I thought they were al amazing
The first game got a thousand times more attention though. To this day the sequel is rarely mentioned. I've talked to a lot of huge survival horror fans who either never played the sequel.
I enjoyed the first one, I LOVED the second. The story, characters, cohesion and cinematic experience (w/out being an interactive movie) was astounding. I love the way it ended and was really excited by rumors of the story continuing with Joseph. Hopefully we'll see it one day.
I'm the opposite LOVED the first one ... enjoyed the 2nd
The Evil Within 2 is exactly what I would've wanted for the Resident Evil 3 remake. I wanted to run from Nemesis like I would from a guardian, ducking through back alleys and buildings.
Totally agree! Was just thinking about how resident evil 3 had the perfect template to take from with the evil within 2.
Damn, I never really thought of that! That would've be so dope!
I actually liked Resident evil 3, probably more than part 2.
Yeah I also kinda expecting RE3R to have a bigger sandbox levels like Evil Within 2 so Nemesis could indeed hunts you down more mercilessly.
The point of RE3 story was to get the fuck out of the city from being nuked. Making it sandbox where you spent most of the time being chased by Nemesis completely ruined the momentum and dragged the plot itself.
Oh hey, let's wasted 5-10 hours being chased by Nemesis while the missile just float in the air waiting for you to progress the story.
I don’t find Sebastian Castellanos to be a basic name. I actually thought they were going to give him some Hispanic background; that’s what ended up disappointing me somewhat.
Hey, not everyone can be named Jack Bauer, Rick Cliff or Clint Rex. Something more akin to real life works too in my opinion
That was actually an artifact of The Evil Within's conceptual stage, when the game was set in a European setting similar to RE4.
@@PabloYaos in real life white guys don't have Hispanic last names lol
@@TomAndersonn there are a lot of white looking people who are Hispanic (me).
Maybe, he was adopted by a Hispanic family?
The Evil Within saga is one of the first horror game I've played. It stole my heart end marked it with its symbol, the atmosphere, the music and the characters conquered me. It is number 1 on my favorite videogames of all time list. Of course it has problems, like every game out there, but still, those days when I feel down, I simply boot up the Evil Within 1 and the campy voice of sebastian is sure to cheer me up
I love 1. But most people kind of hate 1 for some reason
I guess it's a really enjoyable game if you're looking for that specific experience. I really liked how 2002 it was aesthetic-wise idk.
@@stephenthedude4383 dude do u live in a different reality? 1 is commonly loved as a masterpiece. 2 is always hated as if it is some kind of terrible games ever made. If u talking about loving 2 in any of TEW discussion, u would be teared into shreds.
I seriously don't get ur thoughts of "most people kind of hate 1 for some reason" coming from.
I still hear it as people hate the first but love the sequel
@@rustyfisher2081 👍
can't believe my boy is doing evil within 1 like this, it's such a good game
edit: now he's talking about matches being bad?!?
imagine thinking the match system is bad. there is nothing more hype than grouping up like 8 zombies and killing them all with a perfectly timed match.
I mean he also seems to hate the traps and glad they did away with them. Once you know they're there it's not that hard to avoid plus it adds so much risk/reward. The difficulty on Akumu I think is what made the game so good. But he praises 2 for its risk & reward.
thank god it isnt a good game
@@TheDeathOfLucifer I agree but the worst trap spot is the acid trap in the kitchen at chapter 13 because the moving saw blades or explosive saw blades can fuck you over when you are disarming the trap.
@@ismaelvalle4372 you can shoot an electric bolt to stop them. The game even gives you one at the start of the room as a clue.
I love how literally years and years later people will come out and call something under rated that was awesome from day one.
Yeah, this was and still is a great game I really hope it gets a sequel
I think Shinji Mikami and the team moved on to that new horror game they announced in 2019 and still haven't shown any gameplay for.
@@Gruntvc isn't his new game Ghostwire?
@@djames6043 Ghostwire: Tokyo or whatever, at least that was what it was called when they first talked about it. It did look pretty freaky, so the assumption is there's a horror influence. Plus it has "ghost" in the title. Either way I'm there for anything the guy puts his hands on.
It is the sequel 🤦🏼♀️
Yeah but I hope they give Sebastian some well deserved rest, Kidman can be the new protagonist trying to get Joseph... maybe have Seb show up at the end to give Kidman the assist with the final boss, kind of like Ada in all Leon Resident Evils
The moment i heard you say that Sebastian Castellanos was a generic name I rolled my eyes so far i could see my own brain
Oh trust me this guy also bitches about ‘underrepresentation’ in movies
Lol I never met a person named Sebastian. It’s as rare as hearing the names Xavier or Gunner.
your name is sephalanthropus? That’s kinda generic bro
I literally met one person with the name Sebastian one other person with the last name Castellanos. It’s not exactly generic. What does he think of Jill and Chris from resident evil i mean the last names are unique but not their first
It's kinda generic european name that japanese like to use
Many anime and manga use that name
I don’t think you give the first Deadspace enough credit here. That game is more Resident Evil than most RE games, and was so influential on the 360/PS3 gen
It's more Survival Horror not more RE
@@iwuthere.7198 Is Resident Evil not survival horror?
DeadSpace is more Survival horror than most RE games not more RE than most RE games, happy?
@@iwuthere.7198 No I really feel like you need to elaborate a bit better instead just saying "survival horror" explain what you are talking about, like when you say Dead space is less resident evil do you mean in terms of the horror aspects or the gameplay you got to explain your point or else this is just a bunch of nonsense word play
I remember when it first came out, that was one of the first horror games that legit scared me
I couldn't disagree more on many of the issues this guy brings up. Story, gameplay, atmosphere, all brilliant in EW. A proper return to horror, includes both gore and jump scares. It's an unsettling game, and has an excellent beginning where you're hanging upside down watching a corpse being butchered and you have to free yourself which really pulls you into the game and sets the tone for how you're going to be fighting to survive from the very start. I loved it, I'm a huge fan of RE4 too, think it's a brilliant game. In terms of actual horror, EW is way ahead of RE4. Much better story in EW compared to RE4 also.
I agree EW has the story and great tension and horror elements, and great environments. However I contend that it is a drag to actually play due to the frustration and clunky movement.
@@vovindequasahi I respect your opinion, I do also believe Evil Within was harshly, and even unfairly, criticised when released and is much better than what many reviewers made out. Some took an immediate disliking due to things like the borders on the screen and the controls. The protagonist suffers a bad leg injury at the beginning and this is reflected in the cumbersome movement for the first half of the game, roughly. Im not saying it's the greatest survival horror game ever made, but a lot of the criticism was just plain lazy. I saw so many reviews where the leg injury went completely over the reviewers head and then they're like 'oh you can only run for a few seconds, that's stupid', and its like 'he had a bladed weapon go through his thigh or did you completely miss that?' Also with character upgrade's this diminishes as the player progresses. The controls didnt stand out as particularly bad for me and they certainly didnt make the game unplayable
@@herculesv1.247 : well there you have the geist of why I was too frustrated to continue to the other half of the game. First impressions are everything, and amidst my dozens of games to play, I just couldn't find the patience to deal with how cumbersome and frustrating the time I played it was. That you made it past that and played it all the way through is just kudos to you dude!
@@vovindequasahi Ha, thanks! I enjoyed Evil Within and the controls didnt bother me therefore I cant take too much credit. I bought the second EW also, and I enjoyed that too. I'm just glad I'm not a game designer, we gamers are a fickle bunch at best
@@herculesv1.247 : oh yes we are, and imagine now the poor game developers not only have to worry about gameplay and story and that, but also about "WOKE" people throwing a fit if you happen to break one of the SJW cardinal rules in your game. BUT if you adhere to them, the real gamers will burn your game to the ground for that. You just can't win, and this is me as a game developer myself talking. It's a shit show in this nihilistic propaganda-rules polarizing shit show they call the present.
I played the Evil Within 2 and loved it.. I had skipped EW1 becuase of some of the reviews. But after loving EW2 I went ahead and played the original. Freaking loved it and think most people are blind including yourself. The matches for example are fun as hell! I actually after playing 1 miss half the "useless options" missing from 2.
I just finished both games, and this is the first time I ever felt myself disagreeing with this channel. TEW2 unfortunately left behind the best parts of what made the first so underrated and special, and in an attempt to appeal to modern audiences, appealed to no one. It was a big flop,, and rightfully so, but I really hope they continue the series with the best bits of both titles.
@@nikkjcrespo tw2 its a way better game than tw1
@@nikkjcrespoTEW1 so fire 🔥🔥 I loved the akumu mode
@@nikkjcrespo No, The Evil Within 2 flopped because of the first game. The statistics for The Evil Within 1 were dreadful. Only 18% finished it which is well below the industry average. 39% of people finished The Evil Within 2 - that's the percentage of people who finished Chapter 3 in The Evil Within 1 (1.5 hours of the game). lol. Most people dropped off extremely early for TEW1 and *they were primed to never touch the series again* as they clearly found it unappealing.
I liked both games. They are massively different but I feel both are underrated. What the sequel gained in gameplay, it lost in mystery and setting. I also disagree about the name, really cant see it being generic.
Exactly my thoughts, sir
They are both amazing. The second game isn't as scary by ANY means but it's somehow really fun.
Nah evil within 1 suck lull
The first game didn't have mystery it had bad writing, where it raised questions than answered. The "mysteries" that could be "left to interpretation" was actually just poor structure and lack of cohesiveness, which was again, due to the as for mentioned, bad writing.
@@musaerdogan6091 well just know that there will never be a third installment, the first one sold 3 million while the second on only sold a quarter of that, yup a quarter of that, don't understand how people bought the first one but skipped the second one which was 10 times better
my favorite game of all time is the evil within, and even though the second game was more survival than horror they managed to keep it feel like the evil within, it's as artistic as the first game . and we must "appreciate the art"
I have to say only Dishonored 1&2 + all DLC are the only games that come close to TEW for me. I really had an authentic experience with the first EW. I only played it late at night, with my surround sound, nobody in the house and I live 1mi from the nearest neighbor. It was truly an exhilarating experience. I haven't played Resident Evil 7 yet and don't care much for the RE games(they didn't scare/immerse me AT ALL), so maybe there are better horror games out there but this one did it for me. LOL I'm gonna buy them again and play them on PC this time
Big disagree about the TEW1 trailer. Even the footage you just showed looked fantastically shot and downright creepy. You also didn't explain why it was bad without just laying out your own personal biases about how live action video game trailers are "dated" and remind you of the 90s, which I did not get at all from the footage you showed. Seemed like you were just saying that to push the narrative of that trailer having a negative impact on the game's reception when some objective observations or sources would have more clearly explained that point. Great video though!
What biases? Live action trailers aren't exactly trend, so yes, they are dated. And they clearly went for a 90s style for trailer. The grain, the color... Probably the tried to appeal thought nostalgia.
On the other hand, I don't remember the trailer having bad reception.
I had never seen that live action trailer and thought it pictures really well the game atmosphere. If I had seen it before knowing what the game was about it certainly would've made me look it up.
I brought tew 1 Coz dat trailer
I adore both games, but I think I’ll always prefer the first. There’s just something special about the first Evil Within
I agree
Sebastian Castellanos is a generic protagonist name?
I don't think you quite grasp what the word 'generic' means.
Lol a generic name would be “John Smith” I don’t think he knows that though😂
It's kinda generic european name that japanese like to use
Many anime and manga use that name
And evil within is japanese game
"I don't think you quite grasp what the word 'generic' means.
"
--
Agree, he's a moron. I thought "wtf" when he referred to Sebastian Castellanos name as being "generic".
@@taichisuzuki1207 It's just one word. I personally don't think that would make him a ''moron''.
@@chin258456 Sebastian or Castellanos? Sebastian I can imagine, but Castellanos? Which animes if I may ask?
He focuses so much on other games I forgot what the video was originally about.
I know right?
I hate overwrought, flashy intros like that.
Yeah for real, not to mention the "Influences" He mentions aren't really the reality. Even the stealth was more influenced by Last of Us.
He jumps around worse than a 6 year old with ADHD
Thats basically what happened to TEW2. It was overlooked cuz people talked about so many others
@Kat Nip :] I will
I agree that TEW2 was underrated but, sadly, I think the first one was too. It was an amazing game and in many aspects, actually surpassed its sequel. The first portion of TEW2, when you're running around the town just flat out sucked and it didn't even feel like you were in the world of TEW. I also appreciated the callbacks the first game made to the old RE games, even if they were obvious. And I'm nit picking here, but that the idea that Sebastian's name is more generic than "Leon Kennedy" is kinda ludicrous.
Oh I know Leon’s name is also really silly, but I think the overall tone of Resident Evil was a lot more goofy than the first Evil Within so It worked more for it at last for me you know? Like for me the over the top darkness of the first Evil Within counteracted the camp of it all. I do love the open world area though of 2, it’s a big departure from the first game but it worked really well for me. I hadn’t seen anything quite like it before.
For me TEW1 at first was very cool because it was terrifying, then at some points it got a bit tedious but when I was near the last part of the game and started to get comfortable with the controls and mechanics I actually starting enjoying it and wanted more of it. I even went through the DLC chapters even though I almost never play "DLC" for games I finish even if I own it already.
I liked TEW2 more but if I like TEW more than recent Resident Evil games (maybe same as 7) or other so-called horror games from the last few years.
For me sadly actual "horror" games worth playing on PC come out once every 2 or 3 years and TEW1 is certainly one of them
@@InPraiseofShadows don't you think that they maybe got the small open world from silent hill 2 ? Don't get me wrong I believe the comparison with the Batman saga is on point but the resemblance with the silent hill saga is indispensable
Sorry but the first game deserves every criticism it got. The day one game was completely unplayable for me (had a 980ti) not to mention the black bars in the console versions which they could've removed or even gave players the option to remove them, The game lacked direction because it was rushed, there was no sense of cohesion, everything was just happening, the shooting felt like a poor man's re4 but it had great mechanics such as the torch mechanic which is amazing but only limited to the stupid rule of u can't carry more than 3 or 5 torches until you upgrade , the upgrade system was a huge cluster fuck with everything relying on green gel. Thankfully the second game fixed it by separating weapon upgrades from character upgrades and my biggest issue was that the main character was essentially a brick wall. Dude gets thrown into some of the most fucked up scenarios and the best you get out of him is "what the...." and overall the game felt rushed. If u didn't know. The evil within was supposed to be a Sci fi game. But uhm. Bethesda happend. The game got rushed and it was mediocre. I still didn't think it was the worst game ever. But it just needed more polish. Which is what the evil within 2 got. It was well polished aside from some goofy stuff here and there.
No? TEW2 beats the first one in every way even the horror was done better in the second game
The white slime/skull monster does in fact foreshadow the final fight with Moira
I thought my memory was bad when I heard him say it doesn't foreshadow anything, I'm glad others also realized this.
I hope that the Evil Within 3 gets announced for next year or something. They weren't really the most successful games ever though so i'm not expecting it sadly
Greetings from the future!
I’m really hoping that now that Ghostwire Tokyo is out that they give The Evil Within another chance. Four and a half years later, I’m still dying for a third game.
@@Road_to_Dawn saaame
@@Road_to_Dawn ehhhhh. It’s ehhhhh.
But the story of The Evil Within is over. STEM is down. Mobius is down. Sebastian & Kidman are finally free from that mess. There's nothing else you can do with it anymore.
@@Shythalia Not entirely true, it's revealed from collecting all the slides that Joseph is still alive.
As an old gamer, I will say, without a shadow of a doubt, that Evil Within 1 & 2 are the first survival horror games in a long time that deserve to share a category with the first couple Resident Evil and Silent Hill games. Especially the general premise which has a potential for good psychological horror that's only matched by Silent Hill.
I loved that live action trailor. Unsettling when the multi limbed woman climbed out of the bath or whatever. I loved it actually.
I completely disagree about his name. I think it's at least as unique or generic as other game protagonists. Lara Croft, Nathan Drake, Chris Redfield, etc etc. I would agree though in the first game especially he's a blank slate. I kept thinking he should be reacting way more to the things going on. I haven't played in a while but I liked him far more in the second game. They gave him more personality. If they ever get a 3rd I kinda hope they don't use him though. I mean how much more crap can a guy go through and stay sane.
Yea completely agree I mean literally at my highschool they’re only three Sebastian’s at my high school me and two other kids and there are surprisingly a lot of Leon’s very common name for some reason still Sebastian especially with a last name like that is not very common
How much more crap can a guy go through and stay sane? Idk, why don't you ask those very names you mentioned
@@maiseree1511 touche, but I do think the same thing playing those games sometimes too. Especially during uncharted.
Sebastian is like the most teenage edgy make up name to be european-ish in asia and japan
si hay una 3ra parte, perderemos a Sebastian
I know a lot of people here are really praising the first one, which did at moments genuinely scare me (especially the mansion level and hoping you can outrun or hide from ruvik) but the lack of coherence and flow to the environments, especially towards the end, kind of ruined it for me.
Loved the combat, didn’t care much about the characters but it didn’t bother me, but being teleported from one destination to another while basically being in a hallway simulator made me cry “wtf is happening” out loud several times, and not in a pleasant way. It wasn’t like other psychological games where I was genuinely curious to unravel the mystery behind ruvik- more like the level design, while beautiful, was too disjointed for me to be immersed or have fun.
Been toying with trying out TEW2 because it does sound better and the monster design (especially obscura and the guardian) are, pun quite intended, works of art. The only monster from the first one I liked was Laura, so I’m glad to see that has at least doubled in the second installment to two.
I thought the first game had a very entertaining, engrossing, and interesting story. Really sad Joseph didn't get a mention in the sequel but the story there was also fun.
He actually does get a mention in the sequel! You have to collect all the slides and talk to Kidman for it!
ohhhhhhh speaking of alice madness returns can we go over how underrated that one is, it's not a perfect game but it has some really good styles
you should check out the art book for it if you haven't, one of the best i've ever seen
i loved that game but oh god the doll world took too long
One of the most beautiful games I have ever played when it comes to art style
I enjoyed madness returns but the lack of boss fights that killed it
Sebastian was voiced by my man Anson Mount in Evil Within 1. I wish he would have been able to come back for this one.
For real. The biggest reason I can't bear to play the sequel is the new voice actor. He sounds like he's doing a really bad impression of Seb and it just doesn't seem to improve. I can't stand it.
@@ThiefofCrystals TEW2's voice actor has a very, very noticeable Canadian accent.
the voice acting is waaay better in part 2
@@haydeng3316 sure, if you like inconsistencies and slipped accents -.-
@@mouthmw The guy in 1 sounded like he was asleep half the time.
At 32:00 minutes this was my favorite part about the game, they managed to take a boring character and make him very sympathetic. Sebastian went through the horrors at becon mental hospital and survived only to have to do it again just to save his loved ones. I have to admit I fan girled really hard when you fought the enemies from the first game, i loved seeing this redemption story of his, seeing how he was scared and couldn't let go of all of his past demon's only to finally accept everything that happened to him and be a complete bad ass while killing some of his greatest enemies. What a game.
I love when you first go into the broken symmetry town and the Beacon Hospital is glimmering in the distance; Castellanos covers his eyes due to the glare and the ASMR effect it had playing it in my surround sound home at 3am with nobody here (I live alone in the country)! There were so many moments like that in that game. Claire de Lune playing in the cracked mirror, and the random encounters with safehead in the save zone/locker room was cool! Man I'm gonna pick both games up again, I was just thinking about them tonight.
I hated Sebastian in TEW2, he was a lot more boring than the first game.
Oh and I laughed at the “loved ones”, Sebastian obviously don’t love anyone in TEW2. Lily is just a mcguffin and a property of Sebastian so he needs to get it back. That’s all about the relationship between him and Lily. Also he literally abandons his wife in the end. That’s one of the reasons why I hate him in 2; he is much more ruthless character than the first game.
The first Evil Within is my favorite because of the story
the "ghosts" in bioshock 1 are residual memories within the adam in rapture. In game the lil sisters harvest adam from corpses and it gets cycled back into the gather's garden and eventually put back into you. Hence you see memories of people in specific areas who have some significance before their passing.
I personally prefer the first but I still really enjoyed the second
Me too, the second one has good details that says the developers actually care about the saga. For example when the fears of Sebastian come to life they are actually the enemys of the first game, telling you how traumatazing was for Sebastian that journey
Thank god I'm not the only one. The voice actor for Sebastian was better in 1, in my opinion. Plus, honestly, there was some shit in number 2 that scared me so much I couldn't play it for long periods. My heart rate was constantly through the roof lol
I actually liked both games, while I wasn't gonna try out the evil within 2 because of how some people say you don't have to play the first to know the second. Well at least that's what i remember the reason why but I gave the second a chance and actually enjoy it for what it is
Same, I prefer the linear structure of 1, but 2 had some love.
@@ds90seph I thought the voice actor for EW2 is better.
Just because youre playing as Sebastian it doesn't mean your experience his story.
I think in the first game it all resolve about Ruvik its his steam and everything is abt. him the monsters and everything you are in his mind and experiences his psyche. as Sebastian only a random cop to solve the problem nothing more.
English is not my native language sorry if somethings wrong. Auf Wiedersehen
Bin deiner Meinung 👀
Stimme dir da zu! Ich finde es war sogar einfacher sich so in den Spieler hineinzuversetzen. Ist auch nicht umsonst ne oft praktizierte Taktik einen "leeren" Protag. zu machen, damit der Zuschauer/Spieler sich hineinprojeziert.
Die Story über Seb wurde eher über die Notizen erzählt. Wenn man diese also geskippt hat, dann kann man natürlich schwer ne Bindung zu Ihm aufnhemen. Dazu kommen noch die 2 Story DLCs das praktisch ein fast komplett neues Spiel war aus der Perspektive von Juli Kidman, was alle Charaktere einem deutlich näher gebracht hat und tatsächlich scary war.
Ich habe TEW2 noch nicht gespielt, weshalb ich nur die ersten 10 min gesehen habe vom Video, also KP ob er überhaupt die DLCs gespielt hat, weil die bis dahin nicht erwähnt wurden 🤷♂️
Aye man. That's too deep for many people to handle. That's why people will disagree.
@@YVZSTUDIOS Ja das stimmt im zweiten Teil geht's dann mehr um Sebastian und seine Familie. Aber der erste Teil ist einfach mein Liebster Teil einfach nur weil die Story so krank und alles andere so Psycho ist und die Atmosphäre ist gut.
Falls du jemals den Zweiten Teil gezockt hast komm gerne wieder und sag mir deine Meinung dazu. 💜
@@starsandcards44 jo, hab vor asap den ersten nochmal zu spielen, aber diesmal im schweren Modus 😁 werde mich danach auf den 2. stürzen
I actually enjoy the first game compared to the second, when it comes to ''Survival Horror'' I think of and always choose the first one. The first game is dark, the setting is eeiry and unsettling, the antagonist is mysterious and lethal, the story is confusing but engaging, and the art style is glorious. The second game lets me down when it comes to the setting, the devs and the game itself admit to making the setting a generic and boring location with no character whatsoever; great fucking decision when the first game took place in a madman's personal asylum. I feel bored as hell in EW2 until I get to a location that's not the streets, anywhere but that bland empty town is better, great choice making that the meat of the game.
The story is of course interesting and has a stronger pull than the first because it is personal, a journey to save your daughter. The problem for me comes in the form of the antagonists who are the actual story, the first antagonist, the serial killer artist, is amazing and I love him, a true character representing the power of STEM in the wrong hands. Once he's gone though it quickly goes down hill for me, the theme of the antagonists was that bad people with strong personality types were gaining control of STEM and they did this with only 2 people, the artist who was already in there and that crippled preacher who talked himself inside and was obsessed with fear and control and quickly became the main antagonist of the game and threw out anymore oppurtunities of showcasing other strong personality types that could have shaped STEM, no more variety, just some generic fear manipulative preacher. Aftr him your wife becomes a temporary antagonist and at that point I was done with the game. I wanted to see how it would end and I wanted the conclusion of the story to finally arrive because I hated that the game lost its drive to showcase the true potential of a homicidal Wonderland. The story was still good because the direction they chose to tell the story felt boring, there are many great scenes and horror moments in the game but as a whole it felt empty or annoying, nowhere near as much passion in horror as there was in the first installment, in my opinion. If they had just one more atangonist besides those 3 then I would be satisfied with the type of villain they chose for the game, just 1 more strong personality type who was in Sebastion's way of finding his daughter, just 1 more oppurtunity for the art team to let their brains explode on the page and then consume our very souls.
1st evil within was amazing.
I think you should criticize this game, instead of oddly praising it. This game had so many problems, especially in the story. It’s clear that the writers put zero effort in making this game’s plotline, because it’s just a mess.
One of the biggest problems was the terrible storytelling about the antagonists. The first game’s story was very coherent; it showed Ruvik’s backstory throughout the game and it was written well. But in the second game, we have to forget Ruvik and fight against the random, poorly-written bosses. Stefano, Theodore, Myra… they are all weak and meaningless characters and they’re just lazily put together in a game. The boss fights were all over the place, really. And it hurt so much that they did the first game’s characters dirty. Ruvik had so much potential, I really don’t get why they threw it away and introduced the new boring villains.
The storytelling about the Castellanos family was also really bad. Sebastian, Myra and Lily had no personality at all. They just showed us old-fashioned mom figure, old-fashioned dad figure and incredibly shallow daughter figure. What is worse is it seems like the writers think they actually did good job in writing family drama. They show us unnecessarily long, meaningless and poorly-written cutscenes and expect the actual tears from us. Seriously, what a shameless, pushy and lazy writing. I sympathized with TEW1 Seb, because I could feel his suffering and the cutscenes with him and Joseph were really emotional, but I couldn’t relate to TEW2 Seb at all, because he was just a cliche character.
Also have you noticed that this game regards women around Seb as emotional slaves for him? It was so heartbreaking to see 3 women literally sacrifice themselves for Seb and Kidman was just an emotional supporter for him in this game. It was shame because in the first game’s DLCs Kidman was such an independent, strong and well-written character.
Seriously, you should play the first game(including DLCs) and the second game again. TEW2 was a massive step down from the first game. Oh and the match system in TEW1 was actually really good.
If your standard for a good female character is to mindlessly say she needs to be "strong and independent" you are lost.
@@DatcleanMochaJo LMAO that’s not what I’m saying. Kidman in TEW1 was strong and independent and WELL-WRITTEN while Evil Within 2’s women characters also seemed strong and independent but INCREDIBLY POORLY WRITTEN. Also they were all angelic sweet mommy figure for Sebastian it was SO GROSS. And they were all shallow,one-dimensional and completely forgettable. TEW2’s narrative was simply bad, terrible, complete trash. Please face it dude, TEW2 was hot trash.
@@windtacht1480 middman wasn’t well written at all in the first games base campaign
@@windtacht1480 also I can tell you probably defend ray from the Star Wars movies because you think all women are “strong independent”
"Emotional slaves" Dude what are you on about
This is probably just me, but I far prefer the first game. Hope the 3rd game is more like the 1st game more than the 2nd
Me2 I prefer evil within 1
I do too. By alot.
Agreed ew2 is ok but lacks the puzzle combat of the first. which was its best quality.
EW1 was good. EW2 was so much better.
Thank you! I’m sick and tired of people licking the boots of the second! It was disappointing!
The first game is one of my favorites. My only real big complaint about it was that the ending
confrontation felt a bit silly. (Probably would have felt a little less silly if it wasn't a bunch of instant death events that pulled me out of the experience.) Still, it took me a while to warm up to the second. Part of which was just realizing they focus of the two were quite different. The most important person in the first game is Ruvik, and almost everything in STEM is influenced by him. The way the game is constructed rotates around they mystery of who he is and how he got that way. Sebastian just happens to be there to experience it with you.
In the second Sebastian truly takes center stage, and the game changes accordingly. At fist I was a little put out that the second game didn't really have a central villain. Then realized upon replaying it that it wasn't needed, since Sebastian actually inhabited the Main Character role and his thoughts and feelings held much more ground.
I do often compare and contrast the two, but also feel they were trying to do different things.
(In the art book for the first game I remember reading that they were a bit hesitant about using the Keeper since he resembled Pyramid Head. In the end, they felt he represented the feel of the game most.)
As flawed as the first game can be at times, an important thing to remember is that you are learning ruvik's story and surviving his wrath when interfering with his plans, not necessarily learning about Sebastian or his partners. The weaker parts of the story and writing of the main cast makes more sense with this mindset
If i may, for the first evil within the reason there are so many different area that seems to be an individual concept, if you read up on the deeper story line is because it comes from different memories of peoples mind that had been trapped & died in stem, it is all a jumble mix of different memories & places. It does feel strange that one room doesn't connect to one another sometimes when you are playing through it but then later on i realized it's not suppose to make sense, you are in a place where there are so many memories from people & places gets mixed up with one another like a jigsaw puzzle mixed up in a box & each of the pieces is people's individual memory & it suppose to make you continue to question & feel unsure of yourself by continuing to be in unfamiliar places.
In the second one you don't get so much of that because it is no longer the same stem, it is supposedly a new & improve stem because Sebastian actually destroyed the first stem when he faced off with Ruvik in the end (it is implied that Ruvik survived to the real world as Leslie) With Ruvik no longer the core to stem, Mobius created stem again this time learning from their first mistake decided they needed a more stable core that can be control much easier then Ruvik was, that is where Sebastian's daughter Lilly comes in. I find this game runs deep with story line that is easily missed, (by the way Sebastian's wife Myra wasn't in the fire, she disappear soon after their daughter's death which Sebastian didn't found out later on that it was part of her mission to search for their daughter as she believe Lilly didn't die in the fire at all & it was all a ruse & she appeared in the ending scene working for Mobius as a twist implying for a sequel which become the whole plot for the Evil Within 2) Each character have a background to them that is found around the game as you play if you pay attention to it rather then when you are just trying to quick run through it & the whole story line goes deeper then what can be seen.
Sebastian in the first one is unrelatable because in the story he had distance himself with everyone & everything after his daughter died, drowning his sorrow in the bottle & smokes as they say which play to the stereotypical detective look the game was going for. in the brink of giving up they wanted him to be the cold disconnected detective who drinks too much & smokes too much as he now has nothing to live for but throughout the game you get a sense of who he was when you read on his detective badge notes getting the sense that what happened to him had really effected him but he was hiding alot of it. As a character it was still important to feel like you can depend on that character & by distancing him they made Sebastian almost neutral to that effect but still continue to make us question him as a character again filling the uncertainty & curiosity of everything, playing with your psychological along with the dread of what is happening. By the second one you get a sense of familiarity with Sebastian because a lot of things about his past & what happened to his family are more explained here giving us a more understanding & empathy making you feel more connected with him, a recipe needed in order for players to strive to survive along with the character.
The first Evil within is more psychological horror & survival & the mechanic that is in place to annoy you is to remind you that you can't just run around like a hero, it is suppose to continue to make you feel vulnerable, stressed you the fuck out & fuck with your mental state because you don't know what is happening or why or how. The Evil Within 2 is more action survival horror as you are given a clear task as the same character you know what to expect & that is why Sebastian seems more in control in stem this time around & now you have also a clear mission that makes it more survival then it is psychological that is also why they went with a more modern tone in the second one to remind you that it is a new stem system not the old one (which i think it is just plot convenient at this point) & give you more freedom & so better mechanics & more open world, therefore more action. Love both games through & through, great to hear your view on it & i can babble on & on with the in depth story of this game honestly i think the story in my opinion is so facinating from a psychological point of view more so then Resident Evil & personally i still love old style horror games like the first one, it always brings back memories!
the evil within 1 is a great game and was a succes JUST SWALLOW IT dude
Nope
The first game sold like a million copies right? I'd say that is a success
Im gonna have to disagree with you the evil within is amazing
Evil Within is amazing love the franchise and can't wait to see the third installment.
Terrince Tate I really hope a 3rd game gets made
@@160sharp I definitely think we'll get a 3rd game.
Terrince Tate it deserves it especially with that cliffhanger ending!
TEW1 is Awesome, TEW2 is trash
Sebastian Castellanos probably is the best character with horror Game. He is a normal men
The white monster at 24:00 do reappear, but the feeling you described is still there since it appears first in the middle of the game to reappear way later near the end of the game with all the other white monsters. It is a bit foreshadowing though.
Evil Within 1 Was a MASTERPIECE to me
Likewise. I found EW2 to be a big downgrade. Still an emjoyable game, but nowhere near as good as the first. The first game was tense and actually scary. The second has its moments of tension, but I found that the tension disappeared after the first 3 hours when they start giving you a lot more ammo.
First game was much better. Because I have that opinion, this video didn't go over well with me, however, i still dropped a like because this was well made and appreciated nonetheless
I like the matches gimmick better than stomping enemies, made me feel like i am really making a decision to conserve ammo and its cool to hit more than one enemy conserving even more bullets.
I know right, it's more survival horror, when you have supplies to manage and not spam kicks and stomps, I think he was way too much using RE4 comparison, when RE4 wasn't the best example survival horror of the series, it falls more into action-horror than survival horror.
@@MaxBraver555 same here !! The skill tree made the sequel way too easy. All you have to do is lure enemies to you, runaway behind a car/wall & used the cover takedown. The sequel lost that Claustrophobic feel the first had. You can runaway from damn near any encounter & manipulate the cover takedown.
@@MR.__G my thoughts too, the first was more scary, felt isolated and trap, plus that back story of Sebastian being untold, help maintain the mysteries and horror, he was complaining the first game just a cop story, when the sequel about being family man looking for his family isn't quite fresh either, something Silent Hill did a lot, unlike the first game, it's not really about Sebastian himself, it's about the unknown world he's in, which makes it scary. fearing the unknown
You get so much ammo and matches that it doesn't really matter.
The early portion of this video in a nutshell. Let's lie about evil within one complained that it has more in common with older survival horror games but is less like Resident Evil 4 which is action action action all the time. Make a straw man that evil within one wanted to be Resident Evil 4 One in reality it's much much closer to its original roots and then round everything out by saying Evil Within 2 is better because it's more simple and you don't have that many decisions to make. When the entire point of Evil Within combat was to be puzzle solving and Resource Management on the Fly.
Pretty much. The Evil Within is definitely a far more interesting gane than the second one. It just feels closer to the old survival horror games that people really hate nowadays. EW2 is another generic modern horror game
@@misaeltoral508 i disagree. The TEW1 is more flawed than the sequel. Both are great games however.
it tried to hard and failed at many many things, yet the sequel delivered
The sequel delivered cold food and didnt bring any sauce.
Lapse Dilationdrive it’s flawed because it tried bringing back mechanics that many felt were outdated. EW2 simply burrowed mechanics from popular games at the time and called it a day. It has no vision or soul. For all the flaws the first game has, at the very least it feels like a single vision was behind it.
Wow, well I just picked up both of the games on sale from GOG; I’m about halfway through the first and I’m digging it, so can’t wait to play the second!
The first one is better.
Thanks for supporting GOG, dude! You are smart!
@@Mr.Honest247 Nope
23:50 Wasn't the slime monster, "never to be seen again", his wife / aka the final boss? It's the way I remember it (played it years ago, so I may not remember it correctly...
I understand why he thinks Sebastian castellenos is a basic name. Personally I like 1 and 2 was just as good. I liked the way that they experimented with the environment. I just feel like the open world feeling didn't feel right for this game. The only flaw was I wished it was more claustraphobic.
Much like the rest of the comments here I’m gonna have to disagree with you on virtually everything stated in this video but it’s your channel and I decided to watch it lol
Incredible deep dive into this game. Thanks for the love and care you put into presenting this.
Love this series to death. One of the largest things I’m sad about is that we’ll likely never find out what happened to Joseph WHO MAY I REMIND IS ALIVE! I’d love a sequel where we could follow him, maybe a switch perspective type game?
Either way I love this series and I’m glad that people still talk about because in regard to the second game it was underrated.
There was a lot I disagreed with in this video if it wasn’t clear but it was entertainment nonetheless
I'm positive Evil Within 3 was going to be Kidman as the main character. Would've been natural.
I was made that the sequel trolled me about nothing relating to Joseph
I just finished both games from watching your video, and I had such a great experience. I love the duo-logy. Thank you!
Everything you're saying that makes the first Evil Within so called dated is what I call paying homage to survival horror games of the past and when it was released and still to this day there really isn't anything like the first Evil Within. The sequel is really good as well but it gets rid of pulling from survival horror games of the past and does its own thing witch makes it come off more Bland in my opinion
Finally man
Welcome back and hope you are ok 😁
Thanks! Yeah I’m doing pretty good now, I moved in with a few friends temporarily and have been doing a lot better since then, so I’m back to my old self. Hope you’re well!
@@InPraiseofShadows i am ok thanks
I really love your view and I definitely agree on your point, but for me, I have a soft spot for the first one. I really love the crunchy shots with guns, and I think the enemies had design that still sticks in my mind and the bosses and I really liked the match system. I will admit that as a survival horror games, they really did take a lot and had a mush mash of ideas. I still love your thought process though!
In the first game, I think what they tried to do was to get him to feel sympathy for the villain and the victim, and if that worked, he felt more sympathy for Rubik and Leslie than Sebastian, but thinking about it, in the first game they went in to do a job that they do all the time, not thinking that they are inside something that threatens them mentally, that is why Joseph is weakly different from Sebastian who goes through a tragedy but separates him from work or rather insists on doing his job to forget his great loss. He also introduces us to the world of STEM, and in the second is the story and suffering of Sebastian in which he is more vulnerable, because of the event in Beacon that marked him; like the others, and knowing from one day to another that his dead daughter is alive and his wife is what motivates him but at the same time can kill him in STEM/UNION. I love both games, the first one and the second one, if you notice the big change in the combat simulation but that takes away the charm of the first one that is complicated to play but very entertaining, what I would have liked is that they bring out DLC for the second one, also we should mention that Tango the producer of The evil within is a young and new company, This was his debut so he didn't count on very good designs or that a good expression could be given to the characters in the second one. He already has more production thanks to the sales of the first one and that he has the power of being a Resident Evil and Silent Hill.
Also in the new RE 8, the developers, said that for the atmosphere of the game they were based on TEW.
I’m glad this game got you out of your funk. I’ve recently discovered this channel and I can see your immense talent. Do not give up. You’re an inspiration.
If you think evil within 2 is better than the first one your off ya head bro I thought the second was shit.
So unbelievably happy to see the growing sense of appreciation for this game. I'm one of the people who didn't really like the first game, but I bought the sequel day-one (because I'll watch or play anything even remotely spooky, lol).
I wasn't expecting much right up until the moment Sebastian goes into STEM and the late title card drops over a lonesome dark void. Right then I knew I was in for something special. I absolutely love this game for all the reasons above and then some. I've been singing it's praises ever since. It really is a special entry in the genre.
Also, it's worth noting that sales figures were mistakenly obscured by the way they were collected. If I remember correctly it was something along the lines of this: the game released late in the day and at a weird point in the week so that sales data was only collected for an unusually brief period. Something like several whole days less than the typical sales data gathering period.
That said, it's still reasonable to assume that it didn't sell as well as the studio wanted. It's just that it might not quite be the disaster people think it is.
I kinda prefer 1st game over 2nd game in terms of Atmosphere, Linear, Map Design and story. But Evil within 2 is also decent too I like early chapters with Stefano and i like the gameplay and variety options of guns. However later chapters of this game with burning enemies are dull imo
All I know is that I'll always remember The Evil Within frame rate
Lol yes damn
To this day I still don't understand the hate that The Evil Within 1 gets.
I have friends who are die hard Resident Evil fans who refuse to give the game any time of day simply because of critiques that frankly, I never really found to be problematic in the first place.
The game was cross gen, which made it more buggy than it admittedly should have been, but the pacing and the variety of all the crazy shit that you get to experience just embodies everything that is survival horror to me, and it's all a huge love letter to Shinji Mikami fans considering it amalgamates everything that makes his work distinct in a package which truly understands what it's trying to be.
From the get go, The Evil Within was never meant to be a serious, edgy horror title (the way that 2 kind of ended up being, which is why I think a lot of people like it more) rather it was meant to disguise itself as such, while having an incredible amount of fun with excuses to pull out everything, including the kitchen sink.
You've got crazy boss battles, stealth segments, body burning (ala RE1 Remake) hiding mechanics (that while barely used, offer more gameplay variety and options for higher difficulty runs) silent hill references, Japanese horror film references, American horror film tropes/references, great music (including the classic and my favourite save room music possibly of all time, Claire de Lune) and a lot more. It's got Last of Us style mechanics (which in my opinion, work well for this type of experience) and a trippy, sci-fi influenced story including a villain which, while not wholly original, is compelling and intimidating despite some of the overt silliness of the story, and it even has Uncharted/Crash Bandicoot-esque running segments with some cinematic flare. Even the cheesy writing/dialogue is (while admittedly cringy at times, though barely ever truly problematic) a call back to Resident Evil 1 as well, and that's something I think went completely over peoples heads at the time.
It bugs me that a lot of people look past the importance of the entire STEM story mechanic in the first place as well. Similar to Cabin in the Woods, this game utilizes its storytelling to comment on the genre it exists within, whether that's overt, environmental or otherwise. The environments constantly shift and change, allowing for visual variety but also allowing for players to experience extremely varied gameplay, and allowing for the story to go off the walls while still remaining somewhat grounded within its central theme/concept of dreams and mental scapes.
Too often I think this game is compared to classic titles such as RE4 without the understanding that it was never meant to BE an RE4. It was meant to REFERENCE RE4. It was created as a return to form, but also as a self-conscious thrill ride through everything that makes horror fun and cool, with a touch of Shinji Mikami to give it all a stylish flare. I compare this game to something like No More Heroes or Killer is Dead by the incredible oddity that is Suda51. Enjoy it for what it is, don't think too hard about why or what it's doing or the reasons that it's doing it, because the goal is to have fun and ride the wave.
If we analyzed Resident Evil 4 with this critical of an eye, we'd find the same kind of bull to complain about anyway. Silly Ganado's shooting crossbows in hoods, a giant mechanical statue of a zombie man with a funny hat who looks like a 13 year old boy, hell the writing in RE4 was just as silly most of the time. Yes the game is older, but it was also translated from Japanese which can make the intended inflection of some statements easier to misinterpret and therefore act to.
Look, at the end of the day, I love both The Evil Within 1 and 2. The first, however, has a special place in my heart particularly because of what it is on the whole: a crazy romp through a trippy nightmare with more to do than most survival horror games could ever dream of. It isn't a 10 out of 10, but it doesn't have to be to be an incredible survival horror experience. It's one of my favourite games/series ever, and I'll defend it to my dying breath.
And to echo the most poignant observation from the rest of the comments: Sebastian Castellanos is literally the FURTHEST THING from a generic video game protagonist name that I've ever fucking seen or heard. By comparison, the Master Chief's name, for example, is fucking John. The last time I even heard someone named Sebastian in a piece of media was The Little Mermaid on VHS and even then it was distinct. It's almost impossible for me to think of a more distinct name than this, so honestly I have no idea where that sentiment comes from. I wholeheartedly disagree.
EW1 also ran on idtech 5, which is a fantastic piece of shit.
dude, what do you mean the slime monster never appears again? it is part of Myra as she goes insane inside of stem, so when you fight her in the end it's basically the slime monster but the core/ queen bee of it or whatever you want to call it
so yeah it might not be the exact one, it's basically the root of it, since it's not a seperate entity but more of a collective thing caused by Myra
I like the first part more then the second.
This whole review felt like i was watching a 48 year old guy reviewing a new Madonna album and comparing it to a Bjork album from 20 years ago ... and i meant that in a bad and good way
i remember when this game released. i felt like i was the only one that bought it. none of my friends or family did, and none of them had any intention of doing so, and yet after 2 playthroughs i couldnt figure out why. the game was really good and i had a blast from start to finish. it felt like i was back in the 90s playing RE again. loved every minute of it and the art design+sound was stellar.
The worst part of the game is the second half. I find those burning enemies really dull.
stefano was such an interesting character the game got kinda boring without him there
I loved this game, just replayed it recently. I was so enthralled by the story an the non linear style of the open ended levels. It always felt satisfying to find a new optional story bit with the resonances, and the new weapons or gear you find. It feels so good to start out desperately sneaking around, avoiding direct combat in the beginning and then growing as a character ready to face the challenges in stem. The players abilities develop along with Sebastian character, with a great feel good ending.
This game and resident evil 7 feel like a new beginning for the survival horror genre
I just finished playing TEW2 yesterday. I downright LOVED the 1st one. I thought it was much more tense with every encounter, the ammo reserve was so much lower, and I felt the need to reserve and focus on my shots way more. TEW2 lost me pretty early on with the encounters. None of them felt very impactful or threatening. I almost never felt like I was in much danger during my entire play through. Killing every enemy in the first section of union, just for them to ressurect a whole new slew of enemies right after was just annoying. Also, reusing locations is just lazy. They did it with both the 1st area of Union and the Theatre area of union. Once with Stefano and the 2nd time with Theodore. Having to fully explore both those areas twice each, was tedious and annoying. The 3rd act of the game was honestly the only one that really had me glued to my seat and screen. But the 1st 2 acts was a treacherous climb.
I remember I cringed so hard at the description of Myra in this game, like, "She forgot how to be a wife, she only remembers how to be a mom". And all cringe-worthy conversation between Sebastian and Myra. Seriously who wrote this game. They definitely should hire another writer in the next game.
Yea there were definitely some cheesey lines lol
Yeah early chapters of this game story was going decent. Then later chapters just went full hollywood/marvel generic story lmao
This was a really good watch. I see why you prefer TEW2 over The first game. In my opinion I think its because the game gave you more options to experiment with it. I prefer the the 1st game over the sequel, but thats only because I like the idea of playing to the worlds rules and learning to adapt to it. I can agree that the matches gimmick from the 1st game was janky, but to be replaced by generic dead space stomp was lame lol. All in all though I think it just comes down to preference, or what anyone is in the mood to play at that point in time. Great vid!
to explain the ghosts in bioshock (if someone hasnt said it already ) is because the eve you use has been used by other people, parts of their memories still flow in the eve so you get glimpses of other lives. a bleeding type effect basically
Amazing content as always, looking forward for more in the future. Keep up the great work and I sincerely hope you are doing better.
I totally love the The Evil Within 1 and I didn't have any problems with how it felt.
My man starts the video by basically saying the first game is an irredeemable bad copy of RE4 and later in the same video proceeds to say it is actually kinda of good... what
I loved this game! Even though I'm a huge fan of Shinji Mikami, I actually liked Evil Within 2 considerably more, and I really appreciate you putting your own perspective on this one out there! This is an interesting watch, and I think that thematically and mechanically it's a way more interesting game personally.
I notice a lot that some people either loved the first game.. and hate the second.. or vice versa. I personally loved them both. I get its not for everybody. But I was into them both. The world , the characters, the story and character arcs for people like Kidman. I would love to see a third one some day. Probably wont happen. But I will hope. I just played through both games again this past week after a couple of years. Had a good time with it still. So that says something. With the first game.. I didnt just see an RE4 clone. I saw a bit of everything. Silent Hill (the nurse outfit, the keeper reminding us of pyramid head), Resident Evil (chainsaw guy, mansion with puzzles section, village fight).. etc.. Think it was just a game inspired by all survival horror from the early days. They are both separate experiences. The first one being more linear and tense and difficult, and the second being more open and free to explore.. and expanded on, and still tense at moment, but a little less difficult . And helps try to give the player more control over how they want to proceed this time and how much they care to explore the open world bits.
Banger of a vid, glad to hear that you got through the mental state you were in, you're an inspiration.
Actually his daughter was the one who "died" in the fire not his wife and daughter
It still makes me angry that this game didn’t care for the first game’s characters at all. Also the second game’s characters were like, written with no love. Such a heartless sequel.
Both of the evil withins are among my favorite games
As someone whose name IS Sebastian, I 100% disagree with Sebastian Castellanos being a generic protagonist name. I almost NEVER hear my name in stories, may they be movies, video games or books. I would know!
Your point about the trailer for the first one being a live action short with 90s quality being bad advertising I’m just gonna say that’s the whole point bro, literally what they were aiming at, the evil within 1 is a vintage styled game, psychiatric hospitals/prisons that no longer exist in that way, old weapons, old music, barbed wire, rusty metal… making the trailer an unsettling live action short was a very good decision from them imo. It gave an unsettling snuff film vibe that an animation couldn’t.
Imagine if the human centipede 2 wasn’t in black and white with weird acting and strange camera placements right in the actor’s face while he makes weird facial expressions. If it wasn’t filmed like that it would just be an average disgusting film with nothing special about it.
That type of filming really fits the evil within if you ask me
If anyone reading this has playstation now evil within 1&2 are "free" on the service.
I'm sorry but you could have cut the first 20 minutes out of the video where you did nothing but repeat yourself on how you felt the first game was dated among other gripes about it. I had completely lost interest in watching the rest around the 15 minute mark. I of course aim for this to be constructive.
I was thnking the same. I came here for EW2 and he kept talking about everything but.
@@Spokenword that's why he made it long & took his time. lol
@@deepstariaenigmatica2601 if you're going to do a video on one game but waste 20 minutes talking about another what's the point? I didn't click to hear about the first game. it's fine to hit on points here and there for comparisons sake, but all he did was whine about the first game and how bad he thought it was. repeating the same points over and over. It's bad planning, and a bad video.
Eric Burgmeier Agreed, I even had to recheck the title to see if I was watching the correct video
@jocaguz18 your last sentence made zero sense. Also see my statement above where I mention making points is fine for comparisons sake, but when you repeat the exact same negatives over and over for as long as he did in the video it's just whining at that point. Like ok we get it, move on.
I love the evil within series. The sequel was definitely underrated. I’ll be replaying them in the future since it looks like the series is dead :’(
You: -almost a solid hour of thoughtful commentary-
Everyone: But Sebastian Castellanos isn't a generic name?! WTF?!?!
You describing the calm tranquil union pamphlet being juxtaposed by the chaotic creep and frantic gameplay footage was genius