So, to anwser two confusing things: - You weren't summoning the briar dudes as quickly as you thought because game turn =/= your turn. There's a bar under your HP that shows the turn progress, and creatures can take multiple actions in a game turn based on their speed. - divine intervention happens when you have all your prayers fully charged and die, saving you. Not quite sure what it does exactly, though, i don't have the game merely watched a playthrough (now two!).
Divine Intervention is if you would die and at least one of your prayers is full. It uses all of the charges of one of your prayers at random to restore you to life with a small amount of HP.
As I remember, this game is like Tales of Majeyal but roguelike - goal of the game is not to complete the game/finish run (who needs that) but to make your character overpowered as possible or die trying.
Hey wander, i dont really comment but i just wanted to say: thanks for taking a look at this. Im in love with modern traditional rpgs and true roguelikes like void wizard, moonring, cogmind. So thanks for spreading acknowledgement(?) of this genre
I can see a wild build where you terraform everything to divine grass with the Druid. As the amount of familiars is no longer capped by your wisdom you can summon until the board is full. No enemy would be left without entangle unless they died really early. You could possibly do a weird chain where this happens You heal->you deal death damage-> this damage applies statuses -> these status cause poison damage-> you heal from the poison damage. You could also fill the board with snakes in the process in order to heal more to deal more damage. There is probably some broken chains in the game that can be broken by the enemy having resistances which why Plague is useful in those situations since it also deal poison damage.
I remember the days of nethack.. Used to play it on my old old old 486 dx4/100 linux box running slackware.. I was so damn addicted to that game it wasn't funny, Dungeons of Dredmor was another highly addictive game!
The class/race/patron combo's are silly in this game. I won a few times using a pure physical skill build with only 2 skills, standing still to multi attack as a Champion.
hell yeah thank you SO much for the coverage. The title is very well-said, haha
Yeah, a geese summoner would be pretty scary.
Goose-nado!
Nice to seee someone melding the benefits of a traditional rouguelike to modern advances in gameplay
So, to anwser two confusing things:
- You weren't summoning the briar dudes as quickly as you thought because game turn =/= your turn. There's a bar under your HP that shows the turn progress, and creatures can take multiple actions in a game turn based on their speed.
- divine intervention happens when you have all your prayers fully charged and die, saving you. Not quite sure what it does exactly, though, i don't have the game merely watched a playthrough (now two!).
Divine Intervention is if you would die and at least one of your prayers is full. It uses all of the charges of one of your prayers at random to restore you to life with a small amount of HP.
Literally subscribed so i could see this video because this game is wild. It is now in my library lol. This is great! Thanks for sharing!
Congrats on winning the first half of the run! Don't forget to start on the Path of Dust from the Maqabra.
As I remember, this game is like Tales of Majeyal but roguelike - goal of the game is not to complete the game/finish run (who needs that) but to make your character overpowered as possible or die trying.
Hey wander, i dont really comment but i just wanted to say: thanks for taking a look at this. Im in love with modern traditional rpgs and true roguelikes like void wizard, moonring, cogmind. So thanks for spreading acknowledgement(?) of this genre
If you ever want to see a breakdown of what happened during a round of combat, you can click the log button in the lower left.
I can see a wild build where you terraform everything to divine grass with the Druid. As the amount of familiars is no longer capped by your wisdom you can summon until the board is full. No enemy would be left without entangle unless they died really early. You could possibly do a weird chain where this happens
You heal->you deal death damage-> this damage applies statuses -> these status cause poison damage-> you heal from the poison damage. You could also fill the board with snakes in the process in order to heal more to deal more damage. There is probably some broken chains in the game that can be broken by the enemy having resistances which why Plague is useful in those situations since it also deal poison damage.
I remember the days of nethack.. Used to play it on my old old old 486 dx4/100 linux box running slackware.. I was so damn addicted to that game it wasn't funny, Dungeons of Dredmor was another highly addictive game!
Reminds me of Tales of Maj'Eyal. That game is amazing as a Rogue like. welp. now i need to play that again.
you just rolled up with a army to beat up the monsters
I hope you at least put up one more video on Achra, and do a melee build or something, since each build plays very differently.
This game is so freaking good!
The class/race/patron combo's are silly in this game. I won a few times using a pure physical skill build with only 2 skills, standing still to multi attack as a Champion.
Nice
😮😮
Hi wander sorry to ask this in a non related thing to the video but are going to do frostpunk 2 cover?
I've been accidentally clicking on this video for a while, Then I have to close UA-cam cause the UI gets locked 💀 No Longer!!!!