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Complete Charge Deckbuilding Guide (Library Of Ruina ver. 1.3.0.7b)
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- Опубліковано 16 сер 2024
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Overcharge just got insane! The purple tears defense stance can nullify the stun from using Overcharge. You can just run leap and energy conversion to draw and recover energy.
I found out about this after I had already nearly finished the video and unfortunately didn't have time to add it in post. It is a ridiculous strategy though and I wouldn't be surprised if it gets patched out.
@@kaskozhuk4158 There's really no reason to patch it out though. Brawl + Overcharge basically does the same thing anyway
@@kaskozhuk4158 it has not even after the full release
Purple tear defense?
@@GoznerPeter yeah her defense stance
Please please PLEASE make more vids like this! I love watching your stream and playing the game on the side myself, and having your views on deckbuilding organized into great vids like this would help a lot!
This video took 60 hours of work to make, spread across 2 weeks. I do plan on making more, it's just gonna take me some time to balance streaming, work, and editing.
Though I do know which strat I wanna cover next, and it isn't Smoke...
@@kaskozhuk4158 Gun, alternatively, burn (?)
@@kaskozhuk4158 Do it if you can, ofc, but yeah I'm a massive fan of seeing your strats laid out like this!
My guess on the next one is... Singletons?
@@BladePHF Singleton is a little bit complex to go over, but I will put that one on the backburner for now. The strat I planned on talking about sounds pretty similar though...
There's not enough Martina in this video
Regardless, this is very informative, i will keep it in mind
There's a really broken charge build you can do with the purple tear key page using the guard stance. 3 Overcharge, 3 Leap, and 3 Energy Conversion. Purple Tear is immune to the debuff from overcharge. So you have amazing clash power, amazing page draw, amazing light restore, great against mass attacks of all kinds, and you can become the fastest (2nd/3rd fastest) librarian in the city.
This is completely true! I didn't mention it in the video because I personally find the strategy a bit boring to use, but this is really strong and I don't fault anyone for wanting to use it.
hey good idea making guides like this, Poeple that have a hard time understanding how to build will hopefully get better at it thanks to this
This is very good and informative. Good job, would like to see more.
I have always enjoyed these guide-type video, this one and the one with the battle symbols are very good, if PM take more pages of the colors, you could be deck building guides from them
I personally really like rewind as a page, and now even more now that it has been buffed. I'd also say that evade dices are quite good in the right circumstances when paired with the right passives, and golden opportunity is great when you have +2 from both defensive passives as well abnormality page buffs or extra endurance from iron wall or combat preparation, potentially giving you a massive charge momentum. This is why I personally run Nemo with both liquefied flesh and your shield + the usual RRR suit. Also, as of now, savage mode is no longer emotion locked.
Good to know about Savage Mode! I was not aware of that change before I uploaded this.
The main issue with Evade dice is that they tend to have rolls that are too low to deal with the attacks they're needed for most. The highest Evade roll (that I remember) is on Fiery Waltz, which is a 4-11, and even that can sometimes struggle with both defense boosts.
Me who only unlocked Yesod(who actually makes my PC lag):Playing through Focused attacks and E-Endure
For myo's passive attribution, something fun to do is to give her geb's passive that makes the lowest speed die infinite, like that you get a free +5 power to all your rolls on this die :D
I understood absolutely everything, don't worry about it.
Dude I love videos like these! It really helpful with experimenting with new decks or approaching diffrent fights in a new manner. Keep up the good work!
I think I make a haste build with automatic movement, leap, with damage cards repressed flesh, knives with energy cycle on Lowell’s page
That is a pretty solid deck, though this video I was mostly only talking about using the key pages from the Charge receptions. I'm sure it works great (since it sounds like it would)!
And honestly, this is what I meant when I told people to experiment with charge.
A little sad you didn't dive into the possibility of running Charge decks on Key Pages they weren't meant to be on. I remember a while ago I wondered what it would be like to run a Charge build with Emma's Page, since "Ripple" happens to benefit from both of Emma's passives, granting even more power on that attack die. Could be a fun concept!
The big issue with that is that it would boost the Evade die as well, which you don't want.
But Yeah, this guide is mostly for hard-charge setups, rather than ones which just run Leap or Ripple as supports.
@@kaskozhuk4158 Well, thanks to you pointing that out, I now found a way to make this build even stupider.
Put it on Yesod's Floor, and combine it with "Musical Addiction" (and any blunt Abno Pages you can get). That way the evade is basically guaranteed to fail and you get even more damage on the blunt follow-up. This sounds completely ridiculous, and it honestly is, but I love how you can do dumb stuff like this if you put your mind to it.
I hope we can get more guide like this for other mechanics or even some general one that explain how to build generaly. It could be some usefull things to help people that start this game.
I find concentration to be useful for one thing: to combine with a 0-cost charge gain to get 11 charge by scene 2 for the buffs.
I also remember Rudolph having a passive that gives him 1 strength and endurance for each time he’s been staggered this act, up to 5 times.
(Maxim’s passive giving 200% damage is a bug shared with smoke involving mass attacks getting buffed multiple times, combine them for extra oomph)
Also curious, how long are you building these decks to last? I always build my decks to be able to handle realization length battles, so I have excessive light gen/page draw, but these builds seem to mostly be for a single reception or two? Not sure though.
make deckbuilding ammunition please s2
It won't be the next one, but that video would be pretty short and I do plan on going over it at some point.
Man watching this makes me realize I have a lot to learn about deckbuilding. My playstyle is getting the highest power possible to win the most clashes and in the end I never play to my key page's strengths. Definitely need to change my thought process lol.
Great guide
Not enough "C-charge up!"
I give this a smoke out of charge.
But this is a really helpful video.
Can you do an episode with a in depth guide to build a good Singleton Deck?
Yesongest: (Aka, “BongBong attains the speed of light) Strat:
Yesod’s Floor, Myo and Red Mist’s “The Strongest” Passive.
Get Chained Wrath, and literally every other a no page of you can.
BongBong now has (at least) +5 Power on all dice, and can clash with anyone she wants.
Also make more of these guides their very helpful
Interesting and a good guide but the most interesting part was the page's pronounciations (Nemo and Myo are not intended to sound like them). 👍👍
I feel like I’m missing something here. Your decks seem powerful but many seem to be lacking card draw or light gain. I understand light gain is largely insignificant unless the battle is dragged onto the max emotion level, but even so shouldn’t you be prepared?
For example your Bada deck at 19:55 only has a single instance of light regen in gigigi, and it’s a 1 cost, meaning it’ll be hard to use later on alongside more heavily costed pages when emotion gets high. Additionally, the deck lacks any form of card draw whatsoever save for the block roll on Sturdy Defense, assuming it wins (albeit it almost always does). Your next one at 20:25 has no instances of either light regen or card draw, and I don’t follow how these would last in extended battles. Your Rose and Maxim decks do address these issues however. Nikolai, Rudolph and Myo also seem like they would be consistently low on cards if you never happened to draw Leap, or in Myo’s case Unlock, and even then Unlock is a delayed form of card draw, albeit something you can consistently play each turn.
Am I just overthinking it? I can’t see most of these working in extended fights, but I‘ll test em on my own later today.
Edit: I see now in regards to the Bada decks that the decks largely don’t need card draw or light regen since they’re 1 spd’s, assuming you don’t give them spd passives, since you’ll always draw 1 card and gain 1 light every round, meaning you’ll always have something to play. I do still however have questions about Nikolai, Myo and Rudolph
agreed. light recovery and drawn can be pretty crucial. However since the change to the patch, it is insanely easy to stagger and kill in just 1 or 2 turns. Making the game very fast. Fast enough to disregard light and pg drawn.
For the most part, these are meant to just be used as a base, rather than being decks you should use outright (though they do all work in that regard). I do say at the end of the vid that none of the decks are perfect and you should try experimenting with them.
Also Bada has 2 speed dice... dunno why so many people forget that.
@@kaskozhuk4158 I feel like playing singleton is almost mandatory most of the times due to the lack of card draw options there are, how do you feel about this?
@@defizero4383 Running Energy Cycle and Leap in a non-charge setup can sometimes be more effective than WotP actually! Though I admit, with the addition of Multislash, Singleton has the best handlocking potential right now. I'm just personally not a fan of using WotP in every deck, though there's no shame in doing it.
There is one rule to charge builds. And the name is Purple Tear Defence stance.
the fact rip space spends all the charge at once makes you not wanna use "Triple-R Suit" passive which is one of the best charge passives because you can hoard even more charge ensuring you never run out
draw card and light recovery can be pretty crucial. Gotta keep that in mind when building any decks.
This is a well made Charge deck video, And I agree with a lot of points here.
I have however some trouble with using 1 leap as my sole source of draw, and I usually go for 2 copies of leap instead, although that's obviously a subjective preference.
I have also realized that attributing RRR suit to Rose and Cane office does make them significantly better to use.
Also I think that Uncanny Strike is superior to energy strike (more stagger damage, no self damage).
I'm looking forward to more guides and ruina streams
Me feeling the pain losing the Rip Space algo 2 consecutive times in 1 match and I lost Rose when the second page activated, the page just disappear and the clash was... well it was the Index fight and I already lost 1 because 40 damage, so 4 v 5 next scene isn’t possible
"Rewind not useful"
*Reeeeeee*
i prefer use Rewind lol
cause the third dice is on hit recover hp which is better than energy shield imo.
Edit: still a good video, i will build my charge deck around that but i feel most of the set i see you build is kinda lacking in light or draw?
i build Nikolai and Rudolph with 2 energy conversion and still feel lack of card draw
Alert: DONT use mind crush when fighting MSoB ( Mountain of Smiling Body) bcuz it will drain Ruldoof health to null, I did it when realizing spoiler alert Language floor and I thought it would be cool to stagger Roland + 4 Corpses round him, turns out i learned it the hard way as Rot passive still stands even on mass attack, so Ruldoof went from 72 to 0 health and the visual zapping line still stays because he isn’t there to stop it anymore. Please I learned it the hard way, don’t do it like me
Good video yes
Huh, you don’t use many Light Regens or at all on some builds, interesting.
If it works, this opens up quite a lot of new builds tbh, I’ve always been to spooked to get rid of my Light regens
It was pretty fun to record the clips for this. Its a shame you didn't use the clip of Maxim bonking Finn tho.
I couldn't include that clip because I know Finn was not truly dead as a result. He was too powerful...
Wouldn’t the speed/haste deck work on Yesod’s floor, too? He does have Clean and Charge.
It absolutely would. I did not think of it at the time because I don't use Yesod very much anymore and constantly forget that Clean exists.
Man, imagine if they didn't nerf brawl.
Man, imagine if they *did* nerf brawl.
Savage Mode is bugged and can be used at emotion level 1 as of 12/28/2020.
afaik the emotion level 3 is bugged and as of now you can use Savage mode off the bat
i want to see a strength deck guide
Rip space is really damn strong but being exclusive to warp crew who passive is questionable really suck
Overcharge are t that bad tbh, it’s like a semi finisher card, if you are soloing then it’s bad.
It’s useful when finishing someone off.
I'm unable to locate Nikolai's unique page. The wiki doesn't seem to help me and I don't see Disposal in Nikolai's book, nor when I am selected combat pages. Did something change, or am I just a huge idiot?
It's from the second reception of RRR, I didn't know there was a second reception of RRR lol
Wouldn't Emergency Rescusitation Protocol work better than Brainwave Charge-focusing Antlers for Tank Maxim?
Maxim is strong enough that he doesn't really need to be revived after death since he doesn't die very often. Also, I personally would rather use Nemo's page as is rather than attributing the passives, though I know I'm not everybody and other people may think differently.
Clone + Disposal can be good?
Eh, Disposal is a little expensive to be used well with Clone.
Also Clone is not charge related, thus why I didn't include it in the video.
Chyrage
I don't understand how to build decks in the game. The ingame guide for it is too surface level.
Huh, would it be too much if I assumed that this guide was... free of CHARGE?
Yes.
Wait, Nikolai is she? Nicholas is male name, why PM makes it so confusing
Emma moment :\
eh names shouldn't be tied to gender really