True, you could easily play base classes in DD. The only thing is that some classes are usable just by players so that COULD incline you to play one of those classes.
5:02 the interesting part is that that old system seams to no longer apply, with some vocations sharing a weapon type but having a mix of shared and different skills with it. i say this because each seams to only have 1 weapon now, so to speak, and well we can go down the list: fighter is 1 handed sword/mace (apparently they can use those now wen in dd1 maces were formerly exclusive to mystic knight or they could also use a sword with the same skills active either way) and they get a shield too, thief only gets twin daggers, archer only has a bow (those last 2 use to be 1 vocation with an advanceced version of ranger using a heavier bow so not sure if those will both be for archer and how they could be different), mage gets a normal staff, warrior uses claymore/greatswords or war hammers (again the skills are the same either way so it's just if you want cutting or blunt damage), sorcerer has their own unique staff called an arch staff, mystic spearhand has their double bladed spear, magick archer has a magic bow (pitty since 2 of its best skills were spells under dagger skills but maybe blue/green will get them or something), trickster has the sensor, and warfarer can pick 3 of the above or if there are more those too. fighter's kind on the only one that has 2 things now at once and in the original game there were shield skills, you got 3 for each hand so 3 for sword and 3 for shield so you couldn't favor one over the other to get more than 3 skills. augments were unlocked with vocation ranks like skills but they were more generalized passive, that still usually favored the vocation they were from but many of them would be beneficial to unlock for use with another vocation. examples like; any caster can benefit from lower cast time, interruption/damage resistance that is active while casting, stuff like giving higher stats like strength under conditions like only active when near death or clinging to a large monster.
In the Warfarer trailer you see them using the knives to cause some sort of magical explosion to happen after they jump off a monsters back. I'm wondering if that ability is a little tease at a thief/mage hybrid class that hasnt been shown yet.
highly unlikely, due to new controls you only have 4 skills from one weapon at a time with an ability button link to your class (shield for fighter, dodge for thief etc) so each class can only have one weapon type at a time, with the warfarer having their class button probably having their class button be changing the weapon on hand
Few corrections, warrior, sorcerer, magic archer, and mystick spearhand are all also advanced vocations. Also in dragons dogma, an advanced vocation is not an upgrade from the base vocation, in DD1 strider was one of/if not the most powerful vocation in the game and it was a base class. Also, base vocations have a different gameplay style than their advanced versions. Lastly, officially hybrid vocations don’t exist in DD2, Capcom has never called them that.
after watching the recent dd2 video on capcom japan's official channel, I'm fairly certain "mystic spearhand" is a mistranslation considering how the official channel refers to the class as "makenshi" which directly translates to "magic swordsman" which also means the "duospear" is really a twinblade or at least some kind of sword.
@@JainaSoloB312 I mean the English translation called it that, so it’s likely also a mistranslation since I didn’t hear that video mention their weapon. But they might’ve I’ll check again when I get the chance.
Not a "mistranslation", it's simply the localization. Warfarer for example is called the "Arisen" class in JP. The different languages also has different localization/name for their class.
I remember building my character as a fighter 1st for the stats ,changing vocations at one level to another class to get those stats min/maxed and then switching to the last vocation to become a nightmare for the ur dragon
@@SkyHighSamurai yeah and with that logic you don’t play with the class you like. I love Magik archer but play as mage until 10 and sorcerer till lvl 120 is a freaking pain in the balls or grind the fucking entire game as assassin to build max dmg AND change at max lvl with 30+ NG to play as a strong warrior or grind as fucking warrior to build max hp growth and can play as a warrior tank…… FCKN NONSENSE………. I just want freaking freedom in my character build.
No, advanced vocation were never been upgrade version of base vocation, fighter to warrior were fighter is better, strider to ranger were only range attacks are upgraded but dagger abilities were nerf than strider, hell strider is the most op with its daggers
After platinuming Elden Ring and it being the most fun i ever had playing a game im so hyped for this game it’s similar but also vey different i love games that tell u nothing and let the players figure out where they want to go not some golden marker saying over here this needs to be the trend for all open world games so glad Elden Ring had an impact on what good game design is !!
If you want to unlock mystic spearhand, would you start out as a fighter or a mage? I'd really like to start out as fighter, rather than mage, but either way, I'm going whatever route I have to go to get to spearhand.
Am hyped, yet very hesitent! I need to see more content, mainly end game content, but also armors, transmog option, etc before i buy it. Last time i got hyped and shoot myself in the foot was with starfield so am much more caution this time.
Will it be like DD1 where your class will determine what stats you get as you level? My first playthrough attempt will be going for magic spearhand and im wondering if I'll have to dip into magic strength and stamina wich in DD1 would require 3 diffrent classes
Its been HINTED (but not confirmed) that stats wont work like that, and that they will change completely when you change classes, regardless of what you leveled as.
A fun little bit of information about the Warfarer. In Japanese it's actually called The Arisen or Enlightened One. As the name implies I think this vocation is probably tied to progressing the story. I think the person or master who will teach the Arisen to reach this state is the Dragonforged.
I didnt play DG1 It didnt click for me, but I heard the lvling was a bit horrible. When it came down to best stats? Will lvling work the same here? Do we know that yet? I just wanna play etc my mage/Sorc without the need to lvl a figher or something to have better health or something?
Nothing official but there have been hints and screenshots from play test that suggest stats change when you switch classes. But in truth, you could skip all that in dd1 and clear all content. You just got fomo by not being fully min maxed.
Theyre is going to be more classes it makes no sense to not give archer and thief advs Then you got the purple and pink which i think is going to be alchemist and sage.
I dont like that you can switch vocations.. They should just have more advanced vocations like 2th 3th jobs to Archer, and the 4th job could be hibrid. The game is better this way for me.
Do we know if augments are fixed to a vocation? There was screenshot showing fighter with a list of augments, is that just a list of what you can unlock with that vocation or fixed? I kind of liked taking some of the guard augments for fighter and use them on mystic knight cause some of the timing guard augments worked better for the parties. I hope we can still mix and match augments, but everything I see is talking about how each class will feel like it's own thing so I really don't know. If someone knows please, let me know.
In DD1, you unlocked augments to use on any class once unlocked. Using cross class vocations was popular in DD1. Nothing has suggested it will work differently.
Insane hu? You mean it’s pretty much like the original DD. So funny, watching all these gamers claim that dragons dogma two is groundbreaking when all it is is an iteration on the first dragons dogma which nobody seemed to play except for me. The first game was awesome , this is just a follow up.
the class system was very bad in the first dragons dogma... you were forced to play almost all vocations to max rank to get useful passives, even if u dont liked them and on top of that you had to specc a vocation with the best attribute gaines until endlevel to specc to the actual build you wanted to play. for example to be a min maxed magic archer, you had to level a sorc until max level after you had all passives unlocked... i hated that system.
Playing classes for augments were fine. Most builds didn't use augments from all classes. But agreed, the leveling stats were bad and DID have ppl play 200 levels of X just to THEN play the class they wanted
Honestly if the whole stats and leveling system is as I understand it(with what is being shared around the community) that the leveling is homogeneous and the stats of your character changes when you swap between vocations then I wonder what would happen to the games overall choices. As I understand people are saying that when you level up using one vocation and switch to another, your stats will automatically correct to that changed vocation. Meaning if you play as fighter till level 30 and switch to a new vocation like sorcerer or warrior, then your stats will change accordingly to those respective vocation stats to the level you currently are. So switching from level 30 fighter to a warrior for the first time will switch the stats to a level 30 warrior as if you had played and leveled up with with to level 30 without actually doing so! If this is how it works as I understand it, that sounds fukking awful of a system! So it means your choice of vocation doesn't matter since your level will adjust accordingly to any swapped vocation. You don't need to play any other vocation for leveling since you can play the vocation you want to level 200 and then switch to another vocation that will then adjust the level 200 stats to the other vocations stats at level 200 thus you don't need to play them outside of unlocking augments which is under a separate system! That's bad if this is true
It is bad for min/maxers but great for most people who do not want to do a 200lvl grind to enjoy something else like in the og title..and actually gives way more options for people to try different things and not worry about an accidental level up in a vocation you just wanted to try but lvled and screwed your stats...
This basically turns the various vocation system/purpose a really useless system. Why do you choose a fighter and 50 levels after, change to sorcerer? This mechanic definitely does not make any sense, it's pathetic in fact.
@@clertonsantiagobecause people don't have time and don't want to be punished or don't want to restart a entire playtgrough for just try another vocations. For me it's very good. And why you want to change vacation? Because you your pawns do crazy things that you want to try
I hate that you people you that excuse and argument! "What if people don't have time to sink time into this game?" You cry... Welp maybe they should pick up a new hobby or activity! Why would anyone change vocations mid leveling? Because they probably want to try a different vocation? You ever thought of that? As well regarding the comments about starting a new playthrough to change vocations... Why would you do that when the game provides you with the main vocation mechanism of going to an inn or vocation guild and being able to change your vocation at any given time? You are too stuck in your own play style to see the forest for the trees!
Less depth what? Have you played the 1st game? EVERY class plays different even the base vocation. I literally played the 1st game with one of the base vocations(strider) because it's the fastest at climbing monsters.
Very excited for the amount of possibilities with Vocation system.
I wouldnt call advanced vocations upgraded is more like alternate vocation.
True, you could easily play base classes in DD. The only thing is that some classes are usable just by players so that COULD incline you to play one of those classes.
Indeed, warrior is not an upgrade to fighter, it's a different playstyle
@@undertaker2766 just like Magic Knight.
@@GustavoMartins-hg9wl yes just didn't want to name all of them
I played the whole 1st game as strider because they climbed the fastest. Looks like a cockroach crawling up monsters bodies lol.
Btw augments are unlocked for EVERY class. So u can equip warrior augments on a sorcerer
5:02 the interesting part is that that old system seams to no longer apply, with some vocations sharing a weapon type but having a mix of shared and different skills with it. i say this because each seams to only have 1 weapon now, so to speak, and well we can go down the list: fighter is 1 handed sword/mace (apparently they can use those now wen in dd1 maces were formerly exclusive to mystic knight or they could also use a sword with the same skills active either way) and they get a shield too, thief only gets twin daggers, archer only has a bow (those last 2 use to be 1 vocation with an advanceced version of ranger using a heavier bow so not sure if those will both be for archer and how they could be different), mage gets a normal staff, warrior uses claymore/greatswords or war hammers (again the skills are the same either way so it's just if you want cutting or blunt damage), sorcerer has their own unique staff called an arch staff, mystic spearhand has their double bladed spear, magick archer has a magic bow (pitty since 2 of its best skills were spells under dagger skills but maybe blue/green will get them or something), trickster has the sensor, and warfarer can pick 3 of the above or if there are more those too. fighter's kind on the only one that has 2 things now at once and in the original game there were shield skills, you got 3 for each hand so 3 for sword and 3 for shield so you couldn't favor one over the other to get more than 3 skills.
augments were unlocked with vocation ranks like skills but they were more generalized passive, that still usually favored the vocation they were from but many of them would be beneficial to unlock for use with another vocation. examples like; any caster can benefit from lower cast time, interruption/damage resistance that is active while casting, stuff like giving higher stats like strength under conditions like only active when near death or clinging to a large monster.
I would like to see the thief mage hybrid. I imagine it being something like a nighstalker. Going invisible, placing rune traps
Since Magick Archer no longer has daggers, it seems likely to haopen... but, we can technically make our own hybrids thanks to Warfarer.
In the Warfarer trailer you see them using the knives to cause some sort of magical explosion to happen after they jump off a monsters back. I'm wondering if that ability is a little tease at a thief/mage hybrid class that hasnt been shown yet.
@@keelan3332 Could be just a Daggers skill while playing Warfarer.
highly unlikely, due to new controls you only have 4 skills from one weapon at a time with an ability button link to your class (shield for fighter, dodge for thief etc) so each class can only have one weapon type at a time, with the warfarer having their class button probably having their class button be changing the weapon on hand
@@-piras wait and see i guess *shrug*
Few corrections, warrior, sorcerer, magic archer, and mystick spearhand are all also advanced vocations. Also in dragons dogma, an advanced vocation is not an upgrade from the base vocation, in DD1 strider was one of/if not the most powerful vocation in the game and it was a base class. Also, base vocations have a different gameplay style than their advanced versions. Lastly, officially hybrid vocations don’t exist in DD2, Capcom has never called them that.
Advanced vocation from base are like fighter to warrior right?
2:23 Fighter + Mage. Wait, what? A witcher...🤯😂✨️👏
after watching the recent dd2 video on capcom japan's official channel, I'm fairly certain "mystic spearhand" is a mistranslation considering how the official channel refers to the class as "makenshi" which directly translates to "magic swordsman" which also means the "duospear" is really a twinblade or at least some kind of sword.
I was wondering why its attacks were so slashy, I guess that explains it! I hope there is a spear class though, some guards have them
But the weapon is still called the DuoSpear? There is a lot of slashing attacks but, some spears can slash too
@@JainaSoloB312 I mean the English translation called it that, so it’s likely also a mistranslation since I didn’t hear that video mention their weapon. But they might’ve I’ll check again when I get the chance.
@JainaSoloB312 They use the kanji "双剣" for Mystic Spearhand's weapon, which directly translates to twin sword or dual blades.
Not a "mistranslation", it's simply the localization. Warfarer for example is called the "Arisen" class in JP. The different languages also has different localization/name for their class.
I'm going thief, I don't plan on doing an entire stealth play through, but I want my guy to be super quick
Sorcerer and warrior are not upgraded vocations of mage and fighter. They are different roles with different functions in a party.
The only thing im worried is DD2 will have the same bullshit about stats growth locked by class???
I remember building my character as a fighter 1st for the stats ,changing vocations at one level to another class to get those stats min/maxed and then switching to the last vocation to become a nightmare for the ur dragon
@@SkyHighSamurai yeah and with that logic you don’t play with the class you like. I love Magik archer but play as mage until 10 and sorcerer till lvl 120 is a freaking pain in the balls or grind the fucking entire game as assassin to build max dmg AND change at max lvl with 30+ NG to play as a strong warrior or grind as fucking warrior to build max hp growth and can play as a warrior tank…… FCKN NONSENSE………. I just want freaking freedom in my character build.
If I was going to say trickster was a combination of any classes it sounds like a cross between wizard and thief.
No, advanced vocation were never been upgrade version of base vocation, fighter to warrior were fighter is better, strider to ranger were only range attacks are upgraded but dagger abilities were nerf than strider, hell strider is the most op with its daggers
After platinuming Elden Ring and it being the most fun i ever had playing a game im so hyped for this game it’s similar but also vey different i love games that tell u nothing and let the players figure out where they want to go not some golden marker saying over here this needs to be the trend for all open world games so glad Elden Ring had an impact on what good game design is !!
im really interested to see the 2 classes that make up trickster.
Glad to see the Archer has it's own separate thing now
Nah that's wack, your archer should have a close range option(daggers) as well as their bow
@@Cat_With_The_Gat personally I think they shouldn’t. Use the bow and smack someone like a real man😂
The trickster could be mix between mage and thief if you try to stretch it
its a mix of 2 unknown classes... im assuming there will also be an advanced archer and advanced thief... so most likely 4 more classes.
it would have their colors then, which it doesnt. Its a cute hint from the devs that theres a lot of new classes coming
If you want to unlock mystic spearhand, would you start out as a fighter or a mage? I'd really like to start out as fighter, rather than mage, but either way, I'm going whatever route I have to go to get to spearhand.
i think either one works
U know when a guy is hyped when he takes the profile pic of the game
Am hyped, yet very hesitent! I need to see more content, mainly end game content, but also armors, transmog option, etc before i buy it. Last time i got hyped and shoot myself in the foot was with starfield so am much more caution this time.
Will it be like DD1 where your class will determine what stats you get as you level? My first playthrough attempt will be going for magic spearhand and im wondering if I'll have to dip into magic strength and stamina wich in DD1 would require 3 diffrent classes
Its been HINTED (but not confirmed) that stats wont work like that, and that they will change completely when you change classes, regardless of what you leveled as.
@@themorganrobertson that'd be pretty cool too.
Hoping for a Druid class!
seems like there going more classic rpg classes
A fun little bit of information about the Warfarer. In Japanese it's actually called The Arisen or Enlightened One.
As the name implies I think this vocation is probably tied to progressing the story. I think the person or master who will teach the Arisen to reach this state is the Dragonforged.
I've seen it in some other comments. That the French one is called Conqueror, and honestly is sounds so badass lol
This isn't in the same world as the first game so I'd be shocked if the dragonforged was still around especially since we watched him die.
Could I play Thief at first and then switch to Mystic Spearhand ?
I didnt play DG1 It didnt click for me, but I heard the lvling was a bit horrible. When it came down to best stats? Will lvling work the same here? Do we know that yet? I just wanna play etc my mage/Sorc without the need to lvl a figher or something to have better health or something?
Nothing official but there have been hints and screenshots from play test that suggest stats change when you switch classes.
But in truth, you could skip all that in dd1 and clear all content. You just got fomo by not being fully min maxed.
@@themorganrobertson Aha good to know😂 haha thank you
For the record you dont need the "best stats" to beat the game, just play the class you want and youll be more than fine.
is the campaign main story easy too follow ? like shows where quests and objectives are on the map ?
Theyre is going to be more classes it makes no sense to not give archer and thief advs
Then you got the purple and pink which i think is going to be alchemist and sage.
I dont like that you can switch vocations.. They should just have more advanced vocations like 2th 3th jobs to Archer, and the 4th job could be hibrid. The game is better this way for me.
Each vocation is endgame. At least in dd1 each class could be op
Do we know if augments are fixed to a vocation? There was screenshot showing fighter with a list of augments, is that just a list of what you can unlock with that vocation or fixed? I kind of liked taking some of the guard augments for fighter and use them on mystic knight cause some of the timing guard augments worked better for the parties. I hope we can still mix and match augments, but everything I see is talking about how each class will feel like it's own thing so I really don't know. If someone knows please, let me know.
In DD1, you unlocked augments to use on any class once unlocked. Using cross class vocations was popular in DD1.
Nothing has suggested it will work differently.
I hope they keep magic knight. It was very underrated in the original game imo.
Underrated? Isn't that the most braindead most people play together with magic Archer
@@marcuslickinbon you are thinking of strider sir.
@@MrBuns-yi2hk nope he is right, most of the time i heard about MK is that they are OP, with the correct set up you can melt large boss
Yeah. The Magic Knight can deal huge chucks of damage to bosses. But Magic Archer was also very strong with the right build.
I look forward to play dragon dogma 2
We know all of the advanced vocaations.
Warrior
Sorcerer
Magick Archer
Mystic Spearhand
Trickster
Wayfarer
How do you not know this?
Spear, mage thief. or magic archer, mage, spear
Thief + Mage = Ilusionist
The Warfarer didn't switch to a 2 sided sword, it was a 2 sided spear. 2 sided swords are one of the worst weapons in history lol
Insane hu? You mean it’s pretty much like the original DD. So funny, watching all these gamers claim that dragons dogma two is groundbreaking when all it is is an iteration on the first dragons dogma which nobody seemed to play except for me. The first game was awesome , this is just a follow up.
I hate the word vocation lol
Vacation
Cant wait to be trickster
Make a pawn only vocation😂
the class system was very bad in the first dragons dogma...
you were forced to play almost all vocations to max rank to get useful passives, even if u dont liked them and on top of that you had to specc a vocation with the best attribute gaines until endlevel to specc to the actual build you wanted to play. for example
to be a min maxed magic archer, you had to level a sorc until max level after you had all passives unlocked...
i hated that system.
Playing classes for augments were fine. Most builds didn't use augments from all classes.
But agreed, the leveling stats were bad and DID have ppl play 200 levels of X just to THEN play the class they wanted
Honestly if the whole stats and leveling system is as I understand it(with what is being shared around the community) that the leveling is homogeneous and the stats of your character changes when you swap between vocations then I wonder what would happen to the games overall choices. As I understand people are saying that when you level up using one vocation and switch to another, your stats will automatically correct to that changed vocation. Meaning if you play as fighter till level 30 and switch to a new vocation like sorcerer or warrior, then your stats will change accordingly to those respective vocation stats to the level you currently are. So switching from level 30 fighter to a warrior for the first time will switch the stats to a level 30 warrior as if you had played and leveled up with with to level 30 without actually doing so! If this is how it works as I understand it, that sounds fukking awful of a system! So it means your choice of vocation doesn't matter since your level will adjust accordingly to any swapped vocation. You don't need to play any other vocation for leveling since you can play the vocation you want to level 200 and then switch to another vocation that will then adjust the level 200 stats to the other vocations stats at level 200 thus you don't need to play them outside of unlocking augments which is under a separate system! That's bad if this is true
It is bad for min/maxers but great for most people who do not want to do a 200lvl grind to enjoy something else like in the og title..and actually gives way more options for people to try different things and not worry about an accidental level up in a vocation you just wanted to try but lvled and screwed your stats...
This basically turns the various vocation system/purpose a really useless system. Why do you choose a fighter and 50 levels after, change to sorcerer? This mechanic definitely does not make any sense, it's pathetic in fact.
@@clertonsantiagobecause people don't have time and don't want to be punished or don't want to restart a entire playtgrough for just try another vocations. For me it's very good. And why you want to change vacation? Because you your pawns do crazy things that you want to try
I love min maxing in games, and I would disagree. I loved the leveling system in the first game
I hate that you people you that excuse and argument! "What if people don't have time to sink time into this game?" You cry... Welp maybe they should pick up a new hobby or activity!
Why would anyone change vocations mid leveling? Because they probably want to try a different vocation? You ever thought of that?
As well regarding the comments about starting a new playthrough to change vocations... Why would you do that when the game provides you with the main vocation mechanism of going to an inn or vocation guild and being able to change your vocation at any given time? You are too stuck in your own play style to see the forest for the trees!
Sad no multiplayer.
That makes it a pass for me.
It is a multiplayer, well sort of
Stick to CoD for Fortnite.
Not every game needs multiplayer.
Ugh vocation switching is gross, I just want a dedicated singular class play style
So pick one and play it. You don't have to switch
@@ozzysmith2571 But there will be less depth to each vocation now because of the switching
Go play Skyrim or fromsoft games if you want a no class system with the weapons being the class itself and having everything being homogeneous lol
@@DANCERcow Exactly they are just turning it into Skyrim with it's use everything with no drawbacks.
Less depth what? Have you played the 1st game? EVERY class plays different even the base vocation. I literally played the 1st game with one of the base vocations(strider) because it's the fastest at climbing monsters.