En realidad no hay muchas diferencias y los pequeños cambios en la versión de N64 no los considero ni mejores ni peores. Las únicas pequeñas diferencias están en el framerate, los efectos ambientales, la arquitectura de las pistas, y la perspectiva. Que por cierto, no sé en que pensaban los desarrolladores de la versión de N64 al alejar la camara, ya que éso tiene un considerable impactó en el framerate al tener que dibujar/mostrar más polígonos en pantalla y al tener que simular una velocidad mayor del entorno. Aúnque, en lo personal prefiero ésa perspectiva por la sensación de mayor velocidad que da.
I find it fascinating how games were changed to suit the console and the tastes of the customer base, I guess here, the N64 is regarded as a more arcade centric gaming platform. So they moved the camera away from and more above the car and widened the field of view quite a bit. This makes the car feel more toy like and give an impression of the car moving faster, even though on close inspection, the vehicle is in fact moving at the same speed. The N64 version appears to be displaying coloured lighting on its engine, showing an orange tint to the white of the car on the final race shown.
WTF I don't think the camera angle has any role on the speed feeling for each console! Check the road lines on N64 they almost get connected compared to PS1 which looks like racing at 30km/h!! N64 has a much better speed feeling than that of PS1 which also contradicts your claim about lower fps on N64! Other than that PS1 looks and sounds better with a background music!
@@AlexSBedini It takes a while to build up the keen sense of frame rates that I have. Thousands of hours scrutinising side by side comparisons. The N64 is 30fps or lower and the PSX is a much higher frame rate. Whilst the PSX can barely hold a 3D scene together, at least the image quality is sharp. For what it's worth, you won't do much better on the N64 for a racing game than this.
Camera is distanced more from the car on n64 because the cars are lower in polygons compared to ps1. The more you distance the camera, the less you focus on the car and more on the track.
@@padrian6298 I don't think there's any difference in polygon count. But the N64 version accelerates more quickly, is more stable on rough terrain and slows down less hitting the side.
V-Rally foi o primeiro jogo de Rally que joguei no PSX, as musicas desse jogo são boas pra caramba!! Na época eu extrai do jogo todas as musicas de tão boa!!
Wait I didn't know Need For Speed V-Rally was technically on N64 also. That surprised me but I do remember owning Need For Speed V-Rally for my PlayStation, though!
I remember V-Rally being a real defining moment for the PS1 when it first launched in PAL regions. It was an incredible achievement visually; easily the best looking racing game on the system at the time (Gran Turismo was another six months away). It's obvious the N64 version was a rushed job, but it's funny seeing them side-by-side. Most of the trackside detail is completely gone, the frame rate is worse and the draw distance is pathetic.
Track detail is similar depends on the circuit, in some track the track detail is the same, and the draw distance is no worse than other PSX games like Driver, Wipeout or ColinMcRae.....are those games pathetic too? M0r0n
@@infernal_monkey Usually the system the game's been designed to, runs it better than the port. However, the texture quality on PSX is always better than on N64 because the minimal texture memory N64 had was a major desing flaw in retrospect.
PS1 wins by a large margin here, despite my username. There's a few thing, like the car physics/gameplay looking fundamentally different, and the PS1 pushing a pretty good 30fps while N64 lags behind at 20fps.
Yes indeed. PS1: 109 games that ran in 60fps Saturn: 29 games N64: 7 games @@Top-Kek did you even play the original consoles or did you just come here to talk bs?
@@JuicySoeren It makes sense. Playstation games were, generally speaking, far simpler with more 2D games and games with fixed cameras and more limited draw distance. It's easier to maintain a high framerate when your not pushing much graphically.
Wipeout64 is based on the original Wipeout engine and has EXACTLY the same pop-in rate.... And in this game is not that much worse than the PSX version, stop overplaying it fanboy
A impressão que eu tenho é que são dois jogos completamente diferentes. O do N64 parece se valer de velocidade, enquanto o do PS1 tem "aparentemente" uma qualidade gráfica melhor, mas sendo um outro jogo com tema de rally.
Concordo. Na época eu poderia ter gostado mais da "versão" do play, mas hoje a do 64 me parece a melhor. Dá agonia ver essa versão do ps1 lado a lado com a do 64.
A versão do PS1 infinitamente melhor, não só na questão gráfica mas na dificuldade, chega mais próximo do rally de verdade onde tem que meter o pé no freio para contornar as curvas. Enquanto a versão do N64 é mais infantil, faz as curvas todas em pé em baixo sem medo de bater
I see less detail and lower resolution on the N64, the houses in the first stage completely missing and it generally looks like a stone corridor. It seems to me that the programmers were struggling to run the game smoothly on the Nintendo platform while keeping a decent amount of detail, therefore they gave priority to performance. I would definitely play this game on the PSX.
facts, more varity objects , more popping colors, higher grade of detail, better textures, even the draw distance although the build up is bulkier than on the n64
The resolution is the same in both btw, is just the blurry full screen AntiAliasing makin it appear lower res.....also track detail is not missing, its just changed layouts, the tracks are not the same, they share assets and textures but they are laid out differently
@@jhkuno88 they have changed the tracks layouts because -wild guess- if they kept the same layout the game would struggle on N64. The blurry antialiasing makes a significant difference as well. call it resolution, call it antialiasing, the final result is less sharp. Btw, why do you feel the need to prove the impossible, i.e. that the N64 version is better? the 90s are over, nobody cares anymore. Just play whatever version you enjoy the most.
@@starpier "Call it resolution, call it Antialiasing" ......woah woah dude youre overwhelming me with your technical knowledge! Slow down XD......believe it or not Antialiasing was an advanced feature back then, genius..."prove the impossible" XD the N64 is the better version, some ugly ass track detail amd a bit less pop up doesnt override better gameplay and speed. Its a racing game....but you would know that if you played both versions which im 1oo % sure you havent...
I’m a huge Nintendo fan, always have been, but the PS1 was my first system with this game, I now also have it on N64 but the mechanics between the 2 games are totally different. The PS1 version handles much better and doesn’t feel as outdated, it’s almost as though it’s from a newer generation when I play these two back to back.
The N64 had a ton of filters built in its rendering pipeline to soften the image, but most of the time it was vastly overdoing it and made everything look blury and low res.
Its the full screen AntiAliasing that blurs the whole image. It can be disabled but the you have a very jaggy image like on PSX, its kinda like chose hell or purgatory, its bad either way
A sensação de velocidade é bem maior no N64, e curioso como o port não sofre com texturas tradicionalmente em menor resolução e borradas pelo mip mapping. Foi prejudicado apenas pela baixa draw-distance, e pelo ângulo da câmera que impede de visualizar os detalhes do carro como no PSX, mas parece um ótimo port. Estranho como essa versão de PSX está com a resolução muito alta, e em 00:46 mostrar créditos, isso é realmente a versão do console? EM momento algum aparecem botões nem nada que remetem ao console.
Não é um port. São dois jogos completamente diferentes. Vc percebe pelos cenários, que são completamente diferentes, e pela jogabilidade, que também é toda diferente. PS1 é bem lento e o carro derrapa demais, parece mais difícil de controlar. A versão N64 saiu depois da versão PS1, e os desenvolvedores resolveram mudar tudo, usaram uma engine mais atualizada, adicionaram mais conteudo (a versão N64 tem mais de 50 pistas) e os carros também são mais atualizados. É basicamente outro jogo.
although I love "hard" driving simulators, this one is one of my favorite psx racing game. latest stages are really hard, already from vrally 2 the game becomes too easy. Vrally would have needed additional tracks...
Thats just dumb. The N64 can do anything the PSX can do and more (except additive blending) granted the same conditions are met for both..... On a CDRom with all N64 graphical features turned off (Zbuffer, AntiAliasing, texture filtering...) like on PSX you could get easily a 1:1 port and probably even surpass it.....again in terms of pure computational power the N64 is superior, is just that the power is used on thing PSX doesnt have to care for
@@edonslow1456 The texture cache limitation can be overcome. In fact VRally has the same texture resolutions on N64 than on PSX, and other ports aswell lke Nighmare creatures (except blurrier because of texture filtering) In theory you can draw textures of any size on N64 by combining multiple smaller textures, the problem is that it totally kills performance. So devs had to chose between good textures and good performance, if you take a look at the N64 library the best performing games are the ones with the simpler textures. The texture cache on PSX is 2kb btw, smaller than on N64, but the PSX has VRam to store up to 512kb of textures.
@@edonslow1456 The N64 is far stronger than Saturn which is stronger than PlayStation, it could do a lot if used right. There're people on youtube using mega-textures on N64 hardware which showcase what it could really do if developers had pushed it further.
The data in a game that takes up the most space is typically audio and FMVs, so stripping those down is all it really takes to make a game fit on an N64 cartridge, the actual game itself isn't all that large
You shouldn't. The only aspects that require a lot of space on the media were the CD quality audio (music and voices) and CGI videos. The games themselves (3D models, code, textures, etc) didn't take up much space at all. As long as you cut the CGI sequences and you compressed the music/voices, there would be plenty of space on a N64 cartridge for the games... Which is why N64 versions of games are usually superior to their PS1 counterparts and in many cases closer to the DC version. I mean, look at the exclusive titles for N64 such as Zelda, DK64, Perfect Dark, etc... The PS1 doesn't have a single fully 3D game with environments as large and as complex as these games. As fas as the content and complexity of the game went, cartridges were not really limited since the ports were pretty much always superior to the PS1 and the exclusive were larger and more complex games than anything on the PS1. The only limitation was including CGI and CD quality audio on the console. Yes, those things were limited on the N64.
@@gundamzerostrike I couldn't agree more. Games built for the N64 were literally a generation ahead of anything on the Playstation. Probably the closest the Playstation ever got to an N64-like game from a design standpoint was Legacy of Kain Soul Reaver.
@@gundamzerostrike Both true and untrue, because you are totally missing context. While they didn't take up much space on a CD, on a 8MB N64 cart were everything had to fit it, memory was a precious commodity, Art teams were wrestling with music for space, it was a case of cutting to the bare minimum. Rare stated that Blast Corps only managed to fit onto cart because they cut an arm of one of their models, which saved the 64k space they needed. The original Turok beta that runs on real N64 features a single level that is 12MB in size, it features textures at double the resolution and more variety of them, enemy bodies that remain with no impact on performance - the whole Turok game ended up fitting into 8MB. Iguana spoke at lengths and even Rare how they had to half textures and resort to all manner of compression and reduction to fit onto their respective cart sizes. Turok was 80MB prerelease and Iguana stared in interivew spent the last two months of development cutting textures, models, music, levels, features to meet the cart size limit.
And I'm saying both true and untrue because the N64, while producing superior 3D worlds to PlayStation and Saturn, never really got to show it's true potential and power differential. Kaze Emmanuar has shown just how optimising the N64 can send performance sky rocketing. Mario 64 in 16:9 at a locked 60fps with 2x the detail is within the systems capibility. Imagine if Nintendo and other devs had this knowledge with 64MB carts on launch. Game. Changing.
@@fernandox29fps is lower on N64. That's why it's more juddier. Reason it looks faster is because it has a wider field of view. Higher framerates would mean smoother frames.
Yeah i noticed that in other ports aswell, for example Wipeout64 is the same. It has worse draw distance thann Wipeout2097 on PSX but it runs at a faster rate, i dunno why that is but there must be a technical explanation for that for sure
I don't remember people excited about N64 at time (may be one game or another) as people are excited about N64 today. It seems now that it was the best console in that generation by far. Which is kinda odd to see, because I were there.
Hardcore gamers were always excited about the N64. The casuals that don't know much about the best games thought the Playstation was the best. The clueless masses ignored most of the best games on Playstation too. Lots of great ports of 2D arcade games like In the Hunt weren't exactly top sellers. The N64 had the best first-person shooters, 3D platformers, 3D action adventure, racing, multi-player games, third person shooters, etc. Innovative, new types of games like Blast Corps, Body Harvest, Rocket: Robot on Wheels, etc.
Claramente podemos entender o porque o 64 não recebeu jogos como, Colin.McRay, Need for speed Hight Stakes, Colony Wars, etc..etc... Talvez o 64 só tapeava com ant-alising o que custou na queda de fps, no fim seria uma lita justa se o 64 tivesse saído com CDRom
I bought a ps1 last year just for nfs 3 hot pursuit 3. I ended up buy all the nfs games for the ps1 lol. V rally is fun but I enjoyed v rally 2. Its less forgiving
@deansatan9573 if anyone has ever played toystory on mega drive vs SNES, they'll know exactly what you're talking about. That game controls horribly on SNES, mega drive it controls much better. I gave away my SNES version because it was so horrid.
Eu tive os dois consoles e posso dizer com toda certeza que o PS1 vence em todos os games contra o N64 é um console que lançado dois anos depois se mostra fraco e incompetente.
Veo diferencias claras como mejores fps en playstation, digamos que 30 y n64 22 o 20, los colores son mas visibles en la version de n64, las fisicas y jugabilidad es mas realista en la de playstation, y la camara trasera es diferente, la de playstation es normal en cambio la de n64 parece un camaraman agudisada que crea una sensacion de velocidad mas alta que en playstation
The older I get the more I find the ugliness of PS1 graphics to be oddly charming. I remember not being a fan of them back in the day because I always compared it to the smooth 3d graphics of the arcade games that were coming out at the same time.
It's funny, the PS1 version looks better in every regard, but the sense of speed is completely absend compared to the N64 version. 120 mph looks more like that you are driving 35 to 50 mph on the PS1. Gotta give that point to the N64.
PS1 seems to run at a smoother frame rate & the graphics actually looks pretty good too, but it runs kinda sluggish while the N64 version looks like Blast Processing! It also looks like the N64 version has higher FOV too?
Comparação equivocada! O jogo do PS1 deveria ser o V-Rally Championship 2 do PS1! Este sim é "o mesmo" jogo do Nintendo 64 apresentado no vídeo. Ambos são de 99.
@deansatan9573 I’m just glad I chose the PlayStation. The best Christmas gift I’ve ever had. I’m lucky my mom is cool enough to buy me Mature rated games. Although RE2 gave me nightmares for many years.
I see the PlayStation version as more visually beautiful, but it lacks a sense of speed. It seems that you are going just 40 km/h when in reality the game indicates more than 100 Mp/h. However, on the Nintendo 64 it is just the opposite; the graphics are much uglier unfortunately, but the feeling of speed is much greater. Probably the same method they also used in F-Zero X, and Star Wars: Episode 1 Racer. Sacrifice graphics, so that the races can be at much higher speeds.
To be fair MOST third-party titles that came to both of these systems were typically optimized first and foremost for the PS1 whereas the N64 got a quick port. So no I’m not surprised the N64 version, aside from the vehicle seemingly traveling faster, has much worse framerate and horribly blurry graphics. Only a few companies outside of Nintendo knew how to optimize for the N64. Which ultimately was Nintendo’s own fault (no wonder they lost the console race here).
N64 version was DESTROYED here, everything looks much better on Playstation. The only thing that N64 does well is that it have a greater sense of speed.
PlayStation has better graphics, framerate and environmental detail, but Nintendo 64 wins because it doesn’t have the obnoxious rock music blasting the entire time.
It was a quick port, however add in a lack of storage space on cart and the notoriously unoptimised code and SDKs provided by Nintendo so it's not a surprise.
A lazy port by EA. This channel should focus less on lame ports and more on similarly themed games. Top Gear Rally 1 or 2 should have been compared to the Playstation version of this game.
Graphics- The PS1 version has clearer resolution and a better draw in distance. Sound- The PS1 version the music overwhelmed the muffled navigator. While N64 version the navigator sounded much clearer. Yet the N64 had non-existent race music. Misc- The N64 version had a much better sense of speed. Seeing the cars roll around on the PS1 version was quite amusing.
As duas versões são ruins. Joguei na época as duas. A jogabilidade é terrível principalmente no n64 , a fisica é ruim na curvas e principalmente em colisões exageradas. Jogo de rally bom e com a melhor jogabilidade é Sega Rally sega saturn e top guear do n64. Vc jogou bem a versão do n64, pq é dificil fazer uma curva sem bater e voar. Kkkk
The N64 has higher specs, it's a 64 bit console, the ps1 was 32 bit....the ps1 had games on cd's which held more in game data vs. cartridges, thats the difference you see
Would VCDECIDE please translate this message! Comparing a game to its' lazy port has grown dull and stale. You should really compare similarly themed games. V-Rally on Playstation vs. Top Gear Rally 1 or 2 on N64 would be much more interesting. Here are a few other ideas. Panzer Dragoon (Saturn) vs Omega Boost (Playstation) vs Star Fox 64 or Sin & Punishment (N64) Ace Combat (Playstation) vs Aerofighters Assault (N64) Medal of Honor (Playstation) vs Goldeneye (N64) Legacy of Kain: Soul Reaver (Playstation) vs Zelda Ocarina of Time or Majora's Mask
the PS1 version runs smoother than the N64 version, but that's it. On N64 the camera is strange, but it allows you to see much more of the circuit than the PS1, it has better textures (you can read the stickers on the cars, not on the PS1) and It has better light effects (here you can clearly see the brake lights).
@@igorpoco2420 Well, the systems offer different experiences. Cant find anything like San Francisco Rush on ps1, or Gran Turismo on N64. Im personally glad the systems were so different, they allowed a far broader spectrum of experiences between the two of them then we would have had with just one. And I was lucky enough to have both for a while when the consoles were current generation, so I remember how awesome games like Goldeneye or Metal Gear Solid were when they were brand new, and so completely different in what they offered. That was the golden age of gaming. Consoles were totally different from one another and the differences in hardware meant developers made games that played to the consoles strengths, it was almost art. Modern gaming sucks ass.
Frame rate is faster yes but the actual speed of the car on N64 is faster. N64 had less time to draw those polygons because of the speed of the car whereas PS1 had more time and thus it looks like less pop in but really it’s the same draw distance in most cases. PS1 version still wins though.
En realidad no hay muchas diferencias y los pequeños cambios en la versión de N64 no los considero ni mejores ni peores. Las únicas pequeñas diferencias están en el framerate, los efectos ambientales, la arquitectura de las pistas, y la perspectiva. Que por cierto, no sé en que pensaban los desarrolladores de la versión de N64 al alejar la camara, ya que éso tiene un considerable impactó en el framerate al tener que dibujar/mostrar más polígonos en pantalla y al tener que simular una velocidad mayor del entorno.
Aúnque, en lo personal prefiero ésa perspectiva por la sensación de mayor velocidad que da.
Yo tambien bro, la version de N64 corre mucho mas rapido, es mas divertida para mi, probe los dos y me quedo con el N64
I find it fascinating how games were changed to suit the console and the tastes of the customer base,
I guess here, the N64 is regarded as a more arcade centric gaming platform.
So they moved the camera away from and more above the car and widened the field of view quite a bit.
This makes the car feel more toy like and give an impression of the car moving faster, even though on close inspection, the vehicle is in fact moving at the same speed.
The N64 version appears to be displaying coloured lighting on its engine, showing an orange tint to the white of the car on the final race shown.
WTF I don't think the camera angle has any role on the speed feeling for each console! Check the road lines on N64 they almost get connected compared to PS1 which looks like racing at 30km/h!! N64 has a much better speed feeling than that of PS1 which also contradicts your claim about lower fps on N64! Other than that PS1 looks and sounds better with a background music!
@@AlexSBedini It takes a while to build up the keen sense of frame rates that I have. Thousands of hours scrutinising side by side comparisons.
The N64 is 30fps or lower and the PSX is a much higher frame rate.
Whilst the PSX can barely hold a 3D scene together, at least the image quality is sharp.
For what it's worth, you won't do much better on the N64 for a racing game than this.
Camera is distanced more from the car on n64 because the cars are lower in polygons compared to ps1. The more you distance the camera, the less you focus on the car and more on the track.
@@padrian6298 I don't think there's any difference in polygon count.
But the N64 version accelerates more quickly, is more stable on rough terrain and slows down less hitting the side.
I still listen to this game OST, bangers!
underrated comment!
V-Rally foi o primeiro jogo de Rally que joguei no PSX, as musicas desse jogo são boas pra caramba!! Na época eu extrai do jogo todas as musicas de tão boa!!
Wait I didn't know Need For Speed V-Rally was technically on N64 also. That surprised me but I do remember owning Need For Speed V-Rally for my PlayStation, though!
I remember V-Rally being a real defining moment for the PS1 when it first launched in PAL regions. It was an incredible achievement visually; easily the best looking racing game on the system at the time (Gran Turismo was another six months away).
It's obvious the N64 version was a rushed job, but it's funny seeing them side-by-side. Most of the trackside detail is completely gone, the frame rate is worse and the draw distance is pathetic.
The N64 version has much higher sense of speed and enhanced physics, its much more fun to play. The PSX version is so slow and boring
Track detail is similar depends on the circuit, in some track the track detail is the same, and the draw distance is no worse than other PSX games like Driver, Wipeout or ColinMcRae.....are those games pathetic too?
M0r0n
@@infernal_monkey Usually the system the game's been designed to, runs it better than the port. However, the texture quality on PSX is always better than on N64 because the minimal texture memory N64 had was a major desing flaw in retrospect.
PlayStation version looks better but the sense of speed in the n64 version comes across better
PS1 wins by a large margin here, despite my username. There's a few thing, like the car physics/gameplay looking fundamentally different, and the PS1 pushing a pretty good 30fps while N64 lags behind at 20fps.
It's quite surprising to see that there were more 60fps games on PS1 and Saturn than on N64.
Not really.
I know right
Yes indeed.
PS1: 109 games that ran in 60fps
Saturn: 29 games
N64: 7 games
@@Top-Kek
did you even play the original consoles or did you just come here to talk bs?
@@JuicySoeren It makes sense. Playstation games were, generally speaking, far simpler with more 2D games and games with fixed cameras and more limited draw distance. It's easier to maintain a high framerate when your not pushing much graphically.
@@JuicySoeren It's not surprising to me because I own PS1 and N64. N64 games are very slow.
Esse V-Rally 99 de N64 é o V-Rally 2 de Ps1 e Dreamcast
Je savais même pas que electronic Arts éditait Vrally dans les autres pays 😮
Wow can you believe, the Psone is miles ahead. The drawing distance on that N64 is just sad.
Pop-in on the N64 is so bad. Up there with WipEout 64 in terms of draw distance.
Wipeout64 is based on the original Wipeout engine and has EXACTLY the same pop-in rate....
And in this game is not that much worse than the PSX version, stop overplaying it fanboy
A impressão que eu tenho é que são dois jogos completamente diferentes. O do N64 parece se valer de velocidade, enquanto o do PS1 tem "aparentemente" uma qualidade gráfica melhor, mas sendo um outro jogo com tema de rally.
Concordo. Na época eu poderia ter gostado mais da "versão" do play, mas hoje a do 64 me parece a melhor. Dá agonia ver essa versão do ps1 lado a lado com a do 64.
A versão do PS1 infinitamente melhor, não só na questão gráfica mas na dificuldade, chega mais próximo do rally de verdade onde tem que meter o pé no freio para contornar as curvas. Enquanto a versão do N64 é mais infantil, faz as curvas todas em pé em baixo sem medo de bater
I see less detail and lower resolution on the N64, the houses in the first stage completely missing and it generally looks like a stone corridor. It seems to me that the programmers were struggling to run the game smoothly on the Nintendo platform while keeping a decent amount of detail, therefore they gave priority to performance. I would definitely play this game on the PSX.
facts, more varity objects , more popping colors, higher grade of detail, better textures, even the draw distance although the build up is bulkier than on the n64
The N64 version runs much faster and has more enjoyable controls. Its the best version. Who cares about ugly ass 2d track detail?
The resolution is the same in both btw, is just the blurry full screen AntiAliasing makin it appear lower res.....also track detail is not missing, its just changed layouts, the tracks are not the same, they share assets and textures but they are laid out differently
@@jhkuno88 they have changed the tracks layouts because -wild guess- if they kept the same layout the game would struggle on N64. The blurry antialiasing makes a significant difference as well. call it resolution, call it antialiasing, the final result is less sharp. Btw, why do you feel the need to prove the impossible, i.e. that the N64 version is better? the 90s are over, nobody cares anymore. Just play whatever version you enjoy the most.
@@starpier "Call it resolution, call it Antialiasing" ......woah woah dude youre overwhelming me with your technical knowledge! Slow down XD......believe it or not Antialiasing was an advanced feature back then, genius..."prove the impossible" XD the N64 is the better version, some ugly ass track detail amd a bit less pop up doesnt override better gameplay and speed. Its a racing game....but you would know that if you played both versions which im 1oo % sure you havent...
The only thing that matters is that the controls were improved massively for the N64 port
El Sega Rally de Saturn creo que se ve mejor que el V Rally de Nintendo 64
I’m a huge Nintendo fan, always have been, but the PS1 was my first system with this game, I now also have it on N64 but the mechanics between the 2 games are totally different. The PS1 version handles much better and doesn’t feel as outdated, it’s almost as though it’s from a newer generation when I play these two back to back.
WTF were they thinking on the N64 version? They should had turned off Z buffering.
The N64 video looks in low res?
The N64 had a ton of filters built in its rendering pipeline to soften the image, but most of the time it was vastly overdoing it and made everything look blury and low res.
Yes, N64 has a very tiny texture buffer.
Its the full screen AntiAliasing that blurs the whole image. It can be disabled but the you have a very jaggy image like on PSX, its kinda like chose hell or purgatory, its bad either way
Initially this game on PSX was named V-Rally (without NFS). I do not understand, why they added these confusing words.
I prefer PlayStation here.
Mesmo com o framerate pior a sensação de velocidade é maior na versão do Nintendo 64. No Ps1 parece que tá em câmera lenta
A sensação de velocidade é bem maior no N64, e curioso como o port não sofre com texturas tradicionalmente em menor resolução e borradas pelo mip mapping. Foi prejudicado apenas pela baixa draw-distance, e pelo ângulo da câmera que impede de visualizar os detalhes do carro como no PSX, mas parece um ótimo port. Estranho como essa versão de PSX está com a resolução muito alta, e em 00:46 mostrar créditos, isso é realmente a versão do console? EM momento algum aparecem botões nem nada que remetem ao console.
Não é um port. São dois jogos completamente diferentes. Vc percebe pelos cenários, que são completamente diferentes, e pela jogabilidade, que também é toda diferente. PS1 é bem lento e o carro derrapa demais, parece mais difícil de controlar. A versão N64 saiu depois da versão PS1, e os desenvolvedores resolveram mudar tudo, usaram uma engine mais atualizada, adicionaram mais conteudo (a versão N64 tem mais de 50 pistas) e os carros também são mais atualizados. É basicamente outro jogo.
although I love "hard" driving simulators, this one is one of my favorite psx racing game. latest stages are really hard, already from vrally 2 the game becomes too easy. Vrally would have needed additional tracks...
The N64 architecture just wasn't designed for high detail, arcade style texture mapping and struggles with games like this.
Thats just dumb. The N64 can do anything the PSX can do and more (except additive blending) granted the same conditions are met for both.....
On a CDRom with all N64 graphical features turned off (Zbuffer, AntiAliasing, texture filtering...) like on PSX you could get easily a 1:1 port and probably even surpass it.....again in terms of pure computational power the N64 is superior, is just that the power is used on thing PSX doesnt have to care for
@@jhkuno88 the N64 has much less texture cache than the PS1, or even the Sega Saturn, which is why textures tend to be larger and less varied.
@@edonslow1456 The texture cache limitation can be overcome. In fact VRally has the same texture resolutions on N64 than on PSX, and other ports aswell lke Nighmare creatures (except blurrier because of texture filtering)
In theory you can draw textures of any size on N64 by combining multiple smaller textures, the problem is that it totally kills performance. So devs had to chose between good textures and good performance, if you take a look at the N64 library the best performing games are the ones with the simpler textures.
The texture cache on PSX is 2kb btw, smaller than on N64, but the PSX has VRam to store up to 512kb of textures.
@@edonslow1456 The N64 is far stronger than Saturn which is stronger than PlayStation, it could do a lot if used right.
There're people on youtube using mega-textures on N64 hardware which showcase what it could really do if developers had pushed it further.
@@BestGirlsBiggestFan Thats a tech demo which is practically non applicable in a real game. PS1 could had handle it.
I'm still amazed that devs were capable of making such good ports to the N64 given the lack of space on the cartridges.
The data in a game that takes up the most space is typically audio and FMVs, so stripping those down is all it really takes to make a game fit on an N64 cartridge, the actual game itself isn't all that large
You shouldn't. The only aspects that require a lot of space on the media were the CD quality audio (music and voices) and CGI videos. The games themselves (3D models, code, textures, etc) didn't take up much space at all. As long as you cut the CGI sequences and you compressed the music/voices, there would be plenty of space on a N64 cartridge for the games... Which is why N64 versions of games are usually superior to their PS1 counterparts and in many cases closer to the DC version.
I mean, look at the exclusive titles for N64 such as Zelda, DK64, Perfect Dark, etc... The PS1 doesn't have a single fully 3D game with environments as large and as complex as these games.
As fas as the content and complexity of the game went, cartridges were not really limited since the ports were pretty much always superior to the PS1 and the exclusive were larger and more complex games than anything on the PS1.
The only limitation was including CGI and CD quality audio on the console. Yes, those things were limited on the N64.
@@gundamzerostrike I couldn't agree more. Games built for the N64 were literally a generation ahead of anything on the Playstation. Probably the closest the Playstation ever got to an N64-like game from a design standpoint was Legacy of Kain Soul Reaver.
@@gundamzerostrike Both true and untrue, because you are totally missing context. While they didn't take up much space on a CD, on a 8MB N64 cart were everything had to fit it, memory was a precious commodity, Art teams were wrestling with music for space, it was a case of cutting to the bare minimum. Rare stated that Blast Corps only managed to fit onto cart because they cut an arm of one of their models, which saved the 64k space they needed. The original Turok beta that runs on real N64 features a single level that is 12MB in size, it features textures at double the resolution and more variety of them, enemy bodies that remain with no impact on performance - the whole Turok game ended up fitting into 8MB. Iguana spoke at lengths and even Rare how they had to half textures and resort to all manner of compression and reduction to fit onto their respective cart sizes. Turok was 80MB prerelease and Iguana stared in interivew spent the last two months of development cutting textures, models, music, levels, features to meet the cart size limit.
And I'm saying both true and untrue because the N64, while producing superior 3D worlds to PlayStation and Saturn, never really got to show it's true potential and power differential. Kaze Emmanuar has shown just how optimising the N64 can send performance sky rocketing. Mario 64 in 16:9 at a locked 60fps with 2x the detail is within the systems capibility. Imagine if Nintendo and other devs had this knowledge with 64MB carts on launch. Game. Changing.
It's really sad to see how games looks and play much worse on N64, which is more powerful console.
You would think the version on the right was the one for the sega Saturn 😔
Stage 2 is my country Indonesia
ps1 venceu fácil essa, melhor gráfico, músicas e som nem precisa falar, nunca imaginei ver um jogo do ps1 vencer fácil a versão do 64 !!!
PS1 wins in my opinion. Better graphics, better performance and better draw distance in-game
Better graphics - OK. Better performance? What? Better draw distance, ok, but the game is very slow.
@@ripcord157 Where did you get this information? Because the feeling I have is that the N64's FPS is higher.
@@fernandox29 ps1 plays faster than n64 undoubtly. Check your eyes please.
@@fernandox29fps is lower on N64. That's why it's more juddier. Reason it looks faster is because it has a wider field of view. Higher framerates would mean smoother frames.
PS1 is much more pleasing to the eye. I had this back in the day. Never knew they released it also on N64
Sense of speed is actually better on the N64.
Yeah i noticed that in other ports aswell, for example Wipeout64 is the same. It has worse draw distance thann Wipeout2097 on PSX but it runs at a faster rate, i dunno why that is but there must be a technical explanation for that for sure
I don't remember people excited about N64 at time (may be one game or another) as people are excited about N64 today. It seems now that it was the best console in that generation by far. Which is kinda odd to see, because I were there.
Hardcore gamers were always excited about the N64. The casuals that don't know much about the best games thought the Playstation was the best. The clueless masses ignored most of the best games on Playstation too. Lots of great ports of 2D arcade games like In the Hunt weren't exactly top sellers.
The N64 had the best first-person shooters, 3D platformers, 3D action adventure, racing, multi-player games, third person shooters, etc. Innovative, new types of games like Blast Corps, Body Harvest, Rocket: Robot on Wheels, etc.
Claramente podemos entender o porque o 64 não recebeu jogos como, Colin.McRay, Need for speed Hight Stakes, Colony Wars, etc..etc... Talvez o 64 só tapeava com ant-alising o que custou na queda de fps, no fim seria uma lita justa se o 64 tivesse saído com CDRom
tipo a comparação do forza x gt da ign
I bought a ps1 last year just for nfs 3 hot pursuit 3. I ended up buy all the nfs games for the ps1 lol. V rally is fun but I enjoyed v rally 2. Its less forgiving
N64 need expansion pack, for performa.
Not to mention the N64 input lag all all it's racing games except rr64 and rally challenge 2000
@deansatan9573 if anyone has ever played toystory on mega drive vs SNES, they'll know exactly what you're talking about. That game controls horribly on SNES, mega drive it controls much better. I gave away my SNES version because it was so horrid.
97 Playstation V-Rally vs 99 N64 V-Rally. You should really compare more recent Playstation version instead.
The OST in psx is the best 👌
PS1: sharp, nice draw distance, 30 fps
N64: blurry, bad draw distance, 10-15fps
PlayStation wins🎉🎉🎉🎉🎉
as always, better frame-rate on PS1, sharper image on PS1, and better sound quality on PS1
I don't know why but I like the PS1 version better, more smoothness, greater detail and above all nostalgia.
Eu tive os dois consoles e posso dizer com toda certeza que o PS1 vence em todos os games contra o N64 é um console que lançado dois anos depois se mostra fraco e incompetente.
Veo diferencias claras como mejores fps en playstation, digamos que 30 y n64 22 o 20, los colores son mas visibles en la version de n64, las fisicas y jugabilidad es mas realista en la de playstation, y la camara trasera es diferente, la de playstation es normal en cambio la de n64 parece un camaraman agudisada que crea una sensacion de velocidad mas alta que en playstation
Pelo que vi, são dois jogos completamente diferentes, não entendi a comparação.
Foram feitos pela mesma empresa! Infogrames.
The older I get the more I find the ugliness of PS1 graphics to be oddly charming. I remember not being a fan of them back in the day because I always compared it to the smooth 3d graphics of the arcade games that were coming out at the same time.
It's funny, the PS1 version looks better in every regard, but the sense of speed is completely absend compared to the N64 version. 120 mph looks more like that you are driving 35 to 50 mph on the PS1. Gotta give that point to the N64.
That's because the N64 runs at 10fps or so.
PS1 seems to run at a smoother frame rate & the graphics actually looks pretty good too, but it runs kinda sluggish while the N64 version looks like Blast Processing! It also looks like the N64 version has higher FOV too?
EA felt the need to slap Need for Speed on the title of the PSX version?
Rallying was hardly known in North America at the time.
My vote for PS1
Lo jugué en los dos y en 64 se ve más limpia la imagen como siempre y más fluido
Comparação equivocada! O jogo do PS1 deveria ser o V-Rally Championship 2 do PS1! Este sim é "o mesmo" jogo do Nintendo 64 apresentado no vídeo. Ambos são de 99.
❤
Es mi impresión o los juegos de n64 tenían pocos cuadros por segundo😮
I’m a huge n64 fanboy but the ps1 wins by a big margin here
Neither of these are good rally games but I'll go with playstation for the framerate and res
Joguei muito os dois
no Wargods comparison (pc n64 ps1) at such great channel 🥲
No creo que haya duda, la versión de Ps1 es bastante mejor, no entiendo quienes dicen que la versión de N64 es superior lo siento
The N64 looks like crap. Yet back in the day we were all convinced the N64 was superior. At least us dumb kids thought so.
@deansatan9573 I’m just glad I chose the PlayStation. The best Christmas gift I’ve ever had. I’m lucky my mom is cool enough to buy me Mature rated games. Although RE2 gave me nightmares for many years.
They werent dumb perse.. but a little leaning towards what is said or done. Proto current thing people.
I see the PlayStation version as more visually beautiful, but it lacks a sense of speed. It seems that you are going just 40 km/h when in reality the game indicates more than 100 Mp/h.
However, on the Nintendo 64 it is just the opposite; the graphics are much uglier unfortunately, but the feeling of speed is much greater.
Probably the same method they also used in F-Zero X, and Star Wars: Episode 1 Racer. Sacrifice graphics, so that the races can be at much higher speeds.
Right: Ps5 version left: PS4 Pro version. You decide!
Technical it's more like left PS4 version and right PS5 version yet the right version actually looks worse 😂
I prefer the PS1 version, I feel like has better graphics, and is a little darker.
Oh no i failed my starting race, or the first turn let's restart race on...
ps1= 1mn 20sec
n64= 0mn 3sec
To be fair MOST third-party titles that came to both of these systems were typically optimized first and foremost for the PS1 whereas the N64 got a quick port. So no I’m not surprised the N64 version, aside from the vehicle seemingly traveling faster, has much worse framerate and horribly blurry graphics. Only a few companies outside of Nintendo knew how to optimize for the N64. Which ultimately was Nintendo’s own fault (no wonder they lost the console race here).
N64 version was DESTROYED here, everything looks much better on Playstation. The only thing that N64 does well is that it have a greater sense of speed.
A versão do ps1 parece melhor.
everything is better on PSX
PlayStation has better graphics, framerate and environmental detail, but Nintendo 64 wins because it doesn’t have the obnoxious rock music blasting the entire time.
Obnoxious what? what a joke are you.
What sega rally should've been on the n64 😆.
Why are racing games so bad on the 64
Le disfruté en N64.
Wait the N64 is 2 years newer and over twice as powerful as the PS1 yet do my eyes deceive me the graphics look worse than PS1 😮
It was a quick port, however add in a lack of storage space on cart and the notoriously unoptimised code and SDKs provided by Nintendo so it's not a surprise.
A lazy port by EA. This channel should focus less on lame ports and more on similarly themed games. Top Gear Rally 1 or 2 should have been compared to the Playstation version of this game.
Playstation parece que está em câmera lenta... A versão do 64 é bem mais rápida!
PS1
No good framerate on N64...seems like a Java Game on early smartphones!!!
V-Rally nunca foi bom no N64. Lembro que na época foi uma decepção, pq era conhecido pela alta qualidade no PSX.
Graphics- The PS1 version has clearer resolution and a better draw in distance.
Sound- The PS1 version the music overwhelmed the muffled navigator. While N64 version the navigator sounded much clearer. Yet the N64 had non-existent race music.
Misc- The N64 version had a much better sense of speed. Seeing the cars roll around on the PS1 version was quite amusing.
Nintendo 64 vince
As duas versões são ruins. Joguei na época as duas. A jogabilidade é terrível principalmente no n64 , a fisica é ruim na curvas e principalmente em colisões exageradas. Jogo de rally bom e com a melhor jogabilidade é Sega Rally sega saturn e top guear do n64. Vc jogou bem a versão do n64, pq é dificil fazer uma curva sem bater e voar. Kkkk
PS1 foi a máquina! Deu couro no N64 e peitou o Dreamcast até a chegada do Dreamcast. Saudades!
Sony fez milagre mesmo
A parte grafica do ps1 e mais bonita mas o gameplay do 64 é melhor. Nesse caso eu fico com o 64 nele o jogo parece mais divertido e desafiador
How come the Nintendo 64 version looks worse than the PS1 version, which is running on inferior hardware?
Because the PlayStation was the platform this game was developed for.
Nunca pensei que ia ver isso os gráficos do ps1 estão melhores do que no N64 nossa que decepção.
Port feito as pressas em um console que era mais difícil de programar, aí não tem hardware que salve se o estúdio não dedicar tempo à isso.
N64 looks faster and more fun in this comparison.
because you like foggy skies and muddy colors?
@KingCrimson82 what does that have to do with speed or fun ?
It's amazing what the N64 could do with such low specs !
The N64 has higher specs, it's a 64 bit console, the ps1 was 32 bit....the ps1 had games on cd's which held more in game data vs. cartridges, thats the difference you see
N64 was very bad hardware really
It's over twice as power as PS1.
This game is better on PS1.
Why -Rally ever existed? IT is a low copy of Sega Rally.
The N64 is such a terrible console .
We've found a TROLLBOT ladies and gentlemen.
At least it finished the race, unlike the Saturn.
PS1 looks nicer, but super sluggish as well. Either way not that good of a game imo.
A versão para N64 parece um game de 16bits...
Would VCDECIDE please translate this message! Comparing a game to its' lazy port has grown dull and stale. You should really compare similarly themed games. V-Rally on Playstation vs. Top Gear Rally 1 or 2 on N64 would be much more interesting.
Here are a few other ideas.
Panzer Dragoon (Saturn) vs Omega Boost (Playstation) vs Star Fox 64 or Sin & Punishment (N64)
Ace Combat (Playstation) vs Aerofighters Assault (N64)
Medal of Honor (Playstation) vs Goldeneye (N64)
Legacy of Kain: Soul Reaver (Playstation) vs Zelda Ocarina of Time or Majora's Mask
the PS1 version runs smoother than the N64 version, but that's it. On N64 the camera is strange, but it allows you to see much more of the circuit than the PS1, it has better textures (you can read the stickers on the cars, not on the PS1) and It has better light effects (here you can clearly see the brake lights).
N64 is faster
N64
N64 version feels way faster.
And yet it only runs at 30 fps while the PS1 version is 60.
@@kathleendelcourt8136 And don't forget that the PS1 version has more polygons, this can be seen clearly in the detail of the car.
@@igorpoco2420 Well, the systems offer different experiences. Cant find anything like San Francisco Rush on ps1, or Gran Turismo on N64. Im personally glad the systems were so different, they allowed a far broader spectrum of experiences between the two of them then we would have had with just one. And I was lucky enough to have both for a while when the consoles were current generation, so I remember how awesome games like Goldeneye or Metal Gear Solid were when they were brand new, and so completely different in what they offered. That was the golden age of gaming. Consoles were totally different from one another and the differences in hardware meant developers made games that played to the consoles strengths, it was almost art. Modern gaming sucks ass.
Frame rate is faster yes but the actual speed of the car on N64 is faster. N64 had less time to draw those polygons because of the speed of the car whereas PS1 had more time and thus it looks like less pop in but really it’s the same draw distance in most cases. PS1 version still wins though.
@@kathleendelcourt813630 fps on PS1 and 20 fps on N64, I can even count the frames by slowing the video down.
E o N64 foi um acidente na história da Nintendo.
O "Acidente" que Lançou Jogos Extremamente Bem Avaliados e TALVEZ Seja o Console mais Revolucionário da História dos Vídeo Games..