Mythic map making 🌎
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- Опубліковано 4 лис 2022
- Stop using science to justify a map. Use myth!
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If the mountains are the bones of the Titan Dragon sticking out...
Is the hole to the netherworld in the desert it's...?
Just do Not think abaut IT even when IT make Sense Trust me IT IS better for Your mental health
@@kevinkarner6595 don't threaten me with a good time!
Ya man, the nostrils! Needs to breath somehow.
@@kevinkarner6595 this is why cognitive dissonance is a good thing
@@discipleofvecna6235nice save
I love this! Something that often holds me back from map making is worrying about it being scientifically accurate. The type of thinking you present here allows you to ignore that worry. Even if you don’t have an exact reason for your map to look a certain way, who knows what strange and ancient magics have influenced the landscape over the forgotten eons!
And if you later think of a cool explanation you can incorporate into the adventure! While exploring a tomb deep in the jungle they learn of its mythic origin
Amen
@@ZipperonDisney I kind of do that! I usually like to make a base for my maps that line up with realism, and then I add additional features here and there with different explanations. There's a river that flows weirdly and occasionally switches direction in my homebrewed world, and that's all determined by the latent magical force around a legendary warrior's grave, for example
I've been frozen up by lacking plate tectonics on many an occasion and trying to justify why mountains are where they are
Yeah, but remember even reality can be silly. Check out the Plaquemines river in Louisiana.
You can also use "unscientific" landscape to draw attention, weather being attached to landscape.
When people say realism they usually just mean internal consistency. You can get away with a lot so long as you don't contradict yourself.
And remember, "there used to be a good reason the castle was here but times changed," and "the king's an idiot" are both realistic reasons for a weirdly placed castle.
Fair point!
so difference between a nat 1 and a nat 20 history check on why its there
Dude. Thanks. I so often get so caught up in realism, this is what I needed to hear.
Glad I could help 😁
I love this. The utility of scientific realism is that it requires you to think through your world and have a reason for everything, which makes it feel more real and consistent. But you offer a much better alternative - replace the boring scientific reals with dramatic narrative reasons. And without those rules, every world will be more unique and interesting
Thank you for saying this. Just seems like everyone gets so caught up in “that’s not how [insert] works”
My response is ‘no, it isn’t. And it’s not that. It’s *this*’
If I remember my Greek mythology, the Atlas Mountains in the West part of the Maghreb are supposed to be the Titan Atlas after he was turned to stone by Medusa.
“Let me open your mind” I’m going to say that when anyone argues with me or questions me hahaha, amazing video thank you
Yeah, the entire mountain ride of my Sindragosa campaign is literally her bones which were so massive they pierced through the clouds after she fell and terraformed the entire planet.
Holy crap that is awesome. Great way to look at it and build a fantasy world.
i've done geological oceanography, but when i'm making my maps, i honestly don't put too much of that knowledge into it. Escapism is more fun.
That being said, the few times i want to actually be accurate, azgaar has a heat map and air pressure filter that i can use to see and strategically design maps.
Zipperon, this is brilliant and SO freakin creative! Unshackled from scientific reasoning, and focus on potential stories. I love what you’ve done here!
Thank you! I want people to feel empowered to create and imagine!
ngl I *just* watched another of these shorts and was reading the comments and got to that very realism complaint when I decided I was very much done reading them, and was very pleasantly surprised when this was the next short recommended to me x'D This is a beautiful response to that.
Thank you! I figured this was better than trying to argue in the comments 🙃
Nothing wrong with realistic maps, tho. It's really nice when your DM puts the effort into making things believable. At the end of the day it all depends on your intentions! Great video, as always.
I'd say, that a LOT of "realistic" maps have the same problem of a lot of "realism", reality is often unrealistic.
@@camiblack1 Yeah, I've heard of a story of someone posting a country upside down on a subreddit about worldbuilding. The post got called unrealistic by redditors.
@@tortture3519 my favorite is where somebody took Europe without borders and treated it like a "realistic" map criticism.
For me the pinnacle would be a map that made physical sense as well as the myth and lore that its inhabitants used to explain its more striking features. 👌
@@tortture3519 Charlie Chaplin took third in a Charlie Chaplin look alike contest.
Humanity does not care about realism; they care about what THEY feel is realism.
I really like this, like I love making a world that has realistic rules for how the landscape looks, but it's so much fun to break those rules so long as you have a reason
Bro Just changed everything in my way of seeing things
I love everything this stands for
You'd be so cool to be in a DM group with
You have a most clever and imaginative mind my Brother. I really enjoy listening to you D&D stories. Blessings to you
I appreciate that! Thanks for listening ❤️
Bruh you just shifted my entire fantasy world view. Thank you!
I can't believe i say this, but this is some really amazing work you are doing!, i love how the dices decide where to land and you think of a map that fits where they are
“That’s not realistic”
“If you cared about realism you wouldn’t be playing dnd”
You could also use the numbers rolled on the dice to determine aspects of the landscape. Roll a 1 on the Forrest die, it’s just 1 tree. Roll a 20 on mountains, it’s very tall and steep. Numbers on settlement dice determine size of the settlement, or matching numbers could indicate better trade routes between those towns.
Good idea 💡
This is so creative! Very enjoyable.
Now that "castle in the middle of a desert guarding a hole to a netherverse" sounds so cool! I NEED to remember that plot!
Thank you, thank you, thank you. I tried to make a map for my world and when I showed it off, many told me it wasn’t realistic. I’ve closed my eyes to fantasy- but this short vid has really opened them. Please keep making videos, I love your stuff!
have you checked out the long form videos on the channel? There's a decent backlog of cool content
@@ZipperonDisney Oh damn! I didn't realize you had long-form content. UA-cam is weird and only shows the shorts, which I've been watching a back log of. I'll make sure to check out the longform! Thanks!
This is wonderful! As a DM, I definitely have one of those players thats a "well actually" kind of guy who always has to come up with a reason or excuse of why something the way it is. He always relates things to the real world, and would constantly boast about being a "history major" like that explains why he has to explain stuff (I once had a priest take them under a church and he went on an explanation as to why a church would have a basement full of relics, explaining that "during medieval times, they would do that for security and financial reasons" and so on). It always had me worried and working over time to come up with scenarios that would realistically work as to subconsciously appease him, instead of coming up with scenarios that would just be fun in general. I need to take this concept to heart going forward. Thank you for the great advice!
It's just so gorgeous.
I’m really glad I found this channel because I’m currently making my own world for my first big D&D game is the DM. And I think this might be how I create my permanent maps.
Awesome! And you don't need to know everything right away, you can always build as you go
Everytime someone says "that's not realistic", after an extended facepalm, "MAGIC!"
As a science student who likes watching sci-fi with my dad as we tear into all the inaccuracies, I really needed this fresh perspective
I use the same bag for my dice. Also you're so good at maps, not just the laying out with dice but also just you're drawing ability in general
I have a few tutorials on the map making playlist if you want to try out drawing yourself
@@ZipperonDisney Yeah I've been checking them out. Has been helpful with thinking up ideas for when I plan to get back into map making so thank you
I like to go straight for crazy fantasy amazingness and then work in the logical reasonings after, it makes it feel grounded but first and foremost epic and fantastical
This is Amazing!!! Finally someone takes the "Yeah because of magic and this is my world's history" approach, other than me.
These never get old. Thank you for the inspiration!
Glad you like them!
It is important to know how rivers flow realistically BUT if you want something to work different you can always come up with a magic explaination. Great Video!
Great stuff again. I realized you said "science is replaced by myth", but since the dice dropped at the same time as the word "myth" I thought you said, "science is replaced me 'meh'". Which I thought was hilarious, and still true.
In one of my worlds the 4 continents are actually made from the bodies of 4 very ancient very large elementals (earth fire water and air) who are not nessicarily dead but basically dead. These elements make each of the lands different with the Air elemental continent being able to support air ships and floating islands that outside of the continent don't float. And the water continent is sunken beneath water level and filled with marshes islands and Swamp lands. Fire is a MASSIVE volcano. And earth has shifting landmasses
The takeaway I wish people would take is that if you want a realistic world to build your story. Go for it. If you want high fantasy, do that. Neither is better.
I am so frickin jealous of how cool this looks
Thank you. I needed to hear this tor map making. I have tried and kept destroying my maps due to thinking i should stay close to reality.
I'm glad you're feeling the creative freedom of mythical thinking!
Anybody that says “rivers don’t run that way” hasn’t seen enough rivers.
I think this video has showcased the importance of knowing how real landscapes form so that you know how to properly subvert them
"Your mountains aren't realistic."
Look at the Alps in North Italy, then we can talk about realistic mountains.
Or all of Yellowstone
I struggled a lot with this type of stuff until I started researching real world medieval maps.
Sea monsters, donut shaped rivers, dogman, lakes that never existed, islands that appear twice, or thrice.
My tip for anyone thats mapping a campaign is to approach it as a in world cartographer. Don't worry about accuracy, but about showing the cool and interesting stuff in that area of the world.
Brandon Sanderson awakes.
"Something is amiss..."
He blinks both sets of eyelids and returns to his chrysalis.
Not only god does play dice, but the dice are loaded
Awesome advice. If you want maps that follow physics perfectly then there's always the reference desk.
A greedy dwarf broke seven shards of magical ore out of a mountain ... and made it collapse.
This was awesome 🤩 🙌🏽✊🏽
Glad you liked it! 😁
Beautiful done!
I love this guy so much! Such a fun way to make a map ^-^
I love this!!
it always drives me crazy when people create in a world of one-eyed narcissistic floating globs, spell slots, and tiny green people-- but get hung up on *geography*
Awesome. You're such an inspiration
Even so, rivers run in many directions! South is just the most common, but there are North running rivers too.
So creative! I love it!
I have a DND setting in my mind where the the basic concept is that every continent is a dragon corpse…I think scientific realism will not be required for this.
this is a good one. I host a dnd club at the middle school i work at. It’s kinda hard cause i have like 13 kids all wanting to play; but since i am making the entire game from scratch, spells and all it is easier because whatever i say goes. But I don’t get time to do this at work a lot so a lot of this is home bound homework lol. Soooooooo, this idea of making maps with dice makes my life so much easier. All thats left now is to try it out Thursday after school. Right now they have spoken to a batgod that assigned them a quest to help an old friend of his with a unwanted wedding that is happening in his kingdom. I never had a dnd club as a kid so i am literally a big child in a toy box lol, it helps that i 3D print everything….including the dice, figures and the click lock tiles for dungeon making. This is really so much fun i wish all these kiddos would realize the magic that is dnd
I'm sure they'll pick up on your excitment! Maybe one of them could make a map
Exactly! Don't be held back by irl physics when working with fantasy!
"How dare you have unrealistic geographical features in this imaginary world of magic"
Structures used to harness natural magic to cast high level spells could be put anywhere have backstory and a reason they're in ruins. Usually violent reasons like exploding, or sinking a city below sea level.
You have earned a subscriber today. I’m incredibly impressed after watching just two of these shorts!
Why thank you!
I still like to plan my maps out, it allows me to guide the players to certain areas of intrigue while providing a more immersive experience. I'm actually working on one that I'm really proud of now that features an expansive but shallow swamp created from the blood of a fallen god.
Pro tip: this is also literal world building. If you are the kind of DM that loves making more lore than anyone will ever care about. But if it's your thing, who cares.
This is brilliant!
Once I finish my realistic world, I'ma be using this method to make interesting locations that will be explained by magic. Because realistic world+fantasy world = one hell of a good world appearance imo
love it, thanks
Oh my God this is gonna be so good for my fantasy story
In my current campaign, we're crossing an 80 mile bridge over a river. It exists because when he first drew it he didn't realize the scale... but just stuck with it. Its origins (connected to Tiamat, I believe) just become more epic and magical.
To the red dragon that tried to harness the power and met his fate:
Ouch
This map making method is so cool
Glad you think so!
Been wanting to get into tabletop dnd but I'm only one I know that's into this.
Good bit of advice I've heard is to make friends out of DnD players instead of trying to get your friends to play DnD
Thanks for the Tip 😊
I have a desert and a swamp right next to each other.
Because some forests have a mother tree, and if the tree falls ill or it dies the surrounding land transform, this includes the kind of fey that lived in the forest as well.
You had freed me from my shackles!
Thank u
Be free! Imagination will run wild!
I like that approach.
rivers flow whatever way they want
"This map is unrealistic. Anyway my elf will swing his 20 ft magical sword at the demon.
Though, taking aspects of both, combining them together can be awesome.
I like to make as much of the world believable as possible in order to make the mythical elements stand out more
I actually had a character based on this line of thinking. Often, fantasy maps make no geological sense, so, the character was a map maker, but a cleric, claiming that they’ll one way discover which god has made the geography so strange
Now this is inspiration! I was wondering how to make my imaginary continent real!
Great video!
Thanks!!
@@ZipperonDisney I’ve checked out a few more videos and those were great as well, you’ve got a new subscriber!
In a previous campaign I was played in the DM mentions mountain that’s was actually the spiked spine of a dragon so DMs don’t be afraid to get creative with your setting
Omg I love this
LOVE this!!!!
I bet you feel my pain 😆
Another banger
Thanks!! 😁
Haha love this!!
Great advice! Gotta balance realism with fantasy, otherwise you'll spend months just making a map and drive yourself nuts!
Absolutely!
I imagine going along the path with your party. Suddenly you come across a river. You cross the river. Down the road some ways, the river once again crosses your path. You can investigate or leave the river alone.
God I love this lmao
I like to make a world realistically and then justify my inaccuracies with fantasy
One of the last fights I had with a friend before they stopped talking to me was I wanted to play with the idea of a flat world in dnd. He just said "No." And got super angry saying it's not possible. Like, uh, hello?
In one of my worlds, there is a vast and dangerous piece of last made from tectonic slabs of obsidian known as the Obsidian Desert (unique, I know). Regardless of the sentient shards of nomadic obsidian or the crevasses that house mind melting aberrations, beneath the land itself are flowing rivers of mama. These rivers flow toward the enormous volcano near the northeastern center of the desert and even flow uphill beneath the glass.
This is genius. Saved.
Rivers run all directions. There are even some that flow up hill. Fun little research project for anyone.
When it comes to fantasy
Science can function as a skeleton but the flesh of it comes from imagination
Then the artificer comes along and helps you blend science and magic for an even more detailed explanation.
But having a grasp on the science behind it makes breaking those rules more interesting; like having all your rivers work normally except for this cool and exciting thing that has cool magic that makes it unique