Texturing a Cowboy | ArmorPaint 0.9

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  • Опубліковано 16 вер 2024
  • Texturing a 3D model in ArmorPaint 0.9. 🖌🎨
    armorpaint.org...
    ArmorPaint 0.9 is out now on desktop, iOS and Android! Presented is the ArmorPaintDXR version featuring real-time ray-tracing.
    Keep an eye on the upcoming ArmorPaint news at:
    armorpaint.org...
    Previous releases:
    • Texturing a Cowboy | A...
    • Texturing a Cowboy | A...
    • Texturing a Cowboy | A...
    Thanks to all for continued support on this project!
    ---
    Model: Cowboy by Ricardo28roi
    Music: Bio Unit - Generator
    armorpaint.org

КОМЕНТАРІ • 31

  • @Egonator78
    @Egonator78 Рік тому +14

    Finally, development is on again.👏

  • @trickster721
    @trickster721 7 місяців тому +9

    It would be nice to see a video of a more realistic artist's workflow in this software that actually shows off the tools, instead of just slowly drag materials into slots.

  • @ErikBorchersVR
    @ErikBorchersVR 11 місяців тому +6

    This looks like a very interesting alternative to substance painter! I'm excited to try it out.

  • @BoobCheese
    @BoobCheese Рік тому +5

    woahhh theyre back

  • @EridaniOpsCG
    @EridaniOpsCG 6 місяців тому

    Thank you! Love the program

  • @GhettoWxzrd
    @GhettoWxzrd 3 місяці тому

    You're telling me, you did this in 4 minutes, and the videos not sped up?! Insane. I think the streamline process of both ArmorPaint and Substance Painter are pretty close now.

    • @justanothernobody7142
      @justanothernobody7142 3 місяці тому +2

      They are just dragging and droping PBR textures onto a model.

  • @davidmonteiro6822
    @davidmonteiro6822 8 місяців тому +1

    need more basic tutorials on painting !

  • @reaktorleak89
    @reaktorleak89 5 місяців тому

    I'm going to test this on a game asset this weekend, Substance is testing our patience.

  • @EbenPineal
    @EbenPineal Місяць тому

    Hello i was wondering if it was possible to create textures with armor painter to export them as jpeg and use them as buffer or layer extraction with nomad sculpt?

  • @Allisfm
    @Allisfm 7 місяців тому

    Hi there! Purchased this stuff for quick work arounds to adjust in-game stuff for video trailers. See, I have a couple of questions:
    is there an option to transfer blender objects with shaders or at least transfer an object and the textures it uses into the project (to avoid looking for textures on the hard drive one more time)?
    When to expect the update to fix exporting from blender 4.0 version? (at the moment it doesnt work at 4.0 but works ok at 3.6)
    thanx!
    Great project and I wish you all the best to expand the development!

  • @1989johno
    @1989johno 6 місяців тому

    do you have a roadmap? will the ui and workflow get any updates? i would love to store brushes and textures inside a library and not have to remake them each time i open it, any masking plans for curvature ,cavity etc?

  • @1989johno
    @1989johno Рік тому +2

    Hopefully they add a hotkey to color.pick and not material pick

    • @audiogus2651
      @audiogus2651 11 місяців тому

      Hmmm, no colour pick hotkey? I was hoping to use this for just blending/touching up diffuse maps, (no need for pbr etc). Not having a colour picker hotkey would be a deal breaker.

    • @1989johno
      @1989johno 6 місяців тому

      @@audiogus2651 ive been asking since .7 but not added yet .. hopefully 1.1 gets it ..

  • @winmawmm
    @winmawmm Рік тому

    I don't see this mesh sample in Armourpaint cloud folder. How can I get his mesh? I like to test it as well.

    • @Armory3d
      @Armory3d  11 місяців тому

      Please check blendswap.com/blend/8316. The cloud only contains CC0 files, the cowboy by Ricardo28roi is CC-BY so it is not present there.

  • @user-vt9xz7vo6x
    @user-vt9xz7vo6x 8 місяців тому

    Is there a way to create your own UV maps yet in ArmorPaint?

    • @EridaniOpsCG
      @EridaniOpsCG 6 місяців тому

      Yeah, but I got a lot of errors and ended up doing it in Blender with N-Gone Pro and exporting to AP

  • @5690467489056750
    @5690467489056750 Рік тому +2

    Since this is in alpha, you should release a trial.

    • @csmemarketing
      @csmemarketing Рік тому +3

      Nope, it's an actual release. And, you can buy it, as it's really cheap. Better than trying to build from source for free.

    • @Hexapoda.Resident
      @Hexapoda.Resident Рік тому +3

      I agree, 20 USD for a beta program is rather steep if you do not know if it is a program that you would like and fit for what you are doing. As a hobbyist that is what kept me away, and I often wait for a V1.1 to know that most bugs in a new software been worked out.

    • @Armory3d
      @Armory3d  11 місяців тому +5

      It is probably better to wait for v1.1 in that case, will do my best to get there. Thanks to all who already got it though, otherwise this program would not exist.

    • @csmemarketing
      @csmemarketing 11 місяців тому +2

      @@Armory3d 0.9 paid version is super stable. Thanks.

  • @tistar52
    @tistar52 Рік тому

    Where is the Cowboy obj? Thanks

    • @Armory3d
      @Armory3d  11 місяців тому +1

      Please check blendswap.com/blend/8316.

    • @tistar52
      @tistar52 10 місяців тому

      Thanks@@Armory3d

    • @tistar52
      @tistar52 10 місяців тому

      In what format do I export it in armorpaint? Is there a version that can be purchased?, I purchased Armorpaint on Gumroad, I tried with wavefront and FBX but it only imports a dummy. Thank you, best regards.@@Armory3d

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 Рік тому +3

    Talk about annoying music...sheesh.

  • @emergencyrussell
    @emergencyrussell 7 місяців тому

    When compiling the project with the `..\armorcore\Kinc\make --from ..\armorcore -g direct3d11` line:
    "Found 8 errors in 2 files.
    Errors 6 File ../../../base/Sources/NodeShader.ts:172
    Errors 2 File ../../../base/Sources/UIFiles.ts:8
    Error: kfile did not call resolve, no project created."