Hi is there a way that a bevel could be stored in a template so that if we want to use it again on another object it is pre saved and selectable rather than having to write down our settings?
Not at the moment, but that could be an interesting feature. There is a "Copy attributes menu" add-on built into Blender that'll allow you quickly copy multiple or all modifiers from one object to another, might be worth trying it out. - Tristan
Select the object(s) to copy a source's objects modifer stack to, select the source object as last, then hit CTRL + L -> Copy modifiers. But I agree, this as part of ND's features would be really good to have. Vertex Beveling does not seem to translate that way , I reckon because it uses ND's very own modifers.
I do like the utility of the overlay. Next best thing to a tear away panel.
This addon and whole series is amazing
Thank you! - Tristan
its clear alot of thought and work went into this. very impressive
Hi is there a way that a bevel could be stored in a template so that if we want to use it again on another object it is pre saved and selectable rather than having to write down our settings?
Not at the moment, but that could be an interesting feature. There is a "Copy attributes menu" add-on built into Blender that'll allow you quickly copy multiple or all modifiers from one object to another, might be worth trying it out. - Tristan
Select the object(s) to copy a source's objects modifer stack to, select the source object as last, then hit CTRL + L -> Copy modifiers. But I agree, this as part of ND's features would be really good to have. Vertex Beveling does not seem to translate that way , I reckon because it uses ND's very own modifers.
👍👍👍👍👍