Thank you so much! I like to focus a lot on the polish section of the development because I do believe that's what makes most games stand out and offer a unique experience, so I really appreciate you pointing that out in the comment!
@@mixandjam It is super useful but I just popped into a problem of mine What if I had multiple arrows directed at the enemy, but my enemy dies between two arrows and get destroyed. The following arrows would get no collision and would spin infinitely around the origin. To fix this I should set the lifetime of the particle, according to the initial velocity and distance but I have no idea on how to calculate this. Any ideas?
Hey so nice to see you back with such an unexpected mechanic. Very well executed by the way, loved the trick for the arrow precision. And thanks for the mention! 💙
Man, I am just at the beginning of my gamedev journey, and I love seeing you has out these demos of mechanics. You do a wonderful job showing how you break things down so it feels more "digestible" and makes me feel like i could do something similar someday! Thanks for sharing this with us!
I was overjoyed to see a new Mix & Jam video--one of my favorite UA-cam channels. This Pathless mechanic was really cool! I really like how you reuse assets and code from previous projects. I think it's very important for amateur game developers to understand how crucial it is to reuse previous work, even if it needs tweaking. This is what major studios do ALL THE TIME. Also, I love how you give credit to other creators, such as the SketchFab assets you used. Creators supporting creators! 💪🏻
It's funny how I was rewatching some of your videos 2 days ago and now you're back. Great to see. I have a lot of ideas on directions for my games and some I find again in your videos. So even though I won't use Unity, these in-depth recreations definitely are helpful guides in terms of understanding the basic foundations of different game mechanics.
Welcome back! I've stopped my gamedev journey for now but I'd still like to repeat my request for Snake Pass gameplay recreation. No one else seems to have done it at all.
I got into game development recently and this video is just fucking amazing. It basically explains everything that matters in a smooth and concise way.
Wow, that radial velocity on the particle systems is such a nice trick!! Amazing video as always, its been while, glad to see you're still making quality content!
That's good, it had been a long time since the last video, thank you very much for your tutorials, you learn a lot with your projects, you are the best
I love these videos...like for real I always get so excited seeing what amazing ideas someone can implement with a realtivly small amount of work. It just shows that all the tools you need for your ideas are already there and only your creativity is the limit. Keep up the great work and thanks :)
This is so fkin cool dude! What a unique mechanic they have and you replicated it in such a nice way with the particle system based arrows, I would love to see the wolf transformation from the legend of Zelda twilight princess if you ever have the time!
It’s been a very long time since you published a video! Can’t imagine my surprise when i got the UA-cam notification! Amazing content as always! Looking forward to more videos, hope it’s doesn’t take as long.
An absolute joy to see you with another video! For my next game project, I want to get more into flow and responsive gameplay feedback, and your videos are always an impressive reference for how to juice up even the earliest prototypes.
Man, you're a gem, you make such complex gameplay easier, Please make more and more such videos. Also, any chance to make tutorials on the combat system
Welcome back André, missed you and your awesome content! :) Also, I love the idea of instead of creating some ballistic system you used a particle system and that you move the particle emitter origin with negative radial velocity to make the shot appear successful! Very neat!
I uh I thought this channel was dead. When I found it you hadn't posted in like a year. But I binged all the videos and I liked the god of war one so much that I made my own crappy version. Keep it coming I love this channel
You have no idea how much I missed you! No other game developer makes polish look easier than you. So talented!
Yeah!
Me too
I like dani more
Facts
Thank you so much! I like to focus a lot on the polish section of the development because I do believe that's what makes most games stand out and offer a unique experience, so I really appreciate you pointing that out in the comment!
04:41 okay I didn't know you could set a negative radial velocity to make something go toward its origin, that's REALLY cool.
Glad this is useful, I use this technique quite often!! Super useful!!
@@mixandjam It is super useful but I just popped into a problem of mine
What if I had multiple arrows directed at the enemy, but my enemy dies between two arrows and get destroyed.
The following arrows would get no collision and would spin infinitely around the origin.
To fix this I should set the lifetime of the particle, according to the initial velocity and distance but I have no idea on how to calculate this. Any ideas?
@@floko95 you can also destroy the particle based on the distance from the object if you look at it that way!! 😄
IT'S SO COOL TO SEE THAT YOU'RE BACK, I GENUINELY MISSED THIS CHANNEL SO MUCH
I’ll love to see Mix and Jam make a full game and do dev logs showing the progress over time. 👀 🙈
Absolutely incredible work as always.
I learned so many cool tricks from this, thank you so much.
And good to see you back!
Thank you!! Glad you can learn from this!
Hey so nice to see you back with such an unexpected mechanic. Very well executed by the way, loved the trick for the arrow precision. And thanks for the mention! 💙
Man, I am just at the beginning of my gamedev journey, and I love seeing you has out these demos of mechanics. You do a wonderful job showing how you break things down so it feels more "digestible" and makes me feel like i could do something similar someday! Thanks for sharing this with us!
I was overjoyed to see a new Mix & Jam video--one of my favorite UA-cam channels. This Pathless mechanic was really cool! I really like how you reuse assets and code from previous projects. I think it's very important for amateur game developers to understand how crucial it is to reuse previous work, even if it needs tweaking. This is what major studios do ALL THE TIME.
Also, I love how you give credit to other creators, such as the SketchFab assets you used. Creators supporting creators! 💪🏻
HE'S BACK! EVERYONE STAY CALM. Great to have some Mix and Jam back on my feed
It's funny how I was rewatching some of your videos 2 days ago and now you're back. Great to see. I have a lot of ideas on directions for my games and some I find again in your videos. So even though I won't use Unity, these in-depth recreations definitely are helpful guides in terms of understanding the basic foundations of different game mechanics.
The GOAT is back!
Thank you for trying this one, I've been wanting to try it myself but now your attempt will help me get there much faster!
this channel just keeps getting better. Great work as always!!
You're back! That's amazing! I loved the video!
Hi! Que saudade desse canal maravilhoso! Muito bom ver essa notificação.
Missed you guys a ton 💕🔥💕
This channel is a gold mine and I have to tell you make gamedev look easy
Ah I missed this channel so much!
Your videos are always a treat, and there's a lot to learn each time!!
really neat trick with the negative radial velocity particles! lots of use cases for that, seems handy
Oh no, you're back and now I have to binge every single of your videos all over again!
Amazing stuff, thank you for doing this, you're an inspiration.
i just started rewatching some of your old videos and now you've posted another video! thank you for another great video!
Welcome back!
I've stopped my gamedev journey for now but I'd still like to repeat my request for Snake Pass gameplay recreation. No one else seems to have done it at all.
I bought my first house today but you posting a video again is still the best news of the day
I really missed you content because your content is always unique and so much we learn from your videos.
Welcome back
Feels awesome to see a new video from this channel. Thanks for Coming back.
I got into game development recently and this video is just fucking amazing. It basically explains everything that matters in a smooth and concise way.
4:50 I had no idea about this negative radial velocity feature. thank you
Glad to see you again.Happy you are here.
Welcome back! Happy to see your videos again, I hope things are going well in your life!
Glad to see you making videos again, your one of my favorite channels
I like how you take a look at the big picture and take it on piece-by-piece good job.
I JUST DISCOVERED YOUR CHANNEL AND GOT SAD WHEN I SAW THE LAST VIDEO WAS SO LONG AGO BUT NOW THIS😭❤️
Super Inspiring as usual! Nice work and Welcome Back Andre!
Wow, that radial velocity on the particle systems is such a nice trick!! Amazing video as always, its been while, glad to see you're still making quality content!
These videos surprisingly really helped me getting started with Unity, please make more!
FOR CHRIST SAKE'S DON'T DISAPPEAR! I know it can be hard to produce content, but u are my absolute fav gamdev inspiration!
I won’t, don’t worry!! ❤️
It's been so long since you've uploaded last video! Happy to see you back !
Woah fuck I'm lucky, I'm just ramping up my game dev and I didn't see you had taken a year off! Welcome back, your videos are so damn useful
Welcome back! Been missing your game development videos!
That's good, it had been a long time since the last video, thank you very much for your tutorials, you learn a lot with your projects, you are the best
I missed you so much!!! Welcome back! So happy to see you on my feed again
Nossa, você voltouu!!! Tava sentindo falta já! hahaha
I love these videos...like for real
I always get so excited seeing what amazing ideas someone can implement with a realtivly small amount of work.
It just shows that all the tools you need for your ideas are already there and only your creativity is the limit.
Keep up the great work and thanks :)
This is so fkin cool dude! What a unique mechanic they have and you replicated it in such a nice way with the particle system based arrows, I would love to see the wolf transformation from the legend of Zelda twilight princess if you ever have the time!
This channel is so sick. Good job man! Glad to have you back
LOVE THIS CHANNEL, GLAD YOU'RE BACK!!
Glad you're okay! I was beginning to think we lost a legend. ❤️
Amazing work, André! Always inspiring to see your thought process on making these mechanics :)
It’s been a very long time since you published a video! Can’t imagine my surprise when i got the UA-cam notification! Amazing content as always! Looking forward to more videos, hope it’s doesn’t take as long.
Literally the best channel on YT about game development
Oh it's been a while, nice to see you back
It's great to have you back and with a great video too !
Missed you very much🤗, please let us know that you're alive every once in a while.
such a clever solution for arrows, love that!
Demorou mas chegou! Vídeo superior top 🎉
Super clever and impressive. Thank you for sharing.
Very inspiring video! Good to see you back!
awesome video as always , we miss you don't leave us for that long
Just yesterday I was wondering if you were gonna come back and binge watched half your videos hahahaha. It's nice to see you again!
An absolute joy to see you with another video! For my next game project, I want to get more into flow and responsive gameplay feedback, and your videos are always an impressive reference for how to juice up even the earliest prototypes.
Welcome Back! Please don't leave us again :)
Exceptionally informative and clear, a true instructor.
So glad to see more videos from you. I love this channel
Man, you're a gem, you make such complex gameplay easier, Please make more and more such videos. Also, any chance to make tutorials on the combat system
The camera effects are crazy!
you really gotta do a full udemy course man you're so great at this
Missed these videos! Can't wait for the next one!
Welcome back André, missed you and your awesome content! :)
Also, I love the idea of instead of creating some ballistic system you used a particle system and that you move the particle emitter origin with negative radial velocity to make the shot appear successful! Very neat!
Excellent explanation as always, i missed your tutorials.
Watching u for the FIRST TIME, and just WOOOW!
My god you're still alive, I missed this stuff
Hey hey, welcome back! Was good to see you at GDC last year :)
Awesome you're back! BTW if you really wanted, you could make a course that people would totally buy. You can really make it worth your time.
4:38 this is so clever!!
what an amazing comeback. incredible solid work
A few days ago I remembered this game but not the title and its been bugging me, this vid came just in time, thanks
I'm so glad to see you back!
You are one of the best Unity tutorial UA-camrs for me❤!
HOLY PB&J SAMMICH! IT'S BEEN *SO* LONG!
this is so amazing and impressive! thank you so much for sharing!!! ❤
Awesome stuff man, absolutely love it ❤
The return of the king
acabei de descobrir que tu é do brasil, caraca!!! congratulations for the content, I've been following for a long time
Oh wow, been a while. Nice to have you back man!
been a while but im glad that your back.
That looks SO good, nice job.
Absolutely amazing break down and presentation. Sub. Thank you!
This is huge, really. Awesome job
I uh I thought this channel was dead. When I found it you hadn't posted in like a year. But I binged all the videos and I liked the god of war one so much that I made my own crappy version. Keep it coming I love this channel
just found your channel, please keep the videos coming!
Glad to see you're back! 🙂
finally, another fantastic jewel ❤
Welcome back I miss your video so much 🎉
Return of the King. Good to see you again!
Not only great work but great video editing as well!
It had been a while since I last turned on notifications for a channel on youtube
such a polished video as always!! so cool 🎉
Glad to see you back
the trick with the particle was really cool. didn't know u can do that :))
Wow! Impressive work. And Unity is so powerful!
Welcome back! We missed you! :)