14:52 do you not know about the other non chain grab infinites in brawl, or on ICs? From what I know almost all the characters, or at least a handful of them have character specific chain grabs on other characters. So am I just suppose to disregard the campiness of those matchups and only look at ICs matchups? And another thing that is probaly irrelevant to you ICs chaingrab ban people, they are hard. Like character specific, percent specific, spacing specific, timing specific, hard. The only reason it is good is because lab monsters grind it out. Btw ICs can jab lock you, if they are desynced, with alternating ics blocks, for as long as the stage allows. And what’s your obsession with projectiles being used to counterplay ICs? You can just camp with them(it is very hard on a patience level for the camper) until the timer runs out, no need to kill ics if you want to play with projectiles. But most of the time, approaching from the air is the best, since you can’t get grabbed while you’re in the air and ics are forced to be a position to up air/bair your approach. And 15:46, nana has her own health that isn’t shown in the UI, and she dose take percent that racks up. 15:58, you still have a trash up b which gains hight, to a point where in recovery situations it can be used to mixup your timing and can be used as a recovery after a double jump. On top of that, without nana their moves do far less damage, reducing their kill power. And they don’t have kill confirms out of grab(not those chain grabs you hate, but popo throwing and nana doing a smash attack. It’s the nature of the character to be able to do things like this, it’s in every iteration of the character. And by “chain grabbing” do you mean handoffs between popo throwing and naans grabbing? Because popo has solo down throw chain grabs on meta knight a among other characters. Hope this finds you well, and I am sorry if this offends you in any way, I do seriously love that you took a brave step in proposing the idea about the ban if “chain grabs” for ICs and ranked them.
I know about other chain grabs in brawl. The reason I would ban the ice climbers chain grab is because their chain grab infinites all other characters. The other characters chain grabs or infinites don't work on all characters, which is why I would only ban the ice climbers chain grab. I am aware that the ice climbers chain grab is not easy to pull off, but it doesn't matter how hard it is to do, because if it can be pulled off, it gives ice climbers a huge advantage over their opponent. Ice Climbers chain grab is not only an unfair advantage over every other character in the game, but also makes any ice climber match completely unwatchable. Watching an ice climbers match with the ability to chain grab is probably one of the most boring things in the world to watch. I'd like to see a competitive brawl match where the ice climbers have to find another way to fight and I don't have to watch the ice climbers opponent try to stay away from the ice climbers the whole game.
@@supersmashbrosbrawl-rc7uq Ok, I understand, but even if you ban if the counter play to ICs will still be avoiding them, since their grab combos and other chain grabs they have(not just popo down throw) are super strong. I feel that if it is banned it’ll be like ice climbers in melee, super herd execution combos, no infinites, and avoiding/walking them out and staying in the air. Also, from what I know up air is super good in brawl. Conditioning opponents to not stay in the air, and it is super active. Probably their best move, besides grab
Video on the High Tier coming out tomorrow!
14:52 do you not know about the other non chain grab infinites in brawl, or on ICs? From what I know almost all the characters, or at least a handful of them have character specific chain grabs on other characters. So am I just suppose to disregard the campiness of those matchups and only look at ICs matchups? And another thing that is probaly irrelevant to you ICs chaingrab ban people, they are hard. Like character specific, percent specific, spacing specific, timing specific, hard. The only reason it is good is because lab monsters grind it out. Btw ICs can jab lock you, if they are desynced, with alternating ics blocks, for as long as the stage allows. And what’s your obsession with projectiles being used to counterplay ICs? You can just camp with them(it is very hard on a patience level for the camper) until the timer runs out, no need to kill ics if you want to play with projectiles. But most of the time, approaching from the air is the best, since you can’t get grabbed while you’re in the air and ics are forced to be a position to up air/bair your approach. And 15:46, nana has her own health that isn’t shown in the UI, and she dose take percent that racks up. 15:58, you still have a trash up b which gains hight, to a point where in recovery situations it can be used to mixup your timing and can be used as a recovery after a double jump. On top of that, without nana their moves do far less damage, reducing their kill power. And they don’t have kill confirms out of grab(not those chain grabs you hate, but popo throwing and nana doing a smash attack. It’s the nature of the character to be able to do things like this, it’s in every iteration of the character. And by “chain grabbing” do you mean handoffs between popo throwing and naans grabbing? Because popo has solo down throw chain grabs on meta knight a among other characters. Hope this finds you well, and I am sorry if this offends you in any way, I do seriously love that you took a brave step in proposing the idea about the ban if “chain grabs” for ICs and ranked them.
I know about other chain grabs in brawl. The reason I would ban the ice climbers chain grab is because their chain grab infinites all other characters. The other characters chain grabs or infinites don't work on all characters, which is why I would only ban the ice climbers chain grab. I am aware that the ice climbers chain grab is not easy to pull off, but it doesn't matter how hard it is to do, because if it can be pulled off, it gives ice climbers a huge advantage over their opponent. Ice Climbers chain grab is not only an unfair advantage over every other character in the game, but also makes any ice climber match completely unwatchable. Watching an ice climbers match with the ability to chain grab is probably one of the most boring things in the world to watch. I'd like to see a competitive brawl match where the ice climbers have to find another way to fight and I don't have to watch the ice climbers opponent try to stay away from the ice climbers the whole game.
@@supersmashbrosbrawl-rc7uq Ok, I understand, but even if you ban if the counter play to ICs will still be avoiding them, since their grab combos and other chain grabs they have(not just popo down throw) are super strong. I feel that if it is banned it’ll be like ice climbers in melee, super herd execution combos, no infinites, and avoiding/walking them out and staying in the air. Also, from what I know up air is super good in brawl. Conditioning opponents to not stay in the air, and it is super active. Probably their best move, besides grab
Sure, the opponent will still try to avoid getting grabbed by the ice climbers, but at least they won't have to worry about getting killed at 0%.