"The right trainer knew how to guide instead of push, encourage instead of punish, work with a trainee's limitations instead of ignoring them and trying to make a unique case follow an established pattern." These might just be some of the most profound words you've ever spoken.
This resonates with me so much. In my own words, with exception of real Boot Camp for the millitary, I think the "I will break you" training is more about the teacher's limitations on how they teach, not the student's ability to learn, thus they "filter out" recruits they can't be bothered with. (millitary boot camp does this with VERY specific goals in mind such as being able to make sense of input in a battlefield and conditioning to reflexively take orders, and making sure people that genuinely can't make good soldiers don't get KILLED). I have many friends that have had art teachers that took on the attitude of "my way is the only right way, pass/fail critiques" and so on, and they genuinely are sad that they are just not good artists. After I hosted just 2 or 3 craft days as a break from DnD, these same people make leaps and bounds of progress with my teaching style showing them grace, patience, and offering techniques an a way that resonates with them. If a teacher's goal is to, well, TEACH, then it is on the teacher to adapt to the situation. If a game's goal is to teach people how to play it, then that game should adapt its techniques to do so. I so badly want to be good at the Total War: Warhammer games as I've been a fan of the tabletop game since the late 90's, but I have so many other things I have to do in life that I don't want to watch hours of how-to videos just to get the basics. If the game had a slow-ramping tutorial I would probably fall in love with it. As is, it's just sitting in my Steam list with a Round-Toit stamp.
@@nathanguice2417 exactly. My utter love for Elden Ring came from just the amount of ways it motivates to experiment and testing stuff. Before the skill check you have two large areas with dungeons and mobs to practice and find your style. And your reward for doing it? You win your first try in the skill check!
Can I just note how euphoric it feels to hear such an outpouring of genuine praise from Steph? We REALLY don't see this often. It's like coming up for air after being held underwater for as long as you can take. There are caveats on the back end, to be sure (gatekeepers🖕 and microtransactions🤮), but overall it's just so refreshing to see.🤩
Ryu may believe in the importance of communicating with one's fists, but I'm glad he's empathetic enough to realize that's not a philosophy that can be carried into a romantic relationship.
I really appreciate JSS shining a light on all the Atrocities but it's honestly just such a delight to also hear about something that went really *right* in the gaming industry.
@@heavenlyfather447 Hm, should I blindly believe the accusations of someone who is deliberately being a transphobic shithead, or should I ignore the obvious idiot? Can't figure it out. This is a toughy.
Speaking as a Classic Control player, modern control is something that SF has so desperately needed. More opponents, more organic growth, more people inhabiting online. See y'all online!
More people playing the game is good, period. Not having to learn complicated button combos DOES make the game easier, much like grinding low level enemies in an RPG or equipping an OP weapon to make the latter parts easier. But like Steph said, the essence of fighting games is the battle of wits (unless the game is poorly balanced lol).
I've found that modern control players are more predictable, and I can see their whole moveset in the first 30 seconds lol. But what do I know, I'm in bronze.
Nearly every pro player says that Modern controls are a very healthy addition to the game and even the greatest SF player of all time Daigo uses Modern for the easier to react combos
Is there any real downside to modern controls? Is it really that impactful that you can't select your own combo strings? I might get this game if that's the case, because I always struggled with games like street fighter and tekken because of the long complicated combo strings. The closest I got to getting into a fighting game was soul calibur VI. But that one has the auto parry that throws you into rock paper scissors and kills the flow of the game completely.
As someone who plays Street Fighter for the best part of 30 years, all I have to say is: Welcome to fighting games Steph! I hope you have a world of fun with Street Fighter going forward.
Idk if anyone else has mentioned it but Marisa doesnt just step over her opponent, she uses her Left Leg to hook her opponents leg and sweep them flatter onto their stomach for better control. Might be a nice detail to add in the irl version if you havent already ! Love the show thank goodness for you
Hi Steph! I’ve been in the competitive fighting game community since the release of Street Fighter IV in 2009, and it brings me endless joy to see that Street Fighter 6’s Modern control scheme has given you the opportunity to enjoy fighting games the way so many of us have been able to for so long. More people getting to properly engage with these games will forever trump any puritanism about Shoryuken inputs, and any community member worth a damn will welcome you with open arms just for loving the games we love. And those who don’t probably need to reckon with Tokido - one of the best fighting game players in the world - playing Luke with Modern controls as his main character. I hope to see you stick around, too! The secret is that none of us ever really get “good” -- we only get better. :)
As someone with ADHD, you have no idea. The day you get medication that works. Suddenly you can actually just do something and it's ... a lot. It's the same when somethig monolithic changes and you just outside hyperfixation.
@@jramirez4310 i really hope you get the support you need and find tools that work for you. In my case not drinking 6 litres of coffee a day has significantly extended my life span.
This video is beautiful. I’ve been playing fighting games for damn near 25 years now and Steph is right on the goddam money. I’ve heard a dozen times at this point people complaining about controls being dumbed down and “now anyone can play.” I saw it on some wii version of MK9 where you could do special moves with a waggle. I saw complaints when MvC3 was coming out and the buttons were light, medium, heavy, launcher instead of 1 and 2’s layout. The bottom line is if the only thing separating you from a newbie was your button execution, then that’s on you. If the only reason you’re better than a toddler at driving a car is because they can’t reach the pedals and see over the steering wheel, then you’re a shitty driver. It was really nice to see a mostly positive video. It’s good to see some happiness in the Jimquisition.
absolutely agree. There's more to being good at fighting games than technical skill, anybody who doesn't acknowledge that is bad at them. I'm actually fairly good at the whole button memorization and input, I'm still average at best in most fighting games other than Tekken. But that's because I've been playing Tekken pretty consistently for over 20 years. I'm just not great at doing hard reads, I drop combos under pressure, I'm bad at understanding different match ups, i form bad playing habits that are easily punished. In short: even if i did switch to modern controls, I would still routinely get dunked on by higher tier players.
Shame you can only like a comment once.... That driving analogy is brilliant, especially as so many people drive with the mindset of toddlers. I take that back. That's not fair of me to say. Some toddlers are lovely, caring proto-individuals. The bad drivers are just cunts.
My 6 year old and 8 year old can play on my level thanks to Modern controls. We are having Family Fight Nights and the kids usually come out on top. I love it!
As a long-time fighting game player, this makes me really happy. I want more people to love fighting games. I want more people to feel like they have an avenue to enter the community at large. I'm so glad SF6 did what they did to make the game more accessible.
It was crazy how infectious the sheer joy was as you gushed about the modern controls letting you be able to play. I couldn't help but smile and think "Fuck yeah, Commander. Play that fighting game."
I do wish a class action could be filed to remove them but I fear that might be impossible since compulsions and addictions can be set for more than just spending (mins for instance is food particularly sweets/chocolate) so it’s likely it would be thrown out for an ill defined class or not taken seriously by the courts as our disabilities aren’t visible on the surface
I like that I've seen a good number of professional players say they believe modern controls is a good thing. It's almost as if good players don't think of accessibility to others as a hindrance to their ability to win
The old skaters/surfers/etc are always awesome and welcomed everyone of every level or limitation. It was the youngbloods that were petty bullies. Didn't understand people who were hostile to newbies to a hobby, why don't they want to share the thing they love. Until you realized it was about protecting their version of expert, that tended to be mediocre at best, but they refused to swallow their pride and keep learning.
I never thought about it, but i myself have struggled at those inputs that are like "do a half sweep of the controller, but skip forward, then save forward for after the half sweep" im like wtf? Then there's also one that include a whole sweep and om like "dude how is this gonna grab the opponent? Im just gonna jump when up is pressed?"
@@UlshaRSthe community patterns have to come from somewhere. Look at Billy Mitchell and the other people that other I referre them as lords of the arcade. Circling around the machines like vultures making sure their their "precious" high scores aren't broken/beaten love to criticize you when you mess up or lose. Mastery is about understanding not memorizing.
John Takeuchi, Tokido and Shuto are using modern and they're some of the best players around. Modern is legit but usually it's for reliable supers in specific matchups. I don't think it will make too much of an impact on professional play but it'll be around.
And Cammy was in there too. Something gives me the feeling she's got a larger role than Steph is telling us. I can't quite put my finger on it, but there's a little voice in the back of my mind telling me this might be a love triangle or something. Why am I spinning out on a throwaway bit? Why am I suddenly extremely invested in this fictional story!?
You finally cracked it Steph, every UA-cam video should begin with the presenter delivering a pump handle slam. This truly is the pinnacle of video content.
This video genuinely brought a tear to my eye. As a developer who's constantly pushing for better accessibility, _this_ is exactly why. This is what makes it all worth it. The sheer joyous enthusiasm and _empowerment_ of being able to do something you were previously unable to do is what every accessibility-minded person in tech should strive for. I know no one involved in making SF6, but I'm proud of them for opening the gates to a whole new demographic of players. Thank god for them. I do wish they'd get rid of the bloody microtransactions though. One step at a time, eh?
I gotta say, nothing has been tougher than getting my friend group into fighting games, something ive always loved but never been able to get them passed that intimidating barrier
From one disabled gamer to another, thanks for making this video Sterling. Fairly certain you already knew you aren't alone, but the fact that I had a moment where I felt "this person gets it" was real important to me. Thanks again.
I am ranked in the top 2% of competitive Tekken players in the world, I grind my execution and technique until I've worn myself to the bone and then find ways to recover quickly so that I can grind some more. I've poured my heart and soul into learning this game that is famously inaccessible... but I think *you* should be allowed to play it too. If there's a way that lets you join me out here playing these games, then I'm excited for you. There is no "cheap" accessibility controls; any different system that might give you a better entry into these games is something I'm sure I'll benefit from too. But more importantly, while I'm very proud of the skills I've developed, I'm more interested in seeing more people out here playing with us. Better that than us competitors ruling from atop a tiny mountain. Besides, the drive that took us this high in Tekken isn't going to go away just because we stripped out some hurdles for others. Welcome to the game! I hope you get to have fun here too.
Never really care for fighting games, but I love seeing how much fun people are having with SF6. It isn't just about accessibility, but how people are having fun in the colorful the world, how people gush over different characters interacting with other characters, people showing off how they dressed up their fighter. The game doesn't take itself too seriously and people loves it! It's so much fun seeing how people show their love for the game!
You just described the joys of ALL the best fighting games! The crazy designs and silly fun are just often overshadowed by the toxic elements of competitive fighting nerds.
Steph as a disabled person. Thank you for this. I’ve been a fighting game fan for ages and couldn’t get into them until guilty gear strive thanks to it pairing back the esoteric inputs. It opened a gate and I tried sf5 but found it a bit much then sf6 comes along and it makes so many things so accessible. Characters I’d never touch because of their skill ceiling are now welcoming me with open arms and good god is Ken fun as hell! Good on you Steph keep on keeping on!
Got into fighting games via Guilty Gear Strive as well - not due to any disability but because it just happened to be the first fighting game I gave an earnest chance and it clicked with me. I'm so excited to be playing these games now and I'm happy more people are flooding into the genre, too!
Just wrote a comment after seeing the vid and hadn’t seen yours but agree wholeheartedly that it opens up new characters and archetypes to more people. I picked up GGS not long after release but never really gave it a proper chance. Stunning / beautiful game but found the inputs (initially) a bit traditional - could I ask how you find it more accessible for you? (Not meant as rude, just genuinely curious! 😉) Fan of ArcSys - personally Dragon Ball Fighterz and GranBlue: Fantasy, IMHO, I find to be welcoming and more accessible to most (simple directional inputs and just a quarter circle movement for most). Love me some Persona but cannot gel with that system in Ultimax.
ArcSys' signature one-button combos are an absolute boon on fighting games. I'm also a fan of "arena fighters" where none of the special, super, or hyper hyper moves use extra combo inputs (ArcSys gives players the option of using extra movies that do require them). There's also SFIV 3D where the 3DS touch screen has a selection of the fighter's special, super and hyper moves mappable to four buttons on the touch screen which isn't the best solution but it was certainly better.
One of my favorite things about modern controls is that they went out of their way to avoid making it deliberately inferior to classic even at higher levels of play. A lot of attempts at accessible controls wrench away so much of your ability to control your character that they become unusable in a competitive setting. Modern only has you sacrifice a bit of versatility and damage in exchange for ease of use and quicker access to special/super moves. Even some top level players are using modern and I think that’s fantastic. Every time I hear someone say that they never believed they could play fighters until they tried modern controls it puts a smile on my face because that’s one more person I can share my love of this genre with.
Props to Laura for the excellent subtitles. The autogenerated crap tends to be unreadable at best and hilarious at worst. I can't appreciate enough the care and dedication required to create the best subtitles in all of UA-cam.❤
It's heartwarming to see you bursting with such happiness, Steph. I've also had trouble 'gittin' gud' at fighting games so I'm happy to see you relishing such accessibility.
This video honestly made me smile and feel joy for you. I am actually happy that you got to enjoy playing a fighting game. The parallel between the game and your journey into wrestling was beautiful and poetic. I wish you a wonderful and uplifting day. Thank God for you! X3
I’m genuinely really excited for you that you’re finally able to enjoy fighting games thanks to Modern Controls. Even as someone who’s been playing since I was a little kid, all I want is for more people to enjoy fighting games. So to see you have that moment of triumph in the genre legitimately made my day. It’s honestly a better birthday gift than I could’ve expected. With that said, while I am glad that you can unlock costumes through World Tour, I’m definitely not a fan of the battle pass system. Season passes I can live with, namely because they sure as hell beat the alternative (Super versions that split the player base).
After this review, I might just have to try it. Always loved fighting games as a kid (MK3, MVC2 on the Dreamcast lol), but when I revisited fighting games as an adult, it was a miserable experience. 6 rounds of Injustice 2 without me being able to input a single attack for me to go, "Yeah. This wasn't made for me." It's great to hear they've a) made it more accessible and b) made the match lobby a lot more fair. Now if they do Capcom VS Marvel (I heard Infinity was terrible) correctly, than it's a wrap!
Last fighting game I was into was Dead or Alive until Tecmo ruined it with transactions (if your game has more than $1000 worth of DLC, those transactions aren't micro). I've not really found a game since. Guilty Gear looked fun but...the tutorial stuff is so intimidating. Fighters feel like RTSs. They're cool to watch, but it feels like you need to come in as an expert from the get go.
Given the transphobic nonsense thrown The Last of Us 2 over the design of Abby, it seems chuds will create a backlash over any 'unconventional' character design sadly.
I'm weeks late to add anything here, *but I ship it.* May Ryu and Steph live together forever, deeply in love, without having to get married just to cater to Ryu's mom. Their bond is just that special ❤
I have been a fighting game fan for almost 30 years now and I am so insanely hyped that SF6 is opening up the genre to new kinds of players. Modern controls are such a good thing for the genre. I don't know if you have the time, but try out Granblue Fantasy Vs sometime if you want to try another fighting game. There's a character named Ladiva I think you'll really appreciate. I hope I see you online sometime! I'm glad you and Ryu are happy. People go their entire lives without ever knowing that kind of love.
So just to be clear: The game made itself more accessible to everyone The accessibility stuff is optional and can easily be turned off People are angry about it That's depressingly familiar. Hey, at least you're happy, Steph, and I thank God for that, and for you.
You forgot: "The accessibility is mechanically balanced to keep things fair with classic controls." A move done with modern controls does less damage than a move done with classic controls. Also, Capcom is allowing Modern controls in their pro-esports tournament with a 1 million dollar first price.
I think there is some concern that this modern control scheme is actually a more optimal way to play specific characters than the regular controls... but admittedly I think most people high enough level for this to affect them are too busy playing the game to join this loud minority of scrubquoters crying on twitter. 99% are definitely just looking for an excuse other than themselves for why they lost.
I love that they offer modern controls, but I also wish you could choose not to play against people using them. If you do want to learn the classic controls it would be nice to know you’re going up agains someone else that might flub a z-input or a quarter circle. You can restrict crossplay, why not control scheme? Would be nice to have a kiddie pool for people who want to get good in their own way. Not saying restrict it from ranked, just let people customize the lobbies more. Also Steph’s being exactly as shitty as the people she’s complaining about. Fucking “memory issues” I have absolutely debilitating memory issues, it’s quarter circle forward light punch it BARELY gets more complicated than that. I understand the dexterity thing, but god damn. THANK YOU FOR COMPLAINING ABOUT THE STUPID ASS COSTUME BULLSHIT THOUGH.
My ADHD has me play these at 2x, which means instead of being torturous, I get to laugh, going "this is a bit long... this is a long bit... oh, they're having fun!" 😂 Speed controls on videos are accessibility for art. ^_^
I grew up playing and loving fighting games, and I'm one of those nerds who really enjoyed learning the complex input patterns and combos (all the heart eyes to Killer Instinct and Orchid's 41 hit combo). The modern controls are one of the single most exciting things I've ever seen in a fighting game. I love playing games with my kid. They love playing fighting games with me, but she hasn't yet found the dexterity or memory to pull off moves, so I deliberately limit myself when I'm playing with them so that she doesn't start to hate playing with me. (Kiddo uses she/they pronouns) Until SF6, BlazBlue Cross Battle (I think it's called) was the only game I didn't have to limit myself in, because holy hell, that game is really good at encouraging button mashing spam (never been so proud to lose 10 matches in a row). We have had so much fun playing SF6 together. I can use classic controls, she can use modern controls, and we can both be challenging for each other. It really is amazing, and I hope it becomes the norm.
As a long time fighting game player I love seeing the genre become more popular. Modern controls give a great introduction to fighting games and when people want to take the next step and learn inputs it should be much less of a leap than before.
Accessibility is f#cking awesome! I've had a number of issues over the years making fighting games incredibly difficult for me to play. I haven't really played fighting games super seriously since Street Fighter Alpha and Mortal Kombat 3. The thought that I might be able to play this is really exciting to me. Thanks for covering it Steph!
As a huge SF fan and long time Jimquisition fan, hearing all this makes me soooo happy, both for you and for my favorite franchise ! Love that you're having fun and finally experiencing this the way you want to !
The Ryu monologue was incredibly heartwarming (as was hearing your genuine enthusiasm, of course). Thank God for you Steph and also for your amazing baps! I mean, the jiggling at the end there especially was insane, damn!
Okay, but that Ryu love story was every bit as funny as it was really sweet. 10/10, would fantasize about a humble, long-standing romance with Ryu again.
Pretty much my thoughts exactly. I've ALWAYS wanted to get into fighting games. My buddies are super into them. I'd buy a new one, play around with it and try to learn inputs, but then jump online with my friends only to get absolutely smashed to bits. With sf6 that barrier is so much lower, and I am now focusing on frame data instead of button inputs, something I never thought I'd actually be saying.
congrats on finding your main as a large domme gladiator gurl Marissa. you two suit each other very well. happy you found a good space ❤ feels warm and wholesome
Finding THE character for you is one of the secret sauces of fighting games. You'll go way further with a character you really like than picking one because they're meant to be good.
as someone who's been into fighting games for years, im glad that sf6 has accessible controls for people who want them while still having the good ole game im used to. I remember trying to teach a friend of mine who had neuropathy how to play guilty gear and it was so disheartening seeing them give up but I could understand why they did it cause it must have seemed impossible to do even basic things. I will say that I hope people understand why things like motion inputs still exist and have useful applications despite being somewhat harder, such as guile being unable to walk forward while being able to do flash kicks or booms. I'm glad they were able to translate that design into an easier control scheme for newcomers like Stephanie. Also to anyone reading this who uses modern controls and encounters whiners, almost everyone who uses modern controls are new so anyone who is whining about losing to them is complaining about losing to someone who is brand new to the genre so the only one who should git gud is them.
I feel like I have to, like, fumble around to find the right words to explain myself when it comes to ADHD sometimes, so hearing Steph just straight up say "I have a disability that affects my memory and cognition" is so damn affirming, and I think I'm gonna make a habit of just being more straightforward with it. Thanks much
Agreed and definitely recommend it. I've been MUCH more open about it, even in my workplace, and it's been helpful in a lot of ways (the most is really just allowing myself the space to acknowledge and grapple with it, but also often to find out how many others are as well!). What's been super interesting is finding out how different the experiences of that disability can be, and also some ways in which it can even be advantageous sometimes (or at least skills developed managing it). Not to take away the 'disability' label from anyone who wants it, but I really do believe that 'neuro-divergent' is not a bad way to frame understanding of differing brain chemistries and the tradeoffs those can bring. They certainly FEEL like disabilities though when forced to operate in a world that expects a particular kind of 'neuro-typical' mind. 😕
It's important to be upfront about these things. Yes, some people will go "So what? You don't deserve more sympathy than my unsympathetic, lucky, entitled, neurotypical ass". But then those people will take their neurotypical donkey and leave, and someone else might say "Actually I think we should respect people's different needs and the conditions under which they are best able to flourish." And those latter people, are the ones worth your time, or anyone's. Those who do not care, do not matter. Pass them by.
@@ElliWoelfin It's been common practice for people with mental disabilities to be mocked, shamed, ignored and abused, all over something they never asked for. Common practice is garbage sometimes... a lot of times, even. And this is one of them. We all need to be compassionate toward others, and ourselves - whether it's yourself, your friend/family member, or a stranger, offer sympathy and seek to understand.^^
I can’t express how happy this video made me! I’ve been an avid fighting game player for 8 years now and the complex controls always stop my friends from getting into it, yet with SF6 at least 6 of my friends who always fell off are now super into sf6 and use modern controls. It’s so good to see more people getting into fighting games. Thank you for the video Steph!
I definitely get this, as a disabled myself(not ashamed) there are many games that I either can’t play anymore or never could play and “Deadliest warrior” the fighting game is my hidden love. I’m garbage, can’t actually do much on it, but watch as I play it anyways. More accessibility options=more convenience for everyone. It’s such a good thing to see whenever it pops up and people can be genuinely happy playing a game. Great video, thanks for the efforts! I’m happy for you Steph, I hope you can keep playing.
This is such a beautiful video - while I bounce off of them myself because I’m SO used to the old controls, I am genuinely thrilled and happy that so many people are enjoying this series I love thanks to these modern controls. And perfect for you to finally see and get to know the most gloriously flamboyant cast of fighting game characters in the world ❤️
As someone who also has ADHD and has tried to get into fighting games from time to time other than platform fighters like Smash, I can relate to how difficult it is to learn combos as they are typically presented in guides. I've always had much more success just bashing my head into opponents until muscle memory can start to take over with whatever works.
My only fighting experience is the Tekken Experience when you push every button randomly until it works, then try to repeat the winning combination over and over
I tried to get into guilty gear strive and uninstalled it in utter frustration after single digit hours. I also partly blame the way the "quarter/half circle turn" input is CLEARLY not designed to work properly on a keyboard because good gods that was finicky but trying to remember the moves of more than one character was also pretty rough.
@@Slayerlord13 doing a quarter circle on keyboard is easy and literally broken you just do the input short cuts and then everyone will hate you at locals
@@Slayerlord13 Hate to say it mate but more and more players are actually using keyboard controls because they're more precise than thumbsticks. Hsving said that I can occasionally pull off a 760 motion using a stick or dpad but the spider-dexterity needed to do that on keys eludes me. Different strokes, different folks.
As a fgc vet, I LOVE sf6's accessibility options and cannot be more happy that Steph can now enjoy this genre I've loved for so so long :) I had a SF6 evening with 6 friends a couple days ago and 3 of us were playing classic, 1 modern and 2 were playing dynamic and we HAD A BLAST! I NEVER had a 4h long evening of ANY fighting game with bonified casuals sticking around for hours having fun ^_^ This is a massive success and i love it so much
It's particularly baffling when you consider that Smash Bros special moves are literally just a button and a direction. If you think Smash is a legitimate fighting game, then complaining about modern controls makes zero sense. There's just so much more to fighting games than raw execution.
it's not even Smash Bros alone; Touhou's fighting games starting with Scarlet Weather Rhapsody/Hisoutensoku, and at least the two PSP Dissidia titles, also work like this. Admittedly, Soku does at least occasionally require a quarter-circle or interrupted circle input, but it's kinda weird how long it's taken for mainstream fighting games to pick up this simplicity.
Steph, I am elated for you to not only be having such a great time, but that you were given the ability to join. As a life long Street Fighter Fan and player, welcome to the family, happy to have you. Curious enough your story does resonate with me as I have had a similar experience in the Street Fighter family of games. I've been doing Hadokens, Dragon Punches, and Hurricane kicks since I was ten, and I'm top shelf among my friends.....but there's one game I was absolute trash at. Super Puzzle Fighter II. An adorable light hearted joke filled Super Deformed Street Fighter Game that I could never really excel at. Because I'm colorblind and can't distinguish between green and yellow. So Puzzle Fighter became a near impossibility for me to really get any good at. Until last year. When Capcom added a color blind mode into the 30th Anniversary Collection version of the game. And it feels good. Thanks Capcom. Continue on, the road to true strength stretches out ahead of you.
Honestly in games like SF, so long as the accessability modes don't overpower the tools of the initial game controls, please do more of them. Killer instinct had quite a good accessability mode too. And it's cool. Both SF and KIs have reduced utility, as steph says. Which is an absolutely fine trade off, as 90% of players won't even begin to tap into said utility to begin with. There should be some "reward" for being able to do all that mechanical learning and effective reads where that small utility does pay off. But for those who were never even going to come close to learning that? Make an easier control scheme. Lower the learning floor as low as we can go, let anyone who wants to be able to play fighting games, actually get onboarded.
This honestly makes me want to give SF6 a try. The last time I enjoyed a fighting game was mashing buttons in the arcade with my friends with Soul Calibur 2. Picking Kilik and jabbing people with his pole.
Soul Calibur II immediately came to my mind when the topic of accessible fighting games came up, it really opened the door for me to start playing traditional fighting games back in the day. 😇
Fantastic to hear about the control options, as I too lack the physical dexterity to do all the fancy stuff in fighting games, and yet I love fighting games.
I think more than all the SF6 praise, I get so much elation hearing about your wrestling journey. As someone who has tried to enter the industry, it's so awesome to see you come as far as you have. It gives me hope that I can potentially one day continue it for myself. So thank you for that.
I really liked the line "It's about how best to use the moves, rather than pulling the moves off themselves." That resonated for me. I never had the same degree of issues with fighting games that you have, but I was never great at them myself. But if you're not the player, and we know that fighting games are as much a spectator's sport as a player's one, watching the moves occur and seeing the "strategy" is all you actually get. You're not, on the outside, conscious of the effort it takes to make the moves happen. You are TOLD that its difficult to do what they are doing, but that's all. On screen however all you end up getting is what you said, the moves themselves being shown in an optimal way. To that degree, if the splash screens don't tell the opponent youre using simple controls(idk if they do I dont plan on buying this) there's no way for them to know if they lost "because" of that or not. Meanwhile, now a whole other group of people now gets to jump in on the fun. If hardcore fighting gamers want to continue to exist the guilty gears, tekkens, blazblues, and older SF titles aren't going anywhere. Evo isn't going to die because of this.
The tournament level players are probably never going to use modern controls anyway because they spend so much time practicing they can pull off even fancier and more optimal combos just as reliably as modern controls. So even if you're a hardcore player, Street Fighter 6 has you covered.
@@Beremor yeah that’s basically the point too is the really good players truly don’t care about this it’s a bunch of middling to decent people who are likely the ones doing the most bitching
Hell, for us hardcore players I actually see a lot of them talking about how high the skill ceiling is for this game. It certainly feels more fun and rewarding to play than SF5, and THAT game dragged its arse about the competitive scene like a bad smell for years. SF6 is going to do gangbusters.
But Blazblue already had a system like this. On character select you can choose between the 'technical' and 'easy' controls. So no, this won't ruin fighting games because the first time I saw this option was DECADES ago on the original Marvel vs Capcom for the Dreamcast. And even that might not have been the earliest use of it.
Your context and your stories of approachability make me so happy for every person who gets to have the discovery and journey of "I can do this. I WANT to learn this and I love it" with this newest addition of SF6. It's awesome when design helps to provide more options and people can join in cause of it. It didn't strip away anything, it ADDED and theres a brilliance to being inclusive. Fighting games isn't/shouldn't be about who inputs a button sequence better. It should be about if you know when to use certain techniques. Also kudos to you and your trainer for establishing healthy barriers and helping each other out to make you the best you as possible. To create sustainable goals in being something/ someone you really want to be. We really need more of that level of understanding. Kudos
8:39 It's actually not contextual at all, that'd describe Dynamic mode. Each button in Modern controls is tied to a specific attack. You press a certain button or direction+button combo, you'll always get that attack. You have complete control over your character, the difference being the slight damage penalty when doing simple input special/super moves, and that you lose access to certain attacks compared to Classic mode.
Haven't cared about streetfighter in a long, long time, but I think this is a fantastic demonstration of game design. Take something iconic that most people would love to love, and give them a way to enjoy it regardless of their skill level or skill set. From what I'm hearing it takes nothing away from the geniuses who have mastered all the nuances of the 'classic' moveset, but gives those who aren't able to grok it an alternate path to enjoy the game. Everyone gets to have their fun. Perfection!
This Jimquisition episode brought me joy! I actually wasn't aware that SF6 had microtransactions. Now I have to think twice about playing it since in the past I've spent way more money than I actually had on those things. Lovely episode Steph!~
I've been out of the loop on JSS's content for a bit, but this was the best way to dive right back in and honest to god as a disabled gamer I'm so happy to hear this. So glad to see you thriving and having fun Steph.
I've fallen really deeply in love with fighting games over the past 8 years or so and hearing reviews like this has been such an amazing and emotional experience for me. I'm so fucking happy that people who felt this way about fighting games feel this way about a fighting game.
Finally a positive Jimquisition episode. It's wonderful you got to do this, you really deserve this kind of joy every once in a while with all the shit you have to cover every other week.
Well, they managed to keep it positive for about half an episode. Before descending into the usual bitterness and ridicule. It was legitimately enjoyable until then though!
For anyone using modern controls who might fear they have an upper ceiling and are inferior to classic, one of the greatest players of all time, Tokido, currently uses modern controls with Luke.
Here's another fun reference: ua-cam.com/video/Uz--0ESq92w/v-deo.html&ab_channel=VersusCity This is a Zangief mirror match between a Modern player and one of the best Zangief players on the planet.
@@lazaroskarmaniolas7410 yes. He won EVO a few years ago and is quite simply one of the greatest of all time. He uses modern with Luke because Luke loses fewer tools on modern compared to other characters
As a fighting game die-hard fan, I'm so happy you are finally able to get into them thanks to the new accessibility options in SF6. Modern controls are a godsend and I'm elated that more and more people are getting into the genera.
i am so glad so many games are getting better about including more groups of people. i have struggled with fighting games in the past for the very same reason, my adhd makes it impossible to remember any of the combos or moves and i can't seem to input fast enough for the game to recognize what moves i am trying to do. haven't finished the video at time of comment, but it's a very funny and thoughtful video! thank god for Stephanie Sterling
I am a Fighting game player through and through, I play them all and I play them at a high level. That being said, I think modern controls has done more for me as a classic player than anyone else. The biggest issue fighters have always had was the barrier of entry, and this is something that has limited the player pool, and even made it hard for me to enjoy fighters with my friends who want to play but are not at my skill level. At the end of the day, I love hearing them tell me who their favorite character is, and How much fun world tour was, and the fact that even my friends little sister can play on dynamic controls and see her favorite character do cool things against me and her bro. It creates new love for my favorite genre and I am here for it. Some people have even managed to branch from modern to classic by using modern to learn the neutral of the game and the pacing. It is an amazing stepping stone. Glad you are having fun Steph! (I am gonna need more of that Ryu story!)
Abusers be like... "Why should I listen to you? You don't have mental health problems." ...And then a person who does comes along and they're like, "Why should I listen to you? You're not right in the head." Some people will take any excuse not to listen, not to try to understand. It's encouraging to see how many people in this comment section actually do listen, and try. Some actual humanity.^^
Yes to this, yes. I love this. Gaming is and should be for everyone. The more it becomes accessible, the more people will play and come into a game or a genre, the more people will love it and the better it will get. Why would anyone want to keep people out of their hobby? I've never understood it. Pay attention developers! We NEED more of this!
Transition, wrestling, playing SF6...whatever... as a long-term follower of this channel it is always good to see Steph basking in the joy of the amazing life they created for themselves. Congrats Steph, haters be dammed.
It’s really sad that (in a business like UA-cam) the trade off for being in an emotionally/mentally healthy place is your career nosediving. It bums me tf out seeing the subs drop when Steph’s the happiest I’ve ever seen on here
That bit at the end unexpectedly hit me hard. At my most recent job I had a manager like that “Paul Atlas” fellow. He seemed absolutely convinced that telling us that we’d be sweating and exhausted by the end of the shift, was the best way to motivate us. He and thus his supervisor punched downward, emphasising punishment and cruelty, seeming certain that this was the way to get the most out of us. It doesn’t work. I was just two days in, listening to him scold the group as whole be berated by him for failures. And I was included in it despite literally not being there long enough for those failures to be mine. The second thing I noticed was the incredible staff turnover and extraordinarily bad attitude of everyone in the team. Everyone hated each other-an attitude fostered by management. I lasted barely 3 months before I could take it no more.
On a semi-related note, I went to a drag wrestling event the other day and it was fucking amazing. So much energy, so wholesome. Thousands donated to charity. Loved it. And you were close on my mind Steph! I hope wrestling has been going well for you! :)
Or even just that you prefer games to be fun rather than a second job you take deadly seriously. And/or you like a variety of genres and titles, rather than plowing hours into a single thing until the next number of the same thing comes out. Playing various different games... Like some kind of... gamer.
Maybe it's best to just not seek or apply categories to people and let them exist, and do what makes them happy. Neither "hardcore" nor "casual", nor anything to be used as a derogatory term by the next person. Whether someone plays games all day and every day to the exclusion of anything else, it doesn't harm you, nor is it a moral failure. Let's encourage accessibility for all, diversity for all, and unlimited possibilities.
I know, right? It just goes to show how brainwashed by capitalism these people are. They get told all their lives that everything they do has to be a competition to see who can be of the most value that when they do something purely for their own enjoyment, they're so stuck in the mindset that things are only of value if they don't enjoy them that they actively ruin their own enjoyment.
It's super heartwarming to hear you being able to play SF. I've been playing since Super Turbo. Always glad to see people enjoying the stuff I do. I use the modern controls in Would Tour. I miss a few of the options from the 6 buttons, but it's still good fun.
I am glad you found a way to experience and express your love of fighting games. I have CP, so I struggle with manual dexterity. I have loved video games from childhood, and was a huge fan of mobas like league of legends and smite. Unfortunately the dexterity required for those means that I am definitely the worst player on my teams lol. I'm ok with that though. It's just a fact, like being left-handed. I will have to give SF6 a try.
One of the reasons I love Soul Calibur so much is that the moves make sense and it's really easy to pick up and have fun. And I say this having played it a bunch of it back when my ADHD wasn't medicated Don't really have to memorize combos or anything like that
Oh wow, I wasn't interested in SF6 after how punishing I found 4. I couldn't get past a single fight in that one and figured they'd all be like that. This is great. I always stay tuned for the wrestling stuff you do too! Hope you keep including it.
SF4 will forever be my favourite game in the series. That game as well as King of Fighters '98 Ultimate Match got me into fighters as a whole. But yeah, SF6 is FANTASTIC. It's one of the few fighting games I can think of that appeals to the newest of newcomers while still having a fuckton of depth for people like me who want to get seriously into it.
Well now I will definitely consider checking it out! I've always been interested in Street Fighter but I am HORRIBLE at the games. I've got memory issues from ADHD and a traumatic brain injury. To hear this game is more accessible than previous titles is really exciting!
I've been a lifelong SF fan, as well as being ADHD since age 7... I'm not the best at it, but the passion has gotten me better and better. The accessibility and fun of the game makes me so happy for everyone who have not had the raw passion for it to stick with it despite the immeasurable losing due to brain being brain. I stick to classic because decades of it... but... even now, it feels like it works better for fans old and new. I love SF6 more than anything. Your OC creation looks beautiful btw. :)
"The right trainer knew how to guide instead of push, encourage instead of punish, work with a trainee's limitations instead of ignoring them and trying to make a unique case follow an established pattern."
These might just be some of the most profound words you've ever spoken.
good trainers always treat every person, every case as a unique one....their aren't that many good trainers out there.
This resonates with me so much. In my own words, with exception of real Boot Camp for the millitary, I think the "I will break you" training is more about the teacher's limitations on how they teach, not the student's ability to learn, thus they "filter out" recruits they can't be bothered with. (millitary boot camp does this with VERY specific goals in mind such as being able to make sense of input in a battlefield and conditioning to reflexively take orders, and making sure people that genuinely can't make good soldiers don't get KILLED).
I have many friends that have had art teachers that took on the attitude of "my way is the only right way, pass/fail critiques" and so on, and they genuinely are sad that they are just not good artists. After I hosted just 2 or 3 craft days as a break from DnD, these same people make leaps and bounds of progress with my teaching style showing them grace, patience, and offering techniques an a way that resonates with them.
If a teacher's goal is to, well, TEACH, then it is on the teacher to adapt to the situation. If a game's goal is to teach people how to play it, then that game should adapt its techniques to do so. I so badly want to be good at the Total War: Warhammer games as I've been a fan of the tabletop game since the late 90's, but I have so many other things I have to do in life that I don't want to watch hours of how-to videos just to get the basics. If the game had a slow-ramping tutorial I would probably fall in love with it. As is, it's just sitting in my Steam list with a Round-Toit stamp.
It actually got me crying a little, there’s no better feeling than living the dreams you thought you’d -never- get to pursue
@@nathanguice2417 exactly.
My utter love for Elden Ring came from just the amount of ways it motivates to experiment and testing stuff. Before the skill check you have two large areas with dungeons and mobs to practice and find your style. And your reward for doing it? You win your first try in the skill check!
The ability to coach at an individual level is so important and unfortunately, often overlooked.
Can I just note how euphoric it feels to hear such an outpouring of genuine praise from Steph? We REALLY don't see this often. It's like coming up for air after being held underwater for as long as you can take. There are caveats on the back end, to be sure (gatekeepers🖕 and microtransactions🤮), but overall it's just so refreshing to see.🤩
Haven’t heard unqualified praise since Elden Ring.
I personally felt happy listening to Steph's enthusiasm. And could relate to what they said.
You should read their reviews for God of War Ragnarok, RE4 Remake and Boneraiser Minions.
Ryu may believe in the importance of communicating with one's fists, but I'm glad he's empathetic enough to realize that's not a philosophy that can be carried into a romantic relationship.
I mean they'd still beat the shit out of each other but just because everyone does that in street fighter world.
Oh there's definitely "communicating with one's fists" involved. ;)
Ahahaha, remember kids: "fist" isn't just a noun :P
Remember kids, when you want to engage in Sheet fighting, always have Continuous enthusiastic Consent.
The answer lies... in the heart of the bedroom.
I really appreciate JSS shining a light on all the Atrocities but it's honestly just such a delight to also hear about something that went really *right* in the gaming industry.
And then the game still micro transactions itself T^T
yeah if only he paid his employees and didn't publicly mock them
@@heavenlyfather447 Hm, should I blindly believe the accusations of someone who is deliberately being a transphobic shithead, or should I ignore the obvious idiot?
Can't figure it out. This is a toughy.
Speaking as a Classic Control player, modern control is something that SF has so desperately needed. More opponents, more organic growth, more people inhabiting online. See y'all online!
Agreed. Modern Controls aren't for me, but I love playing against my buddy that loves them.
More people playing the game is good, period. Not having to learn complicated button combos DOES make the game easier, much like grinding low level enemies in an RPG or equipping an OP weapon to make the latter parts easier.
But like Steph said, the essence of fighting games is the battle of wits (unless the game is poorly balanced lol).
I've found that modern control players are more predictable, and I can see their whole moveset in the first 30 seconds lol. But what do I know, I'm in bronze.
Nearly every pro player says that Modern controls are a very healthy addition to the game and even the greatest SF player of all time Daigo uses Modern for the easier to react combos
Is there any real downside to modern controls? Is it really that impactful that you can't select your own combo strings? I might get this game if that's the case, because I always struggled with games like street fighter and tekken because of the long complicated combo strings. The closest I got to getting into a fighting game was soul calibur VI. But that one has the auto parry that throws you into rock paper scissors and kills the flow of the game completely.
As someone who plays Street Fighter for the best part of 30 years, all I have to say is: Welcome to fighting games Steph! I hope you have a world of fun with Street Fighter going forward.
Idk if anyone else has mentioned it but Marisa doesnt just step over her opponent, she uses her Left Leg to hook her opponents leg and sweep them flatter onto their stomach for better control. Might be a nice detail to add in the irl version if you havent already ! Love the show thank goodness for you
nice to hear JSS talk about something positive every so often. Happy they are enjoying and sharing that positivity.
Hi Steph! I’ve been in the competitive fighting game community since the release of Street Fighter IV in 2009, and it brings me endless joy to see that Street Fighter 6’s Modern control scheme has given you the opportunity to enjoy fighting games the way so many of us have been able to for so long. More people getting to properly engage with these games will forever trump any puritanism about Shoryuken inputs, and any community member worth a damn will welcome you with open arms just for loving the games we love. And those who don’t probably need to reckon with Tokido - one of the best fighting game players in the world - playing Luke with Modern controls as his main character. I hope to see you stick around, too! The secret is that none of us ever really get “good” -- we only get better. :)
Tokido has since switched to Classic, since Modern is not viable in such high ranking games.
7:59 "I can, like, DO stuff now" may seem like a simple line, but something about Steph's genuine delivery made me happily tear up
As someone with ADHD, you have no idea.
The day you get medication that works. Suddenly you can actually just do something and it's ... a lot.
It's the same when somethig monolithic changes and you just outside hyperfixation.
I've seen and heard that reaction from people who come to train and experience the feeling that they aren't weak, fragile and go against grown men.
@@DenuhmI just started seeing a psych. I'm hoping this day comes. I would love to be able to just DO things without excessive mental wrangling.
@@jramirez4310 i really hope you get the support you need and find tools that work for you.
In my case not drinking 6 litres of coffee a day has significantly extended my life span.
This video is beautiful. I’ve been playing fighting games for damn near 25 years now and Steph is right on the goddam money. I’ve heard a dozen times at this point people complaining about controls being dumbed down and “now anyone can play.” I saw it on some wii version of MK9 where you could do special moves with a waggle. I saw complaints when MvC3 was coming out and the buttons were light, medium, heavy, launcher instead of 1 and 2’s layout. The bottom line is if the only thing separating you from a newbie was your button execution, then that’s on you. If the only reason you’re better than a toddler at driving a car is because they can’t reach the pedals and see over the steering wheel, then you’re a shitty driver.
It was really nice to see a mostly positive video. It’s good to see some happiness in the Jimquisition.
absolutely agree. There's more to being good at fighting games than technical skill, anybody who doesn't acknowledge that is bad at them. I'm actually fairly good at the whole button memorization and input, I'm still average at best in most fighting games other than Tekken. But that's because I've been playing Tekken pretty consistently for over 20 years. I'm just not great at doing hard reads, I drop combos under pressure, I'm bad at understanding different match ups, i form bad playing habits that are easily punished.
In short: even if i did switch to modern controls, I would still routinely get dunked on by higher tier players.
Shame you can only like a comment once.... That driving analogy is brilliant, especially as so many people drive with the mindset of toddlers.
I take that back. That's not fair of me to say. Some toddlers are lovely, caring proto-individuals. The bad drivers are just cunts.
My 6 year old and 8 year old can play on my level thanks to Modern controls. We are having Family Fight Nights and the kids usually come out on top. I love it!
As a long-time fighting game player, this makes me really happy. I want more people to love fighting games. I want more people to feel like they have an avenue to enter the community at large. I'm so glad SF6 did what they did to make the game more accessible.
It was crazy how infectious the sheer joy was as you gushed about the modern controls letting you be able to play. I couldn't help but smile and think "Fuck yeah, Commander. Play that fighting game."
@@Mike_Oxlong07 Wuss.
@@Mike_Oxlong07 Scrub
"Microtransactions and other forms of manipulative monetization are a ableist." Is definitely something that needs to be said more.
I do wish a class action could be filed to remove them but I fear that might be impossible since compulsions and addictions can be set for more than just spending (mins for instance is food particularly sweets/chocolate) so it’s likely it would be thrown out for an ill defined class or not taken seriously by the courts as our disabilities aren’t visible on the surface
I like that I've seen a good number of professional players say they believe modern controls is a good thing. It's almost as if good players don't think of accessibility to others as a hindrance to their ability to win
The old skaters/surfers/etc are always awesome and welcomed everyone of every level or limitation. It was the youngbloods that were petty bullies. Didn't understand people who were hostile to newbies to a hobby, why don't they want to share the thing they love. Until you realized it was about protecting their version of expert, that tended to be mediocre at best, but they refused to swallow their pride and keep learning.
I never thought about it, but i myself have struggled at those inputs that are like "do a half sweep of the controller, but skip forward, then save forward for after the half sweep" im like wtf? Then there's also one that include a whole sweep and om like "dude how is this gonna grab the opponent? Im just gonna jump when up is pressed?"
@@UlshaRSthe community patterns have to come from somewhere. Look at Billy Mitchell and the other people that other I referre them as lords of the arcade. Circling around the machines like vultures making sure their their "precious" high scores aren't broken/beaten love to criticize you when you mess up or lose. Mastery is about understanding not memorizing.
John Takeuchi, Tokido and Shuto are using modern and they're some of the best players around. Modern is legit but usually it's for reliable supers in specific matchups. I don't think it will make too much of an impact on professional play but it'll be around.
Big facts
The Ryu and Steph romantic comedy is the cinematic experience the world needs.
Some of those lines sounded like an old familiar reference, course my brain ain't gonna tell me to what.
And Cammy was in there too. Something gives me the feeling she's got a larger role than Steph is telling us. I can't quite put my finger on it, but there's a little voice in the back of my mind telling me this might be a love triangle or something. Why am I spinning out on a throwaway bit? Why am I suddenly extremely invested in this fictional story!?
Trailer Voice: "He was a Japanese Himbo Martial Artist
She was a Glamourous British Game Critic...
You finally cracked it Steph, every UA-cam video should begin with the presenter delivering a pump handle slam. This truly is the pinnacle of video content.
This is the truth.
Steph? Lmao. You mean Jim? It’s a man.
@@jamesmerriam3648 whatever Merriam.
@@jamesmerriam3648And you aren't.
This video genuinely brought a tear to my eye. As a developer who's constantly pushing for better accessibility, _this_ is exactly why. This is what makes it all worth it. The sheer joyous enthusiasm and _empowerment_ of being able to do something you were previously unable to do is what every accessibility-minded person in tech should strive for. I know no one involved in making SF6, but I'm proud of them for opening the gates to a whole new demographic of players. Thank god for them.
I do wish they'd get rid of the bloody microtransactions though. One step at a time, eh?
I gotta say, nothing has been tougher than getting my friend group into fighting games, something ive always loved but never been able to get them passed that intimidating barrier
From one disabled gamer to another, thanks for making this video Sterling. Fairly certain you already knew you aren't alone, but the fact that I had a moment where I felt "this person gets it" was real important to me. Thanks again.
I am ranked in the top 2% of competitive Tekken players in the world, I grind my execution and technique until I've worn myself to the bone and then find ways to recover quickly so that I can grind some more. I've poured my heart and soul into learning this game that is famously inaccessible... but I think *you* should be allowed to play it too. If there's a way that lets you join me out here playing these games, then I'm excited for you. There is no "cheap" accessibility controls; any different system that might give you a better entry into these games is something I'm sure I'll benefit from too. But more importantly, while I'm very proud of the skills I've developed, I'm more interested in seeing more people out here playing with us. Better that than us competitors ruling from atop a tiny mountain. Besides, the drive that took us this high in Tekken isn't going to go away just because we stripped out some hurdles for others. Welcome to the game! I hope you get to have fun here too.
Never really care for fighting games, but I love seeing how much fun people are having with SF6. It isn't just about accessibility, but how people are having fun in the colorful the world, how people gush over different characters interacting with other characters, people showing off how they dressed up their fighter. The game doesn't take itself too seriously and people loves it! It's so much fun seeing how people show their love for the game!
You just described the joys of ALL the best fighting games! The crazy designs and silly fun are just often overshadowed by the toxic elements of competitive fighting nerds.
Steph as a disabled person. Thank you for this. I’ve been a fighting game fan for ages and couldn’t get into them until guilty gear strive thanks to it pairing back the esoteric inputs. It opened a gate and I tried sf5 but found it a bit much then sf6 comes along and it makes so many things so accessible. Characters I’d never touch because of their skill ceiling are now welcoming me with open arms and good god is Ken fun as hell! Good on you Steph keep on keeping on!
Got into fighting games via Guilty Gear Strive as well - not due to any disability but because it just happened to be the first fighting game I gave an earnest chance and it clicked with me. I'm so excited to be playing these games now and I'm happy more people are flooding into the genre, too!
Yup Guilty Gear Strive did great but I remember Soul Calibur V doing the simplified controls too.
+
Just wrote a comment after seeing the vid and hadn’t seen yours but agree wholeheartedly that it opens up new characters and archetypes to more people. I picked up GGS not long after release but never really gave it a proper chance. Stunning / beautiful game but found the inputs (initially) a bit traditional - could I ask how you find it more accessible for you? (Not meant as rude, just genuinely curious! 😉) Fan of ArcSys - personally Dragon Ball Fighterz and GranBlue: Fantasy, IMHO, I find to be welcoming and more accessible to most (simple directional inputs and just a quarter circle movement for most). Love me some Persona but cannot gel with that system in Ultimax.
ArcSys' signature one-button combos are an absolute boon on fighting games. I'm also a fan of "arena fighters" where none of the special, super, or hyper hyper moves use extra combo inputs (ArcSys gives players the option of using extra movies that do require them). There's also SFIV 3D where the 3DS touch screen has a selection of the fighter's special, super and hyper moves mappable to four buttons on the touch screen which isn't the best solution but it was certainly better.
Modern controls getting people in to sf6 is such a wonderful thing. So excited to have more people playing my favorite game genre
As if they've never been owned by a kid that just mashes buttons and somehow gets moves more consistently than them...
One of my favorite things about modern controls is that they went out of their way to avoid making it deliberately inferior to classic even at higher levels of play. A lot of attempts at accessible controls wrench away so much of your ability to control your character that they become unusable in a competitive setting. Modern only has you sacrifice a bit of versatility and damage in exchange for ease of use and quicker access to special/super moves. Even some top level players are using modern and I think that’s fantastic.
Every time I hear someone say that they never believed they could play fighters until they tried modern controls it puts a smile on my face because that’s one more person I can share my love of this genre with.
Ah yes, street fighter 6, the monster creator that comes with a free fighting game.
Hahahaha
Exactly this
Monsters AND waifus. Feels like 90% of the characters I see are either trying to be hilarious, horrifying, or sexy. 🤣
@@lancerguy3667
Either way they are most likely going to be extra thicc.
The one piece character creator
Props to Laura for the excellent subtitles. The autogenerated crap tends to be unreadable at best and hilarious at worst. I can't appreciate enough the care and dedication required to create the best subtitles in all of UA-cam.❤
^ THIS. ❤❤❤
Steph adding the Marisa pankration statue punch to her movelist is an unexpected and delightful benefit of sf6
It's heartwarming to see you bursting with such happiness, Steph. I've also had trouble 'gittin' gud' at fighting games so I'm happy to see you relishing such accessibility.
This video honestly made me smile and feel joy for you. I am actually happy that you got to enjoy playing a fighting game. The parallel between the game and your journey into wrestling was beautiful and poetic. I wish you a wonderful and uplifting day.
Thank God for you! X3
That story of the love between you and Ryu genuinely had me tearing up. That was beautiful. Please grow old together❤
I’m genuinely really excited for you that you’re finally able to enjoy fighting games thanks to Modern Controls. Even as someone who’s been playing since I was a little kid, all I want is for more people to enjoy fighting games. So to see you have that moment of triumph in the genre legitimately made my day. It’s honestly a better birthday gift than I could’ve expected.
With that said, while I am glad that you can unlock costumes through World Tour, I’m definitely not a fan of the battle pass system. Season passes I can live with, namely because they sure as hell beat the alternative (Super versions that split the player base).
After this review, I might just have to try it. Always loved fighting games as a kid (MK3, MVC2 on the Dreamcast lol), but when I revisited fighting games as an adult, it was a miserable experience. 6 rounds of Injustice 2 without me being able to input a single attack for me to go, "Yeah. This wasn't made for me." It's great to hear they've a) made it more accessible and b) made the match lobby a lot more fair. Now if they do Capcom VS Marvel (I heard Infinity was terrible) correctly, than it's a wrap!
Last fighting game I was into was Dead or Alive until Tecmo ruined it with transactions (if your game has more than $1000 worth of DLC, those transactions aren't micro).
I've not really found a game since. Guilty Gear looked fun but...the tutorial stuff is so intimidating.
Fighters feel like RTSs. They're cool to watch, but it feels like you need to come in as an expert from the get go.
Marisa is such a baller character design that I can't believe that 'Brick Shithouse Lady' isn't a more common archetype.
Power Instinct - Angela Belti
I was very misled by the instructions illustration, SHE THICC!
XD
Given the transphobic nonsense thrown The Last of Us 2 over the design of Abby, it seems chuds will create a backlash over any 'unconventional' character design sadly.
@@shaunmccomish8572 From what I hear about Marisa, Angela Belti may have more friends/rivals in the future...
Misogyny is a hell of a drug...
Aside from Zarya in Overwatch, and Abbey from The Last of Us 2, I can't recall a (edit: _recent_ ) "blockbuster" strongwoman archetype... 🤔
the Ryu and Steph romance off-script made me giggle for 5 minutes straight. It's so silly and lighthearted. Brillant !
Lol I want Steph to guest appear in Gentleman's gaming club just so they and Jesse can talk about Ryu and Juri for way to long.
I was waiting for them to call him Daddy Ryu.
Fr like that was a wonderful non-sequiter
Call me old-fashioned, but I do want to see them having kids. They'll be wonderful parents, I'm sure.
I'm weeks late to add anything here, *but I ship it.* May Ryu and Steph live together forever, deeply in love, without having to get married just to cater to Ryu's mom. Their bond is just that special ❤
I have been a fighting game fan for almost 30 years now and I am so insanely hyped that SF6 is opening up the genre to new kinds of players. Modern controls are such a good thing for the genre. I don't know if you have the time, but try out Granblue Fantasy Vs sometime if you want to try another fighting game. There's a character named Ladiva I think you'll really appreciate. I hope I see you online sometime!
I'm glad you and Ryu are happy. People go their entire lives without ever knowing that kind of love.
So just to be clear:
The game made itself more accessible to everyone
The accessibility stuff is optional and can easily be turned off
People are angry about it
That's depressingly familiar. Hey, at least you're happy, Steph, and I thank God for that, and for you.
You forgot: "The accessibility is mechanically balanced to keep things fair with classic controls." A move done with modern controls does less damage than a move done with classic controls. Also, Capcom is allowing Modern controls in their pro-esports tournament with a 1 million dollar first price.
I think there is some concern that this modern control scheme is actually a more optimal way to play specific characters than the regular controls... but admittedly I think most people high enough level for this to affect them are too busy playing the game to join this loud minority of scrubquoters crying on twitter. 99% are definitely just looking for an excuse other than themselves for why they lost.
I can see How it would matter in a PvP game. an automatic combo or special move button could give a big advantage, like an auto-aim in shooters
@@HuaIs5foot3 if that's the case wouldn't the more skilled player's skills still put them ahead given all other things are the same.
I love that they offer modern controls, but I also wish you could choose not to play against people using them. If you do want to learn the classic controls it would be nice to know you’re going up agains someone else that might flub a z-input or a quarter circle. You can restrict crossplay, why not control scheme? Would be nice to have a kiddie pool for people who want to get good in their own way. Not saying restrict it from ranked, just let people customize the lobbies more. Also Steph’s being exactly as shitty as the people she’s complaining about. Fucking “memory issues” I have absolutely debilitating memory issues, it’s quarter circle forward light punch it BARELY gets more complicated than that. I understand the dexterity thing, but god damn. THANK YOU FOR COMPLAINING ABOUT THE STUPID ASS COSTUME BULLSHIT THOUGH.
Honestly I keep dreaming of the day when the FF-themed episode will start off with The Commander suplexing a train
I can imagine at least three ways that could work, they're all equally ludicrous, and I want them.
100 percent!
You mean A-Train?
I wouldn't put it past them if they just played with their actions figures for 30 seconds, having he-man suplex Thomas the tank engine.
@@ilGardo01 I'm sorry, I'm whoosh'ing the joke ^_^U
These tangents are wild, crazy and insane and I am here for literally every single one of them.
My ADHD has me play these at 2x, which means instead of being torturous, I get to laugh, going "this is a bit long... this is a long bit... oh, they're having fun!" 😂
Speed controls on videos are accessibility for art. ^_^
4:20 lolz love it. Jim has a similar aesthetic appreciation that i do. I like picking the interesting looking characters
I grew up playing and loving fighting games, and I'm one of those nerds who really enjoyed learning the complex input patterns and combos (all the heart eyes to Killer Instinct and Orchid's 41 hit combo).
The modern controls are one of the single most exciting things I've ever seen in a fighting game.
I love playing games with my kid. They love playing fighting games with me, but she hasn't yet found the dexterity or memory to pull off moves, so I deliberately limit myself when I'm playing with them so that she doesn't start to hate playing with me. (Kiddo uses she/they pronouns)
Until SF6, BlazBlue Cross Battle (I think it's called) was the only game I didn't have to limit myself in, because holy hell, that game is really good at encouraging button mashing spam (never been so proud to lose 10 matches in a row).
We have had so much fun playing SF6 together. I can use classic controls, she can use modern controls, and we can both be challenging for each other. It really is amazing, and I hope it becomes the norm.
As a long time fighting game player I love seeing the genre become more popular. Modern controls give a great introduction to fighting games and when people want to take the next step and learn inputs it should be much less of a leap than before.
I am glad Street Fighter is getting a chance to appeal to more people. The devs really knocked it out of the park with this entry.
Love the positive episodes.
Accessibility is f#cking awesome! I've had a number of issues over the years making fighting games incredibly difficult for me to play. I haven't really played fighting games super seriously since Street Fighter Alpha and Mortal Kombat 3. The thought that I might be able to play this is really exciting to me. Thanks for covering it Steph!
As a huge SF fan and long time Jimquisition fan, hearing all this makes me soooo happy, both for you and for my favorite franchise ! Love that you're having fun and finally experiencing this the way you want to !
The Ryu monologue was incredibly heartwarming (as was hearing your genuine enthusiasm, of course). Thank God for you Steph and also for your amazing baps! I mean, the jiggling at the end there especially was insane, damn!
Okay, but that Ryu love story was every bit as funny as it was really sweet. 10/10, would fantasize about a humble, long-standing romance with Ryu again.
Pretty much my thoughts exactly. I've ALWAYS wanted to get into fighting games. My buddies are super into them. I'd buy a new one, play around with it and try to learn inputs, but then jump online with my friends only to get absolutely smashed to bits. With sf6 that barrier is so much lower, and I am now focusing on frame data instead of button inputs, something I never thought I'd actually be saying.
Lmao imagining your entire life with Ryu is peak content, thank god for you Steph
Let’s just hope Phoenix doesn’t get jealous.😉
I lost it there. Self care is allowing yourself self insert fanfiction
@@Kwatcher100 what a sweet coincidence that they're polyam (and I think Phee would be among the biggest supporters) ☺
@@aloyznarf If it works, I have no complaints. I was just being playfully teasing.
Fanfiction incoming!
congrats on finding your main as a large domme gladiator gurl Marissa.
you two suit each other very well.
happy you found a good space ❤
feels warm and wholesome
Finding THE character for you is one of the secret sauces of fighting games. You'll go way further with a character you really like than picking one because they're meant to be good.
as someone who's been into fighting games for years, im glad that sf6 has accessible controls for people who want them while still having the good ole game im used to. I remember trying to teach a friend of mine who had neuropathy how to play guilty gear and it was so disheartening seeing them give up but I could understand why they did it cause it must have seemed impossible to do even basic things.
I will say that I hope people understand why things like motion inputs still exist and have useful applications despite being somewhat harder, such as guile being unable to walk forward while being able to do flash kicks or booms. I'm glad they were able to translate that design into an easier control scheme for newcomers like Stephanie.
Also to anyone reading this who uses modern controls and encounters whiners, almost everyone who uses modern controls are new so anyone who is whining about losing to them is complaining about losing to someone who is brand new to the genre so the only one who should git gud is them.
I’m so happy Ryu found happiness.
I haven't watched the main video yet but that was the best intro sequence in years.
I feel like I have to, like, fumble around to find the right words to explain myself when it comes to ADHD sometimes, so hearing Steph just straight up say "I have a disability that affects my memory and cognition" is so damn affirming, and I think I'm gonna make a habit of just being more straightforward with it. Thanks much
It's so hard to acknowledge mental disabilities as valid
I'm still working on accepting my ADHD as a legitimate disability, and thank you for the reminder
Agreed and definitely recommend it. I've been MUCH more open about it, even in my workplace, and it's been helpful in a lot of ways (the most is really just allowing myself the space to acknowledge and grapple with it, but also often to find out how many others are as well!). What's been super interesting is finding out how different the experiences of that disability can be, and also some ways in which it can even be advantageous sometimes (or at least skills developed managing it). Not to take away the 'disability' label from anyone who wants it, but I really do believe that 'neuro-divergent' is not a bad way to frame understanding of differing brain chemistries and the tradeoffs those can bring. They certainly FEEL like disabilities though when forced to operate in a world that expects a particular kind of 'neuro-typical' mind. 😕
It's important to be upfront about these things. Yes, some people will go "So what? You don't deserve more sympathy than my unsympathetic, lucky, entitled, neurotypical ass". But then those people will take their neurotypical donkey and leave, and someone else might say "Actually I think we should respect people's different needs and the conditions under which they are best able to flourish."
And those latter people, are the ones worth your time, or anyone's. Those who do not care, do not matter. Pass them by.
@@ElliWoelfin It's been common practice for people with mental disabilities to be mocked, shamed, ignored and abused, all over something they never asked for. Common practice is garbage sometimes... a lot of times, even. And this is one of them. We all need to be compassionate toward others, and ourselves - whether it's yourself, your friend/family member, or a stranger, offer sympathy and seek to understand.^^
I can’t express how happy this video made me! I’ve been an avid fighting game player for 8 years now and the complex controls always stop my friends from getting into it, yet with SF6 at least 6 of my friends who always fell off are now super into sf6 and use modern controls. It’s so good to see more people getting into fighting games. Thank you for the video Steph!
I definitely get this, as a disabled myself(not ashamed) there are many games that I either can’t play anymore or never could play and “Deadliest warrior” the fighting game is my hidden love. I’m garbage, can’t actually do much on it, but watch as I play it anyways.
More accessibility options=more convenience for everyone. It’s such a good thing to see whenever it pops up and people can be genuinely happy playing a game.
Great video, thanks for the efforts! I’m happy for you Steph, I hope you can keep playing.
This is such a beautiful video - while I bounce off of them myself because I’m SO used to the old controls, I am genuinely thrilled and happy that so many people are enjoying this series I love thanks to these modern controls. And perfect for you to finally see and get to know the most gloriously flamboyant cast of fighting game characters in the world ❤️
As someone who also has ADHD and has tried to get into fighting games from time to time other than platform fighters like Smash, I can relate to how difficult it is to learn combos as they are typically presented in guides. I've always had much more success just bashing my head into opponents until muscle memory can start to take over with whatever works.
Same, i just try to copy visually and hope I can outwit.
My only fighting experience is the Tekken Experience when you push every button randomly until it works, then try to repeat the winning combination over and over
I tried to get into guilty gear strive and uninstalled it in utter frustration after single digit hours. I also partly blame the way the "quarter/half circle turn" input is CLEARLY not designed to work properly on a keyboard because good gods that was finicky but trying to remember the moves of more than one character was also pretty rough.
@@Slayerlord13 doing a quarter circle on keyboard is easy and literally broken you just do the input short cuts and then everyone will hate you at locals
@@Slayerlord13 Hate to say it mate but more and more players are actually using keyboard controls because they're more precise than thumbsticks. Hsving said that I can occasionally pull off a 760 motion using a stick or dpad but the spider-dexterity needed to do that on keys eludes me.
Different strokes, different folks.
As a fgc vet, I LOVE sf6's accessibility options and cannot be more happy that Steph can now enjoy this genre I've loved for so so long :)
I had a SF6 evening with 6 friends a couple days ago and 3 of us were playing classic, 1 modern and 2 were playing dynamic and we HAD A BLAST! I NEVER had a 4h long evening of ANY fighting game with bonified casuals sticking around for hours having fun ^_^ This is a massive success and i love it so much
It's particularly baffling when you consider that Smash Bros special moves are literally just a button and a direction. If you think Smash is a legitimate fighting game, then complaining about modern controls makes zero sense. There's just so much more to fighting games than raw execution.
@@kamikazeraider There probably are people who don't consider Smash to be a "real" fighting game.
it's not even Smash Bros alone; Touhou's fighting games starting with Scarlet Weather Rhapsody/Hisoutensoku, and at least the two PSP Dissidia titles, also work like this. Admittedly, Soku does at least occasionally require a quarter-circle or interrupted circle input, but it's kinda weird how long it's taken for mainstream fighting games to pick up this simplicity.
As a life long Street Fighter fan this actually made me a little emotional. I'm thrilled so many more people are enjoying Street Fighter with SF6.
Steph, I am elated for you to not only be having such a great time, but that you were given the ability to join. As a life long Street Fighter Fan and player, welcome to the family, happy to have you. Curious enough your story does resonate with me as I have had a similar experience in the Street Fighter family of games. I've been doing Hadokens, Dragon Punches, and Hurricane kicks since I was ten, and I'm top shelf among my friends.....but there's one game I was absolute trash at. Super Puzzle Fighter II. An adorable light hearted joke filled Super Deformed Street Fighter Game that I could never really excel at. Because I'm colorblind and can't distinguish between green and yellow. So Puzzle Fighter became a near impossibility for me to really get any good at. Until last year. When Capcom added a color blind mode into the 30th Anniversary Collection version of the game. And it feels good. Thanks Capcom. Continue on, the road to true strength stretches out ahead of you.
I would also like to thank Laura for subtitling. Much appreciated over many years of tangents.
Honestly in games like SF, so long as the accessability modes don't overpower the tools of the initial game controls, please do more of them. Killer instinct had quite a good accessability mode too. And it's cool. Both SF and KIs have reduced utility, as steph says. Which is an absolutely fine trade off, as 90% of players won't even begin to tap into said utility to begin with. There should be some "reward" for being able to do all that mechanical learning and effective reads where that small utility does pay off. But for those who were never even going to come close to learning that? Make an easier control scheme. Lower the learning floor as low as we can go, let anyone who wants to be able to play fighting games, actually get onboarded.
This honestly makes me want to give SF6 a try. The last time I enjoyed a fighting game was mashing buttons in the arcade with my friends with Soul Calibur 2. Picking Kilik and jabbing people with his pole.
Soul Calibur II immediately came to my mind when the topic of accessible fighting games came up, it really opened the door for me to start playing traditional fighting games back in the day. 😇
@@autobotstarscream765same
@@autobotstarscream765 Not enough people have played the Soul Calibur series.
Fantastic to hear about the control options, as I too lack the physical dexterity to do all the fancy stuff in fighting games, and yet I love fighting games.
I think more than all the SF6 praise, I get so much elation hearing about your wrestling journey. As someone who has tried to enter the industry, it's so awesome to see you come as far as you have. It gives me hope that I can potentially one day continue it for myself. So thank you for that.
The joy radiating from this video is infectious. Honestly turned my day around. This rules.
I've played fighting games all my life and I am so happy you and many others will be able to join in such a fun genre 💜
I really liked the line "It's about how best to use the moves, rather than pulling the moves off themselves." That resonated for me. I never had the same degree of issues with fighting games that you have, but I was never great at them myself. But if you're not the player, and we know that fighting games are as much a spectator's sport as a player's one, watching the moves occur and seeing the "strategy" is all you actually get. You're not, on the outside, conscious of the effort it takes to make the moves happen. You are TOLD that its difficult to do what they are doing, but that's all. On screen however all you end up getting is what you said, the moves themselves being shown in an optimal way. To that degree, if the splash screens don't tell the opponent youre using simple controls(idk if they do I dont plan on buying this) there's no way for them to know if they lost "because" of that or not. Meanwhile, now a whole other group of people now gets to jump in on the fun. If hardcore fighting gamers want to continue to exist the guilty gears, tekkens, blazblues, and older SF titles aren't going anywhere. Evo isn't going to die because of this.
The tournament level players are probably never going to use modern controls anyway because they spend so much time practicing they can pull off even fancier and more optimal combos just as reliably as modern controls. So even if you're a hardcore player, Street Fighter 6 has you covered.
@@Beremor yeah that’s basically the point too is the really good players truly don’t care about this it’s a bunch of middling to decent people who are likely the ones doing the most bitching
Hell, for us hardcore players I actually see a lot of them talking about how high the skill ceiling is for this game. It certainly feels more fun and rewarding to play than SF5, and THAT game dragged its arse about the competitive scene like a bad smell for years. SF6 is going to do gangbusters.
But Blazblue already had a system like this. On character select you can choose between the 'technical' and 'easy' controls. So no, this won't ruin fighting games because the first time I saw this option was DECADES ago on the original Marvel vs Capcom for the Dreamcast.
And even that might not have been the earliest use of it.
Your context and your stories of approachability make me so happy for every person who gets to have the discovery and journey of "I can do this. I WANT to learn this and I love it" with this newest addition of SF6. It's awesome when design helps to provide more options and people can join in cause of it. It didn't strip away anything, it ADDED and theres a brilliance to being inclusive. Fighting games isn't/shouldn't be about who inputs a button sequence better. It should be about if you know when to use certain techniques.
Also kudos to you and your trainer for establishing healthy barriers and helping each other out to make you the best you as possible. To create sustainable goals in being something/ someone you really want to be. We really need more of that level of understanding. Kudos
8:39 It's actually not contextual at all, that'd describe Dynamic mode. Each button in Modern controls is tied to a specific attack. You press a certain button or direction+button combo, you'll always get that attack. You have complete control over your character, the difference being the slight damage penalty when doing simple input special/super moves, and that you lose access to certain attacks compared to Classic mode.
Haven't cared about streetfighter in a long, long time, but I think this is a fantastic demonstration of game design. Take something iconic that most people would love to love, and give them a way to enjoy it regardless of their skill level or skill set. From what I'm hearing it takes nothing away from the geniuses who have mastered all the nuances of the 'classic' moveset, but gives those who aren't able to grok it an alternate path to enjoy the game. Everyone gets to have their fun. Perfection!
It's always nice when you find something genuinely good that you'd make a video out of it on how good it is.
This Jimquisition episode brought me joy! I actually wasn't aware that SF6 had microtransactions. Now I have to think twice about playing it since in the past I've spent way more money than I actually had on those things. Lovely episode Steph!~
I've been out of the loop on JSS's content for a bit, but this was the best way to dive right back in and honest to god as a disabled gamer I'm so happy to hear this. So glad to see you thriving and having fun Steph.
I've fallen really deeply in love with fighting games over the past 8 years or so and hearing reviews like this has been such an amazing and emotional experience for me. I'm so fucking happy that people who felt this way about fighting games feel this way about a fighting game.
Finally a positive Jimquisition episode. It's wonderful you got to do this, you really deserve this kind of joy every once in a while with all the shit you have to cover every other week.
It's nice to see Mx. Sterling gush about how nice a game is to play for once.
if you actually listen in the episodes, they do it all the time
@@coobk not fun to play but /nice/ to play like pleasantly accommodating.
Well, they managed to keep it positive for about half an episode. Before descending into the usual bitterness and ridicule. It was legitimately enjoyable until then though!
@@CountCocofang why are you here then. just stop watching her videos.
@@CountCocofang It became better when she got to the ridicule. Cause gatekeeping is a toxic mindset that ruins non-games and games alike.
For anyone using modern controls who might fear they have an upper ceiling and are inferior to classic, one of the greatest players of all time, Tokido, currently uses modern controls with Luke.
Hey, wasn't he a champion of SF5? With Akuma, no less?
Here's another fun reference:
ua-cam.com/video/Uz--0ESq92w/v-deo.html&ab_channel=VersusCity
This is a Zangief mirror match between a Modern player and one of the best Zangief players on the planet.
@@lazaroskarmaniolas7410 yes. He won EVO a few years ago and is quite simply one of the greatest of all time. He uses modern with Luke because Luke loses fewer tools on modern compared to other characters
Thanks for the info!
That was quite the positive episode! Great change of pace! Happy you're having fun!
As a fighting game die-hard fan, I'm so happy you are finally able to get into them thanks to the new accessibility options in SF6. Modern controls are a godsend and I'm elated that more and more people are getting into the genera.
i am so glad so many games are getting better about including more groups of people. i have struggled with fighting games in the past for the very same reason, my adhd makes it impossible to remember any of the combos or moves and i can't seem to input fast enough for the game to recognize what moves i am trying to do.
haven't finished the video at time of comment, but it's a very funny and thoughtful video! thank god for Stephanie Sterling
It's... Really nice to hear the Commander throw down some effusive praise and I wish the industry warranted it more often. 😊
Stephanie Sterling is love. Stephanie Sterling is life.
we stan stephanie sterling.
I am a Fighting game player through and through, I play them all and I play them at a high level. That being said, I think modern controls has done more for me as a classic player than anyone else. The biggest issue fighters have always had was the barrier of entry, and this is something that has limited the player pool, and even made it hard for me to enjoy fighters with my friends who want to play but are not at my skill level. At the end of the day, I love hearing them tell me who their favorite character is, and How much fun world tour was, and the fact that even my friends little sister can play on dynamic controls and see her favorite character do cool things against me and her bro. It creates new love for my favorite genre and I am here for it. Some people have even managed to branch from modern to classic by using modern to learn the neutral of the game and the pacing. It is an amazing stepping stone. Glad you are having fun Steph! (I am gonna need more of that Ryu story!)
Accessibility just makes sense!!! Steph the joy in your voice is SO great to hear in this!
Capcom really outdid themselves with the way they approached making SF6 for a wider audience while making it still lots of fun for returning players.
"I realize i say that as someone with massive amounts of chronic pain"
Well that just means you're an expert on the subject and should be listened to.
Abusers be like... "Why should I listen to you? You don't have mental health problems." ...And then a person who does comes along and they're like, "Why should I listen to you? You're not right in the head."
Some people will take any excuse not to listen, not to try to understand.
It's encouraging to see how many people in this comment section actually do listen, and try. Some actual humanity.^^
Yes to this, yes. I love this. Gaming is and should be for everyone. The more it becomes accessible, the more people will play and come into a game or a genre, the more people will love it and the better it will get. Why would anyone want to keep people out of their hobby? I've never understood it. Pay attention developers! We NEED more of this!
Transition, wrestling, playing SF6...whatever... as a long-term follower of this channel it is always good to see Steph basking in the joy of the amazing life they created for themselves.
Congrats Steph, haters be dammed.
It’s really sad that (in a business like UA-cam) the trade off for being in an emotionally/mentally healthy place is your career nosediving. It bums me tf out seeing the subs drop when Steph’s the happiest I’ve ever seen on here
@@CaptainHalibut I completely agree.
@@CaptainHalibutthey patty numbers still good thou
That bit at the end unexpectedly hit me hard. At my most recent job I had a manager like that “Paul Atlas” fellow. He seemed absolutely convinced that telling us that we’d be sweating and exhausted by the end of the shift, was the best way to motivate us. He and thus his supervisor punched downward, emphasising punishment and cruelty, seeming certain that this was the way to get the most out of us.
It doesn’t work. I was just two days in, listening to him scold the group as whole be berated by him for failures. And I was included in it despite literally not being there long enough for those failures to be mine. The second thing I noticed was the incredible staff turnover and extraordinarily bad attitude of everyone in the team. Everyone hated each other-an attitude fostered by management.
I lasted barely 3 months before I could take it no more.
On a semi-related note, I went to a drag wrestling event the other day and it was fucking amazing. So much energy, so wholesome. Thousands donated to charity. Loved it. And you were close on my mind Steph! I hope wrestling has been going well for you! :)
No
"Filthy casual" is the best thing to be. It means you have a life outside video games. Or at least more than one hobby.
Kudos to this
Or even just that you prefer games to be fun rather than a second job you take deadly seriously.
And/or you like a variety of genres and titles, rather than plowing hours into a single thing until the next number of the same thing comes out.
Playing various different games... Like some kind of... gamer.
Maybe it's best to just not seek or apply categories to people and let them exist, and do what makes them happy. Neither "hardcore" nor "casual", nor anything to be used as a derogatory term by the next person. Whether someone plays games all day and every day to the exclusion of anything else, it doesn't harm you, nor is it a moral failure.
Let's encourage accessibility for all, diversity for all, and unlimited possibilities.
I know, right? It just goes to show how brainwashed by capitalism these people are. They get told all their lives that everything they do has to be a competition to see who can be of the most value that when they do something purely for their own enjoyment, they're so stuck in the mindset that things are only of value if they don't enjoy them that they actively ruin their own enjoyment.
Hey man if someone's happy, they got a life, whether they have 10 hobbies or 1.
It's super heartwarming to hear you being able to play SF. I've been playing since Super Turbo. Always glad to see people enjoying the stuff I do. I use the modern controls in Would Tour. I miss a few of the options from the 6 buttons, but it's still good fun.
I am glad you found a way to experience and express your love of fighting games. I have CP, so I struggle with manual dexterity. I have loved video games from childhood, and was a huge fan of mobas like league of legends and smite. Unfortunately the dexterity required for those means that I am definitely the worst player on my teams lol. I'm ok with that though. It's just a fact, like being left-handed. I will have to give SF6 a try.
One of the reasons I love Soul Calibur so much is that the moves make sense and it's really easy to pick up and have fun. And I say this having played it a bunch of it back when my ADHD wasn't medicated
Don't really have to memorize combos or anything like that
Oh wow, I wasn't interested in SF6 after how punishing I found 4. I couldn't get past a single fight in that one and figured they'd all be like that. This is great.
I always stay tuned for the wrestling stuff you do too! Hope you keep including it.
SF4 is notoriously super difficult. One of the hardest games in the genre
SF4 will forever be my favourite game in the series. That game as well as King of Fighters '98 Ultimate Match got me into fighters as a whole. But yeah, SF6 is FANTASTIC. It's one of the few fighting games I can think of that appeals to the newest of newcomers while still having a fuckton of depth for people like me who want to get seriously into it.
agreed as a disabled person who sucks at most fighting games i'm glad they fixed it.
Do love the positivity in this video. Awesome that you're enjoying the game.
It may be just me But I personally would like more of your wrestling career incorporated into the videos
I second the motion for more adventures of commander Sterling
Thirded.
Fourth...d? Sure. Fourth'd.
yeah or maybe a whole channel of them wresting.
Well now I will definitely consider checking it out! I've always been interested in Street Fighter but I am HORRIBLE at the games. I've got memory issues from ADHD and a traumatic brain injury. To hear this game is more accessible than previous titles is really exciting!
I've been a lifelong SF fan, as well as being ADHD since age 7... I'm not the best at it, but the passion has gotten me better and better. The accessibility and fun of the game makes me so happy for everyone who have not had the raw passion for it to stick with it despite the immeasurable losing due to brain being brain. I stick to classic because decades of it... but... even now, it feels like it works better for fans old and new. I love SF6 more than anything. Your OC creation looks beautiful btw. :)