I want to point out that models can use both Vertex Prelights and Lightmaps, which by the way I recommend doing, even if it's just to add a base grey vertex color. This helps adjust the brightness of the lightmap if it's looking washed out or too bright. You can also experiement with Light flag which adds extra exposure by default. It's not possible to use Extra Vertex Colors though, because the game engine can only handle Vertex Prelights + Lightmapping OR Vertex Prelights + Extra Vertex Colors, due to there being a limit on how many mesh channels can be in use
As mentioned in the video, I recommend using the old Scanline renderer for its simplicity and speed, and Arnold for production if you are able to learn how to use it efficiently. Apart from Scanline I have used Mental Ray and Arnold across a few videos in this channel, for example Mental Ray for "MTA SA Custom Environment Rigs" and Arnold for "Mixamo to MTA" intro - but these can get complicated. I have guides coming for some of these render engines, not Mental Ray unfortunately as it no longer ships with Max.
@@3ssem-499 Press up-arrow key on your keyboard or manually enter Walkthrough mode in your bottom right of 3ds max. For any other questions I recommend asking in the MTA discord where I am more active than here on youtube
I want to point out that models can use both Vertex Prelights and Lightmaps, which by the way I recommend doing, even if it's just to add a base grey vertex color. This helps adjust the brightness of the lightmap if it's looking washed out or too bright. You can also experiement with Light flag which adds extra exposure by default. It's not possible to use Extra Vertex Colors though, because the game engine can only handle Vertex Prelights + Lightmapping OR Vertex Prelights + Extra Vertex Colors, due to there being a limit on how many mesh channels can be in use
Yoooo, sick !!!
I was using Vray back then, but yea, now we have Arnold
What Kind of engine for render animation gta sa in 3dmax and i need to contact with you please
As mentioned in the video, I recommend using the old Scanline renderer for its simplicity and speed, and Arnold for production if you are able to learn how to use it efficiently. Apart from Scanline I have used Mental Ray and Arnold across a few videos in this channel, for example Mental Ray for "MTA SA Custom Environment Rigs" and Arnold for "Mixamo to MTA" intro - but these can get complicated. I have guides coming for some of these render engines, not Mental Ray unfortunately as it no longer ships with Max.
@@thorsmoddingcorner9464 how ican move camera with wsda
@@3ssem-499 Press up-arrow key on your keyboard or manually enter Walkthrough mode in your bottom right of 3ds max. For any other questions I recommend asking in the MTA discord where I am more active than here on youtube