NOTE: There's two more tips videos coming! Intermediate tips in 24 hours from the release of this video and Advanced tips in 48 hours from the release of this video. I also encourage you to share your own experience and tips with the community in the comments below!
If you can't generate your planet that means one or more of your mods is breaking your game. As for which one you'll have to go through the list and see which one might cause the conflict. Steam workshop descriptions of the mods you installed should help you with that.
I've never had any issues with Android mod before and it shouldn't effect the world generation. But it might conflict with another mod you have, best you can do is test things out.
@@m0k9 Dude, this isn't a live show. He edited this video together. If it's in the video, he left it in on purpose, for comedy. And it was hilarious. I was giggling like a little bitch. You're a dumbass. Fuck outta here.
Tip: only have 1way in/out of your fridge so people wont start walking trough it to get to the other side and instead walk around it so you dont have your doors open too much
Yes, reducing traffic through freezers is always desirable. Here are a few other tips on that (though they might not all be beginner tips): - Butcher table inside the freezer. Yes, there's a time penalty for the cold. But butchering is fast so this is small and mostly or entirely compensated by less time spent hauling things to and from the table. - Entrance to the kitchen through the freezer. This is mostly about keeping the kitchen clean by reducing the number of times non-cooks enter it, but it may also reduce traffic in the freezer, depending on what your alternative arrangement is. - If playing modded, use Rimfridge's single wall freezer to pass items in and out of the kitchen. Basically sandwich the kitchen between the dining area and the freezer with meal single freezers on the side of the stove that faces the dining area and raw material single freezers on the side facing the main freezer.
My tips: When you make a freezer, which should be one of the first things you do, spend at least 5-10 minutes planning out what will be next to it. Ideally, you want to make 1-3 freezers (connected to each other) that freeze everything your colony needs. If you search perfection, you want your freezer to be connected to: 1. hospital (herbal medicine keeps frozen, drugs could be kept here as well, like ambrosia) 2. fridge (basically it could be right in entrance of the freezer, but I prefer to keep my main food stored away from raw, in case infestation managed to break in, I would still have access to my food supply without risking my colonists, don't forget to also vent it to keep things frozen) ideally if you build in mountainous terrain, you want to preserve most of the space outside for crops/power. To save yourself space and make your base supersafe from infestations, build into the mountain only your freezer, since infestation won't spawn in very cold temperature, you don't have to worry about it happening. Just make sure your freezers are set to about -29°C or -39°C because when power goes out, it will take a long time before they start spoiling, usually enough for you to fix the problem. You definitely don't want to have your main storage get infestation, since you can't burn it, so keep your workshop and storage outside, unless you can deal with the infestation through combat. If you really don't have any room for dining room or bed rooms and you build them into mountain, at least make sure you plant wooden floor, so it can be torched with Molotov and burn infestation inside. Also make sure to polish walls, it gives great buff to beauty and you don't have to waste resources on it as well.
@@buttnuttz6119 Depends on circumstances. With pro brawlers and bunch of assault rifles/shotguns behind them you can beat entire infestation by combat. That said it's late-game option when you have best hospital equipment, drugs, proper defenses in case raid comes while your pawns recover etc.
Then you have an amazing journey ahead of you. Take it slow and don't worry too much if your first couple of colonies end with death, fire and destruction :D
Better fridge design is to build a one space thick room around a central room. Put vents on the walls of the central room and coolers on the outside room. Since the outside room is only one thick it cools very efficiently while the vents slowly equalize the inner room to the outer rooms freezing temperature. This has the advantage of creating a buffer space around the inner room that helps to keep it subzero even when the power fails.
I solve this by just adding more freezers, 2-3 for main freezer, set to -39°C so even when it runs out of power, it provides enough time for builder to fix the issue/solar flare to end and I never have to worry about it.
Gazillion hours in and Kokoplays taught me the seed name is actually printed on the tile box --never paid attention before, what a dumb! Glad we were not told to put chefs and cleaners on night duties (and not builders as I've seen hmm, Kokoplays?). The fridge building stuff seems a *real* good start to me, and there are a couple advanced tips in the comments too :) gg wp.
Your people are getting a pretty big debuff from all the wire on the floor, also switchs are kinda a waste of steel when you can just make a wire and reconnect to power on power off. I would also add a Nutrients Dispenser as it helps to feed prisoners at a lower cost, but other than that some pretty cool tips thanks :D
Wow, good video! I consider myself advanced at this game and evenI didn't know the shift clicking thing! Always "babysit" my pawns when something *NEEDS* to get done. Looking forward to the other videos.
A thing I found very useful in certain situations was the hammer button in the lower right corner which automatically replaces anything when it's destroyed
I would suggest turning off the music for the base game while you are recording, and then adding a rimworld track when you start editing. This way, the music won't just stop abruptly when you switch to the next scene.
1. I wouldn't recommend graves to get rid of corpses. It's better to use an electric crematorium because each grave wastes 2 blocks of (building)space. 2. It's unwise to build unconnected rooms. The base is much more efficient if you have "one big complex" with several rooms because the walking distance between workplace, fridge/storage room, kitchen, dining room, bedroom etc. is shorter -> less time is wasted by walking around and the colonists can do more work in the same time. 3. Also put your power conduits into non-flammable walls (e.g. granite). This will lower the explosion radius of the "Zzzt" random-event and fire won't spread that much. 4. Aviod to build rooms into mountains! You will trigger insectiod random-events where several hives and insects spawn. This is one of the most annoying events in my opinion if several dozen insects spawn directly in your base and destroy stuff. 5. To counter attack a siege on your base just set up several mortars. 0,5 to 1 Mortar for each colonist is perfect. When the raiders build their base just fire all mortars simultaneously in the middle of the siege camp. Because of the inaccuracy of the mortars the explosions will cover a large are and kill/hurt a few raiders and force them to attack your base where you can shoot them one by one in a killbox. This tactic also works on mechanoids when you destroy their space ships. 6. create a "killbox" (like in 10:09) where you can intercept most attacks on your base. Just make the killbox long enough for sniper rifles. Cover the gound with stone tiles that no trees (cover) can grow there and fill the box with wooden spike traps. Also provice a roof, light, non-flammable floor tiles and single granite-wall segments at the position of your snipers to privode them from darkness and/or rain debuffs during a battle and give them the best possible coverage. The wooden spike traps are also perfect to incapacitate enemies and make many prisoners you can recruit. 7. use a nutrient paste dispenser asap. It's the most efficient way to feed your colonists.
For the sterile tiles, does the whole room have to be tiles for the buff to apply or, for example, just under and around the cooking table. I’m asking because my cooking table is in a large room and i don’t want it all to be sterile tiles
Well I wanted to make a couple of tips videos form RimWorld for a long while now, the problem was new beta releases tended to screw some of those tips. Now that the full release is out might be the best timing. If this do well I'll also do a couple of videos focusing on what mods to pick for different playstyles etc.
Just make one anyways as a new player there's a serious lack of easily accessible information its such a vast game and I've been searching and searching for a channel that can provide all of that as well as possibly some let's place capitalize before it's old news
@@KokoplaysMB I can't find and videos on the best traits you can get on a colonists. For example I think having one be a psychopath would mean good things form somebody else that's just a cannibal. But mainly thinking traits that work well together with a 3 colonists team and with the the starter skills you'd need. Something more advanced when it comes to picking colonists. I enjoy gathering up tutorials for games I can't quite get yet.
@@tinyfunnylilcritter1525 I've actually reconsidered it a little bit. It's okay to pick up stuff like that if you are good at selling it before the colonists put it on. Otherwise, exactly that. :)
@@tinyfunnylilcritter1525 I think it's better to wear tainted armor and prevent my colonists from dying over having their mood good, if you don't play on hardest difficulties you might not need it, but I play on Rough and I struggle with the raids. (I don't have turrets yet) so having my people geared as well as they can be is essential for me. I got lucky and almost all of my 10 colonists are amazing shooters (we are talking about 9-14 with passions in it) so they can take down a lot of enemies even without turrets, but they get wounded quite often.
How do u get rid of all the tainted stuff for dead raiders? No one buys and and my people can't wear it or they unhappy. The worst stuff I just burn away. But some good guns I like to sell?
With the new updates tainted apparel became a pain in the ass. I'd advise you grab one of the apparel recycling mods and recycle anything that's tainted into useful leathers. You get around 25% of material back and you can use it to make clothing for your colonists or sell the leather itself.
also its not good to put fridge n the midle of ur base, like u have so everyone is passing through just doing things. put it somewhere in the corner, next to eating room.
How do I guarantee to incapacitate specific targets from raids and maybe valuable enraged animals? Most of the time I can't figure to avoid injure them permanently or even straight up kill them... =(
Well with vanilla that is a big problem actually, there's no way to guarantee incapacitation. Mods are your friends, what I usually use is melee pacifier weapons and pain guns both added with Orion mod. Those will pretty much make sure to inflict as much pain as possible and thusly down instead of killing your target.
Blunt weapons like the club only knock people down 90% of the time in the vanilla game, but the guy already stated, modding is your friend, Combat Extended makes the combat very realistic and adds a ton of REAL world firearms, and it also adds beanbags rounds for shotguns that never kills.
This game is God dam hard! I was casually playing nothing wrong, and all the sudden. My yorkshire gets killed by a cougar. I mean wtf is wrong with this game? You're hurting my feelings with this. Also when a animal is mad, he kill every single one of my guys. Last time it was a rat, a F#cking Rat! How is a rat killing 3 armed people ? I get stuff like this every time. The farest I've went was 4 citizens. Then got one dude going crazy and starts shooting everyone and everyone dies. It's like the game is telling me not to play the game. Great video by the way, found new ways to let my citizens live a little bit longer now.
Well... I don't think I've ever heard of a colony being wiped by one single rat, so you're def pushing the limits there :D The game will hurt your feelings, especially when you play on the highest difficulty. Maybe at the start play on base builder just to learn all of the mechanics and get an idea what you can do in the game. Good luck!
@@KokoplaysMB I was pretty chocked myself when I saw my colony being wiped out by one single rat but it happend. Also I'm playing with AI Peacefull and the easiest mode. Always large Hills with a lot of ressources and surrounded by mountains/Hills to lead all the raids to one point, but still I keep daying before the first raid. Hope I'll be far some day...
You must have some kind of superpowers to do that... I'd say watching some of my let's plays might give you an idea, but since the 1.0 release they're all heavily modded so they might be too far advanced for now.
How can everyone complains that you get food poisoning if butcher table is in a kitchen? Only reason I have got food poisoning is because cook had 1-3 cook skill
How about Russian community? 1. Recruit every single person that comes to your map, friendly or not, always capture them if they get downed and recruit them to build up in numbers fast. 2. Play on ice sheet. Feed only your most important colonists and let the rest starve if you run low on food. True communism experience right there.
I don't think you need a video for that, all you have to do is to click subscribe to the mods you want on Steam Workshop and they'll be automatically downloaded for you.
I think it's ironic that, in a tip video, at 1:45 your advice is to choose wisely, like... that's why I clicked on the video, to learn how to choose wisely... guess I'll go watch someone else explain how to choose wisely now lol
You can survive everywhere with a bit of practice, logic will tell you that frozen wasteland doesn't grow crops, desert might overheat your pawns, mountains can be good to hole in, rivers can be a source of power etc. Experiment with biomes, they're all fun in their own way.
NOTE: There's two more tips videos coming! Intermediate tips in 24 hours from the release of this video and Advanced tips in 48 hours from the release of this video. I also encourage you to share your own experience and tips with the community in the comments below!
I like to know how to use mods i can't generate a planeta after i install the mods
If you can't generate your planet that means one or more of your mods is breaking your game. As for which one you'll have to go through the list and see which one might cause the conflict. Steam workshop descriptions of the mods you installed should help you with that.
Ok i try with your mods from your list. I Think is the Android mod
I've never had any issues with Android mod before and it shouldn't effect the world generation. But it might conflict with another mod you have, best you can do is test things out.
welcome to the 90 degree learning curve
I just bought the game and I played the tutorial and still have no fucking clue what’s going on lmao
179* learning curve
0:58 that seed lmao
No idea what you're talking about..
@@KokoplaysMB Was it on purpose? hahahahhhahhahha
That was the funniest thing I've ever seen. You could almost tell he was like..."Fuuuuuuuck, I forgot to randomize the seed."
@@KokoplaysMB dumbass
@@m0k9 Dude, this isn't a live show. He edited this video together. If it's in the video, he left it in on purpose, for comedy. And it was hilarious. I was giggling like a little bitch. You're a dumbass. Fuck outta here.
Tip: only have 1way in/out of your fridge so people wont start walking trough it to get to the other side and instead walk around it so you dont have your doors open too much
This is true.
Yes, reducing traffic through freezers is always desirable. Here are a few other tips on that (though they might not all be beginner tips):
- Butcher table inside the freezer. Yes, there's a time penalty for the cold. But butchering is fast so this is small and mostly or entirely compensated by less time spent hauling things to and from the table.
- Entrance to the kitchen through the freezer. This is mostly about keeping the kitchen clean by reducing the number of times non-cooks enter it, but it may also reduce traffic in the freezer, depending on what your alternative arrangement is.
- If playing modded, use Rimfridge's single wall freezer to pass items in and out of the kitchen. Basically sandwich the kitchen between the dining area and the freezer with meal single freezers on the side of the stove that faces the dining area and raw material single freezers on the side facing the main freezer.
"You can see the seed"
The seed: *_🅱️IGDICK_*
No idea what you're talking about.
My tips:
When you make a freezer, which should be one of the first things you do, spend at least 5-10 minutes planning out what will be next to it. Ideally, you want to make 1-3 freezers (connected to each other) that freeze everything your colony needs.
If you search perfection, you want your freezer to be connected to:
1. hospital (herbal medicine keeps frozen, drugs could be kept here as well, like ambrosia)
2. fridge (basically it could be right in entrance of the freezer, but I prefer to keep my main food stored away from raw, in case infestation managed to break in, I would still have access to my food supply without risking my colonists, don't forget to also vent it to keep things frozen)
ideally if you build in mountainous terrain, you want to preserve most of the space outside for crops/power. To save yourself space and make your base supersafe from infestations, build into the mountain only your freezer, since infestation won't spawn in very cold temperature, you don't have to worry about it happening. Just make sure your freezers are set to about -29°C or -39°C because when power goes out, it will take a long time before they start spoiling, usually enough for you to fix the problem. You definitely don't want to have your main storage get infestation, since you can't burn it, so keep your workshop and storage outside, unless you can deal with the infestation through combat.
If you really don't have any room for dining room or bed rooms and you build them into mountain, at least make sure you plant wooden floor, so it can be torched with Molotov and burn infestation inside. Also make sure to polish walls, it gives great buff to beauty and you don't have to waste resources on it as well.
Pro tip: don’t think you can just “fight” an infestation, those guys will cleave, butcher, slash, stab and crush the everliving shit out of you
@@buttnuttz6119 Depends on circumstances. With pro brawlers and bunch of assault rifles/shotguns behind them you can beat entire infestation by combat. That said it's late-game option when you have best hospital equipment, drugs, proper defenses in case raid comes while your pawns recover etc.
Just got this game.. Its my style of play.. BUT there is ALOT to take in! Gets kinda intimidating!
Then you have an amazing journey ahead of you. Take it slow and don't worry too much if your first couple of colonies end with death, fire and destruction :D
@@KokoplaysMB i just got it today, just quit after a huge fire resulted in 2 deaths and a kidnap
m v i just got it today lol, super upset these bug creatures killed my colonists monkey i cared more about the monkey than the colonists
@Dilly Loool! The monkeys are more or less useless tho arnt they? i had an army of Wargs once ,they were lethal
Better fridge design is to build a one space thick room around a central room. Put vents on the walls of the central room and coolers on the outside room. Since the outside room is only one thick it cools very efficiently while the vents slowly equalize the inner room to the outer rooms freezing temperature. This has the advantage of creating a buffer space around the inner room that helps to keep it subzero even when the power fails.
I solve this by just adding more freezers, 2-3 for main freezer, set to -39°C so even when it runs out of power, it provides enough time for builder to fix the issue/solar flare to end and I never have to worry about it.
I've put in 400 hours into rimworld and i still learned something. Great video :)
Glad I could help!
Gazillion hours in and Kokoplays taught me the seed name is actually printed on the tile box --never paid attention before, what a dumb!
Glad we were not told to put chefs and cleaners on night duties (and not builders as I've seen hmm, Kokoplays?). The fridge building stuff seems a *real* good start to me, and there are a couple advanced tips in the comments too :) gg wp.
At 10:45 you could cut them up and make hats from they're skin but... That's something more advanced 😂🤣
That is correct :D
9:44 Tell Hermine over here to flick the god damn switch LMAO
lmao im like has there been a bad history here hahaha?
Your people are getting a pretty big debuff from all the wire on the floor, also switchs are kinda a waste of steel when you can just make a wire and reconnect to power on power off. I would also add a Nutrients Dispenser as it helps to feed prisoners at a lower cost, but other than that some pretty cool tips thanks :D
Wow, good video! I consider myself advanced at this game and evenI didn't know the shift clicking thing! Always "babysit" my pawns when something *NEEDS* to get done.
Looking forward to the other videos.
Glad I could help!
A thing I found very useful in certain situations was the hammer button in the lower right corner which automatically replaces anything when it's destroyed
This is true. Just keep in mind it will only work for stuff in your home zone.
"bigdick" actually looks like a pretty cool planet. I am going to try it on 100% as an adventurer/raider group.
Good!
I would suggest turning off the music for the base game while you are recording, and then adding a rimworld track when you start editing. This way, the music won't just stop abruptly when you switch to the next scene.
You really like trains don't you.
1. I wouldn't recommend graves to get rid of corpses. It's better to use an electric crematorium because each grave wastes 2 blocks of (building)space. 2. It's unwise to build unconnected rooms. The base is much more efficient if you have "one big complex" with several rooms because the walking distance between workplace, fridge/storage room, kitchen, dining room, bedroom etc. is shorter -> less time is wasted by walking around and the colonists can do more work in the same time. 3. Also put your power conduits into non-flammable walls (e.g. granite). This will lower the explosion radius of the "Zzzt" random-event and fire won't spread that much. 4. Aviod to build rooms into mountains! You will trigger insectiod random-events where several hives and insects spawn. This is one of the most annoying events in my opinion if several dozen insects spawn directly in your base and destroy stuff. 5. To counter attack a siege on your base just set up several mortars. 0,5 to 1 Mortar for each colonist is perfect. When the raiders build their base just fire all mortars simultaneously in the middle of the siege camp. Because of the inaccuracy of the mortars the explosions will cover a large are and kill/hurt a few raiders and force them to attack your base where you can shoot them one by one in a killbox. This tactic also works on mechanoids when you destroy their space ships. 6. create a "killbox" (like in 10:09) where you can intercept most attacks on your base. Just make the killbox long enough for sniper rifles. Cover the gound with stone tiles that no trees (cover) can grow there and fill the box with wooden spike traps. Also provice a roof, light, non-flammable floor tiles and single granite-wall segments at the position of your snipers to privode them from darkness and/or rain debuffs during a battle and give them the best possible coverage. The wooden spike traps are also perfect to incapacitate enemies and make many prisoners you can recruit. 7. use a nutrient paste dispenser asap. It's the most efficient way to feed your colonists.
10:52 nah, graves are not fun, make a room far froom your house and put the corpses inside this room =D
Good point!
I always try make my cook a psychopath lmao
just butcher the corpses and eat them then nobody will be sad from seeing corpses anymore protip
What? I love making a graveyard that is visible from space!
the backup battery tip is a pretty cool one
For the sterile tiles, does the whole room have to be tiles for the buff to apply or, for example, just under and around the cooking table.
I’m asking because my cooking table is in a large room and i don’t want it all to be sterile tiles
I think the more sterile tiles in the room, the better the cleanliness is. So if part if its wood, it'll be less clean than a fully metal room.
"Dorian's grand mistake woods" lmao! XD
Beginner tips video, starts with a humongous battle in the background. Had me lookin around like I was in the wrong class or some shit. LOL
Nope, that is RimWorld at its finest :D
1:02 Did I just see what I thought I saw?
Maybe™
puh-day-dows... lol, love it.
lol
fantastic and helpful video. Thank you for creating it.
Glad I could help.
Awesome share
Thanks
What happened with solar panels? Why i cant create one at the beginning of the game?
You need to research solar panels now.
So, now you're doing tutorials now? Nice!
Well I wanted to make a couple of tips videos form RimWorld for a long while now, the problem was new beta releases tended to screw some of those tips. Now that the full release is out might be the best timing. If this do well I'll also do a couple of videos focusing on what mods to pick for different playstyles etc.
Just make one anyways as a new player there's a serious lack of easily accessible information its such a vast game and I've been searching and searching for a channel that can provide all of that as well as possibly some let's place capitalize before it's old news
Where's the open the Ancient Danger in the start. You could get lucky. :p hehe xd
Well you're not wrong, we probably could benefit from it right now. It's also a nice trap for future sappers.
Thank you fos awsome tips
No problem!
really love how the video start with my death
It's the small things :D
Seed: "Bigdick" made me laugh
Super helpful, thank you! :)
Glad I could help!
Pawns pathing through the freezer is thermally bad. I prevent it by just having one entrance, but I’m sure there are more sophisticated solutions.
They do need to go in to grab food they wanna cook though.
Kokoplays MB
It’s still possible to have an entrance only on one side.
Well yes of course, I never said you need multiple entrances to your freezer.
Thanks for the advice, man!
Hope you found something useful there!
I did! Thank you
Good Video
Thanks!
Nice vid
Thanks!
Well made.
Thank you!
@@KokoplaysMB
I can't find and videos on the best traits you can get on a colonists. For example I think having one be a psychopath would mean good things form somebody else that's just a cannibal. But mainly thinking traits that work well together with a 3 colonists team and with the the starter skills you'd need. Something more advanced when it comes to picking colonists. I enjoy gathering up tutorials for games I can't quite get yet.
I guess everyone has their own "best picks" for traits but you gave me an idea, maybe I could explore the possible trait combos in another video.
I would be surprised if someone could move around in the game without knowing these... but I suppose we all start somewhere
This is correct.
You encouraged grabbing loot off corpses. This is not always a good idea. :)
Fair enough. In which case is that not a good idea and why?
Kokoplays MB
Clothes from dead people can cause mood decreases for people who wear the clothes and stuff.
@@tinyfunnylilcritter1525 I've actually reconsidered it a little bit. It's okay to pick up stuff like that if you are good at selling it before the colonists put it on. Otherwise, exactly that. :)
@@tinyfunnylilcritter1525 I think it's better to wear tainted armor and prevent my colonists from dying over having their mood good, if you don't play on hardest difficulties you might not need it, but I play on Rough and I struggle with the raids. (I don't have turrets yet) so having my people geared as well as they can be is essential for me. I got lucky and almost all of my 10 colonists are amazing shooters (we are talking about 9-14 with passions in it) so they can take down a lot of enemies even without turrets, but they get wounded quite often.
Graves can only be used for entertainment if whoever is buried in them was a colonist.
What if you're entertained by the thoughts of gory death you caused..
god damn it hermine
Holy shit I chose the same seed! That's hilarious!! :-D
Perfection!
if you have molotovs you can burn the corpses on a non flammable room
This is correct.
How do u get rid of all the tainted stuff for dead raiders? No one buys and and my people can't wear it or they unhappy. The worst stuff I just burn away. But some good guns I like to sell?
With the new updates tainted apparel became a pain in the ass. I'd advise you grab one of the apparel recycling mods and recycle anything that's tainted into useful leathers. You get around 25% of material back and you can use it to make clothing for your colonists or sell the leather itself.
@@KokoplaysMB cheers amigo, all the best
Why Why I have one question why is it a "god damned switch" the rest of the video was so wholesome until that moment hahaha
It happens.. :D
@@KokoplaysMB hahaha i love it!
also its not good to put fridge n the midle of ur base, like u have so everyone is passing through just doing things. put it somewhere in the corner, next to eating room.
it's just easier to only have one entrance and not make your colonists treck across the entire base to get some food every day.
How do I guarantee to incapacitate specific targets from raids and maybe valuable enraged animals? Most of the time I can't figure to avoid injure them permanently or even straight up kill them... =(
Well with vanilla that is a big problem actually, there's no way to guarantee incapacitation. Mods are your friends, what I usually use is melee pacifier weapons and pain guns both added with Orion mod. Those will pretty much make sure to inflict as much pain as possible and thusly down instead of killing your target.
Blunt weapons like the club only knock people down 90% of the time in the vanilla game, but the guy already stated, modding is your friend, Combat Extended makes the combat very realistic and adds a ton of REAL world firearms, and it also adds beanbags rounds for shotguns that never kills.
nice seed :D
I try :D
This game is God dam hard! I was casually playing nothing wrong, and all the sudden. My yorkshire gets killed by a cougar. I mean wtf is wrong with this game? You're hurting my feelings with this. Also when a animal is mad, he kill every single one of my guys. Last time it was a rat, a F#cking Rat! How is a rat killing 3 armed people ? I get stuff like this every time. The farest I've went was 4 citizens. Then got one dude going crazy and starts shooting everyone and everyone dies. It's like the game is telling me not to play the game.
Great video by the way, found new ways to let my citizens live a little bit longer now.
Well... I don't think I've ever heard of a colony being wiped by one single rat, so you're def pushing the limits there :D
The game will hurt your feelings, especially when you play on the highest difficulty. Maybe at the start play on base builder just to learn all of the mechanics and get an idea what you can do in the game. Good luck!
@@KokoplaysMB I was pretty chocked myself when I saw my colony being wiped out by one single rat but it happend. Also I'm playing with AI Peacefull and the easiest mode. Always large Hills with a lot of ressources and surrounded by mountains/Hills to lead all the raids to one point, but still I keep daying before the first raid. Hope I'll be far some day...
You must have some kind of superpowers to do that...
I'd say watching some of my let's plays might give you an idea, but since the 1.0 release they're all heavily modded so they might be too far advanced for now.
Me who uses my fridge to heat my death corridors
Has 2k videos on rimworld and makes a fridge with 2 entrances and animals allowed in o.O
Animals are more precious that humans!
How can everyone complains that you get food poisoning if butcher table is in a kitchen? Only reason I have got food poisoning is because cook had 1-3 cook skill
If your kitchen is dirty or bloody you run a risk of food poisoning.
Im gonna start the french community
You do that.
How about Russian community?
1. Recruit every single person that comes to your map, friendly or not, always capture them if they get downed and recruit them to build up in numbers fast.
2. Play on ice sheet. Feed only your most important colonists and let the rest starve if you run low on food.
True communism experience right there.
i wish i had this seed in my life..feelsbadman
F in the chat for our brother please.
F
f
Who else is a pro at rimworld and is watching this video?
o/
I was looking. Can you make a video on how to download and add mods? Thanks. Love the channel. #rimworldcrack
I don't think you need a video for that, all you have to do is to click subscribe to the mods you want on Steam Workshop and they'll be automatically downloaded for you.
Hi Im back i hate high school
Don't hate on high school, it can be one of the most fun parts of one's life.
@@KokoplaysMB Not if you're Introverted and the only sensible person in your grade...
@@Calliopa_22 sounds like you're intentionally distancing yourself from your peers
Well at least I was not used as what not to do lol.
We'll revisit that topic when we play co-op again :D
Perfect Guide! :3 thanks!! have a sub from me
Glad I could help!
Great tips for noobs (ie me)
Glad I could help.
waiting for the expert tips..
#soon
I think it's ironic that, in a tip video, at 1:45 your advice is to choose wisely, like... that's why I clicked on the video, to learn how to choose wisely... guess I'll go watch someone else explain how to choose wisely now lol
You can survive everywhere with a bit of practice, logic will tell you that frozen wasteland doesn't grow crops, desert might overheat your pawns, mountains can be good to hole in, rivers can be a source of power etc. Experiment with biomes, they're all fun in their own way.
1:01 read the seed's name LMAOO
First again
GG
ice cube
make sure to always cut off your prisoners legs
2:01
seed = subscribe
Glad you liked that one!
siivagunner
ceeday
Bra update dis pls
WAY too many ads.
David JR but im on mobile
#1 tip should be to install mods :) vanilla RimWorld is janky af
I wouldn't say janky, but yeah I've not played without at least 100 mods for ages.
3rd
GG
mlb
My dude inflammable means it will burn. Granite is not inflammable, nor is it flammable. English sucks lol.
I never knew that. That is weird!