5, 6 and 7: For warp you need to have the ship 75% max velocity and less than 5º vector with your destination warp point. Its important for undock too after trinity 1.1 patch. Tons of people save the undock wrong this days using the old undock system and teaching the old system to new players.
Did you learn something new or interesting in this video about align time? I need both your IGN and if some of your previous 'fact/myths' were busted in this video :P Fly Safe! o7
Watching an Orca or Charon warping sideways because of webbing, is the funniest thing in Eve! But you did answer some questions I had about align times like undocking. 👍🏻 Aldent Rendrag
yea undocking kinda follows its own set of rules. Unless you have an undock bookmark, you pretty much have to wait the full align time. Orca/Freighter drifting is good fun! lol
The 4.1 align time vs 4.9 does play a part though. If you for example try to bump someone and youre 4.5 seconds of travel time to the target, the person with 4.1 sec align will be going in a straight line while the 4.9 will still be turning and could miss. Also relevant for general movement while kiting
as far as I know, your ship is treated as a sphere in space in-game. It shouldnt really matter which way you are facing, your 'hit-box' is the same size and can get bumped the same way. There is a chance a ship could miss you if you are already moving fast and your ship needs to make a wide turn to align, but both ships have a 5 second align time so it wouldn't matter that much imo.
@@eventon9372 I don't know about that. I found out the hard way that I was orbiting a friendly Titan at a tighter radius than its long axis by slamming into its rear end. I think that your hit box would at *least* be ovoid rather than spherical.
@@dairoleon2682 Still round hit "boxes" but several of them strung together. It's essentially using one, or multiple, spheres to approximate the shape.
Thanks for the creative content and all the work you put in here . Love the visual content and explaining it clearly in the mean time . The 1 sec warp ship is awesome info. Half the facts and myths are new to me . Well explained! Grts StadiaPunk
Using Higgs rig designed for mining ships. Slowing down your maximum velocity allows you to spend more time in range of asteroids while moving at 3/4 of max speed and ready to enter warp. Ign: Nev Ertheless
#7 and #8 are basicly the same. The alignment of the visual model is not what the server uses to compute align time. Only the motion vector matters. I find it very interesting (and kind of a bug), the thing "you're not aligned if your speed is above top speed, unless you already are". Quite inconsistent. In short, my understanding is: you can't warp while there's an active command you ships is attepting to execute. Align (to object or a direction in space) is a command that is considered completed only if your speed is below top speed, for reasons. The undock bookmark creates a special case, since when you undock the ship is moving on its own, not executing an align command. So you can transition to warp almost immediately even if you're a tad off the direction. I think "stop" isn't considered a command in that sense, but it might be wrong. Not easy to test w/o a freighter.
So to sum it up. It doesn't matter which way your ship is facing but it has to move on almost a vector that is less than 5° off from a vector from the ship's location to the destination. If that 5° applies it means the way the game is coded is your ship is constantly drifting in space and almost never moving on a vector and to cunter the almost endless time it would take the ship to set itself on a vector they introduced the 5° rule. This explains why it doesn't matter if you web a charon that started moving towards a destination from STANDSTILL and it immediately warps to the next gate and also why it won't work on undock as when you undock to do the same trick the ship is moving on a set direction so if you change that it will start to drift. I don't know how to calculate for drift and it would be very cool if you could tell us.
No 7. - the only difference would be if the aligned ship were actually moving towards the destination. If it were additionally at 75% its speed, it would enter warp instantaneously if ordered to warp to the aligned destination. If stationary, indeed no difference. No. 8 - I triple-web my Obelisk using the Hynea (yes, a dedicated webbing alt). The freighter enters warp practically instantaneously, minus the time needed for the webbing alt to target the freighter. Once it enters warp, it warps initially sidewise most of the time. Two important notes on that: 1. This method doesn't work when warping off the station. The gravity of the station frustrates the warp mechanics - mentioned in the video. Use a kick bookmark, and do the webbing off the station. The further away the better, best of course off-grid, so that nobody can see you from the station. 2. In order to SAFELY web your own ship in High Sec, both pilots need to be in the same fleet AND in a duel!!!! Otherwise, the webber will be concorded. 3. An additional note on visuals. When recalling drones, they usually are already in the bay but still appear for a split of a second on the screen. What counts is whether you see them in your bay, not what's on the screen. No. 10 - It is possible to lock AND point a sub-2sec ship. It is technically NOT possible to lock AND point a sub-1sec ship. It goes down to the mechanics of the server.
Nice one mate! xD I get more grief over saying 'Geela' than over Hecate/ 'Hecatie'. I am pretty sure you can't use webs to speed up align on the undock either, just on gates / off belts etc I only try it on my bait Orca though. Undock does seem to have it's own rules. I often pre-align and then stop the ship when I am mining / gas harvesting. It may not technically speed up aligning, but I know there will be nothing in the way, and gets me in the appropriately alert state of mind, and in my head at least less to do :)
exactly! the rules of undocking are weird to say the least. I am the same way, I like to 'pre-align' when mining to make sure nothing is in my way when I try to enter warp. Funny enough, there are actual Gila Monsters where I live but as long as I know what you are talking about, idc how you pronounce it lol
@@eventon9372 When the Spanish stop calling England 'Inglaterra' we can discuss Gila LOL The one I really don't get is why Americans say 'herbs' like they are French, there really is an 'h' honest! xD
IGN Greg Tanner Maybe I was one of the few that knew CCP rounded up the align time but one thing me and my associates use to do and was a hit or miss was bump assist with the larger ships like Battleships, Orca and Frighters where you would bump the ship from behind after it was aligned and that would assist it into warp faster... there is also a rigs that could help out but experiment with them at your own risk, results may vary.
The thing with the sub 1 second align time... yes, you can get your fit to show less than a 1 second align time... but because its a 1 hertz server tick, meaning every time in the game rounds up in reality, the only way to actually get a sub 1 second align time is to create a fit with a zero second align time. So functionally, due to hardware limitations, it is impossible to get a sub 1 second align time regardless of what you can achieve on a fitting screen.
Regarding #4. There's a rig for that, called "Higgs Anchor". If you put it on (my case an already fully "inertialy stabilised" T1 frigate) max speed goes down to 100m/s, inertial modifier to 0.95, and align time goes up by 0.2 to 2.83 (which is nothing). It does cut into warp speed quite a bit though. With full cycle from 180deg away to warp taking exactly 4 seconds it basically turns into a shuttle with a large cargo bay. Too slow for null-sec but good for hauling small expensive items to trade hubs, where you can hide in the traffic.
What orbiting your asteroid allows you to do is be less susceptible to being hit, it does not make it harder for you to be locked and as you pointed out, it drops consistency. IGN: VDNDSE4wMTIwMA
Really glad I stumbled across your channel. Knew some, but not all of what you outlined. Very useful stuff. Enjoy your vids and the clarity of the overall presentation. Good work - subbed. Cheers fella! Yossa Ign Yossanator Ch'ef
also just randomized the first giveaway and you won a Maller Scope Skin! I already contracted it to you in game. Sell it or Use it, its up to you! Congrats
You said "harder to lock you or whatever." It's not so much that orbiting stops you from getting locked, but a moving target is ALWAYS harder to hit than a target standing still. The theory is, no free shots. It's not 100% but it is true. IGN: Slash Cry
True, I could have phrased that or explained it a bit better. I guess I talking mainly for HS mining which if you are locked, usually you are dead anyway. Regardless, I would rather have a consistent align of 5 second than a 50/50 chance at a 4 or 6+ second align due to orbiting. Thanks for clarification.
Ultimately the 2 sec align time depends on ticks which depends on location, internet service, other factors and not just ccp. Internet speed is not lightspeed and someone physically closer to the servers will have a slight though real advantage. On the average only though. Net signals don't always follow the most efficient pathway route. IGNK Antturas Hawk.
Ign leathandair, it's pronounced Hek 8 Hecate (Hekate) is a greek goddess of ghosts/witchcraft/boundaries.. maybe way the name, as it is able to slip the normal /warp space boundary almost untouchable like a ghost and even undetectable if warping from a jump gate cloak? Thanks for the informative vid, only been playing 3-4 weeks, loving every minute of it.
The webbing trick has some issues/drawbacks, it now flag's you even if your in the same fleet/corp, if its a small system you will be stopped from jumping as you will still have a timer, (unless its been changed) so you need 2 people to scout/web in small systems if speed is the main issue, I think Hateless gaming did some tests with the sib 2 sec align timer, and he found its not totally safe, as I recall he paid out to the guy he was testing with.
that "sub 2 second align is safe" is full of crap. In 10 years of play time 4 times my BR with a 1.9 align has been insta pointed... every time it happened it required a T3 to do it. The only small mercy is that out of the 4 only 1 time i wasn't empty.
hi mate another good vid i never thought that you could get away faster if you where not orbiting thanks i will use my easier alts name of buck lighyear for my caricature look forwad to the next one and hope to see you in fleet soon
A question about the 4.1 vs 4.9 align time mechanic, if you still read the comments on this video I understand that mechanically the game rounds up to the nearest second, that makes sense and is easy to understand But does the game "enter" you into warp faster with the 4.1 than the 4.9? More clearly, if put side by side entering warp, and someone with a 4.5 second target lock time tries to target and scramble the two ships, will they successfully scramble both ships as a result of this, or only the slower one despite them starting the actual journey at the same time when left alone?
IGN: Dreems Nyghtmarez. Thanks for the vid. Pretty much knew / experienced what you showed, but definitely want to try out the sub 1 sec He - Cat. Hahaha. Thanks!
From the server point of view you are just a sphere in space that has certain heading and velocity. The ship you see on screen is just eye candy and doesn't reflect reality.
@@eventon9372 With the changes going through I think more freighter ganks will become norm, the billion plus killmail even for an empty ship will pad out their stats, I built them, got into one and found it wasn't much fun nor did it make much isk, scam contracts everywhere, very high collateral cost, never pushed further like joining one of the Frogs, gave up and sold it.
if you are to do it 'correctly' it depends on a lot of factors. Size of the ship, size/top speed of the MWD, using an improved cloaking device etc. I have some videos on the cloak trick but there are lots of other good ones as well.
Improved cloak is the one to use, I use this on a lot of ships in 'transit' mode not just small haulers. Personally I did't try it on anything bigger than Nereus / battlecruiser.
@@daddex9222 When I first heard of the cloak/MWD trick I tested it myself IG from noob-ship up to and including Orca. If it's got a mid-slot. It can do it.
5, 6 and 7: For warp you need to have the ship 75% max velocity and less than 5º vector with your destination warp point. Its important for undock too after trinity 1.1 patch. Tons of people save the undock wrong this days using the old undock system and teaching the old system to new players.
Interesting about 5º vector part, I didnt know that. Thanks!
Did you learn something new or interesting in this video about align time? I need both your IGN and if some of your previous 'fact/myths' were busted in this video :P
Fly Safe! o7
Hide MDW it's a secret technic on orca and Bowhead. Or other big ships.
Watching an Orca or Charon warping sideways because of webbing, is the funniest thing in Eve! But you did answer some questions I had about align times like undocking. 👍🏻
Aldent Rendrag
yea undocking kinda follows its own set of rules. Unless you have an undock bookmark, you pretty much have to wait the full align time. Orca/Freighter drifting is good fun! lol
iam playin for 2 years and didnt know most of stuff you cover in this vid. Its amazing iam still learning the game, cheers!
The 4.1 align time vs 4.9 does play a part though. If you for example try to bump someone and youre 4.5 seconds of travel time to the target, the person with 4.1 sec align will be going in a straight line while the 4.9 will still be turning and could miss. Also relevant for general movement while kiting
as far as I know, your ship is treated as a sphere in space in-game. It shouldnt really matter which way you are facing, your 'hit-box' is the same size and can get bumped the same way. There is a chance a ship could miss you if you are already moving fast and your ship needs to make a wide turn to align, but both ships have a 5 second align time so it wouldn't matter that much imo.
@@eventon9372 I don't know about that. I found out the hard way that I was orbiting a friendly Titan at a tighter radius than its long axis by slamming into its rear end. I think that your hit box would at *least* be ovoid rather than spherical.
@@dairoleon2682 Still round hit "boxes" but several of them strung together. It's essentially using one, or multiple, spheres to approximate the shape.
aren't server information calculated once every second? it would be cool to have insights of this from ccp. do we? if not why don't we?
@@teeborg1519 I know that guns will work with fractions of a second. I think it's just the align time that's rounding for some reason.
Thanks for the creative content and all the work you put in here . Love the visual content and explaining it clearly in the mean time . The 1 sec warp ship is awesome info. Half the facts and myths are new to me . Well explained! Grts StadiaPunk
Using Higgs rig designed for mining ships. Slowing down your maximum velocity allows you to spend more time in range of asteroids while moving at 3/4 of max speed and ready to enter warp.
Ign: Nev Ertheless
#7 and #8 are basicly the same. The alignment of the visual model is not what the server uses to compute align time. Only the motion vector matters.
I find it very interesting (and kind of a bug), the thing "you're not aligned if your speed is above top speed, unless you already are". Quite inconsistent.
In short, my understanding is: you can't warp while there's an active command you ships is attepting to execute. Align (to object or a direction in space) is a command that is considered completed only if your speed is below top speed, for reasons.
The undock bookmark creates a special case, since when you undock the ship is moving on its own, not executing an align command. So you can transition to warp almost immediately even if you're a tad off the direction. I think "stop" isn't considered a command in that sense, but it might be wrong. Not easy to test w/o a freighter.
So to sum it up. It doesn't matter which way your ship is facing but it has to move on almost a vector that is less than 5° off from a vector from the ship's location to the destination.
If that 5° applies it means the way the game is coded is your ship is constantly drifting in space and almost never moving on a vector and to cunter the almost endless time it would take the ship to set itself on a vector they introduced the 5° rule. This explains why it doesn't matter if you web a charon that started moving towards a destination from STANDSTILL and it immediately warps to the next gate and also why it won't work on undock as when you undock to do the same trick the ship is moving on a set direction so if you change that it will start to drift. I don't know how to calculate for drift and it would be very cool if you could tell us.
No 7. - the only difference would be if the aligned ship were actually moving towards the destination. If it were additionally at 75% its speed, it would enter warp instantaneously if ordered to warp to the aligned destination. If stationary, indeed no difference.
No. 8 - I triple-web my Obelisk using the Hynea (yes, a dedicated webbing alt). The freighter enters warp practically instantaneously, minus the time needed for the webbing alt to target the freighter. Once it enters warp, it warps initially sidewise most of the time. Two important notes on that:
1. This method doesn't work when warping off the station. The gravity of the station frustrates the warp mechanics - mentioned in the video. Use a kick bookmark, and do the webbing off the station. The further away the better, best of course off-grid, so that nobody can see you from the station.
2. In order to SAFELY web your own ship in High Sec, both pilots need to be in the same fleet AND in a duel!!!! Otherwise, the webber will be concorded.
3. An additional note on visuals. When recalling drones, they usually are already in the bay but still appear for a split of a second on the screen. What counts is whether you see them in your bay, not what's on the screen.
No. 10 - It is possible to lock AND point a sub-2sec ship. It is technically NOT possible to lock AND point a sub-1sec ship. It goes down to the mechanics of the server.
Nice one mate! xD I get more grief over saying 'Geela' than over Hecate/ 'Hecatie'. I am pretty sure you can't use webs to speed up align on the undock either, just on gates / off belts etc I only try it on my bait Orca though. Undock does seem to have it's own rules. I often pre-align and then stop the ship when I am mining / gas harvesting. It may not technically speed up aligning, but I know there will be nothing in the way, and gets me in the appropriately alert state of mind, and in my head at least less to do :)
exactly! the rules of undocking are weird to say the least. I am the same way, I like to 'pre-align' when mining to make sure nothing is in my way when I try to enter warp.
Funny enough, there are actual Gila Monsters where I live but as long as I know what you are talking about, idc how you pronounce it lol
@@eventon9372 When the Spanish stop calling England 'Inglaterra' we can discuss Gila LOL The one I really don't get is why Americans say 'herbs' like they are French, there really is an 'h' honest! xD
IGN Greg Tanner Maybe I was one of the few that knew CCP rounded up the align time but one thing me and my associates use to do and was a hit or miss was bump assist with the larger ships like Battleships, Orca and Frighters where you would bump the ship from behind after it was aligned and that would assist it into warp faster... there is also a rigs that could help out but experiment with them at your own risk, results may vary.
good point on bumping ships forward! I didnt think of that lol
The thing with the sub 1 second align time... yes, you can get your fit to show less than a 1 second align time... but because its a 1 hertz server tick, meaning every time in the game rounds up in reality, the only way to actually get a sub 1 second align time is to create a fit with a zero second align time. So functionally, due to hardware limitations, it is impossible to get a sub 1 second align time regardless of what you can achieve on a fitting screen.
Regarding #4. There's a rig for that, called "Higgs Anchor". If you put it on (my case an already fully "inertialy stabilised" T1 frigate) max speed goes down to 100m/s, inertial modifier to 0.95, and align time goes up by 0.2 to 2.83 (which is nothing). It does cut into warp speed quite a bit though.
With full cycle from 180deg away to warp taking exactly 4 seconds it basically turns into a shuttle with a large cargo bay. Too slow for null-sec but good for hauling small expensive items to trade hubs, where you can hide in the traffic.
What orbiting your asteroid allows you to do is be less susceptible to being hit, it does not make it harder for you to be locked and as you pointed out, it drops consistency. IGN: VDNDSE4wMTIwMA
you are correct!
IGN: Ex Pyer... woohoo... align time? :D Love the web trick, and the MWD one cycle to move orca's quick.
Really glad I stumbled across your channel. Knew some, but not all of what you outlined. Very useful stuff. Enjoy your vids and the clarity of the overall presentation. Good work - subbed.
Cheers fella!
Yossa
Ign Yossanator Ch'ef
Thank you sir! and always new stuff to learn!
also just randomized the first giveaway and you won a Maller Scope Skin! I already contracted it to you in game. Sell it or Use it, its up to you! Congrats
You said "harder to lock you or whatever." It's not so much that orbiting stops you from getting locked, but a moving target is ALWAYS harder to hit than a target standing still. The theory is, no free shots. It's not 100% but it is true.
IGN: Slash Cry
True, I could have phrased that or explained it a bit better. I guess I talking mainly for HS mining which if you are locked, usually you are dead anyway. Regardless, I would rather have a consistent align of 5 second than a 50/50 chance at a 4 or 6+ second align due to orbiting. Thanks for clarification.
Ultimately the 2 sec align time depends on ticks which depends on location, internet service, other factors and not just ccp. Internet speed is not lightspeed and someone physically closer to the servers will have a slight though real advantage. On the average only though. Net signals don't always follow the most efficient pathway route. IGNK Antturas Hawk.
Very informative, didn’t know about the 75% max speed criteria before entering warp. Thanks! VernonFlagg
Didn't know about not facing the destination in warp, the Tokyo Drift warp. IGN: Iron Ludwig
Tokyo Drift - ORE edition
Ign leathandair, it's pronounced Hek 8 Hecate (Hekate) is a greek goddess of ghosts/witchcraft/boundaries.. maybe way the name, as it is able to slip the normal /warp space boundary almost untouchable like a ghost and even undetectable if warping from a jump gate cloak? Thanks for the informative vid, only been playing 3-4 weeks, loving every minute of it.
Great vid Sir, new subscriber !
thanks! I look forward to your part 2 of playing EVE again
The webbing trick has some issues/drawbacks, it now flag's you even if your in the same fleet/corp, if its a small system you will be stopped from jumping as you will still have a timer, (unless its been changed) so you need 2 people to scout/web in small systems if speed is the main issue, I think Hateless gaming did some tests with the sib 2 sec align timer, and he found its not totally safe, as I recall he paid out to the guy he was testing with.
Very interesting video again, thank you !!
that "sub 2 second align is safe" is full of crap.
In 10 years of play time 4 times my BR with a 1.9 align has been insta pointed... every time it happened it required a T3 to do it.
The only small mercy is that out of the 4 only 1 time i wasn't empty.
Game name - Benjamin Hamu. Had never heard of the web trick, thanks!!!
I always learn something from your videos. Thank you
hi mate another good vid i never thought that you could get away faster if you where not orbiting thanks i will use my easier alts name of buck lighyear for my caricature look forwad to the next one and hope to see you in fleet soon
A question about the 4.1 vs 4.9 align time mechanic, if you still read the comments on this video
I understand that mechanically the game rounds up to the nearest second, that makes sense and is easy to understand
But does the game "enter" you into warp faster with the 4.1 than the 4.9?
More clearly, if put side by side entering warp, and someone with a 4.5 second target lock time tries to target and scramble the two ships, will they successfully scramble both ships as a result of this, or only the slower one despite them starting the actual journey at the same time when left alone?
Nice video something just about everyone is interested in. I learned with the round up time.
4 me ign. I learned a lot of what not to do now. Thanks for the info very helpful.
well I had to learn a lot of the 'what not to do' the hard way lol glad you learned some stuff!
IGN: Dreems Nyghtmarez. Thanks for the vid. Pretty much knew / experienced what you showed, but definitely want to try out the sub 1 sec He - Cat. Hahaha. Thanks!
didn't know it would just round up! Interesting stuff, ty. IGN Sellik Ohara
The title is technically not clickbait, since he did give 12 tips...
Very informative.......cheers
thx! fantastic vid! super helpful
From the server point of view you are just a sphere in space that has certain heading and velocity. The ship you see on screen is just eye candy and doesn't reflect reality.
Try racing 2 orcas for 10 jumps. Same align time. One using mwd warp trip one just using regular jump
Hey Eventon still hauling stuff did you got a freither for doing that ? (Beeoh Le-Duc)
I havent skilled into a freighter yet. I've only been playing eve for a little over a year now..
@@eventon9372 With the changes going through I think more freighter ganks will become norm, the billion plus killmail even for an empty ship will pad out their stats, I built them, got into one and found it wasn't much fun nor did it make much isk, scam contracts everywhere, very high collateral cost, never pushed further like joining one of the Frogs, gave up and sold it.
if you have a under 2sec align time and someone locks you within under 2sec will you get away?
Nice job. Still need to practice that cloaky trick but it works only in big ships right? Oscar Jagger
if you are to do it 'correctly' it depends on a lot of factors. Size of the ship, size/top speed of the MWD, using an improved cloaking device etc. I have some videos on the cloak trick but there are lots of other good ones as well.
Improved cloak is the one to use, I use this on a lot of ships in 'transit' mode not just small haulers. Personally I did't try it on anything bigger than Nereus / battlecruiser.
@@daddex9222
When I first heard of the cloak/MWD trick I tested it myself IG from noob-ship up to and including Orca.
If it's got a mid-slot. It can do it.
Except for the Orca.
lol 4got the last line.
Kinda sad Tokyo Drift did not play when you warped sideway.
"Bia Virpio" here,
Sub 1s is as impossible as catching a sub 2s.... hehehe... dont believe it.... =P
Ign sert1 Erquilenne
I actualy thougt that if you face away from your warp target you would take longer to align because logik
Logic - "Well, logically if you are facing away it would actu..."
EVE Online : "We don't do that here...ships can spin!"
great info thanks
Wow, this is great
Ign: Buck Wilde
Some things I didn't actually know lol ty.
If you are alingned and moving would you enter warp faster?
I can't believe you didn't mention Nomads haha
Ign is Remco Steen
Haven't played the game and I knew all of them. Huh
Pretty good! Keep up this type of videos. ign Lavennder
Wow, now I know more! Thanks for the information mate. Miracle1 Antollare
Mmmm thought when u had 2.00 itd rounf up to three... interesting. Ign: degeva
Good refresher thanks ign spleenhead
its pronounced Heck-A-Tee @EVEnton
its pronounced hecate
lmao